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Bladedancer Skills

Table of Contents

  1. Shadow Cascade
  2. Synchronized Strike
  3. Lethal Mirage
  4. Dancing Strikes

Passive Nodes


Shadow Cascade (Level 5 Skill)

Requires dual wielding.

A circular attack that's also used by your shadow clones.

Added damages is applied at 200% effectiveness. Base critical strike chance is 10%, instead of the normal 5%.

  • Mana Cost: 15
  • Cooldown: 0 seconds
  • Base Speed: 0.983 per second
    • Scales with Attack Speed
  • Base Damage:
    • 20 Physical
    • Critical Chance: 10%
    • Critical Multiplier: 200%
    • Added Damage Effectiveness: 200%
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Synchronized Strike (Level 10 Skill)

Requires a melee weapon.

Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you.

  • Mana Cost: 40
  • Cooldown: 1 seconds
  • Base Speed: 0.55 per second
    • Scales with Attack Speed
  • Synchronized Strike
    • Base Damage:
      • 5 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Stomp
    • Cast Delay: 0.01 seconds
    • Base Damage:
      • 5 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Combo Skills: 
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Lethal Mirage (Level 30 Skill)

Become immune for a duration and rapidly strike nearby targets with 6 mirages.

Mirages' added damage is applied at 100% effectiveness.

Increased Area for Area Skills stats apply to the attacks of individual mirages, but not to the maximum range at which mirages can be created.

  • Mana Cost: 45
  • Cooldown: 10 seconds
  • Base Speed: 0.733 per second
    • Does not have any speed scaling
  • Effects: 100% less Damage Taken
  • Stomp
    • Cast Delay: 0.167 seconds
    • Base Damage:
      • 50 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 100%
  • Stomp
    • Cast Delay: 10 seconds
    • Teleport to position
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree

Dancing Strikes (Mastery Skill)

Requires dual wielding.

A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but it gains increased cooldown recovery speed and more damage equal to 50% of your total increased melee attack speed.

Added damage is applied to each attack at 150% effectiveness.

Your total increased melee attack speed includes the modifier from attack rate and generic increased attack speed stats. If your Melee Attack Speed is 1.5, then Dancing Strikes gains 25% increased cooldown recovery speed and 25% more damage (multiplicative with other modifiers).

  • Mana Cost: 3
  • Cooldown: 0.7 seconds
  • Base Speed: 1.467 per second
    • Scales with Attack Speed
  • Lunge
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 150%
  • Combo Skills: 
  • Scaling:
    • Per point of Dexterity: 4% increased Damage
  • Skill Tree