Table of Contents
Flame Reave (Level 5 Skill)
Accelerando
Flame Reave requires fewer stacks of Rhythm of Fire to consume all stacks. This does not affect the bonuses from consuming stacks. Additionally when Flame Reave consumes Rhythm of Fire stacks it gains additional critical strike chance.
- Max Points: 3
- Stats:
- Required Rhythm of Fire Stacks: -1 per point
- Crit Chance when Consuming Stacks: +2% per point
Arcane Severance
Flame Reave deals more melee damage (multiplicative with other modifiers) and it deals added melee damage based on your added spell damage.
- Max Points: 4
- Stats:
- Melee Damage: +4% per point
- Melee Damage per 4 Spell Damage: +1 per point
Ashen Waste
Flame Reave's critical strikes deal more damage.
- Max Points: 2
- Stats:
- Critical Multiplier: +25% per point
Catalyst of Ash
When you hit an enemy with Flame Reave you have a chance to cast Fireball towards the enemy hit. Fireballs cast this way cannot have extra projectiles.
- Max Points: 2
- Stats:
- Chance To Cast Fireball: 12% per point
- Related Skills & Ailments: Fireball
Chaos Flare
Flame Reave melee hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- More Crit Chance Against Ignited: 40% per point
- Related Skills & Ailments: Ignite
Dancing Flames
Flame Reave has increased attack speed and costs less mana, but travels more slowly, reducing its range.
- Max Points: 5
- Stats:
- Attack Speed: +4% per point
- Mana Cost: -14% per point
- Range: -5% per point
Ember Infusion
Flame Reave deals more melee damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Spreading Flames Chance: +25% per point
- Fire Damage Over Time: +12% per point
Engulfing Flames
Flame Reave hits have a chance to apply Spreading Flames. Flame Reave deals more fire damage over time (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Spreading Flames Chance: +25% per point
- Fire Damage Over Time: +12% per point
- Related Skills & Ailments: Spreading Flames
Firewalker
You gain Haste when you use Flame Reave, but Flame Reave has a cooldown. Does not increase the duration of the cooldown if Flame Reave already has one.
- Max Points: 1
- Stats:
- Haste Duration: 2
- Cooldown (seconds): 4
- Related Skills & Ailments: Haste
Flame Caller
Flame Reave returns to you. Flame Reave's damage continues to decrease while returning, to a minimum of 20% of the initial damage.
- Max Points: 1
- Stats:
- Returns To You
Frenzied Flame
Flame Reave hits have a chance to grant you Frenzy for 3 seconds. In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage.
- Max Points: 4
- Stats:
- Frenzy Chance: 10% per point
- Flame Reave Fire Damage during Frenzy: +8 per point
- Frenzy Duration (Seconds): 3
- Related Skills & Ailments: Frenzy
Heat Wave
Flame Reave deals more fire damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Fire Damage: +10% per point
Infernal Alchemy
When you attack with Flame Reave and critically strike at least one enemy you gain ward.
- Max Points: 3
- Stats:
- Ward Gained: 15 per point
Infernal Calling
Flame Reave pulls enemies with it while it returns to you, but now has a cooldown. Does not increase the duration of the cooldown if Flame Reave already has one.
- Max Points: 1
- Stats:
- Pulls Enemies On Return
- Cooldown (seconds): +4
Kindling
Flame Reave has a shorter cooldown.
- Max Points: 2
- Stats:
- Cooldown Recovery Speed: +17% per point
Lingering Embers
You have a chance to cast Fire Aura when you use Flame Reave. Flame Reave has additional chance to Ignite on hit per active Fire Aura.
- Max Points: 2
- Stats:
- Fire Aura Chance: 20% per point
- Ignite Chance per Fire Aura: +4% per point
- Related Skills & Ailments:
Naurcrist
Flame Reave hits deal additional melee fire damage per equipped sword.
- Max Points: 4
- Stats:
- Melee Fire Damage Per Sword: +5 per point
Precise Destruction
Improves Flame Reave's base critical strike chance, but deals damage in a narrower area.
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
- Width: -15% per point
Rhythm of Fire
Using Flame Reave grants 4 stacks of Rhythm of Fire. If you already have 12 stacks, Flame Reave instead consumes all the stacks to gain greatly increased width, range, and damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Stacks on use: 4
- Width when consuming 12 stacks: +65%
- Range when consuming 12 stacks: +130%
- Damage when consuming 12 stacks: +130%
Rolling Flames
Flame Reave travels faster, increasing its range.
- Max Points: 2
- Stats:
- Range: +15% per point
Rolling Thunder
Half of Flame Reave's base damage is converted to lightning, meaning that this half of the damage scales with increases to lightning damage but not with increases to fire damage. Fire damage bonuses from this tree now also apply to Lightning. Ignite chance from this tree now also grants an equal amount of shock chance. Flame Reave gains a Lightning tag.
- Max Points: 1
- Stats:
- 50% Base Damage -> Lightning: 50%
- Fire Damage modifiers on tree also apply to Lightning Damage
- Ignite Chance from tree also grants Shock Chance
- Related Skills & Ailments:
Scorched Earth
Enemies killed by Flame Reave have a chance to explode, dealing damage to nearby enemies.
- Max Points: 3
- Stats:
- Explosion Chance On Kill: +10% per point
- Related Skills & Ailments: Flame Burst
Scorching Tide
Flame Reave hits deal more melee damage against ignited enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Melee Damage vs Ignited: +20% per point
- Related Skills & Ailments: Ignite
Slash and Burn
Flame Reave hits have a chance to ignite enemies.
- Max Points: 4
- Stats:
- Ignite Chance: +25% per point
- Related Skills & Ailments: Ignite
Unbound Flames
Flame Reave deals damage in a larger area.
- Max Points: 3
- Stats:
- Width: +12% per point
Versatility
Directly using Surge, Fireball, Mana Strike, or Firebrand also grants stacks of Rhythm of Fire. These skills cannot consume stacks of Rhythm of Fire and you cannot exceed the number of stacks required for Flame Reave to consume stacks, which is 12 by default.
- Max Points: 1
- Stats:
- Stacks on Surge Use: 6
- Stacks on Fireball Use: 5
- Stacks on Manastrike Use: 4
- Stacks on Firebrand Use: 3
- Related Skills & Ailments:
Volatile Strike
Explosions from the Scorched Earth node are larger and deal more hit damage (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- Explosion Area: +50% per point
- Explosion Damage: +50% per point
- Related Skills & Ailments: Flame Burst
Worldfire
Flame Reave hits enemies in an expanding circle centered on you, but has less range and costs significantly more mana.
- Max Points: 1
- Stats:
- Circle Area Of Effect
- Mana Cost: +10
- Range: -35%
Enchant Weapon (Level 15 Skill)
Burst of Fire
Active: Hitting ignited enemies casts a Fire Burst towards them. This effect has a 2 second cooldown.
- Max Points: 1
- Stats:
- Fire Burst Against Ignited Enemies
- Fire Burst Cooldown (seconds): 2
- Related Skills & Ailments:
Capacitance
Zap is cast more frequently.
- Max Points: 4
- Stats:
- Zap Frequency: +50% per point
- Related Skills & Ailments: Zap
Celerity
Active: You have increased melee attack speed.
- Max Points: 5
- Stats:
- Melee Attack Speed: +10% per point
Cleansed by the Elements
Activating Enchant Weapon cleanses negative ailments, but costs more mana.
- Max Points: 1
- Stats:
- Cleanses Ailments
- Mana Cost: +50%
Concentration
Enchant Weapon is active for longer.
- Max Points: 4
- Stats:
- Active Duration: +1 per point
Conduit
Active: You Zap a nearby enemy every 2 seconds, dealing spell lightning damage.
- Max Points: 1
- Stats:
- Zap Enemies
- Related Skills & Ailments: Zap
Conflagrate
Activating Enchant Weapon consumes all ignite stacks on nearby enemies, causing their damage to be dealt instantly.
- Max Points: 1
- Stats:
- Instant Ignite Damage
- Related Skills & Ailments: Ignite
Desperation
Active: You deal increased elemental damage with melee attacks proportional to how much mana you are missing when Enchant Weapon is activated.
- Max Points: 1
- Stats:
- Melee Elemental Damage Per 2% Missing Mana: 1%
Draw Power
Active: You leech a portion of the fire and lightning damage you deal with melee attacks as health.
- Max Points: 4
- Stats:
- Melee Fire Leech: +0.5% per point
- Melee Lightning Leech: +0.5% per point
Efficacy
Passive: Activating Enchant Weapon costs less mana. Active: You deal increased elemental damage with melee attacks.
- Max Points: 4
- Stats:
- Mana Cost: -5 per point
- Increased Melee Elemental Damage: 10% per point
Eternal Flames
Passive: Ignites you inflict last longer (doubled while active).
- Max Points: 5
- Stats:
- Ignite Duration: +5% per point
- Related Skills & Ailments: Ignite
Flameblast
Fire Burst deals more damage (multiplicative with other modifiers), and Fire Burst has a shorter cooldown.
- Max Points: 3
- Stats:
- Fire Burst Damage: +30% per point
- Fire Burst Cooldown: -10% per point
- Related Skills & Ailments: Fire Burst
Frostbrand
Active: You deal additional cold damage with melee attacks, and deal increased cold damage with melee attacks.
- Max Points: 5
- Stats:
- Added Melee Cold Damage: +5 per point
- Increased Melee Cold Damage: 20% per point
Frozen Sparks
Active: You deal additional cold and lightning damage with melee attacks for each 10 physical damage that is on your weapon.
- Max Points: 1
- Stats:
- Melee Lightning Damage From Physical: +1
- Melee Cold Damage From Physical: +1
Fulminate
Passive: You have a chance to shock enemies with melee attacks (doubled while active).
- Max Points: 5
- Stats:
- Melee Shock Chance: +5% per point
- Related Skills & Ailments: Shock
Icicle Strike
Active: Your melee attacks have a chance to cast Icicles towards enemies they hit.
- Max Points: 4
- Stats:
- Icicles Chance: 5% per point
- Related Skills & Ailments: Ice Shard
Immolating Strike
Passive: You have a chance to ignite enemies with melee attacks (doubled while active).
- Max Points: 5
- Stats:
- Melee Ignite Chance: +5% per point
- Related Skills & Ailments: Ignite
Kindling Blade
Enchant Weapon activates automatically once its cooldown expires.
- Max Points: 1
- Stats:
- Automatically Recasts
Molten Steel
Active: You deal additional fire damage with melee attacks, and deal increased fire damage with melee attacks.
- Max Points: 5
- Stats:
- Melee Fire Damage: +5 per point
- Increased Melee Fire Damage: 20% per point
Overloaded
Activating Enchant Weapon causes your next melee elemental attack to be free.
- Max Points: 1
- Stats:
- Free Melee Elemental Attack
Searing Conflagration
Ignites consumed by Conflagrate deal significantly more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Conflagrate Damage: +50% per point
- Related Skills & Ailments: Ignite
Shivering Blade
Passive: You have an increased chance to chill enemies with melee attacks (doubled while active).
- Max Points: 5
- Stats:
- Melee Chill Chance: +5% per point
- Related Skills & Ailments: Chill
Thundering
Active: You deal additional lightning damage with melee attacks, and deal increased lightning damage with melee attacks.
- Max Points: 5
- Stats:
- Added Melee Lightning Damage: +5 per point
- Increased Melee Lightning Damage: 20% per point
To the Bone
Icicles now pierce (continue through targets it hits).
- Max Points: 1
- Stats:
- Icicles Pierce
- Related Skills & Ailments: Ice Shard
Unstable Enchantment
You cast Elemental Nova when you activate Enchant Weapon. You pay Elemental Nova's mana cost in addition to Enchant Weapon.
- Max Points: 1
- Stats:
- Casts Elemental Nova
- Related Skills & Ailments: Elemental Nova
Firebrand (Level 30 Skill)
Arcane Sharpshooter
Firebrand grants global spell critical strike multiplier per stack of Firebrand.
- Max Points: 3
- Stats:
- Spell Critical Multiplier: +5% per point
Ardent Branding
Firebrand can have more maximum stacks and deals more damage (multiplicative with other modifiers), but no longer scales with attack speed. Firebrand can still gain attack speed from the Fulmination node.
- Max Points: 1
- Stats:
- Maximum Stacks: +3
- Damage Per Stack: +3%
- No Attack Speed Benefits
Brand of Arcanus
Stacks of Firebrand add spell damage rather than melee fire damage.
- Max Points: 1
- Stats:
- Melee Fire Damage -> Spell Damage
Charring
Firebrand deals more melee damage per stack of Firebrand (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Melee Damage Per Stack: +4% per point
Conflagrate
You gain an additional stack of Firebrand when attacking, but Firebrand costs more mana.
- Max Points: 1
- Stats:
- Stacks Per Attack: +1
- Mana Cost: +6
Crossfire
Each stack of Firebrand grants you global Ignite Chance.
- Max Points: 4
- Stats:
- Ignite Chance Per Stack: +10% per point
- Related Skills & Ailments: Ignite
Electrostatic
Gain stacks of Static if Firebrand hits at least one enemy.
- Max Points: 3
- Stats:
- Static Charges: +3 per point
- Related Skills & Ailments: Static
Everflames
You refresh the duration of all stacks of Firebrand when gaining a new stack.
- Max Points: 1
- Stats:
- Stacks Refreshed
Exothermic
Using Flame Reave consumes stacks of Firebrand to gain Ignite Chance per stack consumed.
- Max Points: 3
- Stats:
- Stacks Consumed: 3 per point
- Ignite Chance Per Stack: +100%
- Related Skills & Ailments:
Fading Flame
You gain ward when a stack of Firebrand expires or is consumed.
- Max Points: 3
- Stats:
- Ward Per Stack Consumed or Expired: 15 per point
Flare
Firebrand has a chance to ignite enemies.
- Max Points: 5
- Stats:
- Ignite Chance: +20% per point
- Related Skills & Ailments: Ignite
Fulmination
Firebrand attacks faster per stack of Firebrand, up to a maximum.
- Max Points: 3
- Stats:
- Attack Speed Per Stack: +3% per point
- Maximum Added Speed: 9% per point
Galvanize
Firebrand's base fire damage and added melee fire damage from stacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. All ignite chance from this tree is converted to shock chance and effects related to ignite now depend on shock instead. Swaps Firebrand's Fire tag for a Lightning tag.
- Max Points: 1
- Stats:
- Fire -> Lightning Conversion
- Ignite -> Shock Chance
- Related Skills & Ailments:
Hypothermia
Using Shatter Strike consumes stacks of Firebrand to gain Frostbite Chance per stack consumed.
- Max Points: 3
- Stats:
- Frostbite Chance Per Stack: +100%
- Stacks Consumed: 3 per point
- Related Skills & Ailments:
Illuminating Fire
Consuming stacks of Firebrand with Incineration grants bonus critical strike chance and critical strike multiplier per stack.
- Max Points: 3
- Stats:
- Crit Chance per Stack Consumed: +2% per point
- Crit Multiplier per Stack Consumed: +2% per point
Incineration
Your next melee attack, that is not Firebrand, consumes all stacks of Firebrand and deals more damage per stack consumed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Other Melee Consumes Stacks
- Damage Per Stack: +12%
Inferno
Firebrand has a chance to inflict Spreading Flames when hitting an ignited enemy. Stacks of Firebrand also grant more fire damage (multiplicative with other modifiers) against enemies afflicted by Spreading Flames.
- Max Points: 3
- Stats:
- Spreading Flames Chance vs Ignited: 6% per point
- More Fire Damage Per Stack vs Spreading Flames: +2% per point
- Related Skills & Ailments:
Inflame
Firebrand has additional melee critical strike multiplier per stack of Firebrand.
- Max Points: 4
- Stats:
- Melee Critical Multiplier: +5% per point
Insulation
Firebrand grants additional armor and fire resistance per stack of Firebrand.
- Max Points: 5
- Stats:
- Armor Per Stack: +10 per point
- Fire Resistance Per Stack: 5% per point
Kindling
Firebrand has increased melee critical strike chance per stack of Firebrand.
- Max Points: 4
- Stats:
- Increased Melee Crit Chance Per Stack: 10% per point
Mana Shell
Gain ward per stack of Firebrand when you hit at least 1 enemy with Mana Strike.
- Max Points: 1
- Stats:
- Ward Gain Per Stack: 4
- Related Skills & Ailments: Mana Strike
Pyre
If Firebrand hits at least one enemy, it consumes 6 mana to cast Flame Wave, a spell that deals fire damage in a line.
- Max Points: 1
- Stats:
- Flame Wave On Hit
- Related Skills & Ailments: Flame Wave
Pyroshielding
You gain ward when Firebrand hits at least one enemy.
- Max Points: 5
- Stats:
- Ward Gain: 8 per point
Searing Brand
Firebrand deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +12% per point
Triple Strike
Firebrand now shoots three lines instead of one in a cone in front of you, but costs more mana.
- Max Points: 1
- Stats:
- Firebrand lines: 3
- Mana Cost: +3
Undying Fire
Stacks of Firebrand last longer.
- Max Points: 5
- Stats:
- Stack Duration: +15% per point
- Related Skills & Ailments: Shock
Warding Flames
You gain ward per second per stack of Firebrand.
- Max Points: 3
- Stats:
- Ward Per Second Per Stack: 3 per point
Wildfire
Firebrand can have more maximum stacks.
- Max Points: 2
- Stats:
- Maximum Stacks: +1 per point
Surge (Level 40 Skill)
Capacitator
You gain Static Charges on hit with Surge.
- Max Points: 3
- Stats:
- Static Charges: +1 per point
- Related Skills & Ailments: Static
Charged Movement
Surge has a chance to apply a Spark Charge on enemies.
- Max Points: 4
- Stats:
- Spark Charge: +25% per point
- Related Skills & Ailments: Spark Charge
Coldfront
Surge causes a Tidal Wave to continue past the arrival point, dealing spell cold damage and chills enemies.
- Max Points: 1
- Stats:
- Tidal Wave On Arrival
- Chill Chance: 100%
- Related Skills & Ailments:
Concentrated Current
Surge deals more damage (multiplicative with other modifiers) but you travel a shorter distance.
- Max Points: 2
- Stats:
- Damage: +20% per point
- Distance: -20% per point
Conduit
Surge deals more lightning damage per 4 Static Charges you have when you use Surge (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Lightning Damage: +1% per point
- Related Skills & Ailments: Static
Crackling Blades
Shock applied by Surge has increased duration per equipped sword. Spark Charges applied by Surge deal more damage (multiplicative with other modifiers) per equipped sword.
- Max Points: 2
- Stats:
- Shock Duration Per Sword: +50% per point
- Spark Charge Damage Per Sword: +50% per point
- Related Skills & Ailments:
Cryomantic Path
Surge has a higher chance to freeze enemies and deals more cold damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +25% per point
- Cold Damage: +10% per point
Discharge
You cast Static on arrival with Surge.
- Max Points: 2
- Stats:
- Static On Arrival
- Related Skills & Ailments: Static
Dynamics
Surge has increased duration, causing you to move slower.
- Max Points: 2
- Stats:
- Duration: +25% per point
Effluence
Improves Surge's base critical strike chance and you gain ward on crit with Surge.
- Max Points: 5
- Stats:
- Base Crit Chance: +1% per point
- Ward Gain: 10 per point
Electropulse
You now cast Lightning Blasts while travelling with Surge. This uses Lightning Blast's mana cost.
- Max Points: 3
- Stats:
- Lightning Blasts While Travelling: +1 per point
- Related Skills & Ailments: Lighting Blast
Expanse
Surge deals damage in a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
Flaming Surge
Surge's base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead. Swaps Surge's Lightning tag for a Fire tag. Has no effect if you have the Glacial Assault node.
- Max Points: 1
- Stats:
- Lightning -> Fire Damage
- Shock -> Ignite Chance
- Related Skills & Ailments:
Fulmination
You have a chance to cast Fire Aura when you consume a stack of Dormant Energy.
- Max Points: 4
- Stats:
- Fire Aura Chance: 25% per point
- Related Skills & Ailments: Fire Aura
Glacial Assault
Surge's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also has a chance to freeze enemies. Shock chance from all sources is converted to Frostbite chance and effects related to shock now depend on Frostbite instead. Swaps Surge's Lightning tag for a Cold tag.
- Max Points: 1
- Stats:
- Lightning -> Cold Damage
- Shock -> Frostbite Chance
- Freeze Rate: 60
- Related Skills & Ailments:
Insulation
Consuming stacks of Dormant Energy grants you ward per stack consumed.
- Max Points: 3
- Stats:
- Ward Gain Per Stack: 10 per point
Jolt
Surge shocks enemies and has an increased chance to stun.
- Max Points: 3
- Stats:
- Shock Chance: +100% per point
- Increased Stun Chance: 50% per point
- Related Skills & Ailments: Shock
Lightning Rush
Surge deals more damage per 1% of movement speed (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage: +1% per point
Longstrider
You travel further with Surge.
- Max Points: 5
- Stats:
- Travel Distance: +10% per point
Pyroclasm
Surge causes a Flame Reave to continue past the arrival point, a melee attack dealing fire damage in a cone in front of you. This effect costs Flame Reave's mana cost as well.
- Max Points: 1
- Stats:
- Flame Reave On Arrival
- Related Skills & Ailments: Flame Reave
Ride the Lightning
Surge now moves you in a zig zag motion rather than a straight line and deals more spell lightning damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Zig Zag Motion
- Spell Lightning Damage: +30%
Shielding Advance
You are invulnerable while Surging.
- Max Points: 1
- Stats:
- Invulnerability While Surging
Shielding Efflux
You gain ward on hit with Surge.
- Max Points: 5
- Stats:
- Ward Gain: 5 per point
Shocking Blows
Surge deals additional melee lightning damage.
- Max Points: 5
- Stats:
- Melee Lightning Damage: +10 per point
Stagnant
Surge Immobilizes enemies hit for a short duration.
- Max Points: 3
- Stats:
- Immobilize Duration (seconds): 1 per point
- Related Skills & Ailments: Immobilize
Static Buildup
Gain Static Charges when you use Surge.
- Max Points: 5
- Stats:
- Static Charges: +6 per point
- Related Skills & Ailments: Static
Storm Aegis
You gain ward if Surge hits at least one enemy.
- Max Points: 5
- Stats:
- Ward Gain: 30 per point
Storm Battery
While Surge is on cooldown, using a melee attack and hitting at least one enemy grants you a stack of Dormant Energy up to a maximum. Using Surge again consumes all stacks to deal more damage per stack (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Maximum Dormant Energy Stacks: 2 per point
- Damage Per Stack: +10%
Stormbringer
You now cast Lightning Blast on arrival with Surge. This uses Lightning Blast's mana cost.
- Max Points: 1
- Stats:
- Lightning Blast On Arrival
- Related Skills & Ailments: Lightning Blast
Shatter Strike (Mastery Skill)
Absolute Zero
Shatter Strike deals more damage, but has less attack speed (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +15% per point
- Attack Speed: -5% per point
Acclimated
You take less cold damage (multiplicative with other modifiers) for 4 seconds after hitting an enemy with Shatter Strike. This effect is doubled when hitting a frozen enemy.
- Max Points: 2
- Stats:
- Less Cold Damage Taken On Hit: 5% per point
- Doubled Against Frozen Enemies
Arctic Blast
Enemies hit by both of Shatter Strike’s arcs are knocked back.
- Max Points: 1
- Stats:
- Knockback At Overlap
- Related Skills & Ailments: Push Away
Breadth of Cold
Shatter Strike deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 3
- Stats:
- Damage: +10% per point
- Area: +10% per point
Chillflame
Shatter Strike hits convert all stacks of ignite on enemies into Frostbite.
Cold Presence
Shatter Strike deals more damage (multiplicative with other modifiers). This effect is doubled against enemies at high health.
- Max Points: 4
- Stats:
- More Damage: +10% per point
- Doubled Against High Health Enemies
Cold Steel
Shatter Strike’s critical strikes deal more damage per equipped sword.
- Max Points: 4
- Stats:
- Critical Multiplier Per Sword: +20% per point
Frigid Efficacy
Ice Spikes deal more damage and move faster, causing them to travel farther.
- Max Points: 3
- Stats:
- Ice Spikes Damage: +30% per point
- Ice Spikes Projectile Speed: +30% per point
- Related Skills & Ailments: Ice Spike
Frigid Zephyr
Shatter Strike grants Haste for two seconds when it kills a frozen enemy.
- Max Points: 1
- Stats:
- Haste On Instant Kill
- Related Skills & Ailments: Haste
Frostbitten
Shatter Strike has a chance to inflict enemies with Frostbite.
- Max Points: 4
- Stats:
- Frostbite Chance: +25% per point
- Related Skills & Ailments: Frostbite
Frozen Shrapnel
Shatter Strike fires Ice Spikes from the edge of its area of effect.
- Max Points: 1
- Stats:
- Shatter Strike Casts Ice Spikes
- Related Skills & Ailments: Ice Spike
Glacial Smash
Shatter Strike's hits deal more damage (multiplicative with other modifiers). This effect is doubled against frozen enemies.
- Max Points: 4
- Stats:
- Hit Damage: +8% per point
- Doubled Against Frozen Enemies
Hoarfrost
You gain ward when you use Shatter Strike and hit at least one enemy. This effect is doubled if you hit a frozen enemy.
- Max Points: 4
- Stats:
- Ward Gained: +2 per point
- Doubled Against Frozen
Ice Barrier
When you use and hit at least one enemy with Shatter Strike, you gain additional armor for 4 seconds. This effect is doubled if you hit a frozen enemy.
- Max Points: 3
- Stats:
- Armor Gained: +50 per point
- Doubled Against Frozen
Iceblink
Shatter Strike has increased attack speed, but cannot be used if you have a wand or two-handed weapon equipped.
- Max Points: 3
- Stats:
- Attack Speed: +15% per point
- Cannot Use With Wand Or Two Hander
Icy Flow
Shatter Strike costs less mana and grants you ward when you attack with it and hit at least one enemy.
- Max Points: 5
- Stats:
- Mana Efficiency: +10% per point
- Ward Gained: +3 per point
Lingering Chill
You deal more cold damage (multiplicative with other modifiers) and are more likely to freeze enemies if you have used Shatter Strike recently (past 4 seconds).
- Max Points: 4
- Stats:
- Global More Cold Damage: +5% per point
- Global Freeze Rate Multiplier: +40% per point
Obliteration
Shatter Strike's instant kill on frozen enemies occurs at a higher health threshold.
- Max Points: 2
- Stats:
- Kill Threshold Against Frozen Enemies: +2% per point
Razor Ice
Frostbite inflicted by Shatter Strike has additional Cold Penetration.
- Max Points: 5
- Stats:
- Cold Penetration with Frostbite: +12% per point
- Related Skills & Ailments: Frostbite
Rimestrike
Shatter Strike chills enemies.
- Max Points: 1
- Stats:
- Chill Chance: +100%
- Related Skills & Ailments: Chill
Shiver
Shatter Strike deals damage in a larger area and penetrates enemy cold resistance.
- Max Points: 5
- Stats:
- Area: +20% per point
- Cold Penetration: +5% per point
Solidify
Shatter Strike has a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +50% per point
Unrelenting Winter
Shatter Strike leaves a patch of Frozen Ground for 5 seconds, which chills enemies who walk on it each second.
- Max Points: 1
- Stats:
- Frozen Ground
- Chill Stacks Per Second: 1
- Related Skills & Ailments: Frozen Ground
Whiteout
Shatter Strike recasts after it finishes, but costs more mana and has less attack speed (multiplicative with other modifiers). You can use other skills during the recasts.
- Max Points: 2
- Stats:
- Recasts: 1 per point
- Less Attack Speed: 10% per point
- Mana Cost: +80% per point
Winter's Boon
Shatter Strike grants mana when it kills a frozen enemy.
- Max Points: 1
- Stats:
- Mana Gain on Frozen Kill: +1