Passive Bonuses:
- +35% physical and fire resistance.
- You gain a stack of Stalwart when hit.
- Stalwart grants 5% increased armor, lasts 10 seconds, and stacks up to 10 times.
Avatar of War
You and your minions gain increased fire and physical damage.
- Max Points: 8
- Stats:
- Shared Increased Fire Damage: 8% per point
- Shared Increased Physical Damage: 8% per point
- Increased Area Per Stalwart Stack Consumed: 10%
Battle Hardened
If you have been hit recently you increased armor.
- Max Points: 10
- Stats:
- Increased Armor When Hit: 6% per point
- Physical Resistance: +4% per point
Champion of the Forge
You have increased critical strike chance while wielding a 2 handed weapon.
- Max Points: 8
- Stats:
- Increased Critical Chance With 2h: 10% per point
- Critical Multiplier Per 2 Strength With 2h: +1%
Crusader
- Max Points: 8
- Stats:
- Increased Throwing Attack Critical Strike Chance: 15% per point
Crushing Blows
You have increased mana regen and your melee and throwing attacks deal more damage (multiplicative with other modifiers) based on their mana cost.
- Max Points: 5
- Stats:
- More Damage Per 1 Mana Cost For Throwing Or Melee Attacks: 0.1% per point
- Increased Mana Regen: 3% per point
Duelist
- Max Points: 8
- Stats:
- Increased Melee Critical Strike Chance: 15% per point
Flawless Defender
While you are using a shield you have additional armor.
- Max Points: 4
- Stats:
- Armor with a Shield: +75 per point
Folded Steel
Your Manifest Armor and Forged Weapons deal additional physical damage with their melee attacks. Additionally, your Forged Weapons last longer.
- Max Points: 10
- Stats:
- Manifest Armor Melee Physical Damage: +6 per point
- Forged Weapon Melee Physical Damage: +4 per point
- Increased Forged Weapon Duration: 2% per point
- Maximum Forged Weapons: +2
- Related Skills & Ailments:
Forgemaster's Might
You can equip a shield alongside a two handed axe, mace, sword, or spear. While you have a two handed weapon and a shield equipped, you and your minions deal less damage and have less attack and cast speed, and Haste grants you block chance instead of increased movement speed.
- Max Points: 1
- Stats:
- Equip Shield and Two Handed Axe, Mace, Sword, or Spear
- Less Damage for You and Your Minions: 20%
- Less Attack and Cast Speed for You and Your Minions: 10%
- Haste instead grants Added Block Chance: +10%
- Related Skills & Ailments: Haste
Fresh from the Forge
You have additional melee and throwing physical and fire damage.
- Max Points: 10
- Stats:
- Melee Physical Damage: +1 per point
- Throwing Physical Damage: +1 per point
- Melee Fire Damage: +1 per point
- Throwing Fire Damage: +1 per point
- Physical Penetration With Forge Strike and Smelter's Wrath: +20%
- Fire Penetration With Forge Strike and Smelter's Wrath: +20%
- Related Skills & Ailments:
Guardian
- Max Points: 10
- Stats:
- Health: +12 per point
- Increased Stun Chance: 10% per point
- Increased Health Regen: 8% per point
Hammer and Anvil
- Max Points: 5
- Stats:
- Armor Shred Chance: 20% per point
- Minion Armor Shred Chance: 20% per point
- Minion Increased Attack Speed On 20 Mana Cost Skill: 30%
- Related Skills & Ailments: Shred Armor
Infinite Bulwark
You and your minions have increased armor and chance to find potions if you have used a potion recently (last 4 seconds).
- Max Points: 5
- Stats:
- Shared Increased Armor On Potion Use: 20% per point
- Increased Chance To Find Potions On Potion Use: 20% per point
- 100% Armor -> Minion Healing
Iron Attunement
- Max Points: 8
- Stats:
- Attunement: +1 per point
- Armor: +8 per point
- Minion Armor: +16 per point
- Damage Over Time Mitigation From Armor Per 2 Attunement: 1%
Iron Reflexes
You have additional Dexterity and you take reduced bonus damage from critical strikes.
- Max Points: 10
- Stats:
- Dexterity: +2 per point
- Reduced Bonus Damage Taken From Crits: 2% per point
- Dodge Rating -> Armor
Javelineer
- Max Points: 6
- Stats:
- Throwing Attack Critical Multiplier: +10% per point
- Throwing Crit Chance Per 5 Dexterity: +1%
Lethal Strikes
- Max Points: 6
- Stats:
- Melee Critical Multiplier: +10% per point
- Fire Penetration Per 5 Strength: +1%
- Physical Penetration Per 5 Strength: +1%
Liquid Iron
You take less damage over time (multiplicative with other modifiers) and have additional physical resistance. These bonuses are doubled if you have used a potion recently.
- Max Points: 5
- Stats:
- Less Damage over Time Taken: 3% per point
- Physical Resistance: 3% per point
- Doubled if you have used a potion recently
Master of Arms
You gain a bonus depending on the type of weapon you are wielding.
- Max Points: 8
- Stats:
- Parry Chance While Dual Wielding: +1% per point
- Increased Attack Speed While Dual Wielding: 3% per point
- Strength With 2h Weapon: +2 per point
- Frailty Chance With Shield: +6% per point
- Reduced Bonus Damage Taken From Crits With Shield: 3% per point
- Related Skills & Ailments: Frailty
Might
- Max Points: 6
- Stats:
- Strength: +1 per point
- Increased Health: 2% per point
Osprixbane
While you are using a shield you have additional elemental resistance and deal increased fire damage over time. These effects also affect your minions.
- Max Points: 8
- Stats:
- Shared Elemental Resistance with a Shield: +3% per point
- Shared Increased Fire Damage over Time with a Shield: 12% per point
- Less Fire Damage Taken Per 10% Overcapped Fire Res: 1%
- Maximum Less Fire Damage Taken From Overcapped Fire Res: 40%
Peltast
- Max Points: 10
- Stats:
- Increased Throwing Attack Damage: 6% per point
- Increased Throwing Attack Stun Chance: 6% per point
Rallying Block
You have additional armor for each hit you have blocked recently (last 4 seconds).
- Max Points: 8
- Stats:
- Armor on Block: +15 per point
- Max Stacks: 10
Shield Breaker
Your throwing attacks cost more mana, but shred physical and fire resistance.
- Max Points: 6
- Stats:
- Throwing Attack Mana Cost: +3 per point
- Physical Shred Stacks: 1 per point
- Fire Shred Stacks: 1 per point
- Related Skills & Ailments:
Shield Crafter
You have a chance to cast a shield from Ring of Shields when you block a hit and you have additional block effectiveness per shield from Ring of Shields. This effect can trigger up to 3 times every 6 seconds. Additionally, your minions have increased health and armor.
- Max Points: 5
- Stats:
- Chance To Cast Shield On Block: 10% per point
- Block Effectiveness Per Shield: +20 per point
- Increased Minion Health: 40% per point
- Increased Minion Armor: 40% per point
- Related Skills & Ailments: Ring of Shields
Siege Captain
While you have a shield equipped your blocks are more effective and you deal additional physical damage with throwing attacks.
- Max Points: 8
- Stats:
- Block Effectiveness with a Shield: +50 per point
- Physical Throwing Attack Damage with a Shield: +2 per point
Smelter's Might
You and your minions have a chance to inflict bleeding and ignite on hit. This bonus is doubled for you if you are using a two handed melee weapon.
- Max Points: 10
- Stats:
- Bleed Chance: +7% per point
- Ignite Chance: +7% per point
- Also Applies To Minions
- Doubled for you with a 2h weapon
- Related Skills & Ailments:
Thornmail
- Max Points: 8
- Stats:
- Armor: +30 per point
- Damage Taken by Attackers when Hit: 30 per point
- Damage Reflected Per 1% Armor Mitigation: 5
Unflinching
- Max Points: 5
- Stats:
- Health: +6 per point
- Stun Avoidance: +100 per point
- Received Stun Duration: -3% per point
- Minion Stun Immunity
Walls of Solarum
You take less damage, and this effect is double if you have at least 50% block chance. Additionally, you have an additional chance to block hits.
- Max Points: 5
- Stats:
- Less Damage Taken: 1% per point
- Doubled Less Damage Taken With 50% Block Chance
- Block Chance: +3%
Weapons Master
- Max Points: 10
- Stats:
- Strength: +1 per point
- Increased Melee Attack Speed With Sword: 10%
- Bleed Chance With Axe: +75%
- More Melee Damage With Mace: 5%
- Critical Strike Chance With Spear: +5%