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How does the Evade mechanic work?


Evade is an universal movement ability for characters from level 1. This is a new tool to add onto your new existing tool belt. 

Evade Details:

  • No damage immunity (no i-frames).
  • New action button:
    • Space by default
    • Controller Button:
      • B on Xbox
      • O on PlayStation
      • Button 3 on generic
      • Does not use one of your 5 action bar slots.
  • Cooldown:
    • 4s with 2 Charges
    • 0.5% Increased Cooldown Recovery speed per level.
    • It is affected by the Increased Cooldown Recovery Speed stat.
    • At level 100 with 0/50/100% Increased Cooldown Recovery Speed, Evade has a cooldown of 3/2/1.6s.
    • This cooldown is independent and is not shared with Traversal Skills.
    • Charges recharge sequentially, not simultaneously.
  • No skill tree
  • Evade may have triggers or other mechanics tied to them through items, other Skill/Passive trees, and possibly new sources in the future, too.
  • Increased travel speed (but not distance) with Increased Move Speed stat.
    • Haste does affect this.
  • Evade's travel distance is roughly 80% of Rogue’s dash.

For more information regarding Evade, including a video showing Evade in action, can be found on our Forums here.