Table of Contents
Static Orb (Level 5 Skill)
Arcane Current
Static Orb generates Static Charges on hit.
- Max Points: 4
- Stats:
- Static Charges On Hit: 2 per point
- Related Skills & Ailments: Static
Atomic Manipulation
For 4 seconds after using Static Orb directly casting Lightning Blast and hitting at least one enemy will return 25% of Static Orb's mana cost. This effect can only occur a limited number of times.
- Max Points: 3
- Stats:
- Refund Trigger Amount: 1 per point
- Related Skills & Ailments: Lightning Blast
Auxiliary Capacity
You have a chance to cast an additional Static Orb towards the target when it hits a rare enemy or boss. This effect has a short cooldown.
- Max Points: 1
- Stats:
- Chance To Double Cast: 25%
- Cooldown (seconds): 5
Ball Lightning
Static Orb costs significantly less mana, but it now has a chance to not explode. If you Scatter Blast then you only have a chance to create small orbs, and if you have Orbital Fulmination all static orbs orbit you for a reduced duration.
- Max Points: 1
- Stats:
- Mana Cost: -26
- Chance To Not Explode: 90%
- Small Orb Chance with Scatter Blast: 20%
- Orbit Duration with Orbital Fulmination: -35%
- Related Skills & Ailments: Lightning Explosion
Biting Force
Static Orb's base lightning damage is converted to cold and it gains a base freeze rate, but it no longer pulls enemies. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance from all sources is converted to Frostbite and effects related to shock now depend on Frostbite instead.
- Max Points: 1
- Stats:
- Lightning -> Cold Damage
- Static Orb Freeze Rate: 40
- Explosion Freeze Rate: 80
- Shock -> Frostbite Chance
- Related Skills & Ailments:
Charged Allies
You and allies have additional shock chance and increased shock effectiveness while inside Charged Ground's area.
- Max Points: 5
- Stats:
- Shock Chance Inside Area: +20% per point
- Shock Effect Inside Area: +20% per point
- Related Skills & Ailments:
Critical Trajectory
Static Orb's critical strikes deal more damage.
- Max Points: 4
- Stats:
- Critical Multiplier: +25% per point
Electrocuting Cascade
Charged Ground deals more damage (multiplicative with other modifiers) per additional critical strike multiplier.
- Max Points: 5
- Stats:
- Damage Per 10% Crit Multiplier: +3% per point
- Related Skills & Ailments: Charged Ground
Forking Surge
The explosion creates additional Tendrils to hit enemies outside the explosion area.
- Max Points: 3
- Stats:
- Explosion Tendrils: +2 per point
- Related Skills & Ailments: Lightning Explosion
Fusionblast
After using Static Orb the next Lightning Blasts cast from any source chain 2 additional times.
- Max Points: 5
- Stats:
- Next Number Of Lightning Blasts: 1 per point
- Additional Chains: 2
- Related Skills & Ailments: Lightning Blast
Glacial Orb
The orb and the explosion have a higher chance to freeze enemies, but the explosion no longer creates Tendrils.
- Max Points: 1
- Stats:
- Orb Freeze Rate Multiplier: +60%
- Explosion Freeze Rate Multiplier: +150%
- No Tendrils
- Related Skills & Ailments: Lightning Explosion
Insidious Focus
Static Orb costs less mana, but it no longer pulls enemies.
- Max Points: 1
- Stats:
- Mana Cost: -6
- No Pull
Manacharged
Static Orb deals more damage (multiplicative with other modifiers) per 25 maximum mana, but Static Orb costs additional mana equal to a portion of your maximum mana, up to a maximum.
- Max Points: 5
- Stats:
- Damage Per 25 Max Mana: +1% per point
- Maximum Mana -> Mana Cost: +2% per point
- Max Added Mana Cost: 100
Open Circuit
Static Orb travels faster and deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Projectile Speed: +10% per point
- Damage: +5% per point
Orbital Fulmination
The orb now orbits you for up to 3 seconds before exploding, but you are limited to a few orbs and casting more will detonate older ones. Static Orb gains damage and explosion area with time rather than travel distance, but scales up to the same maximum as before.
- Max Points: 5
- Stats:
- Maximum Orbiting Orbs: 1 per point
- Damage And Area Time Scaling
- Related Skills & Ailments: Lightning Explosion
Overcharged Detonation
Static Orb explodes on hit rather than piercing enemies. The orb deals more hit damage (multiplicative with other modifiers) per 1 mana cost.
- Max Points: 1
- Stats:
- Explodes On Hit
- Orb Hit Damage Per 1 Mana Cost: +1%
- No Pierce
- Related Skills & Ailments: Lightning Explosion
Overwhelming Barrage
The explosion has a higher chance to stun, increased stun duration and you gain ward on stun with the explosion.
- Max Points: 5
- Stats:
- Explosion Increased Stun Chance: 20% per point
- Explosion Increased Stun Duration: 20% per point
- Ward Gain On Stun: +8 per point
- Related Skills & Ailments: Lightning Explosion
Recurring Orb
If Static Orb does not explode it returns to you and deals damage on the way back, but it costs more mana. This node has no effect if you have Orbital Fulmination.
- Max Points: 1
- Stats:
- Returns To You
- Mana Cost: +8
Scatter Blast
Casting Static Orb sends out smaller orbs in a cone in front of you. These small orbs can hit the same target as the large orb, but cannot explode and do not pull.
- Max Points: 4
- Stats:
- Smaller Orbs: 1 per point
- Small Orbs Cannot Pull
- Small Orbs Cannot Explode
- Related Skills & Ailments: Lightning Explosion
Shocking Conduit
Static Orb hits has a chance to shock enemies.
- Max Points: 5
- Stats:
- Shock Chance: +30% per point
- Related Skills & Ailments: Shock
Static Armor
Static Orb grants you Lightning Aegis for a short duration on cast, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.
- Max Points: 4
- Stats:
- Lightning Aegis Duration (seconds): 2 per point
- Related Skills & Ailments: Lightning Aegis
Static Ground
The explosion now leaves behind Charged Ground dealing lightning damage over time in an area. Creating another Charged Ground halves the remaining duration of all existing ones.
- Max Points: 1
- Stats:
- Charged Ground On Explosion
- Remaining Charged Ground Duration: -50%
- Related Skills & Ailments:
Storm Artillery
Static Orb deals more damage and now travel faster and in an arcing trajectory rather than a straight line, but it no longer pulls or hits enemies until it explodes.
- Max Points: 1
- Stats:
- Damage: +8%
- Projectile Speed: +25%
- Arcing Trajectory
- No Pull
Storm Burst
Static Orb deals more damage (multiplicative with other modifiers) in a larger area, but automatically explodes after 4 meters.
- Max Points: 1
- Stats:
- Damage: +30%
- Area: +30%
- Explodes After 4 Meters
- Related Skills & Ailments: Lightning Explosion
Storm Conductor
Static Orb deals more spell damage (multiplicative with other modifiers) to shocked enemies.
- Max Points: 5
- Stats:
- Spell Damage To Shocked Enemies: +12% per point
- Related Skills & Ailments: Shock
Volatile Outburst
The explosion's damage ramps up more with distance, but it travels slower.
- Max Points: 3
- Stats:
- Damage Ramp: +30% per point
- Projectile Speed: -10% per point
- Related Skills & Ailments: Lightning Explosion
Wintery Power
The orb and the explosion have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Orb Freeze Rate Multiplier: +10% per point
- Explosion Freeze Rate Multiplier: +20% per point
- Related Skills & Ailments: Lightning Explosion
Ice Barrage (Level 15 Skills)
Arctic Storm
Ice shards released via Ice Burst have a higher chance to freeze enemies, and deal more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Ice Burst Damage: +40% per point
- Ice Burst Freeze Rate Multiplier: +40% per point
Aura of Frost
Ice Barrage creates a Chilling Aura around you. The aura repeatedly applies chill to nearby enemies for a duration. This effect can apply multiple stacks of chill to the same enemy.
- Max Points: 4
- Stats:
- Chills Nearby Enemies
- Chill Duration (seconds): 0.5 per point
- Related Skills & Ailments: Chill
Biting Cold
Ice Barrage deals more cold damage (multiplicative with other modifiers) and has more critical strike chance.
- Max Points: 4
- Stats:
- Cold Damage: +8% per point
- Increased Crit Chance: 8% per point
Brightlance
Ice Barrage hits deal more damage (multiplicative with other modifiers), but no longer seek nearby enemies
- Max Points: 1
- Stats:
- Hit Damage: +30%
- No Homing
Brittle Fragments
Ice Shards cast by Ice Barrage shatter and deal cold damage in a cone behind the target. This does not work on piercing projectiles.
- Max Points: 1
- Stats:
- Ice Shards Shatter On Hit
- Related Skills & Ailments: Frostbite
Challenge the Elements
Ice Barrage hits against bosses and rare enemies grant increased fire rate to the remaining hits. This effect stacks up to a cap.
- Max Points: 1
- Stats:
- Increased Fire Rate Against Rare Enemies: 10%
- Increased Fire Rate Against Bosses: 20%
- Maximum Increase: 100%
Cryogenesis
Ice Barrage deals more damage (multiplicative with other modifiers), but has a shorter duration.
- Max Points: 4
- Stats:
- Damage: +20% per point
- Duration: -10% per point
Deep Shield
Ice Shield lasts longer, but Ice Barrage has a longer cooldown.
- Max Points: 1
- Stats:
- Ice Shield Duration (seconds): +2
- Ice Barrage Cooldown (seconds): +2
- Related Skills & Ailments: Ice Shield
Eternal Winter
Ice Barrage lasts longer.
- Max Points: 3
- Stats:
- Duration (Seconds): +1 per point
Frigid Barrage
Ice Barrage hits have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +40% per point
Frigid Doom
When Ice Barrage hits an enemy it has a chance to cast Frost Nova, a cold spell that damages nearby enemies.
- Max Points: 1
- Stats:
- Chance To Cast Frost Nova: 10%
- Related Skills & Ailments: Frost Nova
Frost Armor
While Ice Shield is active, you deal more global cold damage and take less cold damage (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- More Global Cold Damage: 30% per point
- Cold Damage Taken: -10% per point
- Related Skills & Ailments: Ice Shield
Frozen Ballista
Ice Barrage deals significantly more damage (multiplicative with other modifiers) and has a shorter cooldown, but now only lasts 1 second and fires 3 projectiles.
- Max Points: 1
- Stats:
- Damage: +100%
- Cooldown Duration (seconds): -1.5
- Projectiles: 3
- Duration (second): 1
Hail Storm
Ice Barrage has a faster rate of fire.
- Max Points: 5
- Stats:
- Fire Rate: +5% per point
Hypothermia
Ice Shards that pierce enemies have a chance to inflict them with Frostbite.
- Max Points: 4
- Stats:
- Frostbite Chance with Piercing: +50% per point
- Related Skills & Ailments: Frostbite
Ice Burst
Ice Barrage instantly fires 5 ice shards in a cone.
- Max Points: 1
- Stats:
- Ice Burst On Activation: +5
Ice Shield
When you cast Ice Barrage you now also summon an Ice Shield in the target direction, a shield that blocks projectiles. Ice Shield lasts 2 seconds. Ice Barrage has a longer cooldown.
- Max Points: 1
- Stats:
- Ice Shield On Activation
- Cooldown (Seconds): +4
- Related Skills & Ailments: Ice Shield
Ice Spire
Ice Barrage has a faster rate of fire, but you move more slowly while it is active.
- Max Points: 1
- Stats:
- Fire Rate: +30%
- Reduced Movespeed: 30%
Intensifying Cold
Each ice shard released by Ice Barrage has a higher chance of freezing enemies than the previous shard. This effect resets when Ice Barrage is recast.
- Max Points: 3
- Stats:
- Maximum Stacks: 10
- Freeze Rate Multiplier Per Ice Shard: +10% per point
Jagged Ice
Ice Barrage has more critical strike chance against frozen targets (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- More Crit Chance Against Frozen Targets: 20% per point
Looming Frost
Each ice shard released by Ice Barrage deals more damage than the previous shard (multiplicative with other modifiers). This bonus stacks, but is reset on recasting Ice Barrage.
- Max Points: 4
- Stats:
- Damage Per Ice Shard: +5%
- Maximum Stacks: 5 per point
Nailed Shot
Each ice shard cast by Ice Barrage has a chance to pierce all enemies (continue through enemies hit).
- Max Points: 3
- Stats:
- Pierce Chance: +34% per point
Shattered Skin
Ice Barrage hits deal more damage to frozen targets (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- More Hit Damage To Frozen Targets: 15% per point
Shattering Bulwark
When Ice Shield expires it explodes, freezing nearby enemies.
- Max Points: 1
- Stats:
- Ice Shield Detonates On Expiration
- Related Skills & Ailments:
Sleetfire
Ice Barrage has significantly increased fire rate, but you become Silenced, losing a large amount of mana and other skills costs more mana. You regain the lost mana from this use when Ice Barrage ends.
- Max Points: 1
- Stats:
- Increased Fire Rate: 50%
- Silenced
Sublimation
Ice Barrage deals more damage (multiplicative with other modifiers), and its ice shards become larger. Ice Barrage has a slower fire rate, and there is a longer delay between each shard being created and released.
- Max Points: 3
- Stats:
- Damage: +30% per point
- Ice Shard Size: +10% per point
- Fire Rate: -13% per point
- Delay Before Each Ice Shard: +30%
Subthermal Velocity
When a target is frozen by Ice Barrage, you are granted increased cast speed for 4 seconds. This effect can stack a limited number of times.
- Max Points: 3
- Stats:
- Increased Cast Speed Per Stack: 10%
- Maximum Stacks: 1 per point
Warding Bolts
You have a chance to gain ward on hit with Ice Barrage.
- Max Points: 3
- Stats:
- Chance To Gain Ward: +15% per point
- Ward Gain: 7
Wintry Blast
Ice Barrage now fire 5 ice shards in a cone in front of you, but has a slower fire rate and costs more mana.
- Max Points: 1
- Stats:
- Extra Projectiles: 4
- Fire Rate: -40%
- Increased Mana Cost: +20%
Yrun's Conquest
Ice Barrage releases ice shards in a wider cone.
- Max Points: 3
- Stats:
- Cone Width (Degrees): +30 per point
Arcane Ascendance (Level 30 Skills)
Acuity
Arcane Ascendance now has a 2 second cooldown and no longer drains your mana. You can cast 4 spells before Arcane Ascendance ends automatically. Lasts 12 seconds.
- Max Points: 1
- Stats:
- No Longer Drains Mana
- Affects 4 Spells
- Duration (seconds): 12
- Cooldown (seconds): 2
Arcane Absorption
While Arcane Ascendance is active, each hit you take increases your spell damage and cast speed, but drains your mana.
- Max Points: 2
- Stats:
- Increased Spell Damage When Hit: 1% per point
- Cast Speed When Hit: +1% per point
- Mana Drained When Hit: -1 per point
Arcane Rift
You regain mana while you enter Arcane Ascendance, but the mana is lost when you exit Arcane Ascendance.
- Max Points: 3
- Stats:
- Mana Gain On Start: 25 per point
- Mana Lost On End: 25 per point
Chains of Ice
While Arcane Ascendance is active, whenever you kill a frozen enemy a nearby enemy is frozen for a duration.
- Max Points: 3
- Stats:
- Freeze Duration: 1 per point
Chronoclasm
While Arcane Ascendance is active, spells and attacks have a chance to slow enemies over 5 meters away and you deal more damage to enemies per stack of slow on them.
- Max Points: 4
- Stats:
- Slow Chance Against Distant Enemies: +25% per point
- Damage per Slow: +2% per point
- Related Skills & Ailments: Slow
Closed Circuit
Lightning Blast cast by Superconductor triggers more frequently.
- Max Points: 3
- Stats:
- Superconductor Frequency: +20% per point
- Related Skills & Ailments: Lightning Blast
Cold Front
While Arcane Ascendance is active, spells and attacks have a chance to chill enemies over 5 meters away.
- Max Points: 4
- Stats:
- Chill Chance Against Distant Enemies: +25% per point
- Related Skills & Ailments: Chill
Cosmic Insight
Arcane Ascendance has a shorter cooldown.
- Max Points: 5
- Stats:
- Cooldown Recovery Speed: +15% per point
Cunning
You can cast more spells via Acuity, but Arcane Ascendance has a longer cooldown.
- Max Points: 3
- Stats:
- Additional Spells: +4 per point
- Cooldown (seconds): +2 per point
Force of Mind
You knock back all nearby enemies when you enter Arcane Ascendance.
- Max Points: 1
- Stats:
- Knockback Nearby Enemies
- Related Skills & Ailments: Knockback
Frozen Monolith
While Arcane Ascendance is active, your spells and attacks that can freeze enemies have a higher chance to do so.
- Max Points: 4
- Stats:
- Freeze Rate Multiplier: +25% per point
Glyph of Lightning
Mark Of Thunder deals more damage when it is consumed (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Mark of Thunder Damage: +75% per point
Higher Plane
Arcane Ascendance grants you increased spell damage while active.
- Max Points: 5
- Stats:
- Increased Spell Damage: +15% per point
Mana Surge
While Arcane Ascendance is active, you are granted mana whenever you kill an enemy that is over 5 meters away.
- Max Points: 1
- Stats:
- Mana Gained On Killing Distant Enemy: 6
Mark of Thunder
While Arcane Ascendance is active, you Mark enemies you hit that are over 5 meters away. When you exit Arcane Ascendance, you consume all marks, dealing lightning damage to affected enemies.
- Max Points: 1
- Stats:
- Mark Distant Enemies Hit
Power Overload
You are granted increased spell damage each second while Arcane Ascendance is active.
- Max Points: 5
- Stats:
- Increased Spell Damage Per Second: 1% per point
Power Sprint
You are granted Haste for a duration after leaving Arcane Ascendance. The duration is capped at 200% of the time you spent in Arcane Ascendance.
- Max Points: 3
- Stats:
- Haste Duration: 2 per point
- Related Skills & Ailments: Haste
Rebuff
You gain ward when you activate Arcane Ascendance.
- Max Points: 5
- Stats:
- Ward Gain On Start: 60 per point
Shocking Expanse
While Arcane Ascendance is active, spells and attacks have a chance to shock enemies over 5 meters away.
- Max Points: 5
- Stats:
- Shock Chance Against Distant Enemies: +40% per point
- Related Skills & Ailments: Shock
Slow Breathing
Arcane Ascendance drains less mana per second.
- Max Points: 3
- Stats:
- Mana Drain: -12% per point
Superconductor
While Arcane Ascendance is active, you automatically cast Lightning Blast when you hit an enemy. Lightning Blast uses its skill tree and you lose mana equal to Lightning Blast's cost. This effect has a 2 second cooldown.
- Max Points: 1
- Stats:
- Automatically Cast Lightning Blast
- Lightning Blast Costs Mana
- Related Skills & Ailments: Lightning Blast
Tranquility
All of your spells cost less mana while Arcane Ascendance is active, but you cannot regenerate mana while Arcane Ascendance is active.
- Max Points: 3
- Stats:
- Global Increased Mana Efficiency: +20% per point
- Cannot Regenerate Mana
Unstable Energy
You are granted increased cast speed each second while Arcane Ascendance is active.
- Max Points: 1
- Stats:
- Cast Speed Per Second: +1%
Black Hole (Level 40 Skills)
Absolute Zero
Black Hole has a chance to chill enemies within its area of effect each second.
- Max Points: 4
- Stats:
- Chill Chance: +25% per point
- Related Skills & Ailments: Chill
Armageddon
Black Hole casts Meteor every second, but consumes Meteor's mana cost every second.
- Max Points: 1
- Stats:
- Black Hole Creates Meteors
- Related Skills & Ailments: Meteor
Binary System
Black Hole becomes two stars which orbit each other. One deals fire damage and the other deals cold damage. Black Hole deals significantly more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Binary System
- Damage: +100%
Cascade Fracture
Black Hole has a chance to create another Black Hole once it expires.
- Max Points: 3
- Stats:
- Black Hole Recast Chance: 10% per point
Collapse
Black Hole creates an explosion when it ends that pushes all enemies back, but has a shorter duration (multiplicative with other modifiers). The explosion makes a wave of energy that deals 15 cold damage and has a freeze rate of 30.
- Max Points: 1
- Stats:
- Explosion At End
- Knockback
- Less Duration: 50%
- Related Skills & Ailments: Collapse
Deep Space
The explosions created by the Collapse and Pulsar nodes have an increased chance to freeze enemies.
- Max Points: 5
- Stats:
- Explosion Freeze Rate Multiplier: +90% per point
- Related Skills & Ailments: Collapse
Density
Black Hole lasts longer.
- Max Points: 3
- Stats:
- Duration: +20% per point
Drifting Singularity
Black Hole moves toward the nearest enemy that is not within its damaging area.
- Max Points: 1
- Stats:
- Black Hole Seeks Enemies
Endless Maw
Black Hole lasts longer, but has a longer cooldown.
- Max Points: 3
- Stats:
- Duration: +30% per point
- Cooldown Recovery Speed: -15% per point
Event Horizon
Black Hole deals more damage (multiplicative with other modifiers), but has reduced cast speed.
- Max Points: 4
- Stats:
- Damage: +15% per point
- Cast Speed: -10% per point
Flaming
Black Hole deals more fire damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Fire Damage: +10% per point
Gravity's Guile
Black Hole’s center hits enemies, dealing spell physical damage.
- Max Points: 4
- Stats:
- Black Hole Center Hits
- Physical Damage: 35 per point
Heat Wave
Black Hole has a chance to ignite enemies within its area of effect each second based on your uncapped fire resistance.
- Max Points: 5
- Stats:
- Ignite Chance Per Second Per 1% Uncapped Fire Res: +2% per point
- Related Skills & Ailments: Ignite
Infusion
Black Hole grants you ward each second.
- Max Points: 5
- Stats:
- Ward Gained Per Second: 18 per point
Intensity
Black Hole pulls enemies toward it faster.
- Max Points: 5
- Stats:
- Pull Strength: +15% per point
Massive
Black Hole pulls enemies within a larger area.
- Max Points: 4
- Stats:
- Pull Area: +15% per point
Pulsar
Black Hole will Collapse each second while it exists.
- Max Points: 1
- Stats:
- Explodes Each Second
- Related Skills & Ailments: Collapse
Recurrence
Black Hole has a shorter cooldown and costs less mana, but pulls enemies towards it slower and pulls enemies within a lesser area (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Cooldown Recovery Speed: +30% per point
- Mana Cost: -10% per point
- Pull Strength: -25% per point
- Pull Area: -25% per point
Red Giant
Black Hole’s base cold damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Black Hole lasts much longer, but no longer pulls enemies.
- Max Points: 1
- Stats:
- Base Damage Converted to Fire
- Duration: +80%
- Does Not Pull
Scattered
A second Black Hole is created 10 meters away in a random direction from the first Black Hole.
- Max Points: 1
- Stats:
- Second Black Hole
Scorching
Black Hole’s damage over time penetrates enemy fire resistance.
- Max Points: 5
- Stats:
- Fire Penetration: +15% per point
Singularity
Black Hole deals significantly more damage (multiplicative with other modifiers), but only 1 Black Hole can be created at a time.
- Max Points: 1
- Stats:
- Damage: +100%
- Black Holes Per Cast: 1
Spacial Dilation
Black Hole moves faster toward the nearest enemy.
- Max Points: 5
- Stats:
- Projectile Speed: +10% per point
Supermassive
Black Hole deals more damage to rare enemies and bosses (multiplicative with other modifiers), and it prioritizes moving towards rare enemies and bosses.
- Max Points: 4
- Stats:
- Damage To Rares And Bosses: +25% per point
- Prioritizes Rares And Bosses
Tidal Force
Black Hole deals more damage (multiplicative with other modifiers), but Black Hole pulls enemies towards it slower.
- Max Points: 4
- Stats:
- Damage: +15% per point
- Pulls Strength: -15% per point
Time Dilation
Black Hole has increased duration and a chance to blind enemies within its area of effect each second.
- Max Points: 4
- Stats:
- Duration: +10% per point
- Blind Chance: +25% per point
- Related Skills & Ailments: Blind
Umbral Core
Black Hole deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +10% per point
Weakened Reality
Black Hole deals more damage to enemies within 1 meter of its center.
- Max Points: 3
- Stats:
- Damage to Enemies at Centre: +30% per point
Meteor (Mastery Skill)
Aftermath
After you cast Meteor you recover a portion of the mana spent over the next three seconds. You can only recover mana from one cast at once, so if you cast meteor again within three seconds you lose the remaining mana you would have recovered from the first cast.
- Max Points: 3
- Stats:
- Portion of Mana Cost Recovered: 16% per point
Apocalyptic Impact
Meteors deals damage in a larger area of effect.
- Max Points: 5
- Stats:
- Area: +25% per point
Astral Cataclysm
Meteor critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +30% per point
Celestial Celerity
Meteor has increased cast speed, but costs more mana. Meteors fall faster.
- Max Points: 3
- Stats:
- Cast Speed: +20% per point
- Fall Speed: +20% per point
- Mana Cost: +20% per point
Craterborn
Casting Meteor grants the Craterborn buff, granting additional fire penetration and increased cast speed for a short duration. Craterborn does not stack.
- Max Points: 5
- Stats:
- Craterborn Fire Penetration: 15% per point
- Craterborn Increased Cast Speed: 15%
- Craterborn Duration (seconds): 6
Crushing Force
Meteor deals more damage (multiplicative with other modifiers) and even more against enemies at full health.
- Max Points: 5
- Stats:
- Damage: +7% per point
- Damage To Full Health Enemies: +7% per point
Cycle of Fire
Casting Fireball while you have Craterborn grants ward and restores your mana.
- Max Points: 3
- Stats:
- Ward Gained: 10 per point
- Mana Gained: 2 per point
- Related Skills & Ailments: Fireball
Distant Craters
Meteor deals more damage (multiplicative with other modifiers), but meteors fall further apart.
- Max Points: 5
- Stats:
- Damage: +15% per point
- Fall Radius: +15% per point
Extinction
Improves Meteor's base critical strike chance. Meteor has a chance to deal damage in a significantly larger area.
- Max Points: 4
- Stats:
- Base Crit Chance: +2% per point
- Large Meteor Chance: 10% per point
- Large Meteor Area of Effect: +100%
Force of Impact
Meteor has a chance to stun enemies and stuns it inflict last longer.
- Max Points: 5
- Stats:
- Increased Stun Chance: 50% per point
- Increased Stun Duration: 25% per point
Infernal Column
Meteors fall in a line towards where you aim, but Meteor costs more mana.
- Max Points: 1
- Stats:
- Meteors Fall In A Line
- Mana Cost: +15%
Infernal Descent
Meteor deals more damage (multiplicative with other modifiers), but Meteor has reduced cast speed.
- Max Points: 5
- Stats:
- Damage: +10% per point
- Cast Speed: -5% per point
Jagged Fragments
Shrapnel deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Shrapnel Damage: +60% per point
- Related Skills & Ailments: Shrapnel
Mana Fall
Meteor costs less mana.
- Max Points: 4
- Stats:
- Mana Efficiency: +10% per point
Meteor Shower
When directly cast, more Meteors fall per cast, but individual Meteors deal damage in a smaller area.
- Max Points: 3
- Stats:
- Number Of Meteors For Direct Casts: +1 per point
- Radius: -15% per point
Piercing Remnants
Shrapnel projectiles pierce (continue through targets they hit), but travel slower.
- Max Points: 1
- Stats:
- Shrapnel Pierces
- Shrapnel Speed and Range: -20%
- Related Skills & Ailments: Shrapnel
Rain of Fire
When directly cast, more Meteors fall per cast.
- Max Points: 1
- Stats:
- Number Of Meteors For Direct Casts: +1
Rapid Break Up
Shrapnel travels faster, causing it to travel further.
- Max Points: 3
- Stats:
- Speed and Range: +40% per point
- Related Skills & Ailments: Shrapnel
Rapid Descent
Meteor falls faster.
- Max Points: 5
- Stats:
- Fall Speed: +20% per point
Rapid Impacts
Meteors fall more frequently. This does not affect the total number of Meteors that fall.
- Max Points: 3
- Stats:
- Fall Frequency: +35% per point
Shattering Star
Meteor has a chance to break into Shrapnel on impact, hitting nearby enemies.
- Max Points: 2
- Stats:
- Shrapnel Chance: 50% per point
- Related Skills & Ailments: Shrapnel
Stardust
Meteors deal more damage of all types except fire (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Non-Fire Damage: +20% per point
Twin Meteors
When directly cast, an additional Meteor falls within a 4m radius of the first, but Meteor costs much more mana.
- Max Points: 1
- Stats:
- Number Of Meteors For Direct Casts: +1
- Mana Cost: +50
- Related Skills & Ailments: Meteor Shower
World Ender
Meteor always crits if you have more than 400 mana before you cast it.
- Max Points: 1
- Stats:
- Always Crits When Above 400 Mana