Aergon's Greater Fireball
Hurls a burning orb that creates a massive explosion at the target location. Enemies can be hit by the orb and explosion independently.
The explosion also applies spreading flames, an ailment that deals fire damage over time and does not stack, but spreads between enemies. Spreading flames inflicted this way deals 100% more damage.
Added spell damage applies at 150% to the orb, and at 350% to the explosion.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Aergon's Mirror Bolt
Conjures a fire bolt which repeatedly bounces between enemies and allies, dealing fire damage to enemies it hits, and granting ward to allies it hits. Whenever it ricochets you gain ward.
Ward gained by Allies hit: 20 + 1 per intelligence.
Ward gained on Ricochet: 30 + 1.5 per intelligence.
"Allies" includes you.
Ward gain always scales with your intelligence even when granting ward to allies.
The bolt all enemies and allies in its path, even those it does not ricochet from.
Added spell damage is applied at 150% effectiveness.
Runic Invocation - Heo Heo Rah
- Mana Cost: 56
- Cooldown: 0 seconds
- Base Speed: 1.589 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Ricochet to up to 11 targets
- Gain 30 ward on ricochet
- Grant 20 ward to each enemy on hit
- Combo Skills: Shield Throw
- Scaling:
- Per point of Intelligence: 4% increased Damage
Aergon's Plasma Arc
Lightning arcs between enemies around the target location, dealing lightning damage on hit, igniting them and applying spreading flames.
Applies 7 stacks of ignite, and ignite applied this way has 70% increased duration and +70% fire penetration.
Added spell damage applies at 150% effectiveness to the lightning hit.
Neither the ignite nor the spreading flames count as spell damage.
Spreading Flames is a fire damage over time ailment that spreads between enemies and does not stack.
Runic Invocation - Gon Gon Rah
- Mana Cost: 38
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Repeatedly hit up to 3 nearest enemies in a 13 meter radius
- Trigger on hit: Plasma Blast
- Scaling:
- Per point of Intelligence: 4% increased Damage
Antipode of Mesembria
Creates an antipode at the target location. After a few seconds it pulls in all enemies around it and explodes. Added spell damage applies at 900% effectiveness.
Increased area for area skills stats affect the range at which this skill damages enemies, but not the range at which it pulls enemies in.
Runic Invocation - Rah Gon Heo
- Mana Cost: 62
- Cooldown: 0 seconds
- Base Speed: 1.788 per second
- Scales with Cast Speed
- Grand Prism Nova
- Base Damage:
- 60 Fire
- 60 Cold
- 60 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 900%
- Base Damage:
- Pull
- Cast Delay: 3.7 seconds
- Pull enemies in 8 meter radius
- Scaling:
- Per point of Intelligence: 4% increased Damage
Antipode of the Rune Slinger
Runic Invocation - Rah Rah Rah
- Mana Cost: 70
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Runebolt
- Cast Delay: 0.35 seconds
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Ball Lightning
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Covenant Arc
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Crackling Glyph
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Dancing Sparks
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Dragons' Breath
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Echoes of Thunder
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Elemental Tide
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Freezing Cascade
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Grand Prism Nova
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Hydrahedron
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Igneous Rain
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Il'kir's Storm Star
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Lightning Web
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Plasma Blast
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Plasma Orb
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Realms of Mayhem
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Reowyn's Doomfrost
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Reowyn's Frostguard
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Revik's Blizzard
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Rime Spiral
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Rune Gale
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Rune Shard
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Sea of Sparks
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Swirling Frost
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Trinity of Elements
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Twin Embers
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Unvar's Eruption
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Unvar's Eternal Embers
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Unvar's Ice Glyph
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Unvar's Shatter Bolt
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Unvar's Shockwave
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Vilatria's Storm Lance
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Wave of Frost
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Winds of Eos
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Wordless Invocation
Seeks out targets and erupts, damaging all nearby enemies.
Added damage is applied at 200% effectiveness.
Runic Invocation - Rah Rah Rah
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage