Table of Contents
- Evade
- Vengeance
- Warpath
- Hammer Throw
- Lunge
- Rive
- Shield Bash
- Javelin
- Void Cleave
- Rebuke
- Shield Rush
- Multistrike
- Smite
Evade (Level 1 Skill)
Rapidly move a short distance forwards.
Evading does not grant damage immunity or prevent abilities from hitting you.
Evade gains 0.5% Increased Cooldown Recovery Speed per Character level.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 2.2 per second
- Does not have any speed scaling.
- Scaling:
- Per Character Level: 0.5% Increased Cooldown Recovery Speed
Vengeance (Level 1 Skill)
If vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.
Added damage is applied at 125% effectiveness to the initial hit and 150% effectiveness to the riposte.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
- Trigger on hit: Riposte
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Warpath (Level 2 Skill)
Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move.
You have 20% less movement speed while spinning (multiplicative with other modifiers). Hits at twice your attack rate, but added damage applies at 60% effectiveness and there is a 40% less chance to apply ailments on hit.
You cannot be stunned while spinning.
Not affected by weapon range.
- Mana Cost: 1
- Channel Cost: 18 mana per second
- Cooldown: 0.5 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Effects: 20% less Movement Speed
- Base Damage:
- Cast Delay: 0.341 seconds
- 1 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 60%
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Hammer Throw (Level 3 Skill)
Throws a hammer that returns to you after a short delay.
Added Throwing Damage is applied to each hit at 110% effectiveness.
This is a throwing attack that scales with throwing attack damage and throwing attack speed. It is not a melee attack or spell.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.54 per second
- Scales with Attack Speed
- Base Damage:
- 22 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 110%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
- Skill Tree
Lunge (Level 4 Skill)
Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
Added damage is applied at 100% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
- Mana Cost: 8
- Cooldown: 4 seconds
- Base Speed: 2.2 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
- Skill Tree
Rive (Level 5 Skill)
A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
The consecutive attack counter resets if you go 3 seconds without using Rive.
Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 125%
-
Combo Skills:
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Shield Bash (Level 7 Skill)
Requires a shield.
A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies.
1.5% more damage per 1% block chance (up to 150%, multiplicative with other modifiers).
20% of remaining cooldown recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times each second.
Increased attack speed has no effect for Shield Bash.
Added damage is applied at 150% effectiveness.
- Mana Cost: 9
- Cooldown: 18 seconds
- Base Speed: 1.467 per second
- Does not have any speed scaling
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
-
Stun enemy for 2 seconds
- Stun rare enemies and bosses for 1 second
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Javelin (Level 18 Skill)
If you have a spear equipped added melee damage from the spear applies to Javelin as added throwing damage at 50% of its normal value. Added melee damage from other sources has no effect.
Added throwing damage applies at 250% effectiveness.
This is a throwing attack that scales with throwing attack damage and throwing attack speed.
The 250% added throwing damage effectiveness applies to all added throwing damage, including added throwing damage that was converted from your spear's added melee damage. So, equipping a spear with +100 Melee Damage causes Javelin to deal 125 additional damage.
- Mana Cost: 9
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 50 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage
- Skill Tree
Void Cleave (Level 19 Skill)
Requires a 2-handed sword or axe.
A melee attack that hits all enemies in an area in front of you. Can be echoed by Void Knights. Unaffected by weapon range.
Added damage applies at 400% effectiveness.
- Mana Cost: 15
- Cooldown: 4 seconds
- Base Speed: 0.44 per second
- Scales with Attack Speed
- Base Damage:
- 2 Void
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 400%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Vitality: 4% increased Damage
- Skill Tree
Rebuke (Level 5 Skill)
Hold ability key to channel for up to 2 seconds. You take 80% less damage while channeling.
When you stop channeling the barrier breaks dealing physical damage to all nearby enemies. This deals 20 additional physical damage for each hit you received while channeling.
You cannot be stunned while channeling.
Added spell damage is applied at 200% effectiveness.
- Mana Cost: 0
- Cooldown: 8 seconds
- Base Speed: 5.5 per second
- Scales with Cast Speed
- Effects:
- 80% less Damage Taken
- +1 Stun Immunity
- Base Damage:
- 40 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 200%
- Scaling:
- Per point of Attunement: 4% increased Damage
- Skill Tree
Shield Rush (Level 10 Skill)
Requires a shield.
Charge through enemies in the target direction until you release the ability key. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.
Added damage is applied at 100% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
- Mana Cost: 50
- Cooldown: 4.5 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Effects: 100% less Mana Regen
- Base Damage:
- 2 Physical
- Critical Chance: 0%
- Critical Multiplier: 100%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Multistrike (Level 15 Skill)
A melee attack that grants a stack of Armament if you hit at least one enemy.
Armament stacks up to 2 times and each stack lasts 3 seconds.
Each stack of Armament causes an additional sword to strike a nearby enemy when you use Multistrike.
Additional swords cannot target the enemy you initially hit or enemies targeted by other swords.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Melee Attack:
- Cast Delay: 0.07 seconds
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Smite (Level 20 Skill)
Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 60 health. If you are in the area you are also healed.
Cannot be used without a target.
Added spell damage applies at 150% effectiveness.
- Mana Cost: 3
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Base Damage:
- 30 Fire
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Attunement: 4% increased Damage and 4% increased Increased Healing Effectiveness
- Skill Tree