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Invocations


Aergon's Greater Fireball

Hurls a burning orb that creates a massive explosion at the target location. Enemies can be hit by the orb and explosion independently.

The explosion also applies spreading flames, an ailment that deals fire damage over time and does not stack, but spreads between enemies. Spreading flames inflicted this way deals 100% more damage.

Added spell damage applies at 150% to the orb, and at 350% to the explosion.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Aergon's Mirror Bolt

Conjures a fire bolt which repeatedly bounces between enemies and allies, dealing fire damage to enemies it hits, and granting ward to allies it hits. Whenever it ricochets you gain ward.

Ward gained by Allies hit: 20 + 1 per intelligence.

Ward gained on Ricochet: 30 + 1.5 per intelligence.

"Allies" includes you.

Ward gain always scales with your intelligence even when granting ward to allies.

The bolt all enemies and allies in its path, even those it does not ricochet from.

Added spell damage is applied at 150% effectiveness.

Runic Invocation - Heo Heo Rah

  • Mana Cost: 56
  • Cooldown: 0 seconds
  • Base Speed: 1.589 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Ricochet to up to 11 targets
    • Gain 30 ward on ricochet
  • Grant 20 ward to each enemy on hit
  • Combo Skills: Shield Throw
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Aergon's Plasma Arc

Lightning arcs between enemies around the target location, dealing lightning damage on hit, igniting them and applying spreading flames.

Applies 7 stacks of ignite, and ignite applied this way has 70% increased duration and +70% fire penetration.

Added spell damage applies at 150% effectiveness to the lightning hit.

Neither the ignite nor the spreading flames count as spell damage.

Spreading Flames is a fire damage over time ailment that spreads between enemies and does not stack.

Runic Invocation - Gon Gon Rah

  • Mana Cost: 38
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Repeatedly hit up to 3 nearest enemies in a 13 meter radius
  • Trigger on hit: Plasma Blast
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Antipode of Mesembria

Creates an antipode at the target location. After a few seconds it pulls in all enemies around it and explodes. Added spell damage applies at 900% effectiveness.

Increased area for area skills stats affect the range at which this skill damages enemies, but not the range at which it pulls enemies in.

Runic Invocation - Rah Gon Heo

  • Mana Cost: 62
  • Cooldown: 0 seconds
  • Base Speed: 1.788 per second
    • Scales with Cast Speed
  • Grand Prism Nova
    • Base Damage:
      • 60 Fire
      • 60 Cold
      • 60 Lightning
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 900%
  • Pull
    • Cast Delay: 3.7 seconds
    • Pull enemies in 8 meter radius
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Antipode of the Rune Slinger

Conjures an antipode which repeatedly casts Rune Bolts at nearby enemies. This scales with your Rune Bolt tree.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 70
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Runebolt
    • Cast Delay: 0.35 seconds
    • Base Damage:
      • 20 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Ball Lightning

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Covenant Arc

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Crackling Glyph

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Dancing Sparks

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Dragons' Breath

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Echoes of Thunder

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Elemental Tide

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Freezing Cascade

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Grand Prism Nova

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Hydrahedron

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Igneous Rain

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Il'kir's Storm Star

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Lightning Web

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Plasma Blast

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Plasma Orb

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Realms of Mayhem

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Reowyn's Doomfrost

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Reowyn's Frostguard

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Revik's Blizzard

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Rime Spiral

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Rune Gale

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Rune Shard

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Sea of Sparks

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Swirling Frost

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Trinity of Elements

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Twin Embers

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Unvar's Eruption

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Unvar's Eternal Embers

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Unvar's Ice Glyph

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Unvar's Shatter Bolt

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Unvar's Shockwave

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Vilatria's Storm Lance

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Wave of Frost

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Winds of Eos

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Wordless Invocation

Seeks out targets and erupts, damaging all nearby enemies.

Added damage is applied at 200% effectiveness.

Runic Invocation - Rah Rah Rah

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage