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Forge Guard Passive Tree

Passive Bonuses:

  • +35% physical and fire resistance.
  • You gain a stack of Stalwart when hit.
    • Stalwart grants 5% increased armor, lasts 10 seconds, and stacks up to 10 times.

Avatar of War

You and your minions gain increased fire and physical damage.

  • Max Points: 8
  • Stats:
    • Shared Increased Fire Damage: 8% per point
    • Shared Increased Physical Damage: 8% per point
    • Increased Area Per Stalwart Stack Consumed: 10%

Battle Hardened

If you have been hit recently you increased armor.

  • Max Points: 10
  • Stats:
    • Increased Armor When Hit: 6% per point
    • Physical Resistance: +4% per point

Champion of the Forge

You have increased critical strike chance while wielding a 2 handed weapon.

  • Max Points: 8
  • Stats:
    • Increased Critical Chance With 2h: 10% per point
    • Critical Multiplier Per 2 Strength With 2h: +1%

Crusader

  • Max Points: 8
  • Stats:
    • Increased Throwing Attack Critical Strike Chance: 15% per point

Crushing Blows

You have increased mana regen and your melee and throwing attacks deal more damage (multiplicative with other modifiers) based on their mana cost.

  • Max Points: 5
  • Stats:
    • More Damage Per 1 Mana Cost For Throwing Or Melee Attacks: 0.1% per point
    • Increased Mana Regen: 3% per point

Duelist

  • Max Points: 8
  • Stats:
    • Increased Melee Critical Strike Chance: 15% per point

Flawless Defender

While you are using a shield you have additional armor.

  • Max Points: 4
  • Stats:
    • Armor with a Shield: +75 per point

Folded Steel

Your Manifest Armor and Forged Weapons deal additional physical damage with their melee attacks. Additionally, your Forged Weapons last longer.

  • Max Points: 10
  • Stats:
    • Manifest Armor Melee Physical Damage: +6 per point
    • Forged Weapon Melee Physical Damage: +4 per point
    • Increased Forged Weapon Duration: 2% per point
    • Maximum Forged Weapons: +2
  • Related Skills & Ailments: 

Forgemaster's Might

You can equip a shield alongside a two handed axe, mace, sword, or spear. While you have a two handed weapon and a shield equipped, you and your minions deal less damage and have less attack and cast speed, and Haste grants you block chance instead of increased movement speed.

  • Max Points: 1
  • Stats:
    • Equip Shield and Two Handed Axe, Mace, Sword, or Spear
    • Less Damage for You and Your Minions: 20%
    • Less Attack and Cast Speed for You and Your Minions: 10%
    • Haste instead grants Added Block Chance: +10%
  • Related Skills & Ailments: Haste

Fresh from the Forge

You have additional melee and throwing physical and fire damage.

  • Max Points: 10
  • Stats:
    • Melee Physical Damage: +1 per point
    • Throwing Physical Damage: +1 per point
    • Melee Fire Damage: +1 per point
    • Throwing Fire Damage: +1 per point
    • Physical Penetration With Forge Strike and Smelter's Wrath: +20%
    • Fire Penetration With Forge Strike and Smelter's Wrath: +20%
  • Related Skills & Ailments: 

Guardian

  • Max Points: 10
  • Stats:
    • Health: +12 per point
    • Increased Stun Chance: 10% per point
    • Increased Health Regen: 8% per point

Hammer and Anvil

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: 20% per point
    • Minion Armor Shred Chance: 20% per point
    • Minion Increased Attack Speed On 20 Mana Cost Skill: 30%
  • Related Skills & Ailments: Shred Armor

Infinite Bulwark

You and your minions have increased armor and chance to find potions if you have used a potion recently (last 4 seconds).

  • Max Points: 5
  • Stats:
    • Shared Increased Armor On Potion Use: 20% per point
    • Increased Chance To Find Potions On Potion Use: 20% per point
    • 100% Armor -> Minion Healing

Iron Attunement

  • Max Points: 8
  • Stats:
    • Attunement: +1 per point
    • Armor: +8 per point
    • Minion Armor: +16 per point
    • Damage Over Time Mitigation From Armor Per 2 Attunement: 1%

Iron Reflexes

You have additional Dexterity and you take reduced bonus damage from critical strikes.

