Abyssal Orb
An orb of pure void energy that seeks out your enemies, dealing a large amount of void damage to the target and a smaller amount in an area around them.
Added spell damage applies to the primary hit at 200% effectiveness and at 100% to the area of effect.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 40 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Homing towards enemies
-
Void Rift
-
Base Damage:
- 20 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
-
- Scaling:
- Per point of Vitality: +2 Void Spell Damage
Abyssal Rift
Repeatedly casts Abyssal Echoes.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Abyssal Echoes
- Cast Delay: 1 second
- 100% chance to apply Abyssal Decay to enemies
- Scaling:
- Per point of Intelligence: 4% increased Damage
Acid Trap
Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.
Added throwing attack damage is applied at 600% effectiveness to the explosion.
The Decoy cannot be destroyed before it expires.
- Mana Cost: 10
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Attack Speed
- Base Damage:
- 25 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
- 100% chance to apply Poison to enemies
- 100% chance to apply Shred Armor to enemies
- Combo Skills: Detonate Decoy
- Scaling:
- Per point of Dexterity: 4% increased Damage
Acid Flask Explosion
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 25 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
- 100% chance to apply Poison to enemies
- 100% chance to apply Shred Armor to enemies
- Scaling:
- Per point of Dexterity: 4% increased Damage
Aerial Assault
Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.
- Mana Cost: 30
- Cooldown: 10 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Anger Swarm
Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Werebear Form.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.571 per second
- Werebear Form
- Cast Delay: 1 second
- Effects:
- 100% less Mana Regen
- 50% increased Melee Damage
- 15% increased Health
- +5 Mana Drain
- Gain 50 mana when transformed back to human
-
Stun enemy for 1.5 seconds
- Stun rare enemies and bosses for 0.75 seconds
- 100% chance to knockback enemy
Anomaly
Brings enemies that were sent forward back to your time.
- Mana Cost: 0
- Cooldown: 0.5 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
Arboreal Protection
Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Spriggan Form.
Thorn Shield grants 30 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.375 per second
- Spriggan Form
- Cast Delay: 1 second
- Effect:
- 50% increased Spell Damage
- +300 Armor
- 100% less Mana Regen
- +5 Mana Drain
- Gain 50 mana when transformed back to human
-
Thorn Shield
- Cast Delay: 0.1 seconds
-
Effects:
- +30 Armor
- 50 Damage Reflected to Attackers
-
Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Arboreal Protection
Creates a thorn shield around yourself and up to 5 nearby allies then transforms you into Spriggan Form.
Thorn Shield grants 40 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.375 per second
- Spriggan Form
- Cast Delay: 1 second
- Effect:
- 50% increased Spell Damage
- +300 Armor
- 100% less Mana Regen
- +5 Mana Drain
- Gain 50 mana when transformed back to human
-
Thorn Shield
- Cast Delay: 0.1 seconds
-
Effects:
- +30 Armor
- 50 Damage Reflected to Attackers
-
Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Arcane Ascendance
Toggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
Arcane Lightning
Hurl a bolt of lightning at the target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 3
- Cooldown: 8 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 21 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Hit nearest enemies every 0.1 seconds in 7 meter radius
- Scaling:
- Per point of Intelligence: 4% increased Damage
Armblade Slash
Slash enemies in front of you with a fast combo ability.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Combo Skills: Armblade Slash
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Armblade Slash
Slash enemies in front of you with a fast combo ability.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
Armblade Slash
Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.
Lacerated enemies take melee damage over time for 3 seconds, equal to 100% of your added melee damage. Laceration does not stack.
The consecutive attack counter resets if you go 3 seconds without using Rive.
The third hit has 200% added damage effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Combo Skills: Armblade Slash
- Scaling:
- Per point of Strength: 4% increased Damage
Attack
A basic attack with your weapon that costs no mana.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
Attack
A basic attack with your weapon that costs no mana.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Aura of Rot
An aura surrounding the abomination which poisons it every second. Enemies near it are poisoned four times a second, and the abomination's chance to poison on hit applies to each of these instances at 25% effectiveness.
- Mana Cost: 0
- Cooldown: 1 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- 100% chance to apply Poison to yourself every second
- Scales with stats
- 100% chance to apply Poison to everyone in 4 meter radius every 0.25 seconds
- Scaling:
- Per point of Intelligence: 4% increased Damage
Avalanche
Launches an icy boulder from the sky.
Added damage is applied at 300% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 40 Physical
- 40 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
- Freeze Rate: 80
Banner Rush
Dash to your Banner. Cannot be used without a target.
Shares a cooldown with Lunge and Shield Rush.
- Mana Cost: 8
- Cooldown: 0.5 seconds
- Base Speed: 2.2 per second
- Scales with Attack Speed
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Barkskin
Adds 4 seconds to the duration of every Thorn Shield on you and then transforms you into Werebear Form.
Thorn Shield grants 30 armor and shoots out thorns at nearby enemies which deal physical spell damage when it ends.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.375 per second
- Werebear Form
- Cast Delay: 1 second
- Effects:
- 100% less Mana Regen
- 50% increased Melee Damage
- 15% increased Health
- +5 Mana Drain
- Gain 50 mana when transformed back to human
-
Stun enemy for 1.5 seconds
- Stun rare enemies and bosses for 0.75 seconds
-
100% chance to knockback enemy
- Distance: 2 meters
Blade Explosion
Umbral Blades left in the ground explode after a short delay or upon contact with an enemy.
Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 6 Physical
- 6 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Bladestorm
The thrown blade spins in midair, hitting nearby enemies 3 times per second for 4 seconds.
Added damage applies at 60% effectiveness to each hit. 40% less chance to apply ailments on hit.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.8 meters
- 12 Physical
- Can't Crit
- Added Damage Effectiveness: 60% (182% Effectiveness Per Second)
Blizzard
Repeatedly strikes around a target area with hail, wind and frozen objects.
Added damage is applied at 100% effectiveness.
- Mana Cost: 15
- Cooldown: 20 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 7 meters
- 5 Cold
- Can't Crit
- Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
- Freeze Rate: 10
- 25% chance to apply Chill to everyone in 7 meter radius every second.
Blood Eruption
Blood erupts from the enemy, dealing physical spell damage to it and all other enemies in an area.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Blood Pool
Leave a pool for blood for 3 seconds that slows enemies.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Slow to enemies in 3 meter radius every 0 seconds.
Blood Tether
Tethers an enemy, drawing blood from them to deal physical damage over time. Deals 1% more damage per bleed on the target.
3% of damage dealt is leeched as health.
An enemy cannot have more than one tether at a time. Tethers last 3 seconds.
Added damage is applied at 200% effectiveness per second.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Can't Crit
- Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
- 25% of Damage Leeched as Health
Bone Eruption
Rips bones from the target minion or yourself. The bones fly out in all directions, impaling enemies.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Fire 15 projectiles in 168° arc
Bone Shatter
Launch splintered bones that impale enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 6
- Cooldown: 0 seconds
- Base Speed: 1.393 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Fire 9 projectiles in 160° arc
Bone Splinters
Launch splintered bones that impale enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.393 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Fire 9 projectiles in 160° arc
Burning Dagger
Launch a burning dagger at a nearby enemy.
Added damage is applied at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.54 per second
- Scales with Attack Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- 100% chance to apply Ignite to enemies
- Scaling:
- Per point of Dexterity: 4% increased Damage
Burning Dagger Cone
Launch a cone of burning daggers at nearby enemies.
Added damage is applied at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.54 per second
- Scales with Attack Speed
- Base Damage:
- 16 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- 100% chance to apply Ignite to enemies
- Fire 5 projectiles in 40° arc
- Scaling:
- Per point of Dexterity: 4% increased Damage
Burning Patch
A burning patch on the ground which ignites all enemies twice per second.
