Table of Contents
- Lightning Blast
- Fireball
- Snap Freeze
- Elemental Nova
- Mana Strike
- Flame Ward
- Teleport
- Frost Claw
- Static
- Glacier
- Disintegrate
- Volcanic Orb
- Focus
Lightning Blast (Level 1 Skill)
Arcing Power
Lightning Blast chains an additional time for each Lightning Blast you have directly cast recently up to a maximum.
- Max Points: 4
- Stats:
- Maximum Additional Chains: 1 per point
- Additional Chains Per Recent Direct Cast: 1
Bitter Burst
Lightning Blast has a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +40% per point
Blinding Light
Lightning Blast hits have a chance to blind enemies.
- Max Points: 3
- Stats:
- Blind Chance: +15% per point
- Related Skills & Ailments: Blind
Chain Lightning
Lightning blast can chain additional times, but costs more mana.
- Max Points: 4
- Stats:
- Maximum Additional Chains: +1 per point
- Mana Cost: +3 per point
Closed Circuit
Lightning Blast can now chain to you or your allies, granting increased damage and critical strike chance for 4 seconds. This buff cannot stack
- Max Points: 1
- Stats:
- Chains To Allies
- Increased Damage Granted: 20%
- Increased Crit Chance Granted: 50%
Cloud Answer
Lightning Blast hits have a chance to apply a Spark Charge.
- Max Points: 3
- Stats:
- Spark Charge Chance On Hit: 10% per point
- Related Skills & Ailments: Spark Charge
Convergence
Lightning Blast chains now hit the same target after a delay, but no longer chains to additional enemies. Lightning Blast chains half as many times rounded up.
- Max Points: 1
- Stats:
- Lightning Blast Chains Only To First Target Hit
- Half Maximum Chains
Countenance of Mana
Reduces Lightning Blast's channel cost if Lightning Blast cannot chain.
- Max Points: 2
- Stats:
- Mana Cost Per Second if Lightning Blast Cannot Chain: -10 per point
Crackling Speed
Lightning Blast has increased cast speed.
- Max Points: 4
- Stats:
- Cast Speed: +5% per point
Divergence
Lightning Blast hits have added lightning damage, and Lightning Blast chains can fork in addition to chain.
- Max Points: 1
- Stats:
- Added Lightning Damage: +2
- Lightning Blast Can Fork Or Chain
Effluent Defense
Casting Lightning Blast grants you ward per mana spent. This only counts the upfront mana cost, not the channeling cost if Lightning Blast is channeled.
- Max Points: 2
- Stats:
- Ward Gained Per Mana Spent: 1 per point
Final Spark
If Lightning Blast hits an enemy already affected by Spark Charge the Spark Charge explodes, dealing lightning damage to all nearby enemies.
- Max Points: 1
- Stats:
- Detonate Spark Charges
- Related Skills & Ailments: Spark Charge
Focal Blast
Lightning Blast now deals damage to all enemies in a line, but no longer chains or forks. Lightning Blast hits deal more damage (multiplicative with other modifiers) for each time it would have chained (up to your maximum). This node is incompatible with the Insidious Conduction node. If you have taken both, Insidious Conduction will not work.
- Max Points: 1
- Stats:
- Lightning Blast Deals Damage In A Line
- Damage Per Maximum Additional Chains: +30%
- Related Skills & Ailments: Lightning Blast
Frontloaded
Lightning Blast deals more damage (multiplicative with other modifiers), but this damage bonus is lessened each time Lightning Blast chains.
- Max Points: 5
- Stats:
- Damage: +20% per point
- Less Bonus Damage Per Chain: 25%
Halo Effect
Lightning Blast has a chance to create a Spark Nova around the first enemy hit. Spark Nova deals spell lightning damage to all enemies in a small area.
- Max Points: 4
- Stats:
- Spark Nova Chance: 25% per point
- Related Skills & Ailments: Spark Nova
Hypercharge
When double casting, Lightning Blast instead has a chance to quadruple cast. Lightning Blast cannot quadruple cast if it is channeled.
- Max Points: 1
- Stats:
- Quadruple Cast Chance: 30%
Innate Conduit
While out of mana, Lightning Blast has no cost, but cannot chain.
- Max Points: 1
- Stats:
- Out-Of-Mana Cost: 0
- Cannot Chain
Insidious Conduction
Lightning Blast is now a powerful channeled attack, hitting enemies caught within it but costs mana per second to channel and provides less ward when you hit enemies. You do not regenerate mana while channeling. This is incompatible with the Focal Blast node. If you have taken both, this will not work. Lightning Blast cannot double cast and only chains every 5th cast if it is channeled. Lightning blast hits grant half as much ward from the Positive Protection node and have 50% reduced chance to apply ailments.
- Max Points: 1
- Stats:
- Lightning Blast Is Channeled
- Mana Cost Per Second: 40
- Casts Between Chaining: 4
- Ward On Hit: -50%
- Related Skills & Ailments: Lightning Blast
Lightning Attunement
When you cast Lightning Blast you have a chance to be granted Lightning Aegis, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.
- Max Points: 2
- Stats:
- Lightning Aegis Chance On Cast: 5% per point
- Related Skills & Ailments: Lightning Aegis
Mortal Capacitor
Spark Charges applied by Lightning Blast deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Spark Charge Damage: +40% per point
- Related Skills & Ailments: Spark Charge
Overcharge
Lightning Blast has a chance to double cast, and Lightning Blast critical strikes deal more damage. Lightning Blast cannot double cast if it is channeled or cast by another skill.
- Max Points: 4
- Stats:
- Doublecast Chance: 8% per point
- Critical Multiplier: +10% per point
Positive Protection
Lightning Blast hits grant you ward.
- Max Points: 3
- Stats:
- Ward On Hit: +2 per point
Shattershock
Lightning Blast hits deal more damage to chilled or shocked enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Hit Damage Against Shocked Enemies: +12% per point
- Hit Damage Against Chilled Enemies: +12% per point
- Related Skills & Ailments:
Storm Razor
Improves Lightning Blast's base critical strike chance, and Lightning Blast deals more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Base Critical Strike Chance: +2% per point
- Damage: +5% per point
Supercharged Floes
Lightning Blast now has a chance to freeze and its base lightning damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance from this tree is converted to chill chance.
- Max Points: 1
- Stats:
- Lightning Damage -> Cold Damage
- Shock Chance -> Chill Chance
- Freeze Rate: 46
- Related Skills & Ailments:
Surging Influence
Lightning Blast chains have increased range.
- Max Points: 1
- Stats:
- Chain Range: +50%
Volatile Lightning
Lightning Blast hits have a chance to shock enemies.
- Max Points: 4
- Stats:
- Shock Chance: +15% per point
- Related Skills & Ailments: Shock
Fireball (Level 2 Skill)
Adept
Fireball has increased cast speed.
- Max Points:4
- Stats:
- Cast Speed: +5% per point
Arcane Divergence
Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.
- Max Points: 2
- Stats:
- Extra Projectiles: +2 per point
- Mana Cost: +3 per point
Burning Wounds
Fireball hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- More Crit Chance Against Ignited Enemies: 25% per point
- Related Skills & Ailments: Ignite
Conflagration
Fireball hits have a higher chance to ignite enemies.
- Max Points: 5
- Stats:
- Ignite Chance: +30% per point
- Related Skills & Ailments: Ignite
Dancing Fire
Fireball releases additional projectiles. These additional projectiles are NOT reduced by the extra projectiles penalty via the Embers node.
- Max Points: 2
- Stats:
- Extra Projectiles: +1 per point
Embers
Fireballs fire in sequence in the same direction and can now hit the same target, but Fireball releases fewer projectiles and has less cast speed for each extra projectile (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Projectiles Fire In Sequence
- Projectiles Can Hit The Same Target
- Extra Projectiles: -50%
- Cast Speed Per Extra Projectile: -10%
Eternal Fire
Flamethrower costs less mana per second to channel.
- Max Points: 5
- Stats:
- Channel Cost: -9% per point
- Related Skills & Ailments: Fireball
Fire Spray
Fireball releases additional projectiles that fire in a cone when cast, but costs more mana.
- Max Points: 1
- Stats:
- Extra Projectiles: +2
- Mana Cost: +5
Flame Burst
Hitting the same enemy with several fireballs triggers a Flame Burst around them.
- Max Points: 1
- Stats:
- Fireballs Required For Flame Burst: 5
- Related Skills & Ailments: Fireball Explosion
Flamethrower
Fireball becomes a channeled ability that rapidly spews fireballs from your hand, but rapidly drains your mana. You do not regenerate mana while channeling.
- Max Points: 1
- Stats:
- Fireballs Per Second: 7
- Channeled
- Range: -70%
- Mana Cost Per Second: 30
- Related Skills & Ailments: Fireball
Flammability
Fireball hits have a chance to reduce enemy fire resistance.
- Max Points: 4
- Stats:
- Fire Resistance Shred Chance: 25% per point
- Related Skills & Ailments: Shred Fire Resistance
Forbidden Flames
Fireballs have a chance to pierce enemies (continue through targets it hits), but Flamethrower costs more mana per second to channel.
- Max Points: 2
- Stats:
- Pierce Chance: +50% per point
- Channel Cost: +12% per point
- Related Skills & Ailments: Fireball
Igneous Force
Nodes on this tree that add crit chance instead increase stun chance by 20 times the stated value.
- Max Points: 1
- Stats:
- Crit Chance -> Stun Chance: 20x
Immolated Core
Fireball hits have additional fire penetration and lightning penetration.
- Max Points: 5
- Stats:
- Fire Penetration: +10% per point
- Lightning Penetration: +10% per point
Infernal Legacy
Fireballs last longer, causing them to travel further.
- Max Points: 4
- Stats:
- Duration and Range: +10% per point
Magma Shell
You have additional Armor and Fire Resistance while channeling Fireball's Flamethrower.
- Max Points: 5
- Stats:
- Armor: +30 per point
- Fire Resistance: +15% per point
- Related Skills & Ailments: Fireball
Mana Sphere
Fireball deals more damage (multiplicative with other modifiers) and costs less mana.
- Max Points: 3
- Stats:
- Damage: +3% per point
- Mana Cost: -1 per point
Orb of Destruction
Improves Fireball's base critical strike chance
- Max Points: 2
- Stats:
- Base Crit Chance: +1.5% per point
Piercing Heat
Fireball now pierces enemies (continue through targets it hits), but costs more mana.
- Max Points: 4
- Stats:
- Pierce Chance: +25% per point
- Mana Cost: +33% per point
Plasma Ball
Half of Fireball's base fire damage is converted to lightning. Consequently this portion of its damage scales with increases to lightning damage, but not increases to fire damage. Fireball gains a Lightning tag. Fireball also gains additional critical strike multiplier.
- Max Points: 1
- Stats:
- Base Damage -> Lightning: 50%
- Critical Strike Multiplier: +35%
Seeker's Ash
Fireballs now seek nearby targets.
- Max Points: 1
- Stats:
- Homing
Skira's Gambit
Improves Fireball's base critical strike chance, but reduces its cast speed (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
- Cast Speed: -5% per point
Spreading Inferno
Fireball hits have a chance to apply Spreading Flames, an ailment which deals fire damage over time and spreads to nearby enemies. Additionally all damage over time ailments applied by Fireball deal more damage (multiplicative with other modifier).
- Max Points: 4
- Stats:
- Spreading Flames Chance: +25% per point
- Damage over Time: +10% per point
- Related Skills & Ailments: Spreading Flames
Unchained Fire
Fireball has increased cast speed and deals more damage for each extra projectile (multiplicative with other modifiers), but no longer fires extra projectiles.
- Max Points: 1
- Stats:
- Cast Speed: +6%
- Damage Per Extra Projectile: +12%
- Single Projectile
Volatile Flames
Flame Burst requires fewer hits with Fireball to trigger.
- Max Points: 2
- Stats:
- Fireballs Required For Flame Burst: -1 per point
- Related Skills & Ailments: Fireball Explosion
Wildfire
Spreading Flames applied by fireball has additional fire penetration
- Max Points: 5
- Stats:
- Spreading Flames Penetration: +40% per point
- Related Skills & Ailments: Spreading Flames
Winged Fire
Fireball deals more damage (multiplicative with other modifiers) and travels faster, causing it to travel farther.
- Max Points: 5
- Stats:
- Speed And Range: +7% per point
- Damage: +7% per point
Snap Freeze (Level 3 Skill)
Adept
Snap Freeze has increased cast speed.
- Max Points: 8
- Stats:
- Cast Speed: +10% per point
Cryomancy
Freeze inflicted by Snap Freeze last longer.
- Max Points: 4
- Stats:
- Freeze Duration: +10% per point
Deadly Aurora
Frostbite inflicted by Snap Freeze has additional Cold Penetration.
- Max Points: 6
- Stats:
- Cold Penetration with Frostbite: +50% per point
- Related Skills & Ailments: Frostbite
Deathly Cold
Snap Freeze hits deal additional spell cold damage.
- Max Points: 5
- Stats:
- Spell Cold Damage: +6 per point
Electrocute
Snap Freeze critical strikes deal more damage.
- Max Points: 5
- Stats:
- Critical Multiplier: +15% per point
Flash Freeze
Snap Freeze has a shorter cooldown, but Freeze inflicted by Snap Freeze has reduced duration.
- Max Points: 1
- Stats:
- Cooldown: -16%
- Freeze Duration: -16%
Focused Current
Improves Snap Freeze’s base critical strike chance.
- Max Points: 5
- Stats:
- Base Crit Chance: +2% per point
Focused Frost
Snap Freeze costs less mana, but has a narrower area of effect.
- Max Points: 3
- Stats:
- Mana Cost: -10% per point
- Cone Width: -10% per point
Freezing Mist
Freeze inflicted by Snap Freeze has a longer duration, but has a narrower area of effect.
- Max Points: 1
- Stats:
- Freeze Duration: +20%
- Cone Width: -10%
Frostbite
Snap Freeze inflicts Frostbite on all enemies within its area of effect.
- Max Points: 1
- Stats:
- Frostbite Chance: +100%
- Related Skills & Ailments: Frostbite
Frozen Ground
Snap Freeze leaves a patch of Frozen Ground for 5 seconds, which chills all enemies who walk on it. Frostbite inflicted by Snap Freeze last longer.
- Max Points: 1
- Stats:
- Creates Frozen Ground
- Frostbite Duration: +20%
- Related Skills & Ailments: Frozen Ground
Frozen Monolith
Snap Freeze also freezes yourself for 2 seconds. You cannot take damage while frozen this way.
- Max Points: 1
- Stats:
- Invulnerable While Frozen
- Self-Freeze
Gale Force
Snap Freeze knocks enemies back.
- Max Points: 5
- Stats:
- Knockback (Meters): 1 per point
Lasting Cold
Snap Freeze has a chance to chill enemies.
- Max Points: 4
- Stats:
- Chill Chance: +25% per point
- Related Skills & Ailments: Chill
Memory of Frost
You can store an additional charge of Snap Freeze, but Snap Freeze has a longer cooldown.
- Max Points: 1
- Stats:
- Charges: +1
- Cooldown Recovery Speed: -50%
Permafrost
Chill caused by Snap Freeze has increased duration. If you have taken the Snap Shock node, this increases Shock duration instead.
Sap Warmth
You steal cold resistance from enemies hit by Snap Freeze, causing you to gain cold resistance for 4 seconds and the enemies hit to lose it.
- Max Points: 5
- Stats:
- Cold Resistance Stolen: 5% per point
Shatter
Snap Freeze hits and deals spell cold damage and can apply on-hit effects, but costs more mana.
- Max Points: 1
- Stats:
- Snap Freeze Applies On-Hit Effects
- Spell Cold Damage: +5
- Mana Cost: +35%
Shiver Armor
You have additional armor and cold resistance while Snap Freeze is on cooldown.
- Max Points: 5
- Stats:
- Armor On Cooldown: +50 per point
- Cold Resistance On Cooldown: +5% per point
Snap Shock
Snap Freeze no longer freezes and its base cold damage is converted to lightning damage. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. Adds 4 lighting damage for each second of freeze duration. All chill chance is converted to shock chance, and all nodes which rely on targets being frozen or chilled now work on shocked enemies instead.
- Max Points: 1
- Stats:
- Cold Damage -> Lightning Damage
- Chill Chance -> Shock Chance
- Lightning Damage Per Second Of Freeze: 4
- Related Skills & Ailments:
Snow Flurry
Snap Freeze costs less mana and has a shorter cooldown.
- Max Points: 4
- Stats:
- Mana Efficiency: +6% per point
- Cooldown Recovery Speed: +6% per point
Spark Surge
Snap Freeze hits deal more damage (multiplicative with other modifiers) per stack of Shock on the target.
- Max Points: 5
- Stats:
- Hit Damage per Shock: +10% per point
- Related Skills & Ailments: Shock
Wandering Fog
Snap Freeze’s area of effect extends further away from you.
- Max Points: 7
- Stats:
- Range: +10% per point
Elemental Nova (Level 4 Skill)
Arcana Elementorum
Elemental Nova deals more elemental damage (multiplicative with other modifiers) and has a slightly larger area of effect. These effects are doubled when it is directly cast.
- Max Points: 5
- Stats:
- Damage: +8% per point
- Area: +5% per point
- Doubled if Directly Cast
Arcane Projection
Elemental Nova is now cast at a target location instead of around you.
- Max Points: 1
- Stats:
- Cast Elemental Nova At Target
Arcane Protection
You have more ward retention for 4 seconds after killing an enemy with Elemental Nova. You may have only one instance of this buff at once.
- Max Points: 5
- Stats:
- Ward Retention On Kill: +15% per point
Ash Frenzy
Elemental Nova hits deal more damage against enemies that are at high health (multiplicative with other modifiers). Elemental Nova has increased cast speed.
- Max Points: 5
- Stats:
- Hit Damage To High Health Enemies: +5% per point
- Cast Speed: +5% per point
Charged Destruction
Elemental Nova hits have an increased critical strike chance.
- Max Points: 3
- Stats:
- Critical Chance: +3% per point
Conflagrating Speed
Elemental Nova has a shorter cooldown.
- Max Points: 5
- Stats:
- Cooldown Recovery Speed: +35% per point
Cryomantic Fragility
Elemental Nova costs less mana, but you take increased cold damage if you have cast Elemental Nova recently (past 4 seconds).
- Max Points: 4
- Stats:
- Mana Cost: -3 per point
- Cold Damage Taken: +3% per point
Elemental Expanse
Elemental Nova has a larger area of effect.
- Max Points: 5
- Stats:
- Area: +20% per point
Elemental Tranquility
Ice Nova has a higher chance to Freeze enemies. Lightning Nova has a chance to Shock enemies. Fire Nova has a chance to Ignite enemies.
- Max Points: 6
- Stats:
- Ice Nova Freeze Rate Multiplier: +40% per point
- Lightning Nova Shock Chance: +20% per point
- Fire Nova Ignite Chance: +20% per point
- Related Skills & Ailments:
Fiery Destruction
Elemental Nova critical strikes deal more damage.
- Max Points: 4
- Stats:
- Critical Multiplier: +35% per point
Fire Nova
Enables Fire Nova, which deals 8% more hit damage than other Elemental Nova types. All Elemental Nova hits deal more (multiplicative with other modifiers) damage.
