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Runemaster Passive Tree

Passive Bonuses:

  • 30% increased Elemental Damage
  • 10% increased Cast Speed with Elemental Spells

Ancient Inscriptions

  • Max Points: 10
  • Stats:
    • Intelligence: +1 per point
    • Cooldown Recovery Speed per 6 Intelligence: +1%

Arcane Focus

  • Max Points: 8
  • Stats:
    • Intelligence: +1 per point
    • Ward Gain on Direct Spell Cast: +2 per point

Brand of Deception

Your damage over time has additional elemental penetration

  • Max Points: 6
  • Stats:
    • Elemental Penetration with Damage Over Time: +2% per point
    • Brand of Deception
  • Related Skills & Ailments: Brand of Deception

Celestial Doom


Cerulean Runestones

You have additional endurance and maximum mana.

  • Max Points: 8
  • Stats:
    • Endurance: 2% per point
    • Mana: +4 per point
    • Mana Gained as Endurance Threshold: 30%

Circle of Elements

  • Max Points: 10
  • Stats:
    • Ignite Chance with Fire Skills: +10% per point
    • Shock Chance with Lightning Skills: +10% per point
    • Chill Chance with Cold Skills: +10% per point
  • Related Skills & Ailments: 

Decree of the Bountiful Ocean

  • Max Points: 6
  • Stats:
    • Increased Mana Regen: 3% per point
    • Doubled effect with Gon Rune or Runebolt
  • Related Skills & Ailments: 

Decree of the Burning Wind

You deal more damage (multiplicative with other modifiers) to Bosses and Rare enemies.

  • Max Points: 8
  • Stats:
    • More Damage to Bosses and Rares: 1% per point
    • Doubled effect with Rah Rune or Frost Wall
  • Related Skills & Ailments: 

Decree of the Eternal Tundra

You gain ward every 2 seconds.

  • Max Points: 8
  • Stats:
    • Ward Per 2 Seconds: +10 per point
    • Doubled Effect with Heo Rune or Glyph of Dominion
  • Related Skills & Ailments: 

Edict of the Scion

Your area skills have increased area, and when you directly use an area skill and hit an enemy you gain ward per active Rune from Runic Invocation.

  • Max Points: 6
  • Stats:
    • Increased Area for Area Skills: 4% per point
    • Ward Per Rune On Area Skill Use And Hit: 2 per point
  • Related Skills & Ailments: Runic Invocation

Freezing Point

  • Max Points: 10
  • Stats:
    • Increased Damage Over Time: 7% per point
    • Armor Shred -> Frostbite chance
  • Related Skills & Ailments: 

Inscribed Instruments

You have additional critical strike multiplier while using a wand, additional ward retention while using a scepter, and increased cast speed while using a staff.

  • Max Points: 6
  • Stats:
    • Critical Strike Multiplier with a Wand: +8% per point
    • Ward Retention with a Scepter: +12% per point
    • Cast Speed with a Staff: +4% per point

Jagged Veil

You gain ward when you critically strike enemies. This can trigger a maximum of 5 times per second.

  • Max Points: 5
  • Stats:
    • Ward Gained On Crit: 2 per point
    • More Crit Multi per 100 Ward vs Bosses: 1%
    • Max More Crit Multi: 20%

Logocracy

Runeword Buffs last longer.

  • Max Points: 5
  • Stats:
    • Runeword Buff Duration: +17% per point
    • Party Members gain Runeword Buffs

Mental Catalysis

While using a Catalyst you have additional Intelligence and take reduced bonus damage from critical strikes.

  • Max Points: 6
  • Stats:
    • Intelligence with a Catalyst: +1 per point
    • Bonus Damage from Crits with a Catalyst: -6% per point

Never Late

After using a traversal skill, your next non-channeled spell has additional spell damage and a higher chance to critically strike.

  • Max Points: 8
  • Stats:
    • Spell Damage on Next Spell: +2 per point
    • Critical Chance on Next Spell: +2% per point
    • Crit Chance bonus Doubled for 30+ Mana Cost

Nimbus Walk

The spell damage and crit chance from the Never Late node now also apply to Traversal skills, and you gain ward when you use a Traversal skill.

  • Max Points: 5
  • Stats:
    • Ward Gained on Traversal Skill Use: 20 per point
    • Bonuses from Never Late apply to Traversal Skills

Order's Imposition

You deal more damage over time to Branded enemies (multiplicative with other modifiers).


Rune of Dilation

After using a Traversal skill you gain increased cast speed and movement speed for a short duration. This buff cannot stack.

  • Max Points: 8
  • Stats:
    • Cast Speed after Traversal: +10%
    • Movespeed after Traversal: +10%
    • Buff Duration: 1 per point

Rune of Renewal

  • Max Points: 6
  • Stats:
    • Increased Health Regen: 4% per point
    • Increased Mana Regen: 2% per point
    • Doubled Effects with 50 Intelligence

Runeword: Avalanche

When you directly use a Cold Skill you have a chance to gain Runeword: Avalanche, a buff that grants additional Spell Cold Damage and grants additional Endurance Threshold per stack of Ignite on the attacker. This buff lasts 6 seconds and does not stack.

  • Max Points: 5
  • Stats:
    • Runeword: Avalanche chance on Cold Skill use: 20% per point
    • Spell Cold Damage with Runeword: Avalanche: +10
    • Endurance Threshold per Ignite with Runeword: Avalanche: +2
  • Related Skills & Ailments: 

Runeword: Cataclysm

  • Max Points: 6
  • Stats:
    • Increased Critical Chance: 12% per point
    • Runeword: Cataclysm on Crit
    • Damage vs Low Health with Runeword: Cataclysm: +15%
  • Related Skills & Ailments: Runeword Cataclysm

Runeword: Hurricane

When you directly use a Lightning Skill you have a chance to gain Runeword: Hurricane, a buff that grants additional Spell Lightning Damage and Freeze Rate Multiplier. This buff lasts 6 seconds and does not stack.

  • Max Points: 5
  • Stats:
    • Runeword: Hurricane chance on Lightning Skill use: 20% per point
    • Spell Lightning Damage with Runeword: Hurricane: +10
    • Freeze Rate Multiplier with Runeword: Hurricane: +90%
  • Related Skills & Ailments: Runeword Hurricane

Runeword: Inferno

When you directly use a Fire Skill you have a chance to gain Runeword: Inferno, a buff that grants additional Spell Fire Damage and grants you more Armor per stack of Shock on the Attacker. This buff lasts 6 seconds and does not stack.

  • Max Points: 5
  • Stats:
    • Runeword: Inferno chance on Fire Skill use: 20% per point
    • Spell Fire Damage with Runeword: Inferno: +10
    • Armor per Shock with Runeword: Inferno: +3%
  • Related Skills & Ailments: Runeword Inferno

Runic Fortress

You have additional armor while channeling per active Rune from Runic Invocation.

  • Max Points: 6
  • Stats:
    • Armor while Channeling per Rune: 25 per point
    • Armor gained as Ward: 20%
  • Related Skills & Ailments: Runic Invocation

Sanguine Runestones

  • Max Points: 8
  • Stats:
    • Health: +9 per point
    • Increased Health Regen: 3% per point
    • Health Regen also Applies to Ward: 15%

Sphere of Protection

You have additional health and you take less damage (multiplicative with other modifiers) from ignited, shocked or chilled enemies.

  • Max Points: 8
  • Stats:
    • Health: +8 per point
    • Less Damage Taken from Ignited Shocked or Chilled Enemies: -1% per point
  • Related Skills & Ailments: 

Transcendence

  • Max Points: 8
  • Stats:
    • Health: +12 per point
    • Ward per Second: +12
    • Additional Ward per Second with 60 Intelligence: +24

Unsealed Mana

  • Max Points: 6
  • Stats:
    • Mana: +3 per point
    • Increased Cast Speed: 3% per point
    • Mana Burst: 15
    • Ward Burst: 45