Table of Contents
Shield Throw (Level 5 Skill)
Aeroplates
Shield Throw costs less mana.
- Max Points: 3
- Stats:
- Mana Cost: -2 per point
Avenger's Wrath
Shield Throw has additional critical strike multiplier scaling with your block effectiveness.
- Max Points: 1
- Stats:
- Critical Multiplier per 40 Block Effectiveness: +1%
Burning Crusade
Shield Throw and Lava Burst hits have a chance to ignite enemies and ignites it inflicts last longer.
- Max Points: 4
- Stats:
- Ignite Chance: +25% per point
- Ignite Duration: +5% per point
- Related Skills & Ailments:
Colossus
Shield Throw's hits grant you a stack of Colossus for 4 seconds. This can stack up to 20 times. Each stack grants you increased armor and additional physical penetration.
- Max Points: 4
- Stats:
- Colossus Stacks Per Hit: +1 per point
- Increased Armor Per Stack: +5%
- Physical Penetration Per Stack: +2%
Crippling Throw
Shield Throw has a chance to slow and increased chance to stun enemies.
- Max Points: 4
- Stats:
- Increased Stun Chance: +25% per point
- Slow Chance: +25% per point
- Related Skills & Ailments: Slow
Defender's Rage
Shield Throw's hits grants you the Frenzy buff for a short duration.
- Max Points: 2
- Stats:
- Frenzy Duration (seconds): 2 per point
- Related Skills & Ailments: Frenzy
Disarming Blow
Shield Throw's hits have a chance to apply Frailty.
- Max Points: 4
- Stats:
- Frailty Chance: +25% per point
- Related Skills & Ailments: Frailty
Eruption of Coals
Whenever Shield Throw ricochets on an enemy it casts Lava Burst, a spell dealing fire damage to all enemies near the impact.
- Max Points: 1
- Stats:
- Lava Burst Cast On Ricochet
- Mana Cost: +2
- Related Skills & Ailments: Frailty
Faithguard
Steel Defense also grants allies stun avoidance when Shield Throw hits them.
- Max Points: 1
- Stats:
- Stun Avoidance Granted To Allies: +300
Fleet of Foot
When you use Shield Throw, you are granted Haste for a duration.
- Max Points: 4
- Stats:
- Haste Duration On Cast (seconds): 0.5 per point
- Related Skills & Ailments: Haste
Forceful Breaking
Lava Burst deals damage in a larger area and has an increased chance to stun enemies.
- Max Points: 2
- Stats:
- Lava Burst Area: +30% per point
- Increased Stun Chance: 30% per point
- Related Skills & Ailments: Lava Burst
Forgeborn
Shield Throw deals additional throwing fire damage and penetrate enemy fire resistance.
- Max Points: 4
- Stats:
- Throwing Fire Damage: +5 per point
- Fire Penetration: +5% per point
Heavy Shield
Shield Throw deals more damage (multiplicative with other modifiers) and its hits deal additional throwing damage.
- Max Points: 5
- Stats:
- Damage: +3% per point
- Throwing Damage: +6 per point
Hemrin's Technique
Shield Throw ricochets to additional targets and you regain health whenever Shield Throw Ricochets, scaling with your Dexterity.
- Max Points: 2
- Stats:
- Ricochets: +1 per point
- Health Gain Per 2 Dex: 1 per point
Iron Monger
Shield Throw's hits shred enemy armor.
- Max Points: 4
- Stats:
- Armor Shred Chance: +25% per point
- Related Skills & Ailments: Shred Armor
Magma Rage
Lava Burst deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Lava Burst Damage: +30% per point
- Related Skills & Ailments: Lava Burst
Manifest Inspiration
If your Manifest Armor is hit by the shield, it performs a sweeping melee attack. This attack cannot be triggered when the shield has no ricochets remaining.
- Max Points: 1
- Stats:
- Manifest Armor Casts Sweeping Melee Attack When Hit
- Related Skills & Ailments: Manifest Armor
Molten Shield
Shield Throw's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance for Shield Throw. Physical resistance shred chance from all sources is converted to fire resistance shred chance for Shield Throw.
- Max Points: 1
- Stats:
- Shield Throw Damage -> Fire Damage
- Bleed -> Ignite Chance
- Phys Shred -> Fire Res Shred Chance
- Related Skills & Ailments:
Molten Toss
Shield Throw deals more fire damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Fire Damage: +25% per point
Ricochet
Shield Throw ricochets to additional targets, but it costs additional mana.
- Max Points: 2
- Stats:
- Additional Ricochets: +1 per point
- Mana Cost: +3 per point
Rygar's Fury
Shield Throw deals more hit damage (multiplicative with other modifiers) equal to 100% of your block chance, but you have reduced all resistances while Shield Throw is released.
- Max Points: 1
- Stats:
- Block Chance -> Damage: 100%
- All Resistances: -20%
Sharpened Rim
Improves Shield Throw's base critical strike chance.
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
Shield Barrage
Shield Throw can be thrown while you have a shield out, but shields are smaller and deal less damage (multiplicative with other modifiers). This node has no effect if Siege Breaker is allocated.
- Max Points: 1
- Stats:
- No Cooldown
- Damage: -5%
- Fewer Ricochets: -50%
- Projectile Size: -30%
Shredding Edge
Shield Throw's hits have a chance to inflict bleed and shred enemy physical resistance.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Physical Res Shred Chance: +25% per point
- Related Skills & Ailments:
Siege Breaker
Shield Throw deals more damage (multiplicative with other modifiers), but Shield Throw has a longer cooldown.
- Max Points: 1
- Stats:
- Damage: +100%
- Cooldown (seconds): +6
Sleek Buckler
Shield Throw has increased attack speed and projectile speed.
- Max Points: 3
- Stats:
- Attack Speed: +5% per point
- Projectile Speed: +20% per point
Spiked Plates
Shield Throw deals more hit damage (multiplicative with other modifiers) equal to a portion of your block chance.
- Max Points: 1
- Stats:
- Block Chance -> Damage: 50%
Steel Defender
Shield Throw can target and ricochet to allies other than yourself, and when it hits allies they are granted Steel Defense for a duration, granting them additional armor.
- Max Points: 4
- Stats:
- Can Target Allies
- Armor With Buff: +300
- Buff Duration (seconds): 2 per point
Testament of Light
The benefits granted by Steel Defense scale with your Attunement.
- Max Points: 1
- Stats:
- Increased Aegis Effect Per Attunement: 6%
Throwing Arm
Shield Throw can ricochet between additional targets, including you if there are no other targets.
- Max Points: 1
- Stats:
- Ricochets: +4
- Can Ricochet To You
Vampiric Steel
Shield Throw leeches a portion of its damage to you. Additionally you steal armor from enemies you hit for 4 seconds, meaning you reduce their armor and gain additional armor yourself.
- Max Points: 4
- Stats:
- Health Leech: +0.5% per point
- Armor Stolen: 10 per point
Manifest Armor (Level 15 Skill)
Bellow
Forgebreath deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 5
- Stats:
- Forgebreath Damage: +10% per point
- Forgebreath Area: +10% per point
- Related Skills & Ailments: Forge Breath
Bladed Armor
Manifested Armor's melee attacks have a chance to reduce enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +40% per point
- Related Skills & Ailments: Shred Armor
Blast Forge
Manifested Armor now also attacks with Forgebreath, a fire spell that deals 60 fire damage to all enemies in a cone in front of it. 3 second cooldown.
- Max Points: 1
- Stats:
- Forgebreath
- Related Skills & Ailments: Forge Breath
Bulwark
Manifested Armor has more health (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Health: +15% per point
Burning Armor
Manifested Armor deals additional melee and spell fire damage as well as more fire damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Melee And Spell Fire Damage: +2 per point
- Fire Damage: +10% per point
Dash Boots
Manifested Armor gains a charge ability, which deals physical damage and knocks back any enemy it passes through. 6 second cooldown.
- Max Points: 1
- Stats:
- Charge Attack
- Related Skills & Ailments: Charge
Force of Impact
Your Manifest Armor gains melee physical damage equal to a proportion of the armor on your body armor.
- Max Points: 1
- Stats:
- Melee Physical Damage per 10 Armor On Chest: 1
Forged Fire
Forgebreath has additional ignite chance and a shorter cooldown.
- Max Points: 2
- Stats:
- Forgebreath Ignite Chance: +50% per point
- Forgebreath Cooldown: -50% per point
- Related Skills & Ailments:
Great Helm
Manifested Armor gains increased effect of stats from your helmet.
- Max Points: 4
- Stats:
- Stats From Helmet: +60% per point
Heated Metal
Manifested Armor's melee attacks have a chance to ignite enemies.
- Max Points: 5
- Stats:
- Ignite Chance: +40% per point
- Related Skills & Ailments: Ignite
Iron Grasp
Manifested Armor gains increased effect of stats from your gloves.
- Max Points: 4
- Stats:
- Gloves Stats: +60% per point
Lambent Metal
Manifested Armor gains increased effect for health regeneration from all items that affect Manifest Armor.
- Max Points: 1
- Stats:
- Increased Effect From Health Regeneration: 50%
Lethargy
Manifested Armor has a chance to slow attacking enemies when hit.
- Max Points: 2
- Stats:
- Slow Chance When Hit: +50% per point
- Related Skills & Ailments: Slow
Platemail
Manifested Armor gains increased effect of stats from your body armor.
- Max Points: 4
- Stats:
- Stats From Armor: +40% per point
Redistributed Steel
Manifested Armor deals more damage, but has less armor (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +15% per point
- Armor: -6% per point
Self Repair
Manifested Armor gains additional health regeneration.
- Max Points: 5
- Stats:
- Health Regenerated Per Second: +5 per point
Sharpened Metal
Manifested Armor's melee physical attacks have a chance to cause enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Sharper Metal
Manifested Armor deals more physical damage over time (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Physical Damage Over Time: +30% per point
Shield-Bearer
Manifested Armor gains a shield which scales with the stats of your equipped shield.
- Max Points: 1
- Stats:
- Equip Shield
Steel Greaves
Manifested Armor gains increased effect of stats from your boots.
- Max Points: 4
- Stats:
- Stats From Boots: +60% per point
Thick Padding
Manifested Armor cannot be stunned.
- Max Points: 1
- Stats:
- Stun Immunity
Thornmail
Manifested Armor reflects damage back to attackers for an amount equal to your attunement.
- Max Points: 1
- Stats:
- Damage Reflected Per Point Of Attunement: +1
Titan Sword
Manifested Armor gains a sword which scales with your equipped weapon's stats.
- Max Points: 1
- Stats:
- Equip Sword
Vengeful Guardian
Manifested Armor reflects a percentage of damage to attackers.
- Max Points: 4
- Stats:
- Percent Reflect: +10% per point
Warstomp
Manifested Armor has a chance to taunt nearby enemies each second.
- Max Points: 3
- Stats:
- Chance To Taunt Enemies: 10% per point
Whirlwind
Manifested Armor gains the ability to use Whirlwind Strike, a spinning attack which hits all nearby enemies multiple times and travels a short distance. This effect has a 4 second cooldown.
- Max Points: 1
- Stats:
- Whirlwind Strike
- Related Skills & Ailments: Whirlwind Strike
Ring of Shields (Level 30 Skill)
Aegis of Life
Shields have increased healing effectiveness.
- Max Points: 4
- Stats:
- Increased Shield Healing: 15% per point
Amass
Ring of Shields summons additional Shields, but costs more mana.
- Max Points: 3
- Stats:
- Additional Shields: +1 per point
- Mana Cost: +5 per point
Banding
Shields have increased health and additional physical resistance.
- Max Points: 5
- Stats:
- Health: +20% per point
- Physical Resistance: +10% per point
Bastion
Shields rotate around you at a greater distance.
- Max Points: 5
- Stats:
- Rotation Distance: +20% per point
Coating
Consuming a potion also heals your Shields.
- Max Points: 1
- Stats:
- Potions Heal Shields
Collateral Damage
Shields shatter into Shrapnel when they die, dealing physical damage to surrounding enemies.
- Max Points: 1
- Stats:
- Shrapnel On Shield Death
- Related Skills & Ailments: Shrapnel
Defensive Shields
You have additional chance to block and a higher block effectiveness if you have cast Ring of Shields recently (last 4 seconds).
- Max Points: 5
- Stats:
- Block Chance: +3% per point
- Block Effectiveness: +30 per point
Displacement
Ring of Shields is cast at your target location instead, but Shields no longer follow you. Shields have more health (multiplicative with other modifiers) and last much longer.
- Max Points: 1
- Stats:
- Cast At Target
- Shields Do Not Follow You
- More Health: 100%
- Duration: +100%
Enduring Defense
Ring of Shields lasts longer.
- Max Points: 3
- Stats:
- Duration (seconds): +2 per point
Fire Spin
Shields deal more damage (multiplicative with other modifiers) and shields rotate faster.
- Max Points: 4
- Stats:
- Damage: +15% per point
- Shield Rotation Speed: +15% per point
Healing Shields
Every 6 seconds each Shield heals nearby allies.
- Max Points: 4
- Stats:
- Heal Amount Per Shield: 10 per point
Heavy Burden
Shields have a chance to slow enemies that hit them.
- Max Points: 3
- Stats:
- Slow Retaliation Chance: 34% per point
- Related Skills & Ailments: Slow
Heavy Shrapnel
Shrapnel created by your dying Shields has a significantly increased chance to stun enemies.
- Max Points: 3
- Stats:
- Shrapnel Increased Stun Chance: 100% per point
- Related Skills & Ailments: Shrapnel
Immolation
Shields now emanate Forge Flames, dealing fire damage over time to surrounding enemies.
- Max Points: 1
- Stats:
- Forge Flames
- Related Skills & Ailments: Forge Flames
Iron Form
You are invulnerable for 1 second after casting Ring of Shields, but you cannot move or use abilities.
- Max Points: 1
- Stats:
- Invulnerability
- Cannot Move Or Use Abilities
Martyr Shields
You are healed any time one of your Shields dies.
- Max Points: 4
- Stats:
- Heal Amount On Shield Death: 50 per point
Molten Shields
Shields take less fire damage (multiplicative with other modifiers), and have a chance to ignite enemies that hit them. If you have the Collateral Damage node the base physical damage of the Shrapnel it creates is converted to fire damage.
- Max Points: 1
- Stats:
- Shrapnel Damage Converted to Fire
- Fire Damage Taken: -50%
- Chance To Ignite Enemy When Hit: 50%
- Related Skills & Ailments:
On the Path
While using Warpath, your Shields spin faster and take less damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Shield Rotation Speed: +50% per point
- Shield Damage Taken: -10% per point
- Related Skills & Ailments: Warpath
Phalanx
When Shields heal allies, they also increase their armor for 4 seconds. This effect does not stack.
- Max Points: 5
- Stats:
- Armor On Heal: +10% per point
Pulsing Shields
Shields push enemies away from you every 4 seconds.
- Max Points: 1
- Stats:
- Shields Push Enemies
- Related Skills & Ailments: Push Away
Reinforcement
You summon additional shields.
- Max Points: 2
- Stats:
- Shields: +1 per point
Rush Wall
While using Shield Rush, your Shields form a wall in front of you, increasing the area you hit.
- Max Points: 1
- Stats:
- Shield Wall During Shield Rush
- Related Skills & Ailments: Shield Rush
Shield Spike
Shields reflect a percentage of damage taken to attackers.
- Max Points: 1
- Stats:
- Damage Reflected: 10%
Sturdy Shields
When Shields heal allies, they also grant them a non stacking increased block effectiveness buff for 4 seconds.
- Max Points: 5
- Stats:
- Block Effectiveness On Heal: +10% per point
Tempered Steel
Ring of Shields costs less mana, but Shields have reduced health.
- Max Points: 5
- Stats:
- Mana Cost: -3 per point
- Shield Health: -10% per point
Touched by Fire
You deal additional fire damage with spells and attacks if you have cast Ring of Shields recently (last 4 seconds).
- Max Points: 5
- Stats:
- Fire Damage: +3 per point
Wreathed in Flame
You deal increased melee fire damage if you have cast Ring of Shields recently (last 4 seconds).
- Max Points: 3
- Stats:
- Increased Melee Fire Damage: 30% per point
Smelter's Wrath (Level 40 Skill)
Axe Volley
When releasing a fully charged Smelter's Wrath you also release five throwing axes in a cone in front of you, a throwing attack dealing physical damage to enemies hit.
- Max Points: 1
- Stats:
- Axe Volley When Fully Charged
- Related Skills & Ailments: Axe Throw
Backdraft
When Smelter's Wrath is released, a duplicate attack is released in the opposite direction.
- Max Points: 1
- Stats:
- Smelter's Wrath Cast Again
Bellows
Furnace deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Furnace Damage: +40% per point
- Related Skills & Ailments: Furnace
Blacksmith's Breadth
Smelter's Wrath charges up faster to reach its maximum area sooner.
- Max Points: 5
- Stats:
- Charging Speed: +10% per point
Bolster
While charging Smelter's Wrath you have more armor and endurance threshold (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Armor While Charging: +15% per point
- Endurance Threshold While Charging: +15% per point
Brightsmith
Smelter's Wrath converts your increased attack speed to increased critical strike chance.
- Max Points: 1
- Stats:
- Increased Attack Speed -> Increased Critical Chance
Bury the Hatchet
Axe Volley hits deal more hit damage per point of Dexterity.
- Max Points: 5
- Stats:
- Axe Volley Hit Damage per Dexterity: +2% per point
- Related Skills & Ailments: Axe Throw
Crucible
When fully charged, Smelter's Wrath leaves behind a Burning Patch for 6 seconds which ignites all enemies who stand in it twice per second. Smelter's Wrath costs additional mana.
- Max Points: 1
- Stats:
- Burning Patch When Fully Charged
- Mana Cost: +10
- Related Skills & Ailments: Burning Patch
Detonation
Smelter's Wrath now releases in a nova around you instead of a cone, but costs additional mana.
- Max Points: 1
- Stats:
- Cone Attack -> Nova Attack
- Mana Cost: +15
Ferrous Smash
Smelter's Wrath hits have an increased chance to stun enemies per second channeled.
- Max Points: 5
- Stats:
- Increased Stun Chance Per Second: +25% per point
Final Strike
Smelter's Wrath hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). This kill threshold is doubled at maximum charge.
- Max Points: 1
- Stats:
- Kill Threshold: 10%
Forge Scale
Smelter's Wrath hits have a chance to shred enemies' armor for each second channeled.
- Max Points: 5
- Stats:
- Armor Shred Chance Per Second: 10% per point
- Related Skills & Ailments: Shred Armor
Forged by Fire
Furnace has a chance to ignite enemies each second.
- Max Points: 3
- Stats:
- Furnace Ignite Chance: +30% per point
- Related Skills & Ailments: Furnace
Furnance
Smelter's Wrath spews Furnace while charging, a fire spell that deals damage over time in a cone to enemies.
- Max Points: 1
- Stats:
- Channel Furnace While Charging
- Related Skills & Ailments: Furnace
Heavy Strike
Smelter's Wrath deals more damage (multiplicative with other modifiers) for each second channeled.
- Max Points: 5
- Stats:
- Damage Per Second: +5% per point
Liquefy
Furnace has a chance to reduce enemy armor each second.
- Max Points: 3
- Stats:
- Furnace Armor Shred Chance: +100% per point
- Related Skills & Ailments:
Quench
Furnace has a chance to slow enemies each second.
- Max Points: 5
- Stats:
- Furnace Slow Chance: +30% per point
- Related Skills & Ailments:
Rebuff
Smelter's Wrath charges up slower to reach its maximum area later (multiplicative with other channel speed modifiers). Additionally, Smelter's Wrath gains additional physical and fire penetration per second channeled.
- Max Points: 3
- Stats:
- Charging Speed: -10% per point
- Fire Penetration Per Second: +5% per point
- Physical Penetration Per Second: +5% per point
Soldering Strike
Smelter's Wrath hits have a chance to ignite enemies for each second channeled.
- Max Points: 5
- Stats:
- Ignite Chance Per Second: +200% per point
- Ignite Duration: +20% per point
- Related Skills & Ailments: Ignite
Stinging Steel
Smelter's Wrath has additional critical strike chance for each second channeled. Additionally, it has additional critical strike multiplier for each second channeled.
- Max Points: 3
- Stats:
- Added Critical Strike Chance Per Second: +5% per point
- Added Critical Multiplier Per Second: +5% per point
Stoked Flames
The buffs granted by Howl last longer and wolves have a chance to Howl when they hit a rare or boss enemy. This does not expend Howl's mana cost or put it on cooldown.
- Max Points: 1
- Stats:
- More Hit Damage Per Ignite Stack: +15%
- Related Skills & Ailments: Ignite
Sulphurous Sublimation
Increased Area for Area Skills stats no longer increases Smelter's Wrath's charge speed and instead grants its more fire damage over time (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- More Fire Damage Over Time per 1% Increased Area: 3%
- Increased Area no longer affects Charge Speed
Tempered Blows
Smelter's Wrath hits deal more damage (multiplicative with other modifiers) for each second channeled, but Smelter's Wrath charges more slowly.
- Max Points: 3
- Stats:
- More Damage Per Second: 15% per point
- Charging Speed: -12% per point
Valiance
Smelter's Wrath hits deal more damage to rare enemies and bosses (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- More Hit Damage Against Rares And Bosses: 20% per point
Vulcanic Mastery
Smelter's Wrath has doubled crit chance and deals more damage when fully charged (both multiplicative with other modifiers).
- Max Points: 1
- Stats:
- More Crit Chance At Full Charge: 100%
- Damage At Full Charge: +50%
Whetstone
Smelter's Wrath deals more melee damage and fire damage (multiplicative with other modifiers). These bonuses are increased by charging for longer.
- Max Points: 5
- Stats:
- Melee Damage: +4% per point
- Fire Damage: +4% per point
- Melee Damage per Second: +2% per point
- Fire Damage per Second: +2% per point
Forge Strike (Mastery Skill)
Anvil Blow
Converts Forge Strike into an anvil that falls from the sky instead. Forge Strike has an increased chance to stun enemies, and stuns it inflicts lasts longer, but it has less attack speed (multiplicative with other modifiers). Additionally, when you directly use Forge Strike it deals more physical damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Summons Anvil
- Increased Stun Chance: +100%
- Increased Stun Duration: +100%
- Physical Damage On Direct Use: +50%
- Attack Speed: -20%
Arcane Welding
You are granted ward when Forge Strike summons a Forged Weapon.
- Max Points: 3
- Stats:
- Ward Granted On Forged Weapon: 25 per point
- Related Skills & Ailments: Summon Forged Weapon
Bellows
Ailments inflicted by Forge Strike deal increased damage over time equal to your increased stun chance.
- Max Points: 1
- Stats:
- Stun Chance -> Damage Over Time
Beneath Solarum
Forge Strike has no cooldown, but costs additional mana.
- Max Points: 1
- Stats:
- No Cooldown
- Mana Cost: +10
Detonating Ground
Forge Strike causes Detonating Ground, sending out cracks which erupt after 1.5 seconds, dealing melee fire damage and igniting enemies.
- Max Points: 1
- Stats:
- Forge Strike Casts Detonating Ground
- Detonating Ground Ignite Chance: 300%
- Related Skills & Ailments: Detonate Ground
Eagle Strike
Forge Strike can now be cast at your target instead of in front of you.
- Max Points: 1
- Stats:
- Cast At Target
Engines of War
Forge Strike and Forged Weapons' hits deal damage in a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
- Related Skills & Ailments: Summon Forged Weapon
Fan the Flames
You have additional global Fire Penetration if you have used Forge Strike recently (last 4 seconds).
- Max Points: 2
- Stats:
- Global Fire Penetration: +15% per point
Forged by Fire
Forged Weapons deal additional melee fire damage. Forged Weapons gain the fire tag.
- Max Points: 4
- Stats:
- Forged Weapon Fire Damage: +10 per point
- Related Skills & Ailments: Summon Forged Weapon
Forgemaster
Forged Weapons now have a chance to become a Great Axe on summon, which deal more damage in a larger area, but attack slower.
- Max Points: 1
- Stats:
- Chance To Convert To Great Axe: 30%
- Great Axe Area: +100%
- Great Axe Damage: +20%
- Great Axe Attack Speed: -10%
- Related Skills & Ailments: Summon Forged Weapon
Goliath Strike
Forge Strike hits deal more damage against rare and boss enemies (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- More Hit Damage Against Rares And Bosses: 25%
Heavy Strike
Forge Strike and Forged Weapons deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.
- Max Points: 5
- Stats:
- Damage: +15% per point
- Increased Stun Chance: +15% per point
- Also Applies to Forged Weapons
- Related Skills & Ailments: Summon Forged Weapon
Ignited Grounds
Detonating Ground has a chance to ignite enemies on hit.
- Max Points: 3
- Stats:
- Detonating Ground Ignite Chance: +100% per point
- Ignite Duration: +10% per point
- Related Skills & Ailments:
Ironbound
Improves Forge Strike's base critical chance, and critical strikes deal more damage.
- Max Points: 3
- Stats:
- Base Crit Chance: +1% per point
- Critical Multiplier: +15% per point
Lava Burn
Detonating Ground hits deal more damage.
- Max Points: 4
- Stats:
- Detonating Ground Hit Damage: +40% per point
- Related Skills & Ailments: Detonate Ground
Lightforge
Forge Strike has increased cooldown recovery speed and attack speed. The attack speed bonus also applies to your Forged Weapons.
- Max Points: 4
- Stats:
- Cooldown Recovery Speed: +25% per point
- Attack Speed: +5% per point
- Forged Weapon Attack Speed: +5% per point
- Related Skills & Ailments: Summon Forged Weapon
Mass Production
Forge Strike has a higher chance to summon Forged Weapons. This added chance is much higher against bosses and rare enemies.
- Max Points: 3
- Stats:
- Chance To Summon Forged Weapon: +5% per point
- Chance Against Bosses And Rares: +20% per point
- Related Skills & Ailments: Summon Forged Weapon
Put to the Sword
Converts Forge Strike into a sword that falls from the sky instead. Forge Strike has more attack speed (multiplicative with other modifiers), cannot crit, and critical strike multiplier from the tree is converted to additional Physical Penetration for Bleed. Converts to a polearm if you also have the Spear Forge node.
- Max Points: 1
- Stats:
- Converts To Sword
- More Attack Speed: 35%
- Crit Multiplier -> Physical Penetration for Bleed
- Cannot Crit
- Related Skills & Ailments: Bleed
Reinforce Armor
You have increased armor if you have used Forge Strike recently (last 4 seconds).
- Max Points: 4
- Stats:
- Armor: +25% per point
Reinforce Weapon
You deal more damage (multiplicative with other modifiers) if you have used Forge Strike recently (last 4 seconds).
- Max Points: 3
- Stats:
- Global More Damage: +4% per point
Rending Descent
Forge Strike hits reduce enemy armor, and armor shred applied by it last longer with increased effect.
- Max Points: 5
- Stats:
- Armor Shred Stacks Applied: 1 per point
- Armor Shred Duration: +5% per point
- Armor Shred Effect: +5% per point
- Related Skills & Ailments: Shred Armor
Rewarding Craft
Forged Weapons no longer move or attack, but generate ward when you are near them.
- Max Points: 1
- Stats:
- Forged Weapon Ward Per Second: 15
- Related Skills & Ailments: Summon Forged Weapon
Serrated Blade
Bleed inflicted by Forge Strike has additional Physical Penetration and lasts longer.
- Max Points: 4
- Stats:
- Physical Penetration with Bleed: +25% per point
- Bleed Duration: +10% per point
- Related Skills & Ailments: Bleed
Shrapnel
Forged Weapons have a much shorter duration, but deal more damage (multiplicative with other modifiers), and explode when they expire, dealing fire and physical damage to nearby enemies.
- Max Points: 1
- Stats:
- Forged Weapons Detonate
- Forged Weapon Damage: +50%
- Forged Weapon Duration: -75%
- Related Skills & Ailments:
Singular Craft
Improves Forge Strike's base critical chance and its hits inflict bleeding on hit, but your maximum number of Forged Weapons is halved.
- Max Points: 1
- Stats:
- Base Crit Chance: +5%
- Bleed Chance: +100%
- Maximum Forged Weapons: -50%
- Related Skills & Ailments:
Spear Forge
Converts Forge Strike into a spear that falls from the sky instead. Forge Strike critical strikes deal significantly more damage, but it hits in a smaller area. Converts to a polearm if you also have the Put To The Sword node.
- Max Points: 1
- Stats:
- Converts To Spear
- Critical Multiplier: 100%
- Area: -35%
Temper
Forge Strike deals additional melee fire damage and more fire damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Melee Fire Damage: +4 per point
- Fire Damage: +10% per point
Well Forged Weapons
Forged Weapons last longer and you can control more forged weapons at once.
- Max Points: 4
- Stats:
- Forged Weapon Duration: +15% per point
- Maximum Forged Weapons: +1 per point
- Related Skills & Ailments: Summon Forged Weapon