Skip to main content

How can we help you?

Search

Acolyte Skills

Table of Contents

  1. Evade
  2. Rip Blood
  3. Summon Skeleton
  4. Marrow Shards
  5. Wandering Spirits
  6. Harvest
  7. Bone Curse
  8. Transplant
  9. Summon Volatile Zombie
  10. Hungering Souls
  11. Summon Bone Golem
  12. Spirit Plague
  13. Infernal Shade

Evade (Level 1 Skill)

Rapidly move a short distance forwards.

Evading does not grant damage immunity or prevent abilities from hitting you.

Evade gains 0.5% Increased Cooldown Recovery Speed per Character level.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 2.2 per second
    • Does not have any speed scaling.
  • Scaling:
    • Per Character Level: 0.5% Increased Cooldown Recovery Speed

Rip Blood (Level 1 Skill)

Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 5 health when it reaches you.

Affected by increases to Healing Effectiveness.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
    • Return 5 health on enemy hit
      • Scales with Increased Healing Effectiveness
  • Scaling:
    • Per point of Intelligence: 4% increased Damage and 4% Increased Healing Effectiveness
  • Skill Tree

Summon Skeleton (Level 2 Skill)

Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.

Skeletons have 100 base health.

You will always summon the skeleton type you have the fewest of.

Increased Area for Minion Area Skills stats affect summoned skeletons' melee attacks.

  • Mana Cost: 9
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon Skeleton (50% chance)
    • Summon: 1x Skeleton
      • Summon limit: 3
  • Summon Skeleton (50% chance)
    • Summon: 1x Skeleton Archer
      • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: +8 Minion Health and 4% increased Minion Damage
    • Per Character Level: +8 Minion Health
  • Skill Tree

Marrow Shards (Level 3 Skill)

Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, this spell costs 9% of your current health.

Added damage is applied at 125% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.524 per second
    • Scales with Cast Speed
  • Base Damage:
    • 25 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • Lose 9% of current health
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Wandering Spirits (Level 4 Skill)

Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.

4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds.

The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends.

Added spell damage applies to each spirit's damage at 200% effectiveness per second.

Increased Area stats affect the area of effect of each individual spirit, but not the area in which spirits are revealed.

  • Mana Cost: 31
  • Cooldown: 13 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Cast Delay: 0.323 seconds
    • Radius: 1.6 meters
    • 18 Necrotic
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 90% (200% Effectiveness Per Second)
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Harvest (Level 5 Skill)

A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.

Unaffected by weapon range. Added damage applies at 70% effectiveness. Common curses include Marked for Death, Bone Curse and Spirit Plague.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
    • Per point of Dexterity: +2 Necrotic Melee Damage
  • Skill Tree

Bone Curse (Level 7 Skill)

Apply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself.

Added spell damage applies at 20% effectiveness to each hit.

When the curse deals damage it counts as an additional hit, but cannot apply ailments from effects such as "chance to ignite on hit".

  • Mana Cost: 16
  • Cooldown: 0 seconds
  • Base Speed: 2.2 per second
    • Scales with Cast Speed
  • 100% chance to apply Bone Curse to enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Transplant (Level 9 Skill)

Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it.

Instead of mana, this spell costs 13% of your current health.

Added damage is applied at 250% effectiveness.

Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.

  • Mana Cost: 0
  • Cooldown: 5 seconds
  • Base Speed: 2.444 per second
    • Scales with Cast Speed
  • Teleport to position
  • Lose 13% of current health
  • Detonate Body
    • Base Damage:
      • 50 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 250%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Summon Volatile Zombie (Level 16 Skill)

Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies.

You are limited to 6 active zombies. Summoning more will cause older ones to explode.

Volatile Zombies' have 200 base health and their health decays at an accelerating rate.

  • Mana Cost: 13
  • Cooldown: 0 seconds
  • Base Speed: 1.375 per second
    • Scales with Cast Speed
  • Summon: 1x Volatile Zombie
    • Summon limit: 6
  • Scaling:
    • Per point of Intelligence: +10 Minion Health and 4% increased Damage
    • Per Character Level: +10 Minion Health
  • Skill Tree

Passive Nodes


Hungering Souls (Level 5 Skill)

Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.

Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.

Possessed damage counts as spell damage and it is affected by modifiers to base spell damage.

Added spell damage applies to the initial hit at 45% effectiveness and to possess at 75% effectiveness over its full duration.

  • Mana Cost: 11
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 9 Necrotic
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 45%
  • 100% chance to apply Possess to enemies
  • Fire 5 homing projectiles in 45° arc
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Summon Bone Golem (Level 10 Skill)

Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit.

Bone golems have 400 base health.

  • Mana Cost: 35
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon: 1x Bone Golem
    • Summon limit: 1
  • Scaling:
    • Per point of Intelligence: +20 Minion Health and 4% increased Minion Damage
    • Per Character Level: +20 Minion Health
  • Skill Tree

Spirit Plague (Level 15 Skill)

Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death.

Added spell damage applies at 150% effectiveness per second.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • 100% chance to apply Spirit Plague to enemies
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Infernal Shade (Level 20 Skill)

Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal Shade attached at a time. Expires after 5 seconds. Max 4 active shades.

Added spell damage applies at 250% effectiveness each second.

Your maximum number of shades is shared with Dread Shade.

  • Mana Cost: 14
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • Radius: 2 meters
    • 16.5 Fire
    • Can't Crit
    • Added Damage Effectiveness: 83% (250% Effectiveness Per Second)
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree