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Primalist Skill Tree

Table of Contents

  1. Summon Wolf
  2. Gathering Storm
  3. Fury Leap
  4. Summon Thorn Totem
  5. Swipe
  6. Tempest Strike
  7. Maelstrom
  8. Upheaval
  9. Eterra's Blessing
  10. Warcry
  11. Summon Storm Crows
  12. Serpent Strike

Summon Wolf (Level 1 Skill)


Battlecry

The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.

  • Max Points: 2
  • Stats:
    • Howl Buff Duration: +25% per point
    • Howl On Boss Hit Chance: 2% per point
  • Related Skills & Ailments: Howl

Call of the Wind

Your Wolves' Howl also grant Haste for a short duration.

  • Max Points: 3
  • Stats:
    • Seconds of Haste on Howl: 1 per point
  • Related Skills & Ailments: 

Canine Agility

Your Wolves have additional dodge chance, and have increased dodge rating for each point of strength you have.

  • Max Points: 4
  • Stats:
    • Dodge Rating: +30 per point
    • Increased Dodge Rating Per Strength: 3% per point
  • Related Skills & Ailments: Howl

Cloud Runners

Your Wolves deal more lightning damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Lightning Damage: +30% per point

Crippling Wounds

Bleed inflicted by Wolves lasts longer and wolves have a chance to slow on hit and when hit.

  • Max Points: 4
  • Stats:
    • Bleed Duration: +25% per point
    • Slow Chance: +25% per point
    • Slow Retaliation Chance: +25% per point
  • Related Skills & Ailments: 

Earthborn

Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health.

  • Max Points: 3
  • Stats:
    • Armor: +100 per point
    • Physical Health Leech: +5% per point

Frozen Fangs

Your Wolves gain the Ice Bite ability, which deals higher damage in a larger area, with a 6 second cooldown. 20% of the remaining cooldown is recovered every time the Wolf hits with an ability other than Ice Bite, including their basic attack. Ice Bite deals melee cold damage. Consequently this damage scales with your wolves' increases to melee and cold damage, but not increases to their physical damage.

  • Max Points: 1
  • Stats:
    • Ice Bite Cooldown: 6
    • Remaining Cooldown Recovered On Hit: 20%
  • Related Skills & Ailments: Ice Bite

Howl of Might

Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for Wolves that have used Howl recently.

  • Max Points: 4
  • Stats:
    • Damage: +10% per point
    • Dodge Rating: 10% per point
    • Bonuses Tripled if Howled Recently
  • Related Skills & Ailments: Howl

Leap Attack

Your Wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown.

  • Max Points: 1
  • Stats:
    • Wolf Leap Attack
  • Related Skills & Ailments: Leap Attack

Legendary Bite

Your Wolves' melee hits deal more damage, have a greater chance to stun (both multiplicative with other modifiers) and it has improved base critical strike enemies, but has less attack speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Melee Damage: +40%
    • Melee Stun Chance: +40%
    • Melee Crit Chance: +5%
    • Attack Speed: -10%

Lupin Endurance

Your Wolves have more health (multiplicative with other modifiers).

  • Max Points:  5
  • Stats:
    • Health: +15% per point

On the Hunt

Wolves have increased attack and move speed.

  • Max Points: 5
  • Stats:
    • Attack Speed: +8% per point
    • Move Speed: +12% per point

Patient Hunters

Wolves deal more damage over time (multiplicative with other modifiers) and bleed they inflict has additional Physical Penetration.

  • Max Points: 4
  • Stats:
    • Damage Over Time: +15% per point
    • Physical Penetration with Bleed: +15% per point
  • Related Skills & Ailments: Bleed

Permanent Bond

You have an additional wolf companion at all times. This wolf does not count towards your companion limit.

  • Max Points: 1
  • Stats:
    • Additional Wolf Companion

Relentless

Your Wolves cannot be stunned.

  • Max Points: 1
  • Stats:
    • Stun Immunity

Safety in Numbers

You can summon Wolves up to your maximum number of companions.

  • Max Points: 1
  • Stats:
    • Wolves Up To Companion Limit

Savage Hunters

Wolves deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +15% per point

Serrated Claws

Wolves have a chance to cause enemies to bleed with their melee attacks.

  • Max Points: 4
  • Stats:
    • Melee Bleed Chance: +25% per point
  • Related Skills & Ailments: Bleed

Shaman's Bond

Your Wolves now deal increase damage and have increased health for each point of Attunement you have.

  • Max Points: 1
  • Stats:
    • Damage Per Point Of Attunement: 4%
    • Health Per Point Of Attunement: 4%

Snarl

When you kill an enemy one of your Wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants more melee damage (multiplicative with other modifiers) and increased melee attack speed to all affected allies.

  • Max Points: 2
  • Stats:
    • Howl On Your Kill Chance: 2% per point
    • Howl Melee Damage: +5% per point
    • Howl Melee Attack Speed: +5% per point
  • Related Skills & Ailments: Howl

Storm Caller's Reprisal

Your Wolves have a chance to retaliate with Storm Bolt when hit, and deal more spell damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Storm Bolt Retaliation Chance: +35%
    • Spell Damage: +35%
  • Related Skills & Ailments: 

Storm Jaws

Your Wolves' melee attacks deal additional lightning damage.

  • Max Points: 4
  • Stats:
    • Melee Lightning Damage: +5 per point
  • Related Skills & Ailments: Storm Bolt

Stormborn

Your Wolves have a chance to retaliate with Storm Bolt when hit or when they hit an enemy.

  • Max Points: 5
  • Stats:
    • Storm Bolt Retaliation Chance: 5% per point
    • Storm Bolt On Hit: 2% per point

Tundra Stalkers

Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies.

  • Max Points: 5
  • Stats:
    • Cold Damage: +2 per point
    • Increased Stun Chance: +20% per point

Victory Howl

Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown.

  • Max Points: 3
  • Stats:
    • Howl On Kill Chance: 10% per point
  • Related Skills & Ailments: Howl

Winterborn

Wolves have a chance to chill enemies on hit.

  • Max Points: 4
  • Stats:
    • Chill Chance: +10% per point

Wolfen Recovery

Wolves have additional base health regeneration and increased health regeneration.

  • Max Points: 4
  • Stats:
    • Health Regen: +4 per point
    • Increased Health Regen: 80% per point
  • Related Skills & Ailments: Chill

Gathering Storm (Level 2 Skill)


A Storm Gathers

Whenever you expend a Storm Stack you have a chance to gain a stack instead of losing one.

  • Max Points: 3
  • Stats:
    • Chance To Gain Stack: 6% per point

Clouds on the Horizon

Storm Bolts target enemies from farther away.

  • Max Points: 2
  • Stats:
    • Target Area: +25% per point

Concentrated Storm

Gathering Storm deals more damage (multiplicative with other modifiers) and you expend Storm Stacks more frequently, but Storm Bolts target enemies within a smaller area.

  • Max Points: 4
  • Stats:
    • Damage: +8% per point
    • Storm Bolt Cast Frequency: +8% per point
    • Target Area: -8% per point

Earth Smasher

Gathering Storm's and Storm Bolt's base lightning damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to lightning damage. Shock chance on hit from all sources is converted to armor shred chance for Gathering Storm. Swaps Gathering Storm's Lightning tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Physical Conversion
    • Shock -> Armor Shred Chance
  • Related Skills & Ailments: 

Energized by the Skies

Gathering Storm's hits have a chance to consume mana to grant you additional Storm Stacks.

  • Max Points: 3
  • Stats:
    • Chance To Consume Mana: 25%
    • Mana Consumed: 6 per point
    • Additional Storm Stacks: +1 per point

Excited Bolts

Storm Bolts now consume a portion of your current mana to deal more damage (multiplicative with other modifiers) per 10 current mana, up to a maximum.

  • Max Points: 1
  • Stats:
    • Current Mana Consumption: 1%
    • Damage Per 10 Current Mana: +3%
    • Max Damage Bonus: 300%

Friends of the Tempest

If you have from 1 to 15 Storm Stacks, your minions' lightning skill hits have a chance to grant you a Storm Stack.

  • Max Points: 5
  • Stats:
    • Minion Storm Stack Chance: 8% per point

Frostbringer

Gathering Storm's and Storm Bolt's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance on hit from all sources is converted to frostbite chance for Gathering Storm. Swaps Gathering Storm's Lightning tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Cold Conversion
    • Shock -> Frostbite Chance
    • Base Freeze Rate: 40
  • Related Skills & Ailments: 

In the Eye of the Storm

Whenever you expend a Storm Stack you have a chance to cast Maelstrom.

  • Max Points: 2
  • Stats:
    • Maelstrom Chance: 5% per point
  • Related Skills & Ailments: Maelstrom

Island Cleaver

Gathering Storm's melee attack deals damage in a larger area and you have a chance to gain an additional Storm Stack if you hit at least 3 enemies with the same melee attack.

  • Max Points: 
  • Stats:
    • Melee Area: +12% per point
    • Additional Storm Stack Chance: 25% per point

Jolting Strikes

Storm Bolts' hits have chance to shock enemies. Gathering Storm deals more melee damage (multiplicative with other modifiers) to shocked enemies.

  • Max Points: 4
  • Stats:
    • Storm Bolts Shock Chance: +25% per point
    • Melee Damage To Shocked: +10% per point
  • Related Skills & Ailments: Shock

Lagonian Diplomacy

While wielding a staff the melee attack of Gathering Storm is replaced by a direct ranged cast of Storm Bolt, but Gathering Storm costs additional mana.

  • Max Points: 1
  • Stats:
    • Ranged Storm Bolt With Staff
    • Mana Cost: +6

Lightning Gale

Whenever you expend a Storm Stack you have a chance to gain Haste.

  • Max Points: 1
  • Stats:
    • Haste Chance: 15%
  • Related Skills & Ailments: Haste

Lightning Strikes Twice

Whenever you hit a boss or rare enemy with a Storm Bolt you have a chance to cast it again at the same enemy after 0.25 seconds.

  • Max Points: 1
  • Stats:
    • Storm Bolt Repeat Chance: 20%

Looming Clouds

Whenever you expend a Storm Stack you have a chance to cast Storm Bolt at an additional enemy.

  • Max Points: 4
  • Stats:
    • Storm Bolt Chance: +8% per point

Manafused Storm

Whenever you directly use Gathering Storm you gain mana per active Storm Stack up to a maximum.

  • Max Points: 1
  • Stats:
    • Mana Gain Per Storm Stack On Use: 1
    • Maximum Storm Stacks: 5

Of Ice and Snow

Gathering Storm's hits have a chance to chill enemies and a higher chance to freeze enemies.

  • Max Points: 3
  • Stats:
    • Chill Chance: +20% per point
    • Freeze Rate: +5 per point
  • Related Skills & Ailments: Chill

Rending Vortex

Gathering Storm has improved base critical strike chance per stack of Maelstrom on you from any source.

  • Max Points: 1
  • Stats:
    • Crit Chance Per Maelstrom: +1%
  • Related Skills & Ailments: Maelstrom

Seismic Crash

Gathering Storm deals additional melee damage per Strength while wielding a 2 handed weapon.

  • Max Points: 1
  • Stats:
    • Melee Damage Per Strength: +1

Tempest Weapon

Gathering Storm deals additional spell damage per 3 melee damage on your equipped axe or mace. The added spell damage granted by this effect is significantly reduced when applied to a Storm Totem through its Unmatched Storms.

  • Max Points: 2
  • Stats:
    • Spell Damage Per 3 Melee Damage: +1 per point
    • Reduced Effect on Storm Totem: 50%

The Typhoon

You have increased global stun chance and additional freeze rate multiplier per active Storm Stack up to a maximum.

  • Max Points: 2
  • Stats:
    • Increased Stun Chance Per Storm Stack: 15% per point
    • Freeze Rate Multiplier Per Storm Stack: +15% per point
    • Maximum Storm Stacks: 10

Thunderous Strikes

Gathering Storm penetrates enemy lightning resistance.

  • Max Points: 4
  • Stats:
    • Lightning Penetration: +10% per point

Two Eyed Storm

Whenever you expend a Storm Stack while dual wielding you now cast Storm Bolts at two enemies instead of one.

  • Max Points: 1
  • Stats:
    • Additional Storm Bolt While Dual Wielding

Whirlwind Tactics

Whenever you use a companion ability you expend Storm Stacks over the next 0.3 seconds. Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).


Windfury Blows

Gathering Storm has increased attack speed.

  • Max Points: 3
  • Stats:
    • Attack Speed: +5% per point

Wings of Lightning

Whenever you use Gathering Storm's and hit at least one enemy you gain a stack of Wings of Lightning. Each time one of your Storm Crows attack they consume a stack of Wings of Lightning causing their basic attack to chain 2 additional times.

  • Max Points: 4
  • Stats:
    • Number Of Storm Crows: 1 per point
  • Related Skills & Ailments:

Winter Comes

Gathering Storm has a higher chance to freeze enemies per 2 Attunement and it also has additional cold penetration for frostbite per 2 Attunement.

  • Max Points: 1
  • Stats:
    • Freeze Rate Multiplier Per 2 Attunement: +1%
    • Frostbite Cold Penetration Per 2 Attunement: +1%

Fury Leap (Level 3 Skill)


Ambush Predator

Fury Leap hits deal more damage against enemies at full health (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Hit Damage Against Enemies At Full Health: +30% per point

Aspect of the Mantis

Fury Leap's cooldown is reset when you kill an enemy with a short leap. Fury Leap's cooldown can only be reset once every 5 seconds.

  • Max Points: 1
  • Stats:
    • Reset Fury Leap Cooldown On Short Leap Kill

Battle Bloom

When you land you cleanse all ailments on you and your minions.

  • Max Points: 1
  • Stats:
    • Ailments Cleansed on Landing

Brutal Impact

Fury Leap's critical strikes deal more damage.

  • Max Points: 5
  • Stats:
    • Critical Strike Multiplier: +20% per point

Crater

Fury Leap's deals damage in a larger area and costs less mana.

  • Max Points: 4
  • Stats:
    • Area: +25% per point
    • Mana Cost: -2 per point

Crushing Impact

Fury Leap has an increased chance to stun enemies and stuns it inflicts last longer.

  • Max Points: 5
  • Stats:
    • Increased Stun Chance: 30% per point
    • Increased Stun Duration: 30% per point

Frenzied Onslaught

When you land, you and your minions gain Frenzy for 3 seconds, which increases attack and cast speed. Frenzy cannot stack.

  • Max Points: 1
  • Stats:
    • Frenzy Duration (Seconds): 3
  • Related Skills & Ailments: Frenzy

Gravity

Fury Leap pulls enemies when you land.

  • Max Points: 1
  • Stats:
    • Pulls Enemies
  • Related Skills & Ailments: Pull

Heorot's Protection

You are immune to damage while leaping.

  • Max Points: 1
  • Stats:
    • Immune while Leaping

Lagon's Wrath

Fury Leap creates Storm Bolts while you are leaping.

  • Max Points: 1
  • Stats:
    • Fury Leap Casts Storm Bolt
  • Related Skills & Ailments: Storm Bolt

Pack Leader

Your Wolf, Sabertooth, and Raptor companions leap with you.


Panther Strike

Fury Leap deals more damage (multiplicative with other modifiers) and has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Damage: +6% per point
    • Cooldown Recovery Speed: +6% per point

Poisonous Thicket

Fury Leap has a chance to cast Summon Vines where you land.

  • Max Points: 4
  • Stats:
    • Chance To Cast Summon Vines At Arrival: 25% per point
  • Related Skills & Ailments: Summon Vines

Regain Stamina

You have a chance to reset Fury Leap's cooldown whenever you kill an enemy with any other skill. Fury Leap's cooldown can only be reset once every 5 seconds.

  • Max Points: 4
  • Stats:
    • Chance To Reset Fury Leap Cooldown On Kill: 5% per point

Rejuvenating Storms

You have additional spell damage per 2 Attunement while leaping, and kills with Storm Bolt have a chance to reset Fury Leap's cooldown. Fury Leap's cooldown can only be reset once every 5 seconds.

  • Max Points: 1
  • Stats:
    • Spell Damage Per 2 Attunement While Leaping: +1
    • Chance For Storm Bolt To Reset Fury Leap's Cooldown: 30%
  • Related Skills & Ailments: Storm Bolt

Rise

Fury Leap has a chance to cast Summon Vines where you leap from.

  • Max Points: 4
  • Stats:
    • Chance To Cast Summon Vines At Departure: 25% per point
  • Related Skills & Ailments: Summon Vines

Savage Impact

Fury Leap deal more damage (multiplicative with other modifiers) and you leech a portion of the damage it deals as health.

  • Max Points: 5
  • Stats:
    • Damage: +6% per point
    • Health Leech: 3% per point

Storm Bringer

Storm Bolts occur with increased frequency.

  • Max Points: 5
  • Stats:
    • Storm Bolt Frequency: +20% per point
  • Related Skills & Ailments: Storm Bolt

Unshackled

While you are below half health, Fury Leap always critically strikes.

  • Max Points: 1
  • Stats:
    • Critical Chance Below Half Health: 100%

Violent Upheaval

When you land with Fury Leap you cast Upheaval. This consumes Upheaval's mana cost and requires positive mana.

  • Max Points: 1
  • Stats:
    • Casts Upheaval on Landing
    • Consumes Upheaval's Mana Cost
  • Related Skills & Ailments: Upheaval

Warrior's Entrance

When you land, you and your minions gain additional melee damage and spell damage for 3 seconds. This buff can stack.

  • Max Points: 5
  • Stats:
    • Global Melee Damage: +3 per point
    • Global Spell Damage: +3 per point
    • Duration (Seconds): 3

Wind Hammer

Fury Leap deals more damage based on how far you leap.

  • Max Points: 3
  • Stats:
    • Damage per Meter Travelled: +1% per point

Wings of Endurance

When you land, you and your minions are healed.

  • Max Points: 3
  • Stats:
    • Health Restored on Landing: 50 per point

Summon Thorn Totem (Level 4 Skill)


Ancient Power

Thorn Totem deals more damage, but has less cast speed (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +25% per point
    • Cast Speed: -5% per point

Eternal Forest

Thorn Totems last longer and have more health (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Duration (seconds): +1 per point
    • Health: +15% per point

Forested Expanse

You can have additional Thorn Totems active, but Summon Thorn Totem costs more mana

  • Max Points: 4
  • Stats:
    • Maximum Thorn Totems: +1 per point
    • Mana Cost: +25% per point

Frenetic Attunement

You summon Thorn Totem faster and all Thorn Totems have increased cast speed.

  • Max Points: 3
  • Stats:
    • Summoning Speed: +10% per point
    • Thorn Totem Cast Speed: +3% per point

Frost Attunement

Thorn Totem has a higher chance to freeze enemies, and a greater chance to freeze enemies for each point of Attunement you have.

  • Max Points: 1
  • Stats:
    • Freeze Rate Multiplier: +25%
    • Freeze Rate Multiplier Per Point Of Attunement: +5%

Grove Mind

You summon your maximum number of Thorn Totems at once in a ring around the target location, but your maximum number of Thorn Totems is reduced and Summon Thorn Totem costs additional mana per additional totem summoned.

  • Max Points: 1
  • Stats:
    • Totems Summoned In Ring At Location
    • Maximum Thorn Totems: -1
    • Mana Cost Per Additional Totem Summoned: +15

Guided Thorns

Thorn Totem's thorns now seek nearby targets, but Thorn Totem has less cast speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Homing
    • Cast Speed: -20%

Impale

Thorn Totem's thorns have a chance to deal double damage on hit.

  • Max Points: 3
  • Stats:
    • Chance For Double Damage: 17% per point

Lasting Affliction

Poison and Frostbite inflicted by Thorn Totem last longer.

  • Max Points: 4
  • Stats:
    • Poison Duration: +12% per point
    • Frostbite Duration: +12% per point
  • Related Skills & Ailments: 

Lethal Thicket

Thorn Totems have an increased critical strike chance and deal more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Increased Crit Chance: 50% per point
    • Damage: +5% per point

Memories of Eterra

You regain mana when a Thorn Totem dies or is unsummoned.

  • Max Points: 4
  • Stats:
    • Mana Gain: 3 per point

Nightshade Briar

Thorn Totem's thorn hits deal more damage per stack of poison on the target (multiplicative with other modifiers) up to a maximum.

  • Max Points: 1
  • Stats:
    • Hit Damage per Poison: +4%
    • Maximum Damage Bonus: 80%
  • Related Skills & Ailments: Poison

Oaken Protection

Thorn Totems have more health (multiplicative with other modifiers) and additional physical resistance.

  • Max Points: 5
  • Stats:
    • Maximum Health: +20% per point
    • Physical Resistance: +10% per point

On Astral Winds

Thorn Totems deal more spell damage (multiplicative with other modifiers), but their projectiles travel more slowly.

  • Max Points: 4
  • Stats:
    • Spell Damage: +25% per point
    • Projectile Speed: -10% per point

Pillars of Heorot

Thorn Totem's thorns gain a chance to freeze and 100% of their base physical damage is converted to cold damage. Consequently its damage now scales with your totems' increases to cold damage instead of physical damage. All poison chance is converted to frostbite chance for Thorn Totems. Thorn Totems have additional cold resistance.

  • Max Points: 1
  • Stats:
    • Base Physical Damage -> Cold Damage: 100%
    • Poison -> Frostbite
    • Freeze Rate: 30
    • Cold Resistance: +25%
  • Related Skills & Ailments: 

Rotten Core

When Thorn Totems die or are unsummoned they release a Poison Burst, which deals a small amount of physical spell damage on hit and inflicts poison. Thorn Totem gains a Poison tag, but this does not affect the damage type of Thorn Totems' other abilities.

  • Max Points: 1
  • Stats:
    • Poison Burst On Totem Death
  • Related Skills & Ailments: Poison Burst

Shred Armor

Thorn Totem hits have a chance to shred enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +20% per point
  • Related Skills & Ailments: Shred Armor

Spriggans' Wrath

Thorn Totem's thorns can pierce enemies up to a maximum

  • Max Points: 4
  • Stats:
    • Maximum Enemies Pierced: 1 per point

Titan's Bane

Thorn Totems fire only one thorn with each burst, but they have massively increased cast speed, are more accurate with their thorns, and their thorns' hits deal more damage to rare enemies and bosses (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Single Projectile
    • Increased Cast Speed: 100%
    • Accuracy: +80%
    • Thorn Hit Damage vs Rares and Bosses: +10%

Torrent of Thorns

Thorn Totems have a chance to release twice as many thorns with each burst.

  • Max Points: 3
  • Stats:
    • Double Projectiles Chance: 7% per point

Totemic Wisdom

Summon Thorn Totem costs less mana.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +15% per point

Venom Tipped Thorns

Thorn Totem hits have a chance to poison enemies.

  • Max Points: 4
  • Stats:
    • Poison Chance: +25% per point
  • Related Skills & Ailments: Poison

Winged Thorns

Thorn Totem's thorns travel faster and farther.

  • Max Points: 3
  • Stats:
    • Speed and Range: +20% per point

Winterwood

Thorn Totem deals additional spell cold damage, including its own thorns.

  • Max Points: 5
  • Stats:
    • Spell Cold Damage: +4 per point

Swipe (Level 5 Skill)


Aspect of the Panther

When you attack with Swipe and hit at least one enemy you gain a stack of Aspect of the Panther. Each stack lasts 4 seconds and grants you more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Maximum Stacks: 1 per point
    • Global Damage Per Stack: +5%

Avatar of Stone

When you use Swipe and hit at least one enemy, all your totems gain +1 Melee Damage and +1 Spell Damage. This buff stacks and lasts until the totems expire.

  • Max Points: 3
  • Stats:
    • Totem Melee Damage on Hit: +1 per point
    • Totem Spell Damage on Hit: +1 per point

Blood Beast

Swipe hits have a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +20% per point
  • Related Skills & Ailments: Bleed

Claws of Stone

You have a chance to summon a Claw Totem when Swipe kills an enemy or hits a rare or boss enemy.

  • Max Points: 3
  • Stats:
    • Chance To Summon Claw Totem On Kill: 10% per point
    • Chance to Summon Claw Totem On Rare or Boss hit: 10% per point
  • Related Skills & Ailments: Summon Claw Totem

Claws of the Bear

Swipe deals significantly more damage (multiplicative with other modifiers) and slows enemies, but has a cooldown.

  • Max Points: 1
  • Stats:
    • Damage: +85%
    • Slow Chance: 100%
    • Cooldown: 2
  • Related Skills & Ailments: Slow

Culling

Swipe hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 2
  • Stats:
    • Kill Threshold: 7% per point

Duality of Nature

When you attack with Swipe and hit at least one enemy you gain health if you are transformed, or mana if you are not transformed.


Feline Hunter

While you have Aspect of the Panther you have increased attack and cast speed. This does not scale with the number of stacks.

  • Max Points: 1
  • Stats:
    • Global Attack Speed: +12%
    • Global Cast Speed: +12%

Lagon's Fury

The cooldown for the effect of the Storm Claw node is reset if you summon a Totem.

  • Max Points: 1
  • Stats:
    • Storm Claw Cooldown Reset on Totem Summon

Lion's Strength

Aspect of the Panther can have more stacks and each stack grants you additional melee damage.

  • Max Points: 2
  • Stats:
    • Maximum Aspect of the Panther Stacks: +1 per point
    • Global Melee Damage per Stack: +1 per point

Lupine Attunement

When you attack with Swipe and hit at least one enemy you call forth a Spirit Wolf from each of your summoned wolves.

  • Max Points: 1
  • Stats:
    • Summon Spirit Wolves On Hit
  • Related Skills & Ailments: Spirit Wolves

Primal Resonance

When you use Swipe and hit at least one enemy your nearest companion uses its companion ability and is restored to full health.


Rending

Swipe has a chance to shred physical resistance on hit.


Sabertooth's Endurance

Each stack of Aspect of the Panther lasts longer and grants increased health regen. Aspect of the Panther also applies to your Sabertooth if you have one.

  • Max Points: 5
  • Stats:
    • Aspect of the Panther Duration: +15% per point
    • Increased Health Regen per Stack: 3% per point
    • Aspect of the Panther affects Sabertooth
  • Related Skills & Ailments: Summon Sabertooth

Storm Claw

Swipe deals more lightning damage (multiplicative with other modifiers). Every 3 seconds, your next Swipe deals damage in a larger area and has its base damage converted to lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. Swipe gains a Lightning tag.

  • Max Points: 1
  • Stats:
    • Lightning Damage: +30%
    • Increased Area (Every 3 Seconds): 30%
    • Base Damage -> Lightning (Every 3 Seconds): 100%

Storm Scour

Swipe has additional lightning penetration based on your Attunement

  • Max Points: 1
  • Stats:
    • Lightning Penetration per Attunement: +2%

Trapper

Swipe hits deal more damage against slowed enemies (multiplicative with other modifiers)

  • Max Points: 3
  • Stats:
    • Hit Damage vs Slowed: +20% per point
  • Related Skills & Ailments: Slow

Twin Fangs

While you have Aspect of the Panther you have additional critical strike multiplier per Stack. This bonus is doubled if you are dual wielding.

  • Max Points: 3
  • Stats:
    • Global Critical Multiplier per Stack: +4% per point
    • Doubled while Dual Wielding

Umjol's Guidance

Swipe has a chance to shock on hit and a portion of Swipe's base damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. If you have 5 points in this node, Swipe loses its Physical tag.

  • Max Points: 5
  • Stats:
    • Shock Chance: 20% per point
    • Base Damage -> Lightning: 20% per point
  • Related Skills & Ailments: Shock

Way of the Hunt

Swipe deals more damage (multiplicative with other modifiers) and leeches a portion of damage dealt as health.

  • Max Points: 5
  • Stats:
    • Hit Damage: +5% per point
    • Health Leech: +2% per point

Wengarian Reach

Swipe deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 5
  • Stats:
    • Damage: +6% per point
    • Area: +18% per point

Wild Calling

When you attack with Swipe and hit at least one enemy you have a chance to call forth a Spirit Wolf from each of your summoned wolves.

  • Max Points: 3
  • Stats:
    • Spirit Wolves On Hit Chance: 15% per point
  • Related Skills & Ailments: Spirit Wolves

Wrath of the Wild

Swipe deals more Lightning Damage per stack of Shock on the target and more Cold Damage per stack of Chill on the target.

  • Max Points: 3
  • Stats:
    • Lightning Damage per Shock: +1% per point
    • Cold Damage per Chill: +8% per point
  • Related Skills & Ailments:

Tempest Strike (Level 10 Skill)


Ancestral Swiftness

Tempest Strike has increased attack speed and costs less mana.