  • Max Points: 10
  • Stats:
    • Dexterity: +2 per point
    • Reduced Bonus Damage Taken From Crits: 2% per point
    • Dodge Rating -> Armor

Javelineer

  • Max Points: 6
  • Stats:
    • Throwing Attack Critical Multiplier: +10% per point
    • Throwing Crit Chance Per 5 Dexterity: +1%

Lethal Strikes

  • Max Points: 6
  • Stats:
    • Melee Critical Multiplier: +10% per point
    • Fire Penetration Per 5 Strength: +1%
    • Physical Penetration Per 5 Strength: +1%

Liquid Iron

You take less damage over time (multiplicative with other modifiers) and have additional physical resistance. These bonuses are doubled if you have used a potion recently.

  • Max Points: 5
  • Stats:
    • Less Damage over Time Taken: 3% per point
    • Physical Resistance: 3% per point
    • Doubled if you have used a potion recently

Master of Arms

You gain a bonus depending on the type of weapon you are wielding.

  • Max Points: 8
  • Stats:
    • Parry Chance While Dual Wielding: +1% per point
    • Increased Attack Speed While Dual Wielding: 3% per point
    • Strength With 2h Weapon: +2 per point
    • Frailty Chance With Shield: +6% per point
    • Reduced Bonus Damage Taken From Crits With Shield: 3% per point
  • Related Skills & Ailments: Frailty

Might

  • Max Points: 6
  • Stats:
    • Strength: +1 per point
    • Increased Health: 2% per point

Osprixbane

While you are using a shield you have additional elemental resistance and deal increased fire damage over time. These effects also affect your minions.

  • Max Points: 8
  • Stats:
    • Shared Elemental Resistance with a Shield: +3% per point
    • Shared Increased Fire Damage over Time with a Shield: 12% per point
    • Less Fire Damage Taken Per 10% Overcapped Fire Res: 1%
    • Maximum Less Fire Damage Taken From Overcapped Fire Res: 40%

Peltast

  • Max Points: 10
  • Stats:
    • Increased Throwing Attack Damage: 6% per point
    • Increased Throwing Attack Stun Chance: 6% per point

Rallying Block

You have additional armor for each hit you have blocked recently (last 4 seconds).

  • Max Points: 8
  • Stats:
    • Armor on Block: +15 per point
    • Max Stacks: 10

Shield Breaker

Your throwing attacks cost more mana, but shred physical and fire resistance.


Shield Crafter

You have a chance to cast a shield from Ring of Shields when you block a hit and you have additional block effectiveness per shield from Ring of Shields. This effect can trigger up to 3 times every 6 seconds. Additionally, your minions have increased health and armor.

  • Max Points: 5
  • Stats:
    • Chance To Cast Shield On Block: 10% per point
    • Block Effectiveness Per Shield: +20 per point
    • Increased Minion Health: 40% per point
    • Increased Minion Armor: 40% per point
  • Related Skills & Ailments: Ring of Shields

Siege Captain

While you have a shield equipped your blocks are more effective and you deal additional physical damage with throwing attacks.

  • Max Points: 8
  • Stats:
    • Block Effectiveness with a Shield: +50 per point
    • Physical Throwing Attack Damage with a Shield: +2 per point

Smelter's Might

You and your minions have a chance to inflict bleeding and ignite on hit. This bonus is doubled for you if you are using a two handed melee weapon.

  • Max Points: 10
  • Stats:
    • Bleed Chance: +7% per point
    • Ignite Chance: +7% per point
    • Also Applies To Minions
    • Doubled for you with a 2h weapon
  • Related Skills & Ailments: 

Thornmail

  • Max Points: 8
  • Stats:
    • Armor: +30 per point
    • Damage Taken by Attackers when Hit: 30 per point
    • Damage Reflected Per 1% Armor Mitigation: 5

Unflinching

  • Max Points: 5
  • Stats:
    • Health: +6 per point
    • Stun Avoidance: +100 per point
    • Received Stun Duration: -3% per point
    • Minion Stun Immunity

Walls of Solarum

You take less damage, and this effect is double if you have at least 50% block chance. Additionally, you have an additional chance to block hits.

  • Max Points: 5
  • Stats:
    • Less Damage Taken: 1% per point
    • Doubled Less Damage Taken With 50% Block Chance
    • Block Chance: +3%

Weapons Master

  • Max Points: 10
  • Stats:
    • Strength: +1 per point
    • Increased Melee Attack Speed With Sword: 10%
    • Bleed Chance With Axe: +75%
    • More Melee Damage With Mace: 5%
    • Critical Strike Chance With Spear: +5%