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Acolyte Skill Tree

Table of Contents

  1. Rip Blood
  2. Summon Skeleton
  3. Marrow Shards
  4. Wandering Spirits
  5. Harvest
  6. Bone Curse
  7. Transplant
  8. Summon Volatile Zombie
  9. Hungering Souls
  10. Summon Bone Golem
  11. Spirit Plague
  12. Infernal Shade

Rip Blood (Level 1 Skill)


Arcane Absorption

When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. The amount of spell damage gained is doubled for Rip Blood. This effect can stack.

  • Max Points: 4
  • Stats:
    • Global Spell Damage on Hit: +1 per point
    • Buff Duration (Seconds): 6
    • Doubled for Rip Blood

Arcane Fortress

  • Health Granted -> Ward Granted
  • Max Points: 1
  • Stats:
    • Blood Orbs now grant ward instead of health, equal to half of the health they would have restored. Being at or close to full health does not affect the amount of the ward the Blood Orbs grant.

Blood Bond

When you directly cast Rip Blood and hit a boss or rare enemy it attaches a Blood Tether, dealing physical spell damage over time.

  • Max Points: 1
  • Stats:
    • Blood Tether on Boss or Rare
  • Related Skills & Ailments: Blood Tether

Blood Catalyst

When you directly cast Rip Blood and it kills at least one enemy, it will recast from that position towards another enemy, consuming Rip Blood's mana cost. These recasts can also trigger this effect. Rip Blood no longer creates Blood Orbs.

  • Max Points: 1
  • Stats:
    • Automatically Recasts On Kill
    • No Blood Orbs
    • Percent of Rip Blood Mana Cost Consumed: 100%

Blood Infusion

Bleed inflicted by Wolves lasts longer and wolves have a chance to slow on hit and when hit.

  • Max Points: 1
  • Stats:
    • Blood Splatter grants your minions Blood Infusion when it hits them. The Blood Infusion buff grants 15% more damage for 4 seconds (multiplicative with other modifiers).
  • Related Skills & Ailments: Blood Splatter

Carnage

When you directly use Rip Blood and hit a boss or rare enemy or hit at least 3 enemies, you cast Marrow Shards in the same direction. Marrow Shards still consumes health when cast this way.

  • Max Points: 1
  • Stats:
    • Marrow Shards on Boss, Rare, or Multi Hit
  • Related Skills & Ailments: Marrow Shards

Carrion Hunger

When you are out of mana Rip Blood is free.

  • Max Points: 1
  • Stats:
    • Out-of-Mana Mana Cost: 0

Coagulation

When a blood orb grants health, you gain a stack of Coagulated Blood. Upon reaching at least 6 stacks, your next cast of Rip Blood consumes 6 stacks to form a Coagulated Blood Orb that seeks out a nearby enemy, dealing spell physical damage in a small area. Additionally, Blood Tethers such as from Blood Bond grant 3 stacks each second.

  • Max Points: 1
  • Stats:
    • Create Coagulated Blood Orbs
    • Coagulated Blood Stacks Needed: 6
    • Max Coagulated Blood Stacks: 12
  • Related Skills & Ailments: 

Crimson Flood

Blood Splatter deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Blood Splatter Area: +25% per point
  • Related Skills & Ailments: Blood Splatter

Gushing Wound

Rip Blood hits have a chance to cause enemies to bleed..

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
  • Related Skills & Ailments: Bleed

Hematology

Blood Orbs restore more health based on your Intelligence stat.

  • Max Points:  1
  • Stats:
    • Health Restored Per Intelligence: +5%

Hemomancer

Rip Blood has increased cast speed.

  • Max Points: 5
  • Stats:
    • Cast Speed: +6% per point

Hemophagy

Blood Infusion causes your minions to leech a portion of the physical damage they deal as health.

  • Max Points: 3
  • Stats:
    • Blood Infusion Physical Leech: +5% per point

Infused Frenzy

Blood Infusion grants increased attack and cast speed.

  • Max Points: 3
  • Stats:
    • Blood Infusion Attack Speed: +8% per point
    • Blood Infusion Cast Speed: +8% per point

Mana Feast

Blood Orbs now also grant you mana when you directly cast Rip Blood. The amount of mana is tripled for orbs from bosses and rare enemies.

  • Max Points: 3
  • Stats:
    • Mana Granted: 1 per point
    • Tripled Against Bosses and Rare Enemies

Marrow Drinker

Rip Blood can be cast on your minions, but no longer can be cast on enemies. Blood Orbs restore significantly more health.

  • Max Points: 1
  • Stats:
    • Health Granted: +100%
    • Targets Minions Instead

Necrotic Inspiration

Rip Blood deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum benefit.

  • Max Points: 2
  • Stats:
    • Damage Per Minion: +2% per point
    • Maximum Damage Gained: +20% per point

Necrotic Unity

Blood Splatter has increased area for each minion you currently control, up to a maximum benefit.

  • Max Points: 1
  • Stats:
    • Increased Area Per Minion: +2%
    • Maximum Area Increase: 40%

Quenching

Blood Orbs grant additional health and the Blood Orb returns faster.

  • Max Points: 5
  • Stats:
    • Health Granted: +2 per point
    • Blood Orb Travel Speed: +20% per point

Revile

Rip Blood deals more damage over time (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage Over Time: +10% per point

Rip Spirit

Rip Blood and Blood Splatter's base physical damage are converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to Damned chance.


Run Dry

Rip Blood deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +8% per point

Splatter

Rip Blood hits have a chance to create a Blood Splatter at the target, dealing damage to other enemies around it that were not hit by Rip Blood. This effect can occur a limited number of times per cast of Rip Blood

  • Max Points: 4
  • Stats:
    • Blood Splatter chance: +25% per point
    • Limit per Cast: 1 per point
  • Related Skills & Ailments: Blood Splatter

Stench of Blood

Rip Blood has increased cast speed leaves a stench on the target enemy that causes your minions to prioritize attacking it.

  • Max Points: 1
  • Stats:
    • Cast Speed: +5%
    • Minions Prioritize Target

Thirst

Rip Blood costs less mana and has increased cast speed .

  • Max Points: 3
  • Stats:
    • Mana Cost: -1 per point
    • Cast Speed: +3% per point

Varicose Veins

The Coagulated Blood Orb deals more damage in a larger area (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Coagulated Blood Orb Explosion Damage: 35% per point
    • Coagulated Blood Orb Explosion Area: 35% per point
  • Related Skills & Ailments: Coagulated Blood

Volatility

Rip Blood has additional critical strike chance.

  • Max Points: 3
  • Stats:
    • Critical Chance: +3% per point

Summon Skeleton (Level 2 Skill)


Aegis of Death

When one of your Skeletons dies, another Skeleton is healed to full health.

  • Max Points: 1
  • Stats:
    • Heal Skeleton On Death

Bone Armor

Skeleton Warriors can now cast Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers). This effect has a 4 second cooldown.


Bone Share

Skeleton Warriors can target allies with Bone Armor.


Dread Phalanx

Skeletons deal more damage and have more health (both multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up).

  • Max Points: 1
  • Stats:
    • Damage: +80%
    • Health: +40%
    • Size: +20%
    • Maximum Number Of Skeletons: -50%

Empty the Graves

You summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons.

  • Max Points: 2
  • Stats:
    • Skeletons Summoned Per Cast: +1 per point
    • Mana Cost: +110% per point

Fire Arrow

Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default.


Grave Walkers

You can summon more Skeletons.

  • Max Points: 1
  • Stats:
    • Maximum Number Of Skeletons: +1

Hollow Walkers

You can summon more Skeletons.

  • Max Points: 1
  • Stats:
    • Maximum Number Of Skeletons: +1

Ice Arrow

Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze.


Immortal

When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds.

  • Max Points: 4
  • Stats:
    • Skeleton Resummon Chance: 10% per point

Individual Operator

Skeleton Rogues gain more damage (multiplicative with other modifiers) and increased cooldown recovery speed, but the amount is divided by your maximum number of summonable Skeleton Rogues.

  • Max Points: 4
  • Stats:
    • Rogue Cooldown Recovery Speed: +50% per point
    • Rogue Damage: +50% per point
    • Bonuses divided by Max Rogues
  • Related Skills & Ailments: Summon Skeleton Rogue

Lone Guardian

Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once.

  • Max Points: 1
  • Stats:
    • Increased Crit Chance: +30%
    • Warriors Limited To 1
  • Related Skills & Ailments: Summon Skeleton

Marrow Tap

Skeletons leech a portion of the damage they deal as health and they have additional physical resistance.

  • Max Points: 5
  • Stats:
    • Health Leech: +1% per point
    • Physical Resistance: +10% per point

Marrow Walkers

You can summon more Skeletons.

  • Max Points: 1
  • Stats:
    • Maximum Number Of Skeletons: +1

Memory Catcher

You have increased spell damage if one of your Skeletons has died recently (past 4 seconds).

