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Mage Skill Tree

Table of Contents

  1. Lightning Blast
  2. Fireball
  3. Snap Freeze
  4. Elemental Nova
  5. Mana Strike
  6. Flame Ward
  7. Teleport
  8. Frost Claw
  9. Static
  10. Glacier
  11. Disintegrate
  12. Volcanic Orb
  13. Focus

Lightning Blast (Level 1 Skill)


Arcing Power

Lightning Blast chains an additional time for each Lightning Blast you have directly cast recently up to a maximum.

  • Max Points: 4
  • Stats:
    • Maximum Additional Chains: 1 per point
    • Additional Chains Per Recent Direct Cast: 1

Bitter Burst

Lightning Blast has a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +40% per point

Blinding Light

Lightning Blast hits have a chance to blind enemies.

  • Max Points: 3
  • Stats:
    • Blind Chance: +15% per point
  • Related Skills & Ailments: Blind

Chain Lightning

Lightning blast can chain additional times, but costs more mana.

  • Max Points: 4
  • Stats:
    • Maximum Additional Chains: +1 per point
    • Mana Cost: +3 per point

Closed Circuit

Lightning Blast can now chain to you or your allies, granting increased damage and critical strike chance for 4 seconds. This buff cannot stack

  • Max Points: 1
  • Stats:
    • Chains To Allies
    • Increased Damage Granted: 20%
    • Increased Crit Chance Granted: 50%

Cloud Answer

Lightning Blast hits have a chance to apply a Spark Charge.

  • Max Points: 3
  • Stats:
    • Spark Charge Chance On Hit: 10% per point
  • Related Skills & Ailments: Spark Charge

Convergence

Lightning Blast chains now hit the same target after a delay, but no longer chains to additional enemies. Lightning Blast chains half as many times rounded up.

  • Max Points: 1
  • Stats:
    • Lightning Blast Chains Only To First Target Hit
    • Half Maximum Chains

Countenance of Mana

Reduces Lightning Blast's channel cost if Lightning Blast cannot chain.

  • Max Points: 2
  • Stats:
    • Mana Cost Per Second if Lightning Blast Cannot Chain: -10 per point

Crackling Speed

Lightning Blast has increased cast speed.

  • Max Points: 4
  • Stats:
    • Cast Speed: +5% per point

Divergence

Lightning Blast hits have added lightning damage, and Lightning Blast chains can fork in addition to chain.

  • Max Points: 1
  • Stats:
    • Added Lightning Damage: +2
    • Lightning Blast Can Fork Or Chain

Effluent Defense

Casting Lightning Blast grants you ward per mana spent. This only counts the upfront mana cost, not the channeling cost if Lightning Blast is channeled.

  • Max Points:  2
  • Stats:
    • Ward Gained Per Mana Spent: 1 per point

Final Spark

If Lightning Blast hits an enemy already affected by Spark Charge the Spark Charge explodes, dealing lightning damage to all nearby enemies.

  • Max Points: 1
  • Stats:
    • Detonate Spark Charges
  • Related Skills & Ailments: Spark Charge

Focal Blast

Lightning Blast now deals damage to all enemies in a line, but no longer chains or forks. Lightning Blast hits deal more damage (multiplicative with other modifiers) for each time it would have chained (up to your maximum). This node is incompatible with the Insidious Conduction node. If you have taken both, Insidious Conduction will not work.

  • Max Points: 1
  • Stats:
    • Lightning Blast Deals Damage In A Line
    • Damage Per Maximum Additional Chains: +30%
  • Related Skills & Ailments: Lightning Blast

Frontloaded

Lightning Blast deals more damage (multiplicative with other modifiers), but this damage bonus is lessened each time Lightning Blast chains.

  • Max Points: 5
  • Stats:
    • Damage: +20% per point
    • Less Bonus Damage Per Chain: 25%

Halo Effect

Lightning Blast has a chance to create a Spark Nova around the first enemy hit. Spark Nova deals spell lightning damage to all enemies in a small area.

  • Max Points: 4
  • Stats:
    • Spark Nova Chance: 25% per point
  • Related Skills & Ailments: Spark Nova

Hypercharge

When double casting, Lightning Blast instead has a chance to quadruple cast. Lightning Blast cannot quadruple cast if it is channeled.

  • Max Points: 1
  • Stats:
    • Quadruple Cast Chance: 30%

Innate Conduit

While out of mana, Lightning Blast has no cost, but cannot chain.

  • Max Points: 1
  • Stats:
    • Out-Of-Mana Cost: 0
    • Cannot Chain

Insidious Conduction

Lightning Blast is now a powerful channeled attack, hitting enemies caught within it but costs mana per second to channel and provides less ward when you hit enemies. You do not regenerate mana while channeling. This is incompatible with the Focal Blast node. If you have taken both, this will not work. Lightning Blast cannot double cast and only chains every 5th cast if it is channeled. Lightning blast hits grant half as much ward from the Positive Protection node and have 50% reduced chance to apply ailments.

  • Max Points: 1
  • Stats:
    • Lightning Blast Is Channeled
    • Mana Cost Per Second: 40
    • Casts Between Chaining: 4
    • Ward On Hit: -50%
  • Related Skills & Ailments: Lightning Blast

Lightning Attunement

When you cast Lightning Blast you have a chance to be granted Lightning Aegis, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.

  • Max Points: 2
  • Stats:
    • Lightning Aegis Chance On Cast: 5% per point
  • Related Skills & Ailments: Lightning Aegis

Mortal Capacitor

Spark Charges applied by Lightning Blast deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Spark Charge Damage: +40% per point
  • Related Skills & Ailments: Spark Charge

Overcharge

Lightning Blast has a chance to double cast, and Lightning Blast critical strikes deal more damage. Lightning Blast cannot double cast if it is channeled or cast by another skill.

  • Max Points: 4
  • Stats:
    • Doublecast Chance: 8% per point
    • Critical Multiplier: +10% per point

Positive Protection

Lightning Blast hits grant you ward.

  • Max Points: 3
  • Stats:
    • Ward On Hit: +2 per point

Shattershock

Lightning Blast hits deal more damage to chilled or shocked enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Hit Damage Against Shocked Enemies: +12% per point
    • Hit Damage Against Chilled Enemies: +12% per point
  • Related Skills & Ailments: 

Storm Razor

Improves Lightning Blast's base critical strike chance, and Lightning Blast deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Base Critical Strike Chance: +2% per point
    • Damage: +5% per point

Supercharged Floes

Lightning Blast now has a chance to freeze and its base lightning damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance from this tree is converted to chill chance.

  • Max Points: 1
  • Stats:
    • Lightning Damage -> Cold Damage
    • Shock Chance -> Chill Chance
    • Freeze Rate: 46
  • Related Skills & Ailments: 

Surging Influence

Lightning Blast chains have increased range.

  • Max Points: 1
  • Stats:
    • Chain Range: +50%

Volatile Lightning

Lightning Blast hits have a chance to shock enemies.

  • Max Points: 4
  • Stats:
    • Shock Chance: +15% per point
  • Related Skills & Ailments: Shock

Fireball (Level 2 Skill)


Adept

Fireball has increased cast speed.

  • Max Points:4
  • Stats:
    • Cast Speed: +5% per point

Arcane Divergence

Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.

  • Max Points: 2
  • Stats:
    • Extra Projectiles: +2 per point
    • Mana Cost: +3 per point

Burning Wounds

Fireball hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • More Crit Chance Against Ignited Enemies: 25% per point
  • Related Skills & Ailments: Ignite

Conflagration

Fireball hits have a higher chance to ignite enemies.

  • Max Points: 5
  • Stats:
    • Ignite Chance: +30% per point
  • Related Skills & Ailments: Ignite

Dancing Fire

Fireball releases additional projectiles. These additional projectiles are NOT reduced by the extra projectiles penalty via the Embers node.

  • Max Points: 2
  • Stats:
    • Extra Projectiles: +1 per point

Embers

Fireballs fire in sequence in the same direction and can now hit the same target, but Fireball releases fewer projectiles and has less cast speed for each extra projectile (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Projectiles Fire In Sequence
    • Projectiles Can Hit The Same Target
    • Extra Projectiles: -50%
    • Cast Speed Per Extra Projectile: -10%

Eternal Fire

Flamethrower costs less mana per second to channel.

  • Max Points: 5
  • Stats:
    • Channel Cost: -9% per point
  • Related Skills & Ailments: Fireball

Fire Spray

Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.

  • Max Points: 1
  • Stats:
    • Extra Projectiles: +2
    • Mana Cost: +5

Flame Burst

Hitting the same enemy with several fireballs triggers a Flame Burst around them.

  • Max Points: 1
  • Stats:
    • Fireballs Required For Flame Burst: 5
  • Related Skills & Ailments: Fireball Explosion

Flamethrower

Fireball becomes a channeled ability that rapidly spews fireballs from your hand, but rapidly drains your mana. You do not regenerate mana while channeling.

  • Max Points: 1
  • Stats:
    • Fireballs Per Second: 7
    • Channeled
    • Range: -70%
    • Mana Cost Per Second: 30
  • Related Skills & Ailments: Fireball

Flammability

Fireball hits have a chance to reduce enemy fire resistance.

  • Max Points: 4
  • Stats:
    • Fire Resistance Shred Chance: 25% per point
  • Related Skills & Ailments: Shred Fire Resistance

Forbidden Flames

Fireballs have a chance to pierce enemies (continue through targets it hits), but Flamethrower costs more mana per second to channel.

  • Max Points: 2
  • Stats:
    • Pierce Chance: +50% per point
    • Channel Cost: +12% per point
  • Related Skills & Ailments: Fireball

Igneous Force

Nodes on this tree that add crit chance instead increase stun chance by 20 times the stated value.

  • Max Points: 1
  • Stats:
    • Crit Chance -> Stun Chance: 20x

Immolated Core

Fireball hits have additional fire penetration and lightning penetration.

  • Max Points: 5
  • Stats:
    • Fire Penetration: +10% per point
    • Lightning Penetration: +10% per point

Infernal Legacy

Fireballs last longer, causing them to travel further.

  • Max Points: 4
  • Stats:
    • Duration and Range: +10% per point

Magma Shell

You have additional Armor and Fire Resistance while channeling Fireball's Flamethrower.

  • Max Points: 5
  • Stats:
    • Armor: +30 per point
    • Fire Resistance: +15% per point
  • Related Skills & Ailments: Fireball

Mana Sphere

Fireball deals more damage (multiplicative with other modifiers) and costs less mana.

  • Max Points: 3
  • Stats:
    • Damage: +3% per point
    • Mana Cost: -1 per point

Orb of Destruction

Improves Fireball's base critical strike chance

  • Max Points: 2
  • Stats:
    • Base Crit Chance: +1.5% per point

Piercing Heat

Fireball now pierces enemies (continue through targets it hits), but costs more mana.

  • Max Points: 4
  • Stats:
    • Pierce Chance: +25% per point
    • Mana Cost: +33% per point

Plasma Ball

Half of Fireball's base fire damage is converted to lightning. Consequently this portion of its damage scales with increases to lightning damage, but not increases to fire damage. Fireball gains a Lightning tag. Fireball also gains additional critical strike multiplier.

  • Max Points: 1
  • Stats:
    • Base Damage -> Lightning: 50%
    • Critical Strike Multiplier: +35%

Seeker's Ash

Fireballs now seek nearby targets.

  • Max Points: 1
  • Stats:
    • Homing

Skira's Gambit

Improves Fireball's base critical strike chance, but reduces its cast speed (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +2% per point
    • Cast Speed: -5% per point

Spreading Inferno

Fireball hits have a chance to apply Spreading Flames, an ailment which deals fire damage over time and spreads to nearby enemies. Additionally all damage over time ailments applied by Fireball deal more damage (multiplicative with other modifier).

  • Max Points: 4
  • Stats:
    • Spreading Flames Chance: +25% per point
    • Damage over Time: +10% per point
  • Related Skills & Ailments: Spreading Flames

Unchained Fire

Fireball has increased cast speed and deals more damage for each extra projectile (multiplicative with other modifiers), but no longer fires extra projectiles.

  • Max Points: 1
  • Stats:
    • Cast Speed: +6%
    • Damage Per Extra Projectile: +12%
    • Single Projectile

Volatile Flames

Flame Burst requires fewer hits with Fireball to trigger.

  • Max Points: 2
  • Stats:
    • Fireballs Required For Flame Burst: -1 per point
  • Related Skills & Ailments: Fireball Explosion

Wildfire

Spreading Flames applied by fireball has additional fire penetration

  • Max Points: 5
  • Stats:
    • Spreading Flames Penetration: +40% per point
  • Related Skills & Ailments: Spreading Flames

Winged Fire

Fireball deals more damage (multiplicative with other modifiers) and travels faster, causing it to travel farther.

  • Max Points: 5
  • Stats:
    • Speed And Range: +7% per point
    • Damage: +7% per point

Snap Freeze (Level 3 Skill)


Adept

Snap Freeze has increased cast speed.

  • Max Points: 8
  • Stats:
    • Cast Speed: +10% per point

Cryomancy

Freeze inflicted by Snap Freeze last longer.

  • Max Points: 4
  • Stats:
    • Freeze Duration: +10% per point

Deadly Aurora

Frostbite inflicted by Snap Freeze has additional Cold Penetration.

  • Max Points: 6
  • Stats:
    • Cold Penetration with Frostbite: +50% per point
  • Related Skills & Ailments: Frostbite

Deathly Cold

Snap Freeze hits deal additional spell cold damage.

  • Max Points: 5
  • Stats:
    • Spell Cold Damage: +6 per point

Electrocute

Snap Freeze critical strikes deal more damage.

  • Max Points: 5
  • Stats:
    • Critical Multiplier: +15% per point

Flash Freeze

Snap Freeze has a shorter cooldown, but Freeze inflicted by Snap Freeze has reduced duration.

  • Max Points: 1
  • Stats:
    • Cooldown: -16%
    • Freeze Duration: -16%

Focused Current

Improves Snap Freeze’s base critical strike chance.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +2% per point

Focused Frost

Snap Freeze costs less mana, but has a narrower area of effect.

  • Max Points: 3
  • Stats:
    • Mana Cost: -10% per point
    • Cone Width: -10% per point

Freezing Mist

Freeze inflicted by Snap Freeze has a longer duration, but has a narrower area of effect.

  • Max Points: 1
  • Stats:
    • Freeze Duration: +20%
    • Cone Width: -10%

Frostbite

Snap Freeze inflicts Frostbite on all enemies within its area of effect.

  • Max Points: 1
  • Stats:
    • Frostbite Chance: +100%
  • Related Skills & Ailments: Frostbite

Frozen Ground

Snap Freeze leaves a patch of Frozen Ground for 5 seconds, which chills all enemies who walk on it. Frostbite inflicted by Snap Freeze last longer.

  • Max Points: 1
  • Stats:
    • Creates Frozen Ground
    • Frostbite Duration: +20%
  • Related Skills & Ailments: Frozen Ground

Frozen Monolith

Snap Freeze also freezes yourself for 2 seconds. You cannot take damage while frozen this way.

  • Max Points: 1
  • Stats:
    • Invulnerable While Frozen
    • Self-Freeze

Gale Force

Snap Freeze knocks enemies back.

  • Max Points: 5
  • Stats:
    • Knockback (Meters): 1 per point

Lasting Cold

Snap Freeze has a chance to chill enemies.

  • Max Points: 4
  • Stats:
    • Chill Chance: +25% per point
  • Related Skills & Ailments: Chill

Memory of Frost

You can store an additional charge of Snap Freeze, but Snap Freeze has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Charges: +1
    • Cooldown Recovery Speed: -50%

Permafrost

Chill caused by Snap Freeze has increased duration. If you have taken the Snap Shock node, this increases Shock duration instead.

  • Max Points: 5
  • Stats:
    • Chill Duration: +30% per point
  • Related Skills & Ailments: 

Sap Warmth

You steal cold resistance from enemies hit by Snap Freeze, causing you to gain cold resistance for 4 seconds and the enemies hit to lose it.

  • Max Points: 5
  • Stats:
    • Cold Resistance Stolen: 5% per point

Shatter

Snap Freeze hits and deals spell cold damage and can apply on-hit effects, but costs more mana.

  • Max Points: 1
  • Stats:
    • Snap Freeze Applies On-Hit Effects
    • Spell Cold Damage: +5
    • Mana Cost: +35%

Shiver Armor

You have additional armor and cold resistance while Snap Freeze is on cooldown.

  • Max Points: 5
  • Stats:
    • Armor On Cooldown: +50 per point
    • Cold Resistance On Cooldown: +5% per point

Snap Shock

Snap Freeze no longer freezes and its base cold damage is converted to lightning damage. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. Adds 4 lighting damage for each second of freeze duration. All chill chance is converted to shock chance, and all nodes which rely on targets being frozen or chilled now work on shocked enemies instead.

  • Max Points: 1
  • Stats:
    • Cold Damage -> Lightning Damage
    • Chill Chance -> Shock Chance
    • Lightning Damage Per Second Of Freeze: 4
  • Related Skills & Ailments: 

Snow Flurry

Snap Freeze costs less mana and has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +6% per point
    • Cooldown Recovery Speed: +6% per point

Spark Surge

Snap Freeze hits deal more damage (multiplicative with other modifiers) per stack of Shock on the target.

  • Max Points: 5
  • Stats:
    • Hit Damage per Shock: +10% per point
  • Related Skills & Ailments: Shock

Wandering Fog

Snap Freeze’s area of effect extends further away from you.

  • Max Points: 7
  • Stats:
    • Range: +10% per point

Elemental Nova (Level 4 Skill)


Arcana Elementorum

Elemental Nova deals more elemental damage (multiplicative with other modifiers) and has a slightly larger area of effect. These effects are doubled when it is directly cast.

  • Max Points: 5
  • Stats:
    • Damage: +8% per point
    • Area: +5% per point
    • Doubled if Directly Cast

Arcane Projection

Elemental Nova is now cast at a target location instead of around you.

  • Max Points: 1
  • Stats:
    • Cast Elemental Nova At Target

Arcane Protection

You have more ward retention for 4 seconds after killing an enemy with Elemental Nova. You may have only one instance of this buff at once.

  • Max Points: 5
  • Stats:
    • Ward Retention On Kill: +15% per point

Ash Frenzy

Elemental Nova hits deal more damage against enemies that are at high health (multiplicative with other modifiers). Elemental Nova has increased cast speed.

  • Max Points: 5
  • Stats:
    • Hit Damage To High Health Enemies: +5% per point
    • Cast Speed: +5% per point

Charged Destruction

Elemental Nova hits have an increased critical strike chance.

  • Max Points: 3
  • Stats:
    • Critical Chance: +3% per point

Conflagrating Speed

Elemental Nova has a shorter cooldown.

  • Max Points: 5
  • Stats:
    • Cooldown Recovery Speed: +35% per point

Cryomantic Fragility

Elemental Nova costs less mana, but you take increased cold damage if you have cast Elemental Nova recently (past 4 seconds).

  • Max Points: 4
  • Stats:
    • Mana Cost: -3 per point
    • Cold Damage Taken: +3% per point

Elemental Expanse

Elemental Nova has a larger area of effect.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Elemental Tranquility

Ice Nova has a higher chance to Freeze enemies. Lightning Nova has a chance to Shock enemies. Fire Nova has a chance to Ignite enemies.

  • Max Points: 6
  • Stats:
    • Ice Nova Freeze Rate Multiplier: +40% per point
    • Lightning Nova Shock Chance: +20% per point
    • Fire Nova Ignite Chance: +20% per point
  • Related Skills & Ailments: 

Fiery Destruction

Elemental Nova critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +35% per point

Fire Nova

Enables Fire Nova, which deals 8% more hit damage than other Elemental Nova types. All Elemental Nova hits deal more (multiplicative with other modifiers) damage.

  • Max Points: 1
  • Stats:
    • Enables Fire Nova
    • Damage: +7%
  • Related Skills & Ailments: Fire Nova

Flame Battery

You can store an additional charge of Elemental Nova.

  • Max Points: 2
  • Stats:
    • Charges: +1 per point

Freezing Cascade

Elemental Nova casts Freezing Cascade on hit, creating a cascade of freezing novas that chain between enemies.

  • Max Points: 1
  • Stats:
    • Freezing Cascade Chance: 100%
    • Freezing Cascade Cooldown (seconds): 3
  • Related Skills & Ailments: Freezing Cascade

Glacial Might

Elemental Nova deals more damage (multiplicative with other modifiers), but Elemental Nova costs more mana.

  • Max Points: 5
  • Stats:
    • Damage: +18% per point
    • Mana Cost: +2 per point

Glyphs of Winter

Elemental Nova has a chance to chill enemies and an increased chance to freeze enemies.

  • Max Points: 4
  • Stats:
    • Chill Chance: +25% per point
    • Freeze Rate Multiplier: +25% per point
  • Related Skills & Ailments: Chill

Ice Nova

Enables Ice Nova, which has a freeze rate of 40. Elemental Nova hits deal more (multiplicative with other modifiers) damage.

  • Max Points: 1
  • Stats:
    • Enables Ice Nova
    • Damage: +7%
  • Related Skills & Ailments: Ice Nova

Immolation

Elemental Nova hits have a chance to Ignite enemies.

  • Max Points: 8
  • Stats:
    • Ignite Chance: +25% per point
  • Related Skills & Ailments: Ignite

Infernal Nova

Elemental Nova has a significantly larger area of effect when directly cast, and ignites caused by Elemental Nova have increased duration, but Elemental Nova has a 4 second cooldown. The area of effect increase is smaller if Elemental Nova is channeled.

  • Max Points: 1
  • Stats:
    • Area: +250%
    • Channeled Area: +25%
    • Ignite Duration: +100%
    • Cooldown: +4
  • Related Skills & Ailments: Ignite

Infernal Prism

Elemental Nova hits penetrate enemy elemental resistances.

  • Max Points: 7
  • Stats:
    • Elemental Penetration: +10% per point

Lightning Nova

Enables Lightning Nova, which has +1% critical strike chance compared to other Elemental Nova types. Elemental Nova hits deal more (multiplicative with other modifiers) damage.

  • Max Points: 1
  • Stats:
    • Enables Lightning Nova
    • Damage: +7%
  • Related Skills & Ailments: Lightning Nova

Luminaire

Elemental Nova becomes a channeled ability, unleashing 5 novas per second, and rapidly draining your mana. Elemental Nova has a smaller area of effect (multiplicative with other area modifiers).

  • Max Points: 1
  • Stats:
    • Channeled Elemental Nova
    • Novas Per Second: 5
    • Mana Cost Per Second: 48
    • Area: -40%
  • Related Skills & Ailments: Elemental Nova

Magical Barrier

The Protective Strikes and Survival of the Victor nodes on this tree grant more ward.

  • Max Points: 4
  • Stats:
    • Ward Gained: +20% per point

Melting Nova

Elemental Nova has a chance to shred armor on hit and has increased critical strike chance.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: 40% per point
    • Increased Crit Chance: 40% per point
  • Related Skills & Ailments: Shred Armor

Overcharge

Elemental Novas have a chance to be Overcharged. Overcharged Novas shock enemies and have a larger area of effect.

  • Max Points: 5
  • Stats:
    • Overcharge Chance: 8% per point
    • Overcharge Shock Chance: +200%
    • Overcharge Area: +75%
  • Related Skills & Ailments: Shock

Overload

Overcharged Elemental Novas deal more damage (multiplicative with other modifiers) and have increased stun chance.

  • Max Points: 4
  • Stats:
    • Overcharge Damage: +25% per point
    • Overcharge Stun Chance: +40% per point

Protective Strikes

Elemental Nova hits have a chance to grant ward.

  • Max Points: 5
  • Stats:
    • Ward Gained: 20 per point
    • Ward Chance: 7%

Shatter Nova

Elemental Nova hits deal more damage against chilled enemies, frozen enemies, shocked enemies, and ignited enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • More Damage Against Chilled: 10% per point
    • More Damage Against Frozen: 10% per point
    • More Damage Against Shocked: 10% per point
    • More Damage Against Ignited: 10% per point
  • Related Skills & Ailments: 

Silenced Spark

You have additional lightning resistance while channeling, but Lightning Nova is disabled. If you have not taken the Fire Nova or Ice Nova nodes, then this node re-enables basic Elemental Nova.


Spark Charges

Elemental Nova hits have a chance to attach a Spark Charge, which deals lightning damage to nearby enemies after 1 second or when the enemy dies. Additionally, Elemental Nova deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Spark Charge Chance: +20% per point
    • Damage: +4% per point
  • Related Skills & Ailments: Spark Charge

Star Prism

Elemental Nova costs less mana per second to channel.

  • Max Points: 3
  • Stats:
    • Channel Cost: -10% per point

Survival of the Victor

Elemental Nova kills have a chance to grant ward.

  • Max Points: 3
  • Stats:
    • Ward Chance: 14%
    • Ward On Kill: +15 per point

Mana Strike (Level 5 Skill)


Arcanist's Blade

Mana Strike grants you more mana if it hits an enemy.

  • Max Points: 3
  • Stats:
    • Mana Gained: +3 per point

Avatar of Hunger

Mana Strike deals more damage when you are out of mana (multiplicative with other modifiers), but also grant less mana.

  • Max Points: 5
  • Stats:
    • Out-Of-Mana Damage: +20% per point
    • Mana Gained: -1 per point

Bountiful Victory

Mana Strike grants mana when it kills an enemy, or when it hits a rare or boss enemy.

  • Max Points: 4
  • Stats:
    • Mana Gained On Kill: 3 per point
    • Mana Gain On Rare Or Boss Hit: 3 per point

Celestial Precision

Mana Strike gains base critical strike chance equal to a percentage of your current mana, but loses a fixed amount of base critical strike chance.

  • Max Points: 1
  • Stats:
    • Current Mana -> Critical Chance: 10%
    • Base Crit Chance: -5%

Critical Mana

Mana Strike grants mana when it critically strikes an enemy.

  • Max Points: 5
  • Stats:
    • Mana Gained On Crit: 3 per point

Critical Rejuvenation

Significantly improves Mana Strike’s base critical strike chance, but Mana Strike no longer deals more critical strike damage.

  • Max Points: 1
  • Stats:
    • Base Crit Chance: +40%
    • No Critical Multiplier

Essence of Control

Mana Arc created by Mana Storm costs less mana.

  • Max Points: 3
  • Stats:
    • Lightning Mana Cost: -20% per point
  • Related Skills & Ailments: Mana Arc

Explosive Flurry

Mana Strike has increased attack speed. Mana Arc created by Mana Storm costs less mana.

  • Max Points: 2
  • Stats:
    • Attack Speed: +4% per point
    • Lightning Mana Cost: -20% per point
  • Related Skills & Ailments: Mana Arc

Frigid Grasp

Mana Strike's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It now has a chance to freeze enemies. Shock chance on hit from all sources is converted to frostbite chance for Mana Strike. Swaps Mana Strike's Lightning tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Lightning -> Cold Conversion
    • Shock -> Frostbite Chance
    • Freeze Rate: 40
  • Related Skills & Ailments: 

Mana Cleave

Mana Strike grants twice as much mana on hit and hits in a much larger area, but has a cooldown and less attack speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Double Mana Gained
    • Area: +120%
    • Cooldown (seconds): 4
    • Attack Speed: -20%

Mana Drain

Mana Strike grants you more mana.

  • Max Points: 4
  • Stats:
    • Mana Gained: +20% per point

Mana Spark

Mana Strike has additional melee lightning damage equal to a percentage of your current mana.

  • Max Points: 3
  • Stats:
    • Current Mana -> Base Lightning Damage: 5% per point

Mana Storm

Mana Strike additionally strikes enemies it hits with Mana Arc while you are not out of mana. Mana Arc consumes 15 mana.

  • Max Points: 1
  • Stats:
    • Casts Lightning At Positive Mana
    • Lightning Mana Cost: 15
  • Related Skills & Ailments: Mana Arc

Mind Warden

Mana Strike hits grant more ward.

  • Max Points: 2
  • Stats:
    • Ward Gained: +15% per point

Rage Sap

You deal increased damage if you have hit an enemy with Mana Strike recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Global Increased Damage: 7% per point

Reclamation

Mana Strike grants more mana on hit while you are out of mana.

  • Max Points: 3
  • Stats:
    • Mana Gained While Out Of Mana: +5 per point

Repulsing Strikes

Mana Strike has a chance to knock enemies back on hit. This effect has a 2 second cooldown.

  • Max Points: 1
  • Stats:
    • Knockback Chance: 100%

Rune Sap

Mana Strike hits grant you increased spell damage for 4 seconds. This effect can stack.

  • Max Points: 3
  • Stats:
    • Global Spell Damage Per Enemy Hit: 4% per point

Spark Charges

Mana Strike hits have a chance to attach a Spark Charge.

  • Max Points: 4
  • Stats:
    • Spark Charge Chance: +25% per point
  • Related Skills & Ailments: Spark Charge

Sprite Blade

Mana Strike deals damage in a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Star Guide

Mana Strike automatically targets the enemy closest to the cursor and has improved base critical strike chance.

  • Max Points: 1
  • Stats:
    • Auto Target
    • Base Crit Chance: +1%

Starved Strikes

Mana Strike deals more damage while you are out of mana.

  • Max Points: 4
  • Stats:
    • Out-Of-Mana Hit Damage: +15% per point

Swift Sap

Mana Strike has increased attack speed.

  • Max Points: 4
  • Stats:
    • Attack Speed: +5% per point

Teleporting Strikes

Mana Strike hits enemies at a target location, rather than in front of you, but grants significantly less mana.

  • Max Points: 1
  • Stats:
    • Mana Strike Is Ranged
    • Mana Gained: -80%

Transfusion

A portion of mana gained on hit is converted to ward instead.

  • Max Points: 4
  • Stats:
    • Mana Gain -> Ward Gain: 25% per point

Ward Strike

When you attack with Mana Strike and hit at least one enemy you gain ward.

  • Max Points: 3
  • Stats:
    • Ward Gained: +3 per point

Flame Ward (Level 7 Skill)


Astonish

Flame Ward is cast when you are stunned, if it is off cooldown and you have positive mana.

  • Max Points: 1
  • Stats:
    • Cast Flame Ward When Stunned

Barrier

You take less damage from hits while Flame Ward is active (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Less Hit Damage: 8% per point

Blast Field

Flame Ward's retaliation hits in a larger area.

  • Max Points: 5
  • Stats:
    • Retaliation Area: +40% per point
  • Related Skills & Ailments: Flame Burst

Concentrated Shielding

Flame Ward grants additional ward, but has a shorter duration.

  • Max Points: 4
  • Stats:
    • Ward Granted: +50 per point
    • Duration: -10% per point

Desperate Defense

Flame Ward grants additional ward equal to a percentage of your missing health.

  • Max Points: 3
  • Stats:
    • Percent Of Missing Health Granted As Ward: 12% per point

Dilation

Flame Ward costs less mana. Flame Ward and Fire Aura last longer.

  • Max Points: 3
  • Stats:
    • Duration: +12% per point
    • Mana Efficiency: +6% per point

Dual Aegis

Flame Ward can store an additional charge, allowing you to use it twice before it goes on cooldown.

  • Max Points: 1
  • Stats:
    • Charges: +1

Energize

Flame Ward grants ward over time while active.

  • Max Points: 3
  • Stats:
    • Ward Per Second: +15 per point

Eye of Flame

Fire Aura deals more damage (multiplicative with other modifiers). This also effects Fire Aura from sources other than Flame Ward.

  • Max Points: 1
  • Stats:
    • Fire Aura Damage: +15%
  • Related Skills & Ailments: Fire Aura

Fire Aura

While active, Flame Ward grants you Fire Aura, a spell that deals fire damage over time to surrounding enemies.

  • Max Points: 1
  • Stats:
    • Fire Aura
  • Related Skills & Ailments: Fire Aura

Flame Runner

You have Haste while Flame Ward is active.

  • Max Points: 1
  • Stats:
    • Gain Haste
  • Related Skills & Ailments: Haste

Fortification

Flame Ward grants significantly more ward, but no longer retaliates.

  • Max Points: 1
  • Stats:
    • Ward Granted: +150
    • No Longer Retaliates
  • Related Skills & Ailments: Flame Burst

Frost Ward

Flame Ward is converted to Cold. This converts the base damage of the retaliation, granting it a freeze rate, and converts any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to cold and grants it a Freeze Rate.

  • Max Points: 1
  • Stats:
    • Fire -> Cold
    • Retaliation Freeze Rate: 40
    • Fire Aura Freeze Rate Per Second: 48
  • Related Skills & Ailments: 

Frostguard

Flame Ward grants armor while active.

  • Max Points: 5
  • Stats:
    • Armor: +200 per point

Fuel the Flames

Flame Ward grants more ward, but has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Ward Granted: +10% per point
    • Cooldown (seconds): +1 per point

Glacial Reinforcement

Flame Ward grants additional block chance, block effectiveness, and ward on block while active.

  • Max Points: 5
  • Stats:
    • Block Chance: +10%
    • Block Effectiveness: +500 per point
    • Ward Gained On Block: +5 per point

Infusion

Flame Ward grants increased fire damage while active If Flame Ward is converted to cold or lightning, then this damage increase is also converted.

  • Max Points: 5
  • Stats:
    • Increased Fire Damage: 50% per point

Lightning Ward

Flame Ward is converted to Lightning, unless it has been converted to cold. This converts the base damage of the retaliation, and any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to lightning, unless it has been converted to cold.


Mental Aegis

Mana now absorbs damage while Flame Ward is active. Each point of mana shields 5 health and ward.

  • Max Points: 5
  • Stats:
    • Percent Of Damage Absorbed: 15% per point

Prismatic Buffer

Flame Ward reduces elemental damage taken while active (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Elemental Damage Taken: -10% per point

Recollection

Flame Ward grants increased ward retention while active.

  • Max Points: 2
  • Stats:
    • Ward Retention: +25% per point

Retribution

Flame Ward's retaliation hits deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Retaliation Damage: +40% per point
  • Related Skills & Ailments: Flame Burst

Rimeskin

Flame Ward's retaliation hits have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Retaliation Freeze Rate: +100% per point
  • Related Skills & Ailments: Flame Burst

Selfless Sorcery

Flame Ward can be cast on allies. This has no effect if you have taken the Mental Aegis node.

  • Max Points: 1
  • Stats:
    • Can Cast On Allies

Shrew Shielding

Flame Ward costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +10% per point

Stalwart Defense

Flame Ward grants additional ward.

  • Max Points: 5
  • Stats:
    • Ward Granted: +40 per point

Telepyrosis

Flame Ward's retaliation is centered on the enemy that hits you, but it hits in a smaller area.

  • Max Points: 1
  • Stats:
    • Centered On Enemy
    • Retaliation Area: -50%
  • Related Skills & Ailments: Flame Burst

Through Flames

Flame Ward grants additional fire damage to attacks and spells while active. If Flame Ward is converted to cold or lightning, then this added damage is also converted.

  • Max Points: 5
  • Stats:
    • Fire Damage: +2 per point

Warden Pulse

Enemies around you are knocked back when you use Flame Ward.

  • Max Points: 1
  • Stats:
    • Knock Back
  • Related Skills & Ailments: Knockback

Warmth

Flame Ward grants increased mana regeneration while active.

  • Max Points: 4
  • Stats:
    • Mana Regen: +25% per point

Teleport (Level 9 Skill)


Comet Rush

Teleport has a shorter cooldown and if you have Haste when you cast Teleport its duration is reset.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: 5% per point
    • Haste Duration (Seconds): 1 per point
  • Related Skills & Ailments: Haste

Crystalline Passage

You have higher cold resistance and armor if you have cast Teleport recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Cold Resistance: +5% per point
    • Armor: +50 per point

Decoy Position

Teleport creates a Mirror Image where you depart. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.

  • Max Points: 1
  • Stats:
    • Mirror Image At Departure
    • Mana Cost: +5
  • Related Skills & Ailments: Summon Mirror Image

Elemental Affinity

You deal increased elemental damage if you have cast Teleport recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Increased Elemental Damage: 10% per point

Elemental Dawn

Teleport casts Elemental Nova where you arrive. This node does not work if Elemental Nova has a cooldown.

  • Max Points: 1
  • Stats:
    • Elemental Nova On Arrival
  • Related Skills & Ailments: Elemental Nova

Elemental Dusk

Teleport casts Elemental Nova where you depart. This node does not work if Elemental Nova has a cooldown.

  • Max Points: 1
  • Stats:
    • Elemental Nova On Departure
  • Related Skills & Ailments: Elemental Nova

Elemental Midnight

Teleport casts Elemental Nova halfway between your arrival and departure points. This node does not work if Elemental Nova has a cooldown.

  • Max Points: 1
  • Stats:
    • Elemental Nova At Halfway
  • Related Skills & Ailments: Elemental Nova

Ether Barrier

Teleport grants ward on cast.

  • Max Points: 5
  • Stats:
    • Ward Gained: +7 per point

Flicker

Teleport costs less mana.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +10% per point

Frigid Departure

You have have a higher chance to freeze enemies if you have cast Teleport recently (past 4 seconds).

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +150% per point

Intense Arrival

Teleport knocks enemies further back.

  • Max Points: 3
  • Stats:
    • Knockback Distance: +20% per point

Mana Tunnel

After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Spell Cost Refund After Teleport
    • Cooldown: +6

Out of Body

Casting Teleport converts a percentage of your current health into twice as much ward.

  • Max Points: 3
  • Stats:
    • Health -> Ward Gain: 3% per point

Out of Mind

When you use Teleport, you are granted ward equal to your intelligence stat.

  • Max Points: 1
  • Stats:
    • Ward Gained Per Point Of Intelligence: 1

Resonant Plasma

You have higher lightning resistance, fire resistance, and stun avoidance if you have cast Teleport recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Fire Resistance: +5% per point
    • Lightning Resistance: +5% per point
    • Stun Avoidance: 50 per point

Rock Phase

You cannot be stunned if you have cast Teleport recently (past 4 seconds).

  • Max Points: 1
  • Stats:
    • Stun Immunity

Stable Bubble

You have increased ward retention if you have cast Teleport recently (past 4 seconds).

  • Max Points: 5
  • Stats:
    • Ward Retention: +10% per point

Stable Duplicants

Mirror Images last longer.

  • Max Points: 5
  • Stats:
    • Mirror Image Duration: +15% per point
  • Related Skills & Ailments: Summon Mirror Image

Time Dilation

Stat buffs granted by having cast Teleport recently (past 4 seconds) last longer.

  • Max Points: 5
  • Stats:
    • Stat Buff Duration: +20% per point

Tunnel Finder

Teleport has a shorter cooldown.

  • Max Points: 5
  • Stats:
    • Cooldown Recovery Speed: +10% per point

Uncontrolled Duplication

Teleport creates additional Mirror Images on arrival. Mirror images have a shorter duration.

  • Max Points: 2
  • Stats:
    • Mirror Images On Arrival: +1 per point
    • Mirror Image Duration: -10% per point
  • Related Skills & Ailments: Summon Mirror Image

Unexpected Copy

Teleport creates a Mirror Image where you arrive. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.

  • Max Points: 1
  • Stats:
    • Mirror Image On Arrival
    • Mana Cost: +5
  • Related Skills & Ailments: Summon Mirror Image

Unstable Arrival

Teleport knocks enemies back from your destination once you arrive.

  • Max Points: 1
  • Stats:
    • Knockback On Arrival

Wormhole

Your other skills recover more quickly if you have cast Teleport recently (past 4 seconds).

  • Max Points: 1
  • Stats:
    • Global Cooldown Recovery Speed: +5%

Frost Claw (Level 12 Skill)


A Crack in the Ice

When the second cast from On Through The Snow is released, Frost Claw is also cast back towards you. Frost Claw's mana cost is increased.

  • Max Points: 1
  • Stats:
    • Return Cast
    • Mana Cost: +30%

Age of Vengeance

For each active Ice Spiral, Glacier gains increased area and additional cold penetration, and Snap Freeze gains increased area and freeze duration.

  • Max Points: 1
  • Stats:
    • Glacier Area per Ice Spiral: +8%
    • Glacier Cold Penetration per Ice Spiral: +12%
    • Snap Freeze Area per Ice Spiral: +16%
    • Snap Freeze Freeze Duration per Ice Spiral: +4%
  • Related Skills & Ailments: 

Artor's Sceptre

Frost Claw deals more damage (multiplicative with other modifiers), and its hits have a chance to inflict Frostbite.

  • Max Points: 5
  • Stats:
    • Damage: +4% per point
    • Frostbite Chance: 20% per point
  • Related Skills & Ailments: Frostbite

Brightfrost

You have increased cast speed with Frost Claw.

  • Max Points: 3
  • Stats:
    • Cast Speed: +4% per point

Celestial Conflux

You have a chance to cast Elemental Nova when Frost Claw's projectiles reach the target. This consumes mana equal to Elemental Nova's mana cost and cannot trigger if you are out of mana.

  • Max Points: 3
  • Stats:
    • Elemental Nova Chance: 14% per point
  • Related Skills & Ailments: Elemental Nova

Chaos Whirl

When you cast Ice Spirals there is a chance that the number of projectiles will be doubled and they'll all deal double damage.

  • Max Points: 4
  • Stats:
    • Chance for Double Ice Spirals: 25% per point
    • Ice Spiral Damage when Doubled: +100%
  • Related Skills & Ailments: Ice Spiral

Cold and Calculating

Frost Claw has a higher chance to freeze based on its critical strike chance.

  • Max Points: 1
  • Stats:
    • Freeze Rate Multiplier per 1% Crit Chance: +5%

Cold Star

Frost Claw deals more damage (multiplicative with other modifiers) and its explosion deals damage in a larger area. These bonuses are doubled if you have at least 1200 ward.

  • Max Points: 3
  • Stats:
    • Damage: +3% per point
    • Area: +12% per point
    • Doubled with at least 1200 ward

Ever Onward

The second cast from On Through The Snow causes a third cast. The third cast can hit the same enemies as the first and second casts. Frost Claw costs additional mana.

  • Max Points: 1
  • Stats:
    • Third Cast Behind Target
    • Mana Cost: +4

Fen of the Frozen

Frost Claw hits have a chance to Slow and Chill.

  • Max Points: 3
  • Stats:
    • Slow Chance: 20% per point
    • Chill Chance: 20% per point
  • Related Skills & Ailments: 

Frost Beyond Time

Frostbite, chill, slow, ignite, and shock inflicted by Frost Claw last longer.


Frozen Malice

The second cast from On Through The Snow targets a random enemy that is 3 to 9 meters away from the original target location. Frost Claw costs additional mana.

  • Max Points: 1
  • Stats:
    • Second Cast Aimed
    • Mana Cost: +2

Frozen Reign

Frost Claw has a lower mana cost and it deals more hit damage (multiplicative with other modifiers) to frozen enemies, but its projectiles are slower.

  • Max Points: 1
  • Stats:
    • Mana Cost: -3
    • Damage vs Frozen: +30%
    • Projectile Speed: -30%

Frozen Sleeper

Gain a stack of Frozen Sleeper every second up to a maximum. When you cast Frost Claw it consumes all stacks to gain cold penetration per stack and release an Ice Spiral for each stack.

  • Max Points: 3
  • Stats:
    • Max Stacks: 2 per point
    • Cold Penetration per Stack: +10%
    • Ice Spirals on Cast per Stack: 1
  • Related Skills & Ailments: Ice Spiral

Gift of Winter

Directly casting Frost Claw costs less mana and you have a chance to regain mana when you cast it.

  • Max Points: 3
  • Stats:
    • Mana Cost: -2 per point
    • Chance to gain 12 mana on Direct Cast: 12% per point

Glamdring

Frost Claw deals additional spell damage based on your added melee damage.

  • Max Points: 3
  • Stats:
    • Spell Damage per 3 Melee Damage: +1 per point

Hand of Morditas

Frost Claw has 2 additional projectiles allowing it to hit enemies in a wider area on the way to the target. Frost Claw costs additional mana.

  • Max Points: 1
  • Stats:
    • Extra Projectiles: +2
    • Mana Cost: +4

Kolheim Ballista

If you have an active Ice Barrage when you hit an enemy with Frost Claw, that Ice Barrage fires faster for the rest of its duration, up to a maximum.

  • Max Points: 1
  • Stats:
    • Ice Barrage Rate of Fire on Hit: +4%
    • Maximum Rate of Fire Increase: 60%
  • Related Skills & Ailments: Ice Barrage

Lava Talon

Frost Claw's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Chill chance from all sources is converted to ignite chance. Swaps Frost Claw's Cold tag for a Fire tag.

  • Max Points: 1
  • Stats:
    • Cold -> Fire Damage
    • Chill -> Ignite Chance
  • Related Skills & Ailments: 

Macuahuitl

When you use a melee attack and hit at least one enemy you have a chance to cast Frost Claw towards it, or at another nearby enemy if the hit killed the original target. This effect consumes mana equal to a portion of Frost Claw's mana cost.

  • Max Points: 3
  • Stats:
    • Chance To Cast On Melee Hit: 10% per point
    • Mana Consumption: 80%

On Through the Snow

Directly casting Frost Claw causes it to recast from the target location to a location 4 meters behind it. The second can hit the same enemies as the first cast. Frost Claw costs additional mana.

  • Max Points: 1
  • Stats:
    • Second Cast Behind Target
    • Mana Cost: +4

Power Word: Hail

You have a chance to cast Ice Barrage in the target direction when you cast Frost Claw. This consumes mana equal to Ice Barrage's mana cost and cannot trigger if you are out of mana.

  • Max Points: 3
  • Stats:
    • Ice Barrage Chance: 5% per point
  • Related Skills & Ailments: Ice Barrage

Rending Cascade

Frost Claw has a higher chance to freeze enemies and a higher chance to critically strike.

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +20% per point
    • Critical Chance: +2% per point

Reowyn's Veil

When you cast Frost Claw you gain ward based on its Freeze Rate Multiplier.

  • Max Points: 1
  • Stats:
    • Ward per 60% Freeze Rate Multiplier: 1

Shiver Shell

When you are hit by an enemy you have a chance to retaliate with Frost Claw. When you cast Frost Claw by any method you gain Ward.

  • Max Points: 3
  • Stats:
    • Retaliation Chance: 3% per point
    • Ward Gained on Cast: 3 per point

Spark Artillery

Frost Claw's base cold damage is converted to lightning, unless it has already been converted to fire. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. Frostbite chance from all sources is converted to shock chance. Swaps Frost Claw's Cold tag for a Lightning tag.

  • Max Points: 1
  • Stats:
    • Cold -> Lightning Damage
    • Frostbite -> Shock Chance
  • Related Skills & Ailments: 

Spark of Celerity

Frost Claw's projectiles are faster and it costs less mana.

  • Max Points: 5
  • Stats:
    • Projectile Speed: +12% per point
    • Mana Efficiency: +12% per point

Volley of Glass

Frost Claw no longer creates a burst of damage at the target, but its projectiles are now staggered and they can all hit the same target. Frost Claw's mana cost is increased, it no longer has the Area tag and it has a lowered base freeze rate.

  • Max Points: 1
  • Stats:
    • No Burst
    • All Projectiles Hit Same Target
    • Mana Cost: +100%
    • Base Freeze Rate: -20

Static (Level 15 Skill)


Arcblast

Discharge has a significantly higher range, but can only hit enemies within a 90 degree arc.

  • Max Points: 1
  • Stats:
    • Range: +100%
    • Limited To Arc Attack

Critical Mass

Discharge’s critical strikes deal more damage if you have over 100 charges when you discharge.

  • Max Points: 4
  • Stats:
    • Critical Multiplier Over 100 Charges: +10% per point

Diode

Lightning Blasts from Overload have additional critical strike chance and a chance to chain additional times.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +1% per point
    • Chance for +4 Chains: 5% per point
  • Related Skills & Ailments: Lightning Blast

Electrify

Improves Discharge’s base critical strike chance.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +2% per point

Electrode

Discharge shocks enemies on hit. Each enemy is inflicted with 1 stack of shock for each 50 charges expended, up to a maximum.

  • Max Points: 3
  • Stats:
    • Shocks Enemies
    • Maximum Shock Stacks: +1 per point
  • Related Skills & Ailments: Shock

Empower

Discharge deals additional spell lightning damage (doubled if you have at least 80 charges).

  • Max Points: 5
  • Stats:
    • Lightning Damage: +3 per point

Forked Lightning

Discharge hits more enemies.

  • Max Points: 3
  • Stats:
    • Enemies Hit: +1 per point

Fulminating Blows

Your next melee attack grants charges on hit. This effect has a 1 second cooldown.

  • Max Points: 3
  • Stats:
    • Charge On Melee Hit: +2 per point

High Voltage

You gain charges faster while moving.

  • Max Points: 4
  • Stats:
    • Movement Charge Rate: +7% per point

Imbued Lightning

After discharging, your next spell and melee attack deal additional lightning damage.

  • Max Points: 5
  • Stats:
    • Additional Spell And Melee Lightning Damage: +4 per point

Insulation

Discharge grants ward proportional to your charges, but has a longer cooldown.

  • Max Points: 4
  • Stats:
    • Ward Gained Per Charge: +0.25 per point
    • Cooldown (seconds): +1 per point

Kickstart

Static's cooldown resets when you reach your maximum number of charges.

  • Max Points: 1
  • Stats:
    • Cooldown Reset at Maximum Charges

Lightning Cleave

Discharge hits an additional enemy for every 50 charges you have when you discharge.

  • Max Points: 1
  • Stats:
    • Additional Enemy Hit Per 50 Charges

Momentum

You gain Haste for 1 second per 50 charges when you discharge.

  • Max Points: 1
  • Stats:
    • Haste On Discharge
  • Related Skills & Ailments: Haste

Oscillate

Nearby enemies are knocked back when you discharge.

  • Max Points: 1
  • Stats:
    • Knockback Nearby Enemies

Overcharge

You have a higher maximum amount of charges.

  • Max Points: 4
  • Stats:
    • Maximum Charges: +25 per point

Overload

While over 80 charges, you expend 10 charges to cast Lightning Blast at an enemy within 8 meters every second. This effect consumes Lightning Blast's mana cost.

  • Max Points: 1
  • Stats:
    • Lightning Blast Nearby Enemies
    • Lightning Blast Mana Consumption: 100%
  • Related Skills & Ailments: Lightning Blast

Power Surge

When you directly cast Static, Discharge deals additional lightning damage per charge, but Discharge costs more mana per charge.

  • Max Points: 1
  • Stats:
    • Lightning Damage Per Charge: +1
    • Mana Cost Per Charge: +1

Reach

Discharge has a higher range the more charges you have.

  • Max Points: 2
  • Stats:
    • Range Per Charge: +0.25% per point

Reverberation

You gain more charges when you are hit.

  • Max Points: 5
  • Stats:
    • Charges Gained When Hit: +1 per point

Shock Armor

Enemies that hit you are shocked while you have more than 80 charges.

  • Max Points: 1
  • Stats:
    • Shock Enemies When Hit
  • Related Skills & Ailments: Shock

Stabilizing Current

Lightning Blast critical hits have a chance to grant a charge.

  • Max Points: 4
  • Stats:
    • Charge Gain Chance: +25% per point
  • Related Skills & Ailments: Lightning Blast

Stormchaser

You gain charges while moving much faster, but charges decay at your movement charge rate if you stop moving for more than 1 second.

  • Max Points: 1
  • Stats:
    • Double Movement Charge Rate
    • Charges Decay While Standing

Surge

You gain charges for each enemy you critically strike if you have discharged in the last 3 seconds.

  • Max Points: 1
  • Stats:
    • Charges Gained On Crit: 3

Thunder's Wrath

Discharge now has a chance to stun enemies, with a higher chance based the number of charges you have.

  • Max Points: 5
  • Stats:
    • Increased Stun Chance Per Charge: 2% per point

Unlimited Power

Lightning Blasts from Overload consume less of Lightning Blast's mana cost, but expends additional charges.

  • Max Points: 2
  • Stats:
    • Percent Mana Cost Consumed: -25% per point
    • Overload Charge Cost: +5 per point
  • Related Skills & Ailments: Lightning Blast

Glacier (Level 5 Skill)


Breaking Point

Glacier costs less mana and deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +8% per point
    • Mana Efficiency: +8% per point

Chilling Force

Each of Glacier’s explosions has a chance to chill enemies.

  • Max Points: 2
  • Stats:
    • Chill Chance: +25% per point
  • Related Skills & Ailments: Chill

Cold Snap

Glacier’s middle-sized explosion deals significantly more damage (multiplicative with other modifiers), but Glacier costs more mana.

  • Max Points: 2
  • Stats:
    • Middle Explosion Damage: +100% per point
    • Mana Cost: +40% per point
  • Related Skills & Ailments: Glacier

Cold Victory

Glacier kills grant mana equal to a percentage of your maximum mana.

  • Max Points: 1
  • Stats:
    • Percent Of Maximum Mana Gained On Kill: 1%

Critical Barrier

You gain ward on critical strikes with Glacier.

  • Max Points: 3
  • Stats:
    • Ward On Crit: +5 per point

Critical Rejuvenation

Critical hits with Glacier grant mana equal to a percentage of your maximum mana, up to a limited number of times per second.

  • Max Points: 1
  • Stats:
    • Percent Of Maximum Mana Gained: 1%
    • Times Per Second: 10

Endless Frost

Chill chance granted by this tree is doubled. Glacier hits deal more damage to chilled enemies (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Hit Damage Against Chilled: +30%
    • Double Chill Chance
  • Related Skills & Ailments: Chill

Engulfing Vortex

Ice Vortices created by Glacier have a chance to instead become a Greater Ice Vortex that deals significantly more damage and has a larger radius.

  • Max Points: 5
  • Stats:
    • Greater Ice Vortex Chance: +20% per point
    • Greater Ice Vortex Damage: +150%
    • Greater Ice Vortex Radius: +60%
  • Related Skills & Ailments: 

Fading Echoes

Glacier’s explosions occur in reverse order.

  • Max Points: 1
  • Stats:
    • Explosions In Reverse Order

Frost Grip

Glacier has an increased chance to freeze and stun enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +30% per point
    • Increased Stun Chance: +30% per point

Greater Chilling

Glacier’s largest explosion deals more damage (multiplicative with other modifiers) and has a chance to chill enemies.

  • Max Points: 2
  • Stats:
    • Largest Explosion Damage: +15% per point
    • Largest Hit Chill Chance: +25% per point
  • Related Skills & Ailments: 

Greater Destruction

Glacier’s largest explosion deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Largest Explosion Damage: +20% per point
  • Related Skills & Ailments: Glacier

Greater Vortex

Glacier’s largest explosion has a greater chance to create an Ice Vortex, and the Rime buff has increased effect.

  • Max Points: 2
  • Stats:
    • Largest Hit Ice Vortex Chance: +20% per point
    • Rime Effect: +25% per point
  • Related Skills & Ailments: 

Lesser Chilling

Glacier’s smallest explosion has a chance to chill enemies.

  • Max Points: 2
  • Stats:
    • Smallest Hit Chill Chance: +50% per point
  • Related Skills & Ailments: 

Lesser Destruction

Glacier’s smallest explosion deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Smallest Explosion Damage: +50% per point
  • Related Skills & Ailments: Glacier

Lesser Glacier

Glacier costs less mana, but the largest explosion is disabled.

  • Max Points: 1
  • Stats:
    • Mana Cost: -80%
    • Largest Explosion Disabled
  • Related Skills & Ailments: Glacier

Lesser Vortex

Glacier’s smallest explosion has a chance to create an Ice Vortex, which lasts for 4 seconds and deals spell cold damage over time.

  • Max Points: 1
  • Stats:
    • Smallest Hit Ice Vortex Chance: 40%
  • Related Skills & Ailments: 

Moderate Chilling

Glacier’s middle-sized explosion deals more damage (multiplicative with other modifiers) and has a chance to chill enemies.

  • Max Points: 2
  • Stats:
    • Middle Explosion Damage: +25% per point
    • Middle Hit Chill Chance: +25% per point
  • Related Skills & Ailments: 

Moderate Destruction

Glacier’s middle-sized explosion deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Middle Explosion Damage: +35% per point
  • Related Skills & Ailments: Glacier

Moderate Vortex

Glacier’s middle-sized explosion has a greater chance to create an Ice Vortex, and the Rime buff has increased duration.

  • Max Points: 2
  • Stats:
    • Middle Hit Ice Vortex Chance: +20% per point
    • Rime Duration: +1 per point
  • Related Skills & Ailments: 

Morditas' Bane

Glacier deals more hit damage to rare and boss enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Hit Damage Against Rares And Bosses: +25% per point

Perma Frost

Glacier has a higher chance to freeze enemies, but deals less damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +150% per point
    • Damage: -15% per point

Resplendent Frost

Greatly improves Glacier’s base critical strike chance, but reduces its critical strike multiplier.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +4% per point
    • Critical Multiplier: -15% per point

Rime Caster

When you cast Glacier you gain the Rime buff which increases your damage over time and freeze rate multiplier.

  • Max Points: 5
  • Stats:
    • Global Damage Over Time: +20% per point
    • Global Freeze Rate Multiplier: +20% per point
    • Rime Duration (seconds): 4

Snow Blink

When you directly cast Glacier you are teleported to the target location, as long as the location is accessible. This does not count as casting the Teleport skill and is not affected by Teleport's skill tree. Glacier also gains a cooldown and now counts as a Traversal skill.

  • Max Points: 1
  • Stats:
    • Teleport to Target
    • Does not use the Teleport Skill or Tree
    • Counts as Traversal Skill
    • Cooldown Duration (seconds): 5

Static Collapse

All of Glacier’s explosions occur at a target location, but Glacier's critical hits no longer deal extra damage (compared to non-critical hits).

  • Max Points: 1
  • Stats:
    • Targeted Glacier
    • Crits No Longer Deal Extra Damage

Whirlpools

Each of Glacier’s explosions has a chance to create an Ice Vortex, which lasts for 4 seconds and deals spell cold damage over time.

  • Max Points: 4
  • Stats:
    • Ice Vortex Chance: +15% per point
  • Related Skills & Ailments: Ice Vortex

Disintegrate (Level 10 Skill)


Amplification

Disintegrate is upgraded to tier 3 after 4 seconds of channeling. Tier 3 grants double the bonuses of tier 2.

  • Max Points: 1
  • Stats:
    • Disintegrate Tier 3
    • Tier 3 Increased Damage: 300%
    • Tier 3 Channel Cost: +80%

Backfire

Flame energy builds up on enemies within the beam, causing an explosion that deals fire damage around them after 3 seconds of taking damage.


Cascade

Your skills recover their cooldowns faster while you are channeling Disintegrate.

  • Max Points: 2
  • Stats:
    • Global Increased Cooldown Recovery Speed: 10% per point

Catalyst

Flame Energy builds up more quickly.

  • Max Points: 2
  • Stats:
    • Flame Energy Buildup (Seconds): -0.5 per point
  • Related Skills & Ailments: Disintegrate Explosion

Charge Conduit

You gain Static Charges each second while channeling Disintegrate.

  • Max Points: 4
  • Stats:
    • Static Charges Per Second: +5 per point
  • Related Skills & Ailments: Static

Dragon Tongue

Disintegrate deals more fire damage (multiplicative with other modifiers) based on your Intelligence.

  • Max Points: 1
  • Stats:
    • Fire Damage Per 2 Int: +1%

Electrify

Disintegrate’s base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Disintegrate loses the fire tag.

  • Max Points: 1
  • Stats:
    • Fire Damage -> Lightning Damage

Escalation

Disintegrate is upgraded to tier 2 after 2 seconds of channeling. Tier 2 Disintegrate deals more damage, but costs more mana to channel.

  • Max Points: 1
  • Stats:
    • Disintegrate Tier 2
    • Tier 2 Increased Damage: 150%
    • Tier 2 Channel Cost: +40%

Extension

Disintegrate has a longer range.

  • Max Points: 3
  • Stats:
    • Range: +12% per point

Feedback

Disintegrate has a chance to shock enemies caught within the beam.

  • Max Points: 5
  • Stats:
    • Shock Chance per Second: +40% per point
  • Related Skills & Ailments: Shock

Flame Vent

When you stop channeling Disintegrate, you cast Fireball at nearby enemies twice per second spent channeling, up to a maximum. This consumes mana equal to Fireball's mana cost.

  • Max Points: 3
  • Stats:
    • Maximum Fireball Casts: 2 per point
    • Fireball Mana Consumption: 100%
  • Related Skills & Ailments: Fireball

Galvanized Defense

You take less damage while channeling Disintegrate (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Less Damage Taken: 8% per point

Glass Cannon

Disintegrate deals more damage while at Tier 2, but also causes you to take more damage while at tier 2 (both multiplicative with other modifiers and each other), and these effects are are doubled at Tier 3.

  • Max Points: 4
  • Stats:
    • Damage Per Tier: +15% per point
    • Damage Taken Per Tier: +1% per point

Hyperfocal

Disintegrate deals more lightning damage (multiplicative with other modifiers) based on your maximum mana.

  • Max Points: 1
  • Stats:
    • Lightning Damage Per 8 Max Mana: +1%

Infernal Ray

Disintegrate’s base lightning damage is converted to fire damage, unless you have the Electrify node. Disintegrate loses the lightning tag.

  • Max Points: 1
  • Stats:
    • Lightning Damage -> Fire Damage

Inferno

You have a chance each second to cast Fire Aura while channeling Disintegrate.

  • Max Points: 3
  • Stats:
    • Fire Aura Chance Per Second: 34% per point
  • Related Skills & Ailments: Fire Aura

Intensify

Disintegrate upgrades to the next Tier faster. This also affects the rate at which you gain stacks of Lucomancer.

  • Max Points: 4
  • Stats:
    • Upgrade Speed: +25% per point

Laser Focus

Disintegrate no longer costs mana while channeling, but it also deals less damage (multiplicative with other

  • Max Points: 1
  • Stats:
    • No Channel Cost
    • Damage: -40%

Lucromancer

For every 2 seconds you spend channeling Disintegrate, you gain a stack of Lucomancer, up to 2 stacks and each stack lasts 4 seconds. Stacks are refreshed when you gain a new one. Lucomancer grants global more damage to ignited or shocked enemies (multiplicative with other modifiers) and global reduced mana cost.

  • Max Points: 3
  • Stats:
    • Global Damage to Ignited or Shocked Enemies: +4% per point
    • Global Reduced Mana Cost: 4% per point
  • Related Skills & Ailments: 

Magnify

Disintegrate gains a portion of your chance to ignite with fire spells on hit as ignite chance per second.

  • Max Points: 5
  • Stats:
    • Ignite Chance On Hit -> Ignite Chance Per Second: 60% per point
  • Related Skills & Ailments: Ignite

Paralyze

Shock inflicted by Disintegrate lasts longer and Disintegrate deals more direct damage (multiplicative with other modifiers) per stack of Shock on the target.

  • Max Points: 3
  • Stats:
    • Shock Duration: +20% per point
    • Direct Damage per Shock: +2% per point
  • Related Skills & Ailments: Shock

Praesidium

You gain ward each second based on your Intelligence while channeling Disintegrate.

  • Max Points: 3
  • Stats:
    • Ward Gained Per 3 Int Per Second: +1 per point

Resurgence

If you start channeling Disintegrate while having at least 1 stack of Lucomancer it starts at Tier 2. If you also have the Amplification node and at least 2 stacks of Lucomancer, Disintegrate starts at Tier 3 instead.

  • Max Points: 1
  • Stats:
    • Starts At Tier 2 With Lucomancer
    • Starts At Tier 3 With 2 Stacks Of Lucomancer

Searing Plasma

Disintegrate deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +10% per point

Stored Power

Disintegrate deals significantly more damage (multiplicative with other modifiers), but has a delay before casting. This delay is reduced by increased cast speed.

  • Max Points: 1
  • Stats:
    • Damage: +50%
    • 0.5s Delay Before Casting

Temporal Entrapment

Disintegrate has a chance to slow enemies caught within the beam.

  • Max Points: 5
  • Stats:
    • Slow Chance per Second: +40% per point
  • Related Skills & Ailments: Slow

Tendrils

You have a chance each second to cast Lightning Blast at a nearby enemy. This consumes mana equal to Lightning Blast's mana cost.

  • Max Points: 3
  • Stats:
    • Lightning Blast Chance: +34% per point
    • Mana Consumption: 100%
  • Related Skills & Ailments: Lightning Blast

Twinbeam

Disintegrate now has two beams, and each beam deals damage independently, so enemies caught in both take double damage. Disintegrate costs more mana per second to channel, and each beam deals less damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Two Beams
    • Channel Cost: +14
    • Damage: -30%

Unbridled Power

While your Disintegrate is at tier 3 you have a chance to inflict Spreading Flames and Spark Charges on enemies in the beam each second while channeling. If Disintegrate is converted to fire, the Spark Charges are converted to Spreading Flames. If Disintegrate is converted to lightning, the Spreading Flames is converted to Spark Charges.


Unleashed Power

Every 3 seconds of channeling Disintegrate, you cast Static Orb or Volcanic Orb, chosen randomly. If Disintegrate is converted to fire, you always cast Volcanic Orb. If Disintegrate is converted to lightning, you always cast Static Orb. This consumes mana equal to the mana cost of those respective abilities.

  • Max Points: 1
  • Stats:
    • Volcanic Orb Every 3 Seconds
    • Static Orb Every 3 Seconds
    • Mana Consumption: 100%
  • Related Skills & Ailments: 

Volcanic Orb (Level 15 Skill)


Ash Pelting

Shrapnel has an increased chance to stun enemies.

  • Max Points: 5
  • Stats:
    • Shrapnel Increased Stun Chance: 35% per point
  • Related Skills & Ailments: Shrapnel

Concentrated Effect

Volcanic Orb's core hits deals more damage (multiplicative with other modifiers), but Volcanic Orb no longer creates Shrapnel when it ends.

  • Max Points: 1
  • Stats:
    • Hit Damage: +50%
    • Final Shrapnel Disabled
  • Related Skills & Ailments: Shrapnel

Controlled Eruption

Volcanic Orb costs less mana, but moves slower and has a duration of 2 seconds.

  • Max Points: 1
  • Stats:
    • Mana Efficiency: +30%
    • Explosive Ground Frequency: +20%
    • Speed and Range: -20%
    • Duration: 2
  • Related Skills & Ailments: Explosive Ground

Eruption

Shrapnel deals more damage (multiplicative with other modifiers).

  • Max Points: 8
  • Stats:
    • Shrapnel Damage: +12% per point
  • Related Skills & Ailments: Shrapnel

Explosive Ground

Volcanic Orb leaves Explosive Ground as it travels, which explode after 3 seconds, dealing fire damage to enemies within its area of effect. Volcanic Orb costs significantly more mana.

  • Max Points: 1
  • Stats:
    • Creates Explosive Ground
    • Mana Cost: +50%
  • Related Skills & Ailments: Explosive Ground

Explosive Orb

Volcanic Orb creates a large explosion at the end of its duration, dealing fire damage.

  • Max Points: 1
  • Stats:
    • Creates End Explosion
  • Related Skills & Ailments: Explosive Orb

Fiery Runes

Explosions from Explosive Orb and Glyph of Fire deal more damage (multiplicative with other modifiers).


Freezing Orb

Frozen Orb has an increased chance to freeze enemies.

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +40% per point

Frozen Orb

Volcanic Orb is converted into Frozen Orb. Base fire damage is converted to cold for Frozen Orb and the skill effects it creates. Consequently this damage scales with increases to cold damage, but not with increases to fire damage.

  • Max Points: 1
  • Stats:
    • Volcanic Orb -> Frozen Orb

Glacial Might

Shrapnel hits deal more damage against chilled enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Shrapnel Hit Damage Against Chilled: +25% per point
  • Related Skills & Ailments: 

Glyph of Fire

Casting Volcanic Orb creates a Fire Glyph at your feet which explodes after 1.3 seconds, creating a Fire Nova.

  • Max Points: 1
  • Stats:
    • Creates Fire Glyph
  • Related Skills & Ailments: Fire Glyph

Infernal Caster

Volcanic Orb's core, Shrapnel and Explosive Orb hits deal more damage, but Volcanic Orb costs more mana and has less cast speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Hit Damage: +35%
    • Mana Cost: +50%
    • Cast Speed: -40%
  • Related Skills & Ailments: 

Lava Flow

Volcanic Orb costs less mana.

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +20% per point

Mark of the Inferno

Explosions from Explosive Orb and Glyph of Fire have a chance to ignite enemies.


Molten Core

Volcanic Orb's core deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Orb Damage: +25% per point

Monolithic Eruption

Volcanic Orb's core and Shrapnel deal more damage (multiplicative with other modifiers), but Shrapnel is created less frequently.

  • Max Points: 2
  • Stats:
    • Orb Damage: +25% per point
    • Shrapnel Damage: +25% per point
    • Shrapnel Frequency: -20% per point
  • Related Skills & Ailments: Shrapnel

Orb of Speed

Volcanic Orb core and Shrapnel deal more damage (multiplicative with other modifiers), but Volcanic Orb has a duration of 2 seconds. If you have taken the Explosive Ground node, Volcanic Orb leaves Explosive Ground more frequently.

  • Max Points: 1
  • Stats:
    • Orb Damage: +25%
    • Shrapnel Damage: +25%
    • Explosive Ground Frequency: +20%
    • Duration: 2
  • Related Skills & Ailments: 

Piercing Embers

Shrapnel pierces enemies (continues through enemies it hits).

  • Max Points: 1
  • Stats:
    • Shrapnel Pierces
  • Related Skills & Ailments: Shrapnel

Pyroclastic Speed

You have increased cast Speed with Volcanic Orb, and Volcanic Orb travels faster, causing it to also travel further.

  • Max Points: 3
  • Stats:
    • Cast Speed: +12% per point
    • Orb Speed and Range: +12% per point

Tectonic Orb

Volcanic Orb leaves Explosive Ground more frequently, but costs more mana.

  • Max Points: 2
  • Stats:
    • Explosive Ground Frequency: +30% per point
    • Mana Cost: +5% per point
  • Related Skills & Ailments: Explosive Ground

Volatile Emission

Shrapnel travels faster, causing it to also travel further. Shrapnel is created more frequently.

  • Max Points: 5
  • Stats:
    • Shrapnel Speed and Range: +5% per point
    • Shrapnel Frequency: +5% per point
  • Related Skills & Ailments: Shrapnel

Volcanic Acceleration

Volcanic Orb's core deals more damage (multiplicative with other modifiers), and it accelerates, moving faster for each second it exists.

  • Max Points: 4
  • Stats:
    • Orb Damage: +25% per point
    • Speed Per Second: +15% per point

Volcanic Frenzy

Volcanic Orb has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Cooldown Recovery Speed: +75% per point

Volcanic Tether

Volcanic Orb moves slower for each second it exists.

  • Max Points: 4
  • Stats:
    • Speed Per Second: -25% per point

Winter's Fury

Shrapnel, Explosive Orb and Fire Glyph have a chance to chill enemies.


Focus (Level 20 Skill)


Burning Aura

Focus grants a chance to ignite nearby enemies each second while channeled and causes you to take less damage from ignited enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Ignite Chance: +50% per point
    • Damage Taken from Ignited Enemies: -4% per point
  • Related Skills & Ailments: Ignite

Calm Mind

The mana gained from the Null Profusion and Null Infusion nodes is also gained as ward, but Focus has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Instant Mana Gain Also Applies To Ward
    • Cooldown Duration: +3

Chilling Aura

Focus grants a chance to chill nearby enemies each second while channeled and causes you to take less damage from chilled enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Chill Chance: +50% per point
    • Damage Taken from Chilled Enemies: -4% per point
  • Related Skills & Ailments: Chill

Conveyance

You teleport to the target location when you start channeling Focus, as long as the location is accessible. This does not count as casting the Teleport skill and is not affected by Teleport's skill tree. Focus now counts as a Traversal skill.

  • Max Points: 1
  • Stats:
    • Teleport at Start
    • Does not use the Teleport Skill or Tree
    • Counts as Traversal Skill

Desperate Meditation

Focus grants increased mana regeneration while channeled proportional to the amount of mana you are missing when you start channeling.

  • Max Points: 1
  • Stats:
    • Increased Mana Regen Per Missing Mana: 1%

Energy Battery

When you finish channeling, you unleash a wave of lightning with base damage equal to a percentage of the mana you gained while channeling.

  • Max Points: 5
  • Stats:
    • Mana Gained -> Lightning Damage: 25% per point
  • Related Skills & Ailments: Lightning Wave

Energy Infusion

You gain Haste for 1 second per 20 mana you gained while channeling once you finish channeling. Maximum of 10 seconds.

  • Max Points: 1
  • Stats:
    • Haste After Channeling
  • Related Skills & Ailments: Haste

Energy Overflow

You unleash waves of lightning with base damage equal to a percentage of your maximum mana to nearby enemies each second while channeling.

  • Max Points: 5
  • Stats:
    • Maximum Mana -> Lightning Damage: 12% per point
  • Related Skills & Ailments: Lightning Wave

Everward

Focus grants additional ward retention while channeled.

  • Max Points: 2
  • Stats:
    • Ward Retention: +50% per point

Friendly Focus

Focus can be cast on allies.

  • Max Points: 1
  • Stats:
    • Can Cast On Allies

Inner Growth

Focus heals the target each second while channeled.

  • Max Points: 5
  • Stats:
    • Health Per Second: 6 per point

Iron Stance

Focus heightens your armor while channeling (multiplicative with other modifiers) and grants you additional armor based on your intelligence.

  • Max Points: 4
  • Stats:
    • More Armor: 10% per point
    • Armor per Intelligence: +2 per point

Mana Flooded

Focus grants additional ward per second while channeled.

  • Max Points: 4
  • Stats:
    • Increased Mana Regen: 25% per point

Mind Shell

Focus grants additional ward per second while channeled.

  • Max Points: 4
  • Stats:
    • Ward Per Second: 5 per point

Mind's Eye

Focus has increased healing effectiveness per point of intelligence.

  • Max Points: 1
  • Stats:
    • Healing Effectiveness Per Intelligence: 6%

Mind's Shield

You gain ward equal to a percentage of the mana you gained once you finish channeling.

  • Max Points: 5
  • Stats:
    • Mana Gained -> Ward Gain: 10% per point

Nerve Center

Shocks, chills and ignites inflicted by Focus have a longer duration.

  • Max Points: 4
  • Stats:
    • Shock Duration: +15% per point
    • Chill Duration: +15% per point
    • Ignite Duration: +15% per point
  • Related Skills & Ailments: 

Null Infusion

Casting Focus while at negative mana instantly grants mana equal to a percentage of your maximum mana, but Focus has a longer cooldown.

  • Max Points: 4
  • Stats:
    • Mana Gained While Negative: +5% per point
    • Cooldown Duration: +1 per point

Null Profusion

Casting Focus while at negative mana instantly grants mana equal to a percentage of your maximum mana, but Focus has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Max Mana Gained While Negative: 20%
    • Cooldown Duration (Seconds): +5

Overcharge

Focus can increase your current mana to a percentage above your maximum mana. The excess decays at a rate of 10 mana per second after you stop channeling.

  • Max Points: 2
  • Stats:
    • Mana Overcharge: 10% per point

Prism Barrier

Focus grants additional resistance while channeled.

  • Max Points: 5
  • Stats:
    • All Resistances: +7% per point

Prismatic Stance

Focus grants less elemental damage taken while channeled (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Elemental Damage Taken: -7% per point

Rapid Overflow

Energy Overflow is cast more frequently.

  • Max Points: 3
  • Stats:
    • Energy Overflow Frequency: +20% per point
  • Related Skills & Ailments: Lightning Wave

Resolute Stance

Focus grants increased health regeneration while channeled.

  • Max Points: 3
  • Stats:
    • Increased Health Regen: 50% per point

Revelation

The burst of ward and mana after channeling for exactly one second grants additional ward and mana.

  • Max Points: 4
  • Stats:
    • Ward From Burst: +25 per point
    • Mana From Burst: +5 per point

Shocking Aura

Focus grants a chance to shock nearby enemies each second while channeled and causes you to take less damage from shocked enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Shock Chance: +50% per point
    • Damage Taken from Shocked Enemies: -4% per point
  • Related Skills & Ailments: Shock

Unbound Thought

Focus no longer has a cooldown, but the burst no longer grants mana. This node has no effect if you have either the Null Profusion node or the Conveyance node.

  • Max Points: 1
  • Stats:
    • No Cooldown
    • Mana From Burst: -100%

Unstable Energy

The waves of lightning released by the Energy Overflow and Energy Battery nodes deal more damage while you are at full mana (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Lightning Wave Base Damage: +30% per point
  • Related Skills & Ailments: Lightning Wave