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Druid Skill Tree

Table of Contents

  1. Spriggan Form
  2. Summon Spriggan
  3. Swarmblade Form
  4. Entrangling Roots
  5. Werebear Form

Spriggan Form (Level 5 Skill)


Ancestral Call

You gain Rage and ward when you directly cast Spirit Thorns and hit at least 1 enemy.

  • Max Points: 3
  • Stats:
    • Rage On Spirit Thorns Cast: +2 per point
    • Ward On Spirit Thorns Cast: +5 per point
  • Related Skills & Ailments: Spirit Thorns

Barbed Thicket

You now have a chance to also cast Thorn Shield on the nearest Vine when you cast Thorn Shield. Other allies with Thorn Shield deal global increased physical damage and have a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Chance To Cast Thorn Shield On Nearest Vine: +25% per point
    • Increased Physical Damage With Shield: 15% per point
    • Bleed Chance With Shield: +15% per point
  • Related Skills & Ailments: 

Blades of the Forest

After using Summon Vine, Human Form is now replaced with Infestation, which converts your 2 nearest Vines into Hives and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked.


Branch Storm

Spirit Thorns has a chance to pierce enemies (continue through targets they hit) and they penetrate enemy physical and cold resistance.

  • Max Points: 4
  • Stats:
    • Spirit Thorns Pierce Chance: +20% per point
    • Spirit Thorns Physical And Cold Penetration: +8% per point
  • Related Skills & Ailments: Spirit Thorns

Briar Shell

Thorn Shield reflects additional flat damage to attackers.


Bulb Growth

Thorn Shield has a chance to recast itself on the same target when it expires.

  • Max Points: 3
  • Stats:
    • Thorn Shield Recast Chance: +10% per point

Creeping Underbush

You now have a chance to summon a new Vine next to a nearby enemy when a Vine dies. Vines have increased attack and cast speed.

  • Max Points: 5
  • Stats:
    • Summon Vine Chance On Vine Death: +6% per point
    • Vine Attack and Cast Speed: +6% per point
  • Related Skills & Ailments: Summon Vines

Cycle of Life

Your Healing Totems have a chance to summon a Vale Spirit when they die.


Deep Roots

Thorn Shield lasts longer.

  • Max Points: 3
  • Stats:
    • Thorn Shield Duration: +30% per point
  • Related Skills & Ailments: Thorn Shield

Eterra's Bulwark

Thorn Shield grants additional armor and increased armor.

  • Max Points: 5
  • Stats:
    • Armour With Shield: +20 per point
    • Increased Armor With Shield: 3% per point
  • Related Skills & Ailments: Thorn Shield

Friend of the Forest

You summon an additional Spriggan when you enter Spriggan Form which doesn't count towards your Spriggan limit, but does count towards your companion limit. You will not summon an additional Spriggan if you are already at your maximum companion limit.

  • Max Points: 1
  • Stats:
    • Additional Spriggan In Form
  • Related Skills & Ailments: Summon Spriggan

Garden of Rage

Your Vines have a chance to grant you Rage on hit. Melee hits have a higher chance to grant Rage than spell hits. If you have the Great Vine node the rage gained is 200% higher.

  • Max Points: 3
  • Stats:
    • Rage Gained: 3 per point
    • Chance to Gain Rage on Vine Melee Hit: 40%
    • Chance to Gain Rage on Vine Spell Hit: 20%
  • Related Skills & Ailments: Summon Vines

Glacial Grove

You now also have a chance to cast Maelstrom when you directly cast Thorn Shield.

  • Max Points: 3
  • Stats:
    • Chance To Cast Maelstrom On Thorn Shield: +15% per point
  • Related Skills & Ailments: 

Great Vine

You can now only summon 1 Vine at a time up to a maximum of 6, but they have significantly more health, size, threat generation and their melee attacks deal significantly more damage in a larger area (all multiplicative with other modifiers). Indirect casts only create a vine on every third cast.

  • Max Points: 1
  • Stats:
    • 1 Vine Per Summon
    • Vine Health: +200%
    • Vine Size and Threat Generation: +200%
    • Vine Melee Damage: +200%
    • Vine Melee Area: +200%
    • Great Vine Limit: 6
  • Related Skills & Ailments: Summon Vines

Guardian of Nature

Healing Totems have increased healing effectiveness.

  • Max Points: 4
  • Stats:
    • Totem Increased Healing: 30% per point
  • Related Skills & Ailments: Summon Healing Totem

Huntersbane

Your Vines now cast thorns from range, instead of using a melee attack. This is affected by nodes on this tree that affects Spirit Thorns, but they only fire 1 projectile and Great Vine fires 3 projectiles.