  • Max Points: 4
  • Stats:
    • Global Increased Spell Damage: +25% per point

Mightier than the Sword

Skeleton Warriors are removed from the pool of Skeletons that can be summoned.

  • Max Points: 1
  • Stats:
    • Removes Warriors
  • Related Skills & Ailments: Summon Skeleton

Mind Catcher

You gain mana whenever one of your Skeletons dies.

  • Max Points: 3
  • Stats:
    • Mana Gained: 5 per point

Multishot

Fire Arrow shoots more arrows that deal more bow damage (multiplicative with other modifiers), but has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Number Of Arrows: +2 per point
    • Cooldown (seconds): +1 per point
    • Damage: +8% per point
  • Related Skills & Ailments: 

Necrotic Conviction

Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers).


Shambling Steel

Skeleton Archers are removed from the pool of Skeletons that can be summoned.

  • Max Points: 1
  • Stats:
    • Removes Archers
  • Related Skills & Ailments: Summon Skeleton

Skeleton Rogue

Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues dash to distant enemies, throw shurikens, use melee attacks, and they poison enemies on hit.


Soul Catcher

You gain ward whenever one of your Skeletons dies.

  • Max Points: 4
  • Stats:
    • Ward Gained: 10 per point

Sweeping Strikes

Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Melee Area Of Effect: +12% per point
    • Damage: +12% per point

Unbound Necromancy

Summon Skeletons costs less mana, and your Skeletons have improved base critical strike chance.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +20% per point
    • Base Crit Chance: +1% per point

Unholy Rage

Skeletons have increased attack speed, cast speed, and movement speed.

  • Max Points: 5
  • Stats:
    • Attack Speed: +5% per point
    • Cast Speed: +5% per point
    • Movespeed: +5% per point

Vile Flask

Skeleton Rogues can now throw an Vile Flask, which inflicts poison and armor shred on hit. Vile Flask has a 5 second cooldown.


Marrow Shards (Level 3 Skill)


Apathy

Marrow Shards and Bone Splinters deal more damage, but Marrow Shards can hit and damage your own minions. On hit effects, such as health gained on hit, do not proc when you hit your minions.

  • Max Points: 1
  • Stats:
    • Hit Damage: +25%
    • Minion Friendly Fire
  • Related Skills & Ailments: Bone Nova

Blood Assassin

Marrow Shards and Bone Splinters have improved base critical strike chance and critical strikes deal more damage.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +1% per point
    • Critical Multiplier: +15% per point
  • Related Skills & Ailments: Bone Nova

Blood Reverie

You leech a portion of physical damage as life if you have killed with Marrow Shards recently (past 4 seconds).

  • Max Points: 2
  • Stats:
    • Global Physical Leech: +4% per point

Bone Knives

Marrow Shards and Bone Splinters hits deal significantly more damage (multiplicative with other modifiers), but Marrow Shards no longer pierces

  • Max Points: 1
  • Stats:
    • More Hit Damage: 75%
    • Cannot Pierce
  • Related Skills & Ailments: Bone Nova

Bone Splinters

Marrow Shards creates Bone Splinters in a cone when destroyed, which damage enemies, but Marrow Shards travels less far and costs more health.

  • Max Points: 1
  • Stats:
    • Bone Splinters On Hit
    • Projectile Range: -20%
    • Health Cost: +40%
  • Related Skills & Ailments: Bone Nova

Bone of the Follower

Marrow Shards hits deal significantly more damage, but consumes one of your minions when you cast it.

  • Max Points: 1
  • Stats:
    • Hit Damage: +100%
    • Consumes Minion

Carving

Bone Splinters deal more damage.

  • Max Points: 5
  • Stats:
    • Bone Splinters Hit Damage: +30% per point
  • Related Skills & Ailments: Bone Nova

Crimson Ivory

Bone Splinters hits deal more damage against bleeding enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Hit Damage Against Bleeding: +25% per point
  • Related Skills & Ailments: 

Dark Precision

Improves Bone Splinters' base critical strike chance.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +2% per point
  • Related Skills & Ailments: Bone Nova

Dark Reverie

Grants you increased critical strike chance if you have killed with Marrow Shards or Bone Splinters recently (past 4 seconds).

  • Max Points: 2
  • Stats:
    • Global Increased Crit Chance: +30% per point
  • Related Skills & Ailments: Bone Nova

Dead Weight

Marrow Shards and Bone Splinters hits deal more damage, but Marrow Shards travels less far.

  • Max Points: 5
  • Stats:
    • Hit Damage: +15% per point
    • Projectile Range: -13% per point
  • Related Skills & Ailments: Bone Nova

Demise

Marrow Shards hits deal more damage against bleeding enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Hit Damage Against Bleeding: +20% per point
  • Related Skills & Ailments: Bleed

Femoral Offering

Marrow Shards and Bone Splinters critical strikes deal more damage, but you lose health when you critically strike with Marrow Shards.

  • Max Points: 1
  • Stats:
    • Critical Multiplier: +30%
    • Health Lost On Crit: 1%
  • Related Skills & Ailments: Bone Nova

Frigid Shards

Marrow Shards' base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not to physical damage. It also gains a base freeze rate. Bleed chance from all sources is converted to frostbite chance. Swaps Marrow Shards' physical tag for a cold tag.

  • Max Points: 1
  • Stats:
    • Physical -> Cold: +100%
    • Bleed Effects -> Frostbite Effects
    • Freeze Rate: 50
  • Related Skills & Ailments: 

Ghost Splinters

Bone Splinters travel faster and further.

  • Max Points: 6
  • Stats:
    • Bone Splinters Speed and Range: +25% per point
  • Related Skills & Ailments: Bone Nova

Gouging Splinters

Bone Splinters have a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bone Splinters Bleed Chance: +50% per point
  • Related Skills & Ailments: 

Ivory Obliteration

Bone Splinters critical strikes deal more damage.

  • Max Points: 5
  • Stats:
    • Critical Multiplier: +35%
  • Related Skills & Ailments: Bone Nova

Life Blood

Marrow Shards hits have a higher chance to create a Marrow Orb.

  • Max Points: 2
  • Stats:
    • Marrow Orb Chance: +10% per point

Marrow Caster

Marrow Shards are destroyed at the location you target if it is within their maximum range. Marrow Shards costs more health.

  • Max Points: 1
  • Stats:
    • Targeted Destruction Of Projectile
    • Health Cost: +10%

Marrow Death

Marrow Shards and Bone Splinters deal more damage with critical strikes.

  • Max Points: 2
  • Stats:
    • Critical Multiplier: +20% per point
  • Related Skills & Ailments: Bone Nova

Marrow Eater

Marrow Orbs return more health.

  • Max Points: 3
  • Stats:
    • Marrow Orb Health Gained: +7 per point

Marrow Hunger

You leech a portion of physical damage as health if you have cast Marrow Shards recently (past 4 seconds).

  • Max Points: 3
  • Stats:
    • Physical Leech: +3% per point

Ossumancy

When you directly cast Marrow Shards, you have a chance to immediately cast a second instance of Marrow Shards. The additional cast does cost health.

  • Max Points: 7
  • Stats:
    • Doublecast Chance: +14% per point

Rip Marrow

Marrow Shards has a chance to create a Marrow Orb on hit that returns 15 health to you.

  • Max Points: 1
  • Stats:
    • Marrow Orb Chance: +20%
    • Marrow Orb Health Gained: +15

Shredding Bones

Marrow Shards and Bone Splinters hits have a chance to shred enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +20% per point
  • Related Skills & Ailments: 

Soul Blood

Marrow Shards and Bone Splinters have a chance to cause enemies to bleed, but Marrow Shards costs more health.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
    • Health Cost: +10% per point
  • Related Skills & Ailments: 

Spirit Feast

Marrow Orbs have a chance to also replenish mana.

  • Max Points: 1
  • Stats:
    • Marrow Orb Chance To Gain Mana: +33%
    • Marrow Orb Mana Gained: 15

Splintering Impact

Marrow Shards creates Bone Splinters in a cone behind the enemy when destroyed, damaging other enemies, but Marrow Shards no longer pierces and costs more health.

  • Max Points: 1
  • Stats:
    • Bone Splinters On Hit
    • Cannot Pierce
    • Health Cost: +50%
  • Related Skills & Ailments: 

Treachery

You gain health when you kill one of your own minions.

  • Max Points: 7
  • Stats:
    • Health Gained: +10 per point

Wandering Spirits (Level 4 Skill)


Daunting Presence

Each Spirit is larger and deals damage in a larger area. If you have Terrifying Presence, the area for inflicting fear is also increased.

  • Max Points: 5
  • Stats:
    • Increased Size: +12% per point
    • Area: +30% per point
  • Related Skills & Ailments: Fear

Drained Will

Wandering Spirits shred the necrotic resistance of enemies near them.

  • Max Points: 5
  • Stats:
    • Necrotic Resistance Shred Chance Per Second: 30% per point
  • Related Skills & Ailments: Shred Necrotic Resistance

Drifting Spirits

Spirits are revealed in a larger radius around you.

