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Paladin Skills

Table of Contents

  1. Healing Hands
  2. Symbols of Hope
  3. Judgement
  4. Holy Aura

Passive Nodes


Healing Hands (Level 5 Skill)

Heals all allies in a target area for 50 health and applies a lingering warmth which heals 80 health over the next 3 seconds. The lingering warmth cannot stack on the same target.

  • Mana Cost: 11
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Healing Hands Lingering Warmth to allies
  • Scaling:
    • Per point of Attunement: 5% Increased Healing Effectiveness
  • Skill Tree

Symbols of Hope (Level 15 Skill)

Every 2 seconds, summons a symbol that orbits you, causing you and your allies' attacks and spells to deal 3 additional fire damage and increasing health regeneration by 20%.

Activate to consume the symbols, granting 100 ward and 5% less damage taken per symbol for 3 seconds.

You can have up to 3 symbols at a time.

  • Mana Cost: 30
  • Cooldown: 18 seconds
  • Base Speed: 2.053 per second
    • Scales with Cast Speed
    • Can be cast instantly
  • Skill Tree

Judgement (Level 30 Skill)

A powerful melee attack that leaves an area of Consecrated Ground for 4 seconds.

Allies on the Consecrated Ground are healed for 50 health each second.

Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 spell damage per 5% increased healing effectiveness.

Added melee damage applies to the attack at 350% effectiveness.

Added spell damage applies to Consecrated Ground at 375% effectiveness per second.

The melee attack's damage does not scale with spell damage and Consecrated Ground's damage does not scale with melee damage.

  • Mana Cost: 15
  • Cooldown: 4 seconds
  • Base Speed: 1.169 per second
    • Scales with Attack Speed
  • Judgement:
    • Base Damage:
      • 2 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 350%
  • Consecrated Ground:
    • Base Damage:
      • Radius: 2.7 meters
      • Interval: 0.32 seconds
      • 24 Fire
      • Critical Chance: 0%
      • Critical Multiplier: 100%
      • Added Damage Effectiveness: 120% (375% Effectiveness Per Second)
      • Heal allies in 2.7 meter radius for 50 health per second
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage and 4% increased Healing Effectiveness
  • Skill Tree

Holy Aura (Mastery Skill)

You and nearby allies passively gain 30% increased damage and +15% additional elemental resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds.

  • Mana Cost: 30
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
    • Can be cast instantly
  • Skill Tree