  • Max Points: 4
  • Stats:
    • Attack Speed: +4% per point
    • Mana Cost: -2 per point

Attuned Slam

Tempest Strike deals more damage (multiplicative with other modifiers) per 1 mana cost, but it also costs additional mana.

  • Max Points: 4
  • Stats:
    • Damage Per Mana Cost: +1% per point
    • Mana Cost: +3 per point

Blizzard's Wrath

You have a chance to also cast Frigid Tempest when you attack with lightning or physical Tempest Strike.

  • Max Points: 4
  • Stats:
    • Frigid Tempest Chance: 10% per point
  • Related Skills & Ailments: Frigid Tempest

Bulwark of Nature

Whenever you cast a Tempest you also regain a portion of your Endurance Threshold as health.

  • Max Points: 3
  • Stats:
    • Endurance Threshold -> Health Regain: 1% per point

Calm Seas

Tempest Strike can no longer cast Wind Tempest, but it does not remove the physical strike from the combo. Additioanlly, Tempest Strike has increased attack speed and costs less mana.

  • Max Points: 1
  • Stats:
    • Removes Wind Tempest
    • Attack Speed: +20%
    • Mana Cost: -4
  • Related Skills & Ailments: Wind Tempest

Ceaseless Typhoon

Whenever you cast Wind Tempest you have a chance to also cast Tornado. This consumes mana equal to a portion of Tornados mana cost.

  • Max Points: 1
  • Stats:
    • Tornado Chance On Wind Tempest: 30%
    • Tornado Mana Consumption: 110%
  • Related Skills & Ailments: Tornado

Cloudburst Conduit

Whenever you cast Thunder Tempest you also cast it around your nearest Storm Totem.


Coldest Night

Frigid Tempest chills on enemies it hits. Additionally, Tempest Strike has a higher chance to freeze enemies.

  • Max Points: 3
  • Stats:
    • Chill Stacks: 1 per point
    • Freeze Rate Multiplier: +60% per point
  • Related Skills & Ailments: 

Crashing Waves

Tempest Strike deals additional melee damage per 2 Attunement. All the melee strikes have a higher chance to freeze enemies.

  • Max Points: 1
  • Stats:
    • Melee Damage Per 2 Attunement: +1
    • Freeze Rate With Melee Strikes: +20

Devastating Whirlwind

Tornados cast from Wind Tempest deal more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 3
  • Stats:
    • Tornado Damage: +15% per point
    • Tornado Area: +10% per point
  • Related Skills & Ailments: Tornado

Druid's Call

While transformed and you use any melee attack and hit at least one enemy you have a chance to cast each Tempest of a matching damage type. This consumes mana equal to a portion of Tempest Strike's mana cost.


Firm Grip

Tempest Strike deals more melee damage (multiplicative with other modifiers) in a larger area. These effects are doubled while wielding a 2 handed weapon.

  • Max Points: 3
  • Stats:
    • Melee Damage: +5% per point
    • Melee Area: +10% per point

Fulminating Strikes

Thunder Tempest shocks enemies it hits. Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) to shocked enemies.

  • Max Points: 3
  • Stats:
    • Shock Stacks: 1 per point
    • Damage To Shocked: +8% per point
  • Related Skills & Ailments: 

Gladiator of Lagon

The melee hits grant you a stack of Gladiator of Lagon for 8 seconds which grants you and your minions additional spell damage. This effect can trigger a maximum of 3 times per second.

  • Max Points: 4
  • Stats:
    • Shared Spell Damage Buff: +1 per point
    • Gladiator of Lagon Duration (seconds): 8

Grand Cyclone

You have a chance to also cast Wind Tempest when you attack with lightning or cold Tempest Strike.

  • Max Points: 4
  • Stats:
    • Wind Tempest Chance: 10% per point
  • Related Skills & Ailments: Wind Tempest

Grounded Refuge

Tempest Strike can no longer cast Thunder Tempest, but it does not remove the lightning strike from the combo. Additioanlly, Tempest Strike has increased attack speed and costs less mana.

  • Max Points: 1
  • Stats:
    • Removes Thunder Tempest
    • Attack Speed: +20%
    • Mana Cost: -4
  • Related Skills & Ailments: Thunder Tempest

Heorot's Arsenal

Tempest Strike deals additional melee damage per equipped axe or mace and additional spell damage while wielding a 2 handed weapon.

  • Max Points: 4
  • Stats:
    • Melee Damage With Axe Or Mace: +5 per point
    • Spell Damage With 2h Weapon: +8 per point

Lagonian Shamanism

You now have a chance to gain a stack of Gladiator of Lagon when you cast a Tempest.

  • Max Points: 1
  • Stats:
    • Gladiator of Lagon Chance: 30%

Looming Gale

You now create a Tempest Totem that casts a Tempest of the corresponding strike that created the totem. You are limited to 1 of each type of totem.

  • Max Points: 1
  • Stats:
    • Removes Melee Attack
    • Summons Tempest Totems
    • Totem Per Type Limit: 1
  • Related Skills & Ailments: Summon Tempest Totem

Nature's Storm

If Tempest Strike's melee attack does not hit an enemy you consume a stack of Gladiator of Lagon to cast a Tempest of the respective type.

  • Max Points: 1
  • Stats:
    • Tempest on non-hits

Resurgence of the Land

You recover mana if whenever you use Tempest Strike and it hits an enemy and it doesn't cast a Tempest.

  • Max Points: 1
  • Stats:
    • Mana Gain On Hit With No Tempest: 5

Rousing Symbols

Your Tempest Totems gain a random amount of more cast speed (multiplicative with other modifiers) when summoned.

  • Max Points: 2
  • Stats:
    • Minimum Cast Speed: +5% per point
    • Maximum Cast Speed: +35% per point
  • Related Skills & Ailments: Summon Tempest Totem

Scheme of the Architect

Gladiator of Lagon has double the effect on your totems and Storm Crows if you have at least 50 Intelligence.


Sky Opener

You now expend Storm Stacks when you use Tempest Strike and hit at least one enemy with the melee attack. Storm Bolts cast this way deal more damage.

  • Max Points: 1
  • Stats:
    • Expend Storm Stack On Hit
    • Storm Bolt Damage: +60%
  • Related Skills & Ailments: Gathering Storm

Soaring Blows

Tempest Strike penetrates enemy resistances per your uncapped resistances corresponding to a specific type.

  • Max Points: 1
  • Stats:
    • Physical Pen Per 5% Uncapped Physical Res: +1%
    • Cold Pen Per 5% Uncapped Cold Res: +1%
    • Lighting Pen Per 5% Uncapped Lighting Res: +1%

Stormriding Companions

Tempest Strike penetrates enemy physical resistance per active physical minion, penetrates cold resistance per cold minion and penetrates lightning resistance per lightning minion.

  • Max Points: 1
  • Stats:
    • Physical Pen per Physical Minion: +1%
    • Cold Pen per Cold Minion: +2%
    • Lightning Pen per Lightning Minion: +3%

Tempestuous Legend

Frigid Tempest has a higher chance to freeze enemies. Thunder Tempest has a chance to shock enemies. Wind Tempest deals more damage (multiplicative with other modifiers).


Thunderous Storm

You have a chance to also cast Thunder Tempest when you attack with cold or physical Tempest Strike.

  • Max Points: 4
  • Stats:
    • Thunder Tempest Chance: 10% per point
  • Related Skills & Ailments: Thunder Tempest

Warm Shelter

Tempest Strike can no longer cast Frigid Tempest, but it does not remove the cold strike from the combo. Additioanlly, Tempest Strike has increased attack speed and cost

  • Max Points: 1
  • Stats:
    • Removes Frigid Tempest
    • Attack Speed: +20%
    • Mana Cost: -4
  • Related Skills & Ailments: Frigid Tempest

Wind Booster

Whenever you cast Wind Tempest you and your other allies it touches gain Haste for a short duration. Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) while you have Haste.

  • Max Points: 3
  • Stats:
    • Haste Duration (seconds): 1 per point
    • Damage With Haste: +8% per point
  • Related Skills & Ailments:

Windfury Force

Tempest Strike deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 4
  • Stats:
    • Damage: +3% per point
    • Area: +10% per point

Wrath of the Mountain

While channeling Avalanche you now also cast Frigid Tempest every second.

  • Max Points: 1
  • Stats:
    • Frigid Tempest Each Second During Avalanche
  • Related Skills & Ailments: Avalanche

Maelstorm (Level 12 Skill)


Arctic Blast

Maelstrom has an increased chance to freeze enemies each second.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +40% per point

Arctic Chill

Maelstrom has a chance to chill enemies each second.

  • Max Points: 5
  • Stats:
    • Chill Chance Per Second: +20% per point
  • Related Skills & Ailments: Chill

Beneath the Waves

If you go one second without directly casting Maelstrom you gain a stack of Lagon's Slumber. When you next cast Maelstrom directly, all stacks of Lagon's Slumber are consumed to cast Maelstrom an additional time per stack.

  • Max Points: 3
  • Stats:
    • Max Stacks of Lagon's Slumber: 1 per point
    • Extra Casts per Stack of Lagon's Slumber: 1
    • Lagon's Slumber Stacks Per Second: 1

Calm

Maelstrom costs less mana.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +15% per point

Cyclone

Maelstrom's base cold damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to cold damage. Chill chance from this tree is converted to slow chance. Maelstrom can no longer freeze, but each stack of Maelstrom grants global more physical damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Cold Damage -> Physical Damage
    • Chill Chance -> Slow Chance
    • Global More Physical Damage Per Maelstrom Stack: +1%
    • Maelstrom Can No Longer Freeze
  • Related Skills & Ailments: 

Energized

Storm Bolt from the Power of the Storm node is cast at additional targets.

  • Max Points: 3
  • Stats:
    • Additional Targets: +1 per point
  • Related Skills & Ailments: Storm Bolt

Essence of Debris

Each stack of Maelstrom grants you an increased chance to stun enemies.

