Table of Contents
- Evade
- Summon Wolf
- Gathering Storm
- Fury Leap
- Summon Thorn Totem
- Swipe
- Tempest Strike
- Maelstrom
- Upheaval
- Eterra's Blessing
- Warcry
- Summon Storm Crows
- Serpent Strike
Evade (Level 1 Skill)
Rapidly move a short distance forwards.
Evading does not grant damage immunity or prevent abilities from hitting you.
Evade gains 0.5% Increased Cooldown Recovery Speed per Character level.
- Mana Cost: 0
- Cooldown: 4 seconds
- Base Speed: 2.2 per second
- Does not have any speed scaling.
Summon Wolf (Level 1 Skill)
Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.
While you have your maximum number of wolves, the ability is replaced with Howl.
The wolf counts as a companion. You can have a maximum of two companions at once by default.
The wolf has 220 base health and is resistant to powerful area attacks.
- Mana Cost: 48
- Cooldown: 4 seconds
- Base Speed: 0.733 per second
- Scales with Cast Speed
- Combo Skills: Howl
- Summon: 1x Primal Wolf
- Summon limit: 1
- Scaling:
- Per point of Strength: +12 Minion Health and 4% increased Minion Damage
- Per Character Level: +12 Minion Health
- Skill Tree
Gathering Storm (Level 2 Skill)
Strike at your enemy with a mighty lightening powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.
The attack deals melee lightning damage with added damage applying at 100% effectiveness, and the Storm Bolt deals spell lightning damage with added damage applying at 100% effectiveness.
Increased area for area skills stats apply to the melee attack and to the damage area of the Storm Bolt, but not to the area in which enemies are targeted by Storm Bolts.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.275 per second
- Scales with Attack Speed
- Base Damage
- 2 Lightning
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Trigger on hit: Gathering Storm
- Combo Skills: Gathering Storm
- Scaling:
- Per point of Strength: 4% increased Melee Damage
- Per point of Attunement: +1 Spell Damage
- Skill Tree
Fury Leap (Level 3 Skill)
Leap to the target location, dealing damage to nearby enemies when you hit the ground.
Added damage is applied at 250% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
- Mana Cost: 20
- Cooldown: 6 seconds
base Speed: 1.467 per second - Base Damage:
- 2 Physical
- Critical Change: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 250%
- Scaling:
- Per point of strength: 4% increased Damage
- Skill Tree
Summon Thorn Totem (Level 4 Skill)
Summons a totem that fires thorns at nearby enemies. You can have a maximum of two thorn totems by default.
Totems scale with your minion or totem stats, not your stats.
Added minion spell damage applies at 75% effectiveness for the Thorns fired by the Thorn Totem.
Thorn totems have 120 base health and last 6 seconds by default.
- Mana Cost: 18 seconds
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Summon: 1x Thorn Totem
- Summon limit: 2
- Duration: 6 seconds
- Scaling:
- Per point of Attunement: +6 Minion Health and 4% increased Minion Damage
- Per Character level: +6 Minion Health
- Skill Tree
Swipe (Level 5 Skill)
A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range.
Added damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.571 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Change: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Scaling:
- Per point of Strength: 4% increased Damage
- Skill Tree
Tempest Strike (Level 10 Skill)
A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.
Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.
Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.
Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.
Added damage for the melee strikes apply at 100% effectiveness.
Frigid Tempest: Added damage applies at 150% effectiveness.
Wind Tempest: Added damage applies at 150% effectiveness per second.
Thunder Tempest: Added damage applies at 100% effectiveness.
- Mana Cost: 16
- Cooldown: 0 seconds
- Base Speed: 1.833 per second
- Scales with Attack Speed
- Base Damage:
- 2 Cold
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- Trigger on hit: Frigid Tempest
- Combo Skills:
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
- Skill Tree
Maelstorm (Level 12 Skill)
Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies.
Can be cast repeatedly to create multiple Maelstroms at once. Each Maelstrom lasts 7 seconds.
Each Maelstrom has a base freeze rate per second of 24.
Added spell damage applies to each Maelstrom at 80% effectiveness per second.
- Mana Cost: 17
- Cooldown: 0 seconds
- Base Speed: 1.476 per second
- Scales with Cast Speed
- Base Damage:
- 8 Cold
- Can't Crit
- Added Damage Effectiveness: 40%
- Freeze Rate: 12
- Scaling:
- Per point of Attunement: 4% increased damage and +4% Freeze Rate Multiplier
- Skill Tree
Upheaval (Level 14 Skill)
Sunders the ground in a line in front of you, dealing damage to enemies along the path.
Added damage is applied at 150% effectiveness.
- Mana Cost: 10
- Cooldown: 0 seconds
- Base Speed: 1.375 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Change: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 150%
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Attunement: 4% increased Damage
- Skill Tree
Eterra's Blessing (Level 5 Skill)
The nearest allied target is healed for 100 health. If the target is one of your minions then the healing is tripled and the minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%.
- Mana Cost: 32
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Effects:
- 100% increased Damage
- 20% increased size
- Heal for 100 health
- Minions are healed for 100 health
- Scaling:
- Per point of Attunement: 5% Increased Healing Effectiveness and +3% Mana Efficiency
- Skill Tree
Warcry (Level 10 Skill)
Unleash a mighty roar that knocks back nearby enemies and stuns them for 1.5 seconds. Rares and bosses are stunned for half as long.
20% of remaining cooldown recovered whenever you stun (or freeze if Warcry is converted to cold) an enemy, including with Warcry itself. This effect can occur a a maximum of two times each second.
- Mana Cost: 24
- Cooldown: 18.02 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Stun enemy for 1.5 seconds
- Stun rare enemies and bosses for 0.75 seconds
- 100% chance to knockback enemy
- Distance: 2 meters
- Scaling:
- Per point of Attunement: +2% Mana Efficiency
- Skill Tree
Summon Storm Crows (Level 15 Skill)
Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it.
The Storm Crow counts as a companion. You can have a maximum of two companions at once by default.
The crow has 200 base health and is resistant to powerful area attacks.
- Mana Cost: 36
- Cooldown: 4 seconds
- Base Speed: 1.467 per second
- Scales with Cast Speed
- Combo Skills: Crowstorm
- Summon: 1x Storm Crow
- Summon limit: 1
- Scaling:
- Per point of Strength: +10 Minion Health and 4% increased Minion Damage
- Per point of Attunement: +10 Minion Health and 4% increased Minion Damage
- Per Character Level: +10 Minion Health
- Skill Tree
Serpent Strike (Level 20 Skill)
Requires a spear.
A melee attack with 140% poison chance.
Poisons inflicted by Serpent Strike last 40% longer.
Poison chance above 100% gives a chance to apply additional stacks of poison (this mechanic applies to all hits, not just Serpent Strike).
Added Damage is applied at 100% effectiveness.
- Mana Cost: 0
- Cooldown: 0 seconds
- Base Speed: 1.467 per second
- Scales with Attack Speed
- Base Damage:
- 2 Physical
- Critical Chance: 5%
- Critical Multiplier: 200%
- Added Damage Effectiveness: 100%
- 140% chance to apply Poison to enemies
- 40% increased duration
- Scaling:
- Per point of Strength: 4% increased Damage
- Per point of Dexterity: 4% increased Damage and +4% Chance to apply Poison on Melee Hit
- Skill Tree