Table of Contents
- Rip Blood
- Summon Skeleton
- Marrow Shards
- Wandering Spirits
- Harvest
- Bone Curse
- Transplant
- Summon Volatile Zombie
- Hungering Souls
- Summon Bone Golem
- Spirit Plague
- Infernal Shade
Rip Blood (Level 1 Skill)
Arcane Absorption
When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. The amount of spell damage gained is doubled for Rip Blood. This effect can stack.
- Max Points: 4
- Stats:
- Global Spell Damage on Hit: +1 per point
- Buff Duration (Seconds): 6
- Doubled for Rip Blood
Arcane Fortress
- Health Granted -> Ward Granted
- Max Points: 1
- Stats:
- Blood Orbs now grant ward instead of health, equal to half of the health they would have restored. Being at or close to full health does not affect the amount of the ward the Blood Orbs grant.
Blood Bond
When you directly cast Rip Blood and hit a boss or rare enemy it attaches a Blood Tether, dealing physical spell damage over time.
- Max Points: 1
- Stats:
- Blood Tether on Boss or Rare
- Related Skills & Ailments: Blood Tether
Blood Catalyst
When you directly cast Rip Blood and it kills at least one enemy, it will recast from that position towards another enemy, consuming Rip Blood's mana cost. These recasts can also trigger this effect. Rip Blood no longer creates Blood Orbs.
- Max Points: 1
- Stats:
- Automatically Recasts On Kill
- No Blood Orbs
- Percent of Rip Blood Mana Cost Consumed: 100%
Blood Infusion
Bleed inflicted by Wolves lasts longer and wolves have a chance to slow on hit and when hit.
- Max Points: 1
- Stats:
- Blood Splatter grants your minions Blood Infusion when it hits them. The Blood Infusion buff grants 15% more damage for 4 seconds (multiplicative with other modifiers).
- Related Skills & Ailments: Blood Splatter
Carnage
When you directly use Rip Blood and hit a boss or rare enemy or hit at least 3 enemies, you cast Marrow Shards in the same direction. Marrow Shards still consumes health when cast this way.
- Max Points: 1
- Stats:
- Marrow Shards on Boss, Rare, or Multi Hit
- Related Skills & Ailments: Marrow Shards
Carrion Hunger
When you are out of mana Rip Blood is free.
- Max Points: 1
- Stats:
- Out-of-Mana Mana Cost: 0
Coagulation
When a blood orb grants health, you gain a stack of Coagulated Blood. Upon reaching at least 6 stacks, your next cast of Rip Blood consumes 6 stacks to form a Coagulated Blood Orb that seeks out a nearby enemy, dealing spell physical damage in a small area. Additionally, Blood Tethers such as from Blood Bond grant 3 stacks each second.
- Max Points: 1
- Stats:
- Create Coagulated Blood Orbs
- Coagulated Blood Stacks Needed: 6
- Max Coagulated Blood Stacks: 12
- Related Skills & Ailments:
Crimson Flood
Blood Splatter deals damage in a larger area.
- Max Points: 4
- Stats:
- Blood Splatter Area: +25% per point
- Related Skills & Ailments: Blood Splatter
Gushing Wound
Rip Blood hits have a chance to cause enemies to bleed..
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Hematology
Blood Orbs restore more health based on your Intelligence stat.
- Max Points: 1
- Stats:
- Health Restored Per Intelligence: +5%
Hemomancer
Rip Blood has increased cast speed.
- Max Points: 5
- Stats:
- Cast Speed: +6% per point
Hemophagy
Blood Infusion causes your minions to leech a portion of the physical damage they deal as health.
- Max Points: 3
- Stats:
- Blood Infusion Physical Leech: +5% per point
Infused Frenzy
Blood Infusion grants increased attack and cast speed.
- Max Points: 3
- Stats:
- Blood Infusion Attack Speed: +8% per point
- Blood Infusion Cast Speed: +8% per point
Mana Feast
Blood Orbs now also grant you mana when you directly cast Rip Blood. The amount of mana is tripled for orbs from bosses and rare enemies.
- Max Points: 3
- Stats:
- Mana Granted: 1 per point
- Tripled Against Bosses and Rare Enemies
Marrow Drinker
Rip Blood can be cast on your minions, but no longer can be cast on enemies. Blood Orbs restore significantly more health.
- Max Points: 1
- Stats:
- Health Granted: +100%
- Targets Minions Instead
Necrotic Inspiration
Rip Blood deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum benefit.
- Max Points: 2
- Stats:
- Damage Per Minion: +2% per point
- Maximum Damage Gained: +20% per point
Necrotic Unity
Blood Splatter has increased area for each minion you currently control, up to a maximum benefit.
- Max Points: 1
- Stats:
- Increased Area Per Minion: +2%
- Maximum Area Increase: 40%
Quenching
Blood Orbs grant additional health and the Blood Orb returns faster.
- Max Points: 5
- Stats:
- Health Granted: +2 per point
- Blood Orb Travel Speed: +20% per point
Revile
Rip Blood deals more damage over time (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage Over Time: +10% per point
Rip Spirit
Rip Blood and Blood Splatter's base physical damage are converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to Damned chance.
- Max Points: 1
- Stats:
- Physical -> Necrotic Damage
- Bleed -> Damned
- Related Skills & Ailments:
Run Dry
Rip Blood deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +8% per point
Splatter
Rip Blood hits have a chance to create a Blood Splatter at the target, dealing damage to other enemies around it that were not hit by Rip Blood. This effect can occur a limited number of times per cast of Rip Blood
- Max Points: 4
- Stats:
- Blood Splatter chance: +25% per point
- Limit per Cast: 1 per point
- Related Skills & Ailments: Blood Splatter
Stench of Blood
Rip Blood has increased cast speed leaves a stench on the target enemy that causes your minions to prioritize attacking it.
- Max Points: 1
- Stats:
- Cast Speed: +5%
- Minions Prioritize Target
Thirst
Rip Blood costs less mana and has increased cast speed .
- Max Points: 3
- Stats:
- Mana Cost: -1 per point
- Cast Speed: +3% per point
Varicose Veins
The Coagulated Blood Orb deals more damage in a larger area (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Coagulated Blood Orb Explosion Damage: 35% per point
- Coagulated Blood Orb Explosion Area: 35% per point
- Related Skills & Ailments: Coagulated Blood
Volatility
Rip Blood has additional critical strike chance.
- Max Points: 3
- Stats:
- Critical Chance: +3% per point
Summon Skeleton (Level 2 Skill)
Aegis of Death
When one of your Skeletons dies, another Skeleton is healed to full health.
- Max Points: 1
- Stats:
- Heal Skeleton On Death
Bone Armor
Skeleton Warriors can now cast Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers). This effect has a 4 second cooldown.
- Max Points: 1
- Stats:
- Skeleton Warriors Cast Bone Armor
- Related Skills & Ailments:
Bone Share
Skeleton Warriors can target allies with Bone Armor.
- Max Points: 1
- Stats:
- Bone Armor Can Target Allies
- Related Skills & Ailments:
Dread Phalanx
Skeletons deal more damage and have more health (both multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up).
- Max Points: 1
- Stats:
- Damage: +80%
- Health: +40%
- Size: +20%
- Maximum Number Of Skeletons: -50%
Empty the Graves
You summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons.
- Max Points: 2
- Stats:
- Skeletons Summoned Per Cast: +1 per point
- Mana Cost: +110% per point
Fire Arrow
Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default.
- Max Points: 1
- Stats:
- Archers Gain Fire Arrow
- Related Skills & Ailments:
Grave Walkers
You can summon more Skeletons.
- Max Points: 1
- Stats:
- Maximum Number Of Skeletons: +1
Hollow Walkers
You can summon more Skeletons.
- Max Points: 1
- Stats:
- Maximum Number Of Skeletons: +1
Ice Arrow
Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze.
- Max Points: 1
- Stats:
- Fire Arrow -> Ice Arrow
- Ice Arrow Freeze Rate: 30
- Related Skills & Ailments:
Immortal
When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds.
- Max Points: 4
- Stats:
- Skeleton Resummon Chance: 10% per point
Individual Operator
Skeleton Rogues gain more damage (multiplicative with other modifiers) and increased cooldown recovery speed, but the amount is divided by your maximum number of summonable Skeleton Rogues.
- Max Points: 4
- Stats:
- Rogue Cooldown Recovery Speed: +50% per point
- Rogue Damage: +50% per point
- Bonuses divided by Max Rogues
- Related Skills & Ailments: Summon Skeleton Rogue
Lone Guardian
Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once.
- Max Points: 1
- Stats:
- Increased Crit Chance: +30%
- Warriors Limited To 1
- Related Skills & Ailments: Summon Skeleton
Marrow Tap
Skeletons leech a portion of the damage they deal as health and they have additional physical resistance.
- Max Points: 5
- Stats:
- Health Leech: +1% per point
- Physical Resistance: +10% per point
Marrow Walkers
You can summon more Skeletons.
- Max Points: 1
- Stats:
- Maximum Number Of Skeletons: +1
Memory Catcher
You have increased spell damage if one of your Skeletons has died recently (past 4 seconds).
- Max Points: 4
- Stats:
- Global Increased Spell Damage: +25% per point
Mightier than the Sword
Skeleton Warriors are removed from the pool of Skeletons that can be summoned.
- Max Points: 1
- Stats:
- Removes Warriors
- Related Skills & Ailments: Summon Skeleton
Mind Catcher
You gain mana whenever one of your Skeletons dies.
- Max Points: 3
- Stats:
- Mana Gained: 5 per point
Multishot
Fire Arrow shoots more arrows that deal more bow damage (multiplicative with other modifiers), but has a longer cooldown.
- Max Points: 3
- Stats:
- Number Of Arrows: +2 per point
- Cooldown (seconds): +1 per point
- Damage: +8% per point
- Related Skills & Ailments:
Necrotic Conviction
Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Warrior Maximum Health: +15% per point
- Archer Damage: +15% per point
- Rogue Damage: +15% per point
- Related Skills & Ailments:
Shambling Steel
Skeleton Archers are removed from the pool of Skeletons that can be summoned.
- Max Points: 1
- Stats:
- Removes Archers
- Related Skills & Ailments: Summon Skeleton
Skeleton Rogue
Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues dash to distant enemies, throw shurikens, use melee attacks, and they poison enemies on hit.
- Max Points: 1
- Stats:
- Adds Rogues
- Related Skills & Ailments: Summon Skeleton Rogue
Soul Catcher
You gain ward whenever one of your Skeletons dies.
- Max Points: 4
- Stats:
- Ward Gained: 10 per point
Sweeping Strikes
Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Melee Area Of Effect: +12% per point
- Damage: +12% per point
Unbound Necromancy
Summon Skeletons costs less mana, and your Skeletons have improved base critical strike chance.
- Max Points: 4
- Stats:
- Mana Efficiency: +20% per point
- Base Crit Chance: +1% per point
Unholy Rage
Skeletons have increased attack speed, cast speed, and movement speed.
- Max Points: 5
- Stats:
- Attack Speed: +5% per point
- Cast Speed: +5% per point
- Movespeed: +5% per point
Vile Flask
Skeleton Rogues can now throw an Vile Flask, which inflicts poison and armor shred on hit. Vile Flask has a 5 second cooldown.
- Max Points: 1
- Stats:
- Rogues Use Vile Flask
- Related Skills & Ailments:
Marrow Shards (Level 3 Skill)
Apathy
Marrow Shards and Bone Splinters deal more damage, but Marrow Shards can hit and damage your own minions. On hit effects, such as health gained on hit, do not proc when you hit your minions.
- Max Points: 1
- Stats:
- Hit Damage: +25%
- Minion Friendly Fire
- Related Skills & Ailments: Bone Nova
Blood Assassin
Marrow Shards and Bone Splinters have improved base critical strike chance and critical strikes deal more damage.
- Max Points: 3
- Stats:
- Base Crit Chance: +1% per point
- Critical Multiplier: +15% per point
- Related Skills & Ailments: Bone Nova
Blood Reverie
You leech a portion of physical damage as life if you have killed with Marrow Shards recently (past 4 seconds).
- Max Points: 2
- Stats:
- Global Physical Leech: +4% per point
Bone Knives
Marrow Shards and Bone Splinters hits deal significantly more damage (multiplicative with other modifiers), but Marrow Shards no longer pierces
- Max Points: 1
- Stats:
- More Hit Damage: 75%
- Cannot Pierce
- Related Skills & Ailments: Bone Nova
Bone Splinters
Marrow Shards creates Bone Splinters in a cone when destroyed, which damage enemies, but Marrow Shards travels less far and costs more health.
- Max Points: 1
- Stats:
- Bone Splinters On Hit
- Projectile Range: -20%
- Health Cost: +40%
- Related Skills & Ailments: Bone Nova
Bone of the Follower
Marrow Shards hits deal significantly more damage, but consumes one of your minions when you cast it.
- Max Points: 1
- Stats:
- Hit Damage: +100%
- Consumes Minion
Carving
Bone Splinters deal more damage.
- Max Points: 5
- Stats:
- Bone Splinters Hit Damage: +30% per point
- Related Skills & Ailments: Bone Nova
Crimson Ivory
Bone Splinters hits deal more damage against bleeding enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Hit Damage Against Bleeding: +25% per point
- Related Skills & Ailments:
Dark Precision
Improves Bone Splinters' base critical strike chance.
- Max Points: 3
- Stats:
- Base Crit Chance: +2% per point
- Related Skills & Ailments: Bone Nova
Dark Reverie
Grants you increased critical strike chance if you have killed with Marrow Shards or Bone Splinters recently (past 4 seconds).
- Max Points: 2
- Stats:
- Global Increased Crit Chance: +30% per point
- Related Skills & Ailments: Bone Nova
Dead Weight
Marrow Shards and Bone Splinters hits deal more damage, but Marrow Shards travels less far.
- Max Points: 5
- Stats:
- Hit Damage: +15% per point
- Projectile Range: -13% per point
- Related Skills & Ailments: Bone Nova
Demise
Marrow Shards hits deal more damage against bleeding enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Hit Damage Against Bleeding: +20% per point
- Related Skills & Ailments: Bleed
Femoral Offering
Marrow Shards and Bone Splinters critical strikes deal more damage, but you lose health when you critically strike with Marrow Shards.
- Max Points: 1
- Stats:
- Critical Multiplier: +30%
- Health Lost On Crit: 1%
- Related Skills & Ailments: Bone Nova
Frigid Shards
Marrow Shards' base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not to physical damage. It also gains a base freeze rate. Bleed chance from all sources is converted to frostbite chance. Swaps Marrow Shards' physical tag for a cold tag.
- Max Points: 1
- Stats:
- Physical -> Cold: +100%
- Bleed Effects -> Frostbite Effects
- Freeze Rate: 50
- Related Skills & Ailments:
Ghost Splinters
Bone Splinters travel faster and further.
- Max Points: 6
- Stats:
- Bone Splinters Speed and Range: +25% per point
- Related Skills & Ailments: Bone Nova
Gouging Splinters
Bone Splinters have a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bone Splinters Bleed Chance: +50% per point
- Related Skills & Ailments:
Ivory Obliteration
Bone Splinters critical strikes deal more damage.
- Max Points: 5
- Stats:
- Critical Multiplier: +35%
- Related Skills & Ailments: Bone Nova
Life Blood
Marrow Shards hits have a higher chance to create a Marrow Orb.
- Max Points: 2
- Stats:
- Marrow Orb Chance: +10% per point
Marrow Caster
Marrow Shards are destroyed at the location you target if it is within their maximum range. Marrow Shards costs more health.
- Max Points: 1
- Stats:
- Targeted Destruction Of Projectile
- Health Cost: +10%
Marrow Death
Marrow Shards and Bone Splinters deal more damage with critical strikes.
- Max Points: 2
- Stats:
- Critical Multiplier: +20% per point
- Related Skills & Ailments: Bone Nova
Marrow Eater
Marrow Orbs return more health.
- Max Points: 3
- Stats:
- Marrow Orb Health Gained: +7 per point
Marrow Hunger
You leech a portion of physical damage as health if you have cast Marrow Shards recently (past 4 seconds).
- Max Points: 3
- Stats:
- Physical Leech: +3% per point
Ossumancy
When you directly cast Marrow Shards, you have a chance to immediately cast a second instance of Marrow Shards. The additional cast does cost health.
- Max Points: 7
- Stats:
- Doublecast Chance: +14% per point
Rip Marrow
Marrow Shards has a chance to create a Marrow Orb on hit that returns 15 health to you.
- Max Points: 1
- Stats:
- Marrow Orb Chance: +20%
- Marrow Orb Health Gained: +15
Shredding Bones
Marrow Shards and Bone Splinters hits have a chance to shred enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Related Skills & Ailments:
Soul Blood
Marrow Shards and Bone Splinters have a chance to cause enemies to bleed, but Marrow Shards costs more health.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Health Cost: +10% per point
- Related Skills & Ailments:
Spirit Feast
Marrow Orbs have a chance to also replenish mana.
- Max Points: 1
- Stats:
- Marrow Orb Chance To Gain Mana: +33%
- Marrow Orb Mana Gained: 15
Splintering Impact
Marrow Shards creates Bone Splinters in a cone behind the enemy when destroyed, damaging other enemies, but Marrow Shards no longer pierces and costs more health.
- Max Points: 1
- Stats:
- Bone Splinters On Hit
- Cannot Pierce
- Health Cost: +50%
- Related Skills & Ailments:
Treachery
You gain health when you kill one of your own minions.
- Max Points: 7
- Stats:
- Health Gained: +10 per point
Wandering Spirits (Level 4 Skill)
Daunting Presence
Each Spirit is larger and deals damage in a larger area. If you have Terrifying Presence, the area for inflicting fear is also increased.
- Max Points: 5
- Stats:
- Increased Size: +12% per point
- Area: +30% per point
- Related Skills & Ailments: Fear
Drained Will
Wandering Spirits shred the necrotic resistance of enemies near them.
- Max Points: 5
- Stats:
- Necrotic Resistance Shred Chance Per Second: 30% per point
- Related Skills & Ailments: Shred Necrotic Resistance
Drifting Spirits
Spirits are revealed in a larger radius around you.
- Max Points: 4
- Stats:
- Reveal Range: +15% per point
Eternal Haunt
Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.
- Max Points: 5
- Stats:
- Reveal Duration (seconds): +1 per point
- Cooldown Duration (seconds): +1 per point
False Courage
Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.
- Max Points: 5
- Stats:
- Damage: +12% per point
- Fear Duration: -10% per point
- Related Skills & Ailments: Fear
Familiar Souls
Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Reveal Range: -15% per point
- Damage: +5% per point
Harrowing Aura
Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius.
- Max Points: 3
- Stats:
- Fear Range: +15% per point
- Ailment Range: +15% per point
- Related Skills & Ailments:
Haunting
Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.
- Max Points: 5
- Stats:
- Fear Duration: +10% per point
- Related Skills & Ailments: Fear
Infectious Dead
The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.
- Max Points: 1
- Stats:
- Necrotic Damage -> Poison Damage
Infusing Souls
You have a chance to gain mana whenever a Spirit expires.
- Max Points: 2
- Stats:
- Mana Gain Chance: 15%
- Mana Gained: 4 per point
Lingering Souls
Spirits last longer when they are revealed.
- Max Points: 3
- Stats:
- Spirit Duration: +13% per point
Locus Mortis
Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Targeted
- Damage: +15%
Medium
Wandering Spirits has increased cast speed and costs less mana.
- Max Points: 4
- Stats:
- Cast Speed: +5% per point
- Mana Efficiency: +8% per point
Poison Minds
Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage To Poisoned Enemies: +12% per point
- Related Skills & Ailments: Poison
Prey on Fear
Spirits deal more damage to feared or possessed enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage To Feared Or Possessed Enemies: +16% per point
- Related Skills & Ailments:
Reap the Damned
Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage To Cursed Enemies: +12% per point
- Damage To Damned Enemies: +12% per point
- Related Skills & Ailments: Damned
Sheltering Spirits
You gain Ward whenever a Spirit expires.
- Max Points: 2
- Stats:
- Ward Gain Per Spirit: +3 per point
Sins of the Forgotten
Wandering Spirits inflict enemies around them with Damned.
- Max Points: 3
- Stats:
- Damned Chance per Second: +30% per point
- Related Skills & Ailments: Damned
Song of the Lost Chantry
Wandering Spirits is now a channeled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channeling this skill.
- Max Points: 1
- Stats:
- Wandering Spirits is Channeled
- Reveal Rate: +120%
- Cooldown Duration: -90%
Soul of Filth
Spirits can cast Spectral Putrescence more frequently.
- Max Points: 2
- Stats:
- Spectral Putrescence Frequency: +10% per point
- Related Skills & Ailments: Poison Bolt
Souls of Rage
Spirits move faster and deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Spirit Movespeed: +15% per point
- Damage: +8% per point
Spectral Putrescence
Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.
- Max Points: 1
- Stats:
- Spectral Putrescence Chance: 30%
- Related Skills & Ailments: Poison Bolt
Spectral Scorn
Spirits cast Spectral Putrescence at enemies from further away.
- Max Points: 4
- Stats:
- Spectral Putrescence Range: +10% per point
- Related Skills & Ailments: Poison Bolt
Spirit Swarm
Wandering Spirits has a shorter cooldown
- Max Points: 3
- Stats:
- Increased Cooldown Recovery Speed: 10% per point
Terrifying Presence
Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them.
- Max Points: 1
- Stats:
- Enemies Are Feared
- Related Skills & Ailments: Fear
Tethered Existence
Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.
- Max Points: 5
- Stats:
- Damage: +10% per point
- Spirit Movespeed: -10% per point
Thin Veil
Wandering Spirits reveals Spirits more frequently.
- Max Points: 5
- Stats:
- Reveal Rate: +7% per point
Harvest (Level 5 Skill)
Agonizing Siphon
When Harvest kills an enemy or hits at least one boss or rare enemy, you have a chance to gain a stack of Stolen Spirit, up to 5. At 5 stacks, your next Harvest hit against a boss or rare enemy consumes all stacks to release a Wandering Spirit per stack.
- Max Points: 4
- Stats:
- Chance to Gain Stack on Kill: +25% per point
- Chance to Gain Stack on Boss or Rare Hit: +25% per point
- Spirits Released on Harvest Hit at 5 Stacks: 5
- Related Skills & Ailments: Wandering Spirits
Blood Bringer
Harvest has a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Related Skills & Ailments: Bleed
Blood Sculptor
Harvest has a chance to summon a Blood Specter when it kills an enemy. You cannot summon more than one Blood Specter every 2 seconds.
- Max Points: 4
- Stats:
- Blood Specter Chance: +15% per point
- Related Skills & Ailments: Summon Blood Specter
Crimson Death
Harvest's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Harvest now gains bleed chance per point of intelligence. Harvest's added damage per dexterity scaling is now added physical melee damage. Swaps Harvest's Necrotic tag for a Physical tag.
- Max Points: 1
- Stats:
- Base Necrotic Damage -> Physical
- Physical Melee Damage per Dexterity: 2
- Bleed Chance per Intelligence: 4%
- Related Skills & Ailments: Bleed
Death Inside
Harvest hits deal more hit damage per unique ailment on the target (multiplicative with other modifiers), up to a maximum benefit.
- Max Points: 3
- Stats:
- Hit Damage per Unique Ailment: +5% per point
- Maximum Damage Bonus: 30% per point
Doubled Edged Scythe
When you hit an enemy with Harvest both you and the enemy are inflicted with bleed. Bleed stacks on enemies inflicted by Harvest have additional Physical Penetration. The self-inflicted bleed does not scale with your stats.
- Max Points: 1
- Stats:
- Bleed Chance: +100%
- Physical Penetration with Bleed: +50%
- Self Bleed Chance: +100%
- Related Skills & Ailments: Bleed
Finality
Harvest hits instantly kill enemies that are below a health threshold (a percentage of their maximum health), and Harvest deals more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Kill Threshold: 4% per point
- Damage: +6% per point
Ghost Conduit
When you directly use Harvest, you restore mana for each enemy killed or each boss or rare enemy hit.
- Max Points: 2
- Stats:
- Mana Restored on Kill: 1 per point
- Mana Restored on Boss or Rare Enemy Hit: 1 per point
Great Scythe
Harvest has increased area of effect, and is increased further if using a two handed weapon.
- Max Points: 4
- Stats:
- Area: +20% per point
- Area With Two Handed Weapon: +10% per point
Harrowing Blade
Harvest hits have a chance to reduce enemy necrotic resistance, and Harvest deals more damage over time.
- Max Points: 4
- Stats:
- Necrotic Resistance Shred Chance: +25% per point
- Damage Over Time: +10% per point
- Related Skills & Ailments: Shred Necrotic Resistance
Iron Mouths
Harvest has additional critical strike chance and critical multiplier, but a percentage of your current health is also consumed on use.
- Max Points: 5
- Stats:
- Critical Chance: +2% per point
- Critical Multiplier: +20% per point
- Percent Current Health Consumed On Use: 5% per point
Learned Weakness
You have increased critical strike chance and critical strike multiplier if you have hit a Cursed enemy with Harvest recently (past 4 seconds).
- Max Points: 4
- Stats:
- Global Increased Crit Chance: 25% per point
- Global Critical Multiplier: +8% per point
Legion of the Lich
Minions have increased critical strike chance if you have landed a critical strike with Harvest recently (past 4 seconds).
- Max Points: 5
- Stats:
- Increased Minion Crit Chance: +50% per point
Life Eater
Harvest grants you health each time it hits a cursed enemy. Health gained scales with your intelligence stat.
- Max Points: 1
- Stats:
- Health Gained Per Point Of Intelligence: 1
Mark of the Locust
When Harvest hits a target afflicted by Spirit Plague, it applies Withering and has a chance to spread Spirit Plague to an additional target.
- Max Points: 1
- Stats:
- Withering Chance: 100%
- Spirit Plague Spread Chance: 13%
- Related Skills & Ailments:
Mind Harvest
Harvest grants you ward when it hits a Cursed enemy. This effect can occur a limited number of times per 5 seconds. Harvest also deals more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Ward Gained: +6 per point
- Damage: +6% per point
- Ward Gain Limit per 5 Seconds: 10
Morbid Fury
Harvest has increased attack speed, and is increased further if dual wielding.
- Max Points: 4
- Stats:
- Attack Speed: +4% per point
- Attack Speed While Dual Wielding: +2% per point
Necrotic Blood
Blood Specters summoned by Harvest deal additional melee necrotic damage.
- Max Points: 5
- Stats:
- Blood Specter Necrotic Damage: +7 per point
- Related Skills & Ailments: Summon Blood Specter
Putrid Reaper
Harvest hits have a chance to poison enemies.
- Max Points: 4
- Stats:
- Poison Chance: +25% per point
- Related Skills & Ailments: Poison
Red Reapers
Blood Specters summoned by Harvest have a significantly increased critical strike chance.
- Max Points: 3
- Stats:
- Blood Specter Increased Crit Chance: 100% per point
- Related Skills & Ailments: Summon Blood Specter
Seeds of Undeath
When Harvest kills an enemy or hits a boss or rare enemy, you have a chance to summon a Volatile Zombie, consuming a percentage of its mana cost. This effect can occur a limited number of times per 3 seconds.
- Max Points: 5
- Stats:
- Volatile Zombie Chance: +10% per point
- Percent of Volatile Zombie Mana Cost Consumed: 50%
- Limit per 3 Seconds: 5
Shatter
Harvest's base necrotic damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. Harvest now gains frostbite chance per point of intelligence. Harvest gains added cold melee damage per dexterity instead of added necrotic melee damage. Bleed chance from all sources is converted to frostbite chance. Swaps Harvest's Necrotic tag for a Cold tag.
- Max Points: 1
- Stats:
- Base Necrotic Damage -> Cold
- Cold Melee Damage per Dexterity: 2
- Frostbite Chance per Intelligence: 4%
- Bleed Chance -> Frostbite Chance
- Related Skills & Ailments:
Spectral Feast
Blood Specters summoned by Harvest leech a significant portion of the damage they deal as health.
- Max Points: 2
- Stats:
- Blood Specter Health Leech: +50% per point
- Related Skills & Ailments: Summon Blood Specter
Spectral Whetstone
Improves Harvest's base critical strike chance, and increases Harvest's attack speed.
- Max Points: 3
- Stats:
- Base Crit Chance: +3% per point
- Attack Speed: +2% per point
Steal Youth
Critical hits with Harvest have a chance to grant Haste for 2 seconds.
- Max Points: 2
- Stats:
- Haste Chance on Crit: +25% per point
- Related Skills & Ailments: Haste
Symbol of Loss
Harvest hits deal more damage against Cursed enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage Against Cursed Enemies: +13% per point
Undead Harvest
Harvest hits leave a trace on enemies, causing enemies to take increased damage and be prioritized by your minions. Traces last for 5 seconds.
- Max Points: 1
- Stats:
- Minions Prioritize Target
- Enemy Damage Taken: +5%
Wraith Skin
When you directly use Harvest and hit at least one enemy, gain a percentage of your missing health as ward.
- Max Points: 1
- Stats:
- Percent Missing Health Gained as Ward: 5%
Bone Curse (Level 7 Skill)
Acute Infliction
Bone Curse deals more damage (multiplicative with other modifiers), but falls off after a few hits.
- Max Points: 1
- Stats:
- Damage: +40%
- Hits Before Fall-off: 4
Barbed Construct
All minion buffs from Bone Curse have 200% increased effect on Bone Golems.
- Max Points: 1
- Stats:
- Increased Effect On Bone Golem: 200%
- Related Skills & Ailments: Summon Bone Golem
Bitter Winter
Adds a freeze rate to Bone Curse, granting it a chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate: +20 per point
Bone Eruption
Shortly after casting Bone Curse, it causes a Bone Eruption beneath the target area, causing enemies to take spell physical damage, but Bone Curse Costs more mana.
- Max Points: 1
- Stats:
- Bone Eruption Beneath Target
- Mana Cost: +15
- Related Skills & Ailments: Bone Eruption
Bone Feast
When Marrow Thief triggers you are also healed. The healing scales with healing effectiveness.
- Max Points: 2
- Stats:
- Healing Amount: 15 per point
Bone Prison
When you directly cast Bone Curse you summon a Bone Prison around the target area, trapping enemies inside. Bone Prison lasts a long time, but can be attacked and destroyed. Bone Curse has a significantly longer cooldown.
- Max Points: 1
- Stats:
- Bone Prison On Cast
- Bone Prison Duration (seconds): 8
- Cooldown (seconds): +20
- Related Skills & Ailments: Summon Bone Prison
Brittle Bones
Bone Curse deals more damage (multiplicative with other modifiers) and instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 3
- Stats:
- Kill Threshold: 4% per point
- Damage: +4% per point
Chillblains
Bone Curse has a chance to apply chill when the enemy is hit.
- Max Points: 3
- Stats:
- Chill Chance: +12% per point
- Related Skills & Ailments: Chill
Cloven Flesh
Bone Curse has a chance to cause enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Chance: +15% per point
- Related Skills & Ailments: Bleed
Conflation
Bone Curse affects a larger area.
- Max Points: 5
- Stats:
- Area: +30% per point
Crimson Enlightenment
When Bone Curse times out, you cast Rip Blood on that enemy, a spell dealing physical damage.
- Max Points: 1
- Stats:
- Rip Blood On Bone Curse Time Out
- Related Skills & Ailments: Rip Blood
Crippling Anguish
Bone Curse slows enemies within its area of effect.
- Max Points: 4
- Stats:
- Slow Duration (seconds): 2 per point
- Related Skills & Ailments: Slow
Cultist's Fervor
Bone Curse costs less mana and has increased cast speed.
- Max Points: 4
- Stats:
- Mana Efficiency: +10% per point
- Cast Speed: +5% per point
Cursed Ground
When you cast Bone Curse, it now also leaves behind Cursed Ground for a short duration. Enemies that walk into the Cursed Ground are afflicted with Bone Curse.
- Max Points: 5
- Stats:
- Cursed Ground On Area
- Cursed Ground Duration (seconds): +1 per point
Cursed Limbs
After directly casting Bone Curse, you also cast Bone Curse on hit for the next few seconds, but Bone Curse costs more mana. This cast on hit effect can't occur more than once per second.
- Max Points: 5
- Stats:
- Bone Curse On Hit After Direct Cast
- Duration (seconds): 1 per point
- Mana Cost: +10
Defile Defenses
Bone Curse has a chance to reduce enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: 20% per point
- Related Skills & Ailments: Shred Armor
Entreat the Damned
Killing an enemy with Bone Curse has a chance to summon a Skeleton Vanguard, a minion that deals melee physical damage using a spear. You are limited to 3 Skeleton Vanguards by default.
- Max Points: 1
- Stats:
- Skeleton Vanguard On Kill Chance: 10%
- Vanguard Limit: 3
- Related Skills & Ailments: Summon Skeleton Vanguard
Illusion of Pain
Bone Curse falls off after only 1 hit, but it always crits and deals significantly more damage (multiplicative with other modifiers). Bone Curse now has a cooldown. This is not compatible with the Signet of Agony node. The duration of Cursed Limbs and Cursed Ground are significantly reduced.
- Max Points: 1
- Stats:
- Always Crits
- Damage: +150%
- Bone Curse Maximum Hits: 1
- Cooldown (seconds): 6
- Cursed Limbs and Cursed Ground duration: -50%
Iron Maiden
Bone Curse deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +10% per point
Marrow Thief
If you kill an enemy affected by Bone Curse you have a chance to gain Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Bone Armor Chance On Kill: 10% per point
- Related Skills & Ailments: Bone Armor
Merciless
You may cast Bone Curse on your minions, which grants them more physical damage (multiplicative with other modifiers), but also applies Bone Curse's negative effects. This effect lasts 4 seconds and does not stack.
- Max Points: 5
- Stats:
- Cast On Minion
- Minion Physical Damage: +10% per point
- Buff Duration (seconds): 4
Misery
Bone Curse's base physical damage is converted to necrotic. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.
- Max Points: 1
- Stats:
- Physical -> Necrotic Damage
Oppressive Gaze
Bone Curse deals more damage (multiplicative with other modifiers), but now only affects a single target. Bone Curse and Mark for Death have unlimited duration. This is not compatible with the Signet of Agony node.
- Max Points: 1
- Stats:
- Damage: +40%
- Unlimited Duration
- Single Target
Ossify
Your Bone Prison takes less damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage Taken: -15% per point
- Related Skills & Ailments: Summon Bone Prison
Reaper's Mark
Mark for Death lasts longer.
- Max Points: 4
- Stats:
- Mark Duration: +50% per point
- Related Skills & Ailments: Marked for Death
Ruptured Corpse
Enemies afflicted with Bone Curse have a chance to explode on death, dealing damage to nearby enemies, but Bone Curse costs more mana.
- Max Points: 1
- Stats:
- Explosion Chance: 25%
- Mana