Passive Bonuses:
- +1 max Shadows
- +15 melee physical damage
- 15% more dodge rating (multiplicative with other modifiers)
All In
You have a higher critical strike multiplier, but you deal less damage with non-critical hits and damage over time (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Critical Strike Multiplier: +15% per point
- Less Damage Dealt by Non-critical Hits: 5% per point
- Less Damage Over Time: 5% per point
Apostacy
Your dodge chance is added as twice as much chance to receive a glancing blow, but you cannot dodge.
- Max Points: 1
- Stats:
- Dodge Chance -> Glancing Blow Chance: 200%
- You Cannot Dodge
- Related Skills & Ailments: Silver Shroud
Argent Veil
When damage taken from enemies puts you below 70% health you gain stacks of Silver Shroud. Silver Shroud is a buff that gives you 100% chance to dodge the next hit. Dodging a hit with Silver Shroud consumes all stacks, granting you 100 ward per stack. This node's effect has a 15 second cooldown, but the cooldown does not prevent you from gaining Silver Shroud from other sources.
- Max Points: 10
- Stats:
- Stacks of Silver Shroud when you drop below high health: 1 per point
- Related Skills & Ailments: Silver Shroud
Asuvon's Pact
- Max Points: 6
- Stats:
- Dodge Rating: 15 per point
- Increased Damage while at full health: 15% per point
Blood Dance
You leech a portion of melee damage as health, and a portion of your damage over time as health.
- Max Points: 5
- Stats:
- Melee Damage Leeched as Health: 1% per point
- Damage Leeched as Health from Damage Over Time: 0.5% per point
Blood Serpent's Blades
The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.
- Max Points: 10
- Stats:
- Global Damage Over Time: 5% per point
- Bleed Chance Per Equipped Sword: 5% per point
- Poison Chance Per Equipped Dagger: 5% per point
- Related Skills & Ailments:
Cloak of Shadows
You have additional dexterity and you have a chance to receive a Glancing Blow when hit.
- Max Points: 8
- Stats:
- Dexterity: 1 per point
- Glancing Blow Chance: 2% per point
Cloaked Reaper
You have additional health. When you kill an enemy or hit a rare or boss enemy, you regain health for each stack of any Shroud on you.
- Max Points: 5
- Stats:
- Health: +7 per point
- Health Gained per Stack of Shroud: 1 per point
- Related Skills & Ailments:
Confidence
- Max Points: 5
- Stats:
- Armor per Stack of Perfection: +10 per point
- Dodge Rating per Stack of Perfection: +10 per point
Crimson Shroud
When you directly use a melee or throwing attack and hit at least one enemy you have a chance to gain a stack of Crimson Shroud for 4 seconds. Crimson Shroud grants chance to inflict bleed on hit and less damage over time taken (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Crimson Shroud Chance: 8% per point
- Bleed Chance per Stack of Crimson Shroud: 50%
- Damage over Time Taken per Stack of Crimson Shroud: -5%
- Maximum Crimson Shroud Stacks: 3
- Related Skills & Ailments: Crimson Shroud
Critical Eye
You have increased critical strike chance and you have a chance to inflict Critical Vulnerability on hit.
- Max Points: 5
- Stats:
- Critical Vulnerability Chance: 5% per point
- Increased Critical Chance: 5% per point
- Crit Avoidance: +30%
- Related Skills & Ailments: Critical Vulnerability
Death's Door
While at low health you take less damage (multiplicative with other modifiers) and you have additional critical strike multiplier. Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren't already at low health.
- Max Points: 8
- Stats:
- Damage Taken While At Low Health: -3% per point
- Crit Multi While At Low Health: +10% per point
Exuberance
- Max Points: 5
- Stats:
- 2 Stacks of Perfection per Melee Attack at Full Health
- Increased Damage at Full Health: +10% per point
Flash of Steel
- Max Points: 8
- Stats:
- Increased Damage while Dual Wielding: 5% per point
- Increased Melee Attack Speed while Dual Wielding: 12%
- Increased Throwing Attack Speed while Dual Wielding: 12%
Hooked Blades
Your hits have a chance to shred armor and armor shred you apply is more effective.
