Table of Contents
- Summon Wolf
- Gathering Storm
- Fury Leap
- Summon Thorn Totem
- Swipe
- Tempest Strike
- Maelstrom
- Upheaval
- Eterra's Blessing
- Warcry
- Summon Storm Crows
- Serpent Strike
Summon Wolf (Level 1 Skill)
Battlecry
The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.
- Max Points: 2
- Stats:
- Howl Buff Duration: +25% per point
- Howl On Boss Hit Chance: 2% per point
- Related Skills & Ailments: Howl
Call of the Wind
Your Wolves' Howl also grant Haste for a short duration.
Canine Agility
Your Wolves have additional dodge chance, and have increased dodge rating for each point of strength you have.
- Max Points: 4
- Stats:
- Dodge Rating: +30 per point
- Increased Dodge Rating Per Strength: 3% per point
- Related Skills & Ailments: Howl
Cloud Runners
Your Wolves deal more lightning damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Lightning Damage: +30% per point
Crippling Wounds
Bleed inflicted by Wolves lasts longer and wolves have a chance to slow on hit and when hit.
- Max Points: 4
- Stats:
- Bleed Duration: +25% per point
- Slow Chance: +25% per point
- Slow Retaliation Chance: +25% per point
- Related Skills & Ailments:
Earthborn
Wolves have additional armor, and their attacks leech a portion of the physical damage they deal as health.
- Max Points: 3
- Stats:
- Armor: +100 per point
- Physical Health Leech: +5% per point
Frozen Fangs
Your Wolves gain the Ice Bite ability, which deals higher damage in a larger area, with a 6 second cooldown. 20% of the remaining cooldown is recovered every time the Wolf hits with an ability other than Ice Bite, including their basic attack. Ice Bite deals melee cold damage. Consequently this damage scales with your wolves' increases to melee and cold damage, but not increases to their physical damage.
- Max Points: 1
- Stats:
- Ice Bite Cooldown: 6
- Remaining Cooldown Recovered On Hit: 20%
- Related Skills & Ailments: Ice Bite
Howl of Might
Wolves have more damage and dodge rating (multiplicative with other modifiers). This bonus is tripled for Wolves that have used Howl recently.
- Max Points: 4
- Stats:
- Damage: +10% per point
- Dodge Rating: 10% per point
- Bonuses Tripled if Howled Recently
- Related Skills & Ailments: Howl
Leap Attack
Your Wolves gain a Leap Attack to close the gap on distant enemies. Leap Attack has a 10 second cooldown.
- Max Points: 1
- Stats:
- Wolf Leap Attack
- Related Skills & Ailments: Leap Attack
Legendary Bite
Your Wolves' melee hits deal more damage, have a greater chance to stun (both multiplicative with other modifiers) and it has improved base critical strike enemies, but has less attack speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Melee Damage: +40%
- Melee Stun Chance: +40%
- Melee Crit Chance: +5%
- Attack Speed: -10%
Lupin Endurance
Your Wolves have more health (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Health: +15% per point
On the Hunt
Wolves have increased attack and move speed.
- Max Points: 5
- Stats:
- Attack Speed: +8% per point
- Move Speed: +12% per point
Patient Hunters
Wolves deal more damage over time (multiplicative with other modifiers) and bleed they inflict has additional Physical Penetration.
- Max Points: 4
- Stats:
- Damage Over Time: +15% per point
- Physical Penetration with Bleed: +15% per point
- Related Skills & Ailments: Bleed
Permanent Bond
You have an additional wolf companion at all times. This wolf does not count towards your companion limit.
- Max Points: 1
- Stats:
- Additional Wolf Companion
Relentless
Your Wolves cannot be stunned.
- Max Points: 1
- Stats:
- Stun Immunity
Safety in Numbers
You can summon Wolves up to your maximum number of companions.
- Max Points: 1
- Stats:
- Wolves Up To Companion Limit
Savage Hunters
Wolves deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +15% per point
Serrated Claws
Wolves have a chance to cause enemies to bleed with their melee attacks.
- Max Points: 4
- Stats:
- Melee Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Shaman's Bond
Your Wolves now deal increase damage and have increased health for each point of Attunement you have.
- Max Points: 1
- Stats:
- Damage Per Point Of Attunement: 4%
- Health Per Point Of Attunement: 4%
Snarl
When you kill an enemy one of your Wolves has a chance to Howl. This does not expend Howl's mana cost or put it on cooldown. Howl also grants more melee damage (multiplicative with other modifiers) and increased melee attack speed to all affected allies.
- Max Points: 2
- Stats:
- Howl On Your Kill Chance: 2% per point
- Howl Melee Damage: +5% per point
- Howl Melee Attack Speed: +5% per point
- Related Skills & Ailments: Howl
Storm Caller's Reprisal
Your Wolves have a chance to retaliate with Storm Bolt when hit, and deal more spell damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Storm Bolt Retaliation Chance: +35%
- Spell Damage: +35%
- Related Skills & Ailments:
Storm Jaws
Your Wolves' melee attacks deal additional lightning damage.
- Max Points: 4
- Stats:
- Melee Lightning Damage: +5 per point
- Related Skills & Ailments: Storm Bolt
Stormborn
Your Wolves have a chance to retaliate with Storm Bolt when hit or when they hit an enemy.
- Max Points: 5
- Stats:
- Storm Bolt Retaliation Chance: 5% per point
- Storm Bolt On Hit: 2% per point
Tundra Stalkers
Wolves deal additional cold damage with attacks, and have an increased chance to stun enemies.
- Max Points: 5
- Stats:
- Cold Damage: +2 per point
- Increased Stun Chance: +20% per point
Victory Howl
Wolves have a chance to Howl on kill. This does not expend Howl's mana cost or put it on cooldown.
- Max Points: 3
- Stats:
- Howl On Kill Chance: 10% per point
- Related Skills & Ailments: Howl
Winterborn
Wolves have a chance to chill enemies on hit.
- Max Points: 4
- Stats:
- Chill Chance: +10% per point
Wolfen Recovery
Wolves have additional base health regeneration and increased health regeneration.
- Max Points: 4
- Stats:
- Health Regen: +4 per point
- Increased Health Regen: 80% per point
- Related Skills & Ailments: Chill
Gathering Storm (Level 2 Skill)
A Storm Gathers
Whenever you expend a Storm Stack you have a chance to gain a stack instead of losing one.
- Max Points: 3
- Stats:
- Chance To Gain Stack: 6% per point
Clouds on the Horizon
Storm Bolts target enemies from farther away.
- Max Points: 2
- Stats:
- Target Area: +25% per point
Concentrated Storm
Gathering Storm deals more damage (multiplicative with other modifiers) and you expend Storm Stacks more frequently, but Storm Bolts target enemies within a smaller area.
- Max Points: 4
- Stats:
- Damage: +8% per point
- Storm Bolt Cast Frequency: +8% per point
- Target Area: -8% per point
Earth Smasher
Gathering Storm's and Storm Bolt's base lightning damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to lightning damage. Shock chance on hit from all sources is converted to armor shred chance for Gathering Storm. Swaps Gathering Storm's Lightning tag for a Physical tag.
- Max Points: 1
- Stats:
- Physical Conversion
- Shock -> Armor Shred Chance
- Related Skills & Ailments:
Energized by the Skies
Gathering Storm's hits have a chance to consume mana to grant you additional Storm Stacks.
- Max Points: 3
- Stats:
- Chance To Consume Mana: 25%
- Mana Consumed: 6 per point
- Additional Storm Stacks: +1 per point
Excited Bolts
Storm Bolts now consume a portion of your current mana to deal more damage (multiplicative with other modifiers) per 10 current mana, up to a maximum.
- Max Points: 1
- Stats:
- Current Mana Consumption: 1%
- Damage Per 10 Current Mana: +3%
- Max Damage Bonus: 300%
Friends of the Tempest
If you have from 1 to 15 Storm Stacks, your minions' lightning skill hits have a chance to grant you a Storm Stack.
- Max Points: 5
- Stats:
- Minion Storm Stack Chance: 8% per point
Frostbringer
Gathering Storm's and Storm Bolt's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance on hit from all sources is converted to frostbite chance for Gathering Storm. Swaps Gathering Storm's Lightning tag for a Cold tag.
- Max Points: 1
- Stats:
- Cold Conversion
- Shock -> Frostbite Chance
- Base Freeze Rate: 40
- Related Skills & Ailments:
In the Eye of the Storm
Whenever you expend a Storm Stack you have a chance to cast Maelstrom.
- Max Points: 2
- Stats:
- Maelstrom Chance: 5% per point
- Related Skills & Ailments: Maelstrom
Island Cleaver
Gathering Storm's melee attack deals damage in a larger area and you have a chance to gain an additional Storm Stack if you hit at least 3 enemies with the same melee attack.
- Max Points:
- Stats:
- Melee Area: +12% per point
- Additional Storm Stack Chance: 25% per point
Jolting Strikes
Storm Bolts' hits have chance to shock enemies. Gathering Storm deals more melee damage (multiplicative with other modifiers) to shocked enemies.
- Max Points: 4
- Stats:
- Storm Bolts Shock Chance: +25% per point
- Melee Damage To Shocked: +10% per point
- Related Skills & Ailments: Shock
Lagonian Diplomacy
While wielding a staff the melee attack of Gathering Storm is replaced by a direct ranged cast of Storm Bolt, but Gathering Storm costs additional mana.
- Max Points: 1
- Stats:
- Ranged Storm Bolt With Staff
- Mana Cost: +6
Lightning Gale
Whenever you expend a Storm Stack you have a chance to gain Haste.
- Max Points: 1
- Stats:
- Haste Chance: 15%
- Related Skills & Ailments: Haste
Lightning Strikes Twice
Whenever you hit a boss or rare enemy with a Storm Bolt you have a chance to cast it again at the same enemy after 0.25 seconds.
