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Bladedancer Skill Tree

Table of Contents

  1. Shadow Cascade
  2. Synchronized Strike
  3. Lethal Mirage
  4. Dancing Strikes

Shadow Cascade (Level 5 Skill)


Battle Trance

You have a higher chance to dodge while directly using Shadow Cascade (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Dodge Rating: +20% per point

Blade Rush

Shadow Cascade has more melee critical strike chance (multiplicative with other modifiers) against bleeding and poisoned enemies.

  • Max Points: 3
  • Stats:
    • More Melee Crit Chance vs Bleeding: 15% per point
    • More Melee Crit Chance vs Poisoned: 15% per point
  • Related Skills & Ailments: 

Careful Assault

Shadow Cascade deals more damage (multiplicative with other modifiers) if you have a specific number of Shadows.

  • Max Points: 4
  • Stats:
    • Damage: +25% per point
    • Number Of Shadows: 1 per point
  • Related Skills & Ailments: Create Shadow

Carnage

Shadow Cascade's critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +15% per point

Crushing Darkness

Shadow Cascade deals more damage (multiplicative with other modifiers), but no longer scales with attack speed.

  • Max Points: 1
  • Stats:
    • Damage: +30%
    • No Attack Speed Scaling

Dagger Dance

Shadow Cascade now also throws piercing daggers at nearby targets, dealing throwing physical damage.

  • Max Points: 4
  • Stats:
    • Daggers Thrown: 1 per point
    • Daggers Pierce
  • Related Skills & Ailments: Dagger Throw

Daggerflow

Daggers from Dagger Dance last longer causing them to travel further.

  • Max Points: 2
  • Stats:
    • Duration and Range: +20% per point
  • Related Skills & Ailments: Dagger Throw

Dismantle

Shadow Cascade has a chance to shred enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +40% per point
  • Related Skills & Ailments: Shred Armor

Execution

Shadow Cascade deals more melee damage to enemies on low health (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Melee Damage: +30% per point

Fight in the Shadows

You gain mana on use with Shadow Cascade per active Shadow.

  • Max Points: 2
  • Stats:
    • Mana Gain Per Shadow: +3 per point
  • Related Skills & Ailments: Create Shadow

Flow State

Shadow Cascade deals more damage (multiplicative with other modifiers) per sword or dagger you are wielding.

  • Max Points: 1
  • Stats:
    • Damage Per Sword: +15%
    • Damage Per Dagger: +15%

Fray

Daggers from Dagger Dance have a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +50% per point
  • Related Skills & Ailments: 

Gloomstalker

Shadow Cascade has a chance to create a Shadow on kill.

  • Max Points: 2
  • Stats:
    • Shadow On Kill Chance: +20% per point
  • Related Skills & Ailments: Create Shadow

Hurricane of Blades

Shadow Cascade is now channeled and throws daggers 3 times a second. It rapidly drains your mana.

  • Max Points: 1
  • Stats:
    • Dagger Dance Casts Per Second: 3
    • Mana Cost Per Second: 40
  • Related Skills & Ailments: Dagger Throw

Incapacitate

Shadow Cascade has a chance to apply Frailty to enemies hit, causing them to deal less damage.

  • Max Points: 4
  • Stats:
    • Frailty Chance: +25% per point
  • Related Skills & Ailments: Frailty

Leveraged Momentum

Shadow Cascade deals more damage (multiplicative with other modifiers) per 1% of increased melee attack speed you have.

  • Max Points: 3
  • Stats:
    • Damage: +0.2% per point

Maiming

Shadow Cascade slows enemies for a short duration.

  • Max Points: 3
  • Stats:
    • Slow Duration (seconds): 1 per point
  • Related Skills & Ailments: Slow

Onslaught

A portion of Shadow Cascade's mana cost is refunded if used when you have at least one Shadow

  • Max Points: 1
  • Stats:
    • Mana Refunded: 25%
  • Related Skills & Ailments: Create Shadow

Porcupine's Wrath

Dagger Dance throws more daggers which deal significantly more damage (multiplicative with other modifiers), but Shadow Cascade no longer includes a melee attack.

  • Max Points: 1
  • Stats:
    • Damage: +90%
    • Daggers Thrown: +3
    • No Melee Attack
  • Related Skills & Ailments: Dagger Throw

Precision

Improves Shadow Cascade's base critical strike chance.

  • Max Points: 2
  • Stats:
    • Base Critical Strike Chance: +2% per point

Rapid Expanse

Shadow Cascade deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Area: +20% per point

Rending

Shadow Cascade has a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
  • Related Skills & Ailments: Bleed

Shadow Elegance

Daggers from Dagger Dance inflict enemies with Shadow Dagger. This chance is much lower when Dagger Dance is used by a Shadow.


Shadow Flourish

If you hit at least 4 enemies with Shadow Cascade, you deal increased physical damage for a short duration. This effect can be triggered by daggers from Dagger Dance as well.

  • Max Points: 4
  • Stats:
    • Increased Physical Damage: +35% per point
    • Buff Duration (seconds): 4
  • Related Skills & Ailments: Dagger Throw

Shadow Step

When you directly use Shadow Cascade while targeting a Shadow you swap places with the Shadow. This effect consumes mana based on how many times you have swapped places with a Shadow in the past 5 seconds.

  • Max Points: 1
  • Stats:
    • Swap Places with Target Shadow
    • Mana Consumed per Recent Swap: 30
  • Related Skills & Ailments: Create Shadow

Shadow Torrent

Shadow Cascade deals more damage (multiplicative with other modifiers) per active Shadow.

  • Max Points: 4
  • Stats:
    • Damage Per Shadow: +3% per point
  • Related Skills & Ailments: Create Shadow

Toxic Whirl

Bleed chance from all sources is converted to poison when using Shadow Cascade.

  • Max Points: 1
  • Stats:
    • Bleed -> Poison Chance
  • Related Skills & Ailments: 

Synchronized Strike (Level 10 Skill)


Art of the Blade

You are granted increased attack speed for 3 seconds if Synchronized Strike hits at least one enemy.

  • Max Points: 5
  • Stats:
    • Attack Speed: +5% per point

Blade Prowess

Synchronized Strike deals more damage (multiplicative with other modifiers) per equipped sword and has a chance to poison enemies per equipped dagger.

  • Max Points: 4
  • Stats:
    • Damage Per Sword: +5% per point
    • Poison Chance Per Dagger: +25% per point
  • Related Skills & Ailments: Poison

Coordinated Cuts

Synchronized Strike has a chance to shred enemy armor. Armor shred applied by Synchronized Strike has increased effectiveness.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +20% per point
    • Armor Shred Effect: +10% per point
  • Related Skills & Ailments: Shred Armor

Crimson Storm

Using Synchronized Strike grants you Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.

  • Max Points: 3
  • Stats:
    • Crimson Shroud Duration (seconds): 1 per point
    • Bleed Chance per Crimson Shroud: +50%
    • Damage Over Time Taken per Crimson Shroud: -5%
    • Max Crimson Shrouds: 3
  • Related Skills & Ailments: Crimson Shroud

Cutthroat

Synchronized Strike always critically hits enemies on high health.

  • Max Points: 1
  • Stats:
    • Always Crits

Dark Allies

Synchronized Strike creates 2 additional Shadows, but costs significantly more mana. This can exceed your normal maximum number of Shadows.

  • Max Points: 1
  • Stats:
    • Shadows: +2
    • Mana Cost: +100%
  • Related Skills & Ailments: Create Shadow

Dark Passage

Synchronized Strike deals significantly more damage (multiplicative with other modifiers), but will no longer generate any Shadows other than the one created by Dark Passage.

  • Max Points: 1
  • Stats:
    • Damage: +50%
    • No Additional Shadows
  • Related Skills & Ailments: Create Shadow

Divergence

Synchronized Strike deals more damage, but the Shadows now attack from where you teleport from, rather than where you arrive.

  • Max Points: 1
  • Stats:
    • Damage: +25%
    • Shadows Attack From Starting Position
  • Related Skills & Ailments: Create Shadow

Dynamics

Synchronized Strike costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +10% per point

Escape Artist

You gain Haste for a short duration when you kill an enemy with Synchronized Strike.

  • Max Points: 5
  • Stats:
    • Haste Duration (seconds): +1 per point
  • Related Skills & Ailments: Haste

Foreshadowing

Shadows created within 4 seconds of using Synchronized Strike deal increased damage.