- Max Points: 5
- Stats:
- Armor Shred Chance: 10% per point
- Increased Armor Shred Effect: 5% per point
- Related Skills & Ailments: Shred Armor
Once
You deal additional physical damage with melee and throwing attacks, and if you have been hit recently have additional dodge rating.
- Max Points: 8
- Stats:
- Melee Physical Damage: +2 per point
- Throwing Physical Damage: +2 per point
- Dodge Rating if Hit Recently: 20 per point
Perfection
When you use a melee attack and hit at least one enemy you gain a stack of Perfection. When you receive a hit you lose all stacks. Each stack of perfection increases your damage.
- Max Points: 5
- Stats:
- Maximum Perfection Stacks: 2 per point
- Increased Damage per Stack of Perfection: 10%
- Perfection Duration: 8
Pulse
Flow is consumed when you use a 5th unique skill rather than a 4th, but the skill that consumes flow has much higher critical strike chance and bleed chance.
- Max Points: 1
- Stats:
- Crit Chance when Consuming Flow: +100%
- Bleed Chance when Consuming Flow: +100%
- Unique Skills Required to Consume Flow: 5
- Related Skills & Ailments: Bleed
Pursuit
- Max Points: 8
- Stats:
- Increased Movespeed: 8%
- Increased Melee Damage: 6% per point
- Throwing Attack Damage: 6% per point
Rhythm
Generating a stack of Flow increases your melee and throwing attack speed for a short duration. This buff can stack.
- Max Points: 5
- Stats:
- Buff Duration (seconds): 1 per point
- Melee Attack Speed Buff: 5%
- Throwing Attack Speed Buff: 5%
Scarlet Stream
You deal increased physical damage and have a chance to inflict bleed on hit with melee and throwing attacks.
- Max Points: 8
- Stats:
- Increased Physical Damage: 5% per point
- Melee Bleed Chance: +5% per point
- Throwing Attack Bleed Chance: +5% per point
- Related Skills & Ailments: Bleed
Shadow Master
You can have an additional shadow. Skills used by shadows deal increased damage.
- Max Points: 5
- Stats:
- Maximum Shadows: +1
- Increased Shadow Damage: 20% per point
- Related Skills & Ailments: Create Shadow
Shroud of Dusk
You have additional health and you have a chance to gain a stack of Dusk Shroud when hit. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.
- Max Points: 8
- Stats:
- Chance to gain Dusk Shroud when hit: 4% per point
- Health: +10 per point
- Related Skills & Ailments: Dusk Shroud
Skiasynthesis
When you create a shadow you regain health and skills used by shadows deal increased damage.
- Max Points: 6
- Stats:
- Health Gain on Shadow Creation: 15 per point
- Increased Shadow Damage: 15% per point
- Shadow Daggers Damage to Rares and Bosses: 50%
- Related Skills & Ailments:
Spell Breaker
You have a chance to parry hits, and increased mana regeneration.
- Max Points: 5
- Stats:
- Parry Chance: +1% per point
- Increased Mana Regen: 4% per point
- Frailty Chance: +25%
- Related Skills & Ailments: Frailty
Tempo
Skills that generate or consume Flow deal increased melee damage and have additional melee critical strike multiplier.
- Max Points: 5
- Stats:
- Increased Melee Damage when Generating or Consuming Flow: 10% per point
- Melee Crit Multiplier when Generating or Consuming Flow: +5% per point
Veil of Night
You have increased melee attack speed. When you use a melee attack and hit at least one enemy you have a chance to gain a stack of Dusk Shroud. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.
- Max Points: 5
- Stats:
- Increased Melee Attack Speed: 3% per point
- Dusk Shroud Chance: 6% per point
- Related Skills & Ailments: Frailty
Weapons of Choice
You gain a bonus while dual wielding depending on your weapon combination.
- Max Points: 8
- Stats:
- Increased Crit Chance with a Sword and Dagger: 20% per point
- Poison Chance with 2 Daggers: +20% per point
- Glancing Blow Chance with 2 Swords: +5% per point
- Bleed Chance with an Axe and a Sword: +20% per point
- Physical Damage Leeched as Health with an Axe and Dagger: 2% per point
- Increased Stun Duration with a Mace and Sword: 20% per point
- Frailty Chance with a Mace and Dagger: +20% per point
- Related Skills & Ailments: