Table of Contents
Summon Skeletal Mage (Level 5 Skill)
Archmage
You can only summon one Skeletal Mage, an Archmage, that has significantly more maximum health and damage (both multiplicative with other modifiers), fires twice the number of extra projectiles, and is larger.
- Max Points: 1
- Stats:
- Damage: +130%
- Health: +130%
- Size: +30%
- Double Extra Projectiles
- Maximum Arch Mages: 1
Argonautic Speed
Skeletal Mages attack and cast faster (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Attack Speed: +5% per point
- Cast Speed: +5% per point
Battle Hardened
Skeletal Mages are able to use their abilities more frequently.
- Max Points: 3
- Stats:
- Cooldown Recovery Speed: +34% per point
Celer Mortis
Improves Skeletal Mages' base critical strike chance and they move faster.
- Max Points: 5
- Stats:
- Base Crit Chance: +3% per point
- Movespeed: +4% per point
Cryomancers
Adds Cryomancers to the pool of Skeletal Mages that can be summoned. Cryomancers deal cold damage and cast Ice Shard. All poison chance gained from this tree is converted to chill chance for Cryomancers.
- Max Points: 1
- Stats:
- Adds Cryomancers
- Poison Chance -> Chill Chance
- Related Skills & Ailments:
Death Blossom
Death Knights cast Hungering Souls with additional projectiles. Hungering Souls has an 8 second cooldown when cast by Death Knights.
- Max Points: 1
- Stats:
- Death Knights Cast Haunt
- Extra Projectiles: +4
- Related Skills & Ailments:
Death Knights
Adds Death Knights to the summon pool of Skeletal Mages, which uses melee necrotic attacks, and removes all other types of Skeletal Mages from the pool.
- Max Points: 1
- Stats:
- Adds Death Knights
- Removes Other Skeletal Mage Types
- Related Skills & Ailments: Summon Death Knight
Death's Cavalry
When you teleport using Summon Skeletal Mage some of your other minions are teleported with you.
- Max Points: 3
- Stats:
- Minions Teleported: 3 per point
Flame Rot
Ignites and poisons inflicted by Skeletal Mages last longer and have additional Penetration.
- Max Points: 4
- Stats:
- Fire Penetration with Ignite: +10% per point
- Ignite Duration: +10% per point
- Poison Penetration with Poison: +10% per point
- Poison Duration: +10% per point
- Related Skills & Ailments:
Flaming Attacks
Death Knight melee hits deal additional fire damage.
- Max Points: 5
- Stats:
- Melee Fire Damage: +4 per point
- Related Skills & Ailments: Summon Death Knight
Forbidden Arcana
Skeletal Mages deal more damage based on your maximum mana.
- Max Points: 5
- Stats:
- More Damage per 25 max mana: +1% per point
Frosted Lich
Removes regular Skeletal Mages and Pyromancers from the pool of Skeletal Mages that can be summoned, and your Skeletal Mages deal increased damage.
- Max Points: 1
- Stats:
- Increased Damage: 20%
- Removes Mages
- Removes Pyromancers
- Related Skills & Ailments: Summon Pyromancer
Frozen Tomb
Skeletal Mages have an increased chance to stun enemies and an increased freeze rate.
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +50% per point
- Stun Chance: +50% per point
Grave Passage
When you directly cast Summon Skeletal Mage you are teleported to the target location. Summon Skeletal Mage now has a cooldown and counts as Traversal skill.
- Max Points: 1
- Stats:
- Teleport On Summon
- Cooldown (seconds): 4.5
- Counts as Traversal Skill
Gravetide
Skeletal Mages deal additional spell damage.
- Max Points: 5
- Stats:
- Spell Damage: +3 per point
Grey Merchant
Skeletal Mages' critical strikes deal more damage, and when they critically strike they are healed for a percentage of their maximum health.
- Max Points: 3
- Stats:
- Critical Multiplier: +10% per point
- Maximum Health Gained On Crit: 5% per point
Inferno
Your Skeletal Mages have increased health, but regular Skeletal Mages are removed from the summon pool of Skeletal Mages.
- Max Points: 1
- Stats:
- Health: +20%
- Removes Mages
Leech Life
Skeletal Mages leech a portion of the damage they deal as health and have increased maximum health.
- Max Points: 5
- Stats:
- Health Leech: +0.5% per point
- Health: +15% per point
Macabre Waltz
Skeletal Mages can cast Profane Oblation on your melee Wraiths and Blood Specters, sacrificing them to deal necrotic damage to surrounding enemies.
- Max Points: 1
- Stats:
- Sacrifices Melee Wraiths
- Sacrifices Blood Specters
- Related Skills & Ailments:
Order of Death
You can summon more Skeletal Mages.
- Max Points: 1
- Stats:
- Maximum Number Of Skeleton Mages: +1
Ossein Frenzy
Skeletal Mages have a chance to gain Frenzy for 3 seconds when they hit an enemy.
- Max Points: 3
- Stats:
- Frenzy Chance: +10% per point
- Related Skills & Ailments: Frenzy
Putrid Essence
Skeletal Mage hits have a chance to poison enemies.
- Max Points: 4
- Stats:
- Poison Chance: +25% per point
- Related Skills & Ailments: Poison
Pyromancers
Adds Pyromancers to the summon pool of Skeletal Mages that can be summoned. Pyromancers deal fire damage and cast Fireball. All poison chance gained from this tree is converted to ignite chance for Pyromancers.
- Max Points: 1
- Stats:
- Adds Pyromancers
- Poison Chance -> Ignite Chance
- Related Skills & Ailments:
Shadow Wardens
Skeletal Mages' gain ward over time and have a chance to avoid critical strikes.
- Max Points: 4
- Stats:
- Ward Per Second: 15 per point
- Critical Strike Avoidance: +25% per point
Splintered Dominion
Skeletal Mages have a chance to fire 2 additional projectiles. Skeletal Mages have an increased area of effect with melee attacks.
- Max Points: 4
- Stats:
- Extra Projectiles Chance: +25% per point
- Melee Area Of Effect: +25% per point
Undead Mortars
Skeletal Mages cast Necrotic Mortar, a ranged necrotic spell with a large area of effect. Necrotic Mortar has a 6 second cooldown.
- Max Points: 1
- Stats:
- Mages Cast Necrotic Mortar
- Related Skills & Ailments: Necrotic Mortar
Underlings
Skeletal Mages can cast Profane Oblation on your Skeleton Warriors, Skeleton Rogues, and Skeleton Vanguards, sacrificing them to deal necrotic damage to surrounding enemies.
- Max Points: 1
- Stats:
- Sacrifices Skeleton Warriors
- Sacrifices Skeleton Rogues
- Sacrifices Skeleton Vanguards
- Related Skills & Ailments:
Sacrifice (Level 10 Skill)
Alter of Flames
Sacrifice deals additional fire damage.
- Max Points: 4
- Stats:
- Fire Damage: +6 per point
Avatar of Decay
You deal increased damage over time if you have cast Sacrifice recently (past 4 seconds). You cannot have multiple instances of this buff at once.
- Max Points: 3
- Stats:
- Global Increased Damage Over Time: 20% per point
Blood Specter
When you sacrifice a minion you have a chance to assemble a Blood Specter from the remains. 15 mana is consumed when you summon a Blood Specter. You cannot summon a Blood Specter by sacrificing a Blood Specter or when your mana is negative and below -100.
- Max Points: 1
- Stats:
- Blood Specter Chance: +15%
- Blood Specter Mana Cost: 15
- Related Skills & Ailments: Summon Blood Specter
Blood Weaver
Blood Specters have a chance to cause enemies to bleed. Blood Specters consume less mana when summoned.
- Max Points: 5
- Stats:
- Blood Specter Bleed Chance: +40% per point
- Blood Specter Mana Cost: -2 per point
- Related Skills & Ailments:
Bone Missiles
Bone Nova projectiles travel faster, causing them to travel further.
- Max Points: 4
- Stats:
- Speed and Range: +25% per point
- Related Skills & Ailments: Bone Nova
Bone Nova
Sacrificing a minion creates a Bone Nova around it, but Sacrifice costs more mana.
- Max Points: 1
- Stats:
- Bone Nova
- Mana Cost: +20%
- Related Skills & Ailments: Bone Nova
Burning Offering
Sacrifice has a chance to ignite enemies and ignite it inflicts has additional fire penetration.
- Max Points: 4
- Stats:
- Ignite Chance: +25% per point
- Fire Penetration with Ignite: +5% per point
- Related Skills & Ailments: Ignite
Catalyst of Horror
Sacrifice is recast onto other minions within its area of effect, which can happen multiple times. Sacrifice costs more mana.
- Max Points: 1
- Stats:
- Sacrifice Chain Targets: 2
- Mana Cost: +25%
Crimson Horror
Sacrificing a minion always creates a Blood Specter. Blood Specters summoned by Sacrifice have significantly more maximum health and damage (both multiplicative with other modifiers), and are larger, but consume more mana when summoned.
- Max Points: 1
- Stats:
- Blood Specter Chance: +100%
- Blood Specter Damage: +100%
- Blood Specter Health: +100%
- Blood Specter Size: +40%
- Blood Specter Mana Consumed: +10
- Related Skills & Ailments: Summon Blood Specter
Flickering Shadows
If you cast Sacrifice while you control at least one minion all your active Infernal Shades have their remaining duration reduced to 2 seconds, but deal significantly more damage for their remaining duration.
- Max Points: 1
- Stats:
- Infernal Shade Damage Modifier: +250%
- Infernal Shade Remaining Duration (Seconds): 2
- Related Skills & Ailments: Infernal Shade
From Blood
Blood Specters summoned by Sacrifice have more maximum health and deal more damage (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Blood Specter Health: +30% per point
- Blood Specter Damage: +30% per point
- Summon Blood Specter
Great Sacrifice
Sacrifice deals significantly more damage (multiplicative with other modifiers) if the sacrificed minion has more current health than you.
- Max Points: 4
- Stats:
- Damage: +15% per point
Hemophage
Blood Specters leech a portion of the damage they deal as health. Sacrifice has a greater chance to summon a Blood Specter.
- Max Points: 3
- Stats:
- Blood Specter Chance: +5% per point
- Blood Specter Health Leech: +25% per point
- Related Skills & Ailments: Summon Blood Specter
Impaling
Bone Nova deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Bone Nova Damage: +15% per point
- Related Skills & Ailments: Bone Nova
Infernal Vindication
Sacrifice costs less mana and if you cast Sacrifice while you control at least one minion you gain a buff that grants you more damage over time (multiplicative with other modifiers). This buff does not stack.
- Max Points: 3
- Stats:
- Mana Efficiency: +13% per point
- Global Increased Damage Over Time: +6% per point
- Buff Duration (Seconds): 6 per point
Ivory Ballista
Bone Nova projectiles pierce (continue through targets they hit).
- Max Points: 1
- Stats:
- Bona Nova Pierces
- Related Skills & Ailments: Bone Nova
Lacerating Bones
Bone Nova hits have a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bone Nova Bleed Chance: +25% per point
- Related Skills & Ailments:
Last Sacrifice
Sacrifice deals significantly more damage (multiplicative with other modifiers) if the minion you sacrifice is your only active minion.
- Max Points: 2
- Stats:
- Damage: +20% per point
Necrotic Audience
Sacrifice deals more damage (multiplicative with other modifiers) in a larger area if you have three or more minions active when you cast Sacrifice.
- Max Points: 3
- Stats:
- Damage with 3+ Minions: +8% per point
- Area with 3+ Minions: +30% per point
Pontifex
Sacrifice deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum.
- Max Points: 3
- Stats:
- Damage Per Minion: +1.5% per point
- Maximum Damage From Minion Count: 90%
Punishment
Sacrifice deals more damage against bleeding enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage Against Bleeding: +15% per point
- Related Skills & Ailments: Bleed
Sanguine Libation
Sacrifice is recast onto other minions within its area of effect up to one additional time. It also has additional Bleed Chance.
- Max Points: 5
- Stats:
- Sacrifice Chain Targets: +1 per point
- Bleed Chance: +13% per point
- Related Skills & Ailments: Bleed
Soul Shatter
Sacrifice deals more damage (multiplicative with other modifiers), but Sacrifice costs more mana.
- Max Points: 5
- Stats:
- Damage: +15% per point
- Mana Cost: +5% per point
Temple of Awe
Sacrifice deals damage in a larger area and has an increased chance to stun enemies.
- Max Points: 4
- Stats:
- Area: +20% per point
- Increased Stun Chance: 20% per point
Dread Shade (Level 30 Skill)
All for One
Dread Shade grants the targeted minion significantly more damage (multiplicative with other modifiers), but Dread Shade no longer buffs other minions.
- Max Points: 1
- Stats:
- Damage: +40%
- No Aura Buffs
Bane of Death
Dread Shade applies Mark for Death to nearby enemies and minions when it expires. Mark for Death is a curse that reduces all resistances by 25%. It cannot stack.
