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Beastmaster Skill Tree

Table of Contents

  1. Summon Bear
  2. Summon Scorpion
  3. Summon Frenzy Totem
  4. Summon Sabertooth
  5. Summon Raptor

Summon Bear (Level 5 Skill)


Armored Bears

Your bear has additional armor based on your strength.

  • Max Points: 5
  • Stats:
    • Armor per Strength: +10 per point

Barbed Thorns

Thorn Burst deals more damage (multiplicative with other modifiers) and has a chance to inflict bleed on hit.

  • Max Points: 4
  • Stats:
    • Thorn Burst Damage: +10% per point
    • Thorn Burst Bleed Chance: +25% per point
  • Related Skills & Ailments: 

Bellowing Roar

Your bear's Roar has increased area and healing effectiveness.

  • Max Points: 3
  • Stats:
    • Roar Area: +10% per point
    • Healing Effectiveness: +30% per point
  • Related Skills & Ailments: 

Bestial Fury

Your bear has increased attack speed.

  • Max Points: 4
  • Stats:
    • Attack Speed: +8% per point

Endless Rampage

Your bear has increased movement speed and cannot be stunned.

  • Max Points: 1
  • Stats:
    • Movespeed: +10%
    • Stun Immunity

Forceful Swipes

Your bear can use Swipe with a 2 second cooldown. Your Bear's Swipe scales with its own stats, but is affected by your Swipe Tree. Your bear deals additional melee physical damage per 3 points of your Strength.

  • Max Points: 1
  • Stats:
    • Bears use Swipe
    • Swipe Cooldown for Bears (Seconds): 2
    • Melee Physical Damage Per 3 Strength: +1
  • Related Skills & Ailments: Swipe

Frighten

Your bear's Roar inflicts Frailty on enemies.

  • Max Points: 3
  • Stats:
    • Roar Frailty Stacks: 1 per point
  • Related Skills & Ailments: Bear Roar

Groundshaking Might

Your bear can use Earthquake, with a 6 second cooldown. When cast this way, Earthquake uses your bear's stats but your Earthquake tree. Earthquakes cast by your bear deal less damage.

  • Max Points: 1
  • Stats:
    • Bear Can Use Earthquake
    • Bear Earthquake Damage: -50%
  • Related Skills & Ailments: Earthquake

Guardian

Your bear's Roar also grants you a percentage of damage taken redirected to your highest health minion for 6 seconds.

  • Max Points: 2
  • Stats:
    • Roar Grants Damage Taken Redirected to Highest Health Minion: +5% per point
  • Related Skills & Ailments: Bear Roar

Lacerating Claws

Your bear deals more damage (multiplicative with other modifiers) and has a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Bleed Chance: +10% per point
  • Related Skills & Ailments: Bleed

Mother Bear

Your bear's Roar also grants itself and your minions less damage taken for 6 seconds.

  • Max Points: 4
  • Stats:
    • Roar Grants Less Damage Taken: +10% per point
  • Related Skills & Ailments: Bear Roar

Primal Precision

Your bear has additional critical strike chance.

  • Max Points: 3
  • Stats:
    • Crit Chance: +4% per point

Rapid Swipes

Your bear's Swipe has a shorter cooldown.

  • Max Points: 3
  • Stats:
    • Swipe Cooldown Recovery Speed: +40% per point
  • Related Skills & Ailments: Swipe

Renewed Force

Your bear gains an additional charge for Earthquake. When you directly cast Warcry or enter Werebear Form, your bear restores a charge for Earthquake.

  • Max Points: 2
  • Stats:
    • Howl Buff Duration: +25% per point
    • Howl On Boss Hit Chance: 2% per point
  • Related Skills & Ailments: 

Shredding Thorns

Thorn Burst has a chance to shred armor on hit.

  • Max Points: 3
  • Stats:
    • Armor Shred Chance: +34% per point
  • Related Skills & Ailments: 

Storm Beast

The base physical damage of your bear's melee attack is converted to lightning, and it has a Lightning tag instead of Physical. Your bear shocks enemies on hit. Your bear gains the ability to teleport towards enemies, on an 8 second cooldown.

  • Max Points: 1
  • Stats:
    • Base Melee Damage -> Lightning: +100%
    • Shock Chance: +100%
    • Bear Can Use Teleport
  • Related Skills & Ailments: Shock

Thick Hide

Your bear has more health and takes less damage at low health (both multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Health: +40% per point
    • Damage Taken at Low Health: -10% per point

Thorn Bear

Your bear's basic attack releases a Thorn Burst, a spell that deals physical damage around the bear.

  • Max Points: 1
  • Stats:
    • Bear Attacks Cause Thorn Burst
  • Related Skills & Ailments: Thorn Burst

Thorn Eruption

Your bear has a chance to cast a Thorn Burst from each enemy hit by its Earthquake. This chance is tripled against bosses and rare enemies.

  • Max Points: 3
  • Stats:
    • Earthquake Thorn Burst Chance: +12% per point
    • Tripled Against Bosses And Rare Enemies
  • Related Skills & Ailments: 

Thorned Fur

Your bear also releases a Thorn Burst when hit, up to a limited number of times per 4 seconds.

  • Max Points: 3
  • Stats:
    • Thorn Burst Retaliation
    • Limit per 4 Seconds: 2 per point
  • Related Skills & Ailments: Thorn Burst

Toxic Growths

Thorn Burst has a chance to poison enemies on hit. Additionally, your bear deals more poison damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Thorn Burst Poison Chance: +25% per point
    • Poison Damage: +10% per point
  • Related Skills & Ailments:

Unflinching

Your bear has more health regeneration (multiplicative with other modifiers). While you have an active bear companion, you have more health regeneration (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Health Regen: +12% per point
    • Health Regen for You with Active Bear: +1% per point
  • Related Skills & Ailments: Howl

Unstoppable Force

Your bear takes less damage from critical strikes and its own critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +25% per point
    • Bonus Damage Taken From Crits: -25% per point

Ursine Dominion

Your bear's abilities have increased area of effect.

  • Max Points: 4
  • Stats:
    • Area: +25% per point
  • Related Skills & Ailments: Bear Roar

Vicious Strikes

Your bear deals more melee damage (multiplicative with other modifiers), and its melee attacks have a higher chance to stun enemies.

  • Max Points: 4
  • Stats:
    • Melee Damage: +8% per point
    • Increased Melee Stun Chance: 25% per point

Wounded Prey

Your bear has increased movement speed and deals more melee damage (multiplicative with other modifiers) per stack of bleed on the target (up to 30).

  • Max Points: 1
  • Stats:
    • Movespeed: +6%
    • Melee Damager per Bleed: +1%
  • Related Skills & Ailments: Bleed

Summon Scorpion (Level 15 Skill)


Blood Poisoning

Your Scorpion's has a chance to cause enemies to bleed, and it deals more damage over time (multiplicative with other modifiers)

  • Max Points: 5
  • Stats:
    • Bleed Chance: +10% per point
    • Damage Over Time: +20% per point
  • Related Skills & Ailments: Bleed

Brood Invigoration

Poison Pools grant you and your minions increased attack speed and cast speed and a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Attack Speed In Poison Pool: +4% per point
    • Cast Speed In Poison Pool: +4% per point
    • Poison Chance In Poison Pool: +10% per point
  • Related Skills & Ailments: 

Chromatic Carapace

Your Scorpion has additional elemental resistance, and its abilities have increased area of effect.

  • Max Points: 4
  • Stats:
    • Elemental Resistance: +15% per point
    • Area: +15% per point

Cold-Blooded

Your scorpion takes less cold damage (multiplicative with other modifiers). The base physical damage of your scorpion's melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not with increases to minion physical damage. These melee attacks now have a Cold tag instead of a Physical tag. Your scorpion's melee attacks also gain a chance to freeze, with a freeze rate equal to twice their base damage.

  • Max Points: 1
  • Stats:
    • Melee Base Damage -> Cold: 100%
    • Cold Damage Taken: -35%
    • Melee Attacks can Freeze

Deeper Puddle

Venom Nova leaves behind a Poison Pool for 4 seconds, which applies a stack of poison each second to enemies standing in the pool.


Envenomed Prey

Your Scorpion deals more hit damage (multiplicative with other modifiers) per stack of Poison on the target (up to 30).

  • Max Points: 1
  • Stats:
    • Hit Damage per Poison: +1%
  • Related Skills & Ailments: Poison

Frozen Winds

Your scorpion has a chance to cast Maelstrom whenever you do. Maelstroms cast by your scorpion in this way use your Scorpion's stats, but your Maelstrom tree.

  • Max Points: 4
  • Stats:
    • Chance to Gain Maelstrom When You Do: +25% per point
  • Related Skills & Ailments: Maelstrom

Ice Sting

Your Scorpion deals more cold damage (multiplicative with other modifiers) and has a higher chance to freeze enemies.

  • Max Points: 4
  • Stats:
    • Cold Damage: +10% per point
    • Freeze Rate Multiplier: +75% per point

Ironclad

Your Scorpion deals additional melee damage, and its Poison Chance from all sources is converted to Armor Shred Chance.

  • Max Points: 1
  • Stats:
    • Melee Damage: +12
    • Poison Chance -> Armor Shred Chance
  • Related Skills & Ailments: 

Maternal Instinct

Your Scorpion spawns a number of Baby Scorpions every 5 seconds. Baby Scorpions have an unlimited duration but can be killed.

  • Max Points: 3
  • Stats:
    • Maximum Baby Scorpions: 1 per point
  • Related Skills & Ailments: Summon Baby Scorpion

Miasma

Your scorpion's Venom Nova deals damage in a larger area, and deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Venom Nova Area: +30% per point
    • Venom Nova Damage: +30% per point
  • Related Skills & Ailments: Venom Nova

Noxious Carapace

Your Scorpion deals more poison damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Poison Damage: +30% per point

Pinches and Pokes

Your Scorpion's melee attacks have increased area of effect, and your Scorpion has increased attack speed.

  • Max Points: 3
  • Stats:
    • Melee Area: +20% per point
    • Attack Speed: +4% per point

Pus Sacks

Your Scorpion has a chance when it is hit to create a Poison Pool. This effect has a 10 second cooldown.

  • Max Points: 3
  • Stats:
    • Chance To Create Poison Pool When Hit: 10% per point
  • Related Skills & Ailments: Poison Pool

Rest for the Wicked

Your scorpion has additional critical strike chance, and whenever it kills an enemy it restores a percentage of its maximum health.

  • Max Points: 3
  • Stats:
    • Critical Chance: +3% per point
    • Percent Health Restored on Kill: +5% per point

Reverberating Strike

Your scorpion has a chance on melee hit to cause a large Avalanche boulder to land on the target. The Avalanche boulder uses your scorpion's stats, but your Avalanche tree. This effect can occur a limited number of times per 2 seconds.

  • Max Points: 1
  • Stats:
    • Large Avalanche Boulder on Melee Hit Chance: 30%
    • Limit Per 2 Seconds: 3
  • Related Skills & Ailments: Avalanche

Scurry

Baby Scorpions have increased attack and movement speed.

  • Max Points: 4
  • Stats:
    • Baby Scorpion Attack Speed: +15% per point
    • Baby Scorpion Movespeed: +15% per point
  • Related Skills & Ailments: Summon Baby Scorpion

Shock and Claw

Your Scorpion has a chance to Shock on hit and deals more lightning damage (multiplicative with other modifiers) per stack of shock on the target.

  • Max Points: 5
  • Stats:
    • Shock Chance: +15% per point
    • Lightning Damage per Shock: +2% per point
  • Related Skills & Ailments: Shock

Small Target

Baby Scorpions have more dodge rating (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Baby Scorpion Dodge Rating: +50% per point
  • Related Skills & Ailments: Summon Baby Scorpion

Steel Carapace

Your scorpion has more health (multiplicative with other modifiers), additional physical and poison resistance, and increased size.

  • Max Points: 4
  • Stats:
    • Health: +8% per point
    • Physical Resistance: +15% per point
    • Poison Resistance: +15% per point
    • Size: +8% per point

Storm Conduit

Your Storm Bolts will strike your scorpion to grant it a stack of Charged, up to 20. Your scorpion's Shock Nova consumes all stacks of Charged to deal more damage per stack.

  • Max Points: 1
  • Stats:
    • Max Charged Stacks: 20
    • Shock Nova Damage per Stack: 20%
  • Related Skills & Ailments: Venom Nova

Sweet Release

Activating your Scorpion's ability summons additional Baby Scorpions.


Temper Tantrum

Baby Scorpions deal more damage (damage is multiplicative with other modifiers) and their attacks have a chance to poison enemies.

  • Max Points: 4
  • Stats:
    • Baby Scorpion More Damage: +10% per point
    • Baby Scorpion Poison Chance: +10% per point
  • Related Skills & Ailments: 

Thunder Stinger

Your Scorpion's activated ability is now Shock Nova, a spell that deals lightning damage and applies 3 stacks of Shock on hit. The base physical damage of your scorpion's melee attacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. These melee attacks now have a Lightning tag instead of a Physical tag. All sources of poison chance are converted to shock chance for your scorpion, and effects related to poison in this tree instead depend on shock.

  • Max Points: 1
  • Stats:
    • Scorpion Casts Shock Nova
    • Melee Base Damage -> Lightning: 100%
    • Poison -> Shock Chance
  • Related Skills & Ailments: 

Venomous Maw

Your scorpion's attacks grant health on hit, and have a higher chance to poison on hit.

  • Max Points: 4
  • Stats:
    • Health Gain On Hit: +5 per point
    • Poison Chance: +25% per point
  • Related Skills & Ailments: Poison

Winternid Jaws

Your scorpion has a chance to inflict Frostbite on hit and its Bleed Chance from all sources is converted to Frostbite Chance.

  • Max Points: 1
  • Stats:
    • Frostbite Chance: +35%
    • Bleed Chance -> Frostbite Chance: 100%
  • Related Skills & Ailments: 

Summon Frenzy Totem (Level 25 Skill)


Bestial Frenzy

When you summon Frenzy Totem, your companions are granted additional melee physical damage for 4 seconds.

  • Max Points: 5
  • Stats:
    • Companion Melee Physical Damage: +4 per point

Dig Deep

You have additional critical strike multiplier while tethered.

  • Max Points: 5
  • Stats:
    • Crit Multiplier while Tethered: +18% per point
  • Related Skills & Ailments: Frenzy Tether

Dig In

You are tethered to the totem while you remain within 5 meters of it, and while tethered you deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Tethered To Frenzy Totem
    • Damage While Tethered: +6% per point
  • Related Skills & Ailments: Frenzy Tether

Furious Cry

Summoning Frenzy Totem refreshes companion ability cooldowns.


Grounded

Frenzy Totem is no longer summoned at your cursor; instead it is always placed 1 meter in the direction you're facing. Frenzy Totem costs less mana and grants additional melee damage.

  • Max Points: 5
  • Stats:
    • Mana Cost: -10% per point
    • Global Melee Damage: +5 per point
    • Frenzy Totem Summoned 1m In Front Of Player

Healing Pulse

While in range of your Frenzy Totem, you have a chance to cast Eterra's Blessing on a random ally each second.

  • Max Points: 4
  • Stats:
    • Chance To Cast Eterra's Blessing While In Range: 5% per point
  • Related Skills & Ailments: Eterra's Blessing

Improved Thorn Idol

Frenzy Totem also stores a percentage of the damage taken by you.

  • Max Points: 4
  • Stats:
    • Percent Of Player Damage Taken Stored By Totem: 1% per point

Invigorated Renewal

Whenever you revive a downed companion, Frenzy Totem casts Healing Nova.

  • Max Points: 1
  • Stats:
    • Healing Nova Cast When Companion Is Revived
  • Related Skills & Ailments: Healing Nova

Lash Out

Frenzy Totem has a chance to cast Ice Thorns when hit by enemies.

  • Max Points: 3
  • Stats:
    • Ice Thorns Chance When Hit: 5% per point
  • Related Skills & Ailments: Ice Thorns

Lead the Pack

While Frenzy Totem is active, your Wolves' howls also grant increased critical strike chance to you and your allies.

  • Max Points: 5
  • Stats:
    • Increased Critical Strike Chance Granted By Wolf Howl: 50% per point
  • Related Skills & Ailments: 

Maim

While Frenzy Totem is active, your Sabertooth's Flurry Swipes casts an additional time when used.


Mortuary Totem

While affected by Frenzy Totem, you revive downed companions faster.

  • Max Points: 2
  • Stats:
    • Companion Revival Speed: +30% per point

Rabidity

Frenzy Totem's Frenzy buff is more effective.

  • Max Points: 3
  • Stats:
    • Increased Frenzy Effect: +8% per point
  • Related Skills & Ailments: Frenzy

Reach

Frenzy Totem affects allies or enemies in a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Reckless Frenzy

When you summon Frenzy Totem you gain a temporary buff that grants you more damage (multiplicative with other modifiers) and increased melee attack speed, but also increases the damage you take.

  • Max Points: 3
  • Stats:
    • Buff Duration (Seconds): 2 per point
    • Damage: +12%
    • Melee Attack Speed: +8%
    • Damage Taken: +8%

Reinforced Totem

Frenzy Totem has more health (multiplicative with other modifiers) and lasts longer.

  • Max Points: 5
  • Stats:
    • Health: +15% per point
    • Duration: +15% per point

Revitalizing Totem

Allies affected by Frenzy Totem are granted increased health regeneration.

  • Max Points: 5
  • Stats:
    • Health Regen Granted: +25% per point

Sloth Totem

Frenzy Totem is now Sloth Totem, which will now slow and reduce the armor of enemies instead of granting Frenzy. Increased effect of frenzy is converted to increased effect of armor shred.

  • Max Points: 1
  • Stats:
    • Frenzy Totem -> Sloth Totem
    • Frenzy Allies -> Slow Enemies
    • Frenzy Allies -> Enemy Armor Shred
    • Frenzy Effectiveness -> Armor Shred Effectiveness
  • Related Skills & Ailments: 

Symbol of Haste

When you summon Frenzy Totem, you and your companions are granted Haste for a duration (doubled for companions).

  • Max Points: 3
  • Stats:
    • Haste Duration (Double For Companions): 1 per point
  • Related Skills & Ailments: Haste

Symbol of Selflessness

Frenzy Totem's buffs are more effective, but Frenzy Totem now affects only companions.

  • Max Points: 1
  • Stats:
    • Buff Effect: +30%
    • Frenzy Totem Affects Only Companions

Thorn Idol

Frenzy Totem stores a portion of the damage it receives, releasing it as damage dealt to enemies after taking a percent of its maximum health in damage.

  • Max Points: 4
  • Stats:
    • Percent Of Damage Taken Stored: 2% per point
    • Percentage Of Max Health Taken Before Releasing: 20% per point

Totemic Reach

Frenzy Totem's tether has a higher range.

  • Max Points: 4
  • Stats:
    • Tether Range: +30% per point
  • Related Skills & Ailments: Frenzy Tether

Venom Spray

While Frenzy Totem is active, your Scorpion's Venom Nova hits in a larger area.


Venomous Intent

Allies affected by Frenzy Totem are granted a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Global Poison Chance: +10% per point
  • Related Skills & Ailments: Poison

Warding Totem

Companions affected by Frenzy Totem have higher physical and elemental resistance.

  • Max Points: 3
  • Stats:
    • Companion Physical Resistance: +20% per point
    • Companion Elemental Resistance: +20% per point

Summon Sabertooth (Level 35 Skill)


Agile and Deadly

Your Sabertooth has increased attack speed.

  • Max Points: 4
  • Stats:
    • Melee Attack Speed: +8% per point
    • Movespeed: +6% per point

Ancestral Favor

Your ancestral Sabertooths have increased duration per point of your attunement. Additionally, your Sabertooth gains attunement scaling equivalent to its strength scaling.

  • Max Points: 1
  • Stats:
    • Ancestral Sabertooth Duration per Attunement: +4%
    • Attunement Scaling Equivalent to Strength Scaling
  • Related Skills & Ailments: Summon Ancestral Sabertooth

Ancestral Hunter

Your Sabertooth's hits now have a chance to summon an Ancestral Sabertooth that attacks nearby enemies for a short duration. This effect can trigger a limited number of times per 5 seconds.

  • Max Points: 1
  • Stats:
    • Ancestral Sabertooth Chance: 10%
    • Ancestral Sabertooth Duration (seconds): 4
    • Limit per 5 Seconds: 10
  • Related Skills & Ailments: Summon Ancestral Sabertooth

Ancient Bond

Your Sabertooth's hits have a higher chance to summon Ancestral Sabertooths and they deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Ancestral Sabertooth Chance: +4% per point
    • Ancestral Sabertooth Damage: +20% per point
  • Related Skills & Ailments: Summon Ancestral Sabertooth

Camouflage

Your Sabertooth has more dodge rating (multiplicative with other modifiers), and it gains additional dodge rating for each point of Dexterity you have.

  • Max Points: 4
  • Stats:
    • Dodge Rating: +10% per point
    • Dodge Rating Per Dexterity: +10 per point

Cornered Beast

Your Sabertooth's Flurry Swipes inflict Bleed on hit and if you or your Sabertooth are below half health it always crits.

  • Max Points: 1
  • Stats:
    • Flurry Swipes Bleed Chance: +100%
    • Flurry Swipes Crit Chance if You or Sabertooth are below 50% Health: +100%
  • Related Skills & Ailments: 

Destructive Power

Your Sabertooth's attacks which hit at least one enemy have a chance to trigger Upheaval. Upheaval cast in this way uses your Sabertooth's stats, but your Upheaval tree. This chance is halved if Upheaval creates multiple fault lines.

  • Max Points: 4
  • Stats:
    • Upheaval Chance on Attack: +5% per point
    • Halved Chance with Multiple Fault Lines
  • Related Skills & Ailments: Upheaval

Earthshaking Entrance

When your Sabertooth leaps, it uses Upheaval when it lands

  • Max Points: 1
  • Stats:
    • Upheaval on Landing
  • Related Skills & Ailments: Upheaval

Ferocity

Your Sabertooth has increased attack. Additionally, it deals more damage (multiplicative with other modifiers) with Flurry Swipes.

  • Max Points: 5
  • Stats:
    • Attack Speed: +4% per point
    • Flurry Swipes Damage: +10% per point
  • Related Skills & Ailments: Flurry Swipes

Frenzy

Your Sabertooth gains Frenzy for 2 seconds after using Flurry Swipes.

  • Max Points: 1
  • Stats:
    • Frenzy Duration After Flurry Swipes (seconds): 2
  • Related Skills & Ailments: 

From the Brink

While your Sabertooth is on low health it deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage it deals as health.

  • Max Points: 2
  • Stats:
    • Damage on Low Health: +65% per point
    • Melee Leech on Low Health: +5% per point

Frost Fang

Your Sabertooth deals additional cold damage with spells and melee attacks.

  • Max Points: 4
  • Stats:
    • Cold Damage: +5 per point

Frozen Fur

Your Sabertooth has additional cold resistance and it has a chance to chill attackers that hit it. It also has more health (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Cold Resistance: +25% per point
    • Chill Retaliation Chance: 12% per point
    • Health: +8% per point
  • Related Skills & Ailments: Chill

Gouging Claws

Your Sabertooth's hits have a chance to cause enemies to bleed and a chance to shred armor.

  • Max Points: 3
  • Stats:
    • Bleed Chance: +34% per point
    • Armor Shred Chance: +34% per point
  • Related Skills & Ailments: 

Heavy Paws

Your Sabertooth deals more melee damage (multiplicative with other modifiers) and have an increased chance to stun enemies, but your Sabertooth can no longer leap.

  • Max Points: 1
  • Stats:
    • Melee Damage: +8%
    • Increased Stun Chance: 40%
    • Cannot Leap
  • Related Skills & Ailments: Leap Attack

Hunter's Trail

When your Sabertooth leaps you gain Haste for a duration.

  • Max Points: 4
  • Stats:
    • You gain Haste when your Sabertooth Leaps
    • Haste Duration (Seconds): 1.5 per point
  • Related Skills & Ailments: 

Ice Bringer

Your Sabertooth has a a chance to inflict frostbite and chill on hit.

  • Max Points: 3
  • Stats:
    • Frostbite Chance: +34% per point
    • Chill Chance: +10% per point
  • Related Skills & Ailments: 

Ice Tiger

Your Sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The ice tiger's melee attacks have a freeze rate equal to twice their base damage. All bleed chance is converted to frostbite chance for your ice tiger. The ice tiger's melee attacks' Physical tags are swapped for Cold tags.

  • Max Points: 1
  • Stats:
    • Base Melee Damage -> Cold: 100%
    • Melee Attacks can Freeze
    • Bleed Chance -> Frostbite
  • Related Skills & Ailments: 

Keen Senses

Your Sabertooth has additional critical strike chance.

  • Max Points: 5
  • Stats:
    • Critical Chance: +3% per point

King of the Tundra

Your Sabertooth has additional Freeze Rate Multiplier and it has more Freeze Rate per stack of Chill on the target (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Freeze Rate Multiplier: +60% per point
    • Freeze Rate per Chill: +15% per point
  • Related Skills & Ailments: Chill

Northwind

Your Sabertooth deals additional cold melee damage based on your dexterity.

  • Max Points: 1
  • Stats:
    • Cold Melee Damage per 2 Dexterity: +1

Opportunistic Hunter

Your Sabertooth has additional critical strike multiplier.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +25% per point

Patient Predator

Your Sabertooth deals more damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage Over Time: +30% per point

Prowling Juggernaut

Your Sabertooth has more health (multiplicative with other modifiers) and recovers a percentage of its maximum health when it leaps.

  • Max Points: 4
  • Stats:
    • Health: +15% per point
    • Health Recovered on Leap: 5% per point
  • Related Skills & Ailments: Leap Attack

Rhyme Heart

Your Sabertooth deals more melee damage (multiplicative with other modifiers) per stack of chill on the target.

  • Max Points: 3
  • Stats:
    • Melee Damage per Chill: +8% per point
  • Related Skills & Ailments: Chill

Sabermaw

Your Sabertooth deals more melee damage (multiplicative with other modifiers) and its melee attacks have increased area.

  • Max Points: 4
  • Stats:
    • Melee Damage: +8% per point
    • Melee Area: +15% per point
  • Related Skills & Ailments: Howl

Savage Catalyst

The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.

  • Max Points: 2
  • Stats:
    • Howl Buff Duration: +25% per point
    • Howl On Boss Hit Chance: 2% per point
  • Related Skills & Ailments: Flurry Swipes

Shatterhide

All physical damage dealt to your Sabertooth is converted to cold damage. Consequently it is reduced by cold resistance, but not by physical resistance.

  • Max Points: 1
  • Stats:
    • Physical -> Cold Damage Taken: 100%

Summon Raptor (Mastery Skill)


Acidic Bile

Your raptor's attacks have a chance to inflict blind, poison, and slow on hit.

  • Max Points: 4
  • Stats:
    • Blind Chance: +25% per point
    • Poison Chance: +25% per point
    • Slow Chance: +25% per point
  • Related Skills & Ailments: 

Brilliant Display

Your raptor automatically reduces the cooldown of your other companions' activatable abilities by 3 seconds. This effect has an 8 second cooldown.


Broken Tooth

Your raptor has increased melee attack speed, but loses 5% of its current health with each attack while above 50% of maximum health.

  • Max Points: 1
  • Stats:
    • Melee Attack Speed: +10%
    • Percent Of Current Health Lost On Melee Attack Above 50%: 5%

Brutal Shredding

Your raptor has additional critical strike multiplier, and its attacks have a chance to shred armor on hit.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +15% per point
    • Armor Shred Chance: +25% per point
  • Related Skills & Ailments: Shred Armor

Challenger

Your raptor uses Rampage if it encounters a boss or rare enemy, if it is able to. This sets Rampage to 50% of its normal cooldown.

  • Max Points: 1
  • Stats:
    • Raptor Rampages Near Rares And Bosses
    • Percent of Normal Cooldown: 50%
  • Related Skills & Ailments: Rampage

Clever Girl

Your raptor has increased cooldown recovery speed for its abilities.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: +15% per point

Cornered

Your raptor deals more damage for each percent of its missing health (multiplicative with other modifiers), up to 50% missing health.

  • Max Points: 3
  • Stats:
    • Damage per 1% Missing Health: +1% per point
    • Maximum Benefit at 50% Missing Health

Dripping Blood

When your raptor hits an enemy, bleeds on that enemy have a 25% chance to double in speed.

  • Max Points: 1
  • Stats:
    • Chance On Hit To Double Bleed Speed: 25%
  • Related Skills & Ailments: Bleed

Eager

Rampage costs less mana.

  • Max Points: 3
  • Stats:
    • Rampage Mana Efficiency: +40% per point
  • Related Skills & Ailments: Rampage

Earsplitting Roar

Screech's cooldown is reduced, and it causes enemies it hits to Bleed.

  • Max Points: 4
  • Stats:
    • Bleed Stacks from Screech: 2 per point
    • Screech Cooldown Reduction (seconds): -0.5 per point
  • Related Skills & Ailments: 

Hot Streak

Rampage also resets the cooldown of Fire Breath.

  • Max Points: 1
  • Stats:
    • Rampage Resets Fire Breath Cooldown
  • Related Skills & Ailments: 

In for the Kill

When a bleeding enemy dies within 12 meters, your raptor has a chance per stack of bleed on that enemy to gain Haste for 3 seconds.

  • Max Points: 1
  • Stats:
    • Chance per Bleed for Haste on Enemy Death: 1%
  • Related Skills & Ailments: 

Iridescent Plumage

Your raptor has additional elemental resistance and have additional dodge chance.

  • Max Points: 4
  • Stats:
    • Elemental Resistance: +12% per point
    • Dodge Rating: +100 per point
  • Related Skills & Ailments: Howl

Menacing Aura

While your raptor is Rampaging, its hits instantly kill enemies below a health threshold (a percentage of their maximum health).

  • Max Points: 2
  • Stats:
    • Kill Threshold While Rampaging: +6% per point
  • Related Skills & Ailments: Rampage

Molten Lungs

Fire Breath's cooldown is reduced, and it deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Cooldown Reduction (seconds): -0.5 per point
    • Damage: +10% per point
  • Related Skills & Ailments: Flame Breath

Predator

Your raptor has additional critical strike chance.

  • Max Points: 4
  • Stats:
    • Critical Strike Chance: +3% per point

Primal Rage

Rampage also grants your raptor less damage taken for the duration.

  • Max Points: 1
  • Stats:
    • Rampage Less Damage Taken: 20%
  • Related Skills & Ailments: Rampage

Ravage

Your raptor deals more melee damage per bleed on the enemy (multiplicative with other modifiers), up to a maximum.

  • Max Points: 3
  • Stats:
    • Max More Melee Damage from Bleed: +25% per point
    • Melee Damage per Bleed: 1
  • Related Skills & Ailments: Bleed

Razor Wings

Your raptor deals more damage (multiplicative with other modifiers) and has increased area of effect for its abilities.

  • Max Points: 4
  • Stats:
    • Damage: +8% per point
    • Area: +10% per point

Scent of Blood

Your raptor deals more melee damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Melee Damage: +10% per point

Screech

Your raptor gains the ability to Screech at enemies, dealing damage and shredding their physical resistance. Screech has an 8 second cooldown.


Sharp Claws

Your raptor deals more damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage Over Time: +20% per point

Taste for Flesh

Your raptor has increased attack and cast speed. This effect is doubled if it has killed an enemy in the past 4 seconds.

  • Max Points: 3
  • Stats:
    • Attack And Cast Speed: +6% per point
    • Doubled If Killed Recently

Tear Flesh

Your raptor's melee attacks have a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Melee Bleed Chance: +40% per point
  • Related Skills & Ailments: Bleed

Vexation

Rampage's duration is increased.

  • Max Points: 4
  • Stats:
    • Rampage Duration: +25% per point
  • Related Skills & Ailments: Rampage

Vicious Rampage

Your raptor gains increased effect from Rampage.

  • Max Points: 4
  • Stats:
    • Increased Rampage Effect: 20% per point
  • Related Skills & Ailments: Rampage

Volcanic Adaption

Your raptor becomes a Dragon Raptor. The base physical damage of your raptor's melee attacks are converted to fire. Consequently this damage scales with increases to fire damage, but not with increases to physical damage. Your raptor gains the Fire Breath ability, dealing spell fire damage over time with an 8 second cooldown. Bleed chance from all sources is converted to ignite chance for your raptor, and all effects in the tree related to bleed now depend on ignite.

  • Max Points: 1
  • Stats:
    • Base Melee Damage -> Fire: 100%
    • Fire Beath Ability
    • Bleed -> Ignite
  • Related Skills & Ailments: