Table of Contents
Shadow Cascade (Level 5 Skill)
Battle Trance
You have a higher chance to dodge while directly using Shadow Cascade (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Dodge Rating: +20% per point
Blade Rush
Shadow Cascade has more melee critical strike chance (multiplicative with other modifiers) against bleeding and poisoned enemies.
- Max Points: 3
- Stats:
- More Melee Crit Chance vs Bleeding: 15% per point
- More Melee Crit Chance vs Poisoned: 15% per point
- Related Skills & Ailments:
Careful Assault
Shadow Cascade deals more damage (multiplicative with other modifiers) if you have a specific number of Shadows.
- Max Points: 4
- Stats:
- Damage: +25% per point
- Number Of Shadows: 1 per point
- Related Skills & Ailments: Create Shadow
Carnage
Shadow Cascade's critical strikes deal more damage.
- Max Points: 4
- Stats:
- Critical Multiplier: +15% per point
Crushing Darkness
Shadow Cascade deals more damage (multiplicative with other modifiers), but no longer scales with attack speed.
- Max Points: 1
- Stats:
- Damage: +30%
- No Attack Speed Scaling
Dagger Dance
Shadow Cascade now also throws piercing daggers at nearby targets, dealing throwing physical damage.
- Max Points: 4
- Stats:
- Daggers Thrown: 1 per point
- Daggers Pierce
- Related Skills & Ailments: Dagger Throw
Daggerflow
Daggers from Dagger Dance last longer causing them to travel further.
- Max Points: 2
- Stats:
- Duration and Range: +20% per point
- Related Skills & Ailments: Dagger Throw
Dismantle
Shadow Cascade has a chance to shred enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +40% per point
- Related Skills & Ailments: Shred Armor
Execution
Shadow Cascade deals more melee damage to enemies on low health (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Melee Damage: +30% per point
Fight in the Shadows
You gain mana on use with Shadow Cascade per active Shadow.
- Max Points: 2
- Stats:
- Mana Gain Per Shadow: +3 per point
- Related Skills & Ailments: Create Shadow
Flow State
Shadow Cascade deals more damage (multiplicative with other modifiers) per sword or dagger you are wielding.
- Max Points: 1
- Stats:
- Damage Per Sword: +15%
- Damage Per Dagger: +15%
Fray
Daggers from Dagger Dance have a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +50% per point
- Related Skills & Ailments:
Gloomstalker
Shadow Cascade has a chance to create a Shadow on kill.
- Max Points: 2
- Stats:
- Shadow On Kill Chance: +20% per point
- Related Skills & Ailments: Create Shadow
Hurricane of Blades
Shadow Cascade is now channeled and throws daggers 3 times a second. It rapidly drains your mana.
- Max Points: 1
- Stats:
- Dagger Dance Casts Per Second: 3
- Mana Cost Per Second: 40
- Related Skills & Ailments: Dagger Throw
Incapacitate
Shadow Cascade has a chance to apply Frailty to enemies hit, causing them to deal less damage.
- Max Points: 4
- Stats:
- Frailty Chance: +25% per point
- Related Skills & Ailments: Frailty
Leveraged Momentum
Shadow Cascade deals more damage (multiplicative with other modifiers) per 1% of increased melee attack speed you have.
- Max Points: 3
- Stats:
- Damage: +0.2% per point
Maiming
Shadow Cascade slows enemies for a short duration.
- Max Points: 3
- Stats:
- Slow Duration (seconds): 1 per point
- Related Skills & Ailments: Slow
Onslaught
A portion of Shadow Cascade's mana cost is refunded if used when you have at least one Shadow
- Max Points: 1
- Stats:
- Mana Refunded: 25%
- Related Skills & Ailments: Create Shadow
Porcupine's Wrath
Dagger Dance throws more daggers which deal significantly more damage (multiplicative with other modifiers), but Shadow Cascade no longer includes a melee attack.
- Max Points: 1
- Stats:
- Damage: +90%
- Daggers Thrown: +3
- No Melee Attack
- Related Skills & Ailments: Dagger Throw
Precision
Improves Shadow Cascade's base critical strike chance.
- Max Points: 2
- Stats:
- Base Critical Strike Chance: +2% per point
Rapid Expanse
Shadow Cascade deals damage in a larger area.
- Max Points: 4
- Stats:
- Area: +20% per point
Rending
Shadow Cascade has a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Shadow Elegance
Daggers from Dagger Dance inflict enemies with Shadow Dagger. This chance is much lower when Dagger Dance is used by a Shadow.
- Max Points: 1
- Stats:
- Shadow Dagger Chance from Shadow Casts: 20%
- Shadow Dagger Chance from Other Casts: 100%
- Related Skills & Ailments:
Shadow Flourish
If you hit at least 4 enemies with Shadow Cascade, you deal increased physical damage for a short duration. This effect can be triggered by daggers from Dagger Dance as well.
- Max Points: 4
- Stats:
- Increased Physical Damage: +35% per point
- Buff Duration (seconds): 4
- Related Skills & Ailments: Dagger Throw
Shadow Step
When you directly use Shadow Cascade while targeting a Shadow you swap places with the Shadow. This effect consumes mana based on how many times you have swapped places with a Shadow in the past 5 seconds.
- Max Points: 1
- Stats:
- Swap Places with Target Shadow
- Mana Consumed per Recent Swap: 30
- Related Skills & Ailments: Create Shadow
Shadow Torrent
Shadow Cascade deals more damage (multiplicative with other modifiers) per active Shadow.
- Max Points: 4
- Stats:
- Damage Per Shadow: +3% per point
- Related Skills & Ailments: Create Shadow
Toxic Whirl
Bleed chance from all sources is converted to poison when using Shadow Cascade.
Synchronized Strike (Level 10 Skill)
Art of the Blade
You are granted increased attack speed for 3 seconds if Synchronized Strike hits at least one enemy.
- Max Points: 5
- Stats:
- Attack Speed: +5% per point
Blade Prowess
Synchronized Strike deals more damage (multiplicative with other modifiers) per equipped sword and has a chance to poison enemies per equipped dagger.
- Max Points: 4
- Stats:
- Damage Per Sword: +5% per point
- Poison Chance Per Dagger: +25% per point
- Related Skills & Ailments: Poison
Coordinated Cuts
Synchronized Strike has a chance to shred enemy armor. Armor shred applied by Synchronized Strike has increased effectiveness.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Armor Shred Effect: +10% per point
- Related Skills & Ailments: Shred Armor
Crimson Storm
Using Synchronized Strike grants you Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.
- Max Points: 3
- Stats:
- Crimson Shroud Duration (seconds): 1 per point
- Bleed Chance per Crimson Shroud: +50%
- Damage Over Time Taken per Crimson Shroud: -5%
- Max Crimson Shrouds: 3
- Related Skills & Ailments: Crimson Shroud
Cutthroat
Synchronized Strike always critically hits enemies on high health.
- Max Points: 1
- Stats:
- Always Crits
Dark Allies
Synchronized Strike creates 2 additional Shadows, but costs significantly more mana. This can exceed your normal maximum number of Shadows.
- Max Points: 1
- Stats:
- Shadows: +2
- Mana Cost: +100%
- Related Skills & Ailments: Create Shadow
Dark Passage
Synchronized Strike deals significantly more damage (multiplicative with other modifiers), but will no longer generate any Shadows other than the one created by Dark Passage.
- Max Points: 1
- Stats:
- Damage: +50%
- No Additional Shadows
- Related Skills & Ailments: Create Shadow
Divergence
Synchronized Strike deals more damage, but the Shadows now attack from where you teleport from, rather than where you arrive.
- Max Points: 1
- Stats:
- Damage: +25%
- Shadows Attack From Starting Position
- Related Skills & Ailments: Create Shadow
Dynamics
Synchronized Strike costs less mana.
- Max Points: 3
- Stats:
- Mana Efficiency: +10% per point
Escape Artist
You gain Haste for a short duration when you kill an enemy with Synchronized Strike.
- Max Points: 5
- Stats:
- Haste Duration (seconds): +1 per point
- Related Skills & Ailments: Haste
Foreshadowing
Shadows created within 4 seconds of using Synchronized Strike deal increased damage.