  • Max Points: 4
  • Stats:
    • Global Increased Stun Chance Per Stack: +8% per point

Eye of the Storm

Maelstrom deals more damage (multiplicative with other modifiers), but in a smaller area.

  • Max Points: 4
  • Stats:
    • Damage: +25% per point
    • Area: -10% per point

Frozen Abyss

Maelstrom deals more damage to chilled or frozen enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage to Chilled: +10% per point
    • Damage to Frozen: +30% per point
  • Related Skills & Ailments: Chill

Grip of Chaos

When your number of Maelstrom stacks reaches 0, you have a chance to summon 2 to 4 Twisters, a spell that deals physical damage each second to enemies they pass through. The number of Twisters is random, and the chance to summon them is multiplied by the highest number of stacks you reached.

  • Max Points: 1
  • Stats:
    • Chance To Summon Twisters Upon Reaching 0 Stacks: 10%
  • Related Skills & Ailments: Twisters

Growing Storm

You have a chance on killing an enemy or hitting a boss or rare enemy to cast Maelstrom. This effect has a 2 second cooldown.

  • Max Points: 5
  • Stats:
    • Chance On Kill To Cast Maelstrom: +5% per point
    • Chance On Hitting Boss Or Rare: +2% per point

Healing Winds

Maelstrom also heals allies in its area of effect each second.

  • Max Points: 3
  • Stats:
    • Healing Per Second: 2 per point

Power of the Storm

While you have 6 or more stacks, you cast Storm Bolt at a nearby enemy each second.

  • Max Points: 1
  • Stats:
    • Storm Bolt Cast Each Second At 6 Or More Stacks
  • Related Skills & Ailments: Storm Bolt

Sleet-Footed

Each stack of Maelstrom grants you increased dodge chance.

  • Max Points: 3
  • Stats:
    • Increased Dodge Rating Per Maelstrom Stack: 3% per point

Storm's Aid

You can choose to cast Maelstrom on your minions instead of yourself.

  • Max Points: 1
  • Stats:
    • Can Target Minions

Strong Tides

Power of The Storm's stack requirement is reduced.

  • Max Points: 3
  • Stats:
    • Stacks Required To Cast Lightning: -1 per point
  • Related Skills & Ailments: Storm Bolt

Tsunami

When your number of Maelstrom stacks reaches 0, you release a Tsunami, a cold spell that deals damage multiplied by your highest stack count.

  • Max Points: 1
  • Stats:
    • Tsunami Summoned At 0 stacks
  • Related Skills & Ailments: Tsunami

Turbulence

Maelstrom deals more damage (multiplicative with other modifiers). This bonus is doubled if you have at least 60 Attunement.

  • Max Points: 5
  • Stats:
    • Damage: +8% per point
    • Doubled with 60+ Attunement

Turmoil

Maelstrom deals damage in a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Typhoon

Maelstrom and Tsunami deal more damage (multiplicative with other modifiers), but Maelstrom stacks have a shorter duration.

  • Max Points: 5
  • Stats:
    • Maelstrom And Tsunami Damage: +10% per point
    • Stack Duration: -10% per point
  • Related Skills & Ailments: Tsunami

Violent Squall

Maelstrom deals significantly more damage (multiplicative with other modifiers), has significantly increased healing effectiveness and lasts significantly longer, but you can have only one maximum stack of Maelstrom.

  • Max Points: 1
  • Stats:
    • Damage: +200%
    • Increased Healing: +200%
    • Duration: +200%
    • Maximum Stacks: 1

Vortex

Maelstrom deals more damage when cast on a totem (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage When Cast On Totem: +60% per point

Whirlpool

Maelstrom stacks have a longer duration.

  • Max Points: 4
  • Stats:
    • Stack Duration: +10% per point

Windfury

If you have 6 stacks of Maelstrom or more, you gain Frenzy.

  • Max Points: 1
  • Stats:
    • Frenzy At 6 Or More Stacks
  • Related Skills & Ailments: Frenzy

Windswept

If you have 6 stacks of Maelstrom or more, you gain Haste.

  • Max Points: 1
  • Stats:
    • Haste At 6 Or More Stacks
  • Related Skills & Ailments: Haste

Upheaval (Level 14 Skill)


Brutish Engagement

Upheaval deals more melee damage to enemies (multiplicative with other modifiers) based on how close they are to you, up to a maximum.

  • Max Points: 5
  • Stats:
    • Maximum Damage To Closer Targets: +20% per point

Cold Front

Upheaval has additional freeze rate and has additional chance to inflict Frostbite on hit.

  • Max Points: 5
  • Stats:
    • Freeze Rate: +20 per point
    • Frostbite Chance: +20% per point
  • Related Skills & Ailments: Frostbite

Crust Rupture

Upheaval critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +25% per point

Earthbreaker

Upheaval deals more damage (multiplicative with other modifiers), but no longer scales with increases to attack speed.

  • Max Points: 1
  • Stats:
    • Damage: +40%
    • Increased Stun Chance: 40%
    • No Attack Speed Scaling

Erupting Earth

Upheaval now travels in 5 fault lines in a star around you.

  • Max Points: 1
  • Stats:
    • 5 Fault Lines Around You

Excavating Blow

Upheaval now splits up into 3 fault lines in front of you, but Upheaval costs additional mana. Enemies can only be hit by 1 Fault Line at a time. Upheaval Totems now have 50% less attack speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • 3 Fault Lines In Front
    • Mana Cost: +16
    • Upheaval Totem Attack Speed: -50%
  • Related Skills & Ailments: Summon Upheaval Totem

Frozen Collision

Upheaval deals additional melee cold damage, and also deals more melee damage to frozen enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Melee Cold Damage: +8 per point
    • Melee Damage To Frozen: +16% per point

Glacial Cascade

Upheaval's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Upheaval has a chance to freeze enemies on hit. Bleed chance from all sources is converted to Frostbite chance and slow chance from all sources is converted to chill chance.

  • Max Points: 1
  • Stats:
    • Base Damage -> Cold
    • Base Freeze Rate: 40
    • Bleed -> Frostbite Chance
    • Slow -> Chill Chance
  • Related Skills & Ailments:

Glacial Crash

Upheaval penetrates enemy physical and cold resistance. This effect is doubled while using a two handed weapon.

  • Max Points: 4
  • Stats:
    • Physical Penetration: +10% per point
    • Cold Penetration: +10% per point
    • Doubled With 2h Weapon

Hindering Tremors

Upheaval hits have a chance to apply Frailty to enemies and it penetrates enemy physical resistance, but travels a shorter distance.

  • Max Points: 3
  • Stats:
    • Frailty Chance: +35% per point
    • Physical Penetration: +10% per point
    • Range: -10% per point
  • Related Skills & Ailments: Frailty

Inexhaustible

Upheaval costs less mana and has a chance to shred enemy armor.

  • Max Points: 3
  • Stats:
    • Mana Cost: -2 per point
    • Armor Shred Chance: +10% per point
  • Related Skills & Ailments: Shred Armor

Maiming Rubble

Upheaval hits have a chance to cause enemies to bleed and have a chance to slow them. This effect is doubled while using a two handed weapon.

  • Max Points: 3
  • Stats:
    • Bleed Chance: +15% per point
    • Slow Chance: +15% per point
    • Doubled With 2h Weapon
  • Related Skills & Ailments: 

Mantle Strike

Improves Upheaval's base critical strike chance and it cannot be dodged.

  • Max Points: 1
  • Stats:
    • Base Crit Chance: +2%
    • Cannot Be Dodged

Master of the Totem

Upheaval hits grant your totems increased armor and more damage (each stack multiplicative with each other and other modifiers) for 4 seconds. This effect can stack up to 4 times.

  • Max Points: 1
  • Stats:
    • Totem Armor With Buff: +80%
    • Totem Damage With Buff: +15%

Mountain Fortress

You can now create an additional maximum Upheaval Totem and you have an additional charge.

  • Max Points: 1
  • Stats:
    • Maximum Upheaval Totems: +1
    • Additional Charges: +1
  • Related Skills & Ailments: Summon Upheaval Totem

Natural Weapons

Upheaval has increased area while using a mace, additional bleed chance while using an axe and additional cold penetration while using a staff.

  • Max Points: 3
  • Stats:
    • Area With Mace: +30% per point
    • Bleed Chance With Axe: +30% per point
    • Cold Penetration With Staff: +30% per point
  • Related Skills & Ailments: Bleed

Primal Bulwark

When you use Upheaval and hit at least one enemy you gain a stack of Earth Armor for 6 seconds up to a maximum amount of stacks, granting you additional armor and endurance threshold per stack of Attunement.

  • Max Points: 3
  • Stats:
    • Maximum Stacks: 1 per point
    • Earth Armor On Hit
    • Armour Per Attunement Per Stack: +2
    • Endurance Threshold Per Attunement Per Stack: +1

Quarry Maker

Upheaval now creates additional fault lines and deals more damage (multiplicative with other modifiers), but costs more mana.

  • Max Points: 2
  • Stats:
    • Fault Lines: +1 per point
    • Damage: +8% per point
    • Mana Cost: +3 per point

Rejuvenating Splinters

Upheaval and Shockwave hits from the Sundering Strikes node now Shatter totems, releasing shards of rock and debris dealing spell physical damage and heals you per point of Attunement.

  • Max Points: 1
  • Stats:
    • Totems Shatter On Upheaval Hit
    • Health Gain Per Attunement: +2
  • Related Skills & Ailments: 

Rock Upsurge

When Upheaval hits your totems it has a chance to release a Shockwave from the totem.

  • Max Points: 4
  • Stats:
    • Shockwave Chance On Totem Hit: +25% per point
  • Related Skills & Ailments: Shockwave

Stonethorn Pillars

Creating an Upheaval Totem consumes all active Thorn Totems to grant it more damage per totem consumed (multiplicative with other modifiers). You can now create an additional maximum Upheaval totem and you have an additional charge.


Strengthened Roots

Upheaval Totems last longer, and they deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Duration (seconds): +2 per point
    • Damage: +8% per point
  • Related Skills & Ailments: Summon Upheaval Totem

Sublimation

You cast Shatter on enemies you kill with Upheaval, a spell subskill dealing cold damage in an area.

  • Max Points: 1
  • Stats:
    • Cast Shatter On Kill
  • Related Skills & Ailments: Shatter

Sundering Strike

When Upheaval hits an enemy it has a chance to release a Shockwave, a melee physical subskill. The Shockwave cannot hit enemies already hit by Upheaval and vice versa.

  • Max Points: 3
  • Stats:
    • Shockwave Chance: +16% per point
  • Related Skills & Ailments: Shockwave

Terraforming Clash

Upheaval travels further.

  • Max Points: 3
  • Stats:
    • Range: +14% per point

Terrain Delving

Upheaval deals damage in a wider area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Through Muck and Clay

While you have Earth Armor, if you fall below 6 stacks of Maelstrom you consume all stacks of Earth Armor to cast Maelstrom once per stack consumed.

  • Max Points: 1
  • Stats:
    • Consume Earth Armor Falling Below 6 Maelstroms
    • Maelstrom Stacks Per Stack Consumed: 1
  • Related Skills & Ailments: Maelstrom

Tremblor

When you directly use Upheaval and hit at least one enemy you gain a stack of Earth Shattering up to a maximum, causing your next Fury Leap or Earthquake to consume all stacks to gain additional physical penetration and increased area per stack consumed.

  • Max Points: 3
  • Stats:
    • Max Earth Shattering Stacks: 2 per point
    • Buff To Next Fury Leap Or Earthquake
    • Physical Penetration Per Stack Consumed: +20%
    • Area Per Stack Consumed: +20%
  • Related Skills & Ailments: 

Unstoppable Strength

Upheaval deals more damage (multiplicative with other modifiers) and has a higher chance to stun enemies.

  • Max Points: 5
  • Stats:
    • Damage: +8% per point
    • Increased Stun Chance: 8% per point

Upheaval Totems

You now create an Upheaval Totem that attacks with Upheaval from it rather than yourself. You are limited to 1 of these totems. Upheaval now has a cooldown and costs significantly more mana. Upheaval Totems last 8 seconds.

  • Max Points: 1
  • Stats:
    • Creates Upheaval Totem
    • Totem Limit: 1
    • Cooldown (seconds): +3
    • Mana Cost: +150%
  • Related Skills & Ailments: Summon Upheaval Totem

Eterra's Blessing (Level 5 Skill)


Ancestral Renewal

When you heal a target that is already at high health, you have a chance to summon a Healing Totem at its location which heals nearby allies.

  • Max Points: 3
  • Stats:
    • Chance To Summon Healing Totem On High Health Heal: 34% per point
  • Related Skills & Ailments: Summon Healing Totem

Ardent Touch

When cast on a minion, Eterra's Blessing also grants increased movement, attack, and cast speed for 4 seconds.

  • Max Points: 5
  • Stats:
    • Increased Minion Movespeed: +6% per point
    • Increased Minion Attack Speed: +6% per point
    • Increased Minion Cast Speed: +6% per point

Binding Heal

When Eterra's Blessing is cast on one of your companions, you also heal yourself for a portion of its base heal amount.

  • Max Points: 4
  • Stats:
    • Self Heal Amount: 15% per point

Boon of the Shifter

Eterra's Blessing heals for more if you have transformed recently (last 4 seconds).


Caustic Renewal

When Eterra's Blessing is cast on your Scorpion companion, you are both granted a chance to poison enemies with attacks and spells for 4 seconds.


Conservation

Eterra's Blessing costs less mana.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +10% per point

Efflorescence

Eterra's Blessing heals half of its value immediately, and half of its value over 4 seconds.

  • Max Points: 1
  • Stats:
    • Eterra's Blessing Heals Over Time

Embolden

Your next spell after casting Eterra's Blessing deals increased damage.

  • Max Points: 4
  • Stats:
    • Increased Spell Damage On Next Cast: 25% per point

Encourage

When Eterra's Blessing heals one of your companions it has a chance to refresh its activated ability cooldown, but Eterra's Blessing costs more mana.


Eterra's Furor

When you directly cast Eterra's Blessing on a companion it taunts nearby enemies for 4 seconds. However Eterra's Blessing now has a long cooldown.

  • Max Points: 1
  • Stats:
    • Companion Taunts
    • Cooldown (seconds): 12

Improved Blessing

Eterra's Blessing has increased healing effectiveness.

  • Max Points: 5
  • Stats:
    • Increased Healing: +20% per point

Lifestream

After casting Eterra's Blessing, your spells leech a portion of the damage they deal as health for 4 seconds.

  • Max Points: 2
  • Stats:
    • Spell Health Leech: +2% per point

Natural Affinity

When cast on a minion, Eterra's Blessing grants stun immunity for 4 seconds.

  • Max Points: 1
  • Stats:
    • Minion Stun Immunity

Overgrowth

Eterra's Blessing has a chance to heal all allies nearby its target for 50 health.

  • Max Points: 4
  • Stats:
    • Chance To Heal Allies Nearby Target: 25% per point
    • Heal Amount: 50
  • Related Skills & Ailments: Healing Nova

Purge

Eterra's Blessing cleanses all ailments on its target.

  • Max Points: 1
  • Stats:
    • Cleanses Target Ailments

Rebuke

Eterra's Blessing knocks back enemies a given distance from its target.

  • Max Points: 3
  • Stats:
    • Knockback Distance (Meters): 1 per point
  • Related Skills & Ailments: Knockback

Regrowth

When Efflorescence's heal over time expires, heal again for half of Eterra's Blessing's value.

  • Max Points: 1
  • Stats:
    • Heal Again When Efflorescence Expires

Rosebloom

Whenever you directly cast Thorn Shield, you also cast Eterra's Blessing on the same target. Consumes Eterra's Blessing's mana cost as rage.

  • Max Points: 1
  • Stats:
    • Cast on Thorn Shield Use
  • Related Skills & Ailments: Thorn Shield

Safeguard

Eterra's Blessing grants elemental and poison resistance.

  • Max Points: 5
  • Stats:
    • Elemental Resistance: +15% per point
    • Poison Resistance: +15% per point

Savage Boon

When Eterra's Blessing is cast on your Wolf or Bear companions, you are both granted increased physical damage for 4 seconds.

  • Max Points: 4
  • Stats:
    • Global Increased Physical Damage: +25% per point
  • Related Skills & Ailments:

Skyboon

When Eterra's Blessing is cast on your Storm Crow companions, they are granted Haste and Frenzy for 5 seconds.


Soul Bond

When Eterra's Blessing is cast on your Spriggan companion, you are both granted increased spell damage for 4 seconds.

  • Max Points: 4
  • Stats:
    • Global Increased Spell Damage: +25% per point
  • Related Skills & Ailments:

Swift Recovery

When Eterra's Blessing targets a downed companion, it heals them for a portion of their maximum downed duration.

  • Max Points: 1
  • Stats:
    • Companion Down Duration Healed: 30%

Symbiosis

When Eterra's Blessing is cast on your Sabertooth or Raptor companions, you are both granted a chance to cause enemies to bleed with attacks and spells for 4 seconds.


Tranquil Spirit

When you are out of mana Eterra's Blessing is free, but Eterra's Blessing can no longer provide additional buffs.

  • Max Points: 1
  • Stats:
    • Out-Of-Mana Cost: 0
    • Eterra's Blessing Cannot Provide Buffs

Triage

Eterra's Blessing automatically targets the lowest health ally in range, but Eterra's Blessing costs more mana.

  • Max Points: 1
  • Stats:
    • Automatically Targets Lowest Health Ally
    • Mana Cost: +5

  Warcry (Level 10 Skill)


Apprehend

Warcry now pulls enemies instead of knocking them back.

  • Max Points: 1
  • Stats:
    • Pull Instead Of Knockback

Battle Cry

You and allies affected by Warcry gain increased crit chance for 4 seconds.

  • Max Points: 4
  • Stats:
    • Increased Crit Chance: 25% per point

Berserker

You gain the Berserk buff for 1.5 seconds when you use Warcry, granting you additional melee damage. While you have Berserk, you gain additional stacks of Berserk on melee hit up to a maximum, and melee hits refresh all stacks.

  • Max Points: 1
  • Stats:
    • Berserk On Use
    • Melee Damage Per Stack: +4
    • Berserk Stacks On Hit While Berserk: +1
    • Maximum Stacks: 10

Bloodthirst

Berserk now also affects your Raptor and Bear.


Breath of Eterra

Warcry now also restores your health. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.

  • Max Points: 3
  • Stats:
    • Healing: 100 per point

Bringer of Winter

You and your cold minions affected by Warcry gain increased crit chance and additional chill chance for 4 seconds.

  • Max Points: 1
  • Stats:
    • Increased Crit Chance: 100%
    • Chill Chance: +100%
  • Related Skills & Ailments: Chill

Brutality

Berserk has increased duration and additional maximum stacks.

  • Max Points: 5
  • Stats:
    • Berserk Duration: +14% per point
    • Maximum Stacks: +1 per point

Challenging Might

Warcry now also taunts affected enemies for a short duration.

  • Max Points: 2
  • Stats:
    • Taunt Duration (seconds): 3 per point

Debilitating Shout

Warcry applies one stack of Frailty to affected enemies for a short duration.

  • Max Points: 5
  • Stats:
    • Frailty On Hit
    • Duration (seconds): 2 per point
  • Related Skills & Ailments: Frailty

Deep Roar

Warcry affects a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Energized Charge

Warcry costs less mana and Haste gained from Hastily Advance lasts longer.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +30% per point
    • Haste Duration: +30% per point
  • Related Skills & Ailments: Haste

Eviscerating Howl

Warcry causes enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Stacks: 1 per point
  • Related Skills & Ailments: Bleed

Ferocity

While Warcry is on cooldown, your critical strikes have a chance to use Warcry for you. This effect can only happen once per direct Warcry use, and it will reset the cooldown.

  • Max Points: 1
  • Stats:
    • Warcry Chance On Crit: 5%

Frightful Presence

Warcry now fears enemies for 2 seconds instead of stunning them.

  • Max Points: 1
  • Stats:
    • Fears
  • Related Skills & Ailments: Fear

Frigid Breath

Enemies frozen by Warcry take increased damage from hits.

  • Max Points: 1
  • Stats:
    • Hit Damage Taken While Frozen: +15%

Frost Claw

You and allies affected by Warcry deal increased cold damage for 4 seconds.

  • Max Points: 5
  • Stats:
    • Increased Cold Damage: 50% per point

Fury Strikes

Berserk now also grants you increased attack speed per stack of Berserk up to a maximum.

  • Max Points: 3
  • Stats:
    • Attack Speed per Berserk Stack: +4% per point
    • Attack Speed Maximum: 16% per point

Hastily Advance

If Warcry hits at least one enemy, you gain Haste for 1 second.

  • Max Points: 1
  • Stats:
    • Haste Duration (seconds): 1
  • Related Skills & Ailments: Haste

Heart of Rime

Warcry inflicts stacks of Frostbite to affected enemies.

  • Max Points: 5
  • Stats:
    • Frostbite Stacks: +2 per point
  • Related Skills & Ailments: Frostbite

Horrifying Cry

Fear inflicted by Warcry lasts longer and each stack of the Berserk buff from the Berserker node now also causes you to deal more damage to Feared enemies (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Fear Duration: +20% per point
    • Damage to Feared per Berserk Stack: +2% per point
  • Related Skills & Ailments: Fear

Invigorate

Warcry now also restores ally health for the same amount as from Breath of Eterra. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.

  • Max Points: 1
  • Stats:
    • Heals Allies

Jormun's Wrath

Warcry now freezes enemies instead of stunning them, but it no longer knocks enemies back. Bleed chance from all sources is converted to Frostbite chance and effects related to bleed now depend on Frostbite instead.

  • Max Points: 1
  • Stats:
    • Stun -> Freeze
    • Physical -> Cold Damage
    • Bleed -> Frostbite
    • No Knockback
  • Related Skills & Ailments: 

Jaggernaut

You are invulnerable for 1 second after using Warcry.

  • Max Points: 1
  • Stats:
    • Invulnerable After Warcry

Kinetic Scream

Warcry now hits enemies and deals spell physical damage.

  • Max Points: 1
  • Stats:
    • Spell Physical Damage: 40

Purging Shout

Warcry now cleanses negative ailments on you.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments

Raging Frenzy

You gain Frenzy for the same duration as you have Haste from Hastily Advance.

  • Max Points: 1
  • Stats:
    • Frenzy On Hit
  • Related Skills & Ailments:

Shallow Breath

Warcry now has a cooldown of 5 seconds which cannot be reduced by stunning or freezing enemies, but Warcry no longer has a guaranteed stun, freeze, or fear.

  • Max Points: 1
  • Stats:
    • Cooldown (seconds): 5
    • No Stun, Freeze, Fear
  • Related Skills & Ailments: Fear

Staggering Roar

Warcry knocks enemies further back.

  • Max Points: 4
  • Stats:
    • Knockback Distance: +25% per point

Totemic Heart

You now place down a totem for 3 seconds that repeatedly uses Warcry instead of you, but Warcry costs more mana.

  • Max Points: 1
  • Stats:
    • Create Warcry Totem
    • Mana Cost: +20
  • Related Skills & Ailments: Summon Warcry Totem

Toxic Companions

For 4 seconds after using Warcry, your Wolves have a chance to cause enemies to bleed and your Scorpion has a chance to poison enemies.


Whirlpool

You now cast Maelstrom when you use Warcry. Maelstrom cast this way costs less mana.

  • Max Points: 4
  • Stats:
    • Maelstrom Stacks On Use: 1 per point
    • Maelstrom Mana Cost: -50%
  • Related Skills & Ailments: Maelstrom

Summon Storm Crows (Level 15 Skill)


Arborist

Wisdom of the Storm no longer has a cooldown, but can now only target totems.


Arctic Breath

Storm Crows have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +70% per point

Aspect of the Crow

Storm Crow hits have a chance to grant you a stack of Aspect of the Crow for 8 seconds, granting you additional melee and spell lightning damage per stack.

  • Max Points: 3
  • Stats:
    • Aspect of the Crow Chance: 10% per point
    • Melee Lightning Damage Per Stack: +3
    • Spell Lightning Damage Per Stack: +3
  • Related Skills & Ailments: Aspect of the Crow

Avis

Storm Crows have increased cast speed, movement speed and more health (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Cast Speed: +10% per point
    • Movespeed: +10% per point
    • Health: +10% per point

Charged Feathers

Storm Crows' basic lightning spell deals more damage (multiplicative with other modifiers) for each second they spent moving since their previous attack, up to a maximum duration.

  • Max Points: 5
  • Stats:
    • Basic Spell Damage: +10% per point
    • Maximum Duration (seconds): 5

Expansive Pulse

Crowstorm deals damage in a larger area and has a chance to shock enemies it hits.

  • Max Points: 5
  • Stats:
    • Crowstorm Area: +30% per point
    • Crowstorm Shock Chance: +100% per point
  • Related Skills & Ailments:

Feathered Storm

Storm Crows hits have a chance to shred enemy armor per point of strength, and armor shred they apply has increased effectiveness per point of strength.

  • Max Points: 1
  • Stats:
    • Armor Shred Chance Per Strength: +4%
    • Armor Shred Effect Per Strength: +4%
  • Related Skills & Ailments: Shred Armor

Forager

Storm Crows are able to use Goodberries more frequently.

  • Max Points: 1
  • Stats:
    • Increased Cooldown Recovery Speed: 40% per point
  • Related Skills & Ailments: Give Berry

Frigid Wings

Storm Crows' base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also has a chance to freeze enemies. Shock chance from all sources is converted to Frostbite chance and effects related to shock now depend on Frostbite instead.

  • Max Points: 1
  • Stats:
    • Lightning -> Cold Damage
    • Shock -> Frostbite Chance
    • Freeze Rate: 60
  • Related Skills & Ailments: 

Fulminating Caw

Your increases to lightning damage also apply to your Storm Crows, but at reduced effectiveness.

  • Max Points: 5
  • Stats:
    • Lightning Damage Effectiveness: 30% per point

Goodberries

Storm Crows fly to your companions below half health to heal them. This effect has a 10 second cooldown. The amount of healing is increased by healing effectiveness.

  • Max Points: 4
  • Stats:
    • Healing Amount: 75 per point
    • Cooldown (seconds): 10
  • Related Skills & Ailments: Give Berry

Huntsman

Your melee hits have a 20% chance to grant active Storm Crows more damage (multiplicative with other modifiers) for 10 seconds, stacking up to 3 times.

  • Max Points: 4
  • Stats:
    • Damage: +15% per point

Murder of Crows

Storm Crows deal more damage per active crow (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage Per Crow: +4% per point

Navigator

Your non-crow companions gain Aspect of the Crow when you do, but it has 50% reduced duration on them.

  • Max Points: 1
  • Stats:
    • Aspect of the Crow On Other Companions
    • Buff Duration: -50%
  • Related Skills & Ailments: Aspect of the Crow

Nimbleness

Storm Crows have additional dodge chance and increased dodge chance.

  • Max Points: 5
  • Stats:
    • Added Dodge Rating: +80 per point
    • Increased Dodge Rating: +40% per point

Observe and Learn

Your melee hits have a 20% chance to improve active Storm Crows' base critical strike chance for 10 seconds, stacking up to 3 times.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +4% per point

Ornithology

You are granted additional Intelligence per active Storm Crow.

  • Max Points: 5
  • Stats:
    • Intelligence Per Crow: +2 per point

Pincers

Storm Crows' critical strikes deal more damage.

  • Max Points: 5
  • Stats:
    • Critical Multiplier: 10% per point

Power Claw

Storm Crows' basic lightning spell deals more damage (multiplicative with other modifiers), but now consumes your mana.

  • Max Points: 3
  • Stats:
    • Basic Spell Damage: +40% per point
    • Mana Consumed: 2 per point

Shatterbolt

Storm Crows deal more damage (multiplicative with other modifiers) and have increased critical strike chance.

  • Max Points: 5
  • Stats:
    • Damage: +5% per point
    • Increased Crit Chance: 10% per point

Shocking Display

Storm Crows have a chance to shock enemies and have additional lightning resistance.

  • Max Points: 5
  • Stats:
    • Shock Chance: +15% per point
    • Lightning Resistance: +15% per point
  • Related Skills & Ailments: Shock

Shredded Beaks

Storm Crows hits have a chance to shred enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +20% per point
  • Related Skills & Ailments: Shred Armor

Silverberries

Goodberries now also grants the companion ward. The amount of ward gained is increased by healing effectiveness.

  • Max Points: 4
  • Stats:
    • Ward Gain: 75 per point
  • Related Skills & Ailments: Give Berry

Sky Passage

When you directly cast Crowstorm you and your crows are teleported to the target location if it is accessible. Crowstorm now counts as a Traversal skill.

  • Max Points: 1
  • Stats:
    • Teleport with Crowstorm
    • Counts as Traversal Skill
  • Related Skills & Ailments: Crowstorm

Storm Breath

Storm Crows deal more spell damage per stack of shock on the target (multiplicative with other modifiers), up to a maximum.

  • Max Points: 3
  • Stats:
    • Damage Per Shock Stack: +2% per point
    • Maximum Damage: 30% per point
  • Related Skills & Ailments: Shock

Thundering Strike

Crowstorm deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.

  • Max Points: 2
  • Stats:
    • Crowstorm Damage: +40% per point
    • Crowstorm Increased Stun Chance: 40% per point
  • Related Skills & Ailments: Crowstorm

Thunderous Blast

Crowstorm deals more damage per contributing Crow (multiplicative with other modifiers) and has a shorter cooldown.

  • Max Points: 2
  • Stats:
    • Crowstorm Damage Per Crow: +10% per point
    • Crowstorm Cooldown Length: -6% per point
  • Related Skills & Ailments: Crowstorm

Thunderstruck

Storm Crows' basic lightning spell has a chance to chain to up to 2 additional targets.

  • Max Points: 5
  • Stats:
    • Chain Lightning Chance: 5% per point

Winds of Restoration

Storm Crows can now also fly to and heal you with Goodberries.

  • Max Points: 1
  • Stats:
    • Storm Crows Can Heal You
  • Related Skills & Ailments: Give Berry

Winged Raptor

You can now only have 1 Storm Crow, it deals more damage, has more health (both multiplicative with other modifiers) and is larger.

  • Max Points: 1
  • Stats:
    • Limited To 1 Crow
    • Damage: +30%
    • Health: +30%
    • Size: +30%

Wisdom of the Storm

Every 10 seconds Storm Crows cast Wisdom of the Storm on its nearest ally, granting it Aspect of the Crow. This effect has 50% reduced duration on minions.


Serpent Strike (Level 20 Skill)


Biting Winds

Frostbite inflicted by Serpent Strike lasts longer and has additional cold penetration

  • Max Points: 3
  • Stats:
    • Cold Penetration with Frostbite: +15% per point
    • Frostbite Duration: +15% per point
  • Related Skills & Ailments: Frostbite

Cobra Lunge

When you attempt to use Serpent Strike against a target that is slightly out of range you will lunge forwards before attacking.

  • Max Points: 1
  • Stats:
    • Lunge if Slightly Out of Range

Coldfang

Serpent Strike hits have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate: +20 per point

Constrictor

You gain a stack of Constrictor every 0.5 seconds, up to a maximum of 4. When you use Serpent Strike all stacks are consumed causing the attack to deal more damage per stack (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage per Stack Consumed: 5% per point
    • Stacks Gained per 0.5 Seconds: 1
    • Max Constrictor Stacks: 4

Corrosive Venom

Serpent Strike hits have a chance to shred enemy armor and poison resistance.


Culling Point

Serpent Strike hits have a chance to instantly kill enemies that are below a threshold (a percentage of their maximum health).

  • Max Points: 3
  • Stats:
    • Kill Threshold: 6% per point

Devour Prey

You regain health when Serpent Strikes kills or critically strikes an enemy.

  • Max Points: 2
  • Stats:
    • Health Gained On Kill: 6 per point
    • Health Gained On Crit: 6 per point

Dread Fang

Ailments applied by Serpent Strike and Primal Serpents have additional poison penetration.

  • Max Points: 3
  • Stats:
    • Poison Penetration: +15% per point
  • Related Skills & Ailments: Summon Primal Serpent

Emerald Fangs

Primal Serpents's hits have an additional chance to poison enemies and inflict frailty.

  • Max Points: 3
  • Stats:
    • Primal Serpent Poison Chance: +35% per point
    • Primal Serpent Frailty Chance: +35% per point
  • Related Skills & Ailments: 

Eye of the Viper

Serpent Strike's critical strikes deal more damage.

  • Max Points: 3
  • Stats:
    • Critical Multiplier: +25% per point

Fast Acting Toxins

Serpent Venom deals more damage (multiplicative with other modifiers) based on your melee critical strike chance. If your melee crit chance is above 50% then Serpent Venom deals its damage twice as quickly. This does not increase the total damage it deals over its full duration, but rather halves its duration and doubles its damage per second.

  • Max Points: 1
  • Stats:
    • Serpent Venom Damage per Melee Crit Chance: +2%
    • Serpent Venom Speed with >50% Melee Crit Chance: +100%
  • Related Skills & Ailments: Serpent Venom

Frostwyrm's Fury

Serpent Strike now has a chance to freeze and its base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to Frostbite chance.

  • Max Points: 1
  • Stats:
    • Base Damage -> Cold: 100%
    • Freeze Rate: 40
    • Bleed Chance -> Frostbite
  • Related Skills & Ailments: 

Gouging Spear

Serpent Strike hits have a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +20% per point
  • Related Skills & Ailments: Bleed

Guardian Spear

Instead of summoning a new serpent when the Primal Serpent node's effect triggers, you heal your current serpent to full health and it deals more damage (multiplicative with other modifiers) for 10 seconds. This damage buff can stack.

  • Max Points: 1
  • Stats:
    • Heal Serpent Instead of Resummoning
    • Serpent Damage Buff on Heal: 65%
    • Damage Buff Duration (Seconds): 10
  • Related Skills & Ailments: Summon Primal Serpent

Hydra Strikes

Serpent Strike has increased attack speed.

  • Max Points: 3
  • Stats:
    • Attack Speed: +5% per point

Iron Scales

Primal Serpents have more health (multiplicative with other modifiers) and additional armor.

  • Max Points: 3
  • Stats:
    • Primal Serpent Health: +60% per point
    • Primal Serpent Armor: +160 per point
  • Related Skills & Ailments: Summon Primal Serpent

Mussurana

Each stack of Constrictor also grants Serpent Strike additional poison chance and increased poison duration when consumed

  • Max Points: 3
  • Stats:
    • Poison Chance per Stack: +16% per point
    • Poison Duration per Stack: +4% per point
  • Related Skills & Ailments: Poison

Poison Tipped

Serpent Strike hits have a higher chance to poison on hit and they deal more melee damage per stack of poison on the target, up to a limit.

  • Max Points: 5
  • Stats:
    • Poison Chance: +8% per point
    • Melee Damage Per Poison: +1% per point
    • Max Melee Damage Bonus: +12% per point
  • Related Skills & Ailments: Poison

Primal Serpent

When Serpent Strike kills an enemy or hits a rare or boss enemy, you have a chance to summon a Primal Serpent.

  • Max Points: 1
  • Stats:
    • Maximum Primal Serpents: 1
    • Summon Chance on Kill: 12%
    • Summon Chance on Rare or Boss Hit: 2%
  • Related Skills & Ailments: Summon Primal Serpent

Sapping Coils

You regain mana when you consume a stack of Constrictor.

  • Max Points: 2
  • Stats:
    • Mana per Stack Consumed: 1 per point

Serpent Venom

Serpent Strike hits have a chance to inflict Serpent Venom, an ailment that deals poison damage over time and prevents enemies from landing critical strikes. It lasts 3 seconds and cannot stack.

  • Max Points: 2
  • Stats:
    • Serpent Venom Chance: 50% per point
  • Related Skills & Ailments: Serpent Venom

Shattered Immunity

Serpent Venom deals more damage (multiplicative with other modifiers) based on the number of poison and frostbite stacks on them, up to a maximum benefit from each ailment.

  • Max Points: 3
  • Stats:
    • Serpent Venom Damage Per Poison: +1% per point
    • Serpent Venom Damage Per Frostbite Stack: +1% per point
    • Maximum Benefit per Ailment: +100% per point
  • Related Skills & Ailments:

Shroud of Winter

You have additional dodge rating per cold resistance, for each stack of the Slither buff.

  • Max Points: 1
  • Stats:
    • Dodge Rating Per 1% Cold Resistance: +1

Slither

You gain Slither for 4 seconds when you use Serpent Strike and hit at least one enemy. Each stack grants you more dodge rating (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Slither Max Stacks: 1 per point
    • Slither Dodge Rating: +10% per point

Spirit Viper

Serpent Venom deals more damage (multiplicative with other modifiers) based on your Vitality, and if you have 50 Vitality you regain mana when you inflict an enemy with Serpent Venom or refresh its duration.

  • Max Points: 1
  • Stats:
    • Serpent Venom Damage per Vitality: +2%
    • Mana Gain with at least 50 Vitality: 1
  • Related Skills & Ailments: Serpent Venom

Steel Eater

Armor Shred inflicted by Serpent Strike has an increased effect based on your Dexterity.

  • Max Points: 1
  • Stats:
    • Armor Shred Effect per Dexterity: +4%
  • Related Skills & Ailments: Shred Armor

Swirling Carnage

Each active stack of Maelstrom grants Serpent Strike additional chance to inflict bleed on hit and more damage over time (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Bleed Chance per Maelstrom: +2%
    • Damage over Time per Maelstrom: +2%
  • Related Skills & Ailments:

Venomous Union

When you lunge forwards with Serpent Strike, if you have a Scorpion it casts its companion ability, Venom Nova, twice, once centered on itself, and once centered on you. This effect has a 12 second cooldown, but ignores Venom Nova's regular cooldown and does not put it on cooldown.


Vicious Strikes

Primal Serpents have increased melee attack speed and are granted health when they hit enemies with a melee attack.

  • Max Points: 3
  • Stats:
    • Primal Serpent Attack Speed: +10% per point
    • Primal Serpent Health Granted On Melee Hit: 10 per point
  • Related Skills & Ailments: Summon Primal Serpent