Table of Contents
Flame Rush (Level 5 Skill)
You turn into a ball of flame and launch yourself in the target direction. The longer you hold down the key, the slower you move, but the larger and more damaging the explosion is when you stop channeling. You take 40% less damage during Flame Rush.
Added damage applies to the hit from passing through enemies at 100% effectiveness, and to the explosion at 200% effectiveness.
The explosion gains up to 150% more damage (multiplicative with other modifiers) and 150% increased area based on time spent channeling.
- Mana Cost: 22
- Cooldown: 3.5 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Effects:
- 40% less Damage Taken
- 20% less Movement Speed
- Apply every 0.2 seconds
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Capsule Man Basic Explosion
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Base Damage:
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Skill Tree
Frost Wall (Level 15 Skill)
Creates a wall of frost which persists for 6 seconds. Enemies inside the wall take cold damage over time and receive a stack of chill every 0.25 seconds. You can have up to 1 active Frost Wall at a time.
Enemies that reach the wall at least 0.2 seconds after it's been created are frozen for twice as long as the wall has existed, up to a 2 second freeze duration. Bosses cannot be frozen in this way.
Added spell damage applies at 400% effectiveness per second and the damage over time has a freeze rate of 80 per second.
- Mana Cost:35
- Cooldown: 0 seconds
- Base Speed: 1.788 per second
- Scales with Cast Speed
- Base Damage:
- Interval: 0.25 seconds
- 20 Cold
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100% (400% Effectiveness Per Second)
- Freeze Rate: 40
- 100% chance to apply Chill to enemies
- Freeze enemy for 2 seconds
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Skill Tree
Runebolt (Level 30 Skill)
A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold.
Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Combo Skills:
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Skill Tree
Glyph of Dominion (Level 35 Skill)
Places a lightning glyph on the ground that grows over time. Deals lightning damage over time and slows in its area. At full size it detonates, dealing large amounts of lightning damage to enemies within its area. You can have a maximum of one Glyph at a time by default.
Added damage applies to the damage over time at 150% effectiveness each second, and to the explosion at 200% effectiveness.
The glyph and its explosion gain up to 150% more radius (multiplicative with other modifiers) over the course of its growth. Modifiers to duration do not affect the total growth.
- Mana Cost: 30
- Cooldown: 0 seconds
- Base Speed: 1.788 per second
- Scales with Cast Speed
- Base Damage:
- 7.5 Lightning
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 38% (150% Effectiveness per Second)
- 100% chance to apply Slow to enemies
- Glyph of Dominion Explosion:
- Cast Delay: 100 Seconds
- Base Damage:
- 40 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Skill Tree
Runic Invocation (Mastery Skill)
Passive: Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. For channeled skills you gain 1 rune per second instead.
Active: Consume all of your active Runes to cast a unique Invocation based on the combination and order of runes consumed.
The last Rune in the sequence determines the damage type.
Casting a fire skill grants a Rah Rune.
Casting a lightning skill grants a Gon Rune.
Casting a cold skill grants a Heo Rune.
Added damage applies at varying effectiveness and for Invocations, but the more Runes you have before casting an Invocation the more powerful they become and the more mana they cost.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.222 per second
- Scales with Cast Speed
- Wordless Invocation
- Effects: Gain 80 ward
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Invocation List
- Skill Tree