- Max Points: 5
- Stats:
- Increased Damage: +40% per point
- Related Skills & Ailments: Create Shadow
Growing Darkness
Synchronized Strike deals damage in a larger area.
- Max Points: 4
- Stats:
- Area: +20% per point
Harmony of Death
Synchronized Strike has a chance to inflict enemies with Critical Vulnerability.
- Max Points: 4
- Stats:
- Critical Vulnerability Chance: +25% per point
- Related Skills & Ailments: Critical Vulnerability
Last Call
Synchronized Strike deals more damage to enemies on low health.
- Max Points: 3
- Stats:
- Damage: +20% per point
Lethality
Improves Synchronized Strike's base critical strike chance.
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
Lust for Carnage
Synchronized Strike leeches a portion of the damage it deals as health.
- Max Points: 5
- Stats:
- Health Leech: +2% per point
Perfect Coordination
The Shadows now jump inward towards the target rather than outward, but Synchronized Strike costs more mana.
- Max Points: 1
- Stats:
- Shadows Jump Inward
- Mana Cost: +10
- Related Skills & Ailments: Create Shadow
Razor Strikes
Synchronized Strike has a chance to cause enemies to bleed and a chance to shred enemy physical resistance.
- Max Points: 4
- Stats:
- Bleed Chance: +50% per point
- Physical Res Shred Chance: +50% per point
- Related Skills & Ailments:
Retreat into Shadow
You now disappear instead of teleporting to the target and a Shadow is created in your place, but Synchronized Strike has a longer cooldown.
- Max Points: 1
- Stats:
- Shadow In Your Place
- Cooldown (seconds): +8
- Related Skills & Ailments: Create Shadow
Shadow Dancing
Synchronized Strike deals more damage (multiplicative with other modifiers), but Shadows from Synchronized Strike expire after attacking. They also do not cause existing Shadows to expire and do not trigger on shadow creation or on shadow expiration effects.
- Max Points: 1
- Stats:
- Damage: +25%
- Shadows Expire Early
- Related Skills & Ailments: Create Shadow
Shadow Fang
Synchronized Strike deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +8% per point
Shadow Infusion
Synchronized Strike consumes existing Shadows to deal damage in a larger area and grant you ward per Shadow consumed.
- Max Points: 4
- Stats:
- Area Per Shadow: +15% per point
- Ward Gain Per Shadow: 25 per point
- Related Skills & Ailments: Create Shadow
Shadow Rush
Shadows created within 4 seconds of using Synchronized Strike restore health on creation.
- Max Points: 5
- Stats:
- Health Gain: 40 per point
- Related Skills & Ailments: Create Shadow
Thrill of the Kill
You are granted increased critical strike chance for 4 seconds on kill with Synchronized Strike. This effect can stack.
- Max Points: 3
- Stats:
- Increased Crit Chance: 5% per point
True Strikes
Synchronized Strike deals more critical strike damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +20% per point
Umbral Assassination
Synchronized Strike inflicts enemies with a Shadow Dagger.
- Max Points: 1
- Stats:
- Shadow Dagger On Hit
- Related Skills & Ailments: Shadow Daggers
Umbral Execution
Synchronized Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 3
- Stats:
- Kill Threshold: 5% per point
Wave of Darkness
Synchronized Strike causes existing Shadows to use Shadow Cascade on use, rather than being consumed immediately. This effect consumes a portion of mana per active Shadow.
- Max Points: 1
- Stats:
- Shadows Use Shadow Cascade
- Mana Consumed Per Shadow: 5
- Related Skills & Ailments:
Lethal Mirage (Level 30 Skill)
A Gloomy End
Mirages have a chance to use Shadow Cascade in addition to their normal attack.
- Max Points: 3
- Stats:
- Shadow Casade Chance: 3% per point
- Related Skills & Ailments: Shadow Cascade
Backstab
Improves Lethal Mirage's base critical strike chance, but it has fewer Mirages, resulting in fewer hits.
- Max Points: 2
- Stats:
- Base Crit Chance: +6% per point
- Fewer Mirages: -1 per point
Blur
Mirages are created faster, causing Lethal Mirage to have a shorter duration.
