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Mage Passive Tree


Arcane Current

When you hit an enemy with a lightning skill you cast Arcane Lightning at additional enemies, dealing lightning damage. This effect has a 5 second cooldown.

  • Max Points: 6
  • Stats:
    • Arcane Lightning Casts: 1 per point
    • Arcane Lightning Crit Chance: 100%
  • Related Skills & Ailments: Arcane Lightning

Arcane Flames

When you hit an enemy with a fire skill you Ignite additional nearby enemies. This effect has a 5 second cooldown.

  • Max Points: 6
  • Stats:
    • Nearby Enemies Ignited: 1 per point
    • Fire Hit Damage vs Ignited: +5%
  • Related Skills & Ailments: Ignite

Arcane Wind

When you hit an enemy with a cold skill you Chill additional nearby enemies. This effect has a 5 second cooldown.

  • Max Points: 3
  • Stats:
    • Nearby Enemies Chilled: 2 per point
  • Related Skills & Ailments: Chill

Elementalist

Increases your elemental damage.

  • Max Points: 8
  • Stats:
    • Increased Fire Damage: 7% per point
    • Increased Cold Damage: 7% per point
    • Increased Lightning Damage: 7% per point

Ice and Fire

  • Max Points: 5
  • Stats:
    • Increased Cold Damage: 7% per point
    • Chill Chance with Cold Skills: +7% per point
    • Increased Fire Damage: 7% per point
    • Ignite Chance with Fire Skills: +7% per point
  • Related Skills & Ailments: 

Knowledge of Destruction

  • Max Points: 10
  • Stats:
    • Increased Critical Strike Chance: 7% per point
    • Critical Multiplier: +3% per point

Mage Flurry

  • Max Points: 5
  • Stats:
    • Increased Attack Speed: 3% per point
    • Increased Cast Speed: 3% per point
    • Increased Cooldown Recovery Speed for Teleport: 9%
    • Increased Cooldown Recovery Speed for Snap Freeze: 9%
  • Related Skills & Ailments: 

Preparation

Every 3 seconds, your next elemental spell deals increased damage and has a chance to slow enemies on hit.

  • Max Points: 10
  • Stats:
    • Next Spell Increased Damage: 20% per point
    • Next Spell Slow Chance: 20% per point
  • Related Skills & Ailments: Slow

Reactive Ward

When you drop below 70% health you gain a burst of ward based on your maximum health. This effect has a 12 second cooldown.

  • Max Points: 6
  • Stats:
    • Ward Gained per 10 Health: 1 per point

Rune of Winter

Increases your chance to freeze and converts lightning blast and volcanic orb to cold spells, changing their base damage type to cold and giving them a chance to freeze. Lightning Blast gains a base freeze rate of 46. Volcanic Orb's core gains a base freeze rate of 40 and its shrapnel gains a freeze rate of 32.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +20% per point
    • Lightning Blast -> Cold
    • Volcanic Orb -> Cold
  • Related Skills & Ailments: 

Scholar

  • Max Points: 8
  • Stats:
    • Health: +12 per point
    • Mana: +3 per point

Silver Rune

Augments the ward gain effects of the Reactive Ward and Sun and Storms nodes, causing them to grant more ward and have shorter cooldowns.

  • Max Points: 3
  • Stats:
    • Increased Ward Gained: 15% per point
    • Ward Gain Cooldown Duration: -2 per point

Sun and Storms

You deal increased fire and lightning damage. You gain ward when you use a lightning skill or a fire skill. This effect has a 7 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire skill and a lightning skill within the same 7 second duration.

  • Max Points: 5
  • Stats:
    • Increased Fire Damage: 7% per point
    • Increased Lightning Damage: 7% per point
    • Ward Gained: 7 per point
    • Cooldown for Ward Gain (seconds): 7

Warden

  • Max Points: 5
  • Stats:
    • Ward Retention: +10% per point