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Understanding Critical Damage


  • If I Crit and that Crit produces Damage over Time (DoT), does the DoT do more damage?
    • No, DoT effects are completely independent of the hit that produces them. DoTs also do not count as a hit and therefore cannot Crit.
  • I’ve got 300% Crit Chance, why am I not critting on all my hits?
    • When a hit Crits, the damage dealt is multiplied by a Critical Strike Multiplier, which is multiplicative with other modifiers. The default Critical Strike Multiplier is 200%. +1% Critical Strike Chance will result in a final chance of 6% (assuming no other modifiers), while 1% increased Critical Strike Chance will result in a final chance of 5.05%. Both stats together will result in a final chance of 6.06%.
  • Is there a Crit cap?
    • Technically, there is no cap but most builds gain no benefit from going above 100%, so that is commonly referred to as the Crit cap.
  • Is there a Crit Avoidance cap?
    • Yes, this is capped at 100%. You cannot avoid more than 100% of Hits that would be Critical Hits.