- Max Points: 1
- Stats:
- Enables Fire Nova
- Damage: +7%
- Related Skills & Ailments: Fire Nova
Flame Battery
You can store an additional charge of Elemental Nova.
- Max Points: 2
- Stats:
- Charges: +1 per point
Freezing Cascade
Elemental Nova casts Freezing Cascade on hit, creating a cascade of freezing novas that chain between enemies.
- Max Points: 1
- Stats:
- Freezing Cascade Chance: 100%
- Freezing Cascade Cooldown (seconds): 3
- Related Skills & Ailments: Freezing Cascade
Glacial Might
Elemental Nova deals more damage (multiplicative with other modifiers), but Elemental Nova costs more mana.
- Max Points: 5
- Stats:
- Damage: +18% per point
- Mana Cost: +2 per point
Glyphs of Winter
Elemental Nova has a chance to chill enemies and an increased chance to freeze enemies.
- Max Points: 4
- Stats:
- Chill Chance: +25% per point
- Freeze Rate Multiplier: +25% per point
- Related Skills & Ailments: Chill
Ice Nova
Enables Ice Nova, which has a freeze rate of 40. Elemental Nova hits deal more (multiplicative with other modifiers) damage.
- Max Points: 1
- Stats:
- Enables Ice Nova
- Damage: +7%
- Related Skills & Ailments: Ice Nova
Immolation
Elemental Nova hits have a chance to Ignite enemies.
- Max Points: 8
- Stats:
- Ignite Chance: +25% per point
- Related Skills & Ailments: Ignite
Infernal Nova
Elemental Nova has a significantly larger area of effect when directly cast, and ignites caused by Elemental Nova have increased duration, but Elemental Nova has a 4 second cooldown. The area of effect increase is smaller if Elemental Nova is channeled.
- Max Points: 1
- Stats:
- Area: +250%
- Channeled Area: +25%
- Ignite Duration: +100%
- Cooldown: +4
- Related Skills & Ailments: Ignite
Infernal Prism
Elemental Nova hits penetrate enemy elemental resistances.
- Max Points: 7
- Stats:
- Elemental Penetration: +10% per point
Lightning Nova
Enables Lightning Nova, which has +1% critical strike chance compared to other Elemental Nova types. Elemental Nova hits deal more (multiplicative with other modifiers) damage.
- Max Points: 1
- Stats:
- Enables Lightning Nova
- Damage: +7%
- Related Skills & Ailments: Lightning Nova
Luminaire
Elemental Nova becomes a channeled ability, unleashing 5 novas per second, and rapidly draining your mana. Elemental Nova has a smaller area of effect (multiplicative with other area modifiers).
- Max Points: 1
- Stats:
- Channeled Elemental Nova
- Novas Per Second: 5
- Mana Cost Per Second: 48
- Area: -40%
- Related Skills & Ailments: Elemental Nova
Magical Barrier
The Protective Strikes and Survival of the Victor nodes on this tree grant more ward.
- Max Points: 4
- Stats:
- Ward Gained: +20% per point
Melting Nova
Elemental Nova has a chance to shred armor on hit and has increased critical strike chance.
- Max Points: 5
- Stats:
- Armor Shred Chance: 40% per point
- Increased Crit Chance: 40% per point
- Related Skills & Ailments: Shred Armor
Overcharge
Elemental Novas have a chance to be Overcharged. Overcharged Novas shock enemies and have a larger area of effect.
- Max Points: 5
- Stats:
- Overcharge Chance: 8% per point
- Overcharge Shock Chance: +200%
- Overcharge Area: +75%
- Related Skills & Ailments: Shock
Overload
Overcharged Elemental Novas deal more damage (multiplicative with other modifiers) and have increased stun chance.
- Max Points: 4
- Stats:
- Overcharge Damage: +25% per point
- Overcharge Stun Chance: +40% per point
Protective Strikes
Elemental Nova hits have a chance to grant ward.
- Max Points: 5
- Stats:
- Ward Gained: 20 per point
- Ward Chance: 7%
Shatter Nova
Elemental Nova hits deal more damage against chilled enemies, frozen enemies, shocked enemies, and ignited enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- More Damage Against Chilled: 10% per point
- More Damage Against Frozen: 10% per point
- More Damage Against Shocked: 10% per point
- More Damage Against Ignited: 10% per point
- Related Skills & Ailments:
Silenced Spark
You have additional lightning resistance while channeling, but Lightning Nova is disabled. If you have not taken the Fire Nova or Ice Nova nodes, then this node re-enables basic Elemental Nova.
- Max Points: 1
- Stats:
- Lightning Resistance: +75%
- Disables Lightning Nova
- Related Skills & Ailments:
Spark Charges
Elemental Nova hits have a chance to attach a Spark Charge, which deals lightning damage to nearby enemies after 1 second or when the enemy dies. Additionally, Elemental Nova deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Spark Charge Chance: +20% per point
- Damage: +4% per point
- Related Skills & Ailments: Spark Charge
Star Prism
Elemental Nova costs less mana per second to channel.
- Max Points: 3
- Stats:
- Channel Cost: -10% per point
Survival of the Victor
Elemental Nova kills have a chance to grant ward.
- Max Points: 3
- Stats:
- Ward Chance: 14%
- Ward On Kill: +15 per point
Mana Strike (Level 5 Skill)
Arcanist's Blade
Mana Strike grants you more mana if it hits an enemy.
- Max Points: 3
- Stats:
- Mana Gained: +3 per point
Avatar of Hunger
Mana Strike deals more damage when you are out of mana (multiplicative with other modifiers), but also grant less mana.
- Max Points: 5
- Stats:
- Out-Of-Mana Damage: +20% per point
- Mana Gained: -1 per point
Bountiful Victory
Mana Strike grants mana when it kills an enemy, or when it hits a rare or boss enemy.
- Max Points: 4
- Stats:
- Mana Gained On Kill: 3 per point
- Mana Gain On Rare Or Boss Hit: 3 per point
Celestial Precision
Mana Strike gains base critical strike chance equal to a percentage of your current mana, but loses a fixed amount of base critical strike chance.
- Max Points: 1
- Stats:
- Current Mana -> Critical Chance: 10%
- Base Crit Chance: -5%
Critical Mana
Mana Strike grants mana when it critically strikes an enemy.
- Max Points: 5
- Stats:
- Mana Gained On Crit: 3 per point
Critical Rejuvenation
Significantly improves Mana Strike’s base critical strike chance, but Mana Strike no longer deals more critical strike damage.
- Max Points: 1
- Stats:
- Base Crit Chance: +40%
- No Critical Multiplier
Essence of Control
Mana Arc created by Mana Storm costs less mana.
- Max Points: 3
- Stats:
- Lightning Mana Cost: -20% per point
- Related Skills & Ailments: Mana Arc
Explosive Flurry
Mana Strike has increased attack speed. Mana Arc created by Mana Storm costs less mana.
- Max Points: 2
- Stats:
- Attack Speed: +4% per point
- Lightning Mana Cost: -20% per point
- Related Skills & Ailments: Mana Arc
Frigid Grasp
Mana Strike's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It now has a chance to freeze enemies. Shock chance on hit from all sources is converted to frostbite chance for Mana Strike. Swaps Mana Strike's Lightning tag for a Cold tag.
- Max Points: 1
- Stats:
- Lightning -> Cold Conversion
- Shock -> Frostbite Chance
- Freeze Rate: 40
- Related Skills & Ailments:
Mana Cleave
Mana Strike grants twice as much mana on hit and hits in a much larger area, but has a cooldown and less attack speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Double Mana Gained
- Area: +120%
- Cooldown (seconds): 4
- Attack Speed: -20%
Mana Drain
Mana Strike grants you more mana.
- Max Points: 4
- Stats:
- Mana Gained: +20% per point
Mana Spark
Mana Strike has additional melee lightning damage equal to a percentage of your current mana.
- Max Points: 3
- Stats:
- Current Mana -> Base Lightning Damage: 5% per point
Mana Storm
Mana Strike additionally strikes enemies it hits with Mana Arc while you are not out of mana. Mana Arc consumes 15 mana.
- Max Points: 1
- Stats:
- Casts Lightning At Positive Mana
- Lightning Mana Cost: 15
- Related Skills & Ailments: Mana Arc
Mind Warden
Mana Strike hits grant more ward.
- Max Points: 2
- Stats:
- Ward Gained: +15% per point
Rage Sap
You deal increased damage if you have hit an enemy with Mana Strike recently (past 4 seconds).
- Max Points: 5
- Stats:
- Global Increased Damage: 7% per point
Reclamation
Mana Strike grants more mana on hit while you are out of mana.
- Max Points: 3
- Stats:
- Mana Gained While Out Of Mana: +5 per point
Repulsing Strikes
Mana Strike has a chance to knock enemies back on hit. This effect has a 2 second cooldown.
- Max Points: 1
- Stats:
- Knockback Chance: 100%
Rune Sap
Mana Strike hits grant you increased spell damage for 4 seconds. This effect can stack.
- Max Points: 3
- Stats:
- Global Spell Damage Per Enemy Hit: 4% per point
Spark Charges
Mana Strike hits have a chance to attach a Spark Charge.
- Max Points: 4
- Stats:
- Spark Charge Chance: +25% per point
- Related Skills & Ailments: Spark Charge
Sprite Blade
Mana Strike deals damage in a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
Star Guide
Mana Strike automatically targets the enemy closest to the cursor and has improved base critical strike chance.
- Max Points: 1
- Stats:
- Auto Target
- Base Crit Chance: +1%
Starved Strikes
Mana Strike deals more damage while you are out of mana.
- Max Points: 4
- Stats:
- Out-Of-Mana Hit Damage: +15% per point
Swift Sap
Mana Strike has increased attack speed.
- Max Points: 4
- Stats:
- Attack Speed: +5% per point
Teleporting Strikes
Mana Strike hits enemies at a target location, rather than in front of you, but grants significantly less mana.
- Max Points: 1
- Stats:
- Mana Strike Is Ranged
- Mana Gained: -80%
Transfusion
A portion of mana gained on hit is converted to ward instead.
- Max Points: 4
- Stats:
- Mana Gain -> Ward Gain: 25% per point
Ward Strike
When you attack with Mana Strike and hit at least one enemy you gain ward.
- Max Points: 3
- Stats:
- Ward Gained: +3 per point
Flame Ward (Level 7 Skill)
Astonish
Flame Ward is cast when you are stunned, if it is off cooldown and you have positive mana.
- Max Points: 1
- Stats:
- Cast Flame Ward When Stunned
Barrier
You take less damage from hits while Flame Ward is active (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Less Hit Damage: 8% per point
Blast Field
Flame Ward's retaliation hits in a larger area.
- Max Points: 5
- Stats:
- Retaliation Area: +40% per point
- Related Skills & Ailments: Flame Burst
Concentrated Shielding
Flame Ward grants additional ward, but has a shorter duration.
- Max Points: 4
- Stats:
- Ward Granted: +50 per point
- Duration: -10% per point
Desperate Defense
Flame Ward grants additional ward equal to a percentage of your missing health.
- Max Points: 3
- Stats:
- Percent Of Missing Health Granted As Ward: 12% per point
Dilation
Flame Ward costs less mana. Flame Ward and Fire Aura last longer.
- Max Points: 3
- Stats:
- Duration: +12% per point
- Mana Efficiency: +6% per point
Dual Aegis
Flame Ward can store an additional charge, allowing you to use it twice before it goes on cooldown.
- Max Points: 1
- Stats:
- Charges: +1
Energize
Flame Ward grants ward over time while active.
- Max Points: 3
- Stats:
- Ward Per Second: +15 per point
Eye of Flame
Fire Aura deals more damage (multiplicative with other modifiers). This also effects Fire Aura from sources other than Flame Ward.
- Max Points: 1
- Stats:
- Fire Aura Damage: +15%
- Related Skills & Ailments: Fire Aura
Fire Aura
While active, Flame Ward grants you Fire Aura, a spell that deals fire damage over time to surrounding enemies.
- Max Points: 1
- Stats:
- Fire Aura
- Related Skills & Ailments: Fire Aura
Flame Runner
You have Haste while Flame Ward is active.
- Max Points: 1
- Stats:
- Gain Haste
- Related Skills & Ailments: Haste
Fortification
Flame Ward grants significantly more ward, but no longer retaliates.
- Max Points: 1
- Stats:
- Ward Granted: +150
- No Longer Retaliates
- Related Skills & Ailments: Flame Burst
Frost Ward
Flame Ward is converted to Cold. This converts the base damage of the retaliation, granting it a freeze rate, and converts any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to cold and grants it a Freeze Rate.
- Max Points: 1
- Stats:
- Fire -> Cold
- Retaliation Freeze Rate: 40
- Fire Aura Freeze Rate Per Second: 48
- Related Skills & Ailments:
Frostguard
Flame Ward grants armor while active.
- Max Points: 5
- Stats:
- Armor: +200 per point
Fuel the Flames
Flame Ward grants more ward, but has a longer cooldown.
- Max Points: 3
- Stats:
- Ward Granted: +10% per point
- Cooldown (seconds): +1 per point
Glacial Reinforcement
Flame Ward grants additional block chance, block effectiveness, and ward on block while active.
- Max Points: 5
- Stats:
- Block Chance: +10%
- Block Effectiveness: +500 per point
- Ward Gained On Block: +5 per point
Infusion
Flame Ward grants increased fire damage while active If Flame Ward is converted to cold or lightning, then this damage increase is also converted.
- Max Points: 5
- Stats:
- Increased Fire Damage: 50% per point
Lightning Ward
Flame Ward is converted to Lightning, unless it has been converted to cold. This converts the base damage of the retaliation, and any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to lightning, unless it has been converted to cold.
- Max Points: 1
- Stats:
- Fire -> Lightning
- Related Skills & Ailments:
Mental Aegis
Mana now absorbs damage while Flame Ward is active. Each point of mana shields 5 health and ward.
- Max Points: 5
- Stats:
- Percent Of Damage Absorbed: 15% per point
Prismatic Buffer
Flame Ward reduces elemental damage taken while active (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Elemental Damage Taken: -10% per point
Recollection
Flame Ward grants increased ward retention while active.
- Max Points: 2
- Stats:
- Ward Retention: +25% per point
Retribution
Flame Ward's retaliation hits deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Retaliation Damage: +40% per point
- Related Skills & Ailments: Flame Burst
Rimeskin
Flame Ward's retaliation hits have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Retaliation Freeze Rate: +100% per point
- Related Skills & Ailments: Flame Burst
Selfless Sorcery
Flame Ward can be cast on allies. This has no effect if you have taken the Mental Aegis node.
- Max Points: 1
- Stats:
- Can Cast On Allies
Shrew Shielding
Flame Ward costs less mana.
- Max Points: 3
- Stats:
- Mana Efficiency: +10% per point
Stalwart Defense
Flame Ward grants additional ward.
- Max Points: 5
- Stats:
- Ward Granted: +40 per point
Telepyrosis
Flame Ward's retaliation is centered on the enemy that hits you, but it hits in a smaller area.
- Max Points: 1
- Stats:
- Centered On Enemy
- Retaliation Area: -50%
- Related Skills & Ailments: Flame Burst
Through Flames
Flame Ward grants additional fire damage to attacks and spells while active. If Flame Ward is converted to cold or lightning, then this added damage is also converted.
- Max Points: 5
- Stats:
- Fire Damage: +2 per point
Warden Pulse
Enemies around you are knocked back when you use Flame Ward.
- Max Points: 1
- Stats:
- Knock Back
- Related Skills & Ailments: Knockback
Warmth
Flame Ward grants increased mana regeneration while active.
- Max Points: 4
- Stats:
- Mana Regen: +25% per point
Teleport (Level 9 Skill)
Comet Rush
Teleport has a shorter cooldown and if you have Haste when you cast Teleport its duration is reset.
- Max Points: 4
- Stats:
- Increased Cooldown Recovery Speed: 5% per point
- Haste Duration (Seconds): 1 per point
- Related Skills & Ailments: Haste
Crystalline Passage
You have higher cold resistance and armor if you have cast Teleport recently (past 4 seconds).
- Max Points: 5
- Stats:
- Cold Resistance: +5% per point
- Armor: +50 per point
Decoy Position
Teleport creates a Mirror Image where you depart. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.
- Max Points: 1
- Stats:
- Mirror Image At Departure
- Mana Cost: +5
- Related Skills & Ailments: Summon Mirror Image
Elemental Affinity
You deal increased elemental damage if you have cast Teleport recently (past 4 seconds).
- Max Points: 5
- Stats:
- Increased Elemental Damage: 10% per point
Elemental Dawn
Teleport casts Elemental Nova where you arrive. This node does not work if Elemental Nova has a cooldown.
- Max Points: 1
- Stats:
- Elemental Nova On Arrival
- Related Skills & Ailments: Elemental Nova
Elemental Dusk
Teleport casts Elemental Nova where you depart. This node does not work if Elemental Nova has a cooldown.
- Max Points: 1
- Stats:
- Elemental Nova On Departure
- Related Skills & Ailments: Elemental Nova
Elemental Midnight
Teleport casts Elemental Nova halfway between your arrival and departure points. This node does not work if Elemental Nova has a cooldown.
- Max Points: 1
- Stats:
- Elemental Nova At Halfway
- Related Skills & Ailments: Elemental Nova
Ether Barrier
Teleport grants ward on cast.
- Max Points: 5
- Stats:
- Ward Gained: +7 per point
Flicker
Teleport costs less mana.
- Max Points: 4
- Stats:
- Mana Efficiency: +10% per point
Frigid Departure
You have have a higher chance to freeze enemies if you have cast Teleport recently (past 4 seconds).
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +150% per point
Intense Arrival
Teleport knocks enemies further back.
- Max Points: 3
- Stats:
- Knockback Distance: +20% per point
Mana Tunnel
After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown.
- Max Points: 1
- Stats:
- Spell Cost Refund After Teleport
- Cooldown: +6
Out of Body
Casting Teleport converts a percentage of your current health into twice as much ward.
- Max Points: 3
- Stats:
- Health -> Ward Gain: 3% per point
Out of Mind
When you use Teleport, you are granted ward equal to your intelligence stat.
- Max Points: 1
- Stats:
- Ward Gained Per Point Of Intelligence: 1
Resonant Plasma
You have higher lightning resistance, fire resistance, and stun avoidance if you have cast Teleport recently (past 4 seconds).
- Max Points: 5
- Stats:
- Fire Resistance: +5% per point
- Lightning Resistance: +5% per point
- Stun Avoidance: 50 per point
Rock Phase
You cannot be stunned if you have cast Teleport recently (past 4 seconds).
- Max Points: 1
- Stats:
- Stun Immunity
Stable Bubble
You have increased ward retention if you have cast Teleport recently (past 4 seconds).
- Max Points: 5
- Stats:
- Ward Retention: +10% per point
Stable Duplicants
Mirror Images last longer.
- Max Points: 5
- Stats:
- Mirror Image Duration: +15% per point
- Related Skills & Ailments: Summon Mirror Image
Time Dilation
Stat buffs granted by having cast Teleport recently (past 4 seconds) last longer.
- Max Points: 5
- Stats:
- Stat Buff Duration: +20% per point
Tunnel Finder
Teleport has a shorter cooldown.
- Max Points: 5
- Stats:
- Cooldown Recovery Speed: +10% per point
Uncontrolled Duplication
Teleport creates additional Mirror Images on arrival. Mirror images have a shorter duration.
- Max Points: 2
- Stats:
- Mirror Images On Arrival: +1 per point
- Mirror Image Duration: -10% per point
- Related Skills & Ailments: Summon Mirror Image
Unexpected Copy
Teleport creates a Mirror Image where you arrive. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.
- Max Points: 1
- Stats:
- Mirror Image On Arrival
- Mana Cost: +5
- Related Skills & Ailments: Summon Mirror Image
Unstable Arrival
Teleport knocks enemies back from your destination once you arrive.
- Max Points: 1
- Stats:
- Knockback On Arrival
Wormhole
Your other skills recover more quickly if you have cast Teleport recently (past 4 seconds).
- Max Points: 1
- Stats:
- Global Cooldown Recovery Speed: +5%
Frost Claw (Level 12 Skill)
A Crack in the Ice
When the second cast from On Through The Snow is released, Frost Claw is also cast back towards you. Frost Claw's mana cost is increased.
- Max Points: 1
- Stats:
- Return Cast
- Mana Cost: +30%
Age of Vengeance
For each active Ice Spiral, Glacier gains increased area and additional cold penetration, and Snap Freeze gains increased area and freeze duration.
- Max Points: 1
- Stats:
- Glacier Area per Ice Spiral: +8%
- Glacier Cold Penetration per Ice Spiral: +12%
- Snap Freeze Area per Ice Spiral: +16%
- Snap Freeze Freeze Duration per Ice Spiral: +4%
- Related Skills & Ailments:
Artor's Sceptre
Frost Claw deals more damage (multiplicative with other modifiers), and its hits have a chance to inflict Frostbite.
- Max Points: 5
- Stats:
- Damage: +4% per point
- Frostbite Chance: 20% per point
- Related Skills & Ailments: Frostbite
Brightfrost
You have increased cast speed with Frost Claw.
- Max Points: 3
- Stats:
- Cast Speed: +4% per point
Celestial Conflux
You have a chance to cast Elemental Nova when Frost Claw's projectiles reach the target. This consumes mana equal to Elemental Nova's mana cost and cannot trigger if you are out of mana.
- Max Points: 3
- Stats:
- Elemental Nova Chance: 14% per point
- Related Skills & Ailments: Elemental Nova
Chaos Whirl
When you cast Ice Spirals there is a chance that the number of projectiles will be doubled and they'll all deal double damage.
- Max Points: 4
- Stats:
- Chance for Double Ice Spirals: 25% per point
- Ice Spiral Damage when Doubled: +100%
- Related Skills & Ailments: Ice Spiral
Cold and Calculating
Frost Claw has a higher chance to freeze based on its critical strike chance.
- Max Points: 1
- Stats:
- Freeze Rate Multiplier per 1% Crit Chance: +5%
Cold Star
Frost Claw deals more damage (multiplicative with other modifiers) and its explosion deals damage in a larger area. These bonuses are doubled if you have at least 1200 ward.
- Max Points: 3
- Stats:
- Damage: +3% per point
- Area: +12% per point
- Doubled with at least 1200 ward
Ever Onward
The second cast from On Through The Snow causes a third cast. The third cast can hit the same enemies as the first and second casts. Frost Claw costs additional mana.
- Max Points: 1
- Stats:
- Third Cast Behind Target
- Mana Cost: +4
Fen of the Frozen
Frost Claw hits have a chance to Slow and Chill.
- Max Points: 3
- Stats:
- Slow Chance: 20% per point
- Chill Chance: 20% per point
- Related Skills & Ailments:
Frost Beyond Time
Frostbite, chill, slow, ignite, and shock inflicted by Frost Claw last longer.
- Max Points: 1
- Stats:
- Increased Ailment Duration: 25%
- Related Skills & Ailments:
Frozen Malice
The second cast from On Through The Snow targets a random enemy that is 3 to 9 meters away from the original target location. Frost Claw costs additional mana.
- Max Points: 1
- Stats:
- Second Cast Aimed
- Mana Cost: +2
Frozen Reign
Frost Claw has a lower mana cost and it deals more hit damage (multiplicative with other modifiers) to frozen enemies, but its projectiles are slower.
- Max Points: 1
- Stats:
- Mana Cost: -3
- Damage vs Frozen: +30%
- Projectile Speed: -30%
Frozen Sleeper
Gain a stack of Frozen Sleeper every second up to a maximum. When you cast Frost Claw it consumes all stacks to gain cold penetration per stack and release an Ice Spiral for each stack.
- Max Points: 3
- Stats:
- Max Stacks: 2 per point
- Cold Penetration per Stack: +10%
- Ice Spirals on Cast per Stack: 1
- Related Skills & Ailments: Ice Spiral
Gift of Winter
Directly casting Frost Claw costs less mana and you have a chance to regain mana when you cast it.
- Max Points: 3
- Stats:
- Mana Cost: -2 per point
- Chance to gain 12 mana on Direct Cast: 12% per point
Glamdring
Frost Claw deals additional spell damage based on your added melee damage.
- Max Points: 3
- Stats:
- Spell Damage per 3 Melee Damage: +1 per point
Hand of Morditas
Frost Claw has 2 additional projectiles allowing it to hit enemies in a wider area on the way to the target. Frost Claw costs additional mana.
- Max Points: 1
- Stats:
- Extra Projectiles: +2
- Mana Cost: +4
Kolheim Ballista
If you have an active Ice Barrage when you hit an enemy with Frost Claw, that Ice Barrage fires faster for the rest of its duration, up to a maximum.
- Max Points: 1
- Stats:
- Ice Barrage Rate of Fire on Hit: +4%
- Maximum Rate of Fire Increase: 60%
- Related Skills & Ailments: Ice Barrage
Lava Talon
Frost Claw's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Chill chance from all sources is converted to ignite chance. Swaps Frost Claw's Cold tag for a Fire tag.
- Max Points: 1
- Stats:
- Cold -> Fire Damage
- Chill -> Ignite Chance
- Related Skills & Ailments:
Macuahuitl
When you use a melee attack and hit at least one enemy you have a chance to cast Frost Claw towards it, or at another nearby enemy if the hit killed the original target. This effect consumes mana equal to a portion of Frost Claw's mana cost.
- Max Points: 3
- Stats:
- Chance To Cast On Melee Hit: 10% per point
- Mana Consumption: 80%
On Through the Snow
Directly casting Frost Claw causes it to recast from the target location to a location 4 meters behind it. The second can hit the same enemies as the first cast. Frost Claw costs additional mana.
- Max Points: 1
- Stats:
- Second Cast Behind Target
- Mana Cost: +4
Power Word: Hail
You have a chance to cast Ice Barrage in the target direction when you cast Frost Claw. This consumes mana equal to Ice Barrage's mana cost and cannot trigger if you are out of mana.
- Max Points: 3
- Stats:
- Ice Barrage Chance: 5% per point
- Related Skills & Ailments: Ice Barrage
Rending Cascade
Frost Claw has a higher chance to freeze enemies and a higher chance to critically strike.
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +20% per point
- Critical Chance: +2% per point
Reowyn's Veil
When you cast Frost Claw you gain ward based on its Freeze Rate Multiplier.
- Max Points: 1
- Stats:
- Ward per 60% Freeze Rate Multiplier: 1
Shiver Shell
When you are hit by an enemy you have a chance to retaliate with Frost Claw. When you cast Frost Claw by any method you gain Ward.
- Max Points: 3
- Stats:
- Retaliation Chance: 3% per point
- Ward Gained on Cast: 3 per point
Spark Artillery
Frost Claw's base cold damage is converted to lightning, unless it has already been converted to fire. Consequently this damage scales with increases to lightning damage, but not increases to cold damage. Frostbite chance from all sources is converted to shock chance. Swaps Frost Claw's Cold tag for a Lightning tag.
- Max Points: 1
- Stats:
- Cold -> Lightning Damage
- Frostbite -> Shock Chance
- Related Skills & Ailments:
Spark of Celerity
Frost Claw's projectiles are faster and it costs less mana.
- Max Points: 5
- Stats:
- Projectile Speed: +12% per point
- Mana Efficiency: +12% per point
Volley of Glass
Frost Claw no longer creates a burst of damage at the target, but its projectiles are now staggered and they can all hit the same target. Frost Claw's mana cost is increased, it no longer has the Area tag and it has a lowered base freeze rate.
- Max Points: 1
- Stats:
- No Burst
- All Projectiles Hit Same Target
- Mana Cost: +100%
- Base Freeze Rate: -20
Static (Level 15 Skill)
Arcblast
Discharge has a significantly higher range, but can only hit enemies within a 90 degree arc.
- Max Points: 1
- Stats:
- Range: +100%
- Limited To Arc Attack
Critical Mass
Discharge’s critical strikes deal more damage if you have over 100 charges when you discharge.
- Max Points: 4
- Stats:
- Critical Multiplier Over 100 Charges: +10% per point
Diode
Lightning Blasts from Overload have additional critical strike chance and a chance to chain additional times.
- Max Points: 5
- Stats:
- Base Crit Chance: +1% per point
- Chance for +4 Chains: 5% per point
- Related Skills & Ailments: Lightning Blast
Electrify
Improves Discharge’s base critical strike chance.
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
Electrode
Discharge shocks enemies on hit. Each enemy is inflicted with 1 stack of shock for each 50 charges expended, up to a maximum.
- Max Points: 3
- Stats:
- Shocks Enemies
- Maximum Shock Stacks: +1 per point
- Related Skills & Ailments: Shock
Empower
Discharge deals additional spell lightning damage (doubled if you have at least 80 charges).
- Max Points: 5
- Stats:
- Lightning Damage: +3 per point
Forked Lightning
Discharge hits more enemies.
- Max Points: 3
- Stats:
- Enemies Hit: +1 per point
Fulminating Blows
Your next melee attack grants charges on hit. This effect has a 1 second cooldown.
- Max Points: 3
- Stats:
- Charge On Melee Hit: +2 per point
High Voltage
You gain charges faster while moving.
- Max Points: 4
- Stats:
- Movement Charge Rate: +7% per point
Imbued Lightning
After discharging, your next spell and melee attack deal additional lightning damage.
- Max Points: 5
- Stats:
- Additional Spell And Melee Lightning Damage: +4 per point
Insulation
Discharge grants ward proportional to your charges, but has a longer cooldown.
- Max Points: 4
- Stats:
- Ward Gained Per Charge: +0.25 per point
- Cooldown (seconds): +1 per point
Kickstart
Static's cooldown resets when you reach your maximum number of charges.
- Max Points: 1
- Stats:
- Cooldown Reset at Maximum Charges
Lightning Cleave
Discharge hits an additional enemy for every 50 charges you have when you discharge.
- Max Points: 1
- Stats:
- Additional Enemy Hit Per 50 Charges
Momentum
You gain Haste for 1 second per 50 charges when you discharge.
- Max Points: 1
- Stats:
- Haste On Discharge
- Related Skills & Ailments: Haste
Oscillate
Nearby enemies are knocked back when you discharge.
- Max Points: 1
- Stats:
- Knockback Nearby Enemies
Overcharge
You have a higher maximum amount of charges.
- Max Points: 4
- Stats:
- Maximum Charges: +25 per point
Overload
While over 80 charges, you expend 10 charges to cast Lightning Blast at an enemy within 8 meters every second. This effect consumes Lightning Blast's mana cost.
- Max Points: 1
- Stats:
- Lightning Blast Nearby Enemies
- Lightning Blast Mana Consumption: 100%
- Related Skills & Ailments: Lightning Blast
Power Surge
When you directly cast Static, Discharge deals additional lightning damage per charge, but Discharge costs more mana per charge.
- Max Points: 1
- Stats:
- Lightning Damage Per Charge: +1
- Mana Cost Per Charge: +1
Reach
Discharge has a higher range the more charges you have.
- Max Points: 2
- Stats:
- Range Per Charge: +0.25% per point
Reverberation
You gain more charges when you are hit.
- Max Points: 5
- Stats:
- Charges Gained When Hit: +1 per point
Shock Armor
Enemies that hit you are shocked while you have more than 80 charges.
- Max Points: 1
- Stats:
- Shock Enemies When Hit
- Related Skills & Ailments: Shock
Stabilizing Current
Lightning Blast critical hits have a chance to grant a charge.
- Max Points: 4
- Stats:
- Charge Gain Chance: +25% per point
- Related Skills & Ailments: Lightning Blast
Stormchaser
You gain charges while moving much faster, but charges decay at your movement charge rate if you stop moving for more than 1 second.
- Max Points: 1
- Stats:
- Double Movement Charge Rate
- Charges Decay While Standing
Surge
You gain charges for each enemy you critically strike if you have discharged in the last 3 seconds.
- Max Points: 1
- Stats:
- Charges Gained On Crit: 3
Thunder's Wrath
Discharge now has a chance to stun enemies, with a higher chance based the number of charges you have.
- Max Points: 5
- Stats:
- Increased Stun Chance Per Charge: 2% per point
Unlimited Power
Lightning Blasts from Overload consume less of Lightning Blast's mana cost, but expends additional charges.
- Max Points: 2
- Stats:
- Percent Mana Cost Consumed: -25% per point
- Overload Charge Cost: +5 per point
- Related Skills & Ailments: Lightning Blast
Glacier (Level 5 Skill)
Breaking Point
Glacier costs less mana and deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +8% per point
- Mana Efficiency: +8% per point
Chilling Force
Each of Glacier’s explosions has a chance to chill enemies.
- Max Points: 2
- Stats:
- Chill Chance: +25% per point
- Related Skills & Ailments: Chill
Cold Snap
Glacier’s middle-sized explosion deals significantly more damage (multiplicative with other modifiers), but Glacier costs more mana.
- Max Points: 2
- Stats:
- Middle Explosion Damage: +100% per point
- Mana Cost: +40% per point
- Related Skills & Ailments: Glacier
Cold Victory
Glacier kills grant mana equal to a percentage of your maximum mana.
- Max Points: 1
- Stats:
- Percent Of Maximum Mana Gained On Kill: 1%
Critical Barrier
You gain ward on critical strikes with Glacier.
- Max Points: 3
- Stats:
- Ward On Crit: +5 per point
Critical Rejuvenation
Critical hits with Glacier grant mana equal to a percentage of your maximum mana, up to a limited number of times per second.
- Max Points: 1
- Stats:
- Percent Of Maximum Mana Gained: 1%
- Times Per Second: 10
Endless Frost
Chill chance granted by this tree is doubled. Glacier hits deal more damage to chilled enemies (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Hit Damage Against Chilled: +30%
- Double Chill Chance
- Related Skills & Ailments: Chill
Engulfing Vortex
Ice Vortices created by Glacier have a chance to instead become a Greater Ice Vortex that deals significantly more damage and has a larger radius.
- Max Points: 5
- Stats:
- Greater Ice Vortex Chance: +20% per point
- Greater Ice Vortex Damage: +150%
- Greater Ice Vortex Radius: +60%
- Related Skills & Ailments:
Fading Echoes
Glacier’s explosions occur in reverse order.
- Max Points: 1
- Stats:
- Explosions In Reverse Order
Frost Grip
Glacier has an increased chance to freeze and stun enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +30% per point
- Increased Stun Chance: +30% per point
Greater Chilling
Glacier’s largest explosion deals more damage (multiplicative with other modifiers) and has a chance to chill enemies.
- Max Points: 2
- Stats:
- Largest Explosion Damage: +15% per point
- Largest Hit Chill Chance: +25% per point
- Related Skills & Ailments:
Greater Destruction
Glacier’s largest explosion deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Largest Explosion Damage: +20% per point
- Related Skills & Ailments: Glacier
Greater Vortex
Glacier’s largest explosion has a greater chance to create an Ice Vortex, and the Rime buff has increased effect.
- Max Points: 2
- Stats:
- Largest Hit Ice Vortex Chance: +20% per point
- Rime Effect: +25% per point
- Related Skills & Ailments:
Lesser Chilling
Glacier’s smallest explosion has a chance to chill enemies.
- Max Points: 2
- Stats:
- Smallest Hit Chill Chance: +50% per point
- Related Skills & Ailments:
Lesser Destruction
Glacier’s smallest explosion deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Smallest Explosion Damage: +50% per point
- Related Skills & Ailments: Glacier
Lesser Glacier
Glacier costs less mana, but the largest explosion is disabled.
- Max Points: 1
- Stats:
- Mana Cost: -80%
- Largest Explosion Disabled
- Related Skills & Ailments: Glacier
Lesser Vortex
Glacier’s smallest explosion has a chance to create an Ice Vortex, which lasts for 4 seconds and deals spell cold damage over time.
- Max Points: 1
- Stats:
- Smallest Hit Ice Vortex Chance: 40%
- Related Skills & Ailments:
Moderate Chilling
Glacier’s middle-sized explosion deals more damage (multiplicative with other modifiers) and has a chance to chill enemies.
- Max Points: 2
- Stats:
- Middle Explosion Damage: +25% per point
- Middle Hit Chill Chance: +25% per point
- Related Skills & Ailments:
Moderate Destruction
Glacier’s middle-sized explosion deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Middle Explosion Damage: +35% per point
- Related Skills & Ailments: Glacier
Moderate Vortex
Glacier’s middle-sized explosion has a greater chance to create an Ice Vortex, and the Rime buff has increased duration.
- Max Points: 2
- Stats:
- Middle Hit Ice Vortex Chance: +20% per point
- Rime Duration: +1 per point
- Related Skills & Ailments:
Morditas' Bane
Glacier deals more hit damage to rare and boss enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Hit Damage Against Rares And Bosses: +25% per point
Perma Frost
Glacier has a higher chance to freeze enemies, but deals less damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +150% per point
- Damage: -15% per point
Resplendent Frost
Greatly improves Glacier’s base critical strike chance, but reduces its critical strike multiplier.
- Max Points: 3
- Stats:
- Base Crit Chance: +4% per point
- Critical Multiplier: -15% per point
Rime Caster
When you cast Glacier you gain the Rime buff which increases your damage over time and freeze rate multiplier.
- Max Points: 5
- Stats:
- Global Damage Over Time: +20% per point
- Global Freeze Rate Multiplier: +20% per point
- Rime Duration (seconds): 4
Snow Blink
When you directly cast Glacier you are teleported to the target location, as long as the location is accessible. This does not count as casting the Teleport skill and is not affected by Teleport's skill tree. Glacier also gains a cooldown and now counts as a Traversal skill.
- Max Points: 1
- Stats:
- Teleport to Target
- Does not use the Teleport Skill or Tree
- Counts as Traversal Skill
- Cooldown Duration (seconds): 5
Static Collapse
All of Glacier’s explosions occur at a target location, but Glacier's critical hits no longer deal extra damage (compared to non-critical hits).
- Max Points: 1
- Stats:
- Targeted Glacier
- Crits No Longer Deal Extra Damage
Whirlpools
Each of Glacier’s explosions has a chance to create an Ice Vortex, which lasts for 4 seconds and deals spell cold damage over time.
- Max Points: 4
- Stats:
- Ice Vortex Chance: +15% per point
- Related Skills & Ailments: Ice Vortex
Disintegrate (Level 10 Skill)
Amplification
Disintegrate is upgraded to tier 3 after 4 seconds of channeling. Tier 3 grants double the bonuses of tier 2.
- Max Points: 1
- Stats:
- Disintegrate Tier 3
- Tier 3 Increased Damage: 300%
- Tier 3 Channel Cost: +80%
Backfire
Flame energy builds up on enemies within the beam, causing an explosion that deals fire damage around them after 3 seconds of taking damage.
- Max Points: 1
- Stats:
- Flame Burst
- Related Skills & Ailments: Disintegrate Explosion
Cascade
Your skills recover their cooldowns faster while you are channeling Disintegrate.
- Max Points: 2
- Stats:
- Global Increased Cooldown Recovery Speed: 10% per point
Catalyst
Flame Energy builds up more quickly.
- Max Points: 2
- Stats:
- Flame Energy Buildup (Seconds): -0.5 per point
- Related Skills & Ailments: Disintegrate Explosion
Charge Conduit
You gain Static Charges each second while channeling Disintegrate.
- Max Points: 4
- Stats:
- Static Charges Per Second: +5 per point
- Related Skills & Ailments: Static
Dragon Tongue
Disintegrate deals more fire damage (multiplicative with other modifiers) based on your Intelligence.
- Max Points: 1
- Stats:
- Fire Damage Per 2 Int: +1%
Electrify
Disintegrate’s base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Disintegrate loses the fire tag.
- Max Points: 1
- Stats:
- Fire Damage -> Lightning Damage
Escalation
Disintegrate is upgraded to tier 2 after 2 seconds of channeling. Tier 2 Disintegrate deals more damage, but costs more mana to channel.
- Max Points: 1
- Stats:
- Disintegrate Tier 2
- Tier 2 Increased Damage: 150%
- Tier 2 Channel Cost: +40%
Extension
Disintegrate has a longer range.
- Max Points: 3
- Stats:
- Range: +12% per point
Feedback
Disintegrate has a chance to shock enemies caught within the beam.
- Max Points: 5
- Stats:
- Shock Chance per Second: +40% per point
- Related Skills & Ailments: Shock
Flame Vent
When you stop channeling Disintegrate, you cast Fireball at nearby enemies twice per second spent channeling, up to a maximum. This consumes mana equal to Fireball's mana cost.
- Max Points: 3
- Stats:
- Maximum Fireball Casts: 2 per point
- Fireball Mana Consumption: 100%
- Related Skills & Ailments: Fireball
Galvanized Defense
You take less damage while channeling Disintegrate (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Less Damage Taken: 8% per point
Glass Cannon
Disintegrate deals more damage while at Tier 2, but also causes you to take more damage while at tier 2 (both multiplicative with other modifiers and each other), and these effects are are doubled at Tier 3.
- Max Points: 4
- Stats:
- Damage Per Tier: +15% per point
- Damage Taken Per Tier: +1% per point
Hyperfocal
Disintegrate deals more lightning damage (multiplicative with other modifiers) based on your maximum mana.
- Max Points: 1
- Stats:
- Lightning Damage Per 8 Max Mana: +1%
Infernal Ray
Disintegrate’s base lightning damage is converted to fire damage, unless you have the Electrify node. Disintegrate loses the lightning tag.
- Max Points: 1
- Stats:
- Lightning Damage -> Fire Damage
Inferno
You have a chance each second to cast Fire Aura while channeling Disintegrate.
- Max Points: 3
- Stats:
- Fire Aura Chance Per Second: 34% per point
- Related Skills & Ailments: Fire Aura
Intensify
Disintegrate upgrades to the next Tier faster. This also affects the rate at which you gain stacks of Lucomancer.
- Max Points: 4
- Stats:
- Upgrade Speed: +25% per point
Laser Focus
Disintegrate no longer costs mana while channeling, but it also deals less damage (multiplicative with other
- Max Points: 1
- Stats:
- No Channel Cost
- Damage: -40%
Lucromancer
For every 2 seconds you spend channeling Disintegrate, you gain a stack of Lucomancer, up to 2 stacks and each stack lasts 4 seconds. Stacks are refreshed when you gain a new one. Lucomancer grants global more damage to ignited or shocked enemies (multiplicative with other modifiers) and global reduced mana cost.
- Max Points: 3
- Stats:
- Global Damage to Ignited or Shocked Enemies: +4% per point
- Global Reduced Mana Cost: 4% per point
- Related Skills & Ailments:
Magnify
Disintegrate gains a portion of your chance to ignite with fire spells on hit as ignite chance per second.
- Max Points: 5
- Stats:
- Ignite Chance On Hit -> Ignite Chance Per Second: 60% per point
- Related Skills & Ailments: Ignite
Paralyze
Shock inflicted by Disintegrate lasts longer and Disintegrate deals more direct damage (multiplicative with other modifiers) per stack of Shock on the target.
- Max Points: 3
- Stats:
- Shock Duration: +20% per point
- Direct Damage per Shock: +2% per point
- Related Skills & Ailments: Shock
Praesidium
You gain ward each second based on your Intelligence while channeling Disintegrate.
- Max Points: 3
- Stats:
- Ward Gained Per 3 Int Per Second: +1 per point
Resurgence
If you start channeling Disintegrate while having at least 1 stack of Lucomancer it starts at Tier 2. If you also have the Amplification node and at least 2 stacks of Lucomancer, Disintegrate starts at Tier 3 instead.
- Max Points: 1
- Stats:
- Starts At Tier 2 With Lucomancer
- Starts At Tier 3 With 2 Stacks Of Lucomancer
Searing Plasma
Disintegrate deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +10% per point
Stored Power
Disintegrate deals significantly more damage (multiplicative with other modifiers), but has a delay before casting. This delay is reduced by increased cast speed.
- Max Points: 1
- Stats:
- Damage: +50%
- 0.5s Delay Before Casting
Temporal Entrapment
Disintegrate has a chance to slow enemies caught within the beam.
- Max Points: 5
- Stats:
- Slow Chance per Second: +40% per point
- Related Skills & Ailments: Slow
Tendrils
You have a chance each second to cast Lightning Blast at a nearby enemy. This consumes mana equal to Lightning Blast's mana cost.
- Max Points: 3
- Stats:
- Lightning Blast Chance: +34% per point
- Mana Consumption: 100%
- Related Skills & Ailments: Lightning Blast
Twinbeam
Disintegrate now has two beams, and each beam deals damage independently, so enemies caught in both take double damage. Disintegrate costs more mana per second to channel, and each beam deals less damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Two Beams
- Channel Cost: +14
- Damage: -30%
Unbridled Power
While your Disintegrate is at tier 3 you have a chance to inflict Spreading Flames and Spark Charges on enemies in the beam each second while channeling. If Disintegrate is converted to fire, the Spark Charges are converted to Spreading Flames. If Disintegrate is converted to lightning, the Spreading Flames is converted to Spark Charges.
- Max Points: 1
- Stats:
- Spreading Flames Chance: +50%
- Spark Charge Chance: +50%
- Related Skills & Ailments:
Unleashed Power
Every 3 seconds of channeling Disintegrate, you cast Static Orb or Volcanic Orb, chosen randomly. If Disintegrate is converted to fire, you always cast Volcanic Orb. If Disintegrate is converted to lightning, you always cast Static Orb. This consumes mana equal to the mana cost of those respective abilities.
- Max Points: 1
- Stats:
- Volcanic Orb Every 3 Seconds
- Static Orb Every 3 Seconds
- Mana Consumption: 100%
- Related Skills & Ailments:
Volcanic Orb (Level 15 Skill)
Ash Pelting
Shrapnel has an increased chance to stun enemies.
- Max Points: 5
- Stats:
- Shrapnel Increased Stun Chance: 35% per point
- Related Skills & Ailments: Shrapnel
Concentrated Effect
Volcanic Orb's core hits deals more damage (multiplicative with other modifiers), but Volcanic Orb no longer creates Shrapnel when it ends.
- Max Points: 1
- Stats:
- Hit Damage: +50%
- Final Shrapnel Disabled
- Related Skills & Ailments: Shrapnel
Controlled Eruption
Volcanic Orb costs less mana, but moves slower and has a duration of 2 seconds.
- Max Points: 1
- Stats:
- Mana Efficiency: +30%
- Explosive Ground Frequency: +20%
- Speed and Range: -20%
- Duration: 2
- Related Skills & Ailments: Explosive Ground
Eruption
Shrapnel deals more damage (multiplicative with other modifiers).
- Max Points: 8
- Stats:
- Shrapnel Damage: +12% per point
- Related Skills & Ailments: Shrapnel
Explosive Ground
Volcanic Orb leaves Explosive Ground as it travels, which explode after 3 seconds, dealing fire damage to enemies within its area of effect. Volcanic Orb costs significantly more mana.
- Max Points: 1
- Stats:
- Creates Explosive Ground
- Mana Cost: +50%
- Related Skills & Ailments: Explosive Ground
Explosive Orb
Volcanic Orb creates a large explosion at the end of its duration, dealing fire damage.
- Max Points: 1
- Stats:
- Creates End Explosion
- Related Skills & Ailments: Explosive Orb
Fiery Runes
Explosions from Explosive Orb and Glyph of Fire deal more damage (multiplicative with other modifiers).
- Max Points: 7
- Stats:
- Explosion Damage: +25% per point
- Related Skills & Ailments:
Freezing Orb
Frozen Orb has an increased chance to freeze enemies.
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +40% per point
Frozen Orb
Volcanic Orb is converted into Frozen Orb. Base fire damage is converted to cold for Frozen Orb and the skill effects it creates. Consequently this damage scales with increases to cold damage, but not with increases to fire damage.
- Max Points: 1
- Stats:
- Volcanic Orb -> Frozen Orb
Glacial Might
Shrapnel hits deal more damage against chilled enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Shrapnel Hit Damage Against Chilled: +25% per point
- Related Skills & Ailments:
Glyph of Fire
Casting Volcanic Orb creates a Fire Glyph at your feet which explodes after 1.3 seconds, creating a Fire Nova.
- Max Points: 1
- Stats:
- Creates Fire Glyph
- Related Skills & Ailments: Fire Glyph
Infernal Caster
Volcanic Orb's core, Shrapnel and Explosive Orb hits deal more damage, but Volcanic Orb costs more mana and has less cast speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Hit Damage: +35%
- Mana Cost: +50%
- Cast Speed: -40%
- Related Skills & Ailments:
Lava Flow
Volcanic Orb costs less mana.
- Max Points: 5
- Stats:
- Mana Efficiency: +20% per point
Mark of the Inferno
Explosions from Explosive Orb and Glyph of Fire have a chance to ignite enemies.
- Max Points: 3
- Stats:
- Explosion Ignite Chance: +34% per point
- Related Skills & Ailments:
Molten Core
Volcanic Orb's core deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Orb Damage: +25% per point
Monolithic Eruption
Volcanic Orb's core and Shrapnel deal more damage (multiplicative with other modifiers), but Shrapnel is created less frequently.
- Max Points: 2
- Stats:
- Orb Damage: +25% per point
- Shrapnel Damage: +25% per point
- Shrapnel Frequency: -20% per point
- Related Skills & Ailments: Shrapnel
Orb of Speed
Volcanic Orb core and Shrapnel deal more damage (multiplicative with other modifiers), but Volcanic Orb has a duration of 2 seconds. If you have taken the Explosive Ground node, Volcanic Orb leaves Explosive Ground more frequently.
- Max Points: 1
- Stats:
- Orb Damage: +25%
- Shrapnel Damage: +25%
- Explosive Ground Frequency: +20%
- Duration: 2
- Related Skills & Ailments:
Piercing Embers
Shrapnel pierces enemies (continues through enemies it hits).
- Max Points: 1
- Stats:
- Shrapnel Pierces
- Related Skills & Ailments: Shrapnel
Pyroclastic Speed
You have increased cast Speed with Volcanic Orb, and Volcanic Orb travels faster, causing it to also travel further.
- Max Points: 3
- Stats:
- Cast Speed: +12% per point
- Orb Speed and Range: +12% per point
Tectonic Orb
Volcanic Orb leaves Explosive Ground more frequently, but costs more mana.
- Max Points: 2
- Stats:
- Explosive Ground Frequency: +30% per point
- Mana Cost: +5% per point
- Related Skills & Ailments: Explosive Ground
Volatile Emission
Shrapnel travels faster, causing it to also travel further. Shrapnel is created more frequently.
- Max Points: 5
- Stats:
- Shrapnel Speed and Range: +5% per point
- Shrapnel Frequency: +5% per point
- Related Skills & Ailments: Shrapnel
Volcanic Acceleration
Volcanic Orb's core deals more damage (multiplicative with other modifiers), and it accelerates, moving faster for each second it exists.
- Max Points: 4
- Stats:
- Orb Damage: +25% per point
- Speed Per Second: +15% per point
Volcanic Frenzy
Volcanic Orb has a shorter cooldown.
- Max Points: 4
- Stats:
- Cooldown Recovery Speed: +75% per point
Volcanic Tether
Volcanic Orb moves slower for each second it exists.
- Max Points: 4
- Stats:
- Speed Per Second: -25% per point
Winter's Fury
Shrapnel, Explosive Orb and Fire Glyph have a chance to chill enemies.
- Max Points: 5
- Stats:
- Shrapnel and Explosion Chill Chance: +20% per point
- Related Skills & Ailments:
Focus (Level 20 Skill)
Burning Aura
Focus grants a chance to ignite nearby enemies each second while channeled and causes you to take less damage from ignited enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Ignite Chance: +50% per point
- Damage Taken from Ignited Enemies: -4% per point
- Related Skills & Ailments: Ignite
Calm Mind
The mana gained from the Null Profusion and Null Infusion nodes is also gained as ward, but Focus has a longer cooldown.
- Max Points: 1
- Stats:
- Instant Mana Gain Also Applies To Ward
- Cooldown Duration: +3
Chilling Aura
Focus grants a chance to chill nearby enemies each second while channeled and causes you to take less damage from chilled enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Chill Chance: +50% per point
- Damage Taken from Chilled Enemies: -4% per point
- Related Skills & Ailments: Chill
Conveyance
You teleport to the target location when you start channeling Focus, as long as the location is accessible. This does not count as casting the Teleport skill and is not affected by Teleport's skill tree. Focus now counts as a Traversal skill.
- Max Points: 1
- Stats:
- Teleport at Start
- Does not use the Teleport Skill or Tree
- Counts as Traversal Skill
Desperate Meditation
Focus grants increased mana regeneration while channeled proportional to the amount of mana you are missing when you start channeling.
- Max Points: 1
- Stats:
- Increased Mana Regen Per Missing Mana: 1%
Energy Battery
When you finish channeling, you unleash a wave of lightning with base damage equal to a percentage of the mana you gained while channeling.
- Max Points: 5
- Stats:
- Mana Gained -> Lightning Damage: 25% per point
- Related Skills & Ailments: Lightning Wave
Energy Infusion
You gain Haste for 1 second per 20 mana you gained while channeling once you finish channeling. Maximum of 10 seconds.
- Max Points: 1
- Stats:
- Haste After Channeling
- Related Skills & Ailments: Haste
Energy Overflow
You unleash waves of lightning with base damage equal to a percentage of your maximum mana to nearby enemies each second while channeling.
- Max Points: 5
- Stats:
- Maximum Mana -> Lightning Damage: 12% per point
- Related Skills & Ailments: Lightning Wave
Everward
Focus grants additional ward retention while channeled.
- Max Points: 2
- Stats:
- Ward Retention: +50% per point
Friendly Focus
Focus can be cast on allies.
- Max Points: 1
- Stats:
- Can Cast On Allies
Inner Growth
Focus heals the target each second while channeled.
- Max Points: 5
- Stats:
- Health Per Second: 6 per point
Iron Stance
Focus heightens your armor while channeling (multiplicative with other modifiers) and grants you additional armor based on your intelligence.
- Max Points: 4
- Stats:
- More Armor: 10% per point
- Armor per Intelligence: +2 per point
Mana Flooded
Focus grants additional ward per second while channeled.
- Max Points: 4
- Stats:
- Increased Mana Regen: 25% per point
Mind Shell
Focus grants additional ward per second while channeled.
- Max Points: 4
- Stats:
- Ward Per Second: 5 per point
Mind's Eye
Focus has increased healing effectiveness per point of intelligence.
- Max Points: 1
- Stats:
- Healing Effectiveness Per Intelligence: 6%
Mind's Shield
You gain ward equal to a percentage of the mana you gained once you finish channeling.
- Max Points: 5
- Stats:
- Mana Gained -> Ward Gain: 10% per point
Nerve Center
Shocks, chills and ignites inflicted by Focus have a longer duration.
- Max Points: 4
- Stats:
- Shock Duration: +15% per point
- Chill Duration: +15% per point
- Ignite Duration: +15% per point
- Related Skills & Ailments:
Null Infusion
Casting Focus while at negative mana instantly grants mana equal to a percentage of your maximum mana, but Focus has a longer cooldown.
- Max Points: 4
- Stats:
- Mana Gained While Negative: +5% per point
- Cooldown Duration: +1 per point
Null Profusion
Casting Focus while at negative mana instantly grants mana equal to a percentage of your maximum mana, but Focus has a longer cooldown.
- Max Points: 1
- Stats:
- Max Mana Gained While Negative: 20%
- Cooldown Duration (Seconds): +5
Overcharge
Focus can increase your current mana to a percentage above your maximum mana. The excess decays at a rate of 10 mana per second after you stop channeling.
- Max Points: 2
- Stats:
- Mana Overcharge: 10% per point
Prism Barrier
Focus grants additional resistance while channeled.
- Max Points: 5
- Stats:
- All Resistances: +7% per point
Prismatic Stance
Focus grants less elemental damage taken while channeled (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Elemental Damage Taken: -7% per point
Rapid Overflow
Energy Overflow is cast more frequently.
- Max Points: 3
- Stats:
- Energy Overflow Frequency: +20% per point
- Related Skills & Ailments: Lightning Wave
Resolute Stance
Focus grants increased health regeneration while channeled.
- Max Points: 3
- Stats:
- Increased Health Regen: 50% per point
Revelation
The burst of ward and mana after channeling for exactly one second grants additional ward and mana.
- Max Points: 4
- Stats:
- Ward From Burst: +25 per point
- Mana From Burst: +5 per point
Shocking Aura
Focus grants a chance to shock nearby enemies each second while channeled and causes you to take less damage from shocked enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Shock Chance: +50% per point
- Damage Taken from Shocked Enemies: -4% per point
- Related Skills & Ailments: Shock
Unbound Thought
Focus no longer has a cooldown, but the burst no longer grants mana. This node has no effect if you have either the Null Profusion node or the Conveyance node.
- Max Points: 1
- Stats:
- No Cooldown
- Mana From Burst: -100%
Unstable Energy
The waves of lightning released by the Energy Overflow and Energy Battery nodes deal more damage while you are at full mana (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Lightning Wave Base Damage: +30% per point
- Related Skills & Ailments: Lightning Wave