- Mana Cost: 0
- Cooldown: 5.88 seconds
- Base Speed: 1.76 per second
- Scales with Cast Speed
- 100% chance to apply Ignite to everyone in 8 meter radius every 0.5 seconds
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Call Swarm
Summons a Locust for each nearby stunned enemy up to a maximum of 6 and then transforms you into Swarmblade Form.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.1 per second
- Swarmblade Form
- Cast Delay: 1 Second
- Effects
- 10% increased Attack Speed
- 10% increased Movement Speed
- 100% less Mana Regen
- +5 Mana Drain
- Gain 50 mana when transformed back to human
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
Capsule Man Basic Explosion
Create a burst of lightning damage around a minion. Has 400% added damage effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Capsule Man Basic Explosion
Create a burst of cold damage around a minion. Has 400% added damage effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Capsule Man Basic Explosion
Create a burst of fire, cold, and lightning damage around a minion. Has 400% added damage effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Fire
- 10 Cold
- 10 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Capsule Man Basic Explosion
Create a burst of fire damage around a minion. Has 400% added damage effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Chakram
Throw a single Chakram that pierces through all enemies, rebounds off terrain, and returns to you. Enemies can be hit a second time when the Chakram is returning.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 18 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Chaos Bolts
Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at five times its normal value.
- Mana Cost: 1
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Fire 4 projectiles in 15° arc
- Shocking Impact
- Base Damage:
- 10 Fire
- 10 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Base Damage:
-
Combo Skills:
- Shocking Impact
- Shocking Impact
- Scaling:
- Per point of Intelligence: 4% increased Damage
Charge
Charge at a nearby enemy, knocking back and dealing physical damage to enemies hit along the path.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 12 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
-
Knockback enemy
- Distance: 1 meter
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage and +2% Mana Efficiency
Charge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
Charged Ground
Charges an area of ground, causing repeated bursts of lightning in smaller areas within it.
Static Orb's damage and area bonuses based on distance travelled also apply to the Charged Ground.
150% of added damage applied per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 3 meters
- 9 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 45% (150% Effectiveness Per Second)
- Spark Nova
- Cast Delay: 0.29 seconds
- Base Damage:
- 11 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Chthonic Fissure Hit
Initial Hit for Chthonic Fissure
- Mana Cost: 6
- Cooldown: 0 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Base Damage:
- 60 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Cinder Strike
Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.
The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
-
Combo Skills:
- Scaling:
- Per point of Dexterity: 4% increased Damage
Cinder Strike
Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.
The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.
Added damage applies to the first attack at 200% effectiveness, and to the other attacks at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.842 per second
- Scales with Attack Speed
- Base Damage:
- 2 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Cinder Strike
Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.
The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.
Added damage applies to the first attack at 200% effectiveness, and to the other attacks at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.692 per second
- Scales with Attack Speed
- Base Damage:
- 2 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Cluster Bomb
Create secondary explosions from your Acid Flask. These can potentially hit the same target hit by the primary explosion.
Added damage applies at 50% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 50%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Coagulated Blood
Combine the excess coagulated blood into an orb that seeks out the nearest enemy and explodes, hitting all nearby enemies.
Added damage applies at 150% effectiveness.
- Mana Cost: 3
- Cooldown: 5 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Homing towards enemies
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Coagulated Blood
Combine the excess coagulated blood into an orb that seeks out the nearest enemy and explodes, hitting all nearby enemies.
Added damage applies at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Cast Speed
- Homing towards enemies
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Collapse
A wave of cold energy that erupts from Black Hole.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 15 Cold
- Critical Chance: 6%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Combined Lightning Strike
The companion ability of your Storm Crows.
Your crows call down a single massive lightning strike on a target enemy, hitting all enemies in the area. The damage is multiplied by the number of crows contributing to it.
- Mana Cost: 40
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Base Damage:
- 80 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
- Scaling:
- Per point of Attunement: +2% Mana Efficiency
Consecrated Ground
Allies on the consecrated ground are healed for 50 health each second.
Enemies on Consecrate Ground take fire damage over time that scales with spell damage. Consecrate Ground gains 1 Spell Damage per 5% increased healing effectiveness.
Added spell damage applies at 375% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.7 meters
- 24 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 120% (375% Effectiveness Per Second)
- Heal allies in 2.7 meter radius for 50 health per second
Corpse Parasite
Summon a corpse parasite that will attack nearby enemies for 4 seconds, dealing melee physical damage.
Press A to give your minions an attack command.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Summon: 1x Corpse Parasite
- Duration: 4 seconds
- Scaling:
- Per point of Intelligence: +4 Health
- Per Character Level: +3 Health
Create Shadow
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
Dagger Throw
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.54 per second
- Scales with Attack Speed
- Base Damage:
- 24 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Dancing Strikes
Requires dual wielding.
A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.
Added damage is applied to each attack at 150% effectiveness.
Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).
- Mana Cost: 3
- Cooldown: 0.6 seconds
- Base Speed: 0.367 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Dancing Strikes
Requires dual wielding.
A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.
Added damage is applied to each attack at 150% effectiveness.
Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).
- Mana Cost: 3
- Cooldown: 0.6 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Dancing Strikes
Requires dual wielding.
A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.
Added damage is applied to each attack at 150% effectiveness.
Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).
- Mana Cost: 3
- Cooldown: 0.55 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Death Seal
Releases a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Scaling:
- Per point of Intelligence: 4% increased Damage
Decoy
Throw a device to create a decoy that taunts enemies around it for 3 seconds before exploding.
Added throwing attack damage is applied at 600% effectiveness to the explosion.
- Mana Cost: 40
- Cooldown: 14 seconds
- Base Speed: 2.933 per second
- Scales with Attack Speed
- Summon: 1x Decoy
- Summon limit: 1
- Scaling:
- Per point of Intelligence: +20 Minion Health
- Per point of Dexterity: +10 Minion Health
- Per Character Level: +20 Minion Health
Defiling Nova
A wave of defilement erupts from you, hitting enemies in an expanding area dealing spell physical damage on hit.
Your poison chance applies at 500% of its normal value to the wave's hits.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Attack Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 100
- Scaling:
- Per point of Intelligence: 4% increased Damage
Delayer for Chaining Ice Nova
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Freezing Cascade
- Base Damage:
- 24 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
- Freeze Rate: 40
- Base Damage:
Descend
Teleport to the target location, dealing physical damage to enemies in the area.
- Mana Cost: 28
- Cooldown: 3.03 seconds
- Base Speed: 2.2 per second
- Scales with Cast Speed
- Base Damage:
- 40 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Teleport to position
- Scaling:
- Per point of Attunement: 4% increased Damage
Detonate Body
Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.
- Mana Cost: 30
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
Detonate Body
Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.
- Mana Cost: 30
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
Detonate Decoy
Detonate your decoys instantly.
- Mana Cost: 40
- Cooldown: 0.5 seconds
- Base Speed: 3.667 per second
- Scales with Attack Speed
- Can be cast instantly
Detonate Ground
After a short delay the ground erupts in a fiery explosion.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.935 per second
- Scales with Cast Speed
- Base Damage:
- 4 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Detonating Arrow Explosion
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Detonating Charge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Spark Discharge
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Base Damage:
- Scaling:
- Per point of Dexterity: 4% increased Damage
Detonating Charge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Detonating Arrow Explosion:
- Base Damage:
- 2 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Base Damage:
- Scaling:
- Per point of Dexterity: 4% increased Damage
Devouring Souls
Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.
Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.
Possess's damage counts as spell damage and it is affected by modifiers to base spell damage.
Added spell damage applies to the initial hit at 200% and to possess at 100% per second for 1.5 seconds.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.524 per second
- Scales with Cast Speed
- Base Damage:
- 40 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Fire 5 homing projectiles in 45° arc
- Scaling:
- Per point of Intelligence: 4% increased Damage
Dive
Dash a short fixed distance in the target direction dealing damage to all enemies in your path.
Dive's cooldown does not recover while you are using it.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 3.2 seconds
- Base Speed: 2.75 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
-
Armblade Slash
- Cast Delay: 0.1 seconds
-
Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Dive Bomb Damage
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 100 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
Divine Flare
A holy blast which deals spell fire damage to nearby enemies.
Added damage applies at 350% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.053 per second
- Scales with Cast Speed
- Base Damage:
- 70 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
- Scaling:
- Per point of Attunement: 4% increased Damage
Double Strike
Two rapid melee attacks which strike all enemies in front of the abomination.
Added damage applies at 200% effectiveness for each hit of Double Strike.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.733 per second
- Scales with Attack Speed
- Melee Attack
- Cast Delay: 0.5 seconds
- Base Damage:
- 40 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- 100% chance to apply Bleed to enemies
- Melee Attack
- Cast Delay: 0.7 seconds
- Base Damage:
- 40 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- 100% chance to apply Bleed to enemies
- Scaling:
- Per point of Dexterity: 4% increased Damage
Earthquake
A melee attack that hits all enemies in an area around you sending out tremors to nearby enemies.
- Mana Cost: 35
- Cooldown: 5 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Earthquake Seeking Crack
- Cast Delay: 0.5 seconds
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Elemental Nova
Cast a ball of fire dealing moderate damage.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 8 Fire
- 8 Cold
- 8 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
Energy Wave
Release a small wave of spell physical energy that has a set distance and travels through enemies.
Added damage is applied at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Strength: 4% increased Damage
Ensnaring Roots
Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.
Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time.
Added spell damage applies to the damage over time at 200% effectiveness per second.
- Mana Cost: 40
- Cooldown: 20 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Fire 7 projectiles in 70° arc
- Trigger on hit: Entangling Roots
- Scaling:
- Per point of Attunement: 4% increased Damage
Entangling Roots
Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed.
Cannot be used without a target.
Added spell damage applies at 150% effectiveness.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Physical
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 50% (200% Effectiveness Per Second)
-
100% chance to apply Immobilize to enemies
- 50% increased duration
- Scaling:
- Per point of Attunement: 4% increased Damage and 4% increased Increased Healing Effectiveness
Erasing Strike
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 600%
- Cast Void Rift at corpse on kill
Eternal Arrow
The abomination's archer shoots an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and Recurve to strike it again.
Subsequent Recurve chance is multiplied by 0.8 each time the arrow Recurves. If the target dies, it will choose a new target.
Base recurve chance is 100%.
Added damage applies at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Explosion
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 120 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 600%
Explosion
Explodes caster dealing physical damage to nearby enemies.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Base Damage:
- 60 Physical
- 60 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 600%
Explosive Ground
Creates a patch of explosive ground that detonates after 3 seconds.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Explosive Orb
Volcanic Orb explodes at the end of its duration, dealing damage in an area.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Explosive Trap
Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.
Added throwing attack damage is applied at 600% effectiveness to the explosion.
The Decoy cannot be destroyed before it expires.
- Mana Cost: 10
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Attack Speed
- Spark Discharge
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Base Damage:
- Combo Skills: Detonate Decoy
- Scaling:
- Per point of Dexterity: 4% increased Damage
Explosives
Trigger small hidden explosives hidden in your Decoy, damaging enemies near it.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Explosives
Trigger explosive devices, damaging enemies in a small area.
Your Ballista's added bow damage is applied at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 50 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
Falling Javelin
Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 750% effectiveness.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.257 per second
- Scales with Attack Speed
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Feather Knives
Your Falcon throws out several sharp feathers at nearby enemies dealing physical damage and scales with the Falcon's throwing damage.
This effect has a 10 second cooldown.
Added damage applies at 250% effectiveness.
- Mana Cost: 3
- Cooldown: 10 seconds
- Base Speed: 2.2 per second
- Scales with Cast Speed
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Fire 4 projectiles in 120° arc
Featherfall
Razorsharp feathers fall from the sky striking enemies in a wide area around the target location dealing physical damage and scales with the Falcon's throwing damage.
Added damage applies at 400% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 80 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
Featherstorm
A torrent of sharp feathers that rain down over enemies dealing physical damage over time and scales with the Falcon's throwing damage.
Added damage applies at 250% effectiveness each second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 4 meters
- 20 Physical
- Can't Crit
- Added Damage Effectiveness: 100% (250% Effectiveness Per Second)
Fire Arrow
Fires an arrow in a target direction.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 15 Physical
- 15 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Fire Burst
An explosion that deals fire damage in an area.
Added damage applies at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Fire Glyph
Create a glyph that explodes after a moment, dealing damage in an area.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Fire Nova
Casts a nova around you that deals fire damage.
Added damage is applied at 130% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 26 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 130%
Fire Trail
Leaves a trail of fire behind you, igniting enemies each second.
- Mana Cost: 0
- Cooldown: 1 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- 100% chance to apply Ignite to everyone in 2 meter radius every second
- Scaling:
- Per point of Intelligence: 4% increased Damage
Fireball
Cast a ball of fire dealing moderate damage.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 25 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
- 40% chance to apply Ignite to enemies
Fireball
Cast a ball of fire towards the target. Added spell damage applies at 175% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 34 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 175%
Fissure
Open a fissure underneath your enemies, dealing fire damage over time for 4 seconds.
Added spell damage is applied at 200% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 3 meters
- 20 Fire
- Can't Crit
- Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage
Fissure
Open a fissure underneath your enemies, dealing physical damage over time for 4 seconds.
Added spell damage is applied at 200% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 3 meters
- 20 Physical
- Can't Crit
- Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage
Flame Breath
Your raptor breathes fire on enemies in a cone in front of it, dealing fire spell damage over time for 1 second.
Added spell damage applies at 400% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.647 per second
- Scales with Cast Speed
- Base Damage:
- Arc: 75°
- Radius: 0-6 meters
- Can't be dodged
- 40 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 200% (400% Effectiveness Per Second)
Flame Burst
A burst of flame that deals high damage in an area around the target.
Added damage is applied at 500% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 100 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
Flame Burst
A burst of flame that deals high damage in an area around the target.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
Flame Burst
A burst of flame that deals high damage in an area around the target.
Added damage is applied at 500% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 100 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
Flame Wave
Launch a wave of flame toward the target, hitting all enemies in its path.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.173 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Force Wave
Strike with such force that your blows extend further, granting additional range. Does not hit targets already hit by the attack that generated the Force Wave.
This still counts as a melee attack.
Added damage is applied at 50% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 1 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 50%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Forge Breath
Deals fire damage in a cone. Added spell damage applies a 350% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.672 per second
- Scales with Cast Speed
- Base Damage:
- 70 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Forge Flames
Radiates extreme heat, dealing fire damage to enemies within 2.5 meters.
Added spell damage is applied at 200% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.5 meters
- 20 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100% (200% Effectiveness Per Second)
Freeze Nova
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Freeze enemy for 1.2 seconds
Freezing Blast
An icy wave that erupts from you which deals no damage, but has 400 Freeze Rate.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Freeze Rage: 400
Freezing Cascade
Creates a cascade of freezing novas. Whenever an enemy is hit by a nova another one is created around them. Each ice nova has a freeze rate of 40.
Added damage applies at 120% effectiveness.
Each enemy can only be hit by a maximum of one Freezing Nova.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.375 per second
- Scales with Cast Speed
- Base Damage:
- 24 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
- Freeze Rate: 40
- Trigger on hit: Delayer for Chaining Ice Nova
- Scaling:
- Per point of Intelligence: 4% increased Damage
Freezing Grasp
Creates a nova around the caster that deals cold damage and has a freeze rate of 200.
Added damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Base Damage:
- 50 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Freeze Rate: 200
Frenzy Tether
Tethers an enemy, gives tethered actors +100% increased damage
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 11 per second
- Scales with Cast Speed
- Effects:
- 100% increased Damage
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frigid Tempest
Conjures a spear of frost that pierces enemies.
Added damage applies at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Cast Speed
- Base Damage:
- 30 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Frost Claw
Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frost Claw
Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frost Claw
Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.
- Mana Cost: 12
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frost Nova
A circle of biting frost that deals cold damage and has a chance to freeze on hit.
Frost Nova has a freeze rate of 40.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
Frostbolt
Cast a homing bolt of ice towards the target.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 50%
- Freeze Rate: 20
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frostbolt
Cast a homing bolt of ice towards the target.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 24 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
- Freeze Rate: 40
- Homing towards enemies
- Scaling:
- Per point of Intelligence: 4% increased Damage
Frozen Ground
Freeze enemies in a cone in front of you. Freeze lasts for 1.2 seconds.
- Mana Cost: 0
- Cooldown: 5.88 seconds
- Base Speed: 1.76 per second
- Scales with Cast Speed
- 100% chance to apply Chill to enemies
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Frozen Ground
Leave a circle of frozen ground which chills enemies that stand on it.
- Mana Cost: 0
- Cooldown: 5.88 seconds
- Base Speed: 1.76 per second
- Scales with Cast Speed
- 100% chance to apply Chill to everyone in 2.3 meter radius every second
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Furnace
Spews sweltering heat in a cone in front of you, dealing fire damage over time.
Added damage applies at 240% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 7.7 per second
- Scales with Cast Speed
- Base Damage:
- 24 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 120%
Fury Leap
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
Gathering Storm
Create a burst of fire damage around a minion. Has 400% added damage effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Storm Bolt
- Cast Delay: 0.4 seconds
- Base Damage:
- 23 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 115%
Gathering Storm
Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.
The attack deals melee lightning damage with added damage applying at 100% effectiveness, and the Storm Bolt deals spell lightning damage with added damage applying at 100% effectiveness.
Increased area for area skills stats apply to the melee attack and to the damage area of the Storm Bolt, but not to the area in which enemies are targeted by Storm Bolts.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.375 per second
- Scales with Attack Speed
- Base Damage:
- 2 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Trigger on hit: Gathering Storm
- Scaling:
- Per point of Strength: 4% increased Melee Damage
- Per point of Attunement: +1 Spell Damage
Give Berry
Gives a berry to the target, healing them.
- Mana Cost: 32
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Scaling:
- Per point of Attunement: 5% increased Healing Effectiveness and +3% Mana Efficiency
Glacier
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
Glacier
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 35 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 175%
- Freeze Rate: 70
Glacier
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 70 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
- Freeze Rate: 140
Glyph of Dominion Explosion
Create a wall that chills enemies who walk through it.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.788 per second
- Scales with Cast Speed
- Base Damage:
- 40 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Greater Ice Vortex
Cast a greater swirling vortex of cold damage over time that lasts for 4 seconds.
Added damage is applied at 100% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 4.48 meters
- 10 Cold
- Can't Crit
- Added Damage Effectiveness: 50% (100% Effectiveness Per Second)
Harpoon
Fires an arrow in a target direction.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.717 per second
- Scales with Attack Speed
- Base Damage:
- 80 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
- Scaling:
- Per point of Dexterity: 5% increased Attack Speed
Healing Hands
Cast a ball of fire dealing moderate damage
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Healing Hands:
- Cast Delay: 0.25 seconds
- 100% chance to apply healing Hands Lingering Warmth to allies
Health Orb
Heals the first friendly actor that comes into contact with it.
- Mana Cost: 5
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Cast Speed
- Scaling:
- Per point of Attunement: 2% increased Healing Effectiveness
Holy Eruption
An eruption of holy power that deals spell fire damage to enemies and heals 80 health to nearby allies.
Added damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Holy Flame Burst
Creates a burst of holy fire around you.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 70 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
- Scaling:
- Per point of Attunement: 4% increased Damage
Holy Symbol
A triggered self heal that also grants ward every second over 3 seconds. It has a 3 second cooldown.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Scaling:
- Per point of Attunement: 4% increased Healing Effectiveness
Holy Trail
Creates a trail of holy fire and lightning which damages enemies standing on it.
Added spell damage applies at 250% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 16.5 per second
- Scales with Cast Speed
- Base Damage:
- 6.25 Fire
- 6.25 Lightning
- Can't Crit
- Added Damage Effectiveness: 63% (250% Effectiveness Per Second)
Ice Arrow
Fires an arrow in a target direction.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 15 Physical
- 15 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 30
- Scaling:
- Per point of Intelligence: 8% increased Freeze Rate Multiplier
Ice Bite
Bites the enemy with icy fangs, dealing melee cold damage.
Added damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.688 per second
- Scales with Attack Speed
- Base Damage:
- 40 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Ice Nova
Casts a nova around you that deals cold damage.
Added damage is applied at 120% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 24 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
- Freeze Rate: 40
Ice Shard
Cast a razor sharp shard of ice at the target direction.
Added spell damage applies at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 30 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Freeze Rate: 24
Ice Shard
Cast a razor sharp shard of ice at the target direction.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 12 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 24
Ice Shield
Creates a shield in a target direction that repeatedly casts Frostbolt in that direction.
Frostbolts are cold projectiles that create an ice explosion on hit.
The shards and explosions have a freeze rate of 12.
- Mana Cost: 50
- Cooldown: 15 seconds
- Base Speed: 1.306 per second
- Scales with Cast Speed
- Summon: 1x Ice Shield
- Summon Limit: 1
- Duration: 2 seconds
- Scaling:
- Per point of Intelligence: 4% increased Damage and +4% Freeze Rate Multiplier
Ice Spike
Cast an ice spike towards your enemy.
Ice Spike deals additional spell damage based on your added melee damage gaining +1 spell damage per 3 added melee damage.
Added spell damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Ice Spiral
Releases a barrage of frost arrows that travel in a spiral. Each enemy can only be hit at most once every 0.3 seconds. The hits have a freeze rate of 70 and added spell damage applies to them at 175% effectiveness.
- Mana Cost: 46
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 35 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 175%
- Freeze Rate: 70
- Fire 1 projectile in 160° arc
- Scaling:
- Per point of Intelligence: 4% increased Damage
Ice Thorns
Releases a burst of homing ice thorns that deal physical and cold damage on hit and have a freeze rate of 18.
Multiple thorns cannot hit the same target.
Freeze rate grants a chance to freeze on hit that is higher against enemies with lower health.
Added damage is applied at 100% effectiveness.
- Mana Cost: 5
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 9 Physical
- 9 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 18
- Scaling:
- Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier
Ice Vortex
Cast a swirling vortex of cold damage over time that lasts for 4 seconds.
Added damage is applied at 40% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.8 meter
- 4 Cold
- Can't Crit
- Added Damage Effectiveness: 20% (40% Effectiveness Per Second)
Infernal Aura
Deals a burst of fire damage, then fire damage over time around the caster for 10 seconds.
Added damage applies to the burst at 300% effectiveness, and to the damage over time at 75% effectiveness per second.
- Mana Cost: 0
- Cooldown: 1 seconds
- Base Speed: 0.917 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 3 meters
- 5 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 25% (76% Effectiveness Per Second)
-
Infernal Aura
- Cast Delay: 1 second
-
Base Damage:
- 60 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
Infernal Aura
Deals a burst of fire damage, then fire damage over time around the caster for 10 seconds.
Added damage applies to the burst at 250% effectiveness, and to the damage over time at 20% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.32 per second
- Scales with Attack Speed
- Base Damage:
- 60 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
-
Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Infest
Converts your 2 nearest vines into hives and then transforms you into Swarmblade Form.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 1.375 per second
- Swarmblade Form
- Cast Delay: 1 second
- Effects:
- 10% increased Attack Speed
- 10% increased Movement Speed
- 100% less Mana Regen
- +5 Mana Drain
-
Gain 50 mana when transformed back to human
-
Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
-
Iron Blade
Launches a blade towards an enemy, dealing melee physical damage.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 18 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Javelin
Hurl a javelin that pierces through every enemy in its path.
This is a throwing attack that scales with throwing attack damage and throwing attack speed. It is not a melee attack or spell.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 0.963 per second
- Scales with Attack Speed
- Lightning Spear
- Cast Delay: 1 second
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
Judgement
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
Kinetic Burst
Destroy your enemies so forcefully that they generate a burst of physical damage around them as they die.
Added damage is applied at 100% effectiveness.
- Mana Cost: 11
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 18 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Knockback
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Knockback enemy
- Distance: 2.5 meters
Lava Burst
Cast a burst of molten lava, hitting the target and nearby enemies dealing spell fire damage.
Added damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Attunement: 4% increased Damage
Leap Attack
Leap to the target location.
- Mana Cost: 12
- Cooldown: 4 seconds
- Base Speed: 3.235 per second
- Scales with Cast Speed
- Base Damage:
- 12 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Increased Stun Chance: 100%
Leap Attack
Leap to the target location.
- Mana Cost: 12
- Cooldown: 4 seconds
- Base Speed: 3.235 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Increased Stun Chance: 100%
Lightning Blast
Cast a lightning blast dealing moderate damage,
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 21 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Hit nearest enemies every 0.1 seconds in 7 meter radius
Lightning Blast
Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.
Drains 20 mana per second.
Added damage applies at 250% effectiveness each second. Damage reduces while rotating.
- Mana Cost: 5
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Base Damage:
- 23 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Lightning Bolt
A bolt of lightning directly strikes the target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Lightning Explosion
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Hit up to 5 nearest enemies in 6 meter radius
Lightning Nova
Casts a nova around you that deals lightning damage.
Added damage is applied at 120% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 24 Lightning
- Critical Chance: 6%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 120%
Lightning Spear
A spear of lightning that emerges from the Javelin and seeks out a nearby enemy, piercing all in its path.
Added damage is applied at 100% effectiveness.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 0.963 per second
- Scales with Attack Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
Lightning Tendrils
A bolt of lightning created by the detonation, jumping to nearby enemies.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 15 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 75%
- Hit up to 1 enemies in 10 meter radius
Lightning Wave
Release a wave of lightning in an area around you.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 15 Lightning
- Critical Chance: 6%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Locust Swarm
Surrounds you with a swarm of locusts that deals melee damage over time.
Has a base duration of 4 seconds. Only one Locust Swarm can exist at once.
Added damage is applied at 100% effectiveness.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 3.15 meters
- 10 Physical
- 10 Poison
- Can't Crit
- Added Damage Effectiveness: 100% (300% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier
Lunge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Lunge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Lunge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Mana Arc
An arc of lightning from your mana blade that strikes each enemy hit by Mana Strike.
Added damage is applied at 100% effectiveness.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100%
- Hit up to 2 nearest enemies in 7 meter radius
- Scaling:
- Per point of Intelligence: 4% increased Damage
Maul
Jump forward a short distance and slam into the ground dealing damage to nearby enemies.
Added damage is applied at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 4.4 per second
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Maul
Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.
Added damage is applied at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.32 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Melee Attack
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 80%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Melee Attack
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 80%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Melee Attack
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 80%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Melee Attack
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.55 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Melee Attack
Attacks enemies in an area in front of the abomination.
Added damage applies at 150% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Meteor
Call a meteor from the sky that deals a large amount of damage upon landing.
Added damage is applied at 950% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1per second
- Scales with Cast Speed
- Base Damage:
- 190 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 950%
Meteor Shower
- Mana Cost: 65
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 190 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 950%
Mirage Smoke
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- 100% chance to apply Blind to everyone in 4 meter radius every second
- 100% chance to apply Frailty to everyone in 4 meter radius every second
Mystic Thorns
Fires a thorn in a random direction.
- Mana Cost: 5
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 15 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 75%
- Fire 4 projectiles at random angles in 180° arc
Natural Boon
- Mana Cost: 0
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Heal allies in 20 meter radius for 5 health per second
Necrotic Mortar
Throughs a necrotic orb in an arc. It explodes when it reaches the target.
- Mana Cost: 6
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 25 Necrotic
- Critical Chance: 2%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Increased Stun Chance: 100%
Necrotic Mortar
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 25 Necrotic
- Critical Chance: 2%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Increased Stun Chance: 100%
Net Trap
Throws a trap that releases a net at a nearby enemy when it triggers.
You can have a maximum of 6 Net Traps active at once and they last up to 30 seconds.
Added throwing attack damage is applied at 600% effectiveness to the explosion.
The Decoy cannot be destroyed before it expires.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Combo Skills: Detonate Decoy
- Scaling:
- Per point of Dexterity: 4% increased Damage
Poison Bolt
Launch a projectile that inflicts poison.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Cast Speed
- 100% chance to apply Poison to enemies
Poison Burst
Deals a small amount of physical damage and has 100% chance to poison on hit.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 1,67 seconds
- Base Speed: 0.611 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- 100% chance to apply Poison to enemies
Poison Pool
Leave a pool of poison the ground for several seconds that poisons enemies within it each second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Poison to everyone in 3 meter radius every second
- Scaling:
- Per point of Attunement: 4% increased Damage
Profane Form
Hold ability key to channel for up to 2 seconds. While channeling you are transformed into a fog of cursed energy that deals necrotic damage over time to nearby enemies. While in this form you dodge all hits, but can still take damage over time.
Added spell damage is applied at 200% effectiveness per second.
- Mana Cost: 25
- Cooldown: 1 seconds
- Base Speed: 8.25 per second
- Base Damage:
- Radius: 4 meters
- 10 Necrotic
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 50% (200% Effectiveness Per Second)
- Homing towards enemies
- Scaling:
- Per point of Intelligence: 4% increased Damage
Profane Oblation
Rips apart an allied minion, dealing necrotic damage to enemies around it. Added spell damage applies at 350% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.76 per second
- Scales with Cast Speed
- Base Damage:
- 70 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 350%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Pull
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Pull enemies in 6 meter radius
Push Away
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Pushes enemies in 3 meter radius
Putrid Bomb
Create a globule of poison that bursts after 1 second.
Your poison chance applies at 250% of its normal value to hits from this ability.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Poison to enemies
Putrid Bomb
Create a globule of poison that bursts after 1 second.
Your poison chance applies at 250% of its normal value to hits from this ability.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Poison to enemies
Rain of Arrows
Launch a hail of arrows into the sky that hits all enemies in an area around the target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 10
- Channel Cost: 20 mana per second
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Raptor Screech
Your raptor emits a vicious screech, dealing damage to and shredding the armor of nearby enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.933 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100%
- 200% chance to apply Shred Physical Resistance to enemies
Razor Wings
Your falcon swoops towards the target location, hitting all enemies in its path.
Your falcon's added melee damage applies at 500% effectiveness.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 100 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
- Teleport to position
- Scaling:
- Per point of Intelligence: 4% increased Damage
Rebuke
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 40 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
Retribution
A melee physical attack that hits nearby enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
Riposte
A retaliatory melee attack performed automatically upon being hit.
You take less damage from the hit that triggers the riposte.
Added damage is applied at 150% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
Rive
A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
The consecutive attack counter resets if you go 3 seconds without using Rive.
Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
- Scaling:
- Per point of Strength: 4% increased Damage
Rive
A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
The consecutive attack counter resets if you go 3 seconds without using Rive.
Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Strength: 4% increased Damage
Roar
Unleash a thunderous roar which knocks enemies back and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long. All effects from your Warcry Skill Tree are applied to Roar.
20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Roar itself. This effect can occur a maximum of two times each second.
- Mana Cost: 0
- Cooldown: 18.02 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Stun enemy for 1.5 seconds
- Stun rare enemies and bosses for 0.75 seconds
- Scaling:
- Per point of Attunement: +2% Mana Efficiency
Rune Ember
Fires an ember of a rune at a nearby enemy.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Rune Explosion
Create a burst of fire damage around a minion.
Has 400% added damage effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Runebolt
A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold.
Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Runebolt
A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is lightning, and the third is cold.
Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 40
- Scaling:
- Per point of Intelligence: 4% increased Damage
Runebolt
A combo spell that fires piercing projectiles. The first part of the combo is fire, the second is cold, and the third is lightning.
Added damage applies at 100% effectiveness. The cold rune bolt has a freeze rate of 40.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Cast Speed
- Base Damage:
- 6.66 Fire
- 6.66 Cold
- 6.66 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 20
- Scaling:
- Per point of Intelligence: 4% increased Damage
Runestone
A conduit which focuses and multiplies your runebolts.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Cast Speed
- Gain -20 mana on skill expiration
- Base Damage:
- 10 Fire
- 10 Cold
- 10 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Runic Burst
A sudden burst of fire damage in a small area around the target.
Added spell damage applies at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Runic Detonation
Creates an explosion of cold spell damage after a brief delay.
Added spell damage applies at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Seed
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Spore Cloud
- Scaling:
- Per point of Dexterity: 4% increased Damage
Shade Eruption
An explosion that deals fire damage in an area.
Added damage is applied at 200% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Shadow Daggers
Upon reaching 4 stacks of Shadow Daggers, the Daggers plunge into the target, dealing physical damage. This damage always critically strikes.
Added damage is applied at 340% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 68 Physical
- Critical Chance: 100%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 340%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Shadow Dive Bomb
Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at five times its normal value.
- Mana Cost: 10
- Cooldown: 4 seconds
- Base Speed: 1.257 per second
- Scales with Attack Speed
- Base Damage:
- 100 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 500%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Shatter
Shatters the frozen enemy, dealing cold damage to enemies around it.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Cast Speed
- Base Damage:
- 20 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Shatter Strike Left
A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and culling frozen enemies at low health.
Has a freeze rate of 50.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.173 per second
- Scales with Attack Speed
- Base Damage:
- 2 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 50
- Instantly kill frozen enemies below 10% health
- Cast Ice Shatter on cull
- Scaling:
- Per point of Intelligence: 4% increased Cold Damage and +4% Freeze Rate Multiplier
- Per point of Dexterity: 4% increased Melee Damage and +1 Cold Melee Damage
Shatter Strike Right
A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and culling frozen enemies at low health.
Has a freeze rate of 50.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.173 per second
- Scales with Attack Speed
- Base Damage:
- 2 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 50
- Instantly kill frozen enemies below 10% health
- Cast Ice Shatter on cull
- Scaling:
- Per point of Intelligence: 4% increased Cold Damage and +4% Freeze Rate Multiplier
- Per point of Dexterity: 4% increased Melee Damage and +1 Cold Melee Damage
Shatter Totem
Shatters the totem, destroying it to deal physical damage to all nearby enemies and restore 2 health per attunement to you.
Has 400% added damage effectiveness.
Upheaval Totems cannot be shattered.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 80 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
Shield Rush
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Shield Rush
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Shield Shatter
Launch shield fragments in a cone in front of you.
- Mana Cost: 5
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Fire 5 projectiles at random angles in 30° arc
Shield Throw
Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.
The cooldown starts when the shield returns to you.
The shield hits all enemies in its path, even those it does not ricochet from.
Added throwing attack damage is applied at 200% effectiveness.
- Mana Cost: 20
- Cooldown: 1,000 seconds
- Base Speed: 1.393 per second
- Scales with Attack Speed
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
Shocking Impact
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Fire
- 10 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Shrapnel
Fires a piece of burning shrapnel in a random direction.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 23 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Fire 10 projectiles at random angles in 180° arc
Shurikens
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 12 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Combo Skills: Umbral Blades
- Scaling:
- Per point of Dexterity: 4% increased Damage
Sky Beam
A Holy Beam descends from the sky dealing fire damage over time to enemies in the target area, and healing allies in the target area for 50 health per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Base Damage:
- Radius: 3.3 meter
- 20 Fire
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100% (400% Effectiveness Per Second)
- Heal allies in 3.3 meter radius for 50 health per second
Smelter's Wrath
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 1 Physical
- 1 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 600%
- Scaling:
- Per point of Strength: +0 Damage
Smoke Bomb
Dash a short fixed distance in the target direction.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
- Mana Cost: 25
- Cooldown: 3.5 seconds
- Base Speed: 8.25 per second
- Scales with Attack Speed
- Scaling:
- Per point of Dexterity: +2% Mana Efficiency
Smoke Bomb Ignite Area
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- 100% chance to apply Ignite to enemies
- Scaling:
- Per point of Dexterity: 4% increased Damage
Sonic Wave
Your Decoy emits a piercing sound that afflicts enemies around it with armor shred and frailty.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.933 per second
- Scales with Cast Speed
Soul Blast
Create a burst of necrotic damage in an area around the target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 21 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Soul Feast
Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 3 ward when they reach you.
Feasts on up to 13 enemies, prioritizing those closest to you.
Added spell damage is applied at 250% effectiveness.
- Mana Cost: 17
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 50 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Return 3 ward on enemy hit
- Scaling:
- Per point of Intelligence: 4% increased Damage
Soul Reave
A necrotic melee attack that hits all enemies in a wide area. This attack has 15% more radius compared to the abomination's basic melee attack.
Added damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1 per second
- Scales with Attack Speed
- Base Damage:
- 40 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
-
Combo Skills:
- Scaling:
- Per point of Intelligence: +1 Necrotic Melee Damage
- Per point of Dexterity: 4% increased Damage
Spark Charge
Spark charges explode after 1 second dealing lightning damage to nearby enemies. Spark charges automatically detonate when the enemy they are attached to dies.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Spark Discharge
Cast a ball of fire towards the target.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Spark Discharge
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Spark Nova
Deals lightning damage around the target area.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 11 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Spear Slam
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.917 per second
- Scales with Attack Speed
- Base Damage:
- 3 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Spirit Plague
Spread the most recently applied Spirit Plague to nearby enemies.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Spread Spirit Plague to enemies
- Hit up to 4 enemies in 10 meter radius
- Scaling:
- Per point of Intelligence: 4% increased Damage
Spirit Wolves
Your summoned wolves release spirit wolves that travel through enemies in a line, dealing melee physical damage.
Each spirit wolf scales with the stats of the wolf that released it.
Added damage applies at 150% effectiveness.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 30 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Spore Cloud
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Poison to everyone in 3 meter radius every 10 seconds
- 100% chance to apply Slow to everyone in 3 meter radius every 10 seconds
Stomp
The abomination stomps the ground, dealing physical damage to enemies in the area.
Added damage is applied at 300% effectiveness.
- Mana Cost: 0
- Cooldown: 5.99 seconds
- Base Speed: 1.1 per second
- Scales with Attack Speed
- Base Damage:
- 60 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
- Increased Stun Chance: 50%
Stomp
Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.
- Mana Cost: 30
- Cooldown: 10 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Synchronized Strike
- Cast Delay: 0.18 seconds
- Base Damage:
- 5 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Stomp
Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.
- Mana Cost: 30
- Cooldown: 10 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Meteor
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Base Damage:
- Scaling:
- Per point of Intelligence: 2% increased Mana Efficiency
Storm Orb
Create an orb that explodes after one second, dealing physical damage to nearby enemies.
Added damage is applied at 50% effectiveness.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 8 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 50%
Stygian Beam
Shoot a quick necrotic beam at the target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 7.333 per second
- Scales with Cast Speed
- Base Damage:
- 20 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Summon Ancestral Sabertooth
Creates an ancestral spirit Sabertooth which will attack your enemies for 4 seconds before dissipating. Ancestral Sabertooths have the same stats as your Sabertooth, but can't use abilities other than basic attack.
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Spirit Sabertooth
- Duration: 4 seconds
- Scaling:
- Per point of Strength: +12 Minion Health and 4% increased Minion Damage
- Per point of Dexterity: +12 Minion Health
Summon Baby Scorpion
Summons baby scorpions which will follow your scorpion around and attack enemies. Baby scorpions receive the same stats as your scorpion.
The scorpion has 400 base health and is resistant to powerful area attacks. Press A to give your minions an attack command.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Combo skills: Venom Nova
- Summon: 1x Baby Scorpion
- Summon limit: 1
- Scaling:
- Per point of Strength: +15 Minion Health and 4% increased Minion Damage
- Per point of Dexterity: +10 Minion Dodge Rating and 4% increased Minion Damage
- Per Character Level: +15 Minion Health
Summon Ballista Shield
Summons a shield in front of the ballista to block incoming projectiles.
- Mana Cost: 30
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Summon: 1x Ballista Shield
- Summon limit: 1
- Duration: 20 seconds
- Scaling:
- Per point of Strength: +5 Minion Health
- Per point of Attunement: +5 Minion Health
- Per Character Level: +5 Minion Health
Summon Blood Golem
Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.
- Mana Cost: 60
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Blood Golem
- Summon limit: 1
Summon Blood Specter
Summons a specter that rapidly fades from this world, but will seek and attack your foes while it remains.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Blood Wraith
- Scaling:
- Per point of Intelligence: +5 Minion Health and 4% increased Damage
- Per Character Level: +5 Minion Health
Summon Bone Golem
Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.
- Mana Cost: 60
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Pyre Golem
- Summon limit: 1
Summon Bone Golem
Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 70 damage.
- Mana Cost: 60
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Spectral Golem
- Summon limit: 1
Summon Bone Prison
Summons a bone prison around a target area.
The Bone Prison is considered a minion and is made up of several small sections, each with 300 base health.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 12x Bone Pillar
- Duration: 8 seconds
- Scaling:
- Per point of Intelligence: +3 Minion Health
- Per Character Level: +3 Minion Health
Summon Claw Totem
Summons a totem that attacks with Swipe. It only scales with totem and minion stats, but it is affected by your Swipe Tree.
Claw Totems have 120 base health and last for 12 seconds.
- Mana Cost: 15
- Cooldown: 3.03 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Claw Totem
- Duration: 12 seconds
- Scaling:
- Per point of Attunement: 4% increased Minion Damage and +6 Minion Health
- Per Character Level: +6 Minion Health
Summon Coldstone Elemental
Summon a coldstone elemental with decaying health to attack your enemies.
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Rock Elemental
- Scaling:
- Per point of Attunement: 4% increased Minion Damage and +12 Minion Health
- Per Character Level: +12 Minion Health
Summon Cryomancer
Summons a skeleton mage to assist you. You are limited to 2 mages at a time.
Skeleton mages have 100 base health. Press A to give your minions an attack command.
You will always summon the skeleton type you have the fewest of.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Cyromancer
- Summon limit: 3
- Scaling:
- Per point of Intelligence: 4% increased Minion Damage and +5 Minion Health
- Per Character Level: +5 Minion Health
Summon Death Knight
Summons a Skeleton Death Knight to assist you.
Skeleton Death Knights have 200 base health and 15% base critical strike chance. Press A to give your minions an attack command.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Death Knight
- Summon limit: 3
- Scaling:
- Per point of Intelligence: 4% increased Minion Damage and +8 Minion Health
- Per Character Level: +8 Minion Health
Summon Healing Totem
Summons a totem that repeatedly heals nearby allies for 100 health. Healing totems have 100 base health and last 6 seconds.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Healing Totem
- Summon limit: 2
- Duration: 6 seconds
- Scaling:
- Per point of Attunement: 4% Minion Increased Healing Effectiveness and +5 Minion Health
- Per Character Level: +5 Minion Health
Summon Healing Totem
Summons a totem that heals nearby allies. Healing totems have 100 base health and last 6 seconds.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Healing Totem
- Summon limit: 2
- Duration: 6 seconds
- Scaling:
- Per point of Attunement: 4% Minion Increased Healing Effectiveness and +5 Minion Health
- Per Character Level: +5 Minion Health
Summon Hive
Summons a Hive that releases Locusts while enemies are nearby. You can have a maximum of three Hives by default and each Hive contains 12 Locusts.
You are limited to 12 active Locusts and each Locust lasts up to 12 seconds.
The rate at which it summons Locusts scales with minion cast speed. Locusts scale with your minion stats.
- Mana Cost: 0
- Cooldown: 5 seconds
- Base Speed: 2.475 per second
- Scales with Cast Speed
- Summon: 1x Hive
- Summon limit: 3
- Duration: 60 seconds
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: +6 Minion Health and 4% increased Minion Damage
- Per Character Level: +6 Minion Health
Summon Mirror Image
Summon a mirror image to distract your foes.
- Mana Cost: 0
- Cooldown: 14.08 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Mirror Image
- Duration: 10 seconds
- Scaling:
- Per point of Intelligence: +20 Minion Health
- Per Character Level: +20 Minion Health
Summon Poison Wisp
Summons a Necrotic Wisp which lasts 10 seconds.
- Mana Cost: 6
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Poison Wisp
- Scaling:
- Per point of Intelligence: +6 Minion Health and 4% increased Minion Damage
- Per Character Level: +6 Minion Health
Summon Pyromancer
Summons a skeleton mage to assist you. You are limited to 2 mages at a time.
Skeleton mages have 100 base health. Press A to give your minions an attack command.
You will always summon the skeleton type you have the fewest of.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Pyromancer
- Summon limit: 3
- Scaling:
- Per point of Intelligence: +5 Minion Health and 4% increased Minion Damage
- Per Character Level: +5 Minion Health
Summon Revenant
Summons a revenant that rapidly fades from this world, but will seek and attack your foes while it remains.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Revenant
- Summon limit: 1
- Scaling:
- Per point of Intelligence: +7 Minion Health and 4% increased Minion Damage
- Per Character Level: +7 Minion Health
Summon Skeleton
Summon a skeleton to guard you and attack your enemies
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Skeleton
- Summon limit: 3
Summon Skeleton
Summon a skeleton to guard you and attack your enemies
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Skeleton Archer
- Summon limit: 3
Summon Skeleton
Summon a Bone Minion to attack your enemies for 20 seconds.
- Mana Cost: 0
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Bone Minion
- Summon limit: 20
Summon Skeleton
Summon a Skeleton Mage to fight your enemies. It casts Hungering Souls every second.
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Skeleton Mage
- Summon limit: 3
Summon Skeleton Vanguard
Summon a Skeleton Vanguard wielding a spear which fights for you.
- Mana Cost: 0
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Skeleton Vanguard
- Summon limit: 3
- Scaling:
- Per point of Intelligence: 4% increased Minion Damage and +9 Minion Health
- Per Character Level: +9 Minion Health
Summon Soul Wisp
Summons a wisp which lasts 10 seconds.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Soul Wisp
- Scaling:
- Per point of Intelligence: 4% increased Minion Damage and +6 Minion Health
- Per Character Level: +6 Minion Health
Summon Tempest Totem
Summons a totem that repeatedly casts a Tempest.
Tempest totems have 100 base health and last 8 seconds.
- Mana Cost: 16
- Cooldown: 8 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Summon: 1x Tempest Totem
- Summon limit: 1
- Duration: 8 seconds
- Scaling:
- Per point of Strength: +5 Minion Health
- Per point of Attunement: +3 Minion Health
- Per Character Level: +5 Minion Health
Summon Upheaval Totem
Summons a totem that repeatedly attacks with Upheaval.
Tempest totems have 100 base health and last 8 seconds.
- Mana Cost: 18
- Cooldown: 6 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Summon: 1x Upheaval Totem
- Summon limit: 1
- Duration: 8 seconds
- Scaling:
- Per point of Strength: +5 Minion Health
- Per point of Attunement: +3 Minion Health
- Per Character Level: +5 Minion Health
Summon Vine
Summons 1 poisonous vine.
Vines are melee minions that inflict poison on hit. You can have up to 12 vines.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Poisonous Vine
- Duration: 8 seconds
- Scaling:
- Per point of Attunement: 4% increased Minion Damage and +3 Minion Health
- Per Character Level: +3 Minion Health
Summon Warcry Totem
Summons a totem that repeatedly grants casts Warcry.
Warcry totems have 100 base health and last 3 seconds.
- Mana Cost: 18
- Cooldown: 6 seconds
- Base Speed: 1.833 per second
- Scales with Cast Speed
- Summon: 1x Warcy Totem
- Summon limit: 2
- Duration: 3 seconds
- Scaling:
- Per point of Strength: +5 Minion Health
- Per point of Attunement: +3 Minion Health
- Per Character Level: +5 Minion Health
Swipe
A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. Your Swipe Skill Tree applies to this ability.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.57 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Combo skills: Swipe
- Scaling:
- Per point of Strength: 4% increased Damage
Swipe
A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.57 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
Synchronized Strike
A series of fast dash attacks.
- Mana Cost: 3
- Cooldown: 0.9 seconds
- Base Speed: 0.55 per second
- Scales with Attack Speed
- Base Damage:
- 5 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
-
Combo Skills:
- Scaling:
- Per point of Intelligence: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
Tail Slam
A melee physical hit followed by a powerful cascading explosion. The explosion counts as a fire spell and applies ignite on hit.
Added damage applies at 100% effectiveness to the melee hit and 200% effectiveness to the explosion.
Increased Area for Minion Area Skills applies to the melee hit, but not the cascading explosion.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.55 per second
- Scales with Attack Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Increased Stun Chance: 50%
-
Tail Slam Explosion
-
Base Damage:
- 40 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- 200% chance to apply Ignite to enemies (100% increased effect)
-
- Fire 2 projectiles in 180° arc
Teleport
- Mana Cost: 28
- Cooldown: 0 seconds
- Base Speed: 1.375 per second
- Scales with Cast Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- 100% chance to cast Explosion on kill
- Scaling:
- Per point of Intelligence: +2% Mana Efficiency
Tempest Strike
A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.
Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.
Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.
Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.
Added damage for the melee strikes apply at 100% effectiveness.
Frigid Tempest: Added damage applies at 150% effectiveness.
Wind Tempest: Added damage applies at 150% effectiveness per second.
Thunder Tempest: Added damage applies at 100% effectiveness.
- Mana Cost: 16
- Cooldown: 0 seconds
- Base Speed: 1.513 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Trigger on hit: Wind Tempest
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Tempest Strike
A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.
Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.
Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.
Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.
Added damage for the melee strikes apply at 100% effectiveness.
Frigid Tempest: Added damage applies at 150% effectiveness.
Wind Tempest: Added damage applies at 150% effectiveness per second.
Thunder Tempest: Added damage applies at 100% effectiveness.
- Mana Cost: 16
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Attack Speed
- Base Damage:
- 2 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Trigger on hit: Thunder Tempest
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Thorn Burst
Releases a burst of thorns, damaging all nearby enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Thorn Shield Burst
Releases a burst of thorns, damaging all nearby enemies.
Added damage is applied at 100% effectiveness.
- Mana Cost: 11
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
Thorn Volley
Releases a burst of thorns towards enemies in the target direction. Thorns deal physical damage on hit and multiple thorns can hit the same target.
Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 20 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Fire 4 homing projectiles at random angles in 35° arc
- Scaling:
- Per point of Attunement: 4% increased Damage and +4% Freeze Rate Multiplier
Thunder Tempest
Conjures a wave of lightning that damages all enemies around you.
Added damage applies at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Cast Speed
- Base Damage:
- 20 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
Tidal Wave
A wave of crashing water dealing spell cold damage and chilling enemies in a wide area.
Added damage is applied at 400% effectiveness.
- Mana Cost: 0
- Cooldown: 6 seconds
- Base Speed: 0.55 per second
- Scales with Cast Speed
- Base Damage:
- 80 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
- 100% chance to apply Chill to enemies
- Scaling:
- Per point of Intelligence: 4% increased Damage
Time Bubble
Creates a bubble where time moves slower than the space around it. Slows enemies caught in the time bubble and shreds their void resistance.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- 100% chance to apply Slow to enemies in 3.5 meter radius every 0.5 seconds
- 100% chance to apply Shred Void Resistance to enemies in 3.5 meter radius every 0.5 seconds
Time Lock
Time Locks all nearby enemies for 2 seconds.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Time Locks all nearby enemies for 2 seconds.
Time Wave
Release a torrent of time distortion around you, damaging nearby enemies.
Added damage applies at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 100 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Vitality: +2 Void Spell Damage
Tormenting Spirit
Tormenting Spirits hits enemies and inflicts them with Torment, dealing necrotic damage over time.
Added damage for the Spirits applies at 30% effectiveness.
Torment applies 18% less movement speed (multiplicative with other modifiers), deals 120 damage over 3 seconds and added damage applies at 200% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Soul Blast
- Base Damage:
- 6 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 30%
- 100% chance to apply Torment to enemies
- Base Damage:
Tsunami
Creates a frigid cascading Tsunami around you that deals cold damage in an area.
If cast by Maelstrom, the total damage is multiplied by the number of Maelstrom stacks you reached.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 18 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Freeze Rate: 36
Twister
Conjures a Twister that moves at random, pulling in nearby enemies and dealing physical damage to them.
Added damage applies to the damage over time at 50% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 0.9 meters
- 6 Physical
- Can't Crit
- Added Damage Effectiveness: 30% (75% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage
Twisters
Conjures 2 to 4 twisters that move at random, dealing physical damage to enemies they pass through each second.
Added damage applies to the damage over time at 75% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 0.9 meters
- 6 Physical
- Can't Crit
- Added Damage Effectiveness: 30% (75% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage
Umbral Blades
Throws 4 Umbral Blades.
Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 12 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Fire 4 projectiles in 10° arc
-
Shurikens
- Cast Delay: 1,000 seconds
-
Base Damage:
- 12 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Umbral Blades
Recall all Umbral Blades to you, hitting enemies along the way.
Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 2.2 per second
- Scaling:
- Per point of Dexterity: 4% increased Damage
Vale Spirit
Creates a Vale Spirit which orbits you for a short time. During this time you automatically shoot nearby enemies with Spirit Thorns from the Vale Spirit.
The Spirit Thorns cast through Vale Spirit use your stats.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Summon: 1x Vale Spirit
- Scaling:
- Per point of Attunement: 4% increased Minion Damage
Void Aegis
If you take a hit that deals at least 25% of your max health as damage, sacrifice a void essence to gain Void Aegis for 4 seconds, which grants a portion of your maximum health gained as endurance threshold.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
Void Beam
A void beam that deals spell damage over time.
Added damage is applied at 300% effectiveness each second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.4 meters
- 24 Void
- Can't Crit
- Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: +2 Void Spell Damage
Void Beam
A void beam that deals spell damage over time.
Added damage is applied at 300% effectiveness each second.
- Mana Cost: 20
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.4 meters
- 24 Void
- Can't Crit
- Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: +2 Void Spell Damage
Void Beam
A void beam that deals spell damage over time.
Added damage is applied at 300% effectiveness each second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.4 meters
- 24 Void
- Can't Crit
- Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: +2 Void Spell Damage
Void Beam
Casts 4 powerful void sky beams that travel at random.
Added damage is applied at 300% effectiveness each second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.4 meters
- 24 Void
- Can't Crit
- Added Damage Effectiveness: 120% (300% Effectiveness Per Second)
- Fire 4 projectiles in 180° arc
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: +2 Void Spell Damage
Void Bolt
Launches a bolt of piercing void energy at a nearby enemy.
Added damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 1.5 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Base Damage:
- 40 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Fire 3 projectiles in 120° arc
- Scaling:
- Per point of Intelligence: 4% increased Damage
Void Eruption
An orb of pure void energy, seeking out your enemies and destroying them.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Fire 4 projectiles at random angles in 180° arc
- Void Rift
- Base Damage:
- 20 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Base Damage:
Volatile Flask
Throw a highly explosive flask at a target.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 10 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Dexterity: 4% increased Damage
Volatile Reversal
A combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.
Added damage applies to the melee attacks at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Teleport to position
- Base Damage:
- 2 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Strength: 4% increased Melee Damage
- Per point of Vitality: +2 Void Spell Damage
Volatile Reversal
A combo ability that jumps forwards in time to a target location and performs a melee attack on arrival. Recast within 3 seconds to jump backwards in time to your original location and perform a melee attack on arrival.
Added damage applies to the melee attacks at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 24 seconds
- Base Speed: 4.4 per second
- Scales with Cast Speed
- Base Damage:
- 2 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Combo skills: Volatile Reversal
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: +2 Void Spell Damage
Vomit
Vomits to death over 3 seconds, dealing a mixture of physical and poison damage over time to nearby enemies.
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 5 Physical
- 5 Poison
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 25% (100% Effectiveness Per Second)
- Lose health over time
Wandering Spirit
- Mana Cost: 36
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 1.6 meters
- 18 Necrotic
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 90% (200% Effectiveness Per Second)
War Slash
A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
Added damage applies at 400% effectiveness.
- Mana Cost: 15
- Cooldown: 0 seconds
- Base Speed: 1.76 per second
- Scales with Attack Speed
- Base Damage:
- 1 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Strength: 4% increased Damage
Warpath
- Mana Cost: 7
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 1 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Scaling:
- Per point of Strength: 4% increased Damage
Wave of Death
Releases a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.
Added damage applies at 500% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Can be cast instantly
- Base Damage:
- 60 Necrotic
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
- Scaling:
- Per point of Intelligence: 4% increased Damage
Whirlwind Strike
The Manifest Armor quickly spins, hitting all enemies around it. Added damage applies at 300% effectiveness.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 8.25 per second
- Scales with Attack Speed
- Warpath
- Cast Delay: 0.341 seconds
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 300%
Wind Tempest
Conjures a whirlwind that moves a short distance forwards, dealing damage over time to enemies in its path.
Added damage applies to the damage over time at 150% effectiveness per second.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Cast Speed
- Base Damage:
- Radius: 2.7 meters
- 7.5 Physical
- Can't Crit
- Added Damage Effectiveness: 38% (150% Effectiveness Per Second)
- Scaling:
- Per point of Attunement: 4% increased Damage
Wing Burst
After Aerial Assault your Falcon releases a quick burst of sharp feathers from its wings at nearby enemies dealing physical damage that scales with the Falcon's throwing damage.
Added throwing damage applies at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.1 per second
- Scales with Cast Speed
- Base Damage:
- 80 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
Wisdom of the Storm
Grants an ally Aspect of the Crow.
Aspect of the Crow grants +3 melee lightning damage and +3 spell lightning damage for a base duration of 8 seconds and can stack.
- Mana Cost: 32
- Cooldown: 10 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Scaling:
- Per point of Attunement: 5% increased Healing Effectiveness and +3% Mana Efficiency
Zap
Zaps up to five nearby enemies, dealing lightning damage.
Added damage is applied at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 50 Lightning
- Critical Chance: 5%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 250%
-
Hit up to 5 nearest enemies in 7 meter radius
- Forks, spread range: 7 meters
- Scaling:
- Per point of Intelligence: 4% increased Damage
Zombie Leap
Leap to the target location
- Mana Cost: 12
- Cooldown: 0.5 seconds
- Base Speed: 3.235 per second
- Scales with Cast Speed
- Suicide Explosion
- Lose 200% of current health