  • Max Points: 5
  • Stats:
    • Increased Damage: +40% per point
  • Related Skills & Ailments: Create Shadow

Growing Darkness

Synchronized Strike deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Area: +20% per point

Harmony of Death

Synchronized Strike has a chance to inflict enemies with Critical Vulnerability.

  • Max Points: 4
  • Stats:
    • Critical Vulnerability Chance: +25% per point
  • Related Skills & Ailments: Critical Vulnerability

Last Call

Synchronized Strike deals more damage to enemies on low health.

  • Max Points: 3
  • Stats:
    • Damage: +20% per point

Lethality

Improves Synchronized Strike's base critical strike chance.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +2% per point

Lust for Carnage

Synchronized Strike leeches a portion of the damage it deals as health.

  • Max Points: 5
  • Stats:
    • Health Leech: +2% per point

Perfect Coordination

The Shadows now jump inward towards the target rather than outward, but Synchronized Strike costs more mana.

  • Max Points: 1
  • Stats:
    • Shadows Jump Inward
    • Mana Cost: +10
  • Related Skills & Ailments: Create Shadow

Razor Strikes

Synchronized Strike has a chance to cause enemies to bleed and a chance to shred enemy physical resistance.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +50% per point
    • Physical Res Shred Chance: +50% per point
  • Related Skills & Ailments: 

Retreat into Shadow

You now disappear instead of teleporting to the target and a Shadow is created in your place, but Synchronized Strike has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Shadow In Your Place
    • Cooldown (seconds): +8
  • Related Skills & Ailments: Create Shadow

Shadow Dancing

Synchronized Strike deals more damage (multiplicative with other modifiers), but Shadows from Synchronized Strike expire after attacking. They also do not cause existing Shadows to expire and do not trigger on shadow creation or on shadow expiration effects.

  • Max Points: 1
  • Stats:
    • Damage: +25%
    • Shadows Expire Early
  • Related Skills & Ailments: Create Shadow

Shadow Fang

Synchronized Strike deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +8% per point

Shadow Infusion

Synchronized Strike consumes existing Shadows to deal damage in a larger area and grant you ward per Shadow consumed.

  • Max Points: 4
  • Stats:
    • Area Per Shadow: +15% per point
    • Ward Gain Per Shadow: 25 per point
  • Related Skills & Ailments: Create Shadow

Shadow Rush

Shadows created within 4 seconds of using Synchronized Strike restore health on creation.

  • Max Points: 5
  • Stats:
    • Health Gain: 40 per point
  • Related Skills & Ailments: Create Shadow

Thrill of the Kill

You are granted increased critical strike chance for 4 seconds on kill with Synchronized Strike. This effect can stack.

  • Max Points: 3
  • Stats:
    • Increased Crit Chance: 5% per point

True Strikes

Synchronized Strike deals more critical strike damage.

  • Max Points: 3
  • Stats:
    • Critical Multiplier: +20% per point

Umbral Assassination

Synchronized Strike inflicts enemies with a Shadow Dagger.

  • Max Points: 1
  • Stats:
    • Shadow Dagger On Hit
  • Related Skills & Ailments: Shadow Daggers

Umbral Execution

Synchronized Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 3
  • Stats:
    • Kill Threshold: 5% per point

Wave of Darkness

Synchronized Strike causes existing Shadows to use Shadow Cascade on use, rather than being consumed immediately. This effect consumes a portion of mana per active Shadow.

  • Max Points: 1
  • Stats:
    • Shadows Use Shadow Cascade
    • Mana Consumed Per Shadow: 5
  • Related Skills & Ailments: 

Lethal Mirage (Level 30 Skill)


A Gloomy End

Mirages have a chance to use Shadow Cascade in addition to their normal attack.

  • Max Points: 3
  • Stats:
    • Shadow Casade Chance: 3% per point
  • Related Skills & Ailments: Shadow Cascade

Backstab

Improves Lethal Mirage's base critical strike chance, but it has fewer Mirages, resulting in fewer hits.

  • Max Points: 2
  • Stats:
    • Base Crit Chance: +6% per point
    • Fewer Mirages: -1 per point

Blur

Mirages are created faster, causing Lethal Mirage to have a shorter duration.

  • Max Points: 4
  • Stats:
    • Mirage Creation Speed: +25% per point

Consuming Darkness

You gain health and mana per kill with Lethal Mirage.

  • Max Points: 3
  • Stats:
    • Health Gain: 5 per point
    • Mana Gain: 1 per point

Feebling Shadows

Allies within the smoke cloud avoid critical strikes.

  • Max Points: 1
  • Stats:
    • Crit Avoidance: +100%
  • Related Skills & Ailments: Mirage Smoke

Gloom and Doom

Mirages have a chance to leave behind a Shadow.

  • Max Points: 2
  • Stats:
    • Shadow Chance: +5% per point
  • Related Skills & Ailments: Create Shadow

Gloomy Friendship

Lethal Mirage now targets allies rather than enemies.

  • Max Points: 1
  • Stats:
    • Targets Allies

Illusory Edge

Lethal Mirage has a chance to cause enemies to bleed, and bleed inflicted by Lethal Mirage has additional Physical Penetration.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
    • Physical Penetration with Bleed: +10% per point
  • Related Skills & Ailments: Bleed

Lingering Sickness

Poisons caused by Lethal Mirage last longer.

  • Max Points: 3
  • Stats:
    • Poison Duration: +15% per point
  • Related Skills & Ailments: 

Maj'elkan Blade

Lethal Mirage deals additional melee physical damage per equipped sword or dagger.

  • Max Points: 4
  • Stats:
    • Melee Physical Damage: +8 per point

Pact of the Desert

Lethal Mirage creates a Shadow at the location you disappear from. This Shadow is not consumed by the Shadow Eater node.

  • Max Points: 1
  • Stats:
    • Shadows Created: 1
  • Related Skills & Ailments: Create Shadow

Phantasmal Presence

When Lethal Mirage ends you gain Mirage Form for 1 second per critical strike landed. This can stack up to 6 seconds.

  • Max Points: 1
  • Stats:
    • Duration Per Crit Strike: 1
  • Related Skills & Ailments: Mirage Form

Ravaging Mirage

Lethal Mirage deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage dealt as health.

  • Max Points: 5
  • Stats:
    • Damage: +6% per point
    • Melee Health Leech: +1% per point

Rending Darkness

Lethal Mirage can now also hit allies granting them the Mirage Form buff for 4 seconds, granting bleed chance and additional dodge rating.

  • Max Points: 4
  • Stats:
    • Bleed Chance With Buff: +50% per point
    • Dodge Rating With Buff: +200 per point
  • Related Skills & Ailments: 

Rive

Lethal Mirage has more critical strike chance (multiplicative with other modifiers) per stack of stack of bleed on the target.

  • Max Points: 2
  • Stats:
    • More Crit Chance per Bleed: 5% per point
  • Related Skills & Ailments: Bleed

Shadow Eater

Lethal Mirage consumes all active Shadows gaining additional Mirages per Shadow consumed, resulting in more hits.

  • Max Points: 1
  • Stats:
    • Additional Mirage Per Shadow: 1
  • Related Skills & Ailments: Create Shadow

Shocking Grasp

Lethal Mirage deals additional melee lightning damage and its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Physical penetration from this tree is converted to lightning penetration. All bleed and poison chances are converted to shock chance. Swaps Lethal Mirage's Physical tag for a Lightning tag.

  • Max Points: 1
  • Stats:
    • Melee Lightning Damage: +20
    • Base Damage -> Lightning: 100%
    • Physical -> Lightning Penetration
    • Bleed and Poison -> Shock Chance
  • Related Skills & Ailments: 

Smoke Cloud

The smoke from Umbral Burst persists as a cloud blinding enemies and inflicting Frailty each second.

  • Max Points: 4
  • Stats:
    • Cloud Duration (seconds): 1 per point
    • Blind Duration (seconds): 4
    • Frailty Stacks: 1
  • Related Skills & Ailments: 

Sundering Blows

Lethal Mirage hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum.

  • Max Points: 2
  • Stats:
    • Hit Damage Per Bleed Stack: +2% per point
    • Maximum Hit Damage: +30% per point
  • Related Skills & Ailments: Bleed

Synchronize

Reduce Lethal Mirage's cooldown per enemy killed by Lethal Mirage up to a maximum.

  • Max Points: 3
  • Stats:
    • Cooldown Reduction (seconds): -0.2 per point
    • Maximum Cooldown Reduction (seconds): 1.2

Umbral Burst

When you reappear Lethal Mirage releases a burst of smoke blinding enemies and inflicts them with Frailty.

  • Max Points: 1
  • Stats:
    • Blind Duration (duration): 4
    • Frailty Stacks: 1
  • Related Skills & Ailments: 

Umbral Expanse

Lethal Mirage gains an additional Mirage, resulting in more hits.

  • Max Points: 2
  • Stats:
    • Additional Mirages: +1 per point

Umbral Feast

Lethal Mirage deals more damage (multiplicative with other modifiers) per Shadow consumed.

  • Max Points: 4
  • Stats:
    • Damage Per Shadow: +10% per point
  • Related Skills & Ailments: Create Shadow

Umbral Toxins

The smoke cloud is converted to a poison cloud causing enemies to be poisoned each second, but no longer inflicts Frailty.


Umbral Traversal

You gain Haste when you reappear.

  • Max Points: 4
  • Stats:
    • Haste Duration (seconds): 1 per point
  • Related Skills & Ailments: Haste

Unending Mirage

Lethal Mirage gains an additional Mirage, resulting in more hits.

  • Max Points: 2
  • Stats:
    • Additional Mirage: +1 per point

Without a Trace

Lethal Mirage instantly kills enemies that are below a health threshold (a percentage of their maximum health), but can no longer inflict bleed. If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 1
  • Stats:
    • Kill Threshold: 18%
    • Can Not Inflict Bleed
  • Related Skills & Ailments: Bleed

Wounding Ambush

Lethal Mirage penetrates enemy physical resistance.

  • Max Points: 5
  • Stats:
    • Physical Penetration: +10% per point

Dancing Strikes (Mastery Skill)


Art of Blades

Your critical strikes deal more damage per stack of Rhythm.

  • Max Points: 2
  • Stats:
    • Global Critical Multiplier: +10% per point

Broad Dancing

Dancing Strikes deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Area: +20% per point

Close Combat

Dancing Strikes deals more damage (multiplicative with other modifiers) but you travel less far between each attack.

  • Max Points: 3
  • Stats:
    • Damage: +10% per point
    • Distance: -10% per point

Contaminate

All bleed chance is converted to poison chance with Dancing Strikes. Physical penetration from this tree converted to poison penetration.

  • Max Points: 1
  • Stats:
    • Bleed -> Poison Chance
    • Physical -> Poison Penetration
  • Related Skills & Ailments:

Cutting Corners

Dancing Strikes has a chance to shred enemy armor.

  • Max Points: 3
  • Stats:
    • Armor Shred Chance: +15% per point
  • Related Skills & Ailments: Shred Armor

Dark Blades

Dancing Strikes inflicts enemies with Shadow Dagger.

  • Max Points: 1
  • Stats:
    • Shadow Dagger Stacks: +1
  • Related Skills & Ailments: Shadow Daggers

Deadly Waltz

Dancing Strikes shreds enemy physical resistance.


Elegance

You have increased dodge rating per stack of Rhythm.

  • Max Points: 3
  • Stats:
    • Dodge Rating: +10% per point

Eluding Steps

Dancing Strikes grants you additional dodge rating for a short duration on use.

  • Max Points: 2
  • Stats:
    • Dodge Rating: +75 per point
    • Duration (seconds): 1

Graceful Arena

Dancing Strikes' third attack creates a Fighting Arena for 4 seconds. While fighting inside the arena, you and your allies deal more damage and take less damage (both multiplicative with other modifiers). The less damage taken is doubled for you.

  • Max Points: 5
  • Stats:
    • Arena Duration (seconds): 4
    • More Damage in Arena: 4% per point
    • Damage Taken in Arena: -2% per point
    • Damage Taken Bonus Doubled For You

Grievous Wounds

Dancing Strikes has a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
  • Related Skills & Ailments: Bleed

Hidden Blade

Dancing Strikes' first attack has a chance to also attack with Shadow Cascade.

  • Max Points: 2
  • Stats:
    • Shadow Cascade Chance: +50% per point
  • Related Skills & Ailments: Shadow Cascade

Invigorating Moves

Dancing Strikes' third attack heals you if it hits at least one enemy.

  • Max Points: 4
  • Stats:
    • Health Gain: 25 per point

Lacerating Aura

You and allies fighting inside the arena have a high chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance Inside Arena: +50% per point
  • Related Skills & Ailments: Bleed

Majasa's Dagger

Dancing Strikes deals more melee damage (multiplicative with other modifiers) per poison stacks on the target up to a maximum.

  • Max Points: 2
  • Stats:
    • Melee Damage: +3% per point
    • Maximum: 60% per point
  • Related Skills & Ailments: Poison

Nimble

Dancing Strikes grants you additional dodge rating per point of Dexterity for a short duration on use.

  • Max Points: 3
  • Stats:
    • Dodge Rating Per Dexterity: +1 per point
    • Duration (seconds): 1

Perfect Choreography

Each stack of Rhythm also grants 5% global more damage (multiplicative with other modifiers), but Dancing Strikes cost more mana.

  • Max Points: 1
  • Stats:
    • More Global Damage: 5%
    • Mana Cost: +5

Quick Step

Dancing Strikes has a chance to grant you Haste for 2 seconds on use.

  • Max Points: 4
  • Stats:
    • Haste Chance: +25% per point
  • Related Skills & Ailments: Haste

Refined Cuts

You have a global chance to cause enemies to bleed per stack of Rhythm.

  • Max Points: 3
  • Stats:
    • Global Bleed Chance Per Stack: +5% per point
  • Related Skills & Ailments: Bleed

Resolute Technique

Lethal Mirage and Synchronized Strikes deal increased damage for each time you have used Dancing Strikes recently.


Rhythm

When you use Dancing Strikes and hit at least one enemy, you gain a stack of Rhythm for a short duration and refresh all existing stacks, granting you global more damage per stack (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Rhythm Maximum Stacks: +2 per point
    • Global More Damage: 3%
    • Rhythm Duration (seconds): 2

Rupture

Your next Puncture deals more damage (multiplicative with other modifiers) after using Dancing Strikes.

  • Max Points: 5
  • Stats:
    • Puncture Damage: +16% per point
  • Related Skills & Ailments: Puncture

Shadow Steps

Dancing Strikes' second attack creates a Shadow, but Dancing Strikes costs more mana.

  • Max Points: 1
  • Stats:
    • Creates Shadow
    • Mana Cost: +5
  • Related Skills & Ailments: Create Shadow

Silent Death

Dancing Strikes has a chance to poison enemies, but deals less physical damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Poison Chance: +100%
    • Poison Res Shred Chance: +100%
    • Physical Damage: -50%
  • Related Skills & Ailments: 

Slicing

Dancing Strikes penetrates enemy physical resistance.

  • Max Points: 5
  • Stats:
    • Physical Penetration: +8% per point

Snake Bites

Dancing Strikes hits deal more damage to bleeding and poisoned enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Hit Damage Against Bleeding: +10% per point
    • Hit Damage Against Poisoned: +10% per point
  • Related Skills & Ailments: 

Sophisticated Stabs

Dancing Strikes' first attack shreds enemy armor.

  • Max Points: 3
  • Stats:
    • Armor Shred Stacks: +1 per point
  • Related Skills & Ailments: Shred Armor

Tenacious Vitae

You take less damage over time (multiplicative with other modifiers) for a short duration after using Dancing Strikes.

  • Max Points: 3
  • Stats:
    • Damage Over Time Taken: -10% per point
    • Duration (seconds): 1

Trickling Cuts

You deal more global damage over time (multiplicative with other modifiers) for each time you have used Dancing Strikes recently.

  • Max Points: 3
  • Stats:
    • Damage Over Time: +2% per point

Underdog

Dancing Strikes deals more damage to rare enemies and bosses (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage to Rares and Bosses: +15% per point

Windmill Ballet

Dancing Strikes' second and fourth attack have a chance to throw Shurikens in target direction.

  • Max Points: 2
  • Stats:
    • Shuriken Chance: 50% per point
  • Related Skills & Ailments: Shurikens