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Other Skills


Abyssal Orb

An orb of pure void energy that seeks out your enemies, dealing a large amount of void damage to the target and a smaller amount in an area around them.

Added spell damage applies to the primary hit at 200% effectiveness and at 100% to the area of effect.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Homing towards enemies
  • Void Rift
    • Base Damage:
      • 20 Void
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Vitality: +2 Void Spell Damage

Abyssal Rift

Repeatedly casts Abyssal Echoes.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Abyssal Echoes
    • Cast Delay: 1 second
    • 100% chance to apply Abyssal Decay to enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Acid Trap

Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.

Added throwing attack damage is applied at 600% effectiveness to the explosion.

The Decoy cannot be destroyed before it expires.

  • Mana Cost: 10
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Attack Speed
  • Base Damage:
    • 25 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • 100% chance to apply Poison to enemies
  • 100% chance to apply Shred Armor to enemies
  • Combo Skills: Detonate Decoy
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Acid Flask Explosion

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 25 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • 100% chance to apply Poison to enemies
  • 100% chance to apply Shred Armor to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Aerial Assault

Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.

  • Mana Cost: 30
  • Cooldown: 10 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Anger Swarm

Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Werebear Form.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.571 per second
  • Werebear Form
    • Cast Delay: 1 second
    • Effects:
      • 100% less Mana Regen
      • 50% increased Melee Damage
      • 15% increased Health
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
    • Stun enemy for 1.5 seconds
      • Stun rare enemies and bosses for 0.75 seconds
    • 100% chance to knockback enemy

Anomaly

Brings enemies that were sent forward back to your time.

  • Mana Cost: 0
  • Cooldown: 0.5 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly

Arboreal Protection

Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Spriggan Form.

Thorn Shield grants 30 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.375 per second
  • Spriggan Form
    • Cast Delay: 1 second
    • Effect:
      • 50% increased Spell Damage
      • +300 Armor
      • 100% less Mana Regen
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
  • Thorn Shield
    • Cast Delay: 0.1 seconds
    • Effects:
      • +30 Armor
      • 50 Damage Reflected to Attackers
    • Base Damage:
      • 20 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%

Arboreal Protection

Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Spriggan Form.

Thorn Shield grants 40 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.375 per second
  • Spriggan Form
    • Cast Delay: 1 second
    • Effect:
      • 50% increased Spell Damage
      • +300 Armor
      • 100% less Mana Regen
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
  • Thorn Shield
    • Cast Delay: 0.1 seconds
    • Effects:
      • +30 Armor
      • 50 Damage Reflected to Attackers
    • Base Damage:
      • 20 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%

Arcane Ascendance

Toggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly

Arcane Lightning

Hurl a bolt of lightning at the target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 3
  • Cooldown: 8 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 21 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Hit nearest enemies every 0.1 seconds in 7 meter radius
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Armblade Slash

Slash enemies in front of you with a fast combo ability.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Combo Skills: Armblade Slash
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Armblade Slash

Slash enemies in front of you with a fast combo ability.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Armblade Slash

Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.

Lacerated enemies take melee damage over time for 3 seconds, equal to 100% of your added melee damage. Laceration does not stack.

The consecutive attack counter resets if you go 3 seconds without using Rive.

The third hit has 200% added damage effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Combo Skills: Armblade Slash
  • Scaling:
    • Per point of Strength: 4% increased Damage

Attack

A basic attack with your weapon that costs no mana.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed

Attack

A basic attack with your weapon that costs no mana.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Aura of Rot

An aura surrounding the abomination which poisons it every second. Enemies near it are poisoned four times a second, and the abomination's chance to poison on hit applies to each of these instances at 25% effectiveness.

  • Mana Cost: 0
  • Cooldown: 1 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • 100% chance to apply Poison to yourself every second
    • Scales with stats
  • 100% chance to apply Poison to everyone in 4 meter radius every 0.25 seconds
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Avalanche

Launches an icy boulder from the sky.

Added damage is applied at 300% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Physical
    • 40 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%
    • Freeze Rate: 80

Banner Rush

Dash to your Banner. Cannot be used without a target.

Shares a cooldown with Lunge and Shield Rush.

  • Mana Cost: 8
  • Cooldown: 0.5 seconds
  • Base Speed: 2.2 per second
    • Scales with Attack Speed
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Barkskin

Adds 4 seconds to the duration of every Thorn Shield on you and then transforms you into Werebear Form.

Thorn Shield grants 30 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.375 per second
  • Werebear Form
    • Cast Delay: 1 second
    • Effects:
      • 100% less Mana Regen
      • 50% increased Melee Damage
      • 15% increased Health
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
    • Stun enemy for 1.5 seconds
      • Stun rare enemies and bosses for 0.75 seconds
    • 100% chance to knockback enemy
      • Distance: 2 meters

Blade Explosion

Umbral Blades left in the ground explode after a short delay or upon contact with an enemy.

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 6 Physical
    • 6 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Bladestorm

The thrown blade spins in midair, hitting nearby enemies 3 times per second for 4 seconds.

Added damage applies at 60% effectiveness to each hit. 40% less chance to apply ailments on hit.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.8 meters
    • 12 Physical
    • Can't Crit
    • Added Damage Effectiveness: 60% (182% Effectiveness Per Second)

Blizzard

Repeatedly strikes around a target area with hail, wind and frozen objects.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 15
  • Cooldown: 20 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 7 meters
    • 5 Cold
    • Can't Crit
    • Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
    • Freeze Rate: 10
  • 25% chance to apply Chill to everyone in 7 meter radius every second.

Blood Eruption

Blood erupts from the enemy, dealing physical spell damage to it and all other enemies in an area.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Blood Pool

Leave a pool for blood for 3 seconds that slows enemies.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Slow to enemies in 3 meter radius every 0 seconds.

Blood Tether

Tethers an enemy, drawing blood from them to deal physical damage over time. Deals 1% more damage per bleed on the target.

3% of damage dealt is leeched as health.

An enemy cannot have more than one tether at a time. Tethers last 3 seconds.

Added damage is applied at 200% effectiveness per second.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Can't Crit
    • Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
    • 25% of Damage Leeched as Health

Bone Eruption

Rips bones from the target minion or yourself. The bones fly out in all directions, impaling enemies.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Fire 15 projectiles in 168° arc

Bone Shatter

Launch splintered bones that impale enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 6
  • Cooldown: 0 seconds
  • Base Speed: 1.393 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Fire 9 projectiles in 160° arc

Bone Splinters

Launch splintered bones that impale enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.393 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Fire 9 projectiles in 160° arc

Burning Dagger

Launch a burning dagger at a nearby enemy.

Added damage is applied at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.54 per second
    • Scales with Attack Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • 100% chance to apply Ignite to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Burning Dagger Cone

Launch a cone of burning daggers at nearby enemies.

Added damage is applied at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.54 per second
    • Scales with Attack Speed
  • Base Damage:
    • 16 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • 100% chance to apply Ignite to enemies
  • Fire 5 projectiles in 40° arc
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Burning Patch

A burning patch on the ground which ignites all enemies twice per second.

  • Mana Cost: 0
  • Cooldown: 5.88 seconds
  • Base Speed: 1.76 per second
    • Scales with Cast Speed
  • 100% chance to apply Ignite to everyone in 8 meter radius every 0.5 seconds
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Call Swarm

Summons a Locust for each nearby stunned enemy up to a maximum of 6 and then transforms you into Swarmblade Form.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.1 per second
  • Swarmblade Form
    • Cast Delay: 1 Second
    • Effects
      • 10% increased Attack Speed
      • 10% increased Movement Speed
      • 100% less Mana Regen
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 350%

Capsule Man Basic Explosion

Create a burst of lightning damage around a minion. Has 400% added damage effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Capsule Man Basic Explosion

Create a burst of cold damage around a minion. Has 400% added damage effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Capsule Man Basic Explosion

Create a burst of fire, cold, and lightning damage around a minion. Has 400% added damage effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Fire
    • 10 Cold
    • 10 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Capsule Man Basic Explosion

Create a burst of fire damage around a minion. Has 400% added damage effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Chakram

Throw a single Chakram that pierces through all enemies, rebounds off terrain, and returns to you. Enemies can be hit a second time when the Chakram is returning.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 18 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Chaos Bolts

Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at five times its normal value.

  • Mana Cost: 1
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Fire 4 projectiles in 15° arc
  • Shocking Impact
    • Base Damage:
      • 10 Fire
      • 10 Necrotic
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Combo Skills:
    • Shocking Impact
    • Shocking Impact
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Charge

Charge at a nearby enemy, knocking back and dealing physical damage to enemies hit along the path.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 12 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%
  • Knockback enemy
    • Distance: 1 meter
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage and +2% Mana Efficiency

Charge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%

Charged Ground

Charges an area of ground, causing repeated bursts of lightning in smaller areas within it.

Static Orb's damage and area bonuses based on distance travelled also apply to the Charged Ground.

150% of added damage applied per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 3 meters
    • 9 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 45% (150% Effectiveness Per Second)
  • Spark Nova
    • Cast Delay: 0.29 seconds
    • Base Damage:
      • 11 Lightning
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%

Chthonic Fissure Hit

Initial Hit for Chthonic Fissure

  • Mana Cost: 6
  • Cooldown: 0 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Base Damage:
    • 60 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 300%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Cinder Strike

Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.

The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Combo Skills:
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Cinder Strike

Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.

The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.

Added damage applies to the first attack at 200% effectiveness, and to the other attacks at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.842 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Cinder Strike

Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.

The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.

Added damage applies to the first attack at 200% effectiveness, and to the other attacks at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.692 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Cluster Bomb

Create secondary explosions from your Acid Flask. These can potentially hit the same target hit by the primary explosion.

Added damage applies at 50% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 50%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Coagulated Blood

Combine the excess coagulated blood into an orb that seeks out the nearest enemy and explodes, hitting all nearby enemies.

Added damage applies at 150% effectiveness.

  • Mana Cost: 3
  • Cooldown: 5 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Homing towards enemies
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Coagulated Blood

Combine the excess coagulated blood into an orb that seeks out the nearest enemy and explodes, hitting all nearby enemies.

Added damage applies at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Cast Speed
  • Homing towards enemies
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Collapse

A wave of cold energy that erupts from Black Hole.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 15 Cold
    • Critical Chance: 6%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Combined Lightning Strike

The companion ability of your Storm Crows.

Your crows call down a single massive lightning strike on a target enemy, hitting all enemies in the area. The damage is multiplied by the number of crows contributing to it.

  • Mana Cost: 40
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Base Damage:
    • 80 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%
  • Scaling:
    • Per point of Attunement: +2% Mana Efficiency

Consecrated Ground

Allies on the consecrated ground are healed for 50 health each second.

Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 Spell Damage per 5% increased healing effectiveness.

Added spell damage applies at 375% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.7 meters
    • 24 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 120% (375% Effectiveness Per Second)
  • Heal allies in 2.7 meter radius for 50 health per second

Corpse Parasite

Summon a corpse parasite that will attack nearby enemies for 4 seconds, dealing melee physical damage.

Press A to give your minions an attack command.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Summon: 1x Corpse Parasite
    • Duration: 4 seconds
  • Scaling:
    • Per point of Intelligence: +4 Health
    • Per Character Level: +3 Health

Create Shadow

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed

Dagger Throw

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.54 per second
    • Scales with Attack Speed
  • Base Damage:
    • 24 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Dancing Strikes

Requires dual wielding.

A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.

Added damage is applied to each attack at 150% effectiveness.

Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).

  • Mana Cost: 3
  • Cooldown: 0.6 seconds
  • Base Speed: 0.367 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Dancing Strikes

Requires dual wielding.

A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.

Added damage is applied to each attack at 150% effectiveness.

Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).

  • Mana Cost: 3
  • Cooldown: 0.6 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Dancing Strikes

Requires dual wielding.

A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.

Added damage is applied to each attack at 150% effectiveness.

Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).

  • Mana Cost: 3
  • Cooldown: 0.55 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Death Seal

Releases a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Decoy

Throw a device to create a decoy that taunts enemies around it for 3 seconds before exploding.

Added throwing attack damage is applied at 600% effectiveness to the explosion.

  • Mana Cost: 40
  • Cooldown: 14 seconds
  • Base Speed: 2.933 per second
    • Scales with Attack Speed
  • Summon: 1x Decoy
    • Summon limit: 1
  • Scaling:
    • Per point of Intelligence: +20 Minion Health
    • Per point of Dexterity: +10 Minion Health
    • Per Character Level: +20 Minion Health

Defiling Nova

A wave of defilement erupts from you, hitting enemies in an expanding area dealing spell physical damage on hit.

Your poison chance applies at 500% of its normal value to the wave's hits.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Attack Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 100
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Delayer for Chaining Ice Nova

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Freezing Cascade
    • Base Damage:
      • 24 Cold
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 120%
      • Freeze Rate: 40

Descend

Teleport to the target location, dealing physical damage to enemies in the area.

  • Mana Cost: 28
  • Cooldown: 3.03 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Teleport to position
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Detonate Body

Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.

  • Mana Cost: 30
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%

Detonate Body

Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.

  • Mana Cost: 30
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%

Detonate Decoy

Detonate your decoys instantly.

  • Mana Cost: 40
  • Cooldown: 0.5 seconds
  • Base Speed: 3.667 per second
    • Scales with Attack Speed
  • Can be cast instantly

Detonate Ground

After a short delay the ground erupts in a fiery explosion.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.935 per second
    • Scales with Cast Speed
  • Base Damage:
    • 4 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Detonating Arrow Explosion

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Detonating Charge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Spark Discharge
    • Base Damage:
      • 30 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Detonating Charge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Detonating Arrow Explosion:
    • Base Damage:
      • 2 Lightning
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Devouring Souls

Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.

Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.

Possess's damage counts as spell damage and it is affected by modifiers to base spell damage.

Added spell damage applies to the initial hit at 200% and to possess at 100% per second for 1.5 seconds.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.524 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Fire 5 homing projectiles in 45° arc
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Dive

Dash a short fixed distance in the target direction dealing damage to all enemies in your path.

Dive's cooldown does not recover while you are using it.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 3.2 seconds
  • Base Speed: 2.75 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Armblade Slash
    • Cast Delay: 0.1 seconds
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Dive Bomb Damage

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 100 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%

Divine Flare

A holy blast which deals spell fire damage to nearby enemies.

Added damage applies at 350% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.053 per second
    • Scales with Cast Speed
  • Base Damage:
    • 70 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Double Strike

Two rapid melee attacks which strike all enemies in front of the abomination.

Added damage applies at 200% effectiveness for each hit of Double Strike.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.733 per second
    • Scales with Attack Speed
  • Melee Attack
    • Cast Delay: 0.5 seconds
    • Base Damage:
      • 40 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
    • 100% chance to apply Bleed to enemies
  • Melee Attack
    • Cast Delay: 0.7 seconds
    • Base Damage:
      • 40 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
    • 100% chance to apply Bleed to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Earthquake

A melee attack that hits all enemies in an area around you sending out tremors to nearby enemies.

  • Mana Cost: 35
  • Cooldown: 5 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Earthquake Seeking Crack
    • Cast Delay: 0.5 seconds
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Elemental Nova

Cast a ball of fire dealing moderate damage.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 8 Fire
    • 8 Cold
    • 8 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%

Energy Wave

Release a small wave of spell physical energy that has a set distance and travels through enemies.

Added damage is applied at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Ensnaring Roots

Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.

Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time.

Added spell damage applies to the damage over time at 200% effectiveness per second.

  • Mana Cost: 40
  • Cooldown: 20 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Fire 7 projectiles in 70° arc
  • Trigger on hit: Entangling Roots
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Entangling Roots

Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed.

Cannot be used without a target.

Added spell damage applies at 150% effectiveness.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Physical
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 50% (200% Effectiveness Per Second)
  • 100% chance to apply Immobilize to enemies
    • 50% increased duration
  • Scaling:
    • Per point of Attunement: 4% increased Damage and 4% increased Increased Healing Effectiveness

Erasing Strike

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 600%
  • Cast Void Rift at corpse on kill

Eternal Arrow

The abomination's archer shoots an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and Recurve to strike it again.

Subsequent Recurve chance is multiplied by 0.8 each time the arrow Recurves. If the target dies, it will choose a new target.

Base recurve chance is 100%.

Added damage applies at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Explosion

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 120 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 600%

Explosion

Explodes caster dealing physical damage to nearby enemies.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
  • Base Damage:
    • 60 Physical
    • 60 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 600%

Explosive Ground

Creates a patch of explosive ground that detonates after 3 seconds.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Explosive Orb

Volcanic Orb explodes at the end of its duration, dealing damage in an area.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Explosive Trap

Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.

Added throwing attack damage is applied at 600% effectiveness to the explosion.

The Decoy cannot be destroyed before it expires.

  • Mana Cost: 10
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Attack Speed
  • Spark Discharge
    • Base Damage:
      • 30 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 150%
  • Combo Skills: Detonate Decoy
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Explosives

Trigger small hidden explosives hidden in your Decoy, damaging enemies near it.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Explosives

Trigger explosive devices, damaging enemies in a small area.

Your Ballista's added bow damage is applied at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%

Falling Javelin

Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 750% effectiveness.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.257 per second
    • Scales with Attack Speed
  • Base Damage:
    • 50 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Feather Knives

Your Falcon throws out several sharp feathers at nearby enemies dealing physical damage and scales with the Falcon's throwing damage.

This effect has a 10 second cooldown.

Added damage applies at 250% effectiveness.

  • Mana Cost: 3
  • Cooldown: 10 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Fire 4 projectiles in 120° arc

Featherfall

Razorsharp feathers fall from the sky striking enemies in a wide area around the target location dealing physical damage and scales with the Falcon's throwing damage.

Added damage applies at 400% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 80 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%

Featherstorm

A torrent of sharp feathers that rain down over enemies dealing physical damage over time and scales with the Falcon's throwing damage.

Added damage applies at 250% effectiveness each second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 4 meters
    • 20 Physical
    • Can't Crit
    • Added Damage Effectiveness: 100% (250% Effectiveness Per Second)

Fire Arrow

Fires an arrow in a target direction.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 15 Physical
    • 15 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Fire Burst

An explosion that deals fire damage in an area.

Added damage applies at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Fire Glyph

Create a glyph that explodes after a moment, dealing damage in an area.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Fire Nova

Casts a nova around you that deals fire damage.

Added damage is applied at 130% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 26 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 130%

Fire Trail

Leaves a trail of fire behind you, igniting enemies each second.

  • Mana Cost: 0
  • Cooldown: 1 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • 100% chance to apply Ignite to everyone in 2 meter radius every second
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Fireball

Cast a ball of fire dealing moderate damage.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 25 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • 40% chance to apply Ignite to enemies

Fireball

Cast a ball of fire towards the target. Added spell damage applies at 175% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 34 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 175%

Fissure

Open a fissure underneath your enemies, dealing fire damage over time for 4 seconds.

Added spell damage is applied at 200% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 3 meters
    • 20 Fire
    • Can't Crit
    • Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Fissure

Open a fissure underneath your enemies, dealing physical damage over time for 4 seconds.

Added spell damage is applied at 200% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 3 meters
    • 20 Physical
    • Can't Crit
    • Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Flame Breath

Your raptor breathes fire on enemies in a cone in front of it, dealing fire spell damage over time for 1 second.

Added spell damage applies at 400% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.647 per second
    • Scales with Cast Speed
  • Base Damage:
    • Arc: 75°
    • Radius: 0-6 meters
    • Can't be dodged
    • 40 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 200% (400% Effectiveness Per Second)

Flame Burst

A burst of flame that deals high damage in an area around the target.

Added damage is applied at 500% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 100 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%

Flame Burst

A burst of flame that deals high damage in an area around the target.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%

Flame Burst

A burst of flame that deals high damage in an area around the target.

Added damage is applied at 500% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 100 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%

Flame Wave

Launch a wave of flame toward the target, hitting all enemies in its path.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.173 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Force Wave

Strike with such force that your blows extend further, granting additional range. Does not hit targets already hit by the attack that generated the Force Wave.

This still counts as a melee attack.

Added damage is applied at 50% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 1 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 50%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Forge Breath

Deals fire damage in a cone. Added spell damage applies a 350% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.672 per second
    • Scales with Cast Speed
  • Base Damage:
    • 70 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Forge Flames

Radiates extreme heat, dealing fire damage to enemies within 2.5 meters.

Added spell damage is applied at 200% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.5 meters
    • 20 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 100% (200% Effectiveness Per Second)

Freeze Nova

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Freeze enemy for 1.2 seconds

Freezing Blast

An icy wave that erupts from you which deals no damage, but has 400 Freeze Rate.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Freeze Rage: 400

Freezing Cascade

Creates a cascade of freezing novas. Whenever an enemy is hit by a nova another one is created around them. Each ice nova has a freeze rate of 40.

Added damage applies at 120% effectiveness.

Each enemy can only be hit by a maximum of one Freezing Nova.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.375 per second
    • Scales with Cast Speed
  • Base Damage:
    • 24 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%
    • Freeze Rate: 40
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Freezing Grasp

Creates a nova around the caster that deals cold damage and has a freeze rate of 200.

Added damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
    • Freeze Rate: 200

Frenzy Tether

Tethers an enemy, gives tethered actors +100% increased damage

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 11 per second
    • Scales with Cast Speed
  • Effects:
    • 100% increased Damage
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frigid Tempest

Conjures a spear of frost that pierces enemies.

Added damage applies at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Frost Claw

Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frost Claw

Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frost Claw

Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.

  • Mana Cost: 12
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frost Nova

A circle of biting frost that deals cold damage and has a chance to freeze on hit.

Frost Nova has a freeze rate of 40.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40

Frostbolt

Cast a homing bolt of ice towards the target.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 50%
    • Freeze Rate: 20
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frostbolt

Cast a homing bolt of ice towards the target.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 24 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%
    • Freeze Rate: 40
  • Homing towards enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Frozen Ground

Freeze enemies in a cone in front of you. Freeze lasts for 1.2 seconds.

  • Mana Cost: 0
  • Cooldown: 5.88 seconds
  • Base Speed: 1.76 per second
    • Scales with Cast Speed
  • 100% chance to apply Chill to enemies
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Frozen Ground

Leave a circle of frozen ground which chills enemies that stand on it.

  • Mana Cost: 0
  • Cooldown: 5.88 seconds
  • Base Speed: 1.76 per second
    • Scales with Cast Speed
  • 100% chance to apply Chill to everyone in 2.3 meter radius every second
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Furnace

Spews sweltering heat in a cone in front of you, dealing fire damage over time.

Added damage applies at 240% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 7.7 per second
    • Scales with Cast Speed
  • Base Damage:
    • 24 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 120%

Fury Leap

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%

Gathering Storm

Create a burst of fire damage around a minion. Has 400% added damage effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Storm Bolt
    • Cast Delay: 0.4 seconds
    • Base Damage:
      • 23 Lightning
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 115%

Gathering Storm

Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.

The attack deals melee lightning damage with added damage applying at 100% effectiveness, and the Storm Bolt deals spell lightning damage with added damage applying at 100% effectiveness.

Increased area for area skills stats apply to the melee attack and to the damage area of the Storm Bolt, but not to the area in which enemies are targeted by Storm Bolts.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.375 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Trigger on hit: Gathering Storm
  • Scaling:
    • Per point of Strength: 4% increased Melee Damage
    • Per point of Attunement: +1 Spell Damage

Give Berry

Gives a berry to the target, healing them.

  • Mana Cost: 32
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Scaling:
    • Per point of Attunement: 5% increased Healing Effectiveness and +3% Mana Efficiency

Glacier

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40

Glacier

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 35 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 175%
    • Freeze Rate: 70

Glacier

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 70 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%
    • Freeze Rate: 140

Glyph of Dominion Explosion

Create a wall that chills enemies who walk through it.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 1.788 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Greater Ice Vortex

Cast a greater swirling vortex of cold damage over time that lasts for 4 seconds.

Added damage is applied at 100% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 4.48 meters
    • 10 Cold
    • Can't Crit
    • Added Damage Effectiveness: 50% (100% Effectiveness Per Second)

Harpoon

Fires an arrow in a target direction.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.717 per second
    • Scales with Attack Speed
  • Base Damage:
    • 80 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 300%
  • Scaling:
    • Per point of Dexterity: 5% increased Attack Speed

Healing Hands

Cast a ball of fire dealing moderate damage

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Healing Hands:

Health Orb

Heals the first friendly actor that comes into contact with it.

  • Mana Cost: 5
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • Scaling:
    • Per point of Attunement: 2% increased Healing Effectiveness

Holy Eruption

An eruption of holy power that deals spell fire damage to enemies and heals 80 health to nearby allies.

Added damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Holy Flame Burst

Creates a burst of holy fire around you.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 70 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Holy Symbol

A triggered self heal that also grants ward every second over 3 seconds. It has a 3 second cooldown.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Scaling:
    • Per point of Attunement: 4% increased Healing Effectiveness

Holy Trail

Creates a trail of holy fire and lightning which damages enemies standing on it.

Added spell damage applies at 250% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 16.5 per second
    • Scales with Cast Speed
  • Base Damage:
    • 6.25 Fire
    • 6.25 Lightning
    • Can't Crit
    • Added Damage Effectiveness: 63% (250% Effectiveness Per Second)

Ice Arrow

Fires an arrow in a target direction.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 15 Physical
    • 15 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 30
  • Scaling:
    • Per point of Intelligence: 8% increased Freeze Rate Multiplier

Ice Bite

Bites the enemy with icy fangs, dealing melee cold damage.

Added damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.688 per second
    • Scales with Attack Speed
  • Base Damage:
    • 40 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Ice Nova

Casts a nova around you that deals cold damage.

Added damage is applied at 120% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 24 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%
    • Freeze Rate: 40

Ice Shard

Cast a razor sharp shard of ice at the target direction. 

Added spell damage applies at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
    • Freeze Rate: 24

Ice Shard

Cast a razor sharp shard of ice at the target direction.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 12 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 24

Ice Shield

Creates a shield in a target direction that repeatedly casts Frostbolt in that direction.

Frostbolts are cold projectiles that create an ice explosion on hit.

The shards and explosions have a freeze rate of 12.

  • Mana Cost: 50
  • Cooldown: 15 seconds
  • Base Speed: 1.306 per second
    • Scales with Cast Speed
  • Summon: 1x Ice Shield
    • Summon Limit: 1
    • Duration: 2 seconds
  • Scaling:
    • Per point of Intelligence: 4% increased Damage and +4% Freeze Rate Multiplier

Ice Spike

Cast an ice spike towards your enemy.

Ice Spike deals additional spell damage based on your added melee damage gaining +1 spell damage per 3 added melee damage.

Added spell damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Ice Spiral

Releases a barrage of frost arrows that travel in a spiral. Each enemy can only be hit at most once every 0.3 seconds. The hits have a freeze rate of 70 and added spell damage applies to them at 175% effectiveness.

  • Mana Cost: 46
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 35 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 175%
    • Freeze Rate: 70
  • Fire 1 projectile in 160° arc
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Ice Thorns

Releases a burst of homing ice thorns that deal physical and cold damage on hit and have a freeze rate of 18.

Multiple thorns cannot hit the same target.

Freeze rate grants a chance to freeze on hit that is higher against enemies with lower health.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 5
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 9 Physical
    • 9 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 18
  • Scaling:
    • Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier

Ice Vortex

Cast a swirling vortex of cold damage over time that lasts for 4 seconds.

Added damage is applied at 40% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.8 meter
    • 4 Cold
    • Can't Crit
    • Added Damage Effectiveness: 20% (40% Effectiveness Per Second)

Infernal Aura

Deals a burst of fire damage, then fire damage over time around the caster for 10 seconds.

Added damage applies to the burst at 300% effectiveness, and to the damage over time at 75% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 1 seconds
  • Base Speed: 0.917 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 3 meters
    • 5 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 25% (76% Effectiveness Per Second)
  • Infernal Aura
    • Cast Delay: 1 second
    • Base Damage:
      • 60 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 300%

Infernal Aura

Deals a burst of fire damage, then fire damage over time around the caster for 10 seconds.

Added damage applies to the burst at 250% effectiveness, and to the damage over time at 20% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.32 per second
    • Scales with Attack Speed
  • Base Damage:
    • 60 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 300%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Infest

Converts your 2 nearest vines into hives and then transforms you into Swarmblade Form.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 1.375 per second
  • Swarmblade Form
    • Cast Delay: 1 second
    • Effects:
      • 10% increased Attack Speed
      • 10% increased Movement Speed
      • 100% less Mana Regen
      • +5 Mana Drain
    • Gain 50 mana when transformed back to human
      • Base Damage:
        • 2 Physical
        • Critical Chance: 5%
        • Critical Multiplier: 200%
        • Added Damage Effectiveness: 350%

Iron Blade

Launches a blade towards an enemy, dealing melee physical damage.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 18 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Javelin

Hurl a javelin that pierces through every enemy in its path.

This is a throwing attack that scales with throwing attack damage and throwing attack speed. It is not a melee attack or spell.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 0.963 per second
    • Scales with Attack Speed
  • Lightning Spear
    • Cast Delay: 1 second
    • Base Damage:
      • 20 Lightning
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Dexterity: 4% increased Damage

Judgement

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%

Kinetic Burst

Destroy your enemies so forcefully that they generate a burst of physical damage around them as they die.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 11
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 18 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Knockback

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Knockback enemy
    • Distance: 2.5 meters

Lava Burst

Cast a burst of molten lava, hitting the target and nearby enemies dealing spell fire damage.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Leap Attack

Leap to the target location.

  • Mana Cost: 12
  • Cooldown: 4 seconds
  • Base Speed: 3.235 per second
    • Scales with Cast Speed
  • Base Damage:
    • 12 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Increased Stun Chance: 100%

Leap Attack

Leap to the target location.

  • Mana Cost: 12
  • Cooldown: 4 seconds
  • Base Speed: 3.235 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Increased Stun Chance: 100%

Lightning Blast

Cast a lightning blast dealing moderate damage,

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 21 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Hit nearest enemies every 0.1 seconds in 7 meter radius

Lightning Blast

Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.

Drains 20 mana per second.

Added damage applies at 250% effectiveness each second. Damage reduces while rotating.

  • Mana Cost: 5
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Base Damage:
    • 23 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Lightning Bolt

A bolt of lightning directly strikes the target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Lightning Explosion

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Hit up to 5 nearest enemies in 6 meter radius

Lightning Nova

Casts a nova around you that deals lightning damage.

Added damage is applied at 120% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 24 Lightning
    • Critical Chance: 6%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 120%

Lightning Spear

A spear of lightning that emerges from the Javelin and seeks out a nearby enemy, piercing all in its path.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 0.963 per second
    • Scales with Attack Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Dexterity: 4% increased Damage

Lightning Tendrils

A bolt of lightning created by the detonation, jumping to nearby enemies.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 15 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 75%
  • Hit up to 1 enemies in 10 meter radius

Lightning Wave

Release a wave of lightning in an area around you.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 15 Lightning
    • Critical Chance: 6%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Locust Swarm

Surrounds you with a swarm of locusts that deals melee damage over time.

Has a base duration of 4 seconds. Only one Locust Swarm can exist at once.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 3.15 meters
    • 10 Physical
    • 10 Poison
    • Can't Crit
    • Added Damage Effectiveness: 100% (300% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier

Lunge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Lunge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Lunge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Mana Arc

An arc of lightning from your mana blade that strikes each enemy hit by Mana Strike.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 100%
  • Hit up to 2 nearest enemies in 7 meter radius
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Maul

Jump forward a short distance and slam into the ground dealing damage to nearby enemies.

Added damage is applied at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 4.4 per second
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Maul

Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.

Added damage is applied at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.32 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Melee Attack

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 80%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Melee Attack

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 80%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Melee Attack

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 80%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Melee Attack

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.55 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Melee Attack

Attacks enemies in an area in front of the abomination.

Added damage applies at 150% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Meteor

Call a meteor from the sky that deals a large amount of damage upon landing. 

Added damage is applied at 950% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1per second
    • Scales with Cast Speed
  • Base Damage:
    • 190 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 950%

Meteor Shower

  • Mana Cost: 65
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 190 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 950%

Mirage Smoke

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • 100% chance to apply Blind to everyone in 4 meter radius every second
  • 100% chance to apply Frailty to everyone in 4 meter radius every second

Mystic Thorns

Fires a thorn in a random direction.

  • Mana Cost: 5
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 15 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 75%
  • Fire 4 projectiles at random angles in 180° arc

Natural Boon

  • Mana Cost: 0
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Heal allies in 20 meter radius for 5 health per second

Necrotic Mortar

Throughs a necrotic orb in an arc. It explodes when it reaches the target.

  • Mana Cost: 6
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 25 Necrotic
    • Critical Chance: 2%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Increased Stun Chance: 100%

Necrotic Mortar

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 25 Necrotic
    • Critical Chance: 2%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Increased Stun Chance: 100%

Net Trap

Throws a trap that releases a net at a nearby enemy when it triggers.

You can have a maximum of 6 Net Traps active at once and they last up to 30 seconds.

Added throwing attack damage is applied at 600% effectiveness to the explosion.

The Decoy cannot be destroyed before it expires.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Combo Skills: Detonate Decoy
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Poison Bolt

Launch a projectile that inflicts poison.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Cast Speed
  • 100% chance to apply Poison to enemies

Poison Burst

Deals a small amount of physical damage and has 100% chance to poison on hit.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 1,67 seconds
  • Base Speed: 0.611 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • 100% chance to apply Poison to enemies

Poison Pool

Leave a pool of poison the ground for several seconds that poisons enemies within it each second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Poison to everyone in 3 meter radius every second
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Profane Form

Hold ability key to channel for up to 2 seconds. While channeling you are transformed into a fog of cursed energy that deals necrotic damage over time to nearby enemies. While in this form you dodge all hits, but can still take damage over time.

Added spell damage is applied at 200% effectiveness per second.

  • Mana Cost: 25
  • Cooldown: 1 seconds
  • Base Speed: 8.25 per second
  • Base Damage:
    • Radius: 4 meters
    • 10 Necrotic
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 50% (200% Effectiveness Per Second)
  • Homing towards enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Profane Oblation

Rips apart an allied minion, dealing necrotic damage to enemies around it. Added spell damage applies at 350% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.76 per second
    • Scales with Cast Speed
  • Base Damage:
    • 70 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 350%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Pull

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Pull enemies in 6 meter radius

Push Away

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Pushes enemies in 3 meter radius

Putrid Bomb

Create a globule of poison that bursts after 1 second.

Your poison chance applies at 250% of its normal value to hits from this ability.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Poison to enemies

Putrid Bomb

Create a globule of poison that bursts after 1 second.

Your poison chance applies at 250% of its normal value to hits from this ability.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Poison to enemies

Rain of Arrows

Launch a hail of arrows into the sky that hits all enemies in an area around the target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 10
  • Channel Cost: 20 mana per second
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Raptor Screech

Your raptor emits a vicious screech, dealing damage to and shredding the armor of nearby enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.933 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 100%
  • 200% chance to apply Shred Physical Resistance to enemies

Razor Wings

Your falcon swoops towards the target location, hitting all enemies in its path.

Your falcon's added melee damage applies at 500% effectiveness.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 100 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%
  • Teleport to position
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Rebuke

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%

Retribution

A melee physical attack that hits nearby enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Riposte

A retaliatory melee attack performed automatically upon being hit.

You take less damage from the hit that triggers the riposte.

Added damage is applied at 150% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%

Rive

A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.

The consecutive attack counter resets if you go 3 seconds without using Rive.

Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Rive

A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.

The consecutive attack counter resets if you go 3 seconds without using Rive.

Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Roar

Unleash a thunderous roar which knocks enemies back and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long. All effects from your Warcry Skill Tree are applied to Roar.

20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Roar itself. This effect can occur a maximum of two times each second.

  • Mana Cost: 0
  • Cooldown: 18.02 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Stun enemy for 1.5 seconds
    • Stun rare enemies and bosses for 0.75 seconds
  • Scaling:
    • Per point of Attunement: +2% Mana Efficiency

Rune Ember

Fires an ember of a rune at a nearby enemy.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Rune Explosion

Create a burst of fire damage around a minion. 

Has 400% added damage effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Runebolt

A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold.

Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Runebolt

A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold.

Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 40
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Runebolt

A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is cold, and the third is lightning.

Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Cast Speed
  • Base Damage:
    • 6.66 Fire
    • 6.66 Cold
    • 6.66 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 20
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Runestone

A conduit which focuses and multiplies your runebolts.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Cast Speed
  • Gain -20 mana on skill expiration
  • Base Damage:
    • 10 Fire
    • 10 Cold
    • 10 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Runic Burst

A sudden burst of fire damage in a small area around the target.

Added spell damage applies at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Runic Detonation

Creates an explosion of cold spell damage after a brief delay.

Added spell damage applies at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Seed

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Spore Cloud
    • 100% chance to apply Poison to everyone in 3 meter radius every 10 seconds
    • 100% chance to apply Slow to everyone in 3 meter radius every 10 seconds
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Shade Eruption

An explosion that deals fire damage in an area.

Added damage is applied at 200% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Shadow Daggers

Upon reaching 4 stacks of Shadow Daggers, the Daggers plunge into the target, dealing physical damage. This damage always critically strikes.

Added damage is applied at 340% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 68 Physical
    • Critical Chance: 100%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 340%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Shadow Dive Bomb

Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at five times its normal value.

  • Mana Cost: 10
  • Cooldown: 4 seconds
  • Base Speed: 1.257 per second
    • Scales with Attack Speed
  • Base Damage:
    • 100 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 500%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Shatter

Shatters the frozen enemy, dealing cold damage to enemies around it.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Shatter Strike Left

A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and culling frozen enemies at low health.

Has a freeze rate of 50.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.173 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 50
  • Instantly kill frozen enemies below 10% health
  • Cast Ice Shatter on cull
  • Scaling:
    • Per point of Intelligence: 4% increased Cold Damage and +4% Freeze Rate Multiplier
    • Per point of Dexterity: 4% increased Melee Damage and +1 Cold Melee Damage

Shatter Strike Right

A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and culling frozen enemies at low health.

Has a freeze rate of 50.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.173 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 50
  • Instantly kill frozen enemies below 10% health
  • Cast Ice Shatter on cull
  • Scaling:
    • Per point of Intelligence: 4% increased Cold Damage and +4% Freeze Rate Multiplier
    • Per point of Dexterity: 4% increased Melee Damage and +1 Cold Melee Damage

Shatter Totem

Shatters the totem, destroying it to deal physical damage to all nearby enemies and restore 2 health per attunement to you.

Has 400% added damage effectiveness.

Upheaval Totems cannot be shattered.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 80 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%

Shield Rush

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Shield Rush

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Shield Shatter

Launch shield fragments in a cone in front of you.

  • Mana Cost: 5
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Fire 5 projectiles at random angles in 30° arc

Shield Throw

Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.

The cooldown starts when the shield returns to you.

The shield hits all enemies in its path, even those it does not ricochet from.

Added throwing attack damage is applied at 200% effectiveness.

  • Mana Cost: 20
  • Cooldown: 1,000 seconds
  • Base Speed: 1.393 per second
    • Scales with Attack Speed
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Dexterity: 4% increased Damage

Shocking Impact

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Fire
    • 10 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Shrapnel

Fires a piece of burning shrapnel in a random direction.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 23 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Fire 10 projectiles at random angles in 180° arc

Shurikens

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 12 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Combo Skills: Umbral Blades
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Sky Beam

A Holy Beam descends from the sky dealing fire damage over time to enemies in the target area, and healing allies in the target area for 50 health per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
  • Base Damage:
    • Radius: 3.3 meter
    • 20 Fire
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 100% (400% Effectiveness Per Second)
  • Heal allies in 3.3 meter radius for 50 health per second

Smelter's Wrath

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 1 Physical
    • 1 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 600%
  • Scaling:
    • Per point of Strength: +0 Damage

Smoke Bomb

Dash a short fixed distance in the target direction.

Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.

  • Mana Cost: 25
  • Cooldown: 3.5 seconds
  • Base Speed: 8.25 per second
    • Scales with Attack Speed
  • Scaling:
    • Per point of Dexterity: +2% Mana Efficiency

Smoke Bomb Ignite Area

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • 100% chance to apply Ignite to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Sonic Wave

Your Decoy emits a piercing sound that afflicts enemies around it with armor shred and frailty.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.933 per second
    • Scales with Cast Speed

Soul Blast

Create a burst of necrotic damage in an area around the target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 21 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Soul Feast

Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 3 ward when they reach you.

Feasts on up to 13 enemies, prioritizing those closest to you.

Added spell damage is applied at 250% effectiveness.

  • Mana Cost: 17
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Return 3 ward on enemy hit
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Soul Reave

A necrotic melee attack that hits all enemies in a wide area. This attack has 15% more radius compared to the abomination's basic melee attack.

Added damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 40 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Combo Skills:
  • Scaling:
    • Per point of Intelligence: +1 Necrotic Melee Damage
    • Per point of Dexterity: 4% increased Damage

Spark Charge

Spark charges explode after 1 second dealing lightning damage to nearby enemies. Spark charges automatically detonate when the enemy they are attached to dies.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Spark Discharge

Cast a ball of fire towards the target.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Spark Discharge

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 30 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Spark Nova

Deals lightning damage around the target area.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 11 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Spear Slam

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.917 per second
    • Scales with Attack Speed
  • Base Damage:
    • 3 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Spirit Plague

Spread the most recently applied Spirit Plague to nearby enemies.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Spread Spirit Plague to enemies
  • Hit up to 4 enemies in 10 meter radius
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Spirit Wolves

Your summoned wolves release spirit wolves that travel through enemies in a line, dealing melee physical damage.

Each spirit wolf scales with the stats of the wolf that released it.

Added damage applies at 150% effectiveness.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 30 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 150%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Spore Cloud

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Poison to everyone in 3 meter radius every 10 seconds
  • 100% chance to apply Slow to everyone in 3 meter radius every 10 seconds

Stomp

The abomination stomps the ground, dealing physical damage to enemies in the area.

Added damage is applied at 300% effectiveness.

  • Mana Cost: 0
  • Cooldown: 5.99 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Base Damage:
    • 60 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 300%
    • Increased Stun Chance: 50%

Stomp

Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.

  • Mana Cost: 30
  • Cooldown: 10 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Synchronized Strike
    • Cast Delay: 0.18 seconds
    • Base Damage:
      • 5 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Stomp

Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.

  • Mana Cost: 30
  • Cooldown: 10 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Meteor
    • Base Damage:
      • 50 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 2% increased Mana Efficiency

Storm Orb

Create an orb that explodes after one second, dealing physical damage to nearby enemies.

Added damage is applied at 50% effectiveness.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 8 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 50%

Stygian Beam

Shoot a quick necrotic beam at the target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 7.333 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Summon Ancestral Sabertooth

Creates an ancestral spirit Sabertooth which will attack your enemies for 4 seconds before dissipating. Ancestral Sabertooths have the same stats as your Sabertooth, but can't use abilities other than basic attack.

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Spirit Sabertooth
    • Duration: 4 seconds
  • Scaling:
    • Per point of Strength: +12 Minion Health and 4% increased Minion Damage
    • Per point of Dexterity: +12 Minion Health

Summon Baby Scorpion

Summons baby scorpions which will follow your scorpion around and attack enemies. Baby scorpions receive the same stats as your scorpion.

The scorpion has 400 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Combo skills: Venom Nova
  • Summon: 1x Baby Scorpion
    • Summon limit: 1
  • Scaling:
    • Per point of Strength: +15 Minion Health and 4% increased Minion Damage
    • Per point of Dexterity: +10 Minion Dodge Rating and 4% increased Minion Damage
    • Per Character Level: +15 Minion Health

Summon Ballista Shield

Summons a shield in front of the ballista to block incoming projectiles.

  • Mana Cost: 30
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Summon: 1x Ballista Shield
    • Summon limit: 1
    • Duration: 20 seconds
  • Scaling:
    • Per point of Strength: +5 Minion Health
    • Per point of Attunement: +5 Minion Health
    • Per Character Level: +5 Minion Health

Summon Blood Golem

Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.

  • Mana Cost: 60
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Blood Golem
    • Summon limit: 1

Summon Blood Specter

Summons a specter that rapidly fades from this world, but will seek and attack your foes while it remains.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Blood Wraith
  • Scaling:
    • Per point of Intelligence: +5 Minion Health and 4% increased Damage
    • Per Character Level: +5 Minion Health

Summon Bone Golem

Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.

  • Mana Cost: 60
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Pyre Golem
    • Summon limit: 1

Summon Bone Golem

Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.

  • Mana Cost: 60
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Spectral Golem
    • Summon limit: 1

Summon Bone Prison

Summons a bone prison around a target area.

The Bone Prison is considered a minion and is made up of several small sections, each with 300 base health.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 12x Bone Pillar
    • Duration: 8 seconds
  • Scaling:
    • Per point of Intelligence: +3 Minion Health
    • Per Character Level: +3 Minion Health

Summon Claw Totem

Summons a totem that attacks with Swipe. It only scales with totem and minion stats, but it is affected by your Swipe Tree.

Claw Totems have 120 base health and last for 12 seconds.

  • Mana Cost: 15
  • Cooldown: 3.03 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Claw Totem
    • Duration: 12 seconds
  • Scaling:
    • Per point of Attunement: 4% increased Minion Damage and +6 Minion Health
    • Per Character Level: +6 Minion Health

Summon Coldstone Elemental

Summon a coldstone elemental with decaying health to attack your enemies.

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Rock Elemental
  • Scaling:
    • Per point of Attunement: 4% increased Minion Damage and +12 Minion Health
    • Per Character Level: +12 Minion Health

Summon Cryomancer

Summons a skeleton mage to assist you. You are limited to 2 mages at a time.

Skeleton mages have 100 base health. Press A to give your minions an attack command.

You will always summon the skeleton type you have the fewest of.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Cyromancer
    • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: 4% increased Minion Damage and +5 Minion Health
    • Per Character Level: +5 Minion Health

Summon Death Knight

Summons a Skeleton Death Knight to assist you.

Skeleton Death Knights have 200 base health and 15% base critical strike chance. Press A to give your minions an attack command.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Death Knight
    • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: 4% increased Minion Damage and +8 Minion Health
    • Per Character Level: +8 Minion Health

Summon Healing Totem

Summons a totem that repeatedly heals nearby allies for 100 health. Healing totems have 100 base health and last 6 seconds.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Healing Totem
    • Summon limit: 2
    • Duration: 6 seconds
  • Scaling:
    • Per point of Attunement: 4% Minion Increased Healing Effectiveness and +5 Minion Health
    • Per Character Level: +5 Minion Health

Summon Healing Totem

Summons a totem that heals nearby allies. Healing totems have 100 base health and last 6 seconds.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Healing Totem
    • Summon limit: 2
    • Duration: 6 seconds
  • Scaling:
    • Per point of Attunement: 4% Minion Increased Healing Effectiveness and +5 Minion Health
    • Per Character Level: +5 Minion Health

Summon Hive

Summons a Hive that releases Locusts while enemies are nearby. You can have a maximum of three Hives by default and each Hive contains 12 Locusts.

You are limited to 12 active Locusts and each Locust lasts up to 12 seconds.

The rate at which it summons Locusts scales with minion cast speed. Locusts scale with your minion stats.

  • Mana Cost: 0
  • Cooldown: 5 seconds
  • Base Speed: 2.475 per second
    • Scales with Cast Speed
  • Summon: 1x Hive
    • Summon limit: 3
    • Duration: 60 seconds
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: +6 Minion Health and 4% increased Minion Damage
    • Per Character Level: +6 Minion Health

Summon Mirror Image

Summon a mirror image to distract your foes.

  • Mana Cost: 0
  • Cooldown: 14.08 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Mirror Image
    • Duration: 10 seconds
  • Scaling:
    • Per point of Intelligence: +20 Minion Health 
    • Per Character Level: +20 Minion Health

Summon Poison Wisp

Summons a Necrotic Wisp which lasts 10 seconds.

  • Mana Cost: 6
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Poison Wisp
  • Scaling:
    • Per point of Intelligence: +6 Minion Health and 4% increased Minion Damage
    • Per Character Level: +6 Minion Health

Summon Pyromancer

Summons a skeleton mage to assist you. You are limited to 2 mages at a time.

Skeleton mages have 100 base health. Press A to give your minions an attack command.

You will always summon the skeleton type you have the fewest of.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Pyromancer
    • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: +5 Minion Health and 4% increased Minion Damage
    • Per Character Level: +5 Minion Health

Summon Revenant

Summons a revenant that rapidly fades from this world, but will seek and attack your foes while it remains.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Revenant
    • Summon limit: 1
  • Scaling:
    • Per point of Intelligence: +7 Minion Health and 4% increased Minion Damage
    • Per Character Level: +7 Minion Health

Summon Skeleton

Summon a skeleton to guard you and attack your enemies

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Skeleton
    • Summon limit: 3

Summon Skeleton

Summon a skeleton to guard you and attack your enemies

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Skeleton Archer
    • Summon limit: 3

Summon Skeleton

Summon a Bone Minion to attack your enemies for 20 seconds.

  • Mana Cost: 0
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Bone Minion
    • Summon limit: 20

Summon Skeleton

Summon a Skeleton Mage to fight your enemies. It casts Hungering Souls every second.

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Skeleton Mage
    • Summon limit: 3

Summon Skeleton Vanguard

Summon a Skeleton Vanguard wielding a spear which fights for you.

  • Mana Cost: 0
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Skeleton Vanguard
    • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: 4% increased Minion Damage and +9 Minion Health
    • Per Character Level: +9 Minion Health

Summon Soul Wisp

Summons a wisp which lasts 10 seconds.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Soul Wisp
  • Scaling:
    • Per point of Intelligence: 4% increased Minion Damage and +6 Minion Health
    • Per Character Level: +6 Minion Health

Summon Tempest Totem

Summons a totem that repeatedly casts a Tempest.

Tempest totems have 100 base health and last 8 seconds.

  • Mana Cost: 16
  • Cooldown: 8 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Summon: 1x Tempest Totem
    • Summon limit: 1
    • Duration: 8 seconds
  • Scaling:
    • Per point of Strength: +5 Minion Health
    • Per point of Attunement: +3 Minion Health
    • Per Character Level: +5 Minion Health

Summon Upheaval Totem

Summons a totem that repeatedly attacks with Upheaval.

Tempest totems have 100 base health and last 8 seconds.

  • Mana Cost: 18
  • Cooldown: 6 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Summon: 1x Upheaval Totem
    • Summon limit: 1
    • Duration: 8 seconds
  • Scaling:
    • Per point of Strength: +5 Minion Health
    • Per point of Attunement: +3 Minion Health
    • Per Character Level: +5 Minion Health

Summon Vine

Summons 1 poisonous vine.

Vines are melee minions that inflict poison on hit. You can have up to 12 vines.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Poisonous Vine
    • Duration: 8 seconds
  • Scaling:
    • Per point of Attunement: 4% increased Minion Damage and +3 Minion Health
    • Per Character Level: +3 Minion Health

Summon Warcry Totem

Summons a totem that repeatedly grants casts Warcry.

Warcry totems have 100 base health and last 3 seconds.

  • Mana Cost: 18
  • Cooldown: 6 seconds
  • Base Speed: 1.833 per second
    • Scales with Cast Speed
  • Summon: 1x Warcy Totem
    • Summon limit: 2
    • Duration: 3 seconds
  • Scaling:
    • Per point of Strength: +5 Minion Health
    • Per point of Attunement: +3 Minion Health
    • Per Character Level: +5 Minion Health

Swipe

A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. Your Swipe Skill Tree applies to this ability.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.57 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Combo skills: Swipe
  • Scaling:
    • Per point of Strength: 4% increased Damage

Swipe

A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.57 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Synchronized Strike

A series of fast dash attacks.

  • Mana Cost: 3
  • Cooldown: 0.9 seconds
  • Base Speed: 0.55 per second
    • Scales with Attack Speed
  • Base Damage:
    • 5 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Combo Skills:
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
    • Per point of Dexterity: 4% increased Damage

Tail Slam

A melee physical hit followed by a powerful cascading explosion. The explosion counts as a fire spell and applies ignite on hit.

Added damage applies at 100% effectiveness to the melee hit and 200% effectiveness to the explosion.

Increased Area for Minion Area Skills applies to the melee hit, but not the cascading explosion.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.55 per second
    • Scales with Attack Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Increased Stun Chance: 50%
  • Tail Slam Explosion
    • Base Damage:
      • 40 Fire
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
    • 200% chance to apply Ignite to enemies (100% increased effect)
  • Fire 2 projectiles in 180° arc

Teleport

  • Mana Cost: 28
  • Cooldown: 0 seconds
  • Base Speed: 1.375 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • 100% chance to cast Explosion on kill
  • Scaling:
    • Per point of Intelligence: +2% Mana Efficiency

Tempest Strike

A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.

Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.

Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.

Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.

Added damage for the melee strikes apply at 100% effectiveness.

Frigid Tempest: Added damage applies at 150% effectiveness.

Wind Tempest: Added damage applies at 150% effectiveness per second.

Thunder Tempest: Added damage applies at 100% effectiveness.

  • Mana Cost: 16
  • Cooldown: 0 seconds
  • Base Speed: 1.513 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Trigger on hit: Wind Tempest
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Tempest Strike

A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.

Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.

Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.

Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.

Added damage for the melee strikes apply at 100% effectiveness.

Frigid Tempest: Added damage applies at 150% effectiveness.

Wind Tempest: Added damage applies at 150% effectiveness per second.

Thunder Tempest: Added damage applies at 100% effectiveness.

  • Mana Cost: 16
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Trigger on hit: Thunder Tempest
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Thorn Burst

Releases a burst of thorns, damaging all nearby enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Thorn Shield Burst

Releases a burst of thorns, damaging all nearby enemies.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 11
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%

Thorn Volley

Releases a burst of thorns towards enemies in the target direction. Thorns deal physical damage on hit and multiple thorns can hit the same target.

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Fire 4 homing projectiles at random angles in 35° arc
  • Scaling:
    • Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier

Thunder Tempest

Conjures a wave of lightning that damages all enemies around you.

Added damage applies at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Attunement: 4% increased Damage

Tidal Wave

A wave of crashing water dealing spell cold damage and chilling enemies in a wide area.

Added damage is applied at 400% effectiveness.

  • Mana Cost: 0
  • Cooldown: 6 seconds
  • Base Speed: 0.55 per second
    • Scales with Cast Speed
  • Base Damage:
    • 80 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%
  • 100% chance to apply Chill to enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Time Bubble

Creates a bubble where time moves slower than the space around it. Slows enemies caught in the time bubble and shreds their void resistance.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Slow to enemies in 3.5 meter radius every 0.5 seconds
  • 100% chance to apply Shred Void Resistance to enemies in 3.5 meter radius every 0.5 seconds

Time Lock

Time Locks all nearby enemies for 2 seconds.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Time Locks all nearby enemies for 2 seconds.

Time Wave

Release a torrent of time distortion around you, damaging nearby enemies.

Added damage applies at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 100 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Vitality: +2 Void Spell Damage

Tormenting Spirit

Tormenting Spirits hits enemies and inflicts them with Torment, dealing necrotic damage over time.

Added damage for the Spirits applies at 30% effectiveness.

Torment applies 18% less movement speed (multiplicative with other modifiers), deals 120 damage over 3 seconds and added damage applies at 200% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Soul Blast
    • Base Damage:
      • 6 Necrotic
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 30%
    • 100% chance to apply Torment to enemies

Tsunami

Creates a frigid cascading Tsunami around you that deals cold damage in an area.

If cast by Maelstrom, the total damage is multiplied by the number of Maelstrom stacks you reached.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 18 Cold
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Freeze Rate: 36

Twister

Conjures a Twister that moves at random, pulling in nearby enemies and dealing physical damage to them.

Added damage applies to the damage over time at 50% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 0.9 meters
    • 6 Physical
    • Can't Crit
    • Added Damage Effectiveness: 30% (75% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Twisters

Conjures 2 to 4 twisters that move at random, dealing physical damage to enemies they pass through each second.

Added damage applies to the damage over time at 75% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 0.9 meters
    • 6 Physical
    • Can't Crit
    • Added Damage Effectiveness: 30% (75% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Umbral Blades

Throws 4 Umbral Blades.

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 12 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Fire 4 projectiles in 10° arc
  • Shurikens
    • Cast Delay: 1,000 seconds
    • Base Damage:
      • 12 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 60%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Umbral Blades

Recall all Umbral Blades to you, hitting enemies along the way.

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Vale Spirit

Creates a Vale Spirit which orbits you for a short time. During this time you automatically shoot nearby enemies with Spirit Thorns from the Vale Spirit.

The Spirit Thorns cast through Vale Spirit use your stats.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Vale Spirit
  • Scaling:
    • Per point of Attunement: 4% increased Minion Damage

Void Aegis

If you take a hit that deals at least 25% of your max health as damage, sacrifice a void essence to gain Void Aegis for 4 seconds, which grants a portion of your maximum health gained as endurance threshold.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed

Void Beam

A void beam that deals spell damage over time.

Added damage is applied at 300% effectiveness each second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.4 meters
    • 24 Void
    • Can't Crit
    • Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Vitality: +2 Void Spell Damage

Void Beam

A void beam that deals spell damage over time.

Added damage is applied at 300% effectiveness each second.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.4 meters
    • 24 Void
    • Can't Crit
    • Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Vitality: +2 Void Spell Damage

Void Beam

A void beam that deals spell damage over time.

Added damage is applied at 300% effectiveness each second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.4 meters
    • 24 Void
    • Can't Crit
    • Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Vitality: +2 Void Spell Damage

Void Beam

Casts 4 powerful void sky beams that travel at random.

Added damage is applied at 300% effectiveness each second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.4 meters
    • 24 Void
    • Can't Crit
    • Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
  • Fire 4 projectiles in 180° arc
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Vitality: +2 Void Spell Damage

Void Bolt

Launches a bolt of piercing void energy at a nearby enemy.

Added damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 1.5 seconds
  • Base Speed: 0.733 per second
    • Scales with Cast Speed
  • Base Damage:
    • 40 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Fire 3 projectiles in 120° arc
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Void Eruption

An orb of pure void energy, seeking out your enemies and destroying them.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Fire 4 projectiles at random angles in 180° arc
  • Void Rift
    • Base Damage:
      • 20 Void
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%

Volatile Flask

Throw a highly explosive flask at a target.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 10 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage

Volatile Reversal

A combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.

Added damage applies to the melee attacks at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
  • Teleport to position
  • Base Damage:
    • 2 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Strength: 4% increased Melee Damage
    • Per point of Vitality: +2 Void Spell Damage

Volatile Reversal

A combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.

Added damage applies to the melee attacks at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 24 seconds
  • Base Speed: 4.4 per second
    • Scales with Cast Speed
  • Base Damage:
    • 2 Void
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Combo skills: Volatile Reversal
  • Scaling:
    • Per point of Strength: 4% increased Damage
    • Per point of Vitality: +2 Void Spell Damage

Vomit

Vomits to death over 3 seconds, dealing a mixture of physical and poison damage over time to nearby enemies.

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 5 Physical
    • 5 Poison
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 25% (100% Effectiveness Per Second)
  • Lose health over time

Wandering Spirit

  • Mana Cost: 36
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 1.6 meters
    • 18 Necrotic
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 90% (200% Effectiveness Per Second)

War Slash

A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.

Added damage applies at 400% effectiveness.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 1.76 per second
    • Scales with Attack Speed
  • Base Damage:
    • 1 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Warpath

  • Mana Cost: 7
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 1 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Scaling:
    • Per point of Strength: 4% increased Damage

Wave of Death

Releases a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.

Added damage applies at 500% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Base Damage:
    • 60 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 300%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Whirlwind Strike

The Manifest Armor quickly spins, hitting all enemies around it. Added damage applies at 300% effectiveness.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 8.25 per second
    • Scales with Attack Speed
  • Warpath
    • Cast Delay: 0.341 seconds
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 300%

Wind Tempest

Conjures a whirlwind that moves a short distance forwards, dealing damage over time to enemies in its path.

Added damage applies to the damage over time at 150% effectiveness per second.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.571 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2.7 meters
    • 7.5 Physical
    • Can't Crit
    • Added Damage Effectiveness: 38% (150% Effectiveness Per Second)
  • Scaling:
    • Per point of Attunement: 4% increased Damage

Wing Burst

After Aerial Assault your Falcon releases a quick burst of sharp feathers from its wings at nearby enemies dealing physical damage that scales with the Falcon's throwing damage.

Added throwing damage applies at 200% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Cast Speed
  • Base Damage:
    • 80 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%

Wisdom of the Storm

Grants an ally Aspect of the Crow.

Aspect of the Crow grants +3 melee lightning damage and +3 spell lightning damage for a base duration of 8 seconds and can stack.

  • Mana Cost: 32
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Scaling:
    • Per point of Attunement: 5% increased Healing Effectiveness and +3% Mana Efficiency

Zap

Zaps up to five nearby enemies, dealing lightning damage.

Added damage is applied at 250% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 50 Lightning
    • Critical Chance: 5%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 250%
  • Hit up to 5 nearest enemies in 7 meter radius
    • Forks, spread range: 7 meters
  • Scaling:
    • Per point of Intelligence: 4% increased Damage

Zombie Leap

Leap to the target location

  • Mana Cost: 12
  • Cooldown: 0.5 seconds
  • Base Speed: 3.235 per second
    • Scales with Cast Speed
  • Suicide Explosion
    • Lose 200% of current health