  • Max Points: 1
  • Stats:
    • Melee Attack -> Ranged Thorns For Vines
    • Limited To 1 Thorn
    • Great Vine Limited To 3 Thorns
  • Related Skills & Ailments: 

Ice Branch

Spirit Thorns, Summon Vines and Thorn Shield's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. They also have a chance to freeze enemies. Poison chance from all sources, for all three skills, is converted to Frostbite and effects related to poison now depend on Frostbite instead.


Introspection

Thorn Shield can now only target you and can no longer attach to other allies.

  • Max Points: 1
  • Stats:
    • Thorn Shield Can Only Target You
  • Related Skills & Ailments: Thorn Shield

Ire of Trees

Healing Totems are converted to Fury Totems and now restore Rage instead of healing, but can only affect you.

  • Max Points: 1
  • Stats:
    • Rage Gain On Heal: +5
    • Only Benefits You
  • Related Skills & Ailments: Summon Healing Totem

Ironbark

You have additional armor and increased armor while in Spriggan Form.

  • Max Points: 5
  • Stats:
    • Armor: +40 per point
    • Increased Armor: 10% per point

Leaf Barrier

You gain ward equal to your armor when you enter Spriggan Form.

  • Max Points: 1
  • Stats:
    • Armor -> Ward Gain

Nightshade

Your hits have a chance to poison enemies while in Spriggan Form and your Vines have a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Poison Chance In Form: +20% per point
    • Vines Poison Chance: +20% per point
  • Related Skills & Ailments: 

Overgrowth

Vines deal more damage and have more health (both multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Vine Damage: +20% per point
    • Vine Health: +20% per point
  • Related Skills & Ailments: Summon Vines

Roar of the Woodland

After directly casting Thorn Shield, Human Form is now replaced with Bark Skin, which adds 4 seconds to the duration of every Thorn Shield on you and transforms you to Werebear Form. This requires you to have Werebear Form unlocked.

  • Max Points: 1
  • Stats:
    • Additional Thorn Shield Duration (seconds): +4
    • Thorn Shield -> Werebear Transform
  • Related Skills & Ailments: 

Rose Meadow

Spirit Thorns and Thorn Shield deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Spirit Thorns Damage: +8% per point
    • Thorn Burst Damage: +8% per point
  • Related Skills & Ailments: 

Spikeburst

Thorn Burst deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 5
  • Stats:
    • Thorn Burst Damage: +12% per point
    • Thorn Burst Area: +12% per point
  • Related Skills & Ailments: 

Spiked Totems

Healing Totems directly cast from this tree now also shoot thorns. Thorn Totem's skill tree, mana cost, cooldown and totem limit also apply to Healing Totems.


Spirit Vortex

You have a chance to cast Maelstrom on you when you directly cast Spirit Thorns.

  • Max Points: 3
  • Stats:
    • Maelstrom Chance On Spirit Thorns: +15% per point
  • Related Skills & Ailments: 

Spirit Whisperer

You now summon a Vale Spirit every 5 direct casts with Spirit Thorns, up to a maximum.

  • Max Points: 3
  • Stats:
    • Vale Spirit Every 5 Spirit Thorn Casts: 1
    • Maximum Vale Spirits: +1 per point
  • Related Skills & Ailments:

Stinging Bramble

Thorn Burst and Spirit Thorn hits have a chance to cause enemies to bleed.


Totem Warden

Your Healing Totems have more health and duration (both multiplicative with other modifiers) and you have increased summoning speed while in Spriggan Form.

  • Max Points: 4
  • Stats:
    • Healing Totem Health: +15% per point
    • Healing Totem Duration: +15% per point
    • Summoning Speed: +15% per point
  • Related Skills & Ailments: Summon Healing Totem

Unbound Garden

You now always summon 3 Healing Totems and you can have additional maximum Healing Totems.

  • Max Points: 3
  • Stats:
    • Additional Max Totems: +1 per point
    • Always Summon 3 Totems
  • Related Skills & Ailments: Summon Healing Totem

Valetide

When you directly cast Spirit Thorns while at maximum Vale Spirits, you consume them to cast Entangling Roots at the target area and you regain Rage, which deals more damage when cast this way (multiplicative with other modifiers). This consumes Entangling Roots' mana cost.

  • Max Points: 3
  • Stats:
    • Cast Entangling Roots With Spirit Thorns
    • Rage Gain On Entangling Roots: +40 per point
    • Entangling Roots Damage: +40% per point
  • Related Skills & Ailments: 

Wrath of the Glade

You now have a chance to cast Spirit Thorns from each of your Healing Totems when you directly cast Spirit Thorns.


Summon Spriggan (Level 15 Skill)


Arboreal Vitality

Your Spriggan has more health (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Health: +15% per point

Attuned Vines

Your Spriggan's summoned Vines have more health (multiplicative with other modifiers) and additional poison resistance.

  • Max Points: 5
  • Stats:
    • Vine Health: +30% per point
    • Poison Resistance: +15% per point
  • Related Skills & Ailments: Summon Vine

Aura of Evasion

Your Spriggan's Healing Aura now also grants allies additional dodge rating per point of your Attunement. This effect is doubled on minions.

  • Max Points: 1
  • Stats:
    • Dodge Rating Per Attunement: +4
  • Related Skills & Ailments: Natural Boon

Aura of Hordes

Your Spriggan's Healing Aura grants additional effects based on the amount of active companions you have. For each Wolf, it grants increased attack and cast speed. For each Storm Crow, it grants increased mana regeneration. For each Raptor, it grants additional critical strike multiplier.


Aura of Kinship

Your Spriggan's Healing Aura now also grants allies additional spell damage.

  • Max Points: 3
  • Stats:
    • Spell Damage: +5 per point
  • Related Skills & Ailments: Natural Boon

Aura of Life

Your Spriggan's Healing Aura and Rejuvenating Wind restore more health.

  • Max Points: 5
  • Stats:
    • Aura Healing: +40% per point
    • Rejuvenating Wind Healing: +40% per point
  • Related Skills & Ailments: 

Aura of Loyalty

Your Spriggan's Healing Aura restores significantly more health to minions.

  • Max Points: 4
  • Stats:
    • Aura Healing To Minions: +100% per point
  • Related Skills & Ailments: Natural Boon

Aura of Retribution

Your Spriggan's Healing Aura now also grants allies additional base critical chance and critical strike avoidance.

  • Max Points: 4
  • Stats:
    • Base Crit Chance: +2% per point
    • Crit Avoidance: +18% per point
  • Related Skills & Ailments: Natural Boon

Aura of Voracity

Your Spriggan's Healing Aura grants additional effects based on your active companions. With a Bear, it grants a percentage of max health gained as endurance threshold. With a Sabertooth, it grants increased dodge rating. With a Scorpion, it grants increased area of effect.


Barbed Assault

Your Spriggan's Thorn Volley always fires 1 extra Thorn and deals more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Always Fire 1 Extra Thorn
    • Thorn Damage: +12%
  • Related Skills & Ailments: Thorn Volley

Barbed Roots

Your Spriggan's Ensnaring Roots deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Ensnaring Roots Damage: +25% per point
  • Related Skills & Ailments: Ensnaring Roots

Branches of Winter

Thorn Volley's and Ensnaring Roots' base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. They also have a chance to freeze enemies. Poison chance from all sources, for both skills, is converted to Frostbite and effects related to poison now depend on Frostbite instead.


Briar Summoner

Your Spriggan can now use Summon Vine, melee minions that poison enemies they hit, up to a maximum of 6 Vines. These Vines are not affected by your Vine limit or nodes on the Spriggan Form tree.


Brutal Mire

Your Spriggan's Thorn Volley hits deal more damage to immobilized, stunned or frozen enemies (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Thorn Hit Damage To Immobilized Enemies: +40% per point
    • Thorn Hit Damage To Stunned Enemies: +40% per point
    • Thorn Hit Damage To Frozen Enemies: +40% per point
  • Related Skills & Ailments: 

Creeping Roots

Your Spriggan can now cast Ensnaring Roots, a wave of roots deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.

  • Max Points: 1
  • Stats:
    • Spriggan Casts Ensnaring Roots
  • Related Skills & Ailments: Ensnaring Roots

Deadly Thicket

Your Spriggan's summoned Vines deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Vine Damage: +20% per point
  • Related Skills & Ailments: Summon Vine

Floral Ascendance

Your Spriggan deals more spell damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Spell Damage: +12% per point

Forest Raiser

Your Spriggan's Summon Vine ability now summons three vines at a time, but has a significantly longer cooldown (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • 3 Vines Summoned
    • Summon Vines Cooldown: +150%
  • Related Skills & Ailments: Summon Vine

Frostleaf

Your Spriggan has a higher chance to freeze enemies. Your Spriggans Aura grants its allies a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +60% per point
    • Aura Freeze Rate Multiplier: +40% per point
  • Related Skills & Ailments: Natural Boon

Garden of Nourishment

Your Spriggan's Ensnaring Roots now heals allies it hits.

  • Max Points: 4
  • Stats:
    • Ensnaring Roots Healing: 200 per point
  • Related Skills & Ailments: Ensnaring Roots

Invading Underbrush

Your Spriggan's Ensnaring Roots can no longer be dodged.

  • Max Points: 1
  • Stats:
    • Cannot Be Dodged
  • Related Skills & Ailments: Ensnaring Roots

Lasting Roots

Your Spriggan's Ensnaring Roots lasts longer.

  • Max Points: 4
  • Stats:
    • Ensnaring Roots Duration: +25% per point
  • Related Skills & Ailments: Ensnaring Roots

Nature's Reach

Your Spriggan's Ensnaring Roots has a shorter cooldown.

  • Max Points: 3
  • Stats:
    • Ensnaring Roots Cooldown Recovery Speed: +20% per point
  • Related Skills & Ailments: Ensnaring Roots

Protective Roots

Your Spriggan now casts Ensnaring Roots towards you whenever there are enemies around you, rather than it casting towards enemies near itself.

  • Max Points: 1
  • Stats:
    • Ensnaring Root Towards You Instead
  • Related Skills & Ailments: Ensnaring Roots

Thorn Barrage

Your Spriggan's Thorn Volley has a chance to fire 2 extra Thorns.

  • Max Points: 4
  • Stats:
    • Chance For 2 Extra Thorns: +7% per point
  • Related Skills & Ailments: Thorn Volley

Thorny Stalks

While you control a Spriggan, you and your Spriggans reflect flat damage to attackers per point of Vitality.

  • Max Points: 3
  • Stats:
    • Damage Reflected Per Vitality: +6 per point

Vile Bramble

Your Spriggan's Thorn Volley hits deal more damage to poisoned enemies (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Thorn Hit Damage To Poisoned Enemies: +20% per point
  • Related Skills & Ailments: 

Vine Mastery

Your Spriggan's Summon Vine ability has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Summon Vine Cooldown Recovery Speed: +30% per point
  • Related Skills & Ailments: Summon Vine

Warding Bark

Your Spriggan has additional armor and physical resistance.

  • Max Points: 5
  • Stats:
    • Armor: +100 per point
    • Physical Resistance: +15% per point

Swarmblade Form (Level 25 Skill)


Army of the Tempest

Reduce the maximum stacks of Howling Cascade required to cast Tornado, and tornadoes cast via Howling Cascade deal more damage (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Howling Cascade Stacks To Proc Tornado: -1 per point
    • Howling Cascade Tornado Damage: +40% per point
  • Related Skills & Ailments: Tornado

Bloodlust Swarm

When you create a Locust Swarm with Swarm Strike you consume all stacks of bleed from enemies hit by it, causing the Swarm to deal increased damage in a larger area per stack of bleed consumed. The increased area scales up to a maximum.

  • Max Points: 1
  • Stats:
    • Locust Swarm Increased Damage Per Bleed: 5%
    • Locust Swarm Area Per Bleed: +5%
    • Maximum Area Increase: 100%
  • Related Skills & Ailments: 

Bountiful Hibernacula

When a Hive releases a Locust you regain health and Rage.

  • Max Points: 3
  • Stats:
    • Health Gain on Locust Release: 10 per point
    • Rage Gain on Locust Release: 1 per point
  • Related Skills & Ailments: 

Cargnage

Swarm Strike and Dive deal more damage and you regain Rage on hit with both skills.

  • Max Points: 5
  • Stats:
    • Damage With Swarm Strike: +12% per point
    • Damage With Dive: +12% per point
    • Rage On Hit With Swarm Strike And Dive: +2 per point
  • Related Skills & Ailments: 

Chitin Sleet Storm

You and your Locusts have a higher chance of freezing enemies per point of Attunement.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier Per Attunement: +6% per point
  • Related Skills & Ailments: Summon Locust

Death by a Thousand Wings

Your Armblade Slash, Dive and Locust hits have a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Armblade Bleed Chance: +20% per point
    • Dive Bleed Chance: +100% per point
    • Locust Bleed Chance: +20% per point
  • Related Skills & Ailments: 

Earth Stinger

You and your Locusts deal additional melee physical damage while in Swarmblade Form and your Locust Swarm deals additional melee physical damage per active Locust consumed when you use Swarm Strike.

  • Max Points: 5
  • Stats:
    • Melee Physical Damage: +3 per point
    • Locust Melee Physical Damage: +3 per point
    • Swarm Melee Physical Damage Per Locust: +3 per point
  • Related Skills & Ailments: 

Endless Pressure

You regain health and Rage when you or your Locusts kill an enemy or when you hit a rare enemy or boss.

  • Max Points: 3
  • Stats:
    • Health And Rage Gain On Kill: +2 per point
    • Health And Rage Gain On Boss or Rare Hit: +2 per point

Feverous Stings

Yours and your Locusts' hits have a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Poison Chance: +20% per point
    • Locust Poison Chance: +20% per point
  • Related Skills & Ailments: Summon Locust

Frost Bites

The base damage of Swarm Strike, Locust Swarm, and Dive is converted to cold, and Locusts' base melee damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. These attack all also gain a chance to freeze enemies. Poison chance from all sources is converted to Frostbite chance while in Swarmblade Form. Your Locusts' Poison chance from all sources is converted to Frostbite chance.


Grand Colony

You can control additional Locusts and your Hives contain additional Locusts.

  • Max Points: 3
  • Stats:
    • Maximum Locusts: +1 per point
    • Summoned Locusts From Hives: +1 per point
  • Related Skills & Ailments: 

Grasshopper's Frenzy

You regain Rage when you or your Locusts critically hit.

  • Max Points: 2
  • Stats:
    • Rage Gain When You Or Locusts Crit: +1 per point
  • Related Skills & Ailments: Summon Locust

Hive Mind

Hives release Locusts more frequently and if you have an active Locust Swarm it also releases Locusts every second.

  • Max Points: 3
  • Stats:
    • Locust Summoning Speed from Hives: +12% per point
    • Locusts per 3 seconds from Locust Swarm: 1 per point
  • Related Skills & Ailments: 

Hornet Nest

You can only control half as many Locusts, but they have significantly more health, deal significantly more damage in a larger area (all multiplicative with other modifiers) and are larger.

  • Max Points: 1
  • Stats:
    • Maximum Number Of Locusts: -50%
    • Locust Damage: +100%
    • Locust Melee Area: +100%
    • Locust Health: +100%
    • Locust Size: +50%
  • Related Skills & Ailments: Summon Locust

Inspiring Swarm

A random active companion uses its active ability after you directly use Swarm Strike.


Ironclad Beetle

All of your dodge rating is converted to armor while in Swarmblade Form.

  • Max Points: 1
  • Stats:
    • Dodge Rating -> Armor: 100%

Locust Agility

You and your Locusts have a higher chance to dodge and additional armor while in Swarmblade Form.

  • Max Points: 5
  • Stats:
    • Dodge Rating: +40 per point
    • Armor: +40 per point
  • Related Skills & Ailments: Summon Locust

Locust Master

When you use Armblade Slashes you now summon a Locust instead of doing a melee attack.


Needle-Like Sting

You and your Locusts have improved base critical strike chance while in Swarmblade Form.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +2% per point
    • Locust Base Crit Chance: +2% per point
  • Related Skills & Ailments: Summon Locust

Neverending Drove

Locust Swarm has more duration and Swarm Strike hits deal more damage (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Locust Swarm Duration: +25% per point
    • Hit Damage With Swarm Strike: +10% per point
  • Related Skills & Ailments: 

Plague of Locusts

Your Locust Swarm deals more damage per Locust consumed (multiplicative with other modifiers) and while the Locust Swarm is active you have additional chance to poison on hit per Locust consumed.

  • Max Points: 3
  • Stats:
    • Locust Swarm Damage Per Locust: +2% per point
    • Poison Chance Per Locust While Swarm Active: +4% per point
  • Related Skills & Ailments: 

Release the Horde

Your Armblade Slash can now hit your own Hives which causes them to release Locusts.


Slashing Spiral

Your Swarm Strike, Locust Swarm and your Locusts' melee attacks all deal damage in a larger area.

  • Max Points: 5
  • Stats:
    • Swarm Strike Area: +20% per point
    • Locust Swarm Area: +20% per point
    • Locust Melee Area: +20% per point
  • Related Skills & Ailments: 

Soaring Scourge

Locust Swarm now scales with your minion damage rather than your damage.

  • Max Points: 1
  • Stats:
    • Locust Swarm Damage -> Minion Damage
  • Related Skills & Ailments: Locust Swarm

Spiked Vespiary

Your Hives now cast Thorns as if they were Thorn Totems, rather than releasing Locusts. They can cast thorns a limited number of times equal to the number of Locusts they would have released.


Springer's Fury

You gain Rage when you dodge.

  • Max Points: 2
  • Stats:
    • Rage Gain On Dodge: +2 per point

Swarm's Fury

After using Swarm Strike, Human Form is now replaced with Angered Swarm, which adds 4 seconds to the duration of your Locust Swarm and transforms you to Werebear Form. This requires you to have Werebear Form unlocked.


Swarmkeeper's Call

After using Summon Hive, Human Form is now replaced with Cleanse Hives, which releases all Locusts from up to 2 Hives, replaces them with Healing Totems and transforms you to Spriggan Form. This requires you to have Spriggan Form unlocked.


Vampiric Mandibles

Your Locust Swarm leeches a portion of the damage it deals as health to you.

  • Max Points: 5
  • Stats:
    • Locust Swarm Health Leech: +3% per point
  • Related Skills & Ailments: Locust Swarm

Viper's Call

Your Serpent Strike tree now applies to Armblade Slashes, and it does not require a spear. This effect does not include the base additional poison chance or increased poison duration from Serpent Strike.

  • Max Points: 1
  • Stats:
    • Serpent Strike Tree Affects Armblade Slashes
    • No Spear Requirement
  • Related Skills & Ailments: 

Wasp Flight

You have increased attack and cast speed while in Swarmblade form.

  • Max Points: 5
  • Stats:
    • Attack Speed: +5% per point
    • Cast Speed: +5% per point

Water Strider

You cast Maelstrom a number of times when you Dive. This consumes a portion of Maelstrom's mana cost as Rage.

  • Max Points: 4
  • Stats:
    • Maelstrom Stacks On Dive: +1 per point
    • Mana As Rage Cost: 20% per point
  • Related Skills & Ailments: 

Windfury Strikes

You gain a stack of Howling Cascade when you use Armblade Slash and hit at least one enemy. Reaching 6 stacks consumes them to cast Tornado. This consumes Tornado's mana cost.

  • Max Points: 1
  • Stats:
    • Gain Howling Cascade Stacks On Hit With Slash
    • Cast Tornado At 6 Stacks
  • Related Skills & Ailments: 

Entangling Roots (Level 35 Skill)


Blooming Magic

Root Wave causes your minions and other allies it hits to deal additional damage with spells for 8 seconds. This effect does not stack.

  • Max Points: 5
  • Stats:
    • Ally Spell Damage: +8 per point
    • Buff Duration (seconds): 8

Bramblewood Wardens

Entangling Roots now also wraps around your Spriggans for twice the duration as enemies, granting them all buffs from Frenzying Thorns as well as additional projectiles with their Thorn Volley.

  • Max Points: 1
  • Stats:
    • Wraps Around And Buffs Spriggans
    • Thorn Volley Projectiles: +1
  • Related Skills & Ailments: Summon Spriggan

Briarthorn's Wrath

When you are stunned, you now cast Entangling Roots. This effect has a 20 seconds cooldown, which doesn't affect Entangling Root's cooldown.

  • Max Points: 1
  • Stats:
    • Entangling Roots Cast When Stunned
    • Trigger Cooldown (seconds): 20

Bush Stalkers

Root Wave causes your Wolves and Bear it hits to have improved base critical strike chance and deal more damage with critical strikes for 8 seconds. This effect does not stack.

  • Max Points: 5
  • Stats:
    • Wolves And Bear Base Crit Chance: +4% per point
    • Wolves And Bear Critical Multiplier: +10% per point
    • Buff Duration (seconds): 8
  • Related Skills & Ailments: 

Earthy Puffball

Seeds now burst when you hit them with Upheaval and deal damage in a larger area when detonated this way.

  • Max Points: 1
  • Stats:
    • Seed Burst Area: +50%
    • Seeds Bursts From Upheaval
  • Related Skills & Ailments: 

Entrapped

Root Wave immobilizes enemies for a longer duration.

  • Max Points: 4
  • Stats:
    • Immobilize Duration: +15% per point
  • Related Skills & Ailments: Immobilize

Frenzying Thorns

Entangling Roots now wraps around your totems and vines for twice the duration as enemies, granting them additional armor and increased attack and cast speed.

  • Max Points: 5
  • Stats:
    • Armor To Totems And Vines: +100 per point
    • Attack Speed To Totems And Vines: +10% per point
    • Cast Speed To Totems And Vines: +10% per point
    • Wraps Around Totems And Vines
  • Related Skills & Ailments: Summon Vines

Iceshard Roots

Root Wave has a chance to inflict Frostbite. Poison chance from all sources is converted to Frostbite for Root Wave and effects related to poison now depend on Frostbite instead.

  • Max Points: 1
  • Stats:
    • Root Wave Frostbite Chance: +40%
    • Poison -> Frostbite Chance
  • Related Skills & Ailments: 

Inescapable Thicket

Root Wave cannot be dodged.

  • Max Points: 1
  • Stats:
    • Cannot Be Dodged

Kobra Vines

Rooted enemies are also blinded.

  • Max Points: 1
  • Stats:
    • Roots Blind
  • Related Skills & Ailments: Blind

Lethal Spines

Entangling Roots damage accelerates over time, dealing more damage each second (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Roots Damage Every 0.25 Seconds: +5% per point

Nectar of Rejuvenation

Seeds now burst when an ally draws close to them which grants you and your allies the Haste buff, granting you 30% increased movement speed.

  • Max Points: 1
  • Stats:
    • Seeds Burst From Allies
    • Haste To You And Allies
  • Related Skills & Ailments: 

Nourishment Surge

Root Wave now heals other allies it hits. The amount of health gained is increased by healing effectiveness. This effect is tripled for minions.

  • Max Points: 3
  • Stats:
    • Healing To Allies: 30 per point
    • Tripled For Minions

Noxious Grasp

Entangling Roots deal more damage over time (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Roots Damage Over Time: +12% per point

Overgrown Garden

You now cause Entangling Roots to expand in a circle around you rather than a cone in front, but it now has a cooldown.

  • Max Points: 1
  • Stats:
    • Circle Mode
    • Cooldown (seconds): +4

Poisonous Seeds

Entangling Roots now creates seeds in the area. When an enemy draws too close to a seed it bursts, releasing a burst of spores that slow and poison enemies. If you have taken the Winternid Thorns node, the seed bursts inflict Frostbite and Chill instead of slow and poison.


Rampant Growth

Seeds will now grow Vines when they burst.

  • Max Points: 1
  • Stats:
    • Vines Grow After Burst
  • Related Skills & Ailments: 

Reclamation

Entangling Roots leeches a portion of the damage it deals as health to you.

  • Max Points: 3
  • Stats:
    • Roots Health Leech: +2% per point

Renewing Pollen

The spores from Seeds now heal you and your allies. This effect is tripled for minions.

  • Max Points: 4
  • Stats:
    • Healing From Seeds: +50 per point
    • Tripled For Minions
  • Related Skills & Ailments: Seed

Rooted System

Entangling Roots is now cast from the nearest totem to your cursor.

  • Max Points: 1
  • Stats:
    • Cast From Totems

Shredding Vines

Root Wave hits shred enemy physical resistance.


Thick Growth

Root Wave's hits deal more damage (multiplicative with other modifiers) and have a higher chance to stun enemies.

  • Max Points: 4
  • Stats:
    • Hit Damage: +15% per point
    • Increased Stun Chance: 75% per point

Thicket of Frost

Root Wave gains additional freeze rate per character level.

  • Max Points: 5
  • Stats:
    • Freeze Rate Per Level: +1 per point

Toxic Envelopment

Root Wave hits have a chance to poison enemies.

  • Max Points: 5
  • Stats:
    • Root Wave Poison Chance: +40% per point
  • Related Skills & Ailments: Poison

Venomous Briar

Entangling Roots' base physical damage over time is converted to poison and it now has the poison tag. Consequently this damage scales with increases to poison damage, but not increases to physical damage.

  • Max Points: 1
  • Stats:
    • Physical -> Poison Damage

Venomsting

Root Wave causes your minions and other allies it hits to have additional chance to poison on hit. This buff lasts 8 seconds and does not stack. The effect is tripled for Scorpions and Serpents.


Wild Weapons

Root Wave causes your minions and other allies it hits to deal additional physical damage with spells and attacks for 8 seconds. This effect does not stack.

  • Max Points: 2
  • Stats:
    • Ally Physical Damage: +5 per point
    • Buff Duration (seconds): 8

Winternid Thorns

Entangling Roots' base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies. Physical Resistance Shred from all sources is converted to Cold Resistance Shred chance and effects related to Physical Resistance Shred now depend on Cold Resistance Shred instead.


Werebear Form (Mastery Skill)


Apex Predator

Rampage deals more damage (multiplicative with other modifiers) and you have global increased damage while Rampaging.

  • Max Points: 3
  • Stats:
    • Rampage Damage: +20% per point
    • Increased Damage While Rampaging: 50% per point
  • Related Skills & Ailments: Rampage

Army Sunderer

Rampage and Maul hits shred enemy armor.


Barrage of the Swarm

After directly using Roar, Human Form is now replaced with Swarm Call, which summons a Locust for each nearby stunned enemy up to 6 and transforms you to Swarmblade Form. This requires you to have Swarmblade Form unlocked.


Bloodthirst

Your hits have a chance to cause enemies to bleed while in Werebear Form. This chance is doubled for Maul.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +30% per point
    • Bleed Chance Doubled For Maul
  • Related Skills & Ailments: 

Bringer of Storms

Maul and Rampage's base physical damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Armor Shred and bleed chance from all sources is converted to shock and effects related to armor shred or bleed now depend on shock instead for Maul and Rampage.


Crackling Assault

You cast Storm Bolts from the sky a number of times each second while Rampaging.

  • Max Points: 5
  • Stats:
    • Lightning Strikes Per Second While Rampaging: 1 per point
  • Related Skills & Ailments: 

Dauntless

Rampage has increased movement speed, a higher chance to stun enemies and stuns inflicted by Rampage last longer.

  • Max Points: 3
  • Stats:
    • Movespeed While Rampaging: +5% per point
    • Increased Stun Chance with Rampage: 20% per point
    • Increased Stun Duration with Rampage: 20% per point
  • Related Skills & Ailments: Rampage

Enrage

You regain Rage and health with Roar per enemy hit, up to a maximum number of enemies.

  • Max Points: 5
  • Stats:
    • Rage Gain On Roar Per Enemy: +2 per point
    • Health Gain On Roar Per Enemy: +15 per point
    • Max Number Of Enemies: 8
  • Related Skills & Ailments: Roar

Eterra's Renewal

When you leave Werebear Form you cleanse all negative ailments and gain Haste for 3 seconds.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments When Leaving Form
    • Haste When Leaving Form
  • Related Skills & Ailments: Haste

Frenzied Strikes

You regain additional Rage if you hit at least one enemy with Swipe.

  • Max Points: 4
  • Stats:
    • Rage Gained On Hit: +1 per point
  • Related Skills & Ailments: Swipe

Fury of the Maul

Maul has a shorter cooldown.

  • Max Points: 2
  • Stats:
    • Maul Cooldown Recovery Speed: +10% per point
  • Related Skills & Ailments: Maul

Insatiable

Maul and Rampage have improve base critical strike chance and you have global increased critical strike chance while in Werebear Form.

  • Max Points: 4
  • Stats:
    • Base Crit Chance For Maul And Rampage: +2% per point
    • Global Increased Crit Chance: 50% per point
  • Related Skills & Ailments: 

Intimidating Cry

After using Rampage, you now Roar. This consumes Warcry's mana cost as Rage and puts it on cooldown.

  • Max Points: 1
  • Stats:
    • Roar After Rampage
  • Related Skills & Ailments: 

Invigoration

You regain health and Rage on kill or when you hit a rare or boss enemy.

  • Max Points: 4
  • Stats:
    • Health Gained On Kill Or Hit: +3 per point
    • Rage Gained On Kill Or Hit: +3 per point

Pummel and Bash

Maul deals more melee damage to stunned enemies and you regain Rage when you hit a stunned enemy with Maul.

  • Max Points: 5
  • Stats:
    • Maul Melee Damage To Stunned: +15% per point
    • Rage Gained With Maul To Stunned: +2 per point
  • Related Skills & Ailments: Maul

Relentless Thunder

For 6 seconds after you enter Werebear Form, you deal more Lightning Damage (multiplicative with other modifiers) and 100% of Swipe's Base Damage is converted to lightning. Consequently this damage scales with lightning damage instead of physical damage.

  • Max Points: 5
  • Stats:
    • Lightning Damage: +8% per point
    • Swipe Base Damage -> Lightning: 100%
    • Buff Duration (Seconds): 6
  • Related Skills & Ailments: Swipe

Rip and Tear

Maul and Rampage deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Maul And Rampage Damage: +12% per point
  • Related Skills & Ailments: 

Ruthless

Your Rage decays slower while in Werebear Form.

  • Max Points: 4
  • Stats:
    • Rage Decay Rate: -12% per point

Skull Crusher

Your Fury Leap tree now applies to Maul. This consumes Fury Leap's mana cost as Rage.

  • Max Points: 1
  • Stats:
    • Fury Leap Tree Benefits Maul
    • Consumes Fury Leap's Mana Cost As Rage
  • Related Skills & Ailments: 

Territorial

Maul and Roar affects a larger area.

  • Max Points: 5
  • Stats:
    • Area For Maul And Roar: +15% per point
  • Related Skills & Ailments: 

Tremor Slam

After using Maul, you now use Upheaval towards your target. This consumes Upheaval's mana cost.

  • Max Points: 1
  • Stats:
    • Upheaval After Mau
  • Related Skills & Ailments: 

Unending Storm

Rampage has no cooldown. While using Rampage you move more slowly, but deal more lightning damage. Both of these effects are multiplicative with other modifiers.

  • Max Points: 1
  • Stats:
    • No Rampage Cooldown
    • Rampage Speed: -20%
    • Lightning Damage during Rampage: +20%
  • Related Skills & Ailments: Rampage

Ursine Heart

You have additional endurance and endurance threshold while in Werebear Form.

  • Max Points: 4
  • Stats:
    • Endurance: +6% per point
    • Endurance Threshold: +40 per point

Ursine Storm

You have a chance to cast Maelstrom when you use Swipe or Maul and hit at least one enemy. This consumes Maelstrom's mana cost as Rage.

  • Max Points: 4
  • Stats:
    • Chance To Cast Maelstrom On Use: +8% per point
  • Related Skills & Ailments: 

Voice of the Thicket

After using Rampage, Human Form is now replaced with Arboreal Protection, which casts Thorn Shield on you and up to 5 nearby allies and transforms you to Spriggan Form. This requires you to have Spriggan Form unlocked.


Wild Command

When you use Maul and hit at least one enemy, your minions deal increased damage for 8 seconds. This effect can stack.

  • Max Points: 5
  • Stats:
    • Increased Minion Damage: 40% per point
  • Related Skills & Ailments: 

Wisened Claws

You gain additional spell damage per point of Strength while in Werebear Form.

  • Max Points: 1
  • Stats:
    • Spell Damage per Strength: +1

Woodland Bear

After using Maul, you now cast Entangling Roots. This consumes Entangling Roots' mana cost as Rage.

  • Max Points: 1
  • Stats:
    • Entangling Roots After Maul
  • Related Skills & Ailments: