Ancestral Weaponry
You deal additional melee damage with most two handed weapons. The amount and damage type depend on the type of weapon used.
- Max Points: 10
- Stats:
- Melee Cold Damage with a Two Handed Mace: +5 per point
- Melee Physical Damage with a Two Handed Axe: +4 per point
- Melee Lightning Damage with a Staff: +3 per point
Ancient Call
- Max Points: 6
- Stats:
- Health: +10 per point
- Increased Companion Health: 10% per point
- Companion Revival Speed: +5% per point
Cornered Beast
While at low health (below 35%) you take less damage and deal more melee damage (both multiplicative with other modifiers). Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren't already at low health.
- Max Points: 5
- Stats:
- More Melee Damage on Low Health: 15% per point
- Less Damage Taken on Low Health: 4% per point
Elder Branch
You and your totems deal additional spell damage. This bonus is tripled while using an axe.
- Max Points: 5
- Stats:
- Spell Damage: +1 per point
- Totem Spell Damage: +1 per point
- Tripled while using an Axe
Gift of the Wilderness
- Max Points: 6
- Stats:
- Health: +10 per point
- Increased Minion Health: 5% per point
Harmony of Blades
You can dual wield melee weapons by equipping an axe or sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Can Equip Axes in Offhand
- Can Equip Swords in Offhand
- Attack And Cast Speed While Dual Wielding: +20%
- Damage Taken While Dual Wielding: +8%
Hunter's Emanation
The healing from Hunter's Restoration also applies to your minions, and when you trigger Hunter's Restoration, your minions gain increased damage for 3 seconds.
- Max Points: 5
- Stats:
- Hunter's Restoration Also Heals Minions
- Increased Minion Damage Granted: 11% per point
Hunter's Restoration
You have increased health and every 3 seconds your next hit restores your health.
- Max Points: 5
- Stats:
- Increased Health: 2% per point
- Health Restored: 8 per point
Natural Attunement
- Max Points: 8
- Stats:
- Attunement: +1 per point
- Lightning Resistance: +3% per point
- Cold Resistance: +3% per point
Primal Medicine
Your minions deal increased damage, and using a potion also heals your minions for a percentage of the amount it heals you.
- Max Points: 6
- Stats:
- Increased Minion Damage: +5% per point
- Percent Of Potion Healing Received By Minions: 50% per point
Rotbane
- Max Points: 5
- Stats:
- Increased Totem Health: 20% per point
- Totems Are Immune To Poison Damage
Survival of the Pack
- Max Points: 6
- Stats:
- Increased Melee Damage: 5% per point
- Melee Damage Leeched as Health: 0.5% per point
- Minion Increased Melee Damage: 5% per point
- Minion Melee Damage Leeched as Health: 0.5% per point
Tempest Bond
You deal increased physical, cold, and lightning damage. These bonuses are doubled while you have an active minion.
- Max Points: 8
- Stats:
- Increased Physical Damage: 4% per point
- Increased Cold Damage: 4% per point
- Increased Lightning Damage: 4% per point
- Doubled while you have a minion
Wisdom of the Wild
- Max Points: 6
- Stats:
- Increased Spell Damage: 7% per point
- Increased Minion Spell Damage: 7% per point