- Max Points: 4
- Stats:
- Mirage Creation Speed: +25% per point
Consuming Darkness
You gain health and mana per kill with Lethal Mirage.
- Max Points: 3
- Stats:
- Health Gain: 5 per point
- Mana Gain: 1 per point
Feebling Shadows
Allies within the smoke cloud avoid critical strikes.
- Max Points: 1
- Stats:
- Crit Avoidance: +100%
- Related Skills & Ailments: Mirage Smoke
Gloom and Doom
Mirages have a chance to leave behind a Shadow.
- Max Points: 2
- Stats:
- Shadow Chance: +5% per point
- Related Skills & Ailments: Create Shadow
Gloomy Friendship
Lethal Mirage now targets allies rather than enemies.
- Max Points: 1
- Stats:
- Targets Allies
Illusory Edge
Lethal Mirage has a chance to cause enemies to bleed, and bleed inflicted by Lethal Mirage has additional Physical Penetration.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Physical Penetration with Bleed: +10% per point
- Related Skills & Ailments: Bleed
Lingering Sickness
Poisons caused by Lethal Mirage last longer.
- Max Points: 3
- Stats:
- Poison Duration: +15% per point
- Related Skills & Ailments:
Maj'elkan Blade
Lethal Mirage deals additional melee physical damage per equipped sword or dagger.
- Max Points: 4
- Stats:
- Melee Physical Damage: +8 per point
Pact of the Desert
Lethal Mirage creates a Shadow at the location you disappear from. This Shadow is not consumed by the Shadow Eater node.
- Max Points: 1
- Stats:
- Shadows Created: 1
- Related Skills & Ailments: Create Shadow
Phantasmal Presence
When Lethal Mirage ends you gain Mirage Form for 1 second per critical strike landed. This can stack up to 6 seconds.
- Max Points: 1
- Stats:
- Duration Per Crit Strike: 1
- Related Skills & Ailments: Mirage Form
Ravaging Mirage
Lethal Mirage deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage dealt as health.
- Max Points: 5
- Stats:
- Damage: +6% per point
- Melee Health Leech: +1% per point
Rending Darkness
Lethal Mirage can now also hit allies granting them the Mirage Form buff for 4 seconds, granting bleed chance and additional dodge rating.
- Max Points: 4
- Stats:
- Bleed Chance With Buff: +50% per point
- Dodge Rating With Buff: +200 per point
- Related Skills & Ailments:
Rive
Lethal Mirage has more critical strike chance (multiplicative with other modifiers) per stack of stack of bleed on the target.
- Max Points: 2
- Stats:
- More Crit Chance per Bleed: 5% per point
- Related Skills & Ailments: Bleed
Shadow Eater
Lethal Mirage consumes all active Shadows gaining additional Mirages per Shadow consumed, resulting in more hits.
- Max Points: 1
- Stats:
- Additional Mirage Per Shadow: 1
- Related Skills & Ailments: Create Shadow
Shocking Grasp
Lethal Mirage deals additional melee lightning damage and its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Physical penetration from this tree is converted to lightning penetration. All bleed and poison chances are converted to shock chance. Swaps Lethal Mirage's Physical tag for a Lightning tag.
- Max Points: 1
- Stats:
- Melee Lightning Damage: +20
- Base Damage -> Lightning: 100%
- Physical -> Lightning Penetration
- Bleed and Poison -> Shock Chance
- Related Skills & Ailments:
Smoke Cloud
The smoke from Umbral Burst persists as a cloud blinding enemies and inflicting Frailty each second.
- Max Points: 4
- Stats:
- Cloud Duration (seconds): 1 per point
- Blind Duration (seconds): 4
- Frailty Stacks: 1
- Related Skills & Ailments:
Sundering Blows
Lethal Mirage hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum.
- Max Points: 2
- Stats:
- Hit Damage Per Bleed Stack: +2% per point
- Maximum Hit Damage: +30% per point
- Related Skills & Ailments: Bleed
Synchronize
Reduce Lethal Mirage's cooldown per enemy killed by Lethal Mirage up to a maximum.
- Max Points: 3
- Stats:
- Cooldown Reduction (seconds): -0.2 per point
- Maximum Cooldown Reduction (seconds): 1.2
Umbral Burst
When you reappear Lethal Mirage releases a burst of smoke blinding enemies and inflicts them with Frailty.
- Max Points: 1
- Stats:
- Blind Duration (duration): 4
- Frailty Stacks: 1
- Related Skills & Ailments:
Umbral Expanse
Lethal Mirage gains an additional Mirage, resulting in more hits.
- Max Points: 2
- Stats:
- Additional Mirages: +1 per point
Umbral Feast
Lethal Mirage deals more damage (multiplicative with other modifiers) per Shadow consumed.
- Max Points: 4
- Stats:
- Damage Per Shadow: +10% per point
- Related Skills & Ailments: Create Shadow
Umbral Toxins
The smoke cloud is converted to a poison cloud causing enemies to be poisoned each second, but no longer inflicts Frailty.
- Max Points: 1
- Stats:
- Frailty -> Poison Stacks: +2
- Related Skills & Ailments:
Umbral Traversal
You gain Haste when you reappear.
- Max Points: 4
- Stats:
- Haste Duration (seconds): 1 per point
- Related Skills & Ailments: Haste
Unending Mirage
Lethal Mirage gains an additional Mirage, resulting in more hits.
- Max Points: 2
- Stats:
- Additional Mirage: +1 per point
Without a Trace
Lethal Mirage instantly kills enemies that are below a health threshold (a percentage of their maximum health), but can no longer inflict bleed. If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 1
- Stats:
- Kill Threshold: 18%
- Can Not Inflict Bleed
- Related Skills & Ailments: Bleed
Wounding Ambush
Lethal Mirage penetrates enemy physical resistance.
- Max Points: 5
- Stats:
- Physical Penetration: +10% per point
Dancing Strikes (Mastery Skill)
Art of Blades
Your critical strikes deal more damage per stack of Rhythm.
- Max Points: 2
- Stats:
- Global Critical Multiplier: +10% per point
Broad Dancing
Dancing Strikes deals damage in a larger area.
- Max Points: 3
- Stats:
- Area: +20% per point
Close Combat
Dancing Strikes deals more damage (multiplicative with other modifiers) but you travel less far between each attack.
- Max Points: 3
- Stats:
- Damage: +10% per point
- Distance: -10% per point
Contaminate
All bleed chance is converted to poison chance with Dancing Strikes. Physical penetration from this tree converted to poison penetration.
- Max Points: 1
- Stats:
- Bleed -> Poison Chance
- Physical -> Poison Penetration
- Related Skills & Ailments:
Cutting Corners
Dancing Strikes has a chance to shred enemy armor.
- Max Points: 3
- Stats:
- Armor Shred Chance: +15% per point
- Related Skills & Ailments: Shred Armor
Dark Blades
Dancing Strikes inflicts enemies with Shadow Dagger.
- Max Points: 1
- Stats:
- Shadow Dagger Stacks: +1
- Related Skills & Ailments: Shadow Daggers
Deadly Waltz
Dancing Strikes shreds enemy physical resistance.
- Max Points: 4
- Stats:
- Physical Res Shred Chance: +25% per point
- Related Skills & Ailments: Shred Physical Resistance
Elegance
You have increased dodge rating per stack of Rhythm.
- Max Points: 3
- Stats:
- Dodge Rating: +10% per point
Eluding Steps
Dancing Strikes grants you additional dodge rating for a short duration on use.
- Max Points: 2
- Stats:
- Dodge Rating: +75 per point
- Duration (seconds): 1
Graceful Arena
Dancing Strikes' third attack creates a Fighting Arena for 4 seconds. While fighting inside the arena, you and your allies deal more damage and take less damage (both multiplicative with other modifiers). The less damage taken is doubled for you.
- Max Points: 5
- Stats:
- Arena Duration (seconds): 4
- More Damage in Arena: 4% per point
- Damage Taken in Arena: -2% per point
- Damage Taken Bonus Doubled For You
Grievous Wounds
Dancing Strikes has a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Hidden Blade
Dancing Strikes' first attack has a chance to also attack with Shadow Cascade.