  • Max Points: 4
  • Stats:
    • Reveal Range: +15% per point

Eternal Haunt

Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.

  • Max Points: 5
  • Stats:
    • Reveal Duration (seconds): +1 per point
    • Cooldown Duration (seconds): +1 per point

False Courage

Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.

  • Max Points: 5
  • Stats:
    • Damage: +12% per point
    • Fear Duration: -10% per point
  • Related Skills & Ailments: Fear

Familiar Souls

Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Reveal Range: -15% per point
    • Damage: +5% per point

Harrowing Aura

Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius.


Haunting

Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.

  • Max Points: 5
  • Stats:
    • Fear Duration: +10% per point
  • Related Skills & Ailments: Fear

Infectious Dead

The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.

  • Max Points: 1
  • Stats:
    • Necrotic Damage -> Poison Damage

Infusing Souls

You have a chance to gain mana whenever a Spirit expires.

  • Max Points: 2
  • Stats:
    • Mana Gain Chance: 15%
    • Mana Gained: 4 per point

Lingering Souls

Spirits last longer when they are revealed.

  • Max Points: 3
  • Stats:
    • Spirit Duration: +13% per point

Locus Mortis

Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Targeted
    • Damage: +15%

Medium

Wandering Spirits has increased cast speed and costs less mana.

  • Max Points: 4
  • Stats:
    • Cast Speed: +5% per point
    • Mana Efficiency: +8% per point

Poison Minds

Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Damage To Poisoned Enemies: +12% per point
  • Related Skills & Ailments: Poison

Prey on Fear

Spirits deal more damage to feared or possessed enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage To Feared Or Possessed Enemies: +16% per point
  • Related Skills & Ailments: 

Reap the Damned

Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage To Cursed Enemies: +12% per point
    • Damage To Damned Enemies: +12% per point
  • Related Skills & Ailments: Damned

Sheltering Spirits

You gain Ward whenever a Spirit expires.

  • Max Points: 2
  • Stats:
    • Ward Gain Per Spirit: +3 per point

Sins of the Forgotten

Wandering Spirits inflict enemies around them with Damned.

  • Max Points: 3
  • Stats:
    • Damned Chance per Second: +30% per point
  • Related Skills & Ailments: Damned

Song of the Lost Chantry

Wandering Spirits is now a channeled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channeling this skill.

  • Max Points: 1
  • Stats:
    • Wandering Spirits is Channeled
    • Reveal Rate: +120%
    • Cooldown Duration: -90%

Soul of Filth

Spirits can cast Spectral Putrescence more frequently.

  • Max Points: 2
  • Stats:
    • Spectral Putrescence Frequency: +10% per point
  • Related Skills & Ailments: Poison Bolt

Souls of Rage

Spirits move faster and deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Spirit Movespeed: +15% per point
    • Damage: +8% per point

Spectral Putrescence

Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.

  • Max Points: 1
  • Stats:
    • Spectral Putrescence Chance: 30%
  • Related Skills & Ailments: Poison Bolt

Spectral Scorn

Spirits cast Spectral Putrescence at enemies from further away.

  • Max Points: 4
  • Stats:
    • Spectral Putrescence Range: +10% per point
  • Related Skills & Ailments: Poison Bolt

Spirit Swarm

Wandering Spirits has a shorter cooldown

  • Max Points: 3
  • Stats:
    • Increased Cooldown Recovery Speed: 10% per point

Terrifying Presence

Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them.

  • Max Points: 1
  • Stats:
    • Enemies Are Feared
  • Related Skills & Ailments: Fear

Tethered Existence

Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Spirit Movespeed: -10% per point

Thin Veil

Wandering Spirits reveals Spirits more frequently.

  • Max Points: 5
  • Stats:
    • Reveal Rate: +7% per point

Harvest (Level 5 Skill)


Agonizing Siphon

When Harvest kills an enemy or hits at least one boss or rare enemy, you have a chance to gain a stack of Stolen Spirit, up to 5. At 5 stacks, your next Harvest hit against a boss or rare enemy consumes all stacks to release a Wandering Spirit per stack.

  • Max Points: 4
  • Stats:
    • Chance to Gain Stack on Kill: +25% per point
    • Chance to Gain Stack on Boss or Rare Hit: +25% per point
    • Spirits Released on Harvest Hit at 5 Stacks: 5
  • Related Skills & Ailments: Wandering Spirits

Blood Bringer

Harvest has a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
  • Related Skills & Ailments: Bleed

Blood Sculptor

Harvest has a chance to summon a Blood Specter when it kills an enemy. You cannot summon more than one Blood Specter every 2 seconds.

  • Max Points: 4
  • Stats:
    • Blood Specter Chance: +15% per point
  • Related Skills & Ailments: Summon Blood Specter

Crimson Death

Harvest's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Harvest now gains bleed chance per point of intelligence. Harvest's added damage per dexterity scaling is now added physical melee damage. Swaps Harvest's Necrotic tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Base Necrotic Damage -> Physical
    • Physical Melee Damage per Dexterity: 2
    • Bleed Chance per Intelligence: 4%
  • Related Skills & Ailments: Bleed

Death Inside

Harvest hits deal more hit damage per unique ailment on the target (multiplicative with other modifiers), up to a maximum benefit.

  • Max Points: 3
  • Stats:
    • Hit Damage per Unique Ailment: +5% per point
    • Maximum Damage Bonus: 30% per point

Doubled Edged Scythe

When you hit an enemy with Harvest both you and the enemy are inflicted with bleed. Bleed stacks on enemies inflicted by Harvest have additional Physical Penetration. The self-inflicted bleed does not scale with your stats.

  • Max Points: 1
  • Stats:
    • Bleed Chance: +100%
    • Physical Penetration with Bleed: +50%
    • Self Bleed Chance: +100%
  • Related Skills & Ailments: Bleed

Finality

Harvest hits instantly kill enemies that are below a health threshold (a percentage of their maximum health), and Harvest deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Kill Threshold: 4% per point
    • Damage: +6% per point

Ghost Conduit

When you directly use Harvest, you restore mana for each enemy killed or each boss or rare enemy hit.

  • Max Points: 2
  • Stats:
    • Mana Restored on Kill: 1 per point
    • Mana Restored on Boss or Rare Enemy Hit: 1 per point

Great Scythe

Harvest has increased area of effect, and is increased further if using a two handed weapon.

  • Max Points: 4
  • Stats:
    • Area: +20% per point
    • Area With Two Handed Weapon: +10% per point

Harrowing Blade

Harvest hits have a chance to reduce enemy necrotic resistance, and Harvest deals more damage over time.

  • Max Points: 4
  • Stats:
    • Necrotic Resistance Shred Chance: +25% per point
    • Damage Over Time: +10% per point
  • Related Skills & Ailments: Shred Necrotic Resistance

Iron Mouths

Harvest has additional critical strike chance and critical multiplier, but a percentage of your current health is also consumed on use.

  • Max Points: 5
  • Stats:
    • Critical Chance: +2% per point
    • Critical Multiplier: +20% per point
    • Percent Current Health Consumed On Use: 5% per point

Learned Weakness

You have increased critical strike chance and critical strike multiplier if you have hit a Cursed enemy with Harvest recently (past 4 seconds).

  • Max Points: 4
  • Stats:
    • Global Increased Crit Chance: 25% per point
    • Global Critical Multiplier: +8% per point

Legion of the Lich

Minions have increased critical strike chance if you have landed a critical strike with Harvest recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Increased Minion Crit Chance: +50% per point

Life Eater

Harvest grants you health each time it hits a cursed enemy. Health gained scales with your intelligence stat.

  • Max Points: 1
  • Stats:
    • Health Gained Per Point Of Intelligence: 1

Mark of the Locust

When Harvest hits a target afflicted by Spirit Plague, it applies Withering and has a chance to spread Spirit Plague to an additional target.

  • Max Points: 1
  • Stats:
    • Withering Chance: 100%
    • Spirit Plague Spread Chance: 13%
  • Related Skills & Ailments: 

Mind Harvest

Harvest grants you ward when it hits a Cursed enemy. This effect can occur a limited number of times per 5 seconds. Harvest also deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Ward Gained: +6 per point
    • Damage: +6% per point
    • Ward Gain Limit per 5 Seconds: 10

Morbid Fury

Harvest has increased attack speed, and is increased further if dual wielding.

  • Max Points: 4
  • Stats:
    • Attack Speed: +4% per point
    • Attack Speed While Dual Wielding: +2% per point

Necrotic Blood

Blood Specters summoned by Harvest deal additional melee necrotic damage.

  • Max Points: 5
  • Stats:
    • Blood Specter Necrotic Damage: +7 per point
  • Related Skills & Ailments: Summon Blood Specter

Putrid Reaper

Harvest hits have a chance to poison enemies.

