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Necromancer Skills

Table of Contents

  1. Summon Skeletal Mage
  2. Sacrifice
  3. Dead Shade
  4. Assemble Abomination
  5. Summon Wraith

Passive Nodes


Summon Skeletal Mage (Level 5 Skill)

Summons a Skeletal Mage to assist you. You are limited to 2 Skeletal Mages at a time.

Skeletal Mages cast Dread Bolt, which has 150% added damage effectiveness and has a 50% chance to apply Damned on hit.

Skeletal Mages have 100 base health.

You will always summon the Skeletal Mage type you have the fewest of.

  • Mana Cost: 21
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Summon Skeleton
    • Summon: 1x Skeleton Mage
      • Summon limit: 3
  • Scaling:
    • Per point of Intelligence: +8 Minion Health and 4% increased Minion Damage
    • Per Character Level: +8 Minion Health
  • Skill Tree

Sacrifice (Level 10 Skill)

Rips apart an allied minion, dealing physical damage to enemies around it.

Added damage is applied at 400% effectiveness.

  • Mana Cost: 23
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Base Damage:
    • 80 Physical
    • Critical Chance: 5%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 400%
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Dread Shade (Level 30 Skill)

Your minion's health is drained for 3% of its max health per second for each second the shade has been active, but it and your minions around it deal +10 necrotic damage with spells and attacks and have 50% increased necrotic damage.

Each minion only benefits from one Dread Shade aura. Max 4 active shades.

Your maximum number of shades is shared with Infernal Shade.

  • Mana Cost: 30
  • Cooldown: 0 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Lose health over time
  • Scaling:
    • Per point of Intelligence: +2% Mana Efficiency
  • Skill Tree

Assemble Abomination (Level 40 Skill)

Hold ability key to channel to absorb your Wraiths, Summoned Skeletons, Skeletal Mages, Golems, and Volatile Zombies in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed.

The abomination remembers the minions absorbed to create it and will rapidly devour those minions to restore 10% of its maximum health.

Abomination gains health equal to the max health of minions consumed and 5% more damage (multiplicative with other modifiers) per minion consumed (up to 20 minions).

All minions of the same type are devoured if any one of them are absorbed. For example, Skeleton Warriors, Skeleton Rogues, and Skeleton Archers are the same type of Summoned Skeleton.

  • Mana Cost: 65
  • Cooldown: 3 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Effects: +1 Stun Immunity
  • Summon: 1x Abomination
    • Summon limit: 1
  • Scaling:
    • Per point of Intelligence: 4% increased Minion Damage
    • Per Character Level: 10% increased Health
  • Skill Tree

Summon Wraith (Mastery Skill)

Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.

You are limited to 6 active wraiths.

Wraiths have 60 base health.

  • Mana Cost: 20
  • Cooldown: 0 seconds
  • Base Speed: 1.613 per second
    • Scales with Cast Speed
  • Summon: 1x Wraith
    • Summon limit: 6
  • Scaling:
    • Per point of Intelligence: +3 Minion Health and 4% increased Minion Damage
    • Per Character Level: +3 Minion Health
  • Skill Tree