- Max Points: 2
- Stats:
- Shadow Cascade Chance: +50% per point
- Related Skills & Ailments: Shadow Cascade
Invigorating Moves
Dancing Strikes' third attack heals you if it hits at least one enemy.
- Max Points: 4
- Stats:
- Health Gain: 25 per point
Lacerating Aura
You and allies fighting inside the arena have a high chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance Inside Arena: +50% per point
- Related Skills & Ailments: Bleed
Majasa's Dagger
Dancing Strikes deals more melee damage (multiplicative with other modifiers) per poison stacks on the target up to a maximum.
- Max Points: 2
- Stats:
- Melee Damage: +3% per point
- Maximum: 60% per point
- Related Skills & Ailments: Poison
Nimble
Dancing Strikes grants you additional dodge rating per point of Dexterity for a short duration on use.
- Max Points: 3
- Stats:
- Dodge Rating Per Dexterity: +1 per point
- Duration (seconds): 1
Perfect Choreography
Each stack of Rhythm also grants 5% global more damage (multiplicative with other modifiers), but Dancing Strikes cost more mana.
- Max Points: 1
- Stats:
- More Global Damage: 5%
- Mana Cost: +5
Quick Step
Dancing Strikes has a chance to grant you Haste for 2 seconds on use.
- Max Points: 4
- Stats:
- Haste Chance: +25% per point
- Related Skills & Ailments: Haste
Refined Cuts
You have a global chance to cause enemies to bleed per stack of Rhythm.
- Max Points: 3
- Stats:
- Global Bleed Chance Per Stack: +5% per point
- Related Skills & Ailments: Bleed
Resolute Technique
Lethal Mirage and Synchronized Strikes deal increased damage for each time you have used Dancing Strikes recently.
- Max Points: 4
- Stats:
- Increased Damage: 15% per point
- Related Skills & Ailments:
Rhythm
When you use Dancing Strikes and hit at least one enemy, you gain a stack of Rhythm for a short duration and refresh all existing stacks, granting you global more damage per stack (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Rhythm Maximum Stacks: +2 per point
- Global More Damage: 3%
- Rhythm Duration (seconds): 2
Rupture
Your next Puncture deals more damage (multiplicative with other modifiers) after using Dancing Strikes.
- Max Points: 5
- Stats:
- Puncture Damage: +16% per point
- Related Skills & Ailments: Puncture
Shadow Steps
Dancing Strikes' second attack creates a Shadow, but Dancing Strikes costs more mana.
- Max Points: 1
- Stats:
- Creates Shadow
- Mana Cost: +5
- Related Skills & Ailments: Create Shadow
Silent Death
Dancing Strikes has a chance to poison enemies, but deals less physical damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Poison Chance: +100%
- Poison Res Shred Chance: +100%
- Physical Damage: -50%
- Related Skills & Ailments:
Slicing
Dancing Strikes penetrates enemy physical resistance.
- Max Points: 5
- Stats:
- Physical Penetration: +8% per point
Snake Bites
Dancing Strikes hits deal more damage to bleeding and poisoned enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Hit Damage Against Bleeding: +10% per point
- Hit Damage Against Poisoned: +10% per point
- Related Skills & Ailments:
Sophisticated Stabs
Dancing Strikes' first attack shreds enemy armor.
- Max Points: 3
- Stats:
- Armor Shred Stacks: +1 per point
- Related Skills & Ailments: Shred Armor
Tenacious Vitae
You take less damage over time (multiplicative with other modifiers) for a short duration after using Dancing Strikes.
- Max Points: 3
- Stats:
- Damage Over Time Taken: -10% per point
- Duration (seconds): 1
Trickling Cuts
You deal more global damage over time (multiplicative with other modifiers) for each time you have used Dancing Strikes recently.
- Max Points: 3
- Stats:
- Damage Over Time: +2% per point
Underdog
Dancing Strikes deals more damage to rare enemies and bosses (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage to Rares and Bosses: +15% per point
Windmill Ballet
Dancing Strikes' second and fourth attack have a chance to throw Shurikens in target direction.
- Max Points: 2
- Stats:
- Shuriken Chance: 50% per point
- Related Skills & Ailments: Shurikens