  • Max Points: 4
  • Stats:
    • Poison Chance: +25% per point
  • Related Skills & Ailments: Poison

Red Reapers

Blood Specters summoned by Harvest have a significantly increased critical strike chance.

  • Max Points: 3
  • Stats:
    • Blood Specter Increased Crit Chance: 100% per point
  • Related Skills & Ailments: Summon Blood Specter

Seeds of Undeath

When Harvest kills an enemy or hits a boss or rare enemy, you have a chance to summon a Volatile Zombie, consuming a percentage of its mana cost. This effect can occur a limited number of times per 3 seconds.

  • Max Points: 5
  • Stats:
    • Volatile Zombie Chance: +10% per point
    • Percent of Volatile Zombie Mana Cost Consumed: 50%
    • Limit per 3 Seconds: 5

Shatter

Harvest's base necrotic damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. Harvest now gains frostbite chance per point of intelligence. Harvest gains added cold melee damage per dexterity instead of added necrotic melee damage. Bleed chance from all sources is converted to frostbite chance. Swaps Harvest's Necrotic tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Base Necrotic Damage -> Cold
    • Cold Melee Damage per Dexterity: 2
    • Frostbite Chance per Intelligence: 4%
    • Bleed Chance -> Frostbite Chance
  • Related Skills & Ailments: 

Spectral Feast

Blood Specters summoned by Harvest leech a significant portion of the damage they deal as health.

  • Max Points: 2
  • Stats:
    • Blood Specter Health Leech: +50% per point
  • Related Skills & Ailments: Summon Blood Specter

Spectral Whetstone

Improves Harvest's base critical strike chance, and increases Harvest's attack speed.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +3% per point
    • Attack Speed: +2% per point

Steal Youth

Critical hits with Harvest have a chance to grant Haste for 2 seconds.

  • Max Points: 2
  • Stats:
    • Haste Chance on Crit: +25% per point
  • Related Skills & Ailments: Haste

Symbol of Loss

Harvest hits deal more damage against Cursed enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage Against Cursed Enemies: +13% per point

Undead Harvest

Harvest hits leave a trace on enemies, causing enemies to take increased damage and be prioritized by your minions. Traces last for 5 seconds.

  • Max Points: 1
  • Stats:
    • Minions Prioritize Target
    • Enemy Damage Taken: +5%

Wraith Skin

When you directly use Harvest and hit at least one enemy, gain a percentage of your missing health as ward.

  • Max Points: 1
  • Stats:
    • Percent Missing Health Gained as Ward: 5%

Bone Curse (Level 7 Skill)


Acute Infliction

Bone Curse deals more damage (multiplicative with other modifiers), but falls off after a few hits.

  • Max Points: 1
  • Stats:
    • Damage: +40%
    • Hits Before Fall-off: 4

Barbed Construct

All minion buffs from Bone Curse have 200% increased effect on Bone Golems.

  • Max Points: 1
  • Stats:
    • Increased Effect On Bone Golem: 200%
  • Related Skills & Ailments: Summon Bone Golem

Bitter Winter

Adds a freeze rate to Bone Curse, granting it a chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate: +20 per point

Bone Eruption

Shortly after casting Bone Curse, it causes a Bone Eruption beneath the target area, causing enemies to take spell physical damage, but Bone Curse Costs more mana.

  • Max Points: 1
  • Stats:
    • Bone Eruption Beneath Target
    • Mana Cost: +15
  • Related Skills & Ailments: Bone Eruption

Bone Feast

When Marrow Thief triggers you are also healed. The healing scales with healing effectiveness.

  • Max Points: 2
  • Stats:
    • Healing Amount: 15 per point

Bone Prison

When you directly cast Bone Curse you summon a Bone Prison around the target area, trapping enemies inside. Bone Prison lasts a long time, but can be attacked and destroyed. Bone Curse has a significantly longer cooldown.

  • Max Points: 1
  • Stats:
    • Bone Prison On Cast
    • Bone Prison Duration (seconds): 8
    • Cooldown (seconds): +20
  • Related Skills & Ailments: Summon Bone Prison

Brittle Bones

Bone Curse deals more damage (multiplicative with other modifiers) and instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 3
  • Stats:
    • Kill Threshold: 4% per point
    • Damage: +4% per point

Chillblains

Bone Curse has a chance to apply chill when the enemy is hit.

  • Max Points: 3
  • Stats:
    • Chill Chance: +12% per point
  • Related Skills & Ailments: Chill

Cloven Flesh

Bone Curse has a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +15% per point
  • Related Skills & Ailments: Bleed

Conflation

Bone Curse affects a larger area.

  • Max Points: 5
  • Stats:
    • Area: +30% per point

Crimson Enlightenment

When Bone Curse times out, you cast Rip Blood on that enemy, a spell dealing physical damage.

  • Max Points: 1
  • Stats:
    • Rip Blood On Bone Curse Time Out
  • Related Skills & Ailments: Rip Blood

Crippling Anguish

Bone Curse slows enemies within its area of effect.

  • Max Points: 4
  • Stats:
    • Slow Duration (seconds): 2 per point
  • Related Skills & Ailments: Slow

Cultist's Fervor

Bone Curse costs less mana and has increased cast speed.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +10% per point
    • Cast Speed: +5% per point

Cursed Ground

When you cast Bone Curse, it now also leaves behind Cursed Ground for a short duration. Enemies that walk into the Cursed Ground are afflicted with Bone Curse.

  • Max Points: 5
  • Stats:
    • Cursed Ground On Area
    • Cursed Ground Duration (seconds): +1 per point

Cursed Limbs

After directly casting Bone Curse, you also cast Bone Curse on hit for the next few seconds, but Bone Curse costs more mana. This cast on hit effect can't occur more than once per second.

  • Max Points: 5
  • Stats:
    • Bone Curse On Hit After Direct Cast
    • Duration (seconds): 1 per point
    • Mana Cost: +10

Defile Defenses

Bone Curse has a chance to reduce enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: 20% per point
  • Related Skills & Ailments: Shred Armor

Entreat the Damned

Killing an enemy with Bone Curse has a chance to summon a Skeleton Vanguard, a minion that deals melee physical damage using a spear. You are limited to 3 Skeleton Vanguards by default.

  • Max Points: 1
  • Stats:
    • Skeleton Vanguard On Kill Chance: 10%
    • Vanguard Limit: 3
  • Related Skills & Ailments: Summon Skeleton Vanguard

Illusion of Pain

Bone Curse falls off after only 1 hit, but it always crits and deals significantly more damage (multiplicative with other modifiers). Bone Curse now has a cooldown. This is not compatible with the Signet of Agony node. The duration of Cursed Limbs and Cursed Ground are significantly reduced.

  • Max Points: 1
  • Stats:
    • Always Crits
    • Damage: +150%
    • Bone Curse Maximum Hits: 1
    • Cooldown (seconds): 6
    • Cursed Limbs and Cursed Ground duration: -50%

Iron Maiden

Bone Curse deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +10% per point

Marrow Thief

If you kill an enemy affected by Bone Curse you have a chance to gain Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Bone Armor Chance On Kill: 10% per point
  • Related Skills & Ailments: Bone Armor

Merciless

You may cast Bone Curse on your minions, which grants them more physical damage (multiplicative with other modifiers), but also applies Bone Curse's negative effects. This effect lasts 4 seconds and does not stack.

  • Max Points: 5
  • Stats:
    • Cast On Minion
    • Minion Physical Damage: +10% per point
    • Buff Duration (seconds): 4

Misery

Bone Curse's base physical damage is converted to necrotic. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.

  • Max Points: 1
  • Stats:
    • Physical -> Necrotic Damage

Oppressive Gaze

Bone Curse deals more damage (multiplicative with other modifiers), but now only affects a single target. Bone Curse and Mark for Death have unlimited duration. This is not compatible with the Signet of Agony node.

  • Max Points: 1
  • Stats:
    • Damage: +40%
    • Unlimited Duration
    • Single Target

Ossify

Your Bone Prison takes less damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage Taken: -15% per point
  • Related Skills & Ailments: Summon Bone Prison

Reaper's Mark

Mark for Death lasts longer.

  • Max Points: 4
  • Stats:
    • Mark Duration: +50% per point
  • Related Skills & Ailments: Marked for Death

Ruptured Corpse

Enemies afflicted with Bone Curse have a chance to explode on death, dealing damage to nearby enemies, but Bone Curse costs more mana.

  • Max Points: 1
  • Stats:
    • Explosion Chance: 25%
    • Mana Cost: +5
  • Related Skills & Ailments: Detonate Body

Shattered Prison

Bone Curse has a significantly shorter cooldown, but Bone Prison now has gaps.

  • Max Points: 1
  • Stats:
    • Reduced Cooldown Duration: 70%
    • Bone Prison Has Gaps
  • Related Skills & Ailments: Summon Bone Prison

Sigil of Mortality

Bone Curse applies Mark for Death for 2 seconds, but costs more mana. This effect overwrites Mark for Death's normal duration.

  • Max Points: 1
  • Stats:
    • Mark For Death On Cast
    • Marked Duration (seconds): 2
    • Mana Cost: +5
  • Related Skills & Ailments: Marked for Death

Signet of Agony

Bone Curse becomes a toggled aura which surrounds you, but it has reduced area and drains your mana over time. You are also inflicted with Bone Curse. This is not compatible with the Oppressive Gaze and Illusion of Pain nodes.

  • Max Points: 1
  • Stats:
    • Bone Curse Aura
    • Bone Curse On Self
    • Area: -40%
    • Mana Drain: 15

Spiked Bones

Casting Bone Curse on minions causes them to reflect a flat amount damage to attackers. This effect lasts 4 seconds and does not stack.

  • Max Points: 4
  • Stats:
    • Damage Reflected: 15 per point
    • Duration (seconds): 4

Swift Release

Bone Curse deals more damage (multiplicative with other modifiers), but lingers for a shorter duration on enemies if not reapplied. The duration reduction only applies to Bone Curse applied by the aura.

  • Max Points: 3
  • Stats:
    • Damage: +13% per point
    • Bone Curse Duration: -30% per point

Transplant (Level 9 Skill)


Acolyte's Favor

Casting Transplant grants you Haste and Frenzy for a short duration.

  • Max Points: 3
  • Stats:
    • Haste Duration (Seconds): 1 per point
    • Frenzy Duration (Seconds): 1 per point
  • Related Skills & Ailments: 

Anemia

Transplant costs less health (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Health Cost: -8% per point

Apostasy

Bone Armor lasts longer.

  • Max Points: 3
  • Stats:
    • Bone Armor Duration (seconds): +1 per point
  • Related Skills & Ailments: Bone Armor

Azure Veins

When you hit an enemy with Transplant you regain mana, but lose a portion of your current health and ward.

  • Max Points: 2
  • Stats:
    • Mana Gain on Hit: 1 per point
    • Current Health Lost on Hit: 0.5% per point
    • Ward Lost on Hit: 0.5% per point

Bone Armor

When you use Transplant you are granted Bone Armor for 4 seconds, which causes you to take less damage. This effect has a 10 second cooldown.

  • Max Points: 1
  • Stats:
    • Bone Armor On Teleport
  • Related Skills & Ailments: Bone Armor

Cursed Exile

Transplant deals more hit damage to cursed enemies. Transplant hits against enemies afflicted with Bone Curse restore health. Transplant hits against enemies afflicted with Spirit Plague grant ward.

  • Max Points: 5
  • Stats:
    • Damage vs Cursed: +40% per point
    • Health Gain vs Bone Cursed: 8 per point
    • Ward Gain vs Spirit Plagued: 8 per point
  • Related Skills & Ailments: 

Dance of Blood

You automatically cast Rip Blood at enemies nearby where you depart, but Transplant costs more health (multiplicative with other modifiers). An enemy cannot be hit by multiple instances of Rip Blood created this way.

  • Max Points: 3
  • Stats:
    • Number Of Rip Bloods Cast: +1 per point
    • Health Cost: +8% per point
  • Related Skills & Ailments: Rip Blood

Doom Bringer

You cast Bone Curse around the target location after you arrive.

  • Max Points: 1
  • Stats:
    • Bone Curse on Arrival
  • Related Skills & Ailments: Bone Curse

Drink Deep

Transplant's health cost is regenerated over 4 seconds, but costs significantly more health (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Health Cost Regenerated
    • Health Cost: +50%

Ethereal Body

Transplant's base physical damage is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.

  • Max Points: 1
  • Stats:
    • Physical Damage -> Necrotic Damage

Fleeting Form

Transplant has increased cast speed and cooldown recovery speed.

  • Max Points: 3
  • Stats:
    • Cast Speed: +5% per point
    • Cooldown Recovery Speed: +5% per point

Flesh Marquis

Transplant detonation hits deal more damage, especially to bleeding enemies.

  • Max Points: 3
  • Stats:
    • Detonation Hit Damage: +10% per point
    • Detonation Hit Damage vs Bleeding: +10% per point
  • Related Skills & Ailments: Bleed

Forced Fruition

When you are out of mana, Transplant detonations deal more damage.

  • Max Points: 3
  • Stats:
    • Out-Of-Mana Damage: +30% per point

Hemophilia

Explosions cause enemies to bleed, but using Transplant also causes you to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +100% per point
    • Bleed Chance On Self: +100%
  • Related Skills & Ailments: Bleed

Ivory Court

You can summon more Bone Minions.

  • Max Points: 3
  • Stats:
    • Maximum Number of Bone Minions: +1 per point
  • Related Skills & Ailments: Summon Skeleton

Marrow Blades

Your minions deal additional melee damage for 4 seconds after you cast Transplant.

  • Max Points: 3
  • Stats:
    • Minion Melee Damage: +5 per point
    • Buff Duration (Seconds): 4

Pale Blood

Transplant restores mana, but has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Missing Mana Restored: +10 per point
    • Cooldown Duration: +10% per point

Purgatory

Bone Minions last until killed, but you may have only 1 active at a time.

  • Max Points: 1
  • Stats:
    • Bone Minions Last Until Killed
    • Maximum Bone Minions: 1
  • Related Skills & Ailments: Summon Skeleton

Reign of Blood

Transplant creates an additional body that detonates on arrival.

  • Max Points: 1
  • Stats:
    • Additional Detonations At Arrival: 1

Scarlet Rain

Transplant’s detonations deal damage in a larger area.

  • Max Points: 4
  • Stats:
    • Area: +20% per point

Simulacrum

You leave behind a Bone Minion, which is a temporary melee minion, when you use Transplant, but your previous body no longer detonates. Other detonations still behave normally.

  • Max Points: 1
  • Stats:
    • Bone Minion On Transplant
  • Related Skills & Ailments: Summon Skeleton

Siphon

Pools of Blood heal you for a percentage of your total health when you walk on them.

  • Max Points: 3
  • Stats:
    • Pool of Blood Maximum Health Heal: +3% per point
  • Related Skills & Ailments: Blood Pool

Squeamish

Transplant inflicts surrounding enemies with Fear on departure.

  • Max Points: 1
  • Stats:
    • Fear On Departure
  • Related Skills & Ailments: Fear

Sticky Blood

Transplant detonations leave a Pool of Blood for 3 seconds that slows enemies.

  • Max Points: 1
  • Stats:
    • Detonations Leave Pool Of Blood
  • Related Skills & Ailments: Blood Pool

Thanatophobia

Transplant inflicts surrounding enemies with Fear on arrival.

  • Max Points: 1
  • Stats:
    • Fear On Arrival
  • Related Skills & Ailments: Fear

Transfusion

You may Transplant to minions, which sacrifices the minion. Sacrifice cast this way uses your Sacrifice Tree and deals more damage than usual (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Transplant To Minions
    • Sacrifice Minion
    • Sacrifice Damage: +15%
  • Related Skills & Ailments: Sacrifice

Violent Emergence

Transplant explosions instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node, then the highest threshold is used.

  • Max Points: 3
  • Stats:
    • Kill Threshold: 5% per point

Summon Volatile Zombie (Level 16 Skill)


Army of Nightmares

The explosion now fears enemies for a short duration.

  • Max Points: 3
  • Stats:
    • Fear Duration (seconds): 1 per point
  • Related Skills & Ailments: 

Army of Rot

The explosion has a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Poison Chance: +30% per point
  • Related Skills & Ailments: 

Awakening Presence

When a minion dies you have a chance to cast Volatile Zombie at its location, expending its mana cost.

  • Max Points: 3
  • Stats:
    • Chance to Cast Volatile Zombie On Minion Death: +10% per point

Bone Pact

When a Zombie dies you have a chance to cast Marrow Shards from the Zombie towards a nearby enemy. Marrow Shards does not cost health when cast this way.

  • Max Points: 3
  • Stats:
    • Marrow Shards On Death Chance: 10% per point
    • No Health Cost For Marrow Shards
  • Related Skills & Ailments: Marrow Shards

Corpse Bane

The explosion applies Mark for Death to enemies hit, but Volatile Zombie costs more mana.

  • Max Points: 1
  • Stats:
    • Mark For Death On Explosion Hit
    • Mana Cost: +10
  • Related Skills & Ailments: 

Corrosive Guts

Vomit has a chance to shred enemy armor each second.

  • Max Points: 4
  • Stats:
    • Armor Shred Chance Per Second: +50% per point
  • Related Skills & Ailments: 

Daunting Blast

The explosion has an increased chance to stun enemies.

  • Max Points: 4
  • Stats:
    • Increased Stun Chance: 75% per point
  • Related Skills & Ailments: Explosion

Dreadful Horde

You summon additional Zombies per cast, but Volatile Zombie costs more mana and has additional cooldown duration.

  • Max Points: 2
  • Stats:
    • Zombies Per Cast: +2 per point
    • Mana Cost: +50% per point
    • Cooldown (seconds): +5 per point
    • Chance to For Additional Zombies from Indirect Casts: 10%

Effigy of Combustion

When a Zombie dies you have a chance to cast Infernal Shade on an enemy near the zombie. Infernal Shade cast this way costs less mana.

  • Max Points: 4
  • Stats:
    • Infernal Shade Chance On Death: 25% per point
    • Infernal Shade Mana Cost: -50%
  • Related Skills & Ailments: Infernal Shade

Ferocious Horde

Zombies have increased movement speed per point of missing health, but their health decays faster.

  • Max Points: 1
  • Stats:
    • Increased Movespeed Per 1% Missing Health: +3%
    • Health Decay: +30%

Fervor

Zombies deal more damage and have more movement speed (both multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +8% per point
    • More Movespeed: +8% per point

Flammable Vitae

The explosion's base physical damage and Vomit's base physical and poison damage are converted to fire. Consequently their damage scales with increases to fire damage, but not increases to physical or poison damage. Poison chance from all sources is converted to ignite chance and effects related to poison now depend on ignite instead.

  • Max Points: 1
  • Stats:
    • Physical and Poison -> Fire Damage
    • Poison -> Ignite Chance
  • Related Skills & Ailments: 

Forceful Commander

You summon Zombies faster and Volatile Zombie costs less mana.

  • Max Points: 5
  • Stats:
    • Summoning Speed: +5% per point
    • Mana Efficiency: +12% per point

Giant Zombie

You now summon a single large zombie with more health, that deals more damage in a larger area (all multiplicative with other modifiers), but Volatile Zombie costs more mana.

  • Max Points: 1
  • Stats:
    • Health: +100%
    • Damage: +100%
    • More Area: 80%
    • Mana Cost: +120%
    • Chance to Summon from Indirect Casts: 10%

Grand Sacrifice

When a Zombie dies you have a chance to cast Sacrifice on another nearby minion. Sacrifice cast this way costs less mana.

  • Max Points: 4
  • Stats:
    • Sacrifice Chance: 25% per point
    • Sacrifice Mana Cost: -50%
  • Related Skills & Ailments: Sacrifice

Grave Attunement

Zombies deal more damage (multiplicative with other modifiers) and the Zombies' health decays slower, but they also move slower.

  • Max Points: 3
  • Stats:
    • Damage: +15% per point
    • Health Decay: -15% per point
    • Reduced Movespeed: 15% per point

Horrific Vessels

The explosion's base physical and fire damage and Vomit's base physical damage are converted to necrotic. Consequently their damage scales with increases to necrotic damage, but not increases to physical or fire damage.

  • Max Points: 1
  • Stats:
    • Physical and Fire -> Necrotic Damage
  • Related Skills & Ailments: 

Leap Attack

Zombies now leap towards their targets, up to a maximum distance.

  • Max Points: 4
  • Stats:
    • Leap Distance (meters): 2 per point
  • Related Skills & Ailments: Zombie Leap

Necromantic Fervor

You are healed for a portion of the Zombies' maximum health when they explode. The amount healed is affected by your increased healing effectiveness.

  • Max Points: 2
  • Stats:
    • Healing From Zombie Max Health: 0.4% per point

Path of Destruction

The explosion deals damage in a larger area.

  • Max Points: 5
  • Stats:
    • Increased Explosion Area: 25% per point
  • Related Skills & Ailments: Explosion

Pull of the Grave

Zombies instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 2
  • Stats:
    • Kill Threshold: 8% per point

Putridity

Vomit has a chance to poison enemies each second.

  • Max Points: 4
  • Stats:
    • Poison Chance Per Second: +50% per point
  • Related Skills & Ailments: 

Ravenous

The explosion's hit deals more damage (multiplicative with other modifiers) against bosses and rare enemies.

  • Max Points: 2
  • Stats:
    • Hit Damage to Bosses And Rare Enemies: +30% per point
  • Related Skills & Ailments: Explosion

Repulsive Vomit

Zombies will now Vomit on enemies before exploding, dealing physical and poison damage over time. Zombies lose 33% of their maximum health per second while vomiting.

  • Max Points: 1
  • Stats:
    • Zombies Vomit On Enemies
    • Max Health Lost Per Second: 33%
  • Related Skills & Ailments: Vomit

Rite of the Grave

The explosion deals damage in a larger area, but Zombies no longer move.

  • Max Points: 1
  • Stats:
    • More Explosion Radius: 20%
    • Explosion Damage: +20%
    • Stationary Zombies
  • Related Skills & Ailments: Explosion

Shepherd of Thralls

The explosion deals damage in a larger area and when a Zombie dies it creates a Skeleton Vanguard, but Volatile Zombie costs more mana.

  • Max Points: 1
  • Stats:
    • Increased Explosion Area: 25%
    • Summon Skeleton Warrior On Death
    • Mana Cost: +10
  • Related Skills & Ailments: 

Vile Force

When a Zombie dies it creates Corpse Parasites for 4 seconds, but Volatile Zombie costs more mana.

  • Max Points: 2
  • Stats:
    • Corpse Parasites On Zombie Death: 1 per point
    • Mana Cost: +5 per point
  • Related Skills & Ailments: Corpse Parasite

Vital Ward

Necromantic Fervor now grants ward rather than health. The amount of ward gained is not affected by increased healing effectiveness.

  • Max Points: 1
  • Stats:
    • Health -> Ward From Zombie Max Health

Wretched Innards

Vomit deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Vomit Damage: +40% per point
  • Related Skills & Ailments: Vomit

Hungering Souls (Level 5 Skill)


Caustic Wretches

Souls have a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Poison Chance: +15% per point
  • Related Skills & Ailments: Poison

Decayed Mind

Souls have an increased chance to poison enemies, and they cost less mana.

  • Max Points: 5
  • Stats:
    • Poison Chance: +5% per point
    • Mana Cost: -1 per point
  • Related Skills & Ailments: Poison

Descent Into Madness

Souls deal more damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage Over Time: +20% per point

Dominion of Undeath

Hungering Souls costs less mana, and fires projectiles in a wider cone.

  • Max Points: 4
  • Stats:
    • Cone Width: +15% per point
    • Mana Cost: -2 per point

Eternal Pyre

Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration

  • Max Points: 5
  • Stats:
    • Ignite Duration: +20% per point
    • Fire Penetration with Ignite: +20% per point
  • Related Skills & Ailments: Ignite

Fire Skull

Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Souls deal more hit damage.

  • Max Points: 1
  • Stats:
    • Base Damage Converted To Fire
    • Possess -> Ignite
    • Hit Damage: +50%
  • Related Skills & Ailments: 

Focused Wrath

Hungering Souls fires projectiles in a narrower cone.

  • Max Points: 2
  • Stats:
    • Cone Width: -35% per point

Forbidden Pact

Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast.

  • Max Points: 1
  • Stats:
    • Spell Damage per 20 Max Mana: +1
    • Extra Projectiles: -2

Grave Bond

Souls deal more damage (multiplicative with other modifiers) if you have at least one minion.

  • Max Points: 4
  • Stats:
    • Damage: +15% per point

Great Soul

Souls are larger and deal more hit damage, but Hungering Souls costs more mana.

  • Max Points: 4
  • Stats:
    • Hit Damage: +25% per point
    • Size: +20% per point
    • Mana Cost: +2 per point

Hungering Eyes

Souls' critical strikes deal more damage.

  • Max Points: 2
  • Stats:
    • Critical Multiplier: +30% per point

Inspired Hunger

Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack.

  • Max Points: 5
  • Stats:
    • Damage Over Time vs Possessed: +8% per point
    • Buff Duration (Seconds): 8
  • Related Skills & Ailments: Possess

Isolation

Souls are significantly larger and deal more hit damage, but only one is created with each cast.

  • Max Points: 1
  • Stats:
    • Hit Damage: +100%
    • Size: +100%
    • Soul Limit: 1

Lament

You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you gain Ward.

  • Max Points: 3
  • Stats:
    • Chance To Cast Hungering Souls When Hit: +3% per point
    • Ward Gain on Direct Cast: 13 per point

Life Hunt

Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire.

  • Max Points: 4
  • Stats:
    • Cast Speed: +5% per point
    • Speed and Range: +10% per point

Mind Harvest

Souls grant you more mana when they kill an enemy.

  • Max Points: 5
  • Stats:
    • Mana Gained: +2 per point

Necromantic Emanation

Souls deal more damage (multiplicative with other modifiers) for each minion you have.

  • Max Points: 3
  • Stats:
    • Damage Per Minion: +2% per point

Piercing Gaze

Improves Hungering Souls' base critical strike chance.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +3% per point

Ravenous

Souls deal additional necrotic damage on Hit.

  • Max Points: 5
  • Stats:
    • Necrotic Damage on Hit: +6 per point

Reaper's Gaze

Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 3
  • Stats:
    • Kill Threshold: 5% per point

Risen Cemetery

Hungering Souls has a chance to fire additional projectiles.