- Max Points: 1
- Stats:
- Storm Bolt Repeat Chance: 20%
Looming Clouds
Whenever you expend a Storm Stack you have a chance to cast Storm Bolt at an additional enemy.
- Max Points: 4
- Stats:
- Storm Bolt Chance: +8% per point
Manafused Storm
Whenever you directly use Gathering Storm you gain mana per active Storm Stack up to a maximum.
- Max Points: 1
- Stats:
- Mana Gain Per Storm Stack On Use: 1
- Maximum Storm Stacks: 5
Of Ice and Snow
Gathering Storm's hits have a chance to chill enemies and a higher chance to freeze enemies.
- Max Points: 3
- Stats:
- Chill Chance: +20% per point
- Freeze Rate: +5 per point
- Related Skills & Ailments: Chill
Rending Vortex
Gathering Storm has improved base critical strike chance per stack of Maelstrom on you from any source.
- Max Points: 1
- Stats:
- Crit Chance Per Maelstrom: +1%
- Related Skills & Ailments: Maelstrom
Seismic Crash
Gathering Storm deals additional melee damage per Strength while wielding a 2 handed weapon.
- Max Points: 1
- Stats:
- Melee Damage Per Strength: +1
Tempest Weapon
Gathering Storm deals additional spell damage per 3 melee damage on your equipped axe or mace. The added spell damage granted by this effect is significantly reduced when applied to a Storm Totem through its Unmatched Storms.
- Max Points: 2
- Stats:
- Spell Damage Per 3 Melee Damage: +1 per point
- Reduced Effect on Storm Totem: 50%
The Typhoon
You have increased global stun chance and additional freeze rate multiplier per active Storm Stack up to a maximum.
- Max Points: 2
- Stats:
- Increased Stun Chance Per Storm Stack: 15% per point
- Freeze Rate Multiplier Per Storm Stack: +15% per point
- Maximum Storm Stacks: 10
Thunderous Strikes
Gathering Storm penetrates enemy lightning resistance.
- Max Points: 4
- Stats:
- Lightning Penetration: +10% per point
Two Eyed Storm
Whenever you expend a Storm Stack while dual wielding you now cast Storm Bolts at two enemies instead of one.
- Max Points: 1
- Stats:
- Additional Storm Bolt While Dual Wielding
Whirlwind Tactics
Whenever you use a companion ability you expend Storm Stacks over the next 0.3 seconds. Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Expends Storm Stacks On Companion Use: 1 per point
- Storm Bolt Damage: +15%
- Related Skills & Ailments:
Windfury Blows
Gathering Storm has increased attack speed.
- Max Points: 3
- Stats:
- Attack Speed: +5% per point
Wings of Lightning
Whenever you use Gathering Storm's and hit at least one enemy you gain a stack of Wings of Lightning. Each time one of your Storm Crows attack they consume a stack of Wings of Lightning causing their basic attack to chain 2 additional times.
- Max Points: 4
- Stats:
- Number Of Storm Crows: 1 per point
- Related Skills & Ailments:
Winter Comes
Gathering Storm has a higher chance to freeze enemies per 2 Attunement and it also has additional cold penetration for frostbite per 2 Attunement.
- Max Points: 1
- Stats:
- Freeze Rate Multiplier Per 2 Attunement: +1%
- Frostbite Cold Penetration Per 2 Attunement: +1%
Fury Leap (Level 3 Skill)
Ambush Predator
Fury Leap hits deal more damage against enemies at full health (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Hit Damage Against Enemies At Full Health: +30% per point
Aspect of the Mantis
Fury Leap's cooldown is reset when you kill an enemy with a short leap. Fury Leap's cooldown can only be reset once every 5 seconds.
- Max Points: 1
- Stats:
- Reset Fury Leap Cooldown On Short Leap Kill
Battle Bloom
When you land you cleanse all ailments on you and your minions.
- Max Points: 1
- Stats:
- Ailments Cleansed on Landing
Brutal Impact
Fury Leap's critical strikes deal more damage.
- Max Points: 5
- Stats:
- Critical Strike Multiplier: +20% per point
Crater
Fury Leap's deals damage in a larger area and costs less mana.
- Max Points: 4
- Stats:
- Area: +25% per point
- Mana Cost: -2 per point
Crushing Impact
Fury Leap has an increased chance to stun enemies and stuns it inflicts last longer.
- Max Points: 5
- Stats:
- Increased Stun Chance: 30% per point
- Increased Stun Duration: 30% per point
Frenzied Onslaught
When you land, you and your minions gain Frenzy for 3 seconds, which increases attack and cast speed. Frenzy cannot stack.
- Max Points: 1
- Stats:
- Frenzy Duration (Seconds): 3
- Related Skills & Ailments: Frenzy
Gravity
Fury Leap pulls enemies when you land.
- Max Points: 1
- Stats:
- Pulls Enemies
- Related Skills & Ailments: Pull
Heorot's Protection
You are immune to damage while leaping.
- Max Points: 1
- Stats:
- Immune while Leaping
Lagon's Wrath
Fury Leap creates Storm Bolts while you are leaping.
- Max Points: 1
- Stats:
- Fury Leap Casts Storm Bolt
- Related Skills & Ailments: Storm Bolt
Pack Leader
Your Wolf, Sabertooth, and Raptor companions leap with you.
- Max Points: 1
- Stats:
- Companions Leap With You
- Related Skills & Ailments:
Panther Strike
Fury Leap deals more damage (multiplicative with other modifiers) and has a shorter cooldown.
- Max Points: 4
- Stats:
- Damage: +6% per point
- Cooldown Recovery Speed: +6% per point
Poisonous Thicket
Fury Leap has a chance to cast Summon Vines where you land.
- Max Points: 4
- Stats:
- Chance To Cast Summon Vines At Arrival: 25% per point
- Related Skills & Ailments: Summon Vines
Regain Stamina
You have a chance to reset Fury Leap's cooldown whenever you kill an enemy with any other skill. Fury Leap's cooldown can only be reset once every 5 seconds.
- Max Points: 4
- Stats:
- Chance To Reset Fury Leap Cooldown On Kill: 5% per point
Rejuvenating Storms
You have additional spell damage per 2 Attunement while leaping, and kills with Storm Bolt have a chance to reset Fury Leap's cooldown. Fury Leap's cooldown can only be reset once every 5 seconds.
- Max Points: 1
- Stats:
- Spell Damage Per 2 Attunement While Leaping: +1
- Chance For Storm Bolt To Reset Fury Leap's Cooldown: 30%
- Related Skills & Ailments: Storm Bolt
Rise
Fury Leap has a chance to cast Summon Vines where you leap from.
- Max Points: 4
- Stats:
- Chance To Cast Summon Vines At Departure: 25% per point
- Related Skills & Ailments: Summon Vines
Savage Impact
Fury Leap deal more damage (multiplicative with other modifiers) and you leech a portion of the damage it deals as health.
- Max Points: 5
- Stats:
- Damage: +6% per point
- Health Leech: 3% per point
Storm Bringer
Storm Bolts occur with increased frequency.
- Max Points: 5
- Stats:
- Storm Bolt Frequency: +20% per point
- Related Skills & Ailments: Storm Bolt
Unshackled
While you are below half health, Fury Leap always critically strikes.
- Max Points: 1
- Stats:
- Critical Chance Below Half Health: 100%
Violent Upheaval
When you land with Fury Leap you cast Upheaval. This consumes Upheaval's mana cost and requires positive mana.
- Max Points: 1
- Stats:
- Casts Upheaval on Landing
- Consumes Upheaval's Mana Cost
- Related Skills & Ailments: Upheaval
Warrior's Entrance
When you land, you and your minions gain additional melee damage and spell damage for 3 seconds. This buff can stack.
- Max Points: 5
- Stats:
- Global Melee Damage: +3 per point
- Global Spell Damage: +3 per point
- Duration (Seconds): 3
Wind Hammer
Fury Leap deals more damage based on how far you leap.
- Max Points: 3
- Stats:
- Damage per Meter Travelled: +1% per point
Wings of Endurance
When you land, you and your minions are healed.
- Max Points: 3
- Stats:
- Health Restored on Landing: 50 per point
Summon Thorn Totem (Level 4 Skill)
Ancient Power
Thorn Totem deals more damage, but has less cast speed (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +25% per point
- Cast Speed: -5% per point
Eternal Forest
Thorn Totems last longer and have more health (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Duration (seconds): +1 per point
- Health: +15% per point
Forested Expanse
You can have additional Thorn Totems active, but Summon Thorn Totem costs more mana
- Max Points: 4
- Stats:
- Maximum Thorn Totems: +1 per point
- Mana Cost: +25% per point
Frenetic Attunement
You summon Thorn Totem faster and all Thorn Totems have increased cast speed.
- Max Points: 3
- Stats:
- Summoning Speed: +10% per point
- Thorn Totem Cast Speed: +3% per point
Frost Attunement
Thorn Totem has a higher chance to freeze enemies, and a greater chance to freeze enemies for each point of Attunement you have.
- Max Points: 1
- Stats:
- Freeze Rate Multiplier: +25%
- Freeze Rate Multiplier Per Point Of Attunement: +5%
Grove Mind
You summon your maximum number of Thorn Totems at once in a ring around the target location, but your maximum number of Thorn Totems is reduced and Summon Thorn Totem costs additional mana per additional totem summoned.
- Max Points: 1
- Stats:
- Totems Summoned In Ring At Location
- Maximum Thorn Totems: -1
- Mana Cost Per Additional Totem Summoned: +15
Guided Thorns
Thorn Totem's thorns now seek nearby targets, but Thorn Totem has less cast speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Homing
- Cast Speed: -20%
Impale
Thorn Totem's thorns have a chance to deal double damage on hit.
- Max Points: 3
- Stats:
- Chance For Double Damage: 17% per point
Lasting Affliction
Poison and Frostbite inflicted by Thorn Totem last longer.
- Max Points: 4
- Stats:
- Poison Duration: +12% per point
- Frostbite Duration: +12% per point
- Related Skills & Ailments:
Lethal Thicket
Thorn Totems have an increased critical strike chance and deal more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Increased Crit Chance: 50% per point
- Damage: +5% per point
Memories of Eterra
You regain mana when a Thorn Totem dies or is unsummoned.
- Max Points: 4
- Stats:
- Mana Gain: 3 per point
Nightshade Briar
Thorn Totem's thorn hits deal more damage per stack of poison on the target (multiplicative with other modifiers) up to a maximum.
- Max Points: 1
- Stats:
- Hit Damage per Poison: +4%
- Maximum Damage Bonus: 80%
- Related Skills & Ailments: Poison
Oaken Protection
Thorn Totems have more health (multiplicative with other modifiers) and additional physical resistance.
- Max Points: 5
- Stats:
- Maximum Health: +20% per point
- Physical Resistance: +10% per point
On Astral Winds
Thorn Totems deal more spell damage (multiplicative with other modifiers), but their projectiles travel more slowly.
- Max Points: 4
- Stats:
- Spell Damage: +25% per point
- Projectile Speed: -10% per point
Pillars of Heorot
Thorn Totem's thorns gain a chance to freeze and 100% of their base physical damage is converted to cold damage. Consequently its damage now scales with your totems' increases to cold damage instead of physical damage. All poison chance is converted to frostbite chance for Thorn Totems. Thorn Totems have additional cold resistance.
- Max Points: 1
- Stats:
- Base Physical Damage -> Cold Damage: 100%
- Poison -> Frostbite
- Freeze Rate: 30
- Cold Resistance: +25%
- Related Skills & Ailments:
Rotten Core
When Thorn Totems die or are unsummoned they release a Poison Burst, which deals a small amount of physical spell damage on hit and inflicts poison. Thorn Totem gains a Poison tag, but this does not affect the damage type of Thorn Totems' other abilities.
- Max Points: 1
- Stats:
- Poison Burst On Totem Death
- Related Skills & Ailments: Poison Burst
Shred Armor
Thorn Totem hits have a chance to shred enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Related Skills & Ailments: Shred Armor
Spriggans' Wrath
Thorn Totem's thorns can pierce enemies up to a maximum
- Max Points: 4
- Stats:
- Maximum Enemies Pierced: 1 per point
Titan's Bane
Thorn Totems fire only one thorn with each burst, but they have massively increased cast speed, are more accurate with their thorns, and their thorns' hits deal more damage to rare enemies and bosses (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Single Projectile
- Increased Cast Speed: 100%
- Accuracy: +80%
- Thorn Hit Damage vs Rares and Bosses: +10%
Torrent of Thorns
Thorn Totems have a chance to release twice as many thorns with each burst.
- Max Points: 3
- Stats:
- Double Projectiles Chance: 7% per point
Totemic Wisdom
Summon Thorn Totem costs less mana.
- Max Points: 5
- Stats:
- Mana Efficiency: +15% per point
Venom Tipped Thorns
Thorn Totem hits have a chance to poison enemies.
- Max Points: 4
- Stats:
- Poison Chance: +25% per point
- Related Skills & Ailments: Poison
Winged Thorns
Thorn Totem's thorns travel faster and farther.
- Max Points: 3
- Stats:
- Speed and Range: +20% per point
Winterwood
Thorn Totem deals additional spell cold damage, including its own thorns.
- Max Points: 5
- Stats:
- Spell Cold Damage: +4 per point
Swipe (Level 5 Skill)
Aspect of the Panther
When you attack with Swipe and hit at least one enemy you gain a stack of Aspect of the Panther. Each stack lasts 4 seconds and grants you more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Maximum Stacks: 1 per point
- Global Damage Per Stack: +5%
Avatar of Stone
When you use Swipe and hit at least one enemy, all your totems gain +1 Melee Damage and +1 Spell Damage. This buff stacks and lasts until the totems expire.
- Max Points: 3
- Stats:
- Totem Melee Damage on Hit: +1 per point
- Totem Spell Damage on Hit: +1 per point
Blood Beast
Swipe hits have a chance to cause enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Chance: +20% per point
- Related Skills & Ailments: Bleed
Claws of Stone
You have a chance to summon a Claw Totem when Swipe kills an enemy or hits a rare or boss enemy.
- Max Points: 3
- Stats:
- Chance To Summon Claw Totem On Kill: 10% per point
- Chance to Summon Claw Totem On Rare or Boss hit: 10% per point
- Related Skills & Ailments: Summon Claw Totem
Claws of the Bear
Swipe deals significantly more damage (multiplicative with other modifiers) and slows enemies, but has a cooldown.
- Max Points: 1
- Stats:
- Damage: +85%
- Slow Chance: 100%
- Cooldown: 2
- Related Skills & Ailments: Slow
Culling
Swipe hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 2
- Stats:
- Kill Threshold: 7% per point
Duality of Nature
When you attack with Swipe and hit at least one enemy you gain health if you are transformed, or mana if you are not transformed.
- Max Points: 3
- Stats:
- Health Gain: 7 per point
- Mana Gain: 3 per point
- Related Skills & Ailments:
Feline Hunter
While you have Aspect of the Panther you have increased attack and cast speed. This does not scale with the number of stacks.
- Max Points: 1
- Stats:
- Global Attack Speed: +12%
- Global Cast Speed: +12%
Lagon's Fury
The cooldown for the effect of the Storm Claw node is reset if you summon a Totem.
- Max Points: 1
- Stats:
- Storm Claw Cooldown Reset on Totem Summon
Lion's Strength
Aspect of the Panther can have more stacks and each stack grants you additional melee damage.
- Max Points: 2
- Stats:
- Maximum Aspect of the Panther Stacks: +1 per point
- Global Melee Damage per Stack: +1 per point
Lupine Attunement
When you attack with Swipe and hit at least one enemy you call forth a Spirit Wolf from each of your summoned wolves.
- Max Points: 1
- Stats:
- Summon Spirit Wolves On Hit
- Related Skills & Ailments: Spirit Wolves
Primal Resonance
When you use Swipe and hit at least one enemy your nearest companion uses its companion ability and is restored to full health.
- Max Points: 1
- Stats:
- Nearest Companion Ability on Hit
- Nearest Companion Health Restored on Hit: 100%
- Related Skills & Ailments:
Rending
Swipe has a chance to shred physical resistance on hit.
- Max Points: 4
- Stats:
- Physical Shred Chance: 25% per point
- Related Skills & Ailments: Shred Physical Resistance
Sabertooth's Endurance
Each stack of Aspect of the Panther lasts longer and grants increased health regen. Aspect of the Panther also applies to your Sabertooth if you have one.
- Max Points: 5
- Stats:
- Aspect of the Panther Duration: +15% per point
- Increased Health Regen per Stack: 3% per point
- Aspect of the Panther affects Sabertooth
- Related Skills & Ailments: Summon Sabertooth
Storm Claw
Swipe deals more lightning damage (multiplicative with other modifiers). Every 3 seconds, your next Swipe deals damage in a larger area and has its base damage converted to lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. Swipe gains a Lightning tag.
- Max Points: 1
- Stats:
- Lightning Damage: +30%
- Increased Area (Every 3 Seconds): 30%
- Base Damage -> Lightning (Every 3 Seconds): 100%
Storm Scour
Swipe has additional lightning penetration based on your Attunement
- Max Points: 1
- Stats:
- Lightning Penetration per Attunement: +2%
Trapper
Swipe hits deal more damage against slowed enemies (multiplicative with other modifiers)
- Max Points: 3
- Stats:
- Hit Damage vs Slowed: +20% per point
- Related Skills & Ailments: Slow
Twin Fangs
While you have Aspect of the Panther you have additional critical strike multiplier per Stack. This bonus is doubled if you are dual wielding.
- Max Points: 3
- Stats:
- Global Critical Multiplier per Stack: +4% per point
- Doubled while Dual Wielding
Umjol's Guidance
Swipe has a chance to shock on hit and a portion of Swipe's base damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not with increases to physical damage. If you have 5 points in this node, Swipe loses its Physical tag.
- Max Points: 5
- Stats:
- Shock Chance: 20% per point
- Base Damage -> Lightning: 20% per point
- Related Skills & Ailments: Shock
Way of the Hunt
Swipe deals more damage (multiplicative with other modifiers) and leeches a portion of damage dealt as health.
- Max Points: 5
- Stats:
- Hit Damage: +5% per point
- Health Leech: +2% per point
Wengarian Reach
Swipe deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 5
- Stats:
- Damage: +6% per point
- Area: +18% per point
Wild Calling
When you attack with Swipe and hit at least one enemy you have a chance to call forth a Spirit Wolf from each of your summoned wolves.
- Max Points: 3
- Stats:
- Spirit Wolves On Hit Chance: 15% per point
- Related Skills & Ailments: Spirit Wolves
Wrath of the Wild
Swipe deals more Lightning Damage per stack of Shock on the target and more Cold Damage per stack of Chill on the target.
- Max Points: 3
- Stats:
- Lightning Damage per Shock: +1% per point
- Cold Damage per Chill: +8% per point
- Related Skills & Ailments:
Tempest Strike (Level 10 Skill)
Ancestral Swiftness
Tempest Strike has increased attack speed and costs less mana.
- Max Points: 4
- Stats:
- Attack Speed: +4% per point
- Mana Cost: -2 per point
Attuned Slam
Tempest Strike deals more damage (multiplicative with other modifiers) per 1 mana cost, but it also costs additional mana.
- Max Points: 4
- Stats:
- Damage Per Mana Cost: +1% per point
- Mana Cost: +3 per point
Blizzard's Wrath
You have a chance to also cast Frigid Tempest when you attack with lightning or physical Tempest Strike.
- Max Points: 4
- Stats:
- Frigid Tempest Chance: 10% per point
- Related Skills & Ailments: Frigid Tempest
Bulwark of Nature
Whenever you cast a Tempest you also regain a portion of your Endurance Threshold as health.
- Max Points: 3
- Stats:
- Endurance Threshold -> Health Regain: 1% per point
Calm Seas
Tempest Strike can no longer cast Wind Tempest, but it does not remove the physical strike from the combo. Additioanlly, Tempest Strike has increased attack speed and costs less mana.
- Max Points: 1
- Stats:
- Removes Wind Tempest
- Attack Speed: +20%
- Mana Cost: -4
- Related Skills & Ailments: Wind Tempest
Ceaseless Typhoon
Whenever you cast Wind Tempest you have a chance to also cast Tornado. This consumes mana equal to a portion of Tornados mana cost.
- Max Points: 1
- Stats:
- Tornado Chance On Wind Tempest: 30%
- Tornado Mana Consumption: 110%
- Related Skills & Ailments: Tornado
Cloudburst Conduit
Whenever you cast Thunder Tempest you also cast it around your nearest Storm Totem.
- Max Points: 1
- Stats:
- Thunder Tempest Around Storm Totem
- Related Skills & Ailments:
Coldest Night
Frigid Tempest chills on enemies it hits. Additionally, Tempest Strike has a higher chance to freeze enemies.
- Max Points: 3
- Stats:
- Chill Stacks: 1 per point
- Freeze Rate Multiplier: +60% per point
- Related Skills & Ailments:
Crashing Waves
Tempest Strike deals additional melee damage per 2 Attunement. All the melee strikes have a higher chance to freeze enemies.
- Max Points: 1
- Stats:
- Melee Damage Per 2 Attunement: +1
- Freeze Rate With Melee Strikes: +20
Devastating Whirlwind
Tornados cast from Wind Tempest deal more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 3
- Stats:
- Tornado Damage: +15% per point
- Tornado Area: +10% per point
- Related Skills & Ailments: Tornado
Druid's Call
While transformed and you use any melee attack and hit at least one enemy you have a chance to cast each Tempest of a matching damage type. This consumes mana equal to a portion of Tempest Strike's mana cost.
- Max Points: 5
- Stats:
- Tempest Chance While Transformed: 5% per point
- Tempest Strike Mana Consumption: 75%
- Related Skills & Ailments:
Firm Grip
Tempest Strike deals more melee damage (multiplicative with other modifiers) in a larger area. These effects are doubled while wielding a 2 handed weapon.
- Max Points: 3
- Stats:
- Melee Damage: +5% per point
- Melee Area: +10% per point
Fulminating Strikes
Thunder Tempest shocks enemies it hits. Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) to shocked enemies.
- Max Points: 3
- Stats:
- Shock Stacks: 1 per point
- Damage To Shocked: +8% per point
- Related Skills & Ailments:
Gladiator of Lagon
The melee hits grant you a stack of Gladiator of Lagon for 8 seconds which grants you and your minions additional spell damage. This effect can trigger a maximum of 3 times per second.
- Max Points: 4
- Stats:
- Shared Spell Damage Buff: +1 per point
- Gladiator of Lagon Duration (seconds): 8
Grand Cyclone
You have a chance to also cast Wind Tempest when you attack with lightning or cold Tempest Strike.
- Max Points: 4
- Stats:
- Wind Tempest Chance: 10% per point
- Related Skills & Ailments: Wind Tempest
Grounded Refuge
Tempest Strike can no longer cast Thunder Tempest, but it does not remove the lightning strike from the combo. Additioanlly, Tempest Strike has increased attack speed and costs less mana.
- Max Points: 1
- Stats:
- Removes Thunder Tempest
- Attack Speed: +20%
- Mana Cost: -4
- Related Skills & Ailments: Thunder Tempest
Heorot's Arsenal
Tempest Strike deals additional melee damage per equipped axe or mace and additional spell damage while wielding a 2 handed weapon.
- Max Points: 4
- Stats:
- Melee Damage With Axe Or Mace: +5 per point
- Spell Damage With 2h Weapon: +8 per point
Lagonian Shamanism
You now have a chance to gain a stack of Gladiator of Lagon when you cast a Tempest.
- Max Points: 1
- Stats:
- Gladiator of Lagon Chance: 30%
Looming Gale
You now create a Tempest Totem that casts a Tempest of the corresponding strike that created the totem. You are limited to 1 of each type of totem.
- Max Points: 1
- Stats:
- Removes Melee Attack
- Summons Tempest Totems
- Totem Per Type Limit: 1
- Related Skills & Ailments: Summon Tempest Totem
Nature's Storm
If Tempest Strike's melee attack does not hit an enemy you consume a stack of Gladiator of Lagon to cast a Tempest of the respective type.
- Max Points: 1
- Stats:
- Tempest on non-hits
Resurgence of the Land
You recover mana if whenever you use Tempest Strike and it hits an enemy and it doesn't cast a Tempest.
- Max Points: 1
- Stats:
- Mana Gain On Hit With No Tempest: 5
Rousing Symbols
Your Tempest Totems gain a random amount of more cast speed (multiplicative with other modifiers) when summoned.
- Max Points: 2
- Stats:
- Minimum Cast Speed: +5% per point
- Maximum Cast Speed: +35% per point
- Related Skills & Ailments: Summon Tempest Totem
Scheme of the Architect
Gladiator of Lagon has double the effect on your totems and Storm Crows if you have at least 50 Intelligence.
- Max Points: 1
- Stats:
- Effect on Minions with 50 Intelligence: +100%
- Related Skills & Ailments:
Sky Opener
You now expend Storm Stacks when you use Tempest Strike and hit at least one enemy with the melee attack. Storm Bolts cast this way deal more damage.
- Max Points: 1
- Stats:
- Expend Storm Stack On Hit
- Storm Bolt Damage: +60%
- Related Skills & Ailments: Gathering Storm
Soaring Blows
Tempest Strike penetrates enemy resistances per your uncapped resistances corresponding to a specific type.
- Max Points: 1
- Stats:
- Physical Pen Per 5% Uncapped Physical Res: +1%
- Cold Pen Per 5% Uncapped Cold Res: +1%
- Lighting Pen Per 5% Uncapped Lighting Res: +1%
Stormriding Companions
Tempest Strike penetrates enemy physical resistance per active physical minion, penetrates cold resistance per cold minion and penetrates lightning resistance per lightning minion.
- Max Points: 1
- Stats:
- Physical Pen per Physical Minion: +1%
- Cold Pen per Cold Minion: +2%
- Lightning Pen per Lightning Minion: +3%
Tempestuous Legend
Frigid Tempest has a higher chance to freeze enemies. Thunder Tempest has a chance to shock enemies. Wind Tempest deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Frigid Tempest Freeze Rate: +20 per point
- Thunder Tempest Shock Chance: +50% per point
- Wind Tempest Damage: +10% per point
- Related Skills & Ailments:
Thunderous Storm
You have a chance to also cast Thunder Tempest when you attack with cold or physical Tempest Strike.
- Max Points: 4
- Stats:
- Thunder Tempest Chance: 10% per point
- Related Skills & Ailments: Thunder Tempest
Warm Shelter
Tempest Strike can no longer cast Frigid Tempest, but it does not remove the cold strike from the combo. Additioanlly, Tempest Strike has increased attack speed and cost
- Max Points: 1
- Stats:
- Removes Frigid Tempest
- Attack Speed: +20%
- Mana Cost: -4
- Related Skills & Ailments: Frigid Tempest
Wind Booster
Whenever you cast Wind Tempest you and your other allies it touches gain Haste for a short duration. Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) while you have Haste.
- Max Points: 3
- Stats:
- Haste Duration (seconds): 1 per point
- Damage With Haste: +8% per point
- Related Skills & Ailments:
Windfury Force
Tempest Strike deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 4
- Stats:
- Damage: +3% per point
- Area: +10% per point
Wrath of the Mountain
While channeling Avalanche you now also cast Frigid Tempest every second.
- Max Points: 1
- Stats:
- Frigid Tempest Each Second During Avalanche
- Related Skills & Ailments: Avalanche
Maelstorm (Level 12 Skill)
Arctic Blast
Maelstrom has an increased chance to freeze enemies each second.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +40% per point
Arctic Chill
Maelstrom has a chance to chill enemies each second.
- Max Points: 5
- Stats:
- Chill Chance Per Second: +20% per point
- Related Skills & Ailments: Chill
Beneath the Waves
If you go one second without directly casting Maelstrom you gain a stack of Lagon's Slumber. When you next cast Maelstrom directly, all stacks of Lagon's Slumber are consumed to cast Maelstrom an additional time per stack.
- Max Points: 3
- Stats:
- Max Stacks of Lagon's Slumber: 1 per point
- Extra Casts per Stack of Lagon's Slumber: 1
- Lagon's Slumber Stacks Per Second: 1
Calm
Maelstrom costs less mana.
- Max Points: 4
- Stats:
- Mana Efficiency: +15% per point
Cyclone
Maelstrom's base cold damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to cold damage. Chill chance from this tree is converted to slow chance. Maelstrom can no longer freeze, but each stack of Maelstrom grants global more physical damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Cold Damage -> Physical Damage
- Chill Chance -> Slow Chance
- Global More Physical Damage Per Maelstrom Stack: +1%
- Maelstrom Can No Longer Freeze
- Related Skills & Ailments:
Energized
Storm Bolt from the Power of the Storm node is cast at additional targets.
- Max Points: 3
- Stats:
- Additional Targets: +1 per point
- Related Skills & Ailments: Storm Bolt
Essence of Debris
Each stack of Maelstrom grants you an increased chance to stun enemies.
- Max Points: 4
- Stats:
- Global Increased Stun Chance Per Stack: +8% per point
Eye of the Storm
Maelstrom deals more damage (multiplicative with other modifiers), but in a smaller area.
- Max Points: 4
- Stats:
- Damage: +25% per point
- Area: -10% per point
Frozen Abyss
Maelstrom deals more damage to chilled or frozen enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage to Chilled: +10% per point
- Damage to Frozen: +30% per point
- Related Skills & Ailments: Chill
Grip of Chaos
When your number of Maelstrom stacks reaches 0, you have a chance to summon 2 to 4 Twisters, a spell that deals physical damage each second to enemies they pass through. The number of Twisters is random, and the chance to summon them is multiplied by the highest number of stacks you reached.
- Max Points: 1
- Stats:
- Chance To Summon Twisters Upon Reaching 0 Stacks: 10%
- Related Skills & Ailments: Twisters
Growing Storm
You have a chance on killing an enemy or hitting a boss or rare enemy to cast Maelstrom. This effect has a 2 second cooldown.
- Max Points: 5
- Stats:
- Chance On Kill To Cast Maelstrom: +5% per point
- Chance On Hitting Boss Or Rare: +2% per point
Healing Winds
Maelstrom also heals allies in its area of effect each second.
- Max Points: 3
- Stats:
- Healing Per Second: 2 per point
Power of the Storm
While you have 6 or more stacks, you cast Storm Bolt at a nearby enemy each second.
- Max Points: 1
- Stats:
- Storm Bolt Cast Each Second At 6 Or More Stacks
- Related Skills & Ailments: Storm Bolt
Sleet-Footed
Each stack of Maelstrom grants you increased dodge chance.
- Max Points: 3
- Stats:
- Increased Dodge Rating Per Maelstrom Stack: 3% per point
Storm's Aid
You can choose to cast Maelstrom on your minions instead of yourself.
- Max Points: 1
- Stats:
- Can Target Minions
Strong Tides
Power of The Storm's stack requirement is reduced.
- Max Points: 3
- Stats:
- Stacks Required To Cast Lightning: -1 per point
- Related Skills & Ailments: Storm Bolt
Tsunami
When your number of Maelstrom stacks reaches 0, you release a Tsunami, a cold spell that deals damage multiplied by your highest stack count.
- Max Points: 1
- Stats:
- Tsunami Summoned At 0 stacks
- Related Skills & Ailments: Tsunami
Turbulence
Maelstrom deals more damage (multiplicative with other modifiers). This bonus is doubled if you have at least 60 Attunement.
- Max Points: 5
- Stats:
- Damage: +8% per point
- Doubled with 60+ Attunement
Turmoil
Maelstrom deals damage in a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
Typhoon
Maelstrom and Tsunami deal more damage (multiplicative with other modifiers), but Maelstrom stacks have a shorter duration.
- Max Points: 5
- Stats:
- Maelstrom And Tsunami Damage: +10% per point
- Stack Duration: -10% per point
- Related Skills & Ailments: Tsunami
Violent Squall
Maelstrom deals significantly more damage (multiplicative with other modifiers), has significantly increased healing effectiveness and lasts significantly longer, but you can have only one maximum stack of Maelstrom.
- Max Points: 1
- Stats:
- Damage: +200%
- Increased Healing: +200%
- Duration: +200%
- Maximum Stacks: 1
Vortex
Maelstrom deals more damage when cast on a totem (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage When Cast On Totem: +60% per point
Whirlpool
Maelstrom stacks have a longer duration.
- Max Points: 4
- Stats:
- Stack Duration: +10% per point
Windfury
If you have 6 stacks of Maelstrom or more, you gain Frenzy.
- Max Points: 1
- Stats:
- Frenzy At 6 Or More Stacks
- Related Skills & Ailments: Frenzy
Windswept
If you have 6 stacks of Maelstrom or more, you gain Haste.
- Max Points: 1
- Stats:
- Haste At 6 Or More Stacks
- Related Skills & Ailments: Haste
Upheaval (Level 14 Skill)
Brutish Engagement
Upheaval deals more melee damage to enemies (multiplicative with other modifiers) based on how close they are to you, up to a maximum.
- Max Points: 5
- Stats:
- Maximum Damage To Closer Targets: +20% per point
Cold Front
Upheaval has additional freeze rate and has additional chance to inflict Frostbite on hit.
- Max Points: 5
- Stats:
- Freeze Rate: +20 per point
- Frostbite Chance: +20% per point
- Related Skills & Ailments: Frostbite
Crust Rupture
Upheaval critical strikes deal more damage.
- Max Points: 4
- Stats:
- Critical Multiplier: +25% per point
Earthbreaker
Upheaval deals more damage (multiplicative with other modifiers), but no longer scales with increases to attack speed.
- Max Points: 1
- Stats:
- Damage: +40%
- Increased Stun Chance: 40%
- No Attack Speed Scaling
Erupting Earth
Upheaval now travels in 5 fault lines in a star around you.
- Max Points: 1
- Stats:
- 5 Fault Lines Around You
Excavating Blow
Upheaval now splits up into 3 fault lines in front of you, but Upheaval costs additional mana. Enemies can only be hit by 1 Fault Line at a time. Upheaval Totems now have 50% less attack speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- 3 Fault Lines In Front
- Mana Cost: +16
- Upheaval Totem Attack Speed: -50%
- Related Skills & Ailments: Summon Upheaval Totem
Frozen Collision
Upheaval deals additional melee cold damage, and also deals more melee damage to frozen enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Melee Cold Damage: +8 per point
- Melee Damage To Frozen: +16% per point
Glacial Cascade
Upheaval's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Upheaval has a chance to freeze enemies on hit. Bleed chance from all sources is converted to Frostbite chance and slow chance from all sources is converted to chill chance.
- Max Points: 1
- Stats:
- Base Damage -> Cold
- Base Freeze Rate: 40
- Bleed -> Frostbite Chance
- Slow -> Chill Chance
- Related Skills & Ailments:
Glacial Crash
Upheaval penetrates enemy physical and cold resistance. This effect is doubled while using a two handed weapon.
- Max Points: 4
- Stats:
- Physical Penetration: +10% per point
- Cold Penetration: +10% per point
- Doubled With 2h Weapon
Hindering Tremors
Upheaval hits have a chance to apply Frailty to enemies and it penetrates enemy physical resistance, but travels a shorter distance.
- Max Points: 3
- Stats:
- Frailty Chance: +35% per point
- Physical Penetration: +10% per point
- Range: -10% per point
- Related Skills & Ailments: Frailty
Inexhaustible
Upheaval costs less mana and has a chance to shred enemy armor.
- Max Points: 3
- Stats:
- Mana Cost: -2 per point
- Armor Shred Chance: +10% per point
- Related Skills & Ailments: Shred Armor
Maiming Rubble
Upheaval hits have a chance to cause enemies to bleed and have a chance to slow them. This effect is doubled while using a two handed weapon.
- Max Points: 3
- Stats:
- Bleed Chance: +15% per point
- Slow Chance: +15% per point
- Doubled With 2h Weapon
- Related Skills & Ailments:
Mantle Strike
Improves Upheaval's base critical strike chance and it cannot be dodged.
- Max Points: 1
- Stats:
- Base Crit Chance: +2%
- Cannot Be Dodged
Master of the Totem
Upheaval hits grant your totems increased armor and more damage (each stack multiplicative with each other and other modifiers) for 4 seconds. This effect can stack up to 4 times.
- Max Points: 1
- Stats:
- Totem Armor With Buff: +80%
- Totem Damage With Buff: +15%
Mountain Fortress
You can now create an additional maximum Upheaval Totem and you have an additional charge.
- Max Points: 1
- Stats:
- Maximum Upheaval Totems: +1
- Additional Charges: +1
- Related Skills & Ailments: Summon Upheaval Totem
Natural Weapons
Upheaval has increased area while using a mace, additional bleed chance while using an axe and additional cold penetration while using a staff.
- Max Points: 3
- Stats:
- Area With Mace: +30% per point
- Bleed Chance With Axe: +30% per point
- Cold Penetration With Staff: +30% per point
- Related Skills & Ailments: Bleed
Primal Bulwark
When you use Upheaval and hit at least one enemy you gain a stack of Earth Armor for 6 seconds up to a maximum amount of stacks, granting you additional armor and endurance threshold per stack of Attunement.
- Max Points: 3
- Stats:
- Maximum Stacks: 1 per point
- Earth Armor On Hit
- Armour Per Attunement Per Stack: +2
- Endurance Threshold Per Attunement Per Stack: +1
Quarry Maker
Upheaval now creates additional fault lines and deals more damage (multiplicative with other modifiers), but costs more mana.
- Max Points: 2
- Stats:
- Fault Lines: +1 per point
- Damage: +8% per point
- Mana Cost: +3 per point
Rejuvenating Splinters
Upheaval and Shockwave hits from the Sundering Strikes node now Shatter totems, releasing shards of rock and debris dealing spell physical damage and heals you per point of Attunement.
- Max Points: 1
- Stats:
- Totems Shatter On Upheaval Hit
- Health Gain Per Attunement: +2
- Related Skills & Ailments:
Rock Upsurge
When Upheaval hits your totems it has a chance to release a Shockwave from the totem.
- Max Points: 4
- Stats:
- Shockwave Chance On Totem Hit: +25% per point
- Related Skills & Ailments: Shockwave
Stonethorn Pillars
Creating an Upheaval Totem consumes all active Thorn Totems to grant it more damage per totem consumed (multiplicative with other modifiers). You can now create an additional maximum Upheaval totem and you have an additional charge.
- Max Points: 1
- Stats:
- Upheaval Totem Damage Per Totem Consumed: +30%
- Maximum Upheaval Totems: +1
- Additional Charges: +1
- Related Skills & Ailments:
Strengthened Roots
Upheaval Totems last longer, and they deal more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Duration (seconds): +2 per point
- Damage: +8% per point
- Related Skills & Ailments: Summon Upheaval Totem
Sublimation
You cast Shatter on enemies you kill with Upheaval, a spell subskill dealing cold damage in an area.
- Max Points: 1
- Stats:
- Cast Shatter On Kill
- Related Skills & Ailments: Shatter
Sundering Strike
When Upheaval hits an enemy it has a chance to release a Shockwave, a melee physical subskill. The Shockwave cannot hit enemies already hit by Upheaval and vice versa.
- Max Points: 3
- Stats:
- Shockwave Chance: +16% per point
- Related Skills & Ailments: Shockwave
Terraforming Clash
Upheaval travels further.
- Max Points: 3
- Stats:
- Range: +14% per point
Terrain Delving
Upheaval deals damage in a wider area.
- Max Points: 5
- Stats:
- Area: +20% per point
Through Muck and Clay
While you have Earth Armor, if you fall below 6 stacks of Maelstrom you consume all stacks of Earth Armor to cast Maelstrom once per stack consumed.
- Max Points: 1
- Stats:
- Consume Earth Armor Falling Below 6 Maelstroms
- Maelstrom Stacks Per Stack Consumed: 1
- Related Skills & Ailments: Maelstrom
Tremblor
When you directly use Upheaval and hit at least one enemy you gain a stack of Earth Shattering up to a maximum, causing your next Fury Leap or Earthquake to consume all stacks to gain additional physical penetration and increased area per stack consumed.
- Max Points: 3
- Stats:
- Max Earth Shattering Stacks: 2 per point
- Buff To Next Fury Leap Or Earthquake
- Physical Penetration Per Stack Consumed: +20%
- Area Per Stack Consumed: +20%
- Related Skills & Ailments:
Unstoppable Strength
Upheaval deals more damage (multiplicative with other modifiers) and has a higher chance to stun enemies.
- Max Points: 5
- Stats:
- Damage: +8% per point
- Increased Stun Chance: 8% per point
Upheaval Totems
You now create an Upheaval Totem that attacks with Upheaval from it rather than yourself. You are limited to 1 of these totems. Upheaval now has a cooldown and costs significantly more mana. Upheaval Totems last 8 seconds.
- Max Points: 1
- Stats:
- Creates Upheaval Totem
- Totem Limit: 1
- Cooldown (seconds): +3
- Mana Cost: +150%
- Related Skills & Ailments: Summon Upheaval Totem
Eterra's Blessing (Level 5 Skill)
Ancestral Renewal
When you heal a target that is already at high health, you have a chance to summon a Healing Totem at its location which heals nearby allies.
- Max Points: 3
- Stats:
- Chance To Summon Healing Totem On High Health Heal: 34% per point
- Related Skills & Ailments: Summon Healing Totem
Ardent Touch
When cast on a minion, Eterra's Blessing also grants increased movement, attack, and cast speed for 4 seconds.
- Max Points: 5
- Stats:
- Increased Minion Movespeed: +6% per point
- Increased Minion Attack Speed: +6% per point
- Increased Minion Cast Speed: +6% per point
Binding Heal
When Eterra's Blessing is cast on one of your companions, you also heal yourself for a portion of its base heal amount.
- Max Points: 4
- Stats:
- Self Heal Amount: 15% per point
Boon of the Shifter
Eterra's Blessing heals for more if you have transformed recently (last 4 seconds).
- Max Points: 4
- Stats:
- Increased Healing If Recently Transformed: +50% per point
- Related Skills & Ailments:
Caustic Renewal
When Eterra's Blessing is cast on your Scorpion companion, you are both granted a chance to poison enemies with attacks and spells for 4 seconds.
- Max Points: 5
- Stats:
- Poison Chance: +30% per point
- Related Skills & Ailments:
Conservation
Eterra's Blessing costs less mana.
- Max Points: 5
- Stats:
- Mana Efficiency: +10% per point
Efflorescence
Eterra's Blessing heals half of its value immediately, and half of its value over 4 seconds.
- Max Points: 1
- Stats:
- Eterra's Blessing Heals Over Time
Embolden
Your next spell after casting Eterra's Blessing deals increased damage.
- Max Points: 4
- Stats:
- Increased Spell Damage On Next Cast: 25% per point
Encourage
When Eterra's Blessing heals one of your companions it has a chance to refresh its activated ability cooldown, but Eterra's Blessing costs more mana.
- Max Points: 4
- Stats:
- Chance To Refresh Companion Ability: 25% per point
- Mana Cost: +5
- Related Skills & Ailments:
Eterra's Furor
When you directly cast Eterra's Blessing on a companion it taunts nearby enemies for 4 seconds. However Eterra's Blessing now has a long cooldown.
- Max Points: 1
- Stats:
- Companion Taunts
- Cooldown (seconds): 12
Improved Blessing
Eterra's Blessing has increased healing effectiveness.
- Max Points: 5
- Stats:
- Increased Healing: +20% per point
Lifestream
After casting Eterra's Blessing, your spells leech a portion of the damage they deal as health for 4 seconds.
- Max Points: 2
- Stats:
- Spell Health Leech: +2% per point
Natural Affinity
When cast on a minion, Eterra's Blessing grants stun immunity for 4 seconds.
- Max Points: 1
- Stats:
- Minion Stun Immunity
Overgrowth
Eterra's Blessing has a chance to heal all allies nearby its target for 50 health.
- Max Points: 4
- Stats:
- Chance To Heal Allies Nearby Target: 25% per point
- Heal Amount: 50
- Related Skills & Ailments: Healing Nova
Purge
Eterra's Blessing cleanses all ailments on its target.
- Max Points: 1
- Stats:
- Cleanses Target Ailments
Rebuke
Eterra's Blessing knocks back enemies a given distance from its target.
- Max Points: 3
- Stats:
- Knockback Distance (Meters): 1 per point
- Related Skills & Ailments: Knockback
Regrowth
When Efflorescence's heal over time expires, heal again for half of Eterra's Blessing's value.
- Max Points: 1
- Stats:
- Heal Again When Efflorescence Expires
Rosebloom
Whenever you directly cast Thorn Shield, you also cast Eterra's Blessing on the same target. Consumes Eterra's Blessing's mana cost as rage.
- Max Points: 1
- Stats:
- Cast on Thorn Shield Use
- Related Skills & Ailments: Thorn Shield
Safeguard
Eterra's Blessing grants elemental and poison resistance.
- Max Points: 5
- Stats:
- Elemental Resistance: +15% per point
- Poison Resistance: +15% per point
Savage Boon
When Eterra's Blessing is cast on your Wolf or Bear companions, you are both granted increased physical damage for 4 seconds.
- Max Points: 4
- Stats:
- Global Increased Physical Damage: +25% per point
- Related Skills & Ailments:
Skyboon
When Eterra's Blessing is cast on your Storm Crow companions, they are granted Haste and Frenzy for 5 seconds.
- Max Points: 1
- Stats:
- Haste on Storm Crow
- Frenzy on Storm Crow
- Related Skills & Ailments:
Soul Bond
When Eterra's Blessing is cast on your Spriggan companion, you are both granted increased spell damage for 4 seconds.
- Max Points: 4
- Stats:
- Global Increased Spell Damage: +25% per point
- Related Skills & Ailments:
Swift Recovery
When Eterra's Blessing targets a downed companion, it heals them for a portion of their maximum downed duration.
- Max Points: 1
- Stats:
- Companion Down Duration Healed: 30%
Symbiosis
When Eterra's Blessing is cast on your Sabertooth or Raptor companions, you are both granted a chance to cause enemies to bleed with attacks and spells for 4 seconds.
- Max Points: 3
- Stats:
- Bleed Chance: +30% per point
- Related Skills & Ailments:
Tranquil Spirit
When you are out of mana Eterra's Blessing is free, but Eterra's Blessing can no longer provide additional buffs.
- Max Points: 1
- Stats:
- Out-Of-Mana Cost: 0
- Eterra's Blessing Cannot Provide Buffs
Triage
Eterra's Blessing automatically targets the lowest health ally in range, but Eterra's Blessing costs more mana.
- Max Points: 1
- Stats:
- Automatically Targets Lowest Health Ally
- Mana Cost: +5
Warcry (Level 10 Skill)
Apprehend
Warcry now pulls enemies instead of knocking them back.
- Max Points: 1
- Stats:
- Pull Instead Of Knockback
Battle Cry
You and allies affected by Warcry gain increased crit chance for 4 seconds.
- Max Points: 4
- Stats:
- Increased Crit Chance: 25% per point
Berserker
You gain the Berserk buff for 1.5 seconds when you use Warcry, granting you additional melee damage. While you have Berserk, you gain additional stacks of Berserk on melee hit up to a maximum, and melee hits refresh all stacks.
- Max Points: 1
- Stats:
- Berserk On Use
- Melee Damage Per Stack: +4
- Berserk Stacks On Hit While Berserk: +1
- Maximum Stacks: 10
Bloodthirst
Berserk now also affects your Raptor and Bear.
- Max Points: 1
- Stats:
- Berserk Affects Raptor And Bear
- Related Skills & Ailments:
Breath of Eterra
Warcry now also restores your health. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.
- Max Points: 3
- Stats:
- Healing: 100 per point
Bringer of Winter
You and your cold minions affected by Warcry gain increased crit chance and additional chill chance for 4 seconds.
- Max Points: 1
- Stats:
- Increased Crit Chance: 100%
- Chill Chance: +100%
- Related Skills & Ailments: Chill
Brutality
Berserk has increased duration and additional maximum stacks.
- Max Points: 5
- Stats:
- Berserk Duration: +14% per point
- Maximum Stacks: +1 per point
Challenging Might
Warcry now also taunts affected enemies for a short duration.
- Max Points: 2
- Stats:
- Taunt Duration (seconds): 3 per point
Debilitating Shout
Warcry applies one stack of Frailty to affected enemies for a short duration.
- Max Points: 5
- Stats:
- Frailty On Hit
- Duration (seconds): 2 per point
- Related Skills & Ailments: Frailty
Deep Roar
Warcry affects a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
Energized Charge
Warcry costs less mana and Haste gained from Hastily Advance lasts longer.
- Max Points: 5
- Stats:
- Mana Efficiency: +30% per point
- Haste Duration: +30% per point
- Related Skills & Ailments: Haste
Eviscerating Howl
Warcry causes enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Stacks: 1 per point
- Related Skills & Ailments: Bleed
Ferocity
While Warcry is on cooldown, your critical strikes have a chance to use Warcry for you. This effect can only happen once per direct Warcry use, and it will reset the cooldown.
- Max Points: 1
- Stats:
- Warcry Chance On Crit: 5%
Frightful Presence
Warcry now fears enemies for 2 seconds instead of stunning them.
- Max Points: 1
- Stats:
- Fears
- Related Skills & Ailments: Fear
Frigid Breath
Enemies frozen by Warcry take increased damage from hits.
- Max Points: 1
- Stats:
- Hit Damage Taken While Frozen: +15%
Frost Claw
You and allies affected by Warcry deal increased cold damage for 4 seconds.
- Max Points: 5
- Stats:
- Increased Cold Damage: 50% per point
Fury Strikes
Berserk now also grants you increased attack speed per stack of Berserk up to a maximum.
- Max Points: 3
- Stats:
- Attack Speed per Berserk Stack: +4% per point
- Attack Speed Maximum: 16% per point
Hastily Advance
If Warcry hits at least one enemy, you gain Haste for 1 second.
- Max Points: 1
- Stats:
- Haste Duration (seconds): 1
- Related Skills & Ailments: Haste
Heart of Rime
Warcry inflicts stacks of Frostbite to affected enemies.
- Max Points: 5
- Stats:
- Frostbite Stacks: +2 per point
- Related Skills & Ailments: Frostbite
Horrifying Cry
Fear inflicted by Warcry lasts longer and each stack of the Berserk buff from the Berserker node now also causes you to deal more damage to Feared enemies (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- Fear Duration: +20% per point
- Damage to Feared per Berserk Stack: +2% per point
- Related Skills & Ailments: Fear
Invigorate
Warcry now also restores ally health for the same amount as from Breath of Eterra. The amount of healing is increased by healing effectiveness and is doubled if used while on low health.
- Max Points: 1
- Stats:
- Heals Allies
Jormun's Wrath
Warcry now freezes enemies instead of stunning them, but it no longer knocks enemies back. Bleed chance from all sources is converted to Frostbite chance and effects related to bleed now depend on Frostbite instead.
- Max Points: 1
- Stats:
- Stun -> Freeze
- Physical -> Cold Damage
- Bleed -> Frostbite
- No Knockback
- Related Skills & Ailments:
Jaggernaut
You are invulnerable for 1 second after using Warcry.
- Max Points: 1
- Stats:
- Invulnerable After Warcry
Kinetic Scream
Warcry now hits enemies and deals spell physical damage.
- Max Points: 1
- Stats:
- Spell Physical Damage: 40
Purging Shout
Warcry now cleanses negative ailments on you.
- Max Points: 1
- Stats:
- Cleanses Ailments
Raging Frenzy
You gain Frenzy for the same duration as you have Haste from Hastily Advance.
Shallow Breath
Warcry now has a cooldown of 5 seconds which cannot be reduced by stunning or freezing enemies, but Warcry no longer has a guaranteed stun, freeze, or fear.
- Max Points: 1
- Stats:
- Cooldown (seconds): 5
- No Stun, Freeze, Fear
- Related Skills & Ailments: Fear
Staggering Roar
Warcry knocks enemies further back.
- Max Points: 4
- Stats:
- Knockback Distance: +25% per point
Totemic Heart
You now place down a totem for 3 seconds that repeatedly uses Warcry instead of you, but Warcry costs more mana.
- Max Points: 1
- Stats:
- Create Warcry Totem
- Mana Cost: +20
- Related Skills & Ailments: Summon Warcry Totem
Toxic Companions
For 4 seconds after using Warcry, your Wolves have a chance to cause enemies to bleed and your Scorpion has a chance to poison enemies.
- Max Points: 5
- Stats:
- Wolves Bleed Chance: +20% per point
- Scorpion Poison Chance: +20% per point
- Related Skills & Ailments:
Whirlpool
You now cast Maelstrom when you use Warcry. Maelstrom cast this way costs less mana.
- Max Points: 4
- Stats:
- Maelstrom Stacks On Use: 1 per point
- Maelstrom Mana Cost: -50%
- Related Skills & Ailments: Maelstrom
Summon Storm Crows (Level 15 Skill)
Arborist
Wisdom of the Storm no longer has a cooldown, but can now only target totems.
- Max Points: 1
- Stats:
- No Cooldown
- Wisdom of the Storm On Totems
- Related Skills & Ailments:
Arctic Breath
Storm Crows have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +70% per point
Aspect of the Crow
Storm Crow hits have a chance to grant you a stack of Aspect of the Crow for 8 seconds, granting you additional melee and spell lightning damage per stack.
- Max Points: 3
- Stats:
- Aspect of the Crow Chance: 10% per point
- Melee Lightning Damage Per Stack: +3
- Spell Lightning Damage Per Stack: +3
- Related Skills & Ailments: Aspect of the Crow
Avis
Storm Crows have increased cast speed, movement speed and more health (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Cast Speed: +10% per point
- Movespeed: +10% per point
- Health: +10% per point
Charged Feathers
Storm Crows' basic lightning spell deals more damage (multiplicative with other modifiers) for each second they spent moving since their previous attack, up to a maximum duration.
- Max Points: 5
- Stats:
- Basic Spell Damage: +10% per point
- Maximum Duration (seconds): 5
Expansive Pulse
Crowstorm deals damage in a larger area and has a chance to shock enemies it hits.
- Max Points: 5
- Stats:
- Crowstorm Area: +30% per point
- Crowstorm Shock Chance: +100% per point
- Related Skills & Ailments:
Feathered Storm
Storm Crows hits have a chance to shred enemy armor per point of strength, and armor shred they apply has increased effectiveness per point of strength.
- Max Points: 1
- Stats:
- Armor Shred Chance Per Strength: +4%
- Armor Shred Effect Per Strength: +4%
- Related Skills & Ailments: Shred Armor
Forager
Storm Crows are able to use Goodberries more frequently.
- Max Points: 1
- Stats:
- Increased Cooldown Recovery Speed: 40% per point
- Related Skills & Ailments: Give Berry
Frigid Wings
Storm Crows' base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also has a chance to freeze enemies. Shock chance from all sources is converted to Frostbite chance and effects related to shock now depend on Frostbite instead.
- Max Points: 1
- Stats:
- Lightning -> Cold Damage
- Shock -> Frostbite Chance
- Freeze Rate: 60
- Related Skills & Ailments:
Fulminating Caw
Your increases to lightning damage also apply to your Storm Crows, but at reduced effectiveness.
- Max Points: 5
- Stats:
- Lightning Damage Effectiveness: 30% per point
Goodberries
Storm Crows fly to your companions below half health to heal them. This effect has a 10 second cooldown. The amount of healing is increased by healing effectiveness.
- Max Points: 4
- Stats:
- Healing Amount: 75 per point
- Cooldown (seconds): 10
- Related Skills & Ailments: Give Berry
Huntsman
Your melee hits have a 20% chance to grant active Storm Crows more damage (multiplicative with other modifiers) for 10 seconds, stacking up to 3 times.
- Max Points: 4
- Stats:
- Damage: +15% per point
Murder of Crows
Storm Crows deal more damage per active crow (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage Per Crow: +4% per point
Navigator
Your non-crow companions gain Aspect of the Crow when you do, but it has 50% reduced duration on them.
- Max Points: 1
- Stats:
- Aspect of the Crow On Other Companions
- Buff Duration: -50%
- Related Skills & Ailments: Aspect of the Crow
Nimbleness
Storm Crows have additional dodge chance and increased dodge chance.
- Max Points: 5
- Stats:
- Added Dodge Rating: +80 per point
- Increased Dodge Rating: +40% per point
Observe and Learn
Your melee hits have a 20% chance to improve active Storm Crows' base critical strike chance for 10 seconds, stacking up to 3 times.
- Max Points: 5
- Stats:
- Base Crit Chance: +4% per point
Ornithology
You are granted additional Intelligence per active Storm Crow.
- Max Points: 5
- Stats:
- Intelligence Per Crow: +2 per point
Pincers
Storm Crows' critical strikes deal more damage.
- Max Points: 5
- Stats:
- Critical Multiplier: 10% per point
Power Claw
Storm Crows' basic lightning spell deals more damage (multiplicative with other modifiers), but now consumes your mana.
- Max Points: 3
- Stats:
- Basic Spell Damage: +40% per point
- Mana Consumed: 2 per point
Shatterbolt
Storm Crows deal more damage (multiplicative with other modifiers) and have increased critical strike chance.
- Max Points: 5
- Stats:
- Damage: +5% per point
- Increased Crit Chance: 10% per point
Shocking Display
Storm Crows have a chance to shock enemies and have additional lightning resistance.
- Max Points: 5
- Stats:
- Shock Chance: +15% per point
- Lightning Resistance: +15% per point
- Related Skills & Ailments: Shock
Shredded Beaks
Storm Crows hits have a chance to shred enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Related Skills & Ailments: Shred Armor
Silverberries
Goodberries now also grants the companion ward. The amount of ward gained is increased by healing effectiveness.
- Max Points: 4
- Stats:
- Ward Gain: 75 per point
- Related Skills & Ailments: Give Berry
Sky Passage
When you directly cast Crowstorm you and your crows are teleported to the target location if it is accessible. Crowstorm now counts as a Traversal skill.
- Max Points: 1
- Stats:
- Teleport with Crowstorm
- Counts as Traversal Skill
- Related Skills & Ailments: Crowstorm
Storm Breath
Storm Crows deal more spell damage per stack of shock on the target (multiplicative with other modifiers), up to a maximum.
- Max Points: 3
- Stats:
- Damage Per Shock Stack: +2% per point
- Maximum Damage: 30% per point
- Related Skills & Ailments: Shock
Thundering Strike
Crowstorm deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
- Max Points: 2
- Stats:
- Crowstorm Damage: +40% per point
- Crowstorm Increased Stun Chance: 40% per point
- Related Skills & Ailments: Crowstorm
Thunderous Blast
Crowstorm deals more damage per contributing Crow (multiplicative with other modifiers) and has a shorter cooldown.
- Max Points: 2
- Stats:
- Crowstorm Damage Per Crow: +10% per point
- Crowstorm Cooldown Length: -6% per point
- Related Skills & Ailments: Crowstorm
Thunderstruck
Storm Crows' basic lightning spell has a chance to chain to up to 2 additional targets.
- Max Points: 5
- Stats:
- Chain Lightning Chance: 5% per point
Winds of Restoration
Storm Crows can now also fly to and heal you with Goodberries.
- Max Points: 1
- Stats:
- Storm Crows Can Heal You
- Related Skills & Ailments: Give Berry
Winged Raptor
You can now only have 1 Storm Crow, it deals more damage, has more health (both multiplicative with other modifiers) and is larger.
- Max Points: 1
- Stats:
- Limited To 1 Crow
- Damage: +30%
- Health: +30%
- Size: +30%
Wisdom of the Storm
Every 10 seconds Storm Crows cast Wisdom of the Storm on its nearest ally, granting it Aspect of the Crow. This effect has 50% reduced duration on minions.
- Max Points: 1
- Stats:
- Wisdom of the Storm On Allies
- Related Skills & Ailments:
Serpent Strike (Level 20 Skill)
Biting Winds
Frostbite inflicted by Serpent Strike lasts longer and has additional cold penetration
- Max Points: 3
- Stats:
- Cold Penetration with Frostbite: +15% per point
- Frostbite Duration: +15% per point
- Related Skills & Ailments: Frostbite
Cobra Lunge
When you attempt to use Serpent Strike against a target that is slightly out of range you will lunge forwards before attacking.
- Max Points: 1
- Stats:
- Lunge if Slightly Out of Range
Coldfang
Serpent Strike hits have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate: +20 per point
Constrictor
You gain a stack of Constrictor every 0.5 seconds, up to a maximum of 4. When you use Serpent Strike all stacks are consumed causing the attack to deal more damage per stack (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage per Stack Consumed: 5% per point
- Stacks Gained per 0.5 Seconds: 1
- Max Constrictor Stacks: 4
Corrosive Venom
Serpent Strike hits have a chance to shred enemy armor and poison resistance.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Related Skills & Ailments:
Culling Point
Serpent Strike hits have a chance to instantly kill enemies that are below a threshold (a percentage of their maximum health).
- Max Points: 3
- Stats:
- Kill Threshold: 6% per point
Devour Prey
You regain health when Serpent Strikes kills or critically strikes an enemy.
- Max Points: 2
- Stats:
- Health Gained On Kill: 6 per point
- Health Gained On Crit: 6 per point
Dread Fang
Ailments applied by Serpent Strike and Primal Serpents have additional poison penetration.
- Max Points: 3
- Stats:
- Poison Penetration: +15% per point
- Related Skills & Ailments: Summon Primal Serpent
Emerald Fangs
Primal Serpents's hits have an additional chance to poison enemies and inflict frailty.
- Max Points: 3
- Stats:
- Primal Serpent Poison Chance: +35% per point
- Primal Serpent Frailty Chance: +35% per point
- Related Skills & Ailments:
Eye of the Viper
Serpent Strike's critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +25% per point
Fast Acting Toxins
Serpent Venom deals more damage (multiplicative with other modifiers) based on your melee critical strike chance. If your melee crit chance is above 50% then Serpent Venom deals its damage twice as quickly. This does not increase the total damage it deals over its full duration, but rather halves its duration and doubles its damage per second.
- Max Points: 1
- Stats:
- Serpent Venom Damage per Melee Crit Chance: +2%
- Serpent Venom Speed with >50% Melee Crit Chance: +100%
- Related Skills & Ailments: Serpent Venom
Frostwyrm's Fury
Serpent Strike now has a chance to freeze and its base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to Frostbite chance.
- Max Points: 1
- Stats:
- Base Damage -> Cold: 100%
- Freeze Rate: 40
- Bleed Chance -> Frostbite
- Related Skills & Ailments:
Gouging Spear
Serpent Strike hits have a chance to cause enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Chance: +20% per point
- Related Skills & Ailments: Bleed
Guardian Spear
Instead of summoning a new serpent when the Primal Serpent node's effect triggers, you heal your current serpent to full health and it deals more damage (multiplicative with other modifiers) for 10 seconds. This damage buff can stack.
- Max Points: 1
- Stats:
- Heal Serpent Instead of Resummoning
- Serpent Damage Buff on Heal: 65%
- Damage Buff Duration (Seconds): 10
- Related Skills & Ailments: Summon Primal Serpent
Hydra Strikes
Serpent Strike has increased attack speed.
- Max Points: 3
- Stats:
- Attack Speed: +5% per point
Iron Scales
Primal Serpents have more health (multiplicative with other modifiers) and additional armor.
- Max Points: 3
- Stats:
- Primal Serpent Health: +60% per point
- Primal Serpent Armor: +160 per point
- Related Skills & Ailments: Summon Primal Serpent
Mussurana
Each stack of Constrictor also grants Serpent Strike additional poison chance and increased poison duration when consumed
- Max Points: 3
- Stats:
- Poison Chance per Stack: +16% per point
- Poison Duration per Stack: +4% per point
- Related Skills & Ailments: Poison
Poison Tipped
Serpent Strike hits have a higher chance to poison on hit and they deal more melee damage per stack of poison on the target, up to a limit.
- Max Points: 5
- Stats:
- Poison Chance: +8% per point
- Melee Damage Per Poison: +1% per point
- Max Melee Damage Bonus: +12% per point
- Related Skills & Ailments: Poison
Primal Serpent
When Serpent Strike kills an enemy or hits a rare or boss enemy, you have a chance to summon a Primal Serpent.
- Max Points: 1
- Stats:
- Maximum Primal Serpents: 1
- Summon Chance on Kill: 12%
- Summon Chance on Rare or Boss Hit: 2%
- Related Skills & Ailments: Summon Primal Serpent
Sapping Coils
You regain mana when you consume a stack of Constrictor.
- Max Points: 2
- Stats:
- Mana per Stack Consumed: 1 per point
Serpent Venom
Serpent Strike hits have a chance to inflict Serpent Venom, an ailment that deals poison damage over time and prevents enemies from landing critical strikes. It lasts 3 seconds and cannot stack.
- Max Points: 2
- Stats:
- Serpent Venom Chance: 50% per point
- Related Skills & Ailments: Serpent Venom
Shattered Immunity
Serpent Venom deals more damage (multiplicative with other modifiers) based on the number of poison and frostbite stacks on them, up to a maximum benefit from each ailment.
- Max Points: 3
- Stats:
- Serpent Venom Damage Per Poison: +1% per point
- Serpent Venom Damage Per Frostbite Stack: +1% per point
- Maximum Benefit per Ailment: +100% per point
- Related Skills & Ailments:
Shroud of Winter
You have additional dodge rating per cold resistance, for each stack of the Slither buff.
- Max Points: 1
- Stats:
- Dodge Rating Per 1% Cold Resistance: +1
Slither
You gain Slither for 4 seconds when you use Serpent Strike and hit at least one enemy. Each stack grants you more dodge rating (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Slither Max Stacks: 1 per point
- Slither Dodge Rating: +10% per point
Spirit Viper
Serpent Venom deals more damage (multiplicative with other modifiers) based on your Vitality, and if you have 50 Vitality you regain mana when you inflict an enemy with Serpent Venom or refresh its duration.
- Max Points: 1
- Stats:
- Serpent Venom Damage per Vitality: +2%
- Mana Gain with at least 50 Vitality: 1
- Related Skills & Ailments: Serpent Venom
Steel Eater
Armor Shred inflicted by Serpent Strike has an increased effect based on your Dexterity.
- Max Points: 1
- Stats:
- Armor Shred Effect per Dexterity: +4%
- Related Skills & Ailments: Shred Armor
Swirling Carnage
Each active stack of Maelstrom grants Serpent Strike additional chance to inflict bleed on hit and more damage over time (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Bleed Chance per Maelstrom: +2%
- Damage over Time per Maelstrom: +2%
- Related Skills & Ailments:
Venomous Union
When you lunge forwards with Serpent Strike, if you have a Scorpion it casts its companion ability, Venom Nova, twice, once centered on itself, and once centered on you. This effect has a 12 second cooldown, but ignores Venom Nova's regular cooldown and does not put it on cooldown.
- Max Points: 1
- Stats:
- Venom Nova on Lunge (12 Second Cooldown): 2
- Related Skills & Ailments:
Vicious Strikes
Primal Serpents have increased melee attack speed and are granted health when they hit enemies with a melee attack.
- Max Points: 3
- Stats:
- Primal Serpent Attack Speed: +10% per point
- Primal Serpent Health Granted On Melee Hit: 10 per point
- Related Skills & Ailments: Summon Primal Serpent