Arcane Current
When you hit an enemy with a lightning skill you cast Arcane Lightning at additional enemies, dealing lightning damage. This effect has a 5 second cooldown.
- Max Points: 6
- Stats:
- Arcane Lightning Casts: 1 per point
- Arcane Lightning Crit Chance: 100%
- Related Skills & Ailments: Arcane Lightning
Arcane Flames
When you hit an enemy with a fire skill you Ignite additional nearby enemies. This effect has a 5 second cooldown.
- Max Points: 6
- Stats:
- Nearby Enemies Ignited: 1 per point
- Fire Hit Damage vs Ignited: +5%
- Related Skills & Ailments: Ignite
Arcane Wind
When you hit an enemy with a cold skill you Chill additional nearby enemies. This effect has a 5 second cooldown.
- Max Points: 3
- Stats:
- Nearby Enemies Chilled: 2 per point
- Related Skills & Ailments: Chill
Elementalist
Increases your elemental damage.
- Max Points: 8
- Stats:
- Increased Fire Damage: 7% per point
- Increased Cold Damage: 7% per point
- Increased Lightning Damage: 7% per point
Ice and Fire
- Max Points: 5
- Stats:
- Increased Cold Damage: 7% per point
- Chill Chance with Cold Skills: +7% per point
- Increased Fire Damage: 7% per point
- Ignite Chance with Fire Skills: +7% per point
- Related Skills & Ailments:
Knowledge of Destruction
- Max Points: 10
- Stats:
- Increased Critical Strike Chance: 7% per point
- Critical Multiplier: +3% per point
Mage Flurry
- Max Points: 5
- Stats:
- Increased Attack Speed: 3% per point
- Increased Cast Speed: 3% per point
- Increased Cooldown Recovery Speed for Teleport: 9%
- Increased Cooldown Recovery Speed for Snap Freeze: 9%
- Related Skills & Ailments:
Preparation
Every 3 seconds, your next elemental spell deals increased damage and has a chance to slow enemies on hit.
- Max Points: 10
- Stats:
- Next Spell Increased Damage: 20% per point
- Next Spell Slow Chance: 20% per point
- Related Skills & Ailments: Slow
Reactive Ward
When you drop below 70% health you gain a burst of ward based on your maximum health. This effect has a 12 second cooldown.
- Max Points: 6
- Stats:
- Ward Gained per 10 Health: 1 per point
Rune of Winter
Increases your chance to freeze and converts lightning blast and volcanic orb to cold spells, changing their base damage type to cold and giving them a chance to freeze. Lightning Blast gains a base freeze rate of 46. Volcanic Orb's core gains a base freeze rate of 40 and its shrapnel gains a freeze rate of 32.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +20% per point
- Lightning Blast -> Cold
- Volcanic Orb -> Cold
- Related Skills & Ailments:
Scholar
- Max Points: 8
- Stats:
- Health: +12 per point
- Mana: +3 per point
Silver Rune
Augments the ward gain effects of the Reactive Ward and Sun and Storms nodes, causing them to grant more ward and have shorter cooldowns.
- Max Points: 3
- Stats:
- Increased Ward Gained: 15% per point
- Ward Gain Cooldown Duration: -2 per point
Sun and Storms
You deal increased fire and lightning damage. You gain ward when you use a lightning skill or a fire skill. This effect has a 7 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire skill and a lightning skill within the same 7 second duration.
- Max Points: 5
- Stats:
- Increased Fire Damage: 7% per point
- Increased Lightning Damage: 7% per point
- Ward Gained: 7 per point
- Cooldown for Ward Gain (seconds): 7
Warden
- Max Points: 5
- Stats:
- Ward Retention: +10% per point