Passive Bonuses:
- 12 ward gained on melee use and hit at least one enemy.
- Mana spent on melee attacks in converted to ward.
Arcane Shielding
You gain Arcane Shield for 4 seconds when you use a melee attack and hit at least one enemy. Arcane Shield is a buff that reduces damage taken and generates ward, but does not stack.
- Max Points: 5
- Stats:
- Damage Taken with Arcane Shield: -2% per point
- Ward Per Second with Arcane Shield: 4 per point
- Arcane Shield on Melee Hit: +1
Awe Strike
Your melee attacks deal additional lightning damage and you have a chance to parry attacks.
- Max Points: 5
- Stats:
- Melee Lightning Damage: +2 per point
- Parry Chance: +1% per point
Blade Weaver
When you use a melee attack that costs less than 10 mana you gain a stack of Blade Weaving. When you use a melee attack that costs 10 or more mana the stacks are consumed and the attack deals 15% more elemental damage (multiplicative with other modifiers) per stack consumed.
- Max Points: 10
- Stats:
- Max Blade Weaving Stacks: 1 per point
Blades of Fires
Each stack of Fire Aura increases your melee elemental damage.
- Max Points: 5
- Stats:
- Increased Melee Elemental Damage Per Fire Aura: 1% per point
- Related Skills & Ailments: Fire Aura
Burden of Knowledge
You have additional spell damage, but your spells take longer to cast.
- Max Points: 5
- Stats:
- Spell Damage: +5 per point
- Reduced Cast Speed: 5% per point
Burning Hands
You have additional fire resistance and you have a chance to cast Fire Aura when you use a melee attack and hit at least one enemy.
- Max Points: 5
- Stats:
- Fire Resistance: +4% per point
- Fire Aura Chance: 4% per point
- Related Skills & Ailments: Fire Aura
Crackling Aura
You deal increased lightning damage and Fire Aura's base damage is converted to lightning, unless it has already been converted to cold.
- Max Points: 5
- Stats:
- Global Increased Lightning Damage: 8% per point
- Fire Aura -> Lightning
- Related Skills & Ailments: Fire Aura
Defender of Welryn
- Max Points: 8
- Stats:
- Dexterity: +1 per point
- Increased Critical Chance Per Dexterity: 8%
Elemental Affinity
- Max Points: 6
- Stats:
- Increased Elemental Damage: 5% per point
- Elemental Resistance: 3% per point
Elemental Strikes
Your fire melee attacks have a chance to ignite on hit. Your cold melee attacks have a chance to chill on hit. Your lightning melee attacks have a chance to shock on hit.
- Max Points: 10
- Stats:
- Ignite Chance For Fire Melee Attacks: +10% per point
- Chill Chance For Cold Melee Attacks: +10% per point
- Shock Chance For Lightning Melee Attacks: +10% per point
- Related Skills & Ailments:
Essence Duel
You have increased melee attack speed, and you gain ward when you use an elemental melee attack and hit at least one enemy.
- Max Points: 5
- Stats:
- Increased Melee Attack Speed: 3% per point
- Ward Gained: 3 per point
Fire Blood
- Max Points: 8
- Stats:
- Vitality: +1 per point
- Melee Fire Damage: +1 per point
Flame Drinker
Each stack of Fire Aura grants you ward per second.
- Max Points: 3
- Stats:
- Ward Per Second Per Fire Aura: +1 per point
- Related Skills & Ailments: Fire Aura
Flame Walker
Each second if you are moving or using a melee attack you have chance to cast a Fire Aura. This chance is doubled if you do not have an active Fire Aura. You can have multiple stacks of Fire Aura active at once.
- Max Points: 8
- Stats:
- Fire Aura Chance Per Second: 10% per point
- Fire Res Shred Chance Per Second: +50%
- Related Skills & Ailments:
Freezing Aura
You have a higher freeze rate multiplier and Fire Aura is converted to cold. This converts its base damage and gives it a chance to freeze enemies within its area of effect.
- Max Points: 8
- Stats:
- Global Freeze Rate Multiplier: +25% per point
- Fire Aura -> Cold
- Fire Aura Freeze Rate Per Second: 48
- Related Skills & Ailments: Fire Aura
Frozen Steel
Your melee attacks deal additional cold damage and you have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Melee Cold Damage: +1 per point
- Freeze Rate Multiplier: +20% per point
- Damage Against Chilled Or Frozen: +6%
- Related Skills & Ailments: Chill
Gemini
You can dual wield melee weapons by equipping a sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Can Equip Swords in Offhand
- Attack And Cast Speed While Dual Wielding: +20%
- Damage Taken While Dual Wielding: +8%
Incinerating Aura
Your Fire Auras from all sources deal damage in a larger area.
- Max Points: 8
- Stats:
- Intelligence: +1 per point
- Increased Fire Aura Area: 15% per point
- Fire Aura Spell Damage Per 2 Intelligence: +1
- Related Skills & Ailments: Fire Aura
Infused Weapon
Your melee attacks deal additional damage. The type of damage added depends on the damage type of the attack.
- Max Points: 8
- Stats:
- Fire Damage For Fire Melee Attacks: +2 per point
- Cold Damage For Cold Melee Attacks: +2 per point
- Lightning Damage For Lightning Melee Attacks: +2 per point
Mana Reaver
You have additional health and you have a chance to regain mana when you use a melee attack and hit at least one enemy.
- Max Points: 5
- Stats:
- Health: +10 per point
- Chance To Gain Mana: 20% per point
- Mana Gain: +3
Mental Fortitude
- Max Points: 10
- Stats:
- Intelligence: +1 per point
- Ward Per Second: +3 per point
Molten Edge
Your melee hits have a chance to ignite on hit and the ignites they inflict have increased effect.
- Max Points: 5
- Stats:
- Melee Ignite Chance: 8% per point
- Fire Penetration with Ignite: +4% per point
- Related Skills & Ailments: Ignite
Outrun and Outlast
You have additional health and your ward decays more slowly
- Max Points: 10
- Stats:
- Health: 10 per point
- Ward Retention: +3% per point
- Increased Cooldown Recovery Speed for Surge: 30%
- Related Skills & Ailments: Surge
Prismatic Blade
- Max Points: 8
- Stats:
- Dexterity: +1 per point
- Melee Damage: +1 per point
- Increased Attack Speed: 8%
Prodigy
You gain ward per second scaling with your intelligence.
- Max Points: 5
- Stats:
- Ward Per Second Per 15 Intelligence: +3 per point
- Crit Chance Per 15 Intelligence: +1%
River Blade
- Max Points: 5
- Stats:
- Melee Cold Damage: +2 per point
- Increased Cast Speed with Teleport: 15% per point
- Increased Cast Speed with Snap Freeze: 15% per point
- Related Skills & Ailments:
Shattered Aegis
Arcane Shield is much less effective, but can stack up to 4 times and also increases armor.
- Max Points: 5
- Stats:
- Increased Armor Per Arcane Shield: 4% per point
- Max Arcane Shield Stacks: 4
- Arcane Shield Effect: -60%
Storm Blade
Your melee attacks deal additional lightning damage and your lightning melee attacks have a chance to apply a Spark Charge on hit.
- Max Points: 5
- Stats:
- Melee Lightning Damage: +1 per point
- Spark Charge Chance with Lightning Melee Attacks: 5% per point
- Related Skills & Ailments: Spark Charge
Volka's Razor
Your melee attacks deal more elemental damage (multiplicative with other modifiers) if they cost 10 or more mana. This also affects the damage dealt by all the ailments they apply and the spells they trigger from their trees.
- Max Points: 6
- Stats:
- More Elemental Damage with High Cost Melee Attacks: 3% per point
Warden's Echo
Your melee attacks deal more elemental damage (multiplicative with other modifiers) if they cost 10 or more mana. This also affects the damage dealt by all the ailments they apply and the spells they trigger from their trees.
- Max Points: 5
- Stats:
- Frost Claw Chance On Hit: 4% per point
- Mana Consumption: 80%
- Related Skills & Ailments: Frost Claw