  • Max Points: 2
  • Stats:
    • Extra Projectiles: 6
    • Chance Of Extra Projectiles: +20% per point

Risen Hatred

You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you have a chance to cast it twice in quick succession.

  • Max Points: 3
  • Stats:
    • Chance To Cast Hungering Souls When Hit: +4% per point
    • Doublecast Chance: 4% per point

Soul Catcher

Hungering Souls cost less mana and has a chance to grant ward on kill.

  • Max Points: 3
  • Stats:
    • Mana Cost: -1 per point
    • Ward On Kill Chance: 15% per point
    • Ward Amount: 30

Soul Drain

Souls have a chance to grant you mana when they kill an enemy.

  • Max Points: 1
  • Stats:
    • Chance To Grant Mana On Kill: 10%
    • Mana Gained: 3

Soul Swarm

Hungering Souls fires additional projectiles, but costs more mana.

  • Max Points: 2
  • Stats:
    • Extra Projectiles: +2 per point
    • Mana Cost: +2 per point

Unholy Trinity

Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions.

  • Max Points: 3
  • Stats:
    • Damage with Three Minions: +50% per point

Vengeful Souls

You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile.

  • Max Points: 1
  • Stats:
    • Chance To Cast Hungering Souls When Hit: 7%
    • Chance for Single Projectile When Hit: 70%

Summon Bone Golem (Level 10 Skill)


Amalgam of Mages

Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun.

  • Max Points: 5
  • Stats:
    • Spell Damage: +12% per point
    • Increased Stun Chance: 15% per point

Amalgam of Primalists

Your Golem grants additional armor to nearby minions, including itself.

  • Max Points: 5
  • Stats:
    • Armor Granted To Nearby Minions: +80 per point

Amalgam of Rogues

Your Golem moves and attacks faster.

  • Max Points: 5
  • Stats:
    • Melee Attack Speed: +7% per point
    • Movespeed: +7% per point

Amalgam of Sentinels

Your Golem has additional health and armor, as well as more health and armor (both multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Health and Armor: +50 per point
    • Health and Armor: +15% per point

Betrayal

If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies.

  • Max Points: 1
  • Stats:
    • Triple Bone Shatter Chance From Ally Hits
  • Related Skills & Ailments: Bone Shatter

Bladed Fists

Your Golem deals more damage with melee attacks (multiplicative with other modifiers), and has an increased chance to stun with melee attacks.

  • Max Points: 5
  • Stats:
    • Melee Damage: +10% per point
    • Increased Melee Stun Chance: 10% per point

Blood Golem

You now summon a Blood Golem instead of a Bone Golem. Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds.

  • Max Points: 1
  • Stats:
    • Blood Golem Replaces Bone Golem
    • Blood Golem Casts Sanguine Orb
  • Related Skills & Ailments: Summon Blood Golem

Bone Growth

Your Golem has additional health regeneration based on your total amount of health regeneration.

  • Max Points: 5
  • Stats:
    • Portion of your Health Regen: 30% per point

Bone Hail

Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Bone Shatter Chance: +5% per point
    • Bone Shatter Damage: +12% per point
  • Related Skills & Ailments: Bone Shatter

Bone Kindling

Pyre Golems’ Infernal Aura consumes Skeletons and Skeletal Mages that it hits to deal more damage over time (multiplicative with other modifiers) per minion it consumed.


Breath of Formosus

Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality.

  • Max Points: 1
  • Stats:
    • Freezing Grasp Freeze Rate per Vitality: +1
    • Freezing Grasp Damage per Vitality: +1
  • Related Skills & Ailments: 

Burning Bones

Your Golem has a chance to ignite enemies, it also has additional fire resistance and deals more damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Melee Ignite Chance: +20% per point
    • Fire Resistance: +10% per point
    • Damage Over Time: +10% per point
  • Related Skills & Ailments: Ignite

Charred Bones

Your Golem deals additional fire damage with spells and melee attacks.

  • Max Points: 5
  • Stats:
    • Melee Fire Damage: +5 per point
    • Spell Fire Damage: +5 per point

Cold Vengeance

Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit.

  • Max Points: 5
  • Stats:
    • Melee Cold Damage: +10 per point
    • Chill Chance When Hit: +10% per point
    • Cold Resistance: +10% per point
  • Related Skills & Ailments: Chill

Deathchill Golem

You now summon a Deathchill Golem instead of a Bone Golem. The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Deathchill Golems' melee attacks gain a Freeze Rate equal to twice their base damage. Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this.

  • Max Points: 1
  • Stats:
    • Deathchill Golem Replaces Bone Golem
    • Melee Base Damage -> Cold
    • Deathchill Golem Casts Freezing Grasp
  • Related Skills & Ailments: 

Flight of the Femurs

Your Golem's Bone Shatter projectiles pierce (continue through targets they hit) and travel faster, causing them to also travel further.

  • Max Points: 1
  • Stats:
    • Bone Shatter Pierces
    • Bone Shatter Speed and Range: +25%
  • Related Skills & Ailments: Bone Shatter

Fragments of the Fallen

Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them. Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.

  • Max Points: 1
  • Stats:
    • Starting Armor Near Dead Golem: +9500
    • Size if no other living Golems: +15%
    • Damage if no other living Golems: +25%

Hunger

Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality.

  • Max Points: 5
  • Stats:
    • Health Gain On Hit: 13 per point
    • Additional Health Per 2 Vitality: +1

Infected Remains

Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Poison Chance Per Stack: +10% per point
    • Chance To Grant Putrid Coating When Hit: 10%
  • Related Skills & Ailments: Poison

Ivory Twin

Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.

  • Max Points: 1
  • Stats:
    • Damage: +10%
    • Golem Summons Also Summon A Bone Golem

Marrow Eater

Your Golem gains significantly more armor for 8 seconds whenever a skeleton minion dies nearby.

  • Max Points: 5
  • Stats:
    • Armor On Skeleton Death: +500 per point

Pyre Golem

You now summon a Pyre Golem instead of a Bone Golem. The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage. Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards.

  • Max Points: 1
  • Stats:
    • Pyre Golem Replaces Bone Golem
    • Melee Base Damage -> Fire
    • Pyre Golem Casts Infernal Aura
  • Related Skills & Ailments: 

Tower of Bones

Your Golem is larger (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it.

  • Max Points: 4
  • Stats:
    • Size: +6% per point
    • Threat Generated: +15% per point

Twinned Golems

You summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Maximum Number Of Golems: +1
    • Health: -25%
    • Size: -35%
    • Damage: -45%

Unnatural Speed

Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.

  • Max Points: 4
  • Stats:
    • Movespeed To Other Nearby Minions: +4% per point
    • Movespeed: +8% per point

World Pyre

Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre Golems’ Infernal Aura deals damage in a larger area.

  • Max Points: 5
  • Stats:
    • Damage Over Time: +20% per point
    • Infernal Aura Area: +40% per point
  • Related Skills & Ailments: 

Spirit Plague (Level 15 Skill)


Agonizing Expanse

Spirit Plague spreads when you critically strike an afflicted target.

  • Max Points: 1
  • Stats:
    • Plague Spreads On Crit Against Afflicted Target

Calamitous

Spirit Plague spreads to additional targets, but costs more mana.

  • Max Points: 3
  • Stats:
    • Additional Targets On Spread: +1 per point
    • Mana Cost: +6 per point

Concentrated Rot

Spirit Plague deals more damage (multiplicative with other modifiers), but spreads in a smaller area.

  • Max Points: 2
  • Stats:
    • More Damage: 25% per point
    • Spread Range: -15% per point

Conductor of Plagues

Spirit Plague is now a combo skill. Directly recasting Spirit Plague within 2 seconds will cause up to 3 inflicted enemies to spread Spirit Plague to other enemies around them.

  • Max Points: 1
  • Stats:
    • Spread On Recast
  • Related Skills & Ailments: Spirit Plague

Contagion

Spirit Plague is now cast in an area around the target, but costs more mana.

  • Max Points: 1
  • Stats:
    • Cast In Area
    • Mana Cost: +20

Defilement

You gain mana when Spirit Plague kills an enemy.

  • Max Points: 2
  • Stats:
    • Mana Gain On Kill: +3 per point

Discharge

Spirit Plague spreads after a duration. (This does not affect the maximum number of spreads.)

  • Max Points: 1
  • Stats:
    • Spreads After Duration (Seconds): 3

Efficacious Application

Spirit Plague costs less mana and lasts longer.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +8% per point
    • Increased Duration: 12% per point

Endless Decay

You gain increased poison damage when you afflict an enemy with Spirit Plague. This effect lasts 4 seconds and can stack up to 13 times.

  • Max Points: 3
  • Stats:
    • Increased Poison Damage: 7% per point
    • Maximum Stacks: 13

Enfeeblement

Enemies you inflict with Spirit Plague are also inflicted with Frailty.

  • Max Points: 3
  • Stats:
    • Frailty Stacks Inflicted: 1 per point
  • Related Skills & Ailments: Frailty

Exsanguination

Bleed inflicted by Spirit Plague has additional Bleed Penetration, but you are now also inflicted with bleeding.

  • Max Points: 5
  • Stats:
    • Physical Penetration with Bleed: +50% per point
    • Bleed Stacks On You: 1 per point
  • Related Skills & Ailments: Bleed

Gift of Death

Spirit Plague has a chance to summon a Poison Wisp when it kills an enemy, a minion which lasts for 15 seconds and poisons nearby enemies.

  • Max Points: 1
  • Stats:
    • Poison Wisp Chance: 5%
  • Related Skills & Ailments: Summon Poison Wisp

Hemorrhage

Enemies you inflict with Spirit Plague are also inflicted with bleeding for the same duration.

  • Max Points: 3
  • Stats:
    • Bleed Stacks Inflicted: 1 per point
  • Related Skills & Ailments: Bleed

Hindering Affliction

Enemies afflicted by Spirit Plague are now also slowed.

  • Max Points: 3
  • Stats:
    • Spirit Plague Slows
    • Slow Duration (Seconds): 2 per point
  • Related Skills & Ailments: Slow

Laceration

You have a chance to apply bleed when you hit an enemy afflicted by Spirit Plague.

  • Max Points: 5
  • Stats:
    • Chance To Inflict Bleed On Afflicted Enemies On Hit: 30% per point
  • Related Skills & Ailments: Bleed

Perpetuity

Spirit Plague has increased cast speed and lasts longer.

  • Max Points: 3
  • Stats:
    • Increased Cast Speed: 20% per point
    • Increased Duration: 20% per point

Pestilence

You gain increased global damage over time when you afflict an enemy with Spirit Plague. This effect lasts 4 seconds and can stack up to 13 times.

  • Max Points: 3
  • Stats:
    • Increased Global Damage Over Time: 5% per point
    • Maximum Stacks: 13

Plague Bearer

Enemies you inflict with Spirit Plague are also inflicted by Plague for the same duration. Plague is an ailment that deals poison damage over time, spreads between enemies, and does not stack.

  • Max Points: 1
  • Stats:
    • Inflicts Plague
  • Related Skills & Ailments: Plague

Plague Burst

You have a chance to spread Spirit Plague when you hit an afflicted enemy.

  • Max Points: 3
  • Stats:
    • Chance To Spread On Hitting Afflicted Enemy: +10% per point

Plague of Eyes

Spirit Plague has additional spell necrotic damage for each point of Intelligence.

  • Max Points: 1
  • Stats:
    • Spell Necrotic Damage per Intelligence: +1

Plague's Purview

Spirit Plague is cast in a larger area.

  • Max Points: 5
  • Stats:
    • Increased Area: 35% per point

Putrid Recovery

You gain ward when hitting an enemy afflicted by Spirit Plague, up to a limited number of times per second.

  • Max Points: 3
  • Stats:
    • Ward Gained: 12 per point
    • Times Per 2 Seconds: 10

Queen of Plagues

Plague inflicted by Spirit Plague has additional Poison Penetration.

  • Max Points: 3
  • Stats:
    • Poison Penetration with Plague: 50% per point
  • Related Skills & Ailments: Plague

Rotten to the Core

Spirit Plague deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • More Damage: 10% per point

Scourge

Spirit Plague deals significantly more damage (multiplicative with other modifiers), but no longer spreads.

  • Max Points: 1
  • Stats:
    • Spirit Plague deals significantly more damage (multiplicative with other modifiers), but no longer spreads.

Spooked

Enemies afflicted by Spirit Plague are also feared.

  • Max Points: 2
  • Stats:
    • Fear For Duration (seconds): +1 per point
  • Related Skills & Ailments: Fear

Toxic Transmission

Enemies you inflict with Spirit Plague are also inflicted with poison for the same duration.

  • Max Points: 3
  • Stats:
    • Poison Stacks Per Cast: 1 per point
  • Related Skills & Ailments: Poison

Infernal Shade (Level 20 Skill)


Baneful

Ignited inflicted by Infernal Shade has additional Fire Penetration

  • Max Points: 2
  • Stats:
    • Fire Penetration with Ignite: +20% per point

Blaze Shade

You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Chance for Blaze Shade: +20%
    • More Damage with Blaze Shade: 20%
    • Area of Effect with Blaze Shade: +200%

Blood Shade

Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead.

  • Max Points: 1
  • Stats:
    • Fire Damage -> Physical Damage
    • Ignite Chance -> Bleed Chance
  • Related Skills & Ailments: 

Brimstone

Infernal Shade has a chance to slow nearby enemies each second.

  • Max Points: 4
  • Stats:
    • Slow Chance: +25% per point
  • Related Skills & Ailments: Slow

Burn Trail

Your minions gain Haste while they have an Infernal Shade attached to them.

  • Max Points: 1
  • Stats:
    • Hastes Minions
  • Related Skills & Ailments: Haste

Cackling Flames

Infernal Shade has increased duration.

  • Max Points: 5
  • Stats:
    • Increased Duration: 15% per point

Combustion

When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies.

  • Max Points: 1
  • Stats:
    • Explodes at End
  • Related Skills & Ailments: Shade Eruption

Corrosion

Infernal Shade has a chance to shred the armor of nearby enemies each second.

  • Max Points: 4
  • Stats:
    • Armor Shred Chance Per Second: +50% per point
  • Related Skills & Ailments: Shred Armor

Devour in Flames

Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade.

  • Max Points: 1
  • Stats:
    • Minion Targetable

Fanning the Flames

Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 5
  • Stats:
    • More Damage: 8% per point
    • Increased Area: 12% per point

Fiend Hunter

Infernal Shade has a shorter cooldown.

  • Max Points: 2
  • Stats:
    • Cooldown Recovery Speed: +35% per point

Fiery Conclusion

The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers) and affects a larger area.

  • Max Points: 5
  • Stats:
    • Explosion Damage: +40% per point
    • Explosion Area: +20% per point
  • Related Skills & Ailments: Shade Eruption

Flame Burst

Infernal Shade has reduce duration and the explosion which occurs when the Infernal Shade expires has added critical strike chance.

  • Max Points: 1
  • Stats:
    • Reduced Duration: 24%
    • Explosion Critical Chance: +8%
  • Related Skills & Ailments: Shade Eruption

Fleeting Shade

Blaze Shade deals more damage, but has a shorter duration (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • More Blaze Shade Damage: 150%
    • Blaze Shade Duration: -60%

Flight of Fire

You can cast an additional Infernal Shade or Dread Shade.

  • Max Points: 1
  • Stats:
    • Maximum Shades: +1
  • Related Skills & Ailments: Dread Shade

Heart of Fire

Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area.

  • Max Points: 4
  • Stats:
    • More Damage: 20% per point
    • Reduced Radius: 12% per point

Hellfire

Infernal Shade is now ground targeted and cannot attach to any targets. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from the Legion node being created.

  • Max Points: 1
  • Stats:
    • Remains on Ground
    • Shreds Fire Resistance
    • Cooldown (seconds): +3
  • Related Skills & Ailments: Shred Fire Resistance

Ignition

Infernal Shade costs less mana and has increased cast speed.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +7% per point
    • Cast Speed: +7% per point

Influence

Infernal Shade deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Increased Area: 25% per point

Legion

When directly casting Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node.

  • Max Points: 2
  • Stats:
    • Additional Shades: +1 per point
    • Increased Mana Cost: 85% per point

Lingering Flames

If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.

  • Max Points: 1
  • Stats:
    • Waits on Ground

Manic Pyre

Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum.

  • Max Points: 3
  • Stats:
    • Increased Movespeed Per Second: 4% per point
    • Increased Attack Speed Per Second: 4% per point
    • Increased Cast Speed Per Second: 4% per point
    • Max Speed Increase: 72%

Purgatory

Infernal Shade gains 15% fire penetration each second that it is unattached to a target.

  • Max Points: 1
  • Stats:
    • Fire Penetration per second spent Unattached: 15%

Shifting Doom

When Infernal Shade's target dies it has a chance to move to a new target.

  • Max Points: 4
  • Stats:
    • Chance to Reattach: +25% per point

Soulfire

Infernal Shades which attach to minions have unlimited increased duration.

  • Max Points: 1
  • Stats:
    • Unlimited Duration On Minions

Subjugation

Infernal Shade deals more direct damage (multiplicative with other modifiers) for each second it has been active, up to a maximum.

  • Max Points: 1
  • Stats:
    • Direct Damage gained each second: 10%
    • Maximum Damage gained: 180%

Torment Beacon

Infernal Shade has a chance to ignite nearby enemies each second.

  • Max Points: 5
  • Stats:
    • Ignite Chance Per Second: +40% per point
  • Related Skills & Ailments: Ignite

Wildfires

Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration.

  • Max Points: 5
  • Stats:
    • More Damage: 18% per point
    • Reduced Duration: 10% per point