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Lich Passive Tree

Passive Bonuses:

  • 1% of damage dealt is leeched as Health
  • Spells and Melee attacks deal increased damage equal to your missing Health

Accursed Feast

You gain additional leech and have significantly increased leech and leech rate, but your leech stacks are removed when you reach 66% health instead of 100%.

  • Max Points: 1
  • Stats:
    • Damage Leeched As Health: 6%
    • Increased Health Leech: 66%
    • Increased Leech Rate: 66%
    • Leech Ends at 66% Health

Ageless Ascetic

  • Max Points: 5
  • Stats:
    • Increased Attack Speed: 1% per point
    • Increased Cast Speed: 1% per point
    • Increased Movespeed: 1% per point
    • Damage Leeched as Health on Hit: 1% per point

Apocrypha

  • Max Points: 10
  • Stats:
    • Intelligence: +1 per point
    • Increased Mana Regen: 2% per point
    • Increased Mana Regen -> Increased Armor: 50%

Bed of Souls

You have additional Vitality, and you and your minions have increased health regeneration.

  • Max Points: 8
  • Stats:
    • Vitality: +1 per point
    • Shared Increased Health Regen: 4% per point
    • Increased Health Regen per Vitality: 2%

Biting Frost

You and your minions have a chance to inflict bleed and frostbite on hit

  • Max Points: 8
  • Stats:
    • Shared Bleed Chance: +7% per point
    • Shared Frostbite Chance: +7% per point
  • Related Skills & Ailments: 

Clairvoyant Insight

  • Max Points: 5
  • Stats:
    • Critical Multiplier: +10% per point
    • Critical Multiplier Granted As Ward On Crit: 25%

Corrupted Form

You have more health (multiplicative with other modifiers) and gain a percentage of your maximum health as endurance threshold.

  • Max Points: 5
  • Stats:
    • More Health: 6% per point
    • Maximum Health Gained As Endurance Threshold: +2% per point
    • Health And Ward Cannot Exceed Max Health Percentage: 50%
    • Always Count As At Low Life

Dance with Death

You deal increased damage. This bonus is tripled when you are at low life.

  • Max Points: 8
  • Stats:
    • Increased Damage: 5% per point
    • Effect Tripled At Low Life

Deadened Nerves

  • Max Points: 8
  • Stats:
    • Vitality: +1 per point
    • Poison Resistance: +4% per point

Deathbringer

  • Max Points: 5
  • Stats:
    • Increased Critical Strike Chance: 10% per point
    • Increased Attack Speed: 3% per point
    • Increased Cast Speed: 3% per point

Decaying Form

You have a chance to poison on hit, and take less poison damage (multiplicative with other modifiers).

  • Max Points: 10
  • Stats:
    • Poison Chance: +13% per point
    • Less Poison Damage Taken: 2% per point
    • Damage Over Time Taken As Poison: 50%
  • Related Skills & Ailments: Poison

Desolation

You and your minions deal increased damage over time.

  • Max Points: 8
  • Stats:
    • Shared Increased Damage Over Time: 7% per point
    • Skeletal Vanguard on Kill Chance: 10%
    • Skeletal Vanguard Bleed Chance: +100%
  • Related Skills & Ailments: 

Essence Devourer

  • Max Points: 8
  • Stats:
    • Increased Damage Over Time: 7% per point
    • Damage Over Time Leeched As Health: 1% per point
    • More Damage Over Time Per 7% Current Health Drain: 1%

Ethereal Menace

  • Max Points: 5
  • Stats:
    • Increased Melee Damage: 6% per point
    • Dexterity: +1 per point

Excoriating Insight

You have additional Intelligence, but your elemental resistances are lowered.

  • Max Points: 8
  • Stats:
    • Intelligence: +2 per point
    • Elemental Resistances: -1% per point
    • Elemental Penetration: +8%

Executioner

You can dual wield melee weapons by equipping a dagger or axe in your offhand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Can Equip Axes Or Daggers In Offhand
    • Attack And Cast Speed While Dual Wielding: +20%
    • Damage Taken While Dual Wielding: +8%

Grasp of Fate

  • Max Points: 5
  • Stats:
    • Increased Necrotic Damage: 10% per point
    • Increased Cold Damage: 10% per point

Hollow Lich

Health leech also grants increased damage.

  • Max Points: 3
  • Stats:
    • Increased Damage Per 1% Leech: 2% per point

Impact Ward

You take less damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Less Damage Over Time Taken: 4% per point
    • Damage Over Time Taken Bypasses Ward

Instruments of Death

You have increased movement speed with a dagger equipped, more damage (multiplicative with other modifiers) with an axe equipped, and additional ward per second with a catalyst equipped.

  • Max Points: 5
  • Stats:
    • Increased Movement Speed With A Dagger: 2% per point
    • More Damage With An Axe: 2% per point
    • Ward Per Second With A Catalyst: +15 per point

Lasting Stench

  • Max Points: 8
  • Stats:
    • Increased Poison Damage: 7% per point
    • Increased Poison Duration : 7% per point
  • Related Skills & Ailments: Poison

Mental Cacophony

  • Max Points: 5
  • Stats:
    • Mana: +5 per point
    • Ward Retention: +5% per point

Mind Over Body

  • Max Points: 10
  • Stats:
    • Intelligence: +2 per point
    • Current Health Drained Per Second: 1% per point
    • Missing Health Gained As Ward Per Second: 5%

Necrotic Energy

Your and your minions deal additional spell necrotic damage and melee necrotic damage.

  • Max Points: 10
  • Stats:
    • Shared Spell Necrotic Damage: +2 per point
    • Shared Melee Necrotic Damage: +2 per point

Reaper

Your spells and melee attacks instantly kill enemies that they leave below a health threshold (a percentage of their maximum health).

  • Max Points: 5
  • Stats:
    • Kill Threshold: 2% per point
    • Dodge Rating per Intelligence: +2
    • Increased Dodge Rating per Vitality: 2%

Reaper's Malice

  • Max Points: 5
  • Stats:
    • Dexterity: +2 per point
    • Increased Melee Critical Strike Chance: 8% per point
    • Ward Gained On Dodge: 4 per point

Soul Barrier

When a hit taken leaves you below half health, you gain ward based on your uncapped poison resistance. This effect has a 6 second cooldown.

  • Max Points: 5
  • Stats:
    • Ward Gained per 1% Uncapped Poison Resistance: 1 per point

Spectral Wounds

You have additional health, and a percentage of hit damage taken from bosses and rare enemies is dealt over 4 seconds instead.

  • Max Points: 5
  • Stats:
    • Health: +8 per point
    • Delayed Hit Damage From Bosses And Rares: 2% per point

Spirit Ward

  • Max Points: 5
  • Stats:
    • Ward Per Second: +5 per point
    • Physical Resistance: +2% per point
    • Necrotic Resistance: +2% per point

Survival of the Cruel

  • Max Points: 8
  • Stats:
    • Health: +5 per point
    • Spell Damage Leeched as Health: 0.5% per point

Three Plagues

  • Max Points: 8
  • Stats:
    • Physical Penetration: +3% per point
    • Necrotic Penetration: +3% per point
    • Poison Penetration: +3% per point

Unclosing Wounds

  • Max Points: 8
  • Stats:
    • Increased Damage: 14% per point
    • Current Health Drained Per Second: 1% per point

Wands of the Fallen

You deal increased spell damage if you do not have a shield equipped.

  • Max Points: 5
  • Stats:
    • Increased Spell Damage Without Shield: 10% per point
    • Spell Damage Without Shield: +13