Set items are a compelling item type that we’ve always wanted to make work in Last Epoch. However they are also a potentially dangerous item type to include in an ARPG. They take up a lot of slots, so they give a build fewer opportunities for customization and upgrades, and if there is a meta defined by powerful Sets that encourage specific combinations of Skills, it can feel like you’re choosing a kit rather than building a unique character.
However, since the introduction of Exalted and Legendary items, the gap between items that are viable in early to mid endgames, and best in slot items has widened. This provides much more space to balance Sets in a place where they are good enough to use, but don’t completely crowd out other options. We are in the process of rebalancing existing Sets to occupy this space, but it’s not a precise science, so feedback on which Sets still feel underwhelming or which, if any, are too powerful is always welcome.
We also intend to continue to move towards creating more two piece Sets over Sets with three or more pieces, because the former are easier to balance and we believe the reduction in Set size does more to mitigate the negative aspects of Set items than it does to dampen the positives.
Season 2: Tombs of the Erased also introduced Set Item Shard crafting. This expanded the potential for utilizing Sets as an item type, by allowing existing randomly generated items to be utilized as Set pieces.