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Sorcerer Skill Tree

Table of Contents

  1. Static Orb
  2. Ice Barrage
  3. Arcane Ascendance
  4. Black Hole
  5. Meteor

Static Orb (Level 5 Skill)


Arcane Current

Static Orb generates Static Charges on hit.

  • Max Points: 4
  • Stats:
    • Static Charges On Hit: 2 per point
  • Related Skills & Ailments: Static

Atomic Manipulation

For 4 seconds after using Static Orb directly casting Lightning Blast and hitting at least one enemy will return 25% of Static Orb's mana cost. This effect can only occur a limited number of times.

  • Max Points: 3
  • Stats:
    • Refund Trigger Amount: 1 per point
  • Related Skills & Ailments: Lightning Blast

Auxiliary Capacity

You have a chance to cast an additional Static Orb towards the target when it hits a rare enemy or boss. This effect has a short cooldown.

  • Max Points: 1
  • Stats:
    • Chance To Double Cast: 25%
    • Cooldown (seconds): 5

Ball Lightning

Static Orb costs significantly less mana, but it now has a chance to not explode. If you Scatter Blast then you only have a chance to create small orbs, and if you have Orbital Fulmination all static orbs orbit you for a reduced duration.

  • Max Points: 1
  • Stats:
    • Mana Cost: -26
    • Chance To Not Explode: 90%
    • Small Orb Chance with Scatter Blast: 20%
    • Orbit Duration with Orbital Fulmination: -35%
  • Related Skills & Ailments: Lightning Explosion

Biting Force

Static Orb's base lightning damage is converted to cold and it gains a base freeze rate, but it no longer pulls enemies. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. Shock chance from all sources is converted to Frostbite and effects related to shock now depend on Frostbite instead.

  • Max Points: 1
  • Stats:
    • Lightning -> Cold Damage
    • Static Orb Freeze Rate: 40
    • Explosion Freeze Rate: 80
    • Shock -> Frostbite Chance
  • Related Skills & Ailments: 

Charged Allies

You and allies have additional shock chance and increased shock effectiveness while inside Charged Ground's area.

  • Max Points: 5
  • Stats:
    • Shock Chance Inside Area: +20% per point
    • Shock Effect Inside Area: +20% per point
  • Related Skills & Ailments: 

Critical Trajectory

Static Orb's critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Multiplier: +25% per point

Electrocuting Cascade

Charged Ground deals more damage (multiplicative with other modifiers) per additional critical strike multiplier.

  • Max Points: 5
  • Stats:
    • Damage Per 10% Crit Multiplier: +3% per point
  • Related Skills & Ailments: Charged Ground

Forking Surge

The explosion creates additional Tendrils to hit enemies outside the explosion area.

  • Max Points: 3
  • Stats:
    • Explosion Tendrils: +2 per point
  • Related Skills & Ailments: Lightning Explosion

Fusionblast

After using Static Orb the next Lightning Blasts cast from any source chain 2 additional times.

  • Max Points: 5
  • Stats:
    • Next Number Of Lightning Blasts: 1 per point
    • Additional Chains: 2
  • Related Skills & Ailments: Lightning Blast

Glacial Orb

The orb and the explosion have a higher chance to freeze enemies, but the explosion no longer creates Tendrils.

  • Max Points: 1
  • Stats:
    • Orb Freeze Rate Multiplier: +60%
    • Explosion Freeze Rate Multiplier: +150%
    • No Tendrils
  • Related Skills & Ailments: Lightning Explosion

Insidious Focus

Static Orb costs less mana, but it no longer pulls enemies.

  • Max Points: 1
  • Stats:
    • Mana Cost: -6
    • No Pull

Manacharged

Static Orb deals more damage (multiplicative with other modifiers) per 25 maximum mana, but Static Orb costs additional mana equal to a portion of your maximum mana, up to a maximum.

  • Max Points: 5
  • Stats:
    • Damage Per 25 Max Mana: +1% per point
    • Maximum Mana -> Mana Cost: +2% per point
    • Max Added Mana Cost: 100

Open Circuit

Static Orb travels faster and deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Projectile Speed: +10% per point
    • Damage: +5% per point

Orbital Fulmination

The orb now orbits you for up to 3 seconds before exploding, but you are limited to a few orbs and casting more will detonate older ones. Static Orb gains damage and explosion area with time rather than travel distance, but scales up to the same maximum as before.

  • Max Points: 5
  • Stats:
    • Maximum Orbiting Orbs: 1 per point
    • Damage And Area Time Scaling
  • Related Skills & Ailments: Lightning Explosion

Overcharged Detonation

Static Orb explodes on hit rather than piercing enemies. The orb deals more hit damage (multiplicative with other modifiers) per 1 mana cost.

  • Max Points: 1
  • Stats:
    • Explodes On Hit
    • Orb Hit Damage Per 1 Mana Cost: +1%
    • No Pierce
  • Related Skills & Ailments: Lightning Explosion

Overwhelming Barrage

The explosion has a higher chance to stun, increased stun duration and you gain ward on stun with the explosion.

  • Max Points: 5
  • Stats:
    • Explosion Increased Stun Chance: 20% per point
    • Explosion Increased Stun Duration: 20% per point
    • Ward Gain On Stun: +8 per point
  • Related Skills & Ailments: Lightning Explosion

Recurring Orb

If Static Orb does not explode it returns to you and deals damage on the way back, but it costs more mana. This node has no effect if you have Orbital Fulmination.

  • Max Points: 1
  • Stats:
    • Returns To You
    • Mana Cost: +8

Scatter Blast

Casting Static Orb sends out smaller orbs in a cone in front of you. These small orbs can hit the same target as the large orb, but cannot explode and do not pull.

  • Max Points: 4
  • Stats:
    • Smaller Orbs: 1 per point
    • Small Orbs Cannot Pull
    • Small Orbs Cannot Explode
  • Related Skills & Ailments: Lightning Explosion

Shocking Conduit

Static Orb hits has a chance to shock enemies.

  • Max Points: 5
  • Stats:
    • Shock Chance: +30% per point
  • Related Skills & Ailments: Shock

Static Armor

Static Orb grants you Lightning Aegis for a short duration on cast, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.

  • Max Points: 4
  • Stats:
    • Lightning Aegis Duration (seconds): 2 per point
  • Related Skills & Ailments: Lightning Aegis

Static Ground

The explosion now leaves behind Charged Ground dealing lightning damage over time in an area. Creating another Charged Ground halves the remaining duration of all existing ones.


Storm Artillery

Static Orb deals more damage and now travel faster and in an arcing trajectory rather than a straight line, but it no longer pulls or hits enemies until it explodes.

  • Max Points: 1
  • Stats:
    • Damage: +8%
    • Projectile Speed: +25%
    • Arcing Trajectory
    • No Pull

Storm Burst

Static Orb deals more damage (multiplicative with other modifiers) in a larger area, but automatically explodes after 4 meters.

  • Max Points: 1
  • Stats:
    • Damage: +30%
    • Area: +30%
    • Explodes After 4 Meters
  • Related Skills & Ailments: Lightning Explosion

Storm Conductor

Static Orb deals more spell damage (multiplicative with other modifiers) to shocked enemies.

  • Max Points: 5
  • Stats:
    • Spell Damage To Shocked Enemies: +12% per point
  • Related Skills & Ailments: Shock

Volatile Outburst

The explosion's damage ramps up more with distance, but it travels slower.

  • Max Points: 3
  • Stats:
    • Damage Ramp: +30% per point
    • Projectile Speed: -10% per point
  • Related Skills & Ailments: Lightning Explosion

Wintery Power

The orb and the explosion have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Orb Freeze Rate Multiplier: +10% per point
    • Explosion Freeze Rate Multiplier: +20% per point
  • Related Skills & Ailments: Lightning Explosion

Ice Barrage (Level 15 Skills)


Arctic Storm

Ice shards released via Ice Burst have a higher chance to freeze enemies, and deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Ice Burst Damage: +40% per point
    • Ice Burst Freeze Rate Multiplier: +40% per point

Aura of Frost

Ice Barrage creates a Chilling Aura around you. The aura repeatedly applies chill to nearby enemies for a duration. This effect can apply multiple stacks of chill to the same enemy.

  • Max Points: 4
  • Stats:
    • Chills Nearby Enemies
    • Chill Duration (seconds): 0.5 per point
  • Related Skills & Ailments: Chill

Biting Cold

Ice Barrage deals more cold damage (multiplicative with other modifiers) and has more critical strike chance.

  • Max Points: 4
  • Stats:
    • Cold Damage: +8% per point
    • Increased Crit Chance: 8% per point

Brightlance

Ice Barrage hits deal more damage (multiplicative with other modifiers), but no longer seek nearby enemies

  • Max Points: 1
  • Stats:
    • Hit Damage: +30%
    • No Homing

Brittle Fragments

Ice Shards cast by Ice Barrage shatter and deal cold damage in a cone behind the target. This does not work on piercing projectiles.

  • Max Points: 1
  • Stats:
    • Ice Shards Shatter On Hit
  • Related Skills & Ailments: Frostbite

Challenge the Elements

Ice Barrage hits against bosses and rare enemies grant increased fire rate to the remaining hits. This effect stacks up to a cap.

  • Max Points: 1
  • Stats:
    • Increased Fire Rate Against Rare Enemies: 10%
    • Increased Fire Rate Against Bosses: 20%
    • Maximum Increase: 100%

Cryogenesis

Ice Barrage deals more damage (multiplicative with other modifiers), but has a shorter duration.

  • Max Points: 4
  • Stats:
    • Damage: +20% per point
    • Duration: -10% per point

Deep Shield

Ice Shield lasts longer, but Ice Barrage has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Ice Shield Duration (seconds): +2
    • Ice Barrage Cooldown (seconds): +2
  • Related Skills & Ailments: Ice Shield

Eternal Winter

Ice Barrage lasts longer.

  • Max Points: 3
  • Stats:
    • Duration (Seconds): +1 per point

Frigid Barrage

Ice Barrage hits have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +40% per point

Frigid Doom

When Ice Barrage hits an enemy it has a chance to cast Frost Nova, a cold spell that damages nearby enemies.

  • Max Points: 1
  • Stats:
    • Chance To Cast Frost Nova: 10%
  • Related Skills & Ailments: Frost Nova

Frost Armor

While Ice Shield is active, you deal more global cold damage and take less cold damage (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • More Global Cold Damage: 30% per point
    • Cold Damage Taken: -10% per point
  • Related Skills & Ailments: Ice Shield

Frozen Ballista

Ice Barrage deals significantly more damage (multiplicative with other modifiers) and has a shorter cooldown, but now only lasts 1 second and fires 3 projectiles.

  • Max Points: 1
  • Stats:
    • Damage: +100%
    • Cooldown Duration (seconds): -1.5
    • Projectiles: 3
    • Duration (second): 1

Hail Storm

Ice Barrage has a faster rate of fire.

  • Max Points: 5
  • Stats:
    • Fire Rate: +5% per point

Hypothermia

Ice Shards that pierce enemies have a chance to inflict them with Frostbite.

  • Max Points: 4
  • Stats:
    • Frostbite Chance with Piercing: +50% per point
  • Related Skills & Ailments: Frostbite

Ice Burst

Ice Barrage instantly fires 5 ice shards in a cone.

  • Max Points: 1
  • Stats:
    • Ice Burst On Activation: +5

Ice Shield

When you cast Ice Barrage you now also summon an Ice Shield in the target direction, a shield that blocks projectiles. Ice Shield lasts 2 seconds. Ice Barrage has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Ice Shield On Activation
    • Cooldown (Seconds): +4
  • Related Skills & Ailments: Ice Shield

Ice Spire

Ice Barrage has a faster rate of fire, but you move more slowly while it is active.

  • Max Points: 1
  • Stats:
    • Fire Rate: +30%
    • Reduced Movespeed: 30%

Intensifying Cold

Each ice shard released by Ice Barrage has a higher chance of freezing enemies than the previous shard. This effect resets when Ice Barrage is recast.

  • Max Points: 3
  • Stats:
    • Maximum Stacks: 10
    • Freeze Rate Multiplier Per Ice Shard: +10% per point

Jagged Ice

Ice Barrage has more critical strike chance against frozen targets (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • More Crit Chance Against Frozen Targets: 20% per point

Looming Frost

Each ice shard released by Ice Barrage deals more damage than the previous shard (multiplicative with other modifiers). This bonus stacks, but is reset on recasting Ice Barrage.

  • Max Points: 4
  • Stats:
    • Damage Per Ice Shard: +5%
    • Maximum Stacks: 5 per point

Nailed Shot

Each ice shard cast by Ice Barrage has a chance to pierce all enemies (continue through enemies hit).

  • Max Points: 3
  • Stats:
    • Pierce Chance: +34% per point

Shattered Skin

Ice Barrage hits deal more damage to frozen targets (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • More Hit Damage To Frozen Targets: 15% per point

Shattering Bulwark

When Ice Shield expires it explodes, freezing nearby enemies.

  • Max Points: 1
  • Stats:
    • Ice Shield Detonates On Expiration
  • Related Skills & Ailments: 

Sleetfire

Ice Barrage has significantly increased fire rate, but you become Silenced, losing a large amount of mana and other skills costs more mana. You regain the lost mana from this use when Ice Barrage ends.

  • Max Points: 1
  • Stats:
    • Increased Fire Rate: 50%
    • Silenced

Sublimation

Ice Barrage deals more damage (multiplicative with other modifiers), and its ice shards become larger. Ice Barrage has a slower fire rate, and there is a longer delay between each shard being created and released.

  • Max Points: 3
  • Stats:
    • Damage: +30% per point
    • Ice Shard Size: +10% per point
    • Fire Rate: -13% per point
    • Delay Before Each Ice Shard: +30%

Subthermal Velocity

When a target is frozen by Ice Barrage, you are granted increased cast speed for 4 seconds. This effect can stack a limited number of times.

  • Max Points: 3
  • Stats:
    • Increased Cast Speed Per Stack: 10%
    • Maximum Stacks: 1 per point

Warding Bolts

You have a chance to gain ward on hit with Ice Barrage.

  • Max Points: 3
  • Stats:
    • Chance To Gain Ward: +15% per point
    • Ward Gain: 7

Wintry Blast

Ice Barrage now fire 5 ice shards in a cone in front of you, but has a slower fire rate and costs more mana.

  • Max Points: 1
  • Stats:
    • Extra Projectiles: 4
    • Fire Rate: -40%
    • Increased Mana Cost: +20%

Yrun's Conquest

Ice Barrage releases ice shards in a wider cone.

  • Max Points: 3
  • Stats:
    • Cone Width (Degrees): +30 per point

Arcane Ascendance (Level 30 Skills)


Acuity

Arcane Ascendance now has a 2 second cooldown and no longer drains your mana. You can cast 4 spells before Arcane Ascendance ends automatically. Lasts 12 seconds.

  • Max Points: 1
  • Stats:
    • No Longer Drains Mana
    • Affects 4 Spells
    • Duration (seconds): 12
    • Cooldown (seconds): 2

Arcane Absorption

While Arcane Ascendance is active, each hit you take increases your spell damage and cast speed, but drains your mana.

  • Max Points: 2
  • Stats:
    • Increased Spell Damage When Hit: 1% per point
    • Cast Speed When Hit: +1% per point
    • Mana Drained When Hit: -1 per point

Arcane Rift

You regain mana while you enter Arcane Ascendance, but the mana is lost when you exit Arcane Ascendance.

  • Max Points: 3
  • Stats:
    • Mana Gain On Start: 25 per point
    • Mana Lost On End: 25 per point

Chains of Ice

While Arcane Ascendance is active, whenever you kill a frozen enemy a nearby enemy is frozen for a duration.

  • Max Points: 3
  • Stats:
    • Freeze Duration: 1 per point

Chronoclasm

While Arcane Ascendance is active, spells and attacks have a chance to slow enemies over 5 meters away and you deal more damage to enemies per stack of slow on them.

  • Max Points: 4
  • Stats:
    • Slow Chance Against Distant Enemies: +25% per point
    • Damage per Slow: +2% per point
  • Related Skills & Ailments: Slow

Closed Circuit

Lightning Blast cast by Superconductor triggers more frequently.

  • Max Points: 3
  • Stats:
    • Superconductor Frequency: +20% per point
  • Related Skills & Ailments: Lightning Blast

Cold Front

While Arcane Ascendance is active, spells and attacks have a chance to chill enemies over 5 meters away.

  • Max Points: 4
  • Stats:
    • Chill Chance Against Distant Enemies: +25% per point
  • Related Skills & Ailments: Chill

Cosmic Insight

Arcane Ascendance has a shorter cooldown.

  • Max Points: 5
  • Stats:
    • Cooldown Recovery Speed: +15% per point

Cunning

You can cast more spells via Acuity, but Arcane Ascendance has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Additional Spells: +4 per point
    • Cooldown (seconds): +2 per point

Force of Mind

You knock back all nearby enemies when you enter Arcane Ascendance.

  • Max Points: 1
  • Stats:
    • Knockback Nearby Enemies
  • Related Skills & Ailments: Knockback

Frozen Monolith

While Arcane Ascendance is active, your spells and attacks that can freeze enemies have a higher chance to do so.

  • Max Points: 4
  • Stats:
    • Freeze Rate Multiplier: +25% per point

Glyph of Lightning

Mark Of Thunder deals more damage when it is consumed (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Mark of Thunder Damage: +75% per point

Higher Plane

Arcane Ascendance grants you increased spell damage while active.

  • Max Points: 5
  • Stats:
    • Increased Spell Damage: +15% per point

Mana Surge

While Arcane Ascendance is active, you are granted mana whenever you kill an enemy that is over 5 meters away.

  • Max Points: 1
  • Stats:
    • Mana Gained On Killing Distant Enemy: 6

Mark of Thunder

While Arcane Ascendance is active, you Mark enemies you hit that are over 5 meters away. When you exit Arcane Ascendance, you consume all marks, dealing lightning damage to affected enemies.

  • Max Points: 1
  • Stats:
    • Mark Distant Enemies Hit

Power Overload

You are granted increased spell damage each second while Arcane Ascendance is active.

  • Max Points: 5
  • Stats:
    • Increased Spell Damage Per Second: 1% per point

Power Sprint

You are granted Haste for a duration after leaving Arcane Ascendance. The duration is capped at 200% of the time you spent in Arcane Ascendance.

  • Max Points: 3
  • Stats:
    • Haste Duration: 2 per point
  • Related Skills & Ailments: Haste

Rebuff

You gain ward when you activate Arcane Ascendance.

  • Max Points: 5
  • Stats:
    • Ward Gain On Start: 60 per point

Shocking Expanse

While Arcane Ascendance is active, spells and attacks have a chance to shock enemies over 5 meters away.

  • Max Points: 5
  • Stats:
    • Shock Chance Against Distant Enemies: +40% per point
  • Related Skills & Ailments: Shock

Slow Breathing

Arcane Ascendance drains less mana per second.

  • Max Points: 3
  • Stats:
    • Mana Drain: -12% per point

Superconductor

While Arcane Ascendance is active, you automatically cast Lightning Blast when you hit an enemy. Lightning Blast uses its skill tree and you lose mana equal to Lightning Blast's cost. This effect has a 2 second cooldown.

  • Max Points: 1
  • Stats:
    • Automatically Cast Lightning Blast
    • Lightning Blast Costs Mana
  • Related Skills & Ailments: Lightning Blast

Tranquility

All of your spells cost less mana while Arcane Ascendance is active, but you cannot regenerate mana while Arcane Ascendance is active.

  • Max Points: 3
  • Stats:
    • Global Increased Mana Efficiency: +20% per point
    • Cannot Regenerate Mana

Unstable Energy

You are granted increased cast speed each second while Arcane Ascendance is active.

  • Max Points: 1
  • Stats:
    • Cast Speed Per Second: +1%


Black Hole (Level 40 Skills)


Absolute Zero

Black Hole has a chance to chill enemies within its area of effect each second.

  • Max Points: 4
  • Stats:
    • Chill Chance: +25% per point
  • Related Skills & Ailments: Chill

Armageddon

Black Hole casts Meteor every second, but consumes Meteor's mana cost every second.

  • Max Points: 1
  • Stats:
    • Black Hole Creates Meteors
  • Related Skills & Ailments: Meteor

Binary System

Black Hole becomes two stars which orbit each other. One deals fire damage and the other deals cold damage. Black Hole deals significantly more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Binary System
    • Damage: +100%

Cascade Fracture

Black Hole has a chance to create another Black Hole once it expires.

  • Max Points: 3
  • Stats:
    • Black Hole Recast Chance: 10% per point

Collapse

Black Hole creates an explosion when it ends that pushes all enemies back, but has a shorter duration (multiplicative with other modifiers). The explosion makes a wave of energy that deals 15 cold damage and has a freeze rate of 30.

  • Max Points: 1
  • Stats:
    • Explosion At End
    • Knockback
    • Less Duration: 50%
  • Related Skills & Ailments: Collapse

Deep Space

The explosions created by the Collapse and Pulsar nodes have an increased chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Explosion Freeze Rate Multiplier: +90% per point
  • Related Skills & Ailments: Collapse

Density

Black Hole lasts longer.

  • Max Points: 3
  • Stats:
    • Duration: +20% per point

Drifting Singularity

Black Hole moves toward the nearest enemy that is not within its damaging area.

  • Max Points: 1
  • Stats:
    • Black Hole Seeks Enemies

Endless Maw

Black Hole lasts longer, but has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Duration: +30% per point
    • Cooldown Recovery Speed: -15% per point

Event Horizon

Black Hole deals more damage (multiplicative with other modifiers), but has reduced cast speed.

  • Max Points: 4
  • Stats:
    • Damage: +15% per point
    • Cast Speed: -10% per point

Flaming

Black Hole deals more fire damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Fire Damage: +10% per point

Gravity's Guile

Black Hole’s center hits enemies, dealing spell physical damage.

  • Max Points: 4
  • Stats:
    • Black Hole Center Hits
    • Physical Damage: 35 per point

Heat Wave

Black Hole has a chance to ignite enemies within its area of effect each second based on your uncapped fire resistance.

  • Max Points: 5
  • Stats:
    • Ignite Chance Per Second Per 1% Uncapped Fire Res: +2% per point
  • Related Skills & Ailments: Ignite

Infusion

Black Hole grants you ward each second.

  • Max Points: 5
  • Stats:
    • Ward Gained Per Second: 18 per point

Intensity

Black Hole pulls enemies toward it faster.

  • Max Points: 5
  • Stats:
    • Pull Strength: +15% per point

Massive

Black Hole pulls enemies within a larger area.

  • Max Points: 4
  • Stats:
    • Pull Area: +15% per point

Pulsar

Black Hole will Collapse each second while it exists.

  • Max Points: 1
  • Stats:
    • Explodes Each Second
  • Related Skills & Ailments: Collapse

Recurrence

Black Hole has a shorter cooldown and costs less mana, but pulls enemies towards it slower and pulls enemies within a lesser area (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Cooldown Recovery Speed: +30% per point
    • Mana Cost: -10% per point
    • Pull Strength: -25% per point
    • Pull Area: -25% per point

Red Giant

Black Hole’s base cold damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to cold damage. Black Hole lasts much longer, but no longer pulls enemies.

  • Max Points: 1
  • Stats:
    • Base Damage Converted to Fire
    • Duration: +80%
    • Does Not Pull

Scattered

A second Black Hole is created 10 meters away in a random direction from the first Black Hole.

  • Max Points: 1
  • Stats:
    • Second Black Hole

Scorching

Black Hole’s damage over time penetrates enemy fire resistance.

  • Max Points: 5
  • Stats:
    • Fire Penetration: +15% per point

Singularity

Black Hole deals significantly more damage (multiplicative with other modifiers), but only 1 Black Hole can be created at a time.

  • Max Points: 1
  • Stats:
    • Damage: +100%
    • Black Holes Per Cast: 1

Spacial Dilation

Black Hole moves faster toward the nearest enemy.

  • Max Points: 5
  • Stats:
    • Projectile Speed: +10% per point

Supermassive

Black Hole deals more damage to rare enemies and bosses (multiplicative with other modifiers), and it prioritizes moving towards rare enemies and bosses.

  • Max Points: 4
  • Stats:
    • Damage To Rares And Bosses: +25% per point
    • Prioritizes Rares And Bosses

Tidal Force

Black Hole deals more damage (multiplicative with other modifiers), but Black Hole pulls enemies towards it slower.

  • Max Points: 4
  • Stats:
    • Damage: +15% per point
    • Pulls Strength: -15% per point

Time Dilation

Black Hole has increased duration and a chance to blind enemies within its area of effect each second.

  • Max Points: 4
  • Stats:
    • Duration: +10% per point
    • Blind Chance: +25% per point
  • Related Skills & Ailments: Blind

Umbral Core

Black Hole deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +10% per point

Weakened Reality

Black Hole deals more damage to enemies within 1 meter of its center.

  • Max Points: 3
  • Stats:
    • Damage to Enemies at Centre: +30% per point

Meteor (Mastery Skill)


Aftermath

After you cast Meteor you recover a portion of the mana spent over the next three seconds. You can only recover mana from one cast at once, so if you cast meteor again within three seconds you lose the remaining mana you would have recovered from the first cast.

  • Max Points: 3
  • Stats:
    • Portion of Mana Cost Recovered: 16% per point

Apocalyptic Impact

Meteors deals damage in a larger area of effect.

  • Max Points: 5
  • Stats:
    • Area: +25% per point

Astral Cataclysm

Meteor critical strikes deal more damage.

  • Max Points: 3
  • Stats:
    • Critical Multiplier: +30% per point

Celestial Celerity

Meteor has increased cast speed, but costs more mana. Meteors fall faster.

  • Max Points: 3
  • Stats:
    • Cast Speed: +20% per point
    • Fall Speed: +20% per point
    • Mana Cost: +20% per point

Craterborn

Casting Meteor grants the Craterborn buff, granting additional fire penetration and increased cast speed for a short duration. Craterborn does not stack.

  • Max Points: 5
  • Stats:
    • Craterborn Fire Penetration: 15% per point
    • Craterborn Increased Cast Speed: 15%
    • Craterborn Duration (seconds): 6

Crushing Force

Meteor deals more damage (multiplicative with other modifiers) and even more against enemies at full health.

  • Max Points: 5
  • Stats:
    • Damage: +7% per point
    • Damage To Full Health Enemies: +7% per point

Cycle of Fire

Casting Fireball while you have Craterborn grants ward and restores your mana.

  • Max Points: 3
  • Stats:
    • Ward Gained: 10 per point
    • Mana Gained: 2 per point
  • Related Skills & Ailments: Fireball

Distant Craters

Meteor deals more damage (multiplicative with other modifiers), but meteors fall further apart.

  • Max Points: 5
  • Stats:
    • Damage: +15% per point
    • Fall Radius: +15% per point

Extinction

Improves Meteor's base critical strike chance. Meteor has a chance to deal damage in a significantly larger area.

  • Max Points: 4
  • Stats:
    • Base Crit Chance: +2% per point
    • Large Meteor Chance: 10% per point
    • Large Meteor Area of Effect: +100%

Force of Impact

Meteor has a chance to stun enemies and stuns it inflict last longer.

  • Max Points: 5
  • Stats:
    • Increased Stun Chance: 50% per point
    • Increased Stun Duration: 25% per point

Infernal Column

Meteors fall in a line towards where you aim, but Meteor costs more mana.

  • Max Points: 1
  • Stats:
    • Meteors Fall In A Line
    • Mana Cost: +15%

Infernal Descent

Meteor deals more damage (multiplicative with other modifiers), but Meteor has reduced cast speed.

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Cast Speed: -5% per point

Jagged Fragments

Shrapnel deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Shrapnel Damage: +60% per point
  • Related Skills & Ailments: Shrapnel

Mana Fall

Meteor costs less mana.

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +10% per point

Meteor Shower

When directly cast, more Meteors fall per cast, but individual Meteors deal damage in a smaller area.

  • Max Points: 3
  • Stats:
    • Number Of Meteors For Direct Casts: +1 per point
    • Radius: -15% per point

Piercing Remnants

Shrapnel projectiles pierce (continue through targets they hit), but travel slower.

  • Max Points: 1
  • Stats:
    • Shrapnel Pierces
    • Shrapnel Speed and Range: -20%
  • Related Skills & Ailments: Shrapnel

Rain of Fire

When directly cast, more Meteors fall per cast.

  • Max Points: 1
  • Stats:
    • Number Of Meteors For Direct Casts: +1

Rapid Break Up

Shrapnel travels faster, causing it to travel further.

  • Max Points: 3
  • Stats:
    • Speed and Range: +40% per point
  • Related Skills & Ailments: Shrapnel

Rapid Descent

Meteor falls faster.

  • Max Points: 5
  • Stats:
    • Fall Speed: +20% per point

Rapid Impacts

Meteors fall more frequently. This does not affect the total number of Meteors that fall.

  • Max Points: 3
  • Stats: 
    • Fall Frequency: +35% per point

Shattering Star

Meteor has a chance to break into Shrapnel on impact, hitting nearby enemies.

  • Max Points: 2
  • Stats:
    • Shrapnel Chance: 50% per point
  • Related Skills & Ailments: Shrapnel

Stardust

Meteors deal more damage of all types except fire (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Non-Fire Damage: +20% per point

Twin Meteors

When directly cast, an additional Meteor falls within a 4m radius of the first, but Meteor costs much more mana.

  • Max Points: 1
  • Stats:
    • Number Of Meteors For Direct Casts: +1
    • Mana Cost: +50
  • Related Skills & Ailments: Meteor Shower

World Ender

Meteor always crits if you have more than 400 mana before you cast it.

  • Max Points: 1
  • Stats:
    • Always Crits When Above 400 Mana