- Max Points: 3
- Stats:
- Mark For Death Duration (seconds): +3 per point
- Related Skills & Ailments: Marked for Death
Beyond Death
When a minion targeted by a Dread Shade dies, you have a chance to summon a single Volatile Zombie from its corpse.
- Max Points: 4
- Stats:
- Volatile Zombie Chance: 25% per point
- Related Skills & Ailments: Summon Volatile Zombie
Blind Fury
Dread Shade now increases the attack and cast speed of the targeted minion, but they have less critical strike chance (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Increased Attack Speed: 40%
- Increased Cast Speed: 40%
- Critical Strike Chance: -50%
- Related Skills & Ailments: Blind
Congregation of Shades
You can control one additional Dread Shade or Infernal Shade at once.
- Max Points: 1
- Stats:
- Maximum Shades: +1
- Related Skills & Ailments: Infernal Shade
Dark Binding
Doom Brand deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Doom Brand Damage: +40% per point
- Related Skills & Ailments: Doom Brand
Deadlock
Dread Shade now roots the targeted minion and causes it to taunt enemies around it.
- Max Points: 1
- Stats:
- Taunt Duration (seconds): 4
- Minion Rooted
Doom Brand
Dread Shade now drains the health of other minions, and marks them with Doom Brand. When they die, the brand explodes dealing necrotic spell damage to surrounding enemies.
- Max Points: 1
- Stats:
- Doom Brand On Minions
- Related Skills & Ailments: Doom Brand
Dread Plague
Dread Shade applies Spirit Plague to a nearby enemy whenever it expires.
- Max Points: 1
- Stats:
- Spirit Plague On Expiration
- Related Skills & Ailments: Spirit Plague
Duskheart
Minions affected by Dread Shade have a chance to inflict Damned to enemies they hit.
- Max Points: 4
- Stats:
- Damned Chance: +25% per point
- Related Skills & Ailments: Damned
Dying Coven
Dread Shade grants affected minions increased attack and cast speed.
- Max Points: 3
- Stats:
- Increased Attack Speed: 8% per point
- Increased Cast Speed: 8% per point
Dying Light
Dread Shade now inflicts Damned each second to all enemies and friendly minions in its area.
- Max Points: 3
- Stats:
- Damned Stacks: +1 per point
- Related Skills & Ailments: Damned
Egoism
The minion targeted by Dread Shade has additional critical strike chance and critical strike multiplier, but also has additional chance to be critically hit.
- Max Points: 2
- Stats:
- Critical Chance: +5% per point
- Critical Multiplier: +10% per point
- Chance to be Crit: +5% per point
Enemy of My Enemies
Dread Shade now attaches to enemies instead, still buffing your minions, but Dread Shade now has a duration, and this duration cannot be increased. This does not buff or drain the health of enemies.
- Max Points: 1
- Stats:
- Attach To Enemy
- Duration (seconds): 10
Final Grasp
When any of your minions targeted by Dread Shade dies, it casts Sacrifice on additional minions, with each cast consuming mana equal to Sacrifice's mana cost.
- Max Points: 3
- Stats:
- Sacrifice Casts: 1 per point
- Sacrifice Mana Consumption: 100%
- Related Skills & Ailments: Sacrifice
Flesh Harvest
Dread Shade grants increased effect of all its buffs for each 3% of missing health on the targeted minion.
- Max Points: 3
- Stats:
- Increased Buff Effect Per 3% Missing Health: 1% per point
Frenzied Phantom
Dread Shade now grants frenzy to affected minions for a fixed duration after being cast.
- Max Points: 5
- Stats:
- Frenzy Duration (seconds): +1 per point
- Related Skills & Ailments: Frenzy
Grim Fate
Dread Shade affects minions in a larger area and grants more damage (multiplicative with other modifiers), but the targeted minion's health decays more quickly.
- Max Points: 4
- Stats:
- Area: +25% per point
- Damage: +15% per point
- Increased Health Decay: 25% per point
Infernal Dread
Casting Dread Shade refreshes the duration of your Infernal Shades. Each Infernal Shade can only be refreshed a maximum number of times.
- Max Points: 1
- Stats:
- Refresh Infernal Shade Duration On Cast
- Maximum Refreshes: 2
- Related Skills & Ailments: Infernal Shade
Lingering Doom
Dread Shade drains your minions' health more slowly and all affected minions deal additional necrotic damage with spells and attacks.
- Max Points: 4
- Stats:
- Reduced Health Decay: 8% per point
- Necrotic Damage: +3 per point
Lone Watcher
Dread Shade no longer drains the health of the minion it is attached to, but you are limited to one active Dread Shade. Increases to health drain from this tree instead increase damage taken by the minion.
- Max Points: 1
- Stats:
- No Longer Drains Health
- Maximum Dread Shades: 1
- Health Drain Increases -> increased Damage Taken
Martyrdom
Dread Shade now grants minions armor based on your vitality, but Dread Shade decays your minions faster.
- Max Points: 1
- Stats:
- Armor Per Vitality: 30
- Increased Health Decay: 10%
Pernicious Pact
Dread Shade no longer decays your minions' health, but instead inflicts a stack of Everlasting Poison each second.
- Max Points: 1
- Stats:
- No Health Decay
- Everlasting Poison Applied Each Second
- Related Skills & Ailments: Poison
Scorching Brand
Dread Shade now grants the targeted minion Haste while it persists, but it also applies a stack of ignite to the targeted minion each second.
- Max Points: 1
- Stats:
- Grants Haste
- Ignites Minion Each Second
- Related Skills & Ailments:
Spectral Distance
Dread Shade has increased area of effect per active minion when cast, up to a maximum benefit.
- Max Points: 1
- Stats:
- Area per Minion: +5%
- Maximum Area Increase: +100%
Spectral Presence
Dread Shade affects minions in a larger area.
- Max Points: 4
- Stats:
- Area: +25% per point
Symbiotic Apparition
You are affected by the beneficial buffs of Dread Shade's aura.
- Max Points: 1
- Stats:
- You Are Affected By Aura
Vile Ghast
Dread Shade now increases poison damage instead of necrotic damage, and converts added necrotic damage from the base skill and this tree to chance to poison on hit.
- Max Points: 1
- Stats:
- Increased Necrotic Damage -> Poison Damage
- Poison Chance per 1 Added Necrotic Damage: 5%
- Related Skills & Ailments: Poison
Wasting Essence
Dread Shade grants affected minions more damage over time (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage Over Time: 8% per point
Wisdom of the Dead
Dread Shade costs less mana and has increased cast speed.
- Max Points: 3
- Stats:
- Mana Efficiency: +13% per point
- Cast Speed: +8% per point
Assemble Abomination (Level 40 Skill)
Age of Undeath
Your abomination can no longer absorb Summoned Skeletons. Minions within 12 meters of your abomination gain increased attack speed.
- Max Points: 1
- Stats:
- Can't Absorb Summoned Skeletons
- Attack Speed Aura for Minions: 10%
- Related Skills & Ailments:
Bloated Corpse
If a Volatile Zombie is absorbed, your abomination gains an explosive Tail Slam ability.
- Max Points: 1
- Stats:
- Explosive Slam Attack Gained On Zombie Absorbed
- Related Skills & Ailments:
Cadaverous Carapace
Your abomination gains more max health (multiplicative with other modifiers) for 8 seconds each time it devours a minion, up to a limited number of times per 8 seconds.
- Max Points: 1
- Stats:
- Max Health Gained: +10%
- Limit per 8 Seconds: 5
Consume
Your abomination's hits leech a portion of the damage they deal as health.
- Max Points: 3
- Stats:
- Health Leech: +3% per point
Contaminated Dreams
Your abomination has increased cooldown recovery speed for its abilities, but takes damage equal to a percentage of its maximum health each time it uses an ability with a cooldown.
- Max Points: 1
- Stats:
- Increased Cooldown Recovery Speed: +30%
- Health Loss on Ability Use: 5%
Corrupt Palate
If a Skeletal Mage is absorbed, your abomination can cast Devouring Souls, a spell that releases multiple necrotic projectiles.
- Max Points: 1
- Stats:
- Devouring Souls Gained On Mage Absorbed
- Related Skills & Ailments:
Cruel Monstrosity
Your abomination has additional critical strike chance. For each Skeleton Rogue absorbed, your abomination has increased movement speed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
- Max Points: 3
- Stats:
- Critical Chance: +2% per point
- Movement Speed per Rogue Absorbed: +1% per point
- Related Skills & Ailments: Summon Skeleton Rogue
Dead Eye
If a Skeletal Archer is absorbed, your abomination casts Eternal Arrow every 4 seconds, a bow ability that deals physical damage and has 100% chance to Recurve. Your abomination gains additional bow damage per point of your Intelligence.
- Max Points: 1
- Stats:
- Eternal Arrow Gained On Skeletal Archer Absorbed
- Bow Damage per Intelligence: +1
- Related Skills & Ailments:
Death in the Family
If the abomination was made by absorbing at least 1 of every type of minion mentioned by Engorgement, it gains more damage (multiplicative with other modifiers), increased attack speed, and increased and movement speed.
- Max Points: 3
- Stats:
- Damage With All Types Absorbed: +20% per point
- Attack Speed With All Types Absorbed: +20% per point
- Movement Speed With All Types Absorbed: +20% per point
Destruction Engine
When your abomination would devour a minion, it will instead be Sacrificed, consuming a percentage of Sacrifice's mana cost. This Sacrifice is cast by you and uses your Sacrifice tree.
- Max Points: 1
- Stats:
- Sacrifice Instead of Devour
- Sacrifice Percent Mana Cost Consumed: 120%
- Related Skills & Ailments: Sacrifice
Domination
Your abomination deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +8% per point
Engorgement
Your abomination has more health and deals more damage (both multiplicative with other modifiers) for each type of minion absorbed to create it among Summoned Skeleton, Skeletal Mage, Wraith, and Bone Golem.
- Max Points: 5
- Stats:
- Damage per Minion Type Absorbed: +5% per point
- Health per Minion Type Absorbed: +5% per point
- Related Skills & Ailments:
Flesh and Blood
Your abomination's melee hits deal more damage (multiplicative with other modifiers), but can no longer absorb Skeletal Mages.
- Max Points: 2
- Stats:
- Melee Damage: +15% per point
- Cannot Absorb Mages
- Related Skills & Ailments: Summon Skeletal Mage
Fractured End
Your abomination reflects a percentage of damage to attackers, and disassembles into a number of Skeletal Vanguards on death.
- Max Points: 3
- Stats:
- Damage Reflected: 20% per point
- Skeletal Vanguards on Death: 1 per point
- Related Skills & Ailments: Summon Skeleton Vanguard
Frightful Feast
Devouring Souls has a reduced cooldown. Devouring Souls deals more damage (multiplicative with other modifiers) for each Skeletal Mage absorbed. Devouring Souls releases an additional soul for each Skeletal Mage absorbed.
- Max Points: 3
- Stats:
- Devouring Souls Cooldown Reduction: 0.5 per point
- Devouring Souls Damage per Absorbed Mage: +10% per point
- Additional Souls per Absorbed Mage: 1
- Related Skills & Ailments:
Horrific Volley
Eternal Arrow has a reduced cooldown. For each Skeleton Archer absorbed, Eternal Arrow has additional Recurve chance. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
- Max Points: 4
- Stats:
- Eternal Arrow Cooldown Reduction (seconds): 0.25 per point
- Eternal Arrow Recurve Chance per Absorbed Archer: +25% per point
- Related Skills & Ailments:
Meat Grinder
Your abomination gains increased attack speed when it kills an enemy. This effect can occur a limited number of times per 5 seconds.
- Max Points: 1
- Stats:
- Attack Speed on Kill: 5%
- Limit per 5 Seconds: 20
Necrosage
Your abomination has increased cooldown recovery speed for its abilities, and deals more damage (multiplicative with other modifiers) with abilities that have cooldowns.
- Max Points: 4
- Stats:
- Increased Cooldown Recovery Speed: +5% per point
- Damage with Cooldown Abilities: +8% per point
Noxious Stench
Your abomination casts Aura of Rot, poisoning itself and nearby enemies every second. For each Skeleton Rogue absorbed, your abomination gains additional chance to inflict poison on hit. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
- Max Points: 1
- Stats:
- Casts Aura of Rot
- Poison Chance per Absorbed Rogue: +20%
- Related Skills & Ailments:
Picky Eater
Your abomination will not devour Volatile Zombies, even if they were absorbed to create it.
- Max Points: 1
- Stats:
- Does Not Devour Volatile Zombies
- Related Skills & Ailments: Summon Volatile Zombie
Reap the Damned
If a Wraith is absorbed, its melee attack is replaced with Soul Reave, which deals melee necrotic damage. Soul Reave has 200% damage effectiveness compared to the basic melee attack's 150%, and Soul Reave has 15% more radius compared to the basic melee attack.
- Max Points: 1
- Stats:
- Soul Reave Gained On Wraith Absorbed
- Related Skills & Ailments:
Repugnant Mass
Your abomination has more health (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it.
- Max Points: 4
- Stats:
- Health: +15% per point
- Threat Generated: +15% per point
Sharpened Bones
For each Skeleton Warrior absorbed, your abomination deals more melee damage and has more health (both multiplicative with other modifiers). For each Skeleton Rogue absorbed, your abomination has increased attack speed. For each Skeleton Archer absorbed, your abomination has increased area of effect. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
- Max Points: 4
- Stats:
- Melee Damage and Health per Skeleton Warrior: +1% per point
- Attack Speed per Skeleton Rogue: +2% per point
- Area per Skeleton Archer: +3% per point
- Related Skills & Ailments:
Shattered Limbs
Your abomination has increased critical strike chance, but can no longer regenerate health or absorb Bone Golems.
- Max Points: 1
- Stats:
- Increased Critical Strike Chance: 100%
- Health Regen: -100%
- Cannot Absorb Bone Golems
- Related Skills & Ailments: Summon Bone Golem
Shattered Simulacrum
If a Bone Golem is absorbed, your abomination uses Stomp, a melee attack that deals physical damage and has a high chance to stun enemies in a large area.
- Max Points: 1
- Stats:
- Stomp Gained On Golem Absorbed
- Related Skills & Ailments:
Spoils of War
If a Skeleton Warrior or Skeleton Rogue is absorbed, your abomination is granted the ability to Double Strike with a 6 second cooldown, dealing significant melee damage. Double Strike deals more damage (multiplicative with other modifiers) per Skeleton Warrior or Rogue consumed. Effects such as this which apply per skeleton absorbed can only consider up to 20 skeletons in total.
- Max Points: 1
- Stats:
- Double Strike Gained on Warrior or Rogue Absorbed
- Double Strike Damage per Warrior or Rogue Absorbed: +20%
- Related Skills & Ailments:
Stitched Flesh
Your abomination has more health (multiplicative with other modifiers) and restores a larger percentage of its maximum health when devouring other minions.
- Max Points: 4
- Stats:
- Health: +5% per point
- Percent Max Health Restored on Devour: +5% per point
Terrible Might
Your abomination deals more damage (multiplicative with other modifiers), but has reduced attack speed.
- Max Points: 4
- Stats:
- Damage: +12% per point
- Attack Speed: -2% per point
Tower of Bones
Stomp has a reduced cooldown. For each Bone Golem absorbed, Stomp deals more damage (multiplicative with other modifiers) and has increased area of effect.
- Max Points: 3
- Stats:
- Stomp Cooldown Reduction: 0.5 per point
- Stomp Damage per Absorbed Golem: +40% per point
- Stomp Area per Absorbed Golem: +30% per point
- Related Skills & Ailments:
Unholy Reach
Your abomination's melee attacks deal damage in a larger area.
- Max Points: 5
- Stats:
- Melee Area: +25% per point
Summon Wraith (Mastery Skill)
Army of Wraiths
Summon Wraith summons additional Wraiths per cast, but costs more mana.
- Max Points: 3
- Stats:
- Wraiths Summoned: +1 per point
- Mana Cost: +25% per point
Covenant of Souls
You can control more Wraiths at once.
- Max Points: 2
- Stats:
- Maximum Wraiths: +1 per point
Dark Scythe
Wraiths have more melee attack speed (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- More Melee Attack Speed: 10% per point
Dawn of the Fall
Wraiths have additional critical strike chance and leech a portion of the damage they deal with crits as health
- Max Points: 3
- Stats:
- Critical Strike Chance: +2% per point
- Crit Damage Leeched as Health: 2% per point
Delay the End
Wraiths' health decays more slowly.
- Max Points: 4
- Stats:
- Health Decay: -13% per point
Dusk of the Living
Wraiths' critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +30% per point
Echoes Inside
Summon Wraith summons additional Wraiths with each cast, but Summon Wraith also costs more mana and now has a cooldown.
- Max Points: 1
- Stats:
- Wraiths Summoned: +2
- Cooldown (seconds): +6
- Mana Cost: +200%
Fallen Reclamation
Wraiths move faster.
- Max Points: 2
- Stats:
- Movespeed: +15% per point
Flame Wraith
You have a chance to instead summon a Flame Wraith, which casts fireballs. Additionally all Wraiths deal more damage (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- Flame Wraith Chance: +11% per point
- Damage: +5% per point
- Related Skills & Ailments: Summon Flame Wraith
Grave Reality
Wraiths have more maximum health (multiplicative with other modifiers), but Summon Wraith costs more mana and has reduced cast speed.
- Max Points: 2
- Stats:
- Health: +40% per point
- Summoning Mana Cost: +10% per point
- Summoning Cast Speed: -5% per point
Haunting
Wraiths have more maximum health (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Health: +20% per point
Locus of Death
Wraiths deal more damage (multiplicative with other modifiers) and have increased melee attack speed, but are unable to move.
- Max Points: 1
- Stats:
- Damage: +45%
- Melee Attack Speed: +45%
- Wraiths Cannot Move
Locus of Resurrection
Wraiths appear at the target location, but Summon Wraith costs more mana.
- Max Points: 1
- Stats:
- Wraiths Summoned At Target Location
- Mana Cost: +20%
Necrotic Hunger
Wraiths deal more necrotic damage (multiplicative with other modifiers), and leech a portion of the necrotic damage they deal as health.
- Max Points: 3
- Stats:
- Necrotic Damage: +20% per point
- Necrotic Health Leech: +5% per point
Noxious Blades
Wraiths' have additional poison penetration and their melee attacks have a chance to poison enemies on hit.
- Max Points: 5
- Stats:
- Poison Penetration: +10% per point
- Melee Poison Chance: +10% per point
- Related Skills & Ailments: Poison
One Foot in the Grave
Gain ward for each Wraith summoned, but their health decays more quickly.
- Max Points: 3
- Stats:
- Ward Gain: +8 per point
- Health Decay: +8% per point
Putrid Wraith
You have a chance to instead summon a Putrid Wraith, which Poisons enemies from a distance. Additionally all Wraiths deal more damage (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- Putrid Wraith Chance: +11% per point
- Damage: +5% per point
- Related Skills & Ailments: Summon Putrid Wraith
Reapers
Wraiths deal additional necrotic damage with attacks and spells.
- Max Points: 5
- Stats:
- Necrotic Damage: +4 per point
Sanguine Spirits
Bleed inflicted by Wraiths has increased effect and duration.
- Max Points: 1
- Stats:
- Bleed Effect: +15%
- Bleed Duration: +15%
- Related Skills & Ailments: Bleed
Sequel of Avarice
Wraiths are larger, deal more damage (multiplicative with other modifiers), and hit a larger area with their melee attacks.
- Max Points: 3
- Stats:
- Size: +10% per point
- Melee Area: +30% per point
- Damage: +60% per point
- Health: +30% per point
Serrated Scythes
Wraiths have a chance to cause enemies to bleed on hit.
- Max Points: 5
- Stats:
- Bleed Chance: +20% per point
- Related Skills & Ailments: Bleed
Spectral Ambush
Removes the delay between each Wraith being summoned, but fewer Wraiths are summoned per cast (rounded up).
- Max Points: 1
- Stats:
- No Delay Between Wraiths
- Wraiths Summoned: -34%
Spectre of Death
Wraiths have a chance to apply Damned to nearby enemies on death.
- Max Points: 3
- Stats:
- Damned Chance on Death: +5% per point
- Related Skills & Ailments: Damned
Spirit Link
Wraiths have improved base critical strike chance, and when you cast Summon Wraith you gain increased critical strike chance equal to its mana cost for 4 seconds.
- Max Points: 1
- Stats:
- Critical Strike Chance: +3%
- Mana Cost -> Global Crit Chance
Stygian River
Summon Wraith has a shorter cooldown, and there is a shorter delay between each Wraith being summoned.
- Max Points: 5
- Stats:
- Cooldown Recovery Speed: +7% per point
- Wraith Interval: -7% per point
Twin Spirits
Wraiths' health no longer decays, but you are limited to only 2 wraiths.
- Max Points: 1
- Stats:
- Wraiths do not Decay
- Maximum Wraiths: 2
Wraith Bringer
Summon Wraith has increased cast speed and costs less mana.
- Max Points: 4
- Stats:
- Summoning Cast Speed: +10% per point
- Summoning Mana Efficiency: +10% per point
Wraith Feast
Your critical strikes restore health to your Wraiths.
- Max Points: 3
- Stats:
- Health Restored when You Crit: 20 per point