Table of Contents
Tornado (Level 5 Skill)
Aspect of the Storm
Casting Tornado grants Aspect of the Storm for 2 seconds, which grants 10% increased movespeed.
- Max Points: 1
- Stats:
- Tornado Aspect of the Storm
Charged Storm
Tornado casts Storm Bolt at a nearby enemy every 2 seconds.
- Max Points: 1
- Stats:
- Tornadoes Cast Storm Bolt
- Related Skills & Ailments: Storm Bolt
Churning Orbs
Tornado now create a Storm Orb every second, but Tornado has less cast speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Tornadoes Cast Storm Orb
- Cast Speed: -20%
- Related Skills & Ailments: Storm Orb
Debris
Tornado deals more damage (multiplicative with other modifiers), but costs more mana.
- Max Points: 4
- Stats:
- Damage: +25% per point
- Mana Cost: +5% per point
Druidic Control
Tornado is now stationary, but deals less damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Stationary Tornadoes
- Damage: -20%
Eye of the Storm
Tornado deals significantly more damage (multiplicative with other modifiers) and attach to you wherever you move, but you can no longer cast additional Tornadoes at once.
- Max Points: 1
- Stats:
- Tornadoes Attach To You
- Damage: +100%
- Can No Longer Cast Additional Tornadoes
Fire Tornado
Tornados' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Tornado deals more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Physical Damage -> Fire Damage
- Damage: +10%
Frequent Lightning
Tornado casts Storm Bolt more frequently.
- Max Points: 4
- Stats:
- Lightning Frequency: +35% per point
- Related Skills & Ailments: Storm Bolt
Gust of Renewal
Tornado costs less mana, and Aspect of the Storm grants increased mana regeneration.
- Max Points: 4
- Stats:
- Mana Efficiency: +15% per point
- Aspect of the Storm Mana Regen: +3% per point
Hurricane
When you use Tornado, you have a chance to create an additional Tornado, but Tornadoes have reduced pull strength.
- Max Points: 4
- Stats:
- Doublecast Chance: +25% per point
- Pull Strength: -25% per point
Igniting Swirl
Tornado ignites nearby enemies every second.
- Max Points: 1
- Stats:
- Ignite Chance: +100%
- Related Skills & Ailments: Ignite
Inferno
Tornado gains a portion of your chance to ignite with fire spells as ignite chance per second.
- Max Points: 4
- Stats:
- Ignite Chance On Hit -> Ignite Chance Per Second: 50% per point
- Related Skills & Ailments: Ignite
Lasting Storm
Tornado lasts longer.
- Max Points: 4
- Stats:
- Duration: +15% per point
Overcast Skies
Storm Bolts target enemies from further away.
- Max Points: 4
- Stats:
- Lightning Range: +35% per point
- Related Skills & Ailments: Storm Bolt
Snap Gale
Tornado is now instant cast and deals more damage (multiplicative with other modifiers), but now has a 4 second cooldown.
- Max Points: 1
- Stats:
- Instant Cast
- Damage: +10%
- Cooldown (seconds): +4
Storm Dervish
Aspect of the Storm now also grants increased attack and cast speed.
- Max Points: 3
- Stats:
- Aspect of the Storm Attack Speed: +7% per point
- Aspect of the Storm Cast Speed: +7% per point
Storm Soul
Tornado has a shorter cooldown and deals more damage (multiplicative with other modifiers).
- Max Points: 6
- Stats:
- Cooldown Recovery Speed: +25% per point
- Damage: +5% per point
Stormbringer
Tornado has increased cast speed and area of effect.
- Max Points: 4
- Stats:
- Cast Speed: +5% per point
- Area: +10% per point
Strength of Air
Tornado has increased pull strength.
- Max Points: 4
- Stats:
- Pull Strength: +25% per point
Swift Wings
Aspect of the Storm lasts longer.
- Max Points: 5
- Stats:
- Aspect of the Storm Duration: +30% per point
Trial of Storms
Tornadoes cast Storm Orbs more frequently.
- Max Points: 5
- Stats:
- Storm Orb Frequency: +25% per point
- Related Skills & Ailments: Storm Orb
Earthquake (Level 15 Skill)
Amplitude
Aftershocks have a larger area of effect.
- Max Points: 3
- Stats:
- Aftershock Area: +35% per point
- Related Skills & Ailments: Aftershock
Buffet
Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana.
- Max Points: 3
- Stats:
- Increased Stun Chance: +40% per point
- Mana Efficiency: +10% per point
- Related Skills & Ailments: Aftershock
Cataclysm
Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Additionally, armor shred chance from all sources is converted to ignite chance.
- Max Points: 1
- Stats:
- Base Damage -> Fire
- Armor Shred -> Ignite Chance
- Related Skills & Ailments:
Concussion
Earthquake's initial slam deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
- Max Points: 4
- Stats:
- Initial Slam Damage: +10% per point
- Increased Stun Chance: +25% per point
Crushing Wake
Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
- Max Points: 5
- Stats:
- Aftershock Damage: +20% per point
- Aftershock Stun Chance: +20% per point
- Related Skills & Ailments: Aftershock
Deep Impact
Earthquake's initial slam can't be dodged.
- Max Points: 1
- Stats:
- Undodgeable
Divining Totem
Aftershocks appear around your totems instead if they are nearby.
- Max Points: 1
- Stats:
- Aftershocks Appear Around Totems
- Related Skills & Ailments: Aftershock
Dust Storm
Aftershocks blind enemies within their area of effect.
- Max Points: 1
- Stats:
- Aftershocks Blind Enemies
- Related Skills & Ailments:
Fury of the Elements
Casting Earthquake expends Storm Stacks over 0.5 seconds. Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- Storm Stacks Expended: 5 per point
- Storm Bolt Damage: +15% per point
- Related Skills & Ailments:
Ground Slam
Using Earthquake directly it now deals damage in a cone which has increased range. Aftershocks also favor targets in the direction Earthquake is cast.
- Max Points: 1
- Stats:
- Earthquake Deals Damage In Cone
- Range: +30%
- Aftershocks Favor Earthquake Direction
- Related Skills & Ailments: Aftershock
Lethargy
Earthquake and its Aftershocks have a chance to slow enemies in their area of effect.
- Max Points: 4
- Stats:
- Slow Chance: +50% per point
- Related Skills & Ailments:
Magnitude
Earthquake can cast more maximum possible Aftershocks.
- Max Points: 2
- Stats:
- Maximum Possible Aftershocks: +1 per point
- Related Skills & Ailments: Aftershock
Outbreak
Earthquake and its Aftershocks have a larger area of effect.
- Max Points: 3
- Stats:
- Area: +20% per point
- Related Skills & Ailments: Aftershock
Overwhelm
Casting Earthquake grants you Haste and Frenzy for a duration.
- Max Points: 3
- Stats:
- Haste Duration: 2 per point
- Frenzy Duration: 2 per point
- Related Skills & Ailments:
Potency
Earthquake's initial slam deals more damage (multiplicative with other modifiers), but in a smaller area.
- Max Points: 3
- Stats:
- Initial Slam Damage: +15% per point
- Area: -10% per point
Rupture
Earthquake's initial slam deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Initial Slam Damage: +12% per point
Seismic Smash
Modifiers to Aftershock damage on this tree apply to the initial slam, but Earthquake can no longer create Aftershocks.
- Max Points: 1
- Stats:
- Aftershock Damage -> Initial Slam Damage
- Cannot Create Aftershocks
- Related Skills & Ailments: Aftershock
Seismic Tide
Earthquake's initial slam occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage. Earthquake now has a cooldown, and each initial hit consumes mana.
- Max Points: 1
- Stats:
- Initial Slam Occurs Three Times
- Cooldown (seconds): +2
- Mana Consumed Per Initial Slam: 16
Shattered Earth
Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock.
- Max Points: 5
- Stats:
- Chance To Cast Another Aftershock: 20% per point
- Related Skills & Ailments: Aftershock
Shattered Resolve
Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown.
- Max Points: 3
- Stats:
- Increased Stun Duration: +50% per point
- Cooldown: +10% per point
- Related Skills & Ailments: Aftershock
Shatterquake
Earthquake and its Aftershocks deal more hit damage to chilled or frozen enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Hit Damage Against Chilled Or Frozen Enemies: +15% per point
- Related Skills & Ailments:
Snowcrash
Aftershock hits have a chance to have an Avalanche Boulder cast on their location, and when this effect triggers it consumes mana. The Boulder is affected by your Avalanche Skill Tree.
- Max Points: 4
- Stats:
- Chance To Cast Boulder On Aftershock Hit: 50% per point
- Mana Consumption: 5 per point
- Related Skills & Ailments:
Staggering Force
Earthquake's initial slam deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown.
- Max Points: 1
- Stats:
- Initial Slam Damage: +20%
- Increased Stun Chance: +80%
- Increased Stun Duration: +80%
- Cooldown (seconds): +6
Storm Rift
Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial additional base damage on the initial slam and its base damage is converted to Lightning. Consequently this damage scales with increased lightning damage, but not with increased physical damage. Aftershocks also deal substantial additional spell damage, but their damage is not converted to lightning.
- Max Points: 1
- Stats:
- Melee Attack -> Spell
- Initial Slam Spell Damage: +80
- Base Physical Damage -> Lightning
- Aftershock Spell Damage: +20
- Related Skills & Ailments: Aftershock
Sunder
Earthquake's initial slam reduces enemy armor.
- Max Points: 5
- Stats:
- Stacks Of Armor Shred Applied: 2 per point
- Related Skills & Ailments: Shred Armor
The Harder They Fall
Earthquake's initial slam deals more hit damage against rare and boss enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Initial Slam Hit Damage Against Rares And Bosses: +15% per point
Thunderblight
Earthquake's initial slam deals additional lightning damage, and Earthquake deals more lightning damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Added Lightning Damage: +10 per point
- More Lightning Damage: 10% per point
Torpor
Slows caused by Earthquake and its Aftershocks last longer.
- Max Points: 3
- Stats:
- Slow Duration: +50% per point
- Related Skills & Ailments:
Tremors
Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock.
- Max Points: 3
- Stats:
- Minimum Possible Aftershocks: +1 per point
- Related Skills & Ailments: Aftershock
Unabating
Aftershocks deal more damage over time (multiplicative with other modifiers) and last longer.
- Max Points: 4
- Stats:
- Aftershock Damage Over Time: +15% per point
- Aftershock Duration: +15% per point
- Related Skills & Ailments: Aftershock
Upheaval
Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds.
- Max Points: 1
- Stats:
- Aftershock Hits -> Damage Over Time
- Related Skills & Ailments: Aftershock
Avalanche (Level 25 Skill)
Absorption
When a Coldstone Elemental is hit by a boulder, they regain health and gain Frenzy and Haste for a short duration.
- Max Points: 3
- Stats:
- Elemental Health Regain: 100 per point
- Frenzy Chance (seconds): 2
- Haste Duration (seconds): 2
- Related Skills & Ailments:
Alpine Guide
Improves Avalanche's base critical strike chance. When a large boulder critically strikes, it has a chance to drop a small boulder at the same location.
- Max Points: 3
- Stats:
- Base Critical Strike Chance: +3% per point
- Small Boulder Chance On Crit: 34% per point
Crater
Avalanche's every third large boulder creates an Earthquake on impact. This effect consumes mana equal to a portion of Earthquake's mana cost.
- Max Points: 1
- Stats:
- Earthquake Every Third Large Boulder
- Mana Consumption: 90%
- Related Skills & Ailments: Earthquake
Dead of Winter
Avalanche hits have an increased chance to freeze enemies.
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +50% per point
- Cold Damage: +8% per point
Elemental Bond
Large boulders have a chance to form into a Coldstone Elemental, which is a melee minion that deals cold and physical damage and decays over time. You can summon up to 9 Coldstone Elementals, and summoning past this maximum will refresh the decay and health of the most decayed one.
- Max Points: 3
- Stats:
- Coldstone Elemental Chance: 34% per point
- Related Skills & Ailments: Summon Coldstone Elemental
Excavation
Avalanche hits have an increased chance to stun enemies. Additionally, the impact from the large boulders have a chance to create your Upheaval towards a nearby enemy. This consumes mana equal to a portion of Upheaval's mana cost.
- Max Points: 2
- Stats:
- Increased Stun Chance: 50% per point
- Upheaval Chance From Large Boulder: 50% per point
- Mana Consumption: 80%
- Related Skills & Ailments: Upheaval
Explosive Impact
Avalanche boulders fall in a larger area, and each boulder has a larger area of impact.
- Max Points: 3
- Stats:
- Avalanche And Boulder Impact Area: +25% per point
Frost
Avalanche's base physical damage is converted to cold damage, and increased stun chance provided by this tree is converted to freeze rate multiplier.
- Max Points: 1
- Stats:
- Physical Damage -> Cold Damage
- Increased Stun Chance -> Freeze Rate Multiplier
Frost Touch
Avalanche's large boulders have a chance to leave behind Frozen Ground, which chills all enemies who stand on it.
- Max Points: 2
- Stats:
- Large Boulder Chance To Leave Frozen Ground: 50% per point
- Related Skills & Ailments: Frozen Ground
Frosted Font
Frozen Ground affects a larger area. You and your allies standing on your Frozen Ground gain a chance to inflict frostbite on hit.
- Max Points: 2
- Stats:
- Frozen Ground Area: +25% per point
- Frostbite Chance On Frozen Ground: +50% per point
- Related Skills & Ailments:
Grounding
Avalanche hits deal more damage (multiplicative with other modifiers) while you have at least one active totem.
- Max Points: 3
- Stats:
- Hit Damage While Totem Active: +15% per point
Hailstorm
The persisting Avalanche is now cast around you and follows your movement. The large boulders will automatically target enemies within 6 meters.
- Max Points: 1
- Stats:
- Avalanche Follows Player
Harsh Winter
Avalanche deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +10% per point
Intensity
Small boulders have a chance to be replaced by large boulders.
- Max Points: 4
- Stats:
- Large Boulder Chance: 5% per point
Mountain Peak
Avalanche is now channeled, creating 1 large boulder every 1.5 seconds and 5 small boulders every second, but has a channeling cost every second.
- Max Points: 1
- Stats:
- Channeled
- Channel Cost: 28
Mountain's Fury
Avalanche boulders have a larger area of impact.
- Max Points: 4
- Stats:
- Boulder Impact Area: +15% per point
Naturally Occurring
Avalanche costs less mana.
- Max Points: 3
- Stats:
- Mana Efficiency: +15% per point
Precision
Small boulders now fall in a smaller area up to a maximum, causing them to hit more precisely at the target location.
- Max Points: 2
- Stats:
- Small Boulder Target Area: -15% per point
- Maximum Target Area Reduction: 60%
Pummeling
Large boulders will cause a Fissure to open underneath them, dealing physical damage over 4 seconds to enemies who stand on it. You can have a maximum of 1 Fissure at a time.
- Max Points: 1
- Stats:
- Fissures From Large Boulders
- Related Skills & Ailments: Avalanche Fissure
Rockfall
Avalanche's base cold damage is converted to physical damage, and freeze rate multiplier bonuses from this tree are converted to increased stun chance.
- Max Points: 1
- Stats:
- Cold Damage -> Physical Damage
- Freeze Rate Multiplier -> Increased Stun Chance
Shatter Shot
Avalanche hits deal more damage (multiplicative with other modifiers). This effect is doubled against frozen enemies.
- Max Points: 3
- Stats:
- Hit Damage: +10% per point
- Doubled Against Frozen Enemies
Snow Storm
Avalanche drops additional small boulders. If Avalanche is channeled, small boulders drop more frequently instead.
- Max Points: 3
- Stats:
- Small Boulders Per Cast: +1 per point
- Small Boulder Frequency If Channeled: +7% per point
Storm Slide
While in range of a Storm Totem, Avalanche hits deal additional lightning damage.
- Max Points: 1
- Stats:
- Lightning Damage In Range Of Storm Totem: +10
- Related Skills & Ailments: Summon Storm Totem
Stormcaller
Boulder hits have a chance to grant you a Storm Stack.
- Max Points: 3
- Stats:
- Storm Stack Chance: 15% per point
- Related Skills & Ailments: Gathering Storm
Unpredictability
Boulders fall in a larger area. This reduces your chance to hit single targets.
- Max Points: 2
- Stats:
- Avalanche Area: +40% per point
- Harder To Hit Single Targets
Unyielding Storm
Avalance now persists after you stop channeling for a duration equal to how long you spent channeling, up to a maximum.
- Max Points: 2
- Stats:
- Max Duration (seconds): 1.5 per point
Winter Buildup
Avalanche costs less mana. If it's channeled l it will reduce the channel cost instead.
- Max Points: 4
- Stats:
- Mana Cost: -2 per point
Summon Storm Totem (Mastery Skill)
Blizzard
Storm Totem now creates a Blizzard around itself; enemies caught in the blizzard take cold damage over time and have a 25% chance to be chilled each second. All shock chance is converted to chill chance. All effects which are conditional on shock are conditional on chill instead.
- Max Points: 1
- Stats:
- Blizzard Surrounds Storm Totem
- Blizzard Chill Chance Per Second: 25%
- Related Skills & Ailments:
Chill to the Bone
Storm Totem hits have a chance to chill enemies.
- Max Points: 3
- Stats:
- Chill Chance: +20% per point
- Related Skills & Ailments: Chill
Direct Current
Improves Storm Totem's base critical strike chance.
- Max Points: 3
- Stats:
- Base Crit Chance: +3% per point
Discharge
Storm Totem casts Lightning Nova when it dies.
- Max Points: 1
- Stats:
- Lightning Nova Cast On Death
- Related Skills & Ailments: Lightning Nova
Exploit Weaknesses
Storm Totem hits deal more damage to shocked enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Hit Damage Against Shocked Enemies: +15% per point
- Related Skills & Ailments: Shock
Frostbite
Blizzard has a chance to inflict enemies with Frostbite each second.
Fulgurite Core
Storm Totem has additional Spell Lightning Damage based on your Shock Chance and your Chance to Shock Attackers.
- Max Points: 2
- Stats:
- Spell Lightning Damage per 10% Shock Chance: +1 per point
- Spell Lightning Damage per 10% Chance to Shock Attackers: +1 per point
- Related Skills & Ailments: Shock
Grounding Conduit
You deal increased lightning damage if a Storm Totem has hit a shocked an enemy recently.
- Max Points: 3
- Stats:
- Lightning Damage: +15% per point
- Related Skills & Ailments: Shock
Heavy Impact
Storm Totem hits have an increased chance to stun enemies and the stuns they inflict last longer.
- Max Points: 3
- Stats:
- Increased Stun Chance: 30% per point
- Increased Stun Duration: 10% per point
Icicles
Storm Totem deals additional cold spell damage.
- Max Points: 5
- Stats:
- Cold Spell Damage: +4 per point
Intensity
Storm Totem deals more damage (multiplicative with other modifiers), but cost more mana.
- Max Points: 5
- Stats:
- Damage: +15% per point
- Mana Cost: +8% per point
Lightning Raider
Storm Totem has more cast speed (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Cast Speed: +15% per point
Limited Resistance
Storm Totem costs less mana to summon.
- Max Points: 4
- Stats:
- Mana Efficiency: +35% per point
Overstimulation
Enemies hit by Storm Totem recently have reduced movement speed.
- Max Points: 1
- Stats:
- Slow Amount On Hit: 20%
- Related Skills & Ailments: Slow
Piercing Winds
Frostbite inflicted by Blizzard has additional Cold Penetration.
- Max Points: 3
- Stats:
- Cold Penetration with Frostbite: +15% per point
- Related Skills & Ailments:
Power Shunt
Storm Totem critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +30% per point
Press Your Advantage
Storm Totem has more critical strike chance against shocked enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- More Crit Chance Against Shocked Enemies: 10% per point
- Related Skills & Ailments: Shock
Shielding Totem
Allies near your Storm Totem have additional lightning resistance.
- Max Points: 2
- Stats:
- Lightning Resistance: +20% per point
Shockfury
Allies near your Storm Totem are granted additional melee lightning damage.
- Max Points: 5
- Stats:
- Melee Lightning Damage: +3 per point
Static Field
Storm Totem attacks have a chance to shock enemies.
- Max Points: 3
- Stats:
- Shock Chance: +10% per point
- Related Skills & Ailments: Shock
Steel Plating
Storm Totem has increased health.
- Max Points: 4
- Stats:
- Increased Health: 25% per point
Storm's Reach
Storm Totem's individual lightning strikes damage enemies in a larger area.
- Max Points: 5
- Stats:
- Area: +15% per point
Stormrider
You have increased movement speed if Storm Totem has hit a shocked an enemy recently (last 4 seconds).
- Max Points: 4
- Stats:
- Movespeed: +10% per point
- Related Skills & Ailments: Shock
Thunder Totem
If you have at least 3 other totems when you summon Storm Totem, up to 5 are consumed to instead summon a Thunder Totem which has more damage, duration, health and size per totem consumed this way (all multiplicative with other modifiers). This effect does not consume other Storm Totems or Thunder Totems.
- Max Points: 1
- Stats:
- Thunder Totem Damage, Health, Duration And Size Per Totem: +20%
- Consumption Limit: 5
Unmatched Storms
Your Storm Totem now casts Storm Bolts from your Gathering Storm instead of its own lightning strikes, but Storm Totem has significantly less cast speed and deals less damage (both multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Storm Bolts Instead Of Lightning Strikes
- Cast Speed: -80%
- Damage: -20%
- Related Skills & Ailments: