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Shaman Skill Tree

Table of Contents

  1. Tornado
  2. Earthquake
  3. Avalanche
  4. Summon Storm Totem

Tornado (Level 5 Skill)


Aspect of the Storm

Casting Tornado grants Aspect of the Storm for 2 seconds, which grants 10% increased movespeed.

  • Max Points: 1
  • Stats:
    • Tornado Aspect of the Storm

Charged Storm

Tornado casts Storm Bolt at a nearby enemy every 2 seconds.

  • Max Points: 1
  • Stats:
    • Tornadoes Cast Storm Bolt
  • Related Skills & Ailments: Storm Bolt

Churning Orbs

Tornado now create a Storm Orb every second, but Tornado has less cast speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Tornadoes Cast Storm Orb
    • Cast Speed: -20%
  • Related Skills & Ailments: Storm Orb

Debris

Tornado deals more damage (multiplicative with other modifiers), but costs more mana.

  • Max Points: 4
  • Stats:
    • Damage: +25% per point
    • Mana Cost: +5% per point

Druidic Control

Tornado is now stationary, but deals less damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Stationary Tornadoes
    • Damage: -20%

Eye of the Storm

Tornado deals significantly more damage (multiplicative with other modifiers) and attach to you wherever you move, but you can no longer cast additional Tornadoes at once.

  • Max Points: 1
  • Stats:
    • Tornadoes Attach To You
    • Damage: +100%
    • Can No Longer Cast Additional Tornadoes

Fire Tornado

Tornados' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Tornado deals more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Physical Damage -> Fire Damage
    • Damage: +10%

Frequent Lightning

Tornado casts Storm Bolt more frequently.

  • Max Points: 4
  • Stats:
    • Lightning Frequency: +35% per point
  • Related Skills & Ailments: Storm Bolt

Gust of Renewal

Tornado costs less mana, and Aspect of the Storm grants increased mana regeneration.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +15% per point
    • Aspect of the Storm Mana Regen: +3% per point

Hurricane

When you use Tornado, you have a chance to create an additional Tornado, but Tornadoes have reduced pull strength.

  • Max Points: 4
  • Stats:
    • Doublecast Chance: +25% per point
    • Pull Strength: -25% per point

Igniting Swirl

Tornado ignites nearby enemies every second.

  • Max Points: 1
  • Stats:
    • Ignite Chance: +100%
  • Related Skills & Ailments: Ignite

Inferno

Tornado gains a portion of your chance to ignite with fire spells as ignite chance per second.

  • Max Points: 4
  • Stats:
    • Ignite Chance On Hit -> Ignite Chance Per Second: 50% per point
  • Related Skills & Ailments: Ignite

Lasting Storm

Tornado lasts longer.

  • Max Points: 4
  • Stats:
    • Duration: +15% per point

Overcast Skies

Storm Bolts target enemies from further away.

  • Max Points: 4
  • Stats:
    • Lightning Range: +35% per point
  • Related Skills & Ailments: Storm Bolt

Snap Gale

Tornado is now instant cast and deals more damage (multiplicative with other modifiers), but now has a 4 second cooldown.

  • Max Points: 1
  • Stats:
    • Instant Cast
    • Damage: +10%
    • Cooldown (seconds): +4

Storm Dervish

Aspect of the Storm now also grants increased attack and cast speed.

  • Max Points: 3
  • Stats:
    • Aspect of the Storm Attack Speed: +7% per point
    • Aspect of the Storm Cast Speed: +7% per point

Storm Soul

Tornado has a shorter cooldown and deals more damage (multiplicative with other modifiers).

  • Max Points: 6
  • Stats:
    • Cooldown Recovery Speed: +25% per point
    • Damage: +5% per point

Stormbringer

Tornado has increased cast speed and area of effect.

  • Max Points: 4
  • Stats:
    • Cast Speed: +5% per point
    • Area: +10% per point

Strength of Air

Tornado has increased pull strength.

  • Max Points: 4
  • Stats:
    • Pull Strength: +25% per point

Swift Wings

Aspect of the Storm lasts longer.

  • Max Points: 5
  • Stats:
    • Aspect of the Storm Duration: +30% per point

Trial of Storms

Tornadoes cast Storm Orbs more frequently.

  • Max Points: 5
  • Stats:
    • Storm Orb Frequency: +25% per point
  • Related Skills & Ailments: Storm Orb

Earthquake (Level 15 Skill)


Amplitude

Aftershocks have a larger area of effect.

  • Max Points: 3
  • Stats:
    • Aftershock Area: +35% per point
  • Related Skills & Ailments: Aftershock

Buffet

Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana.

  • Max Points: 3
  • Stats:
    • Increased Stun Chance: +40% per point
    • Mana Efficiency: +10% per point
  • Related Skills & Ailments: Aftershock

Cataclysm

Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Additionally, armor shred chance from all sources is converted to ignite chance.

  • Max Points: 1
  • Stats:
    • Base Damage -> Fire
    • Armor Shred -> Ignite Chance
  • Related Skills & Ailments: 

Concussion

Earthquake's initial slam deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.

  • Max Points: 4
  • Stats:
    • Initial Slam Damage: +10% per point
    • Increased Stun Chance: +25% per point

Crushing Wake

Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.

  • Max Points: 5
  • Stats:
    • Aftershock Damage: +20% per point
    • Aftershock Stun Chance: +20% per point
  • Related Skills & Ailments: Aftershock

Deep Impact

Earthquake's initial slam can't be dodged.

  • Max Points: 1
  • Stats:
    • Undodgeable

Divining Totem

Aftershocks appear around your totems instead if they are nearby.

  • Max Points: 1
  • Stats:
    • Aftershocks Appear Around Totems
  • Related Skills & Ailments: Aftershock

Dust Storm

Aftershocks blind enemies within their area of effect.

  • Max Points: 1
  • Stats:
    • Aftershocks Blind Enemies
  • Related Skills & Ailments: 

Fury of the Elements

Casting Earthquake expends Storm Stacks over 0.5 seconds. Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Storm Stacks Expended: 5 per point
    • Storm Bolt Damage: +15% per point
  • Related Skills & Ailments: 

Ground Slam

Using Earthquake directly it now deals damage in a cone which has increased range. Aftershocks also favor targets in the direction Earthquake is cast.

  • Max Points: 1
  • Stats:
    • Earthquake Deals Damage In Cone
    • Range: +30%
    • Aftershocks Favor Earthquake Direction
  • Related Skills & Ailments: Aftershock

Lethargy

Earthquake and its Aftershocks have a chance to slow enemies in their area of effect.

  • Max Points: 4
  • Stats:
    • Slow Chance: +50% per point
  • Related Skills & Ailments: 

Magnitude

Earthquake can cast more maximum possible Aftershocks.

  • Max Points: 2
  • Stats:
    • Maximum Possible Aftershocks: +1 per point
  • Related Skills & Ailments: Aftershock

Outbreak

Earthquake and its Aftershocks have a larger area of effect.

  • Max Points: 3
  • Stats:
    • Area: +20% per point
  • Related Skills & Ailments: Aftershock

Overwhelm

Casting Earthquake grants you Haste and Frenzy for a duration.

  • Max Points: 3
  • Stats:
    • Haste Duration: 2 per point
    • Frenzy Duration: 2 per point
  • Related Skills & Ailments: 

Potency

Earthquake's initial slam deals more damage (multiplicative with other modifiers), but in a smaller area.

  • Max Points: 3
  • Stats:
    • Initial Slam Damage: +15% per point
    • Area: -10% per point

Rupture

Earthquake's initial slam deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Initial Slam Damage: +12% per point

Seismic Smash

Modifiers to Aftershock damage on this tree apply to the initial slam, but Earthquake can no longer create Aftershocks.

  • Max Points: 1
  • Stats:
    • Aftershock Damage -> Initial Slam Damage
    • Cannot Create Aftershocks
  • Related Skills & Ailments: Aftershock

Seismic Tide

Earthquake's initial slam occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage. Earthquake now has a cooldown, and each initial hit consumes mana.

  • Max Points: 1
  • Stats:
    • Initial Slam Occurs Three Times
    • Cooldown (seconds): +2
    • Mana Consumed Per Initial Slam: 16

Shattered Earth

Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock.

  • Max Points: 5
  • Stats:
    • Chance To Cast Another Aftershock: 20% per point
  • Related Skills & Ailments: Aftershock

Shattered Resolve

Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Increased Stun Duration: +50% per point
    • Cooldown: +10% per point
  • Related Skills & Ailments: Aftershock

Shatterquake

Earthquake and its Aftershocks deal more hit damage to chilled or frozen enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Hit Damage Against Chilled Or Frozen Enemies: +15% per point
  • Related Skills & Ailments: 

Snowcrash

Aftershock hits have a chance to have an Avalanche Boulder cast on their location, and when this effect triggers it consumes mana. The Boulder is affected by your Avalanche Skill Tree.

  • Max Points: 4
  • Stats:
    • Chance To Cast Boulder On Aftershock Hit: 50% per point
    • Mana Consumption: 5 per point
  • Related Skills & Ailments: 

Staggering Force

Earthquake's initial slam deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown.

  • Max Points: 1
  • Stats:
    • Initial Slam Damage: +20%
    • Increased Stun Chance: +80%
    • Increased Stun Duration: +80%
    • Cooldown (seconds): +6

Storm Rift

Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial additional base damage on the initial slam and its base damage is converted to Lightning. Consequently this damage scales with increased lightning damage, but not with increased physical damage. Aftershocks also deal substantial additional spell damage, but their damage is not converted to lightning.

  • Max Points: 1
  • Stats:
    • Melee Attack -> Spell
    • Initial Slam Spell Damage: +80
    • Base Physical Damage -> Lightning
    • Aftershock Spell Damage: +20
  • Related Skills & Ailments: Aftershock

Sunder

Earthquake's initial slam reduces enemy armor.

  • Max Points: 5
  • Stats:
    • Stacks Of Armor Shred Applied: 2 per point
  • Related Skills & Ailments: Shred Armor

The Harder They Fall

Earthquake's initial slam deals more hit damage against rare and boss enemies (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Initial Slam Hit Damage Against Rares And Bosses: +15% per point

Thunderblight

Earthquake's initial slam deals additional lightning damage, and Earthquake deals more lightning damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Added Lightning Damage: +10 per point
    • More Lightning Damage: 10% per point

Torpor

Slows caused by Earthquake and its Aftershocks last longer.

  • Max Points: 3
  • Stats:
    • Slow Duration: +50% per point
  • Related Skills & Ailments: 

Tremors

Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock.

  • Max Points: 3
  • Stats:
    • Minimum Possible Aftershocks: +1 per point
  • Related Skills & Ailments: Aftershock

Unabating

Aftershocks deal more damage over time (multiplicative with other modifiers) and last longer.

  • Max Points: 4
  • Stats:
    • Aftershock Damage Over Time: +15% per point
    • Aftershock Duration: +15% per point
  • Related Skills & Ailments: Aftershock

Upheaval

Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds.

  • Max Points: 1
  • Stats:
    • Aftershock Hits -> Damage Over Time
  • Related Skills & Ailments: Aftershock

Avalanche (Level 25 Skill)


Absorption

When a Coldstone Elemental is hit by a boulder, they regain health and gain Frenzy and Haste for a short duration.

  • Max Points: 3
  • Stats:
    • Elemental Health Regain: 100 per point
    • Frenzy Chance (seconds): 2
    • Haste Duration (seconds): 2
  • Related Skills & Ailments: 

Alpine Guide

Improves Avalanche's base critical strike chance. When a large boulder critically strikes, it has a chance to drop a small boulder at the same location.

  • Max Points: 3
  • Stats:
    • Base Critical Strike Chance: +3% per point
    • Small Boulder Chance On Crit: 34% per point

Crater

Avalanche's every third large boulder creates an Earthquake on impact. This effect consumes mana equal to a portion of Earthquake's mana cost.

  • Max Points: 1
  • Stats:
    • Earthquake Every Third Large Boulder
    • Mana Consumption: 90%
  • Related Skills & Ailments: Earthquake

Dead of Winter

Avalanche hits have an increased chance to freeze enemies.

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +50% per point
    • Cold Damage: +8% per point

Elemental Bond

Large boulders have a chance to form into a Coldstone Elemental, which is a melee minion that deals cold and physical damage and decays over time. You can summon up to 9 Coldstone Elementals, and summoning past this maximum will refresh the decay and health of the most decayed one.


Excavation

Avalanche hits have an increased chance to stun enemies. Additionally, the impact from the large boulders have a chance to create your Upheaval towards a nearby enemy. This consumes mana equal to a portion of Upheaval's mana cost.

  • Max Points: 2
  • Stats:
    • Increased Stun Chance: 50% per point
    • Upheaval Chance From Large Boulder: 50% per point
    • Mana Consumption: 80%
  • Related Skills & Ailments: Upheaval

Explosive Impact

Avalanche boulders fall in a larger area, and each boulder has a larger area of impact.

  • Max Points: 3
  • Stats:
    • Avalanche And Boulder Impact Area: +25% per point

Frost

Avalanche's base physical damage is converted to cold damage, and increased stun chance provided by this tree is converted to freeze rate multiplier.

  • Max Points: 1
  • Stats:
    • Physical Damage -> Cold Damage
    • Increased Stun Chance -> Freeze Rate Multiplier

Frost Touch

Avalanche's large boulders have a chance to leave behind Frozen Ground, which chills all enemies who stand on it.

  • Max Points: 2
  • Stats:
    • Large Boulder Chance To Leave Frozen Ground: 50% per point
  • Related Skills & Ailments: Frozen Ground

Frosted Font

Frozen Ground affects a larger area. You and your allies standing on your Frozen Ground gain a chance to inflict frostbite on hit.

  • Max Points: 2
  • Stats:
    • Frozen Ground Area: +25% per point
    • Frostbite Chance On Frozen Ground: +50% per point
  • Related Skills & Ailments: 

Grounding

Avalanche hits deal more damage (multiplicative with other modifiers) while you have at least one active totem.

  • Max Points: 3
  • Stats:
    • Hit Damage While Totem Active: +15% per point

Hailstorm

The persisting Avalanche is now cast around you and follows your movement. The large boulders will automatically target enemies within 6 meters.

  • Max Points: 1
  • Stats:
    • Avalanche Follows Player

Harsh Winter

Avalanche deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +10% per point

Intensity

Small boulders have a chance to be replaced by large boulders.

  • Max Points: 4
  • Stats:
    • Large Boulder Chance: 5% per point

Mountain Peak

Avalanche is now channeled, creating 1 large boulder every 1.5 seconds and 5 small boulders every second, but has a channeling cost every second.

  • Max Points: 1
  • Stats:
    • Channeled
    • Channel Cost: 28

Mountain's Fury

Avalanche boulders have a larger area of impact.

  • Max Points: 4
  • Stats:
    • Boulder Impact Area: +15% per point

Naturally Occurring

Avalanche costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +15% per point

Precision

Small boulders now fall in a smaller area up to a maximum, causing them to hit more precisely at the target location.

  • Max Points: 2
  • Stats:
    • Small Boulder Target Area: -15% per point
    • Maximum Target Area Reduction: 60%

Pummeling

Large boulders will cause a Fissure to open underneath them, dealing physical damage over 4 seconds to enemies who stand on it. You can have a maximum of 1 Fissure at a time.

  • Max Points: 1
  • Stats:
    • Fissures From Large Boulders
  • Related Skills & Ailments: Avalanche Fissure

Rockfall

Avalanche's base cold damage is converted to physical damage, and freeze rate multiplier bonuses from this tree are converted to increased stun chance.

  • Max Points: 1
  • Stats:
    • Cold Damage -> Physical Damage
    • Freeze Rate Multiplier -> Increased Stun Chance

Shatter Shot

Avalanche hits deal more damage (multiplicative with other modifiers). This effect is doubled against frozen enemies.

  • Max Points: 3
  • Stats:
    • Hit Damage: +10% per point
    • Doubled Against Frozen Enemies

Snow Storm

Avalanche drops additional small boulders. If Avalanche is channeled, small boulders drop more frequently instead.

  • Max Points: 3
  • Stats:
    • Small Boulders Per Cast: +1 per point
    • Small Boulder Frequency If Channeled: +7% per point

Storm Slide

While in range of a Storm Totem, Avalanche hits deal additional lightning damage.

  • Max Points: 1
  • Stats:
    • Lightning Damage In Range Of Storm Totem: +10
  • Related Skills & Ailments: Summon Storm Totem

Stormcaller

Boulder hits have a chance to grant you a Storm Stack.

  • Max Points: 3
  • Stats:
    • Storm Stack Chance: 15% per point
  • Related Skills & Ailments: Gathering Storm

Unpredictability

Boulders fall in a larger area. This reduces your chance to hit single targets.

  • Max Points: 2
  • Stats:
    • Avalanche Area: +40% per point
    • Harder To Hit Single Targets

Unyielding Storm

Avalance now persists after you stop channeling for a duration equal to how long you spent channeling, up to a maximum.

  • Max Points: 2
  • Stats:
    • Max Duration (seconds): 1.5 per point

Winter Buildup

Avalanche costs less mana. If it's channeled l it will reduce the channel cost instead.

  • Max Points: 4
  • Stats:
    • Mana Cost: -2 per point

Summon Storm Totem (Mastery Skill)


Blizzard

Storm Totem now creates a Blizzard around itself; enemies caught in the blizzard take cold damage over time and have a 25% chance to be chilled each second. All shock chance is converted to chill chance. All effects which are conditional on shock are conditional on chill instead.

  • Max Points: 1
  • Stats:
    • Blizzard Surrounds Storm Totem
    • Blizzard Chill Chance Per Second: 25%
  • Related Skills & Ailments: 

Chill to the Bone

Storm Totem hits have a chance to chill enemies.

  • Max Points: 3
  • Stats:
    • Chill Chance: +20% per point
  • Related Skills & Ailments: Chill

Direct Current

Improves Storm Totem's base critical strike chance.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +3% per point

Discharge

Storm Totem casts Lightning Nova when it dies.

  • Max Points: 1
  • Stats:
    • Lightning Nova Cast On Death
  • Related Skills & Ailments: Lightning Nova

Exploit Weaknesses

Storm Totem hits deal more damage to shocked enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Hit Damage Against Shocked Enemies: +15% per point
  • Related Skills & Ailments: Shock

Frostbite

Blizzard has a chance to inflict enemies with Frostbite each second.

  • Max Points: 3
  • Stats:
    • Frostbite Chance: +40% per point
  • Related Skills & Ailments: 

Fulgurite Core

Storm Totem has additional Spell Lightning Damage based on your Shock Chance and your Chance to Shock Attackers.

  • Max Points: 2
  • Stats:
    • Spell Lightning Damage per 10% Shock Chance: +1 per point
    • Spell Lightning Damage per 10% Chance to Shock Attackers: +1 per point
  • Related Skills & Ailments: Shock

Grounding Conduit

You deal increased lightning damage if a Storm Totem has hit a shocked an enemy recently.

  • Max Points: 3
  • Stats:
    • Lightning Damage: +15% per point
  • Related Skills & Ailments: Shock

Heavy Impact

Storm Totem hits have an increased chance to stun enemies and the stuns they inflict last longer.

  • Max Points: 3
  • Stats:
    • Increased Stun Chance: 30% per point
    • Increased Stun Duration: 10% per point

Icicles

Storm Totem deals additional cold spell damage.

  • Max Points: 5
  • Stats:
    • Cold Spell Damage: +4 per point

Intensity

Storm Totem deals more damage (multiplicative with other modifiers), but cost more mana.

  • Max Points: 5
  • Stats:
    • Damage: +15% per point
    • Mana Cost: +8% per point

Lightning Raider

Storm Totem has more cast speed (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Cast Speed: +15% per point

Limited Resistance

Storm Totem costs less mana to summon.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +35% per point

Overstimulation

Enemies hit by Storm Totem recently have reduced movement speed.

  • Max Points: 1
  • Stats:
    • Slow Amount On Hit: 20%
  • Related Skills & Ailments: Slow

Piercing Winds

Frostbite inflicted by Blizzard has additional Cold Penetration.

  • Max Points: 3
  • Stats:
    • Cold Penetration with Frostbite: +15% per point
  • Related Skills & Ailments: 

Power Shunt

Storm Totem critical strikes deal more damage.

  • Max Points: 3
  • Stats:
    • Critical Multiplier: +30% per point

Press Your Advantage

Storm Totem has more critical strike chance against shocked enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • More Crit Chance Against Shocked Enemies: 10% per point
  • Related Skills & Ailments: Shock

Shielding Totem

Allies near your Storm Totem have additional lightning resistance.

  • Max Points: 2
  • Stats:
    • Lightning Resistance: +20% per point

Shockfury

Allies near your Storm Totem are granted additional melee lightning damage.

  • Max Points: 5
  • Stats:
    • Melee Lightning Damage: +3 per point

Static Field

Storm Totem attacks have a chance to shock enemies.

  • Max Points: 3
  • Stats:
    • Shock Chance: +10% per point
  • Related Skills & Ailments: Shock

Steel Plating

Storm Totem has increased health.

  • Max Points: 4
  • Stats:
    • Increased Health: 25% per point

Storm's Reach

Storm Totem's individual lightning strikes damage enemies in a larger area.

  • Max Points: 5
  • Stats:
    • Area: +15% per point

Stormrider

You have increased movement speed if Storm Totem has hit a shocked an enemy recently (last 4 seconds).

  • Max Points: 4
  • Stats:
    • Movespeed: +10% per point
  • Related Skills & Ailments: Shock

Thunder Totem

If you have at least 3 other totems when you summon Storm Totem, up to 5 are consumed to instead summon a Thunder Totem which has more damage, duration, health and size per totem consumed this way (all multiplicative with other modifiers). This effect does not consume other Storm Totems or Thunder Totems.

  • Max Points: 1
  • Stats:
    • Thunder Totem Damage, Health, Duration And Size Per Totem: +20%
    • Consumption Limit: 5

Unmatched Storms

Your Storm Totem now casts Storm Bolts from your Gathering Storm instead of its own lightning strikes, but Storm Totem has significantly less cast speed and deals less damage (both multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Storm Bolts Instead Of Lightning Strikes
    • Cast Speed: -80%
    • Damage: -20%
  • Related Skills & Ailments: