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Rogue Skills

Table of Contents

  1. Evade
  2. Flurry
  3. Shurikens
  4. Shift
  5. Acid Flask
  6. Puncture
  7. Cinder Strike
  8. Umbral Blades
  9. Smoke Bomb
  10. Decoy
  11. Ballista

Evade (Level 1 Skill)

Rapidly move a short distance forwards.

Evading does not grant damage immunity or prevent abilities from hitting you.

Evade gains 0.5% Increased Cooldown Recovery Speed per Character level.

  • Mana Cost: 0
  • Cooldown: 4 seconds
  • Base Speed: 2.2 per second
    • Does not have any speed scaling.
  • Scaling:
    • Per Character Level: 0.5% Increased Cooldown Recovery Speed

Flurry (Level 1 Skill)

A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.

Added damage applies at 80% effectiveness to each strike and each strike has a 40% reduced chance to apply ailments on hit.

Increased Area for Area skills stats only affect the melee version of Flurry.

  • Mana Cost: 0
  • Channel Cost: 13 mana per second
  • Cooldown: 0 seconds
  • Base Speed: 1.276 per second
    • Scales with Attack Speed
  • Melee Attack
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 80%
  • Melee Attack
    • Cast Delay: 0.23 seconds
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 80%
  • Melee Attack
    • Cast Delay: 0.46 seconds
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 80%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Shurikens (Level 2 Skill)

Throw 3 shurikens in a cone.

Added damage applies at 125% effectiveness.

  • Mana Cost: 3
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 25 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 125%
  • Fire 3 projectiles in 20° arc
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Shift (Level 3 Skill)

Dash a short fixed distance in the target direction.

Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.

  • Mana Cost: 25
  • Cooldown: 3.5 seconds
  • Base Speed: 5.5 per second
    • Does not have any speed scaling
  • Scaling:
    • Per point of Dexterity: +2% Mana Efficiency
  • Skill Tree

Acid Flask (Level 4 Skill)

Throw a flask of acid that explodes dealing physical damage on impact, poisoning enemies and reducing their armor.

Added damage applies at 125% effectiveness.

  • Mana Cost: 10
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Acid Flask Explosion
    • Base Damage:
      • 25 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 125%
    • 100%  chance to apply Poison to enemies
    • 100% chance to apply Shred Armor to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Puncture (Level 5 Skill)

An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration.

When using a bow, Puncture deals 5% less damage to each subsequent enemy hit up to 20% less damage.

Added damage is applied at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 2 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 100%
  • 30% chance to apply Bleed to enemies
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Cinder Strike (Level 7 Skill)

Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.

The consecutive attack counter resets if you go 2 seconds without using Cinder Strike.

Added damage applies to the first attack at 200% effectiveness, and to the other attacks at 100% effectiveness.

  • Mana Cost: 0
  • Cooldown: 0 seconds
  • Base Speed: 1.32 per second
    • Scales with Attack Speed
    • Can be cast instantly
  • Base Damage:
    • 2 Fire
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Combo Skills:
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Umbral Blades (Level 16 Skill)

A combo ability that throws 2 blades, then 4 blades, then recalls all blades in the ground back to you, hitting enemies along the way.

An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall.

Shadows using Umbral Blades always throw a single Shadow Blade that deals 300% more damage and has 100% increased radius.

Only the first part of the combo costs mana.

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.

Umbral Blades can persist in the ground for up to 6 seconds.

  • Mana Cost: 12
  • Cooldown: 0 seconds
  • Base Speed: 1,467 per second
    • Scales with Attack Speed
  • Base Damage:
    • 12 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 60%
  • Fire 2 projectiles in 4° arc
  • Shurikens
    • Cast Delay: 1000 seconds
    • Base Damage:
      • 12 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 60%
  • Combo Skills: 
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Passive Nodes


Smoke Bomb (Level 5 Skill)

Drop a Smoke Bomb at your feet that blinds enemies and grants you haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds.

You can have a maximum of 2 smoke bombs active at once.

  • Mana Cost: 21
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • 100% chance to apply Haste to allies in 0.72 meter radius every 0.5 seconds
  • 100% chance to apply Blind to allies in 0.72 meter radius every 0.5 seconds
  • Scaling:
    • None
  • Skill Tree

Decoy (Level 10 Skill)

Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.

Added throwing attack damage is applied at 600% effectiveness to the explosion.

The Decoy cannot be destroyed before it expires.

  • Mana Cost: 40
  • Cooldown: 14 seconds
  • Base Speed: 4.714 per second
    • Scales with Attack Speed
  • Decoy
    • Summon: 1x Decoy
      • Summon limit: 1
      • Duration: 2.5 seconds
  • Combo skills: Detonate Decoy
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Ballista (Level 15 Skill)

Summons a ballista that fires bolts at nearby enemies.

Ballistae have 1000 base health and last 10 seconds by default. Enemies rarely target ballistae.

  • Mana Cost: 44
  • Cooldown: 0 seconds
  • Base Speed: 1.833 per second
    • Does not have any speed scaling
  • Summon: 1x Ballista
    • Summon limit: 2
    • Duration 10 seconds
  • Scaling:
    • Per point of Dexterity: 4% increased Minion Damage and 1% increased Minion Attack Speed
    • Per Character Level: +75 Minion Health
  • Skill Tree