Passive Bonuses:
- +50 mana
- Spells deal 1% more damage per 2 mana cost, up to 50% more.
Afterglow
You deal increased spell damage and have additional ward retention.
- Max Points: 8
- Stats:
- Increased Spell Damage: 3% per point
- Ward Retention: 3% per point
- Effects doubled after expensive skill
Arcane Avalanche
- Max Points: 8
- Stats:
- Chill Chance: +5% per point
- Freeze Rate Multiplier: +25% per point
- Nearby Enemies Frozen
- Related Skills & Ailments: Chill
Arcane Current
You deal more lightning damage (multiplicative with other modifiers) to shocked enemies.
- Max Points: 5
- Stats:
- Lightning Damage To Shocked Enemies: +1% per point
- Spark Charge Chance With Static Orb: +100%
- Related Skills & Ailments:
Arcane Insight
You have additional Intelligence and you gain additional ward decay threshold scaling with your Intelligence.
- Max Points: 10
- Stats:
- Intelligence: +1 per point
- Ward Decay Threshold Per Int: +5
Arcane Momentum
When you cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks. Each stacks of Arcane Momentum increases your cast speed.
- Max Points: 5
- Stats:
- Increased Cast Speed per Stack: 5%
- Max Arcane Momentum Stacks: 1 per point
Arcane Obliteration
- Max Points: 5
- Stats:
- Spell Critical Multiplier: +10% per point
Archmage
You have additional spell damage and you have a chance to refund a portion of the mana cost of your skills on use. These values are doubled if you have 300 maximum mana and tripled if you have 1000 maximum mana.
- Max Points: 5
- Stats:
- Spell Damage: +1 per point
- Chance To Refund 20% Of Mana Cost: 7% per point
- Values Doubled With 300 Maximum Mana
- Values Tripled With 1000 Maximum Mana
Calculated Destruction
- Max Points: 8
- Stats:
- Intelligence: 1 per point
- Increased Spell Critical Strike Chance per Intelligence: 3%
Ceraunomancer
- Max Points: 8
- Stats:
- Increased Lightning Damage: 6% per point
- Shock Chance With Lightning Skills: +5% per point
- Related Skills & Ailments: Shock
Chill to the Bone
- Max Points: 5
- Stats:
- Cold Penetration: +3% per point
- Cold Damage Leech: +0.3% per point
Chronomancy
- Max Points: 8
- Stats:
- Vitality: +1 per point
- Chill Duration: +5% per point
- Shock Duration: +5% per point
- Ignite Duration: +5% per point
- Related Skills & Ailments:
Crackling Precision
You have an increased chance to critically strike with spells. This effect is doubled for lightning skills.
- Max Points: 8
- Stats:
- Increased Critical Strike Chance: 10% per point
Cryomancer
- Max Points: 8
- Stats:
- Increased Cold Damage: 6% per point
- Cold Skill Frostbite Chance: +5% per point
Distant Spark
When you critically strike an enemy from at least 4 meters away, you have a chance to cast Spark Nova, a spell that deals lightning damage to nearby enemies.
- Max Points: 5
- Stats:
- Chance To Cast Spark Nova: 8% per point
- Related Skills & Ailments: Spark Nova
Dragon Breath
- Max Points: 10
- Stats:
- Increased Area For Area Skills: 4% per point
- Elemental Damage: 7% per point
Elemental Ascendance
- Max Points: 8
- Stats:
- Elemental Resistance: +2% per point
- Increased Elemental Damage: 5% per point
- Increased Stun Chance With Elemental Spells: 8% per point
Elixir of Knowledge
Whenever you use a potion, you gain ward based on to your intelligence.
- Max Points: 3
- Stats:
- Ward on Potion Use per Intelligence: 1 per point
- Mana Regen: 5% per point
Essence of Celerity
Each stack of Arcane Momentum lasts longer and also increases your spell damage.
- Max Points: 8
- Stats:
- Increased Spell Damage per Stack: 2% per point
- Arcane Momentum Duration: +10% per point
- Movespeed at Max Stacks: +10%
Inferno
- Max Points: 8
- Stats:
- Increased Fire Damage Over Time: 8% per point
- Spreading Flames Chance: +8% per point
- More Fire Damage Over Time: 15%
- Related Skills & Ailments: Ignite
Lavamancer
- Max Points: 5
- Stats:
- Fire Penetration: +3% per point
- Fire Damage Leech: +0.3% per point
Lost Knowledge
You gain ward based on your current mana when you directly use a skill that costs at least 40 mana.
- Max Points: 5
- Stats:
- Ward Gained per 30 Current Mana: 1 per point
Mana Bulwark
You have additional mana and a portion of the damage you take is dealt to your mana before health.
- Max Points: 10
- Stats:
- Mana: +4 per point
- Damage Dealt to Mana Before Health: 2% per point
Mana Shell
- Max Points: 8
- Stats:
- Mana: +4 per point
- Ward Per Second: +2 per point
- Ward Per Second Per 10 Max Mana: +1
Mana Well
- Max Points: 5
- Stats:
- Increased Mana: 3% per point
- Mana Spent Gained As Ward: 50%
Pyromancer
- Max Points: 8
- Stats:
- Increased Fire Damage: 6% per point
- Fire Skill Ignite Chance: +5% per point
- Related Skills & Ailments: Ignite
Recollection
- Max Points: 5
- Stats:
- Increased Cooldown Recovery Speed: 5% per point
Rift Bolt
- Max Points: 5
- Stats:
- Lightning Penetration: +3% per point
- Lightning Damage Leech: +0.3% per point
Warder
You have a chance to be granted ward whenever you hit an enemy with a fire, cold, or lightning skill. This effect has a 10 second cooldown, but the cooldown is not shared between different elements, so you can gain ward from a fire hit and a lightning hit within the same 10 second duration.
- Max Points: 8
- Stats:
- Ward Granted On Fire Hit: 15 per point
- Ward Granted On Cold Hit: 15 per point
- Ward Granted On Lightning Hit: 15 per point
Whirling Snow
You have a chance to chill enemies when you are hit, and your skills have a chance to chill enemies on hit. This effect is doubled for cold skills.
- Max Points: 5
- Stats:
- Chance To Chill Attackers When Hit: 7% per point
- Chill Chance: +7% per point
- Related Skills & Ailments: Chill
Wisdom
- Max Points: 8
- Stats:
- Mana: +3 per point
- Increased Mana Regen: 3% per point
- Increased Mana Regen per 100 Max Mana: 5%