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Sorcerer Passive Tree

Passive Bonuses:

  • +50 mana
  • Spells deal 1% more damage per 2 mana cost, up to 50% more.

Afterglow

You deal increased spell damage and have additional ward retention.

  • Max Points: 8
  • Stats:
    • Increased Spell Damage: 3% per point
    • Ward Retention: 3% per point
    • Effects doubled after expensive skill

Arcane Avalanche

  • Max Points: 8
  • Stats:
    • Chill Chance: +5% per point
    • Freeze Rate Multiplier: +25% per point
    • Nearby Enemies Frozen
  • Related Skills & Ailments: Chill

Arcane Current

You deal more lightning damage (multiplicative with other modifiers) to shocked enemies.

  • Max Points: 5
  • Stats:
    • Lightning Damage To Shocked Enemies: +1% per point
    • Spark Charge Chance With Static Orb: +100%
  • Related Skills & Ailments: 

Arcane Insight

You have additional Intelligence and you gain additional ward decay threshold scaling with your Intelligence.

  • Max Points: 10
  • Stats:
    • Intelligence: +1 per point
    • Ward Decay Threshold Per Int: +5

Arcane Momentum

When you cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks. Each stacks of Arcane Momentum increases your cast speed.

  • Max Points: 5
  • Stats:
    • Increased Cast Speed per Stack: 5%
    • Max Arcane Momentum Stacks: 1 per point

Arcane Obliteration

  • Max Points: 5
  • Stats:
    • Spell Critical Multiplier: +10% per point

Archmage

You have additional spell damage and you have a chance to refund a portion of the mana cost of your skills on use. These values are doubled if you have 300 maximum mana and tripled if you have 1000 maximum mana.

  • Max Points: 5
  • Stats:
    • Spell Damage: +1 per point
    • Chance To Refund 20% Of Mana Cost: 7% per point
    • Values Doubled With 300 Maximum Mana
    • Values Tripled With 1000 Maximum Mana

Calculated Destruction

  • Max Points: 8
  • Stats:
    • Intelligence: 1 per point
    • Increased Spell Critical Strike Chance per Intelligence: 3%

Ceraunomancer

  • Max Points: 8
  • Stats:
    • Increased Lightning Damage: 6% per point
    • Shock Chance With Lightning Skills: +5% per point
  • Related Skills & Ailments: Shock

Chill to the Bone

  • Max Points: 5
  • Stats:
    • Cold Penetration: +3% per point
    • Cold Damage Leech: +0.3% per point

Chronomancy

  • Max Points: 8
  • Stats:
    • Vitality: +1 per point
    • Chill Duration: +5% per point
    • Shock Duration: +5% per point
    • Ignite Duration: +5% per point
  • Related Skills & Ailments: 

Crackling Precision

You have an increased chance to critically strike with spells. This effect is doubled for lightning skills.

  • Max Points: 8
  • Stats:
    • Increased Critical Strike Chance: 10% per point

Cryomancer

  • Max Points: 8
  • Stats:
    • Increased Cold Damage: 6% per point
    • Cold Skill Frostbite Chance: +5% per point

Distant Spark

When you critically strike an enemy from at least 4 meters away, you have a chance to cast Spark Nova, a spell that deals lightning damage to nearby enemies.

  • Max Points: 5
  • Stats:
    • Chance To Cast Spark Nova: 8% per point
  • Related Skills & Ailments: Spark Nova

Dragon Breath

  • Max Points: 10
  • Stats:
    • Increased Area For Area Skills: 4% per point
    • Elemental Damage: 7% per point

Elemental Ascendance

  • Max Points: 8
  • Stats:
    • Elemental Resistance: +2% per point
    • Increased Elemental Damage: 5% per point
    • Increased Stun Chance With Elemental Spells: 8% per point

Elixir of Knowledge

Whenever you use a potion, you gain ward based on to your intelligence.

  • Max Points: 3
  • Stats:
    • Ward on Potion Use per Intelligence: 1 per point
    • Mana Regen: 5% per point

Essence of Celerity

Each stack of Arcane Momentum lasts longer and also increases your spell damage.

  • Max Points: 8
  • Stats:
    • Increased Spell Damage per Stack: 2% per point
    • Arcane Momentum Duration: +10% per point
    • Movespeed at Max Stacks: +10%

Inferno

  • Max Points: 8
  • Stats:
    • Increased Fire Damage Over Time: 8% per point
    • Spreading Flames Chance: +8% per point
    • More Fire Damage Over Time: 15%
  • Related Skills & Ailments: Ignite

Lavamancer

  • Max Points: 5
  • Stats:
    • Fire Penetration: +3% per point
    • Fire Damage Leech: +0.3% per point

Lost Knowledge

You gain ward based on your current mana when you directly use a skill that costs at least 40 mana.

  • Max Points: 5
  • Stats:
    • Ward Gained per 30 Current Mana: 1 per point

Mana Bulwark

You have additional mana and a portion of the damage you take is dealt to your mana before health.

  • Max Points: 10
  • Stats:
    • Mana: +4 per point
    • Damage Dealt to Mana Before Health: 2% per point

Mana Shell

  • Max Points: 8
  • Stats:
    • Mana: +4 per point
    • Ward Per Second: +2 per point
    • Ward Per Second Per 10 Max Mana: +1

Mana Well

  • Max Points: 5
  • Stats:
    • Increased Mana: 3% per point
    • Mana Spent Gained As Ward: 50%

Pyromancer

  • Max Points: 8
  • Stats:
    • Increased Fire Damage: 6% per point
    • Fire Skill Ignite Chance: +5% per point
  • Related Skills & Ailments: Ignite

Recollection

  • Max Points: 5
  • Stats:
    • Increased Cooldown Recovery Speed: 5% per point

Rift Bolt

  • Max Points: 5
  • Stats:
    • Lightning Penetration: +3% per point
    • Lightning Damage Leech: +0.3% per point

Warder

You have a chance to be granted ward whenever you hit an enemy with a fire, cold, or lightning skill. This effect has a 10 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire hit and a lightning hit within the same 10 second duration.

  • Max Points: 8
  • Stats:
    • Ward Granted On Fire Hit: 15 per point
    • Ward Granted On Cold Hit: 15 per point
    • Ward Granted On Lightning Hit: 15 per point

Whirling Snow

You have a chance to chill enemies when you are hit, and your skills have a chance to chill enemies on hit. This effect is doubled for cold skills.

  • Max Points: 5
  • Stats:
    • Chance To Chill Attackers When Hit: 7% per point
    • Chill Chance: +7% per point
  • Related Skills & Ailments: Chill

Wisdom

  • Max Points: 8
  • Stats:
    • Mana: +3 per point
    • Increased Mana Regen: 3% per point
    • Increased Mana Regen per 100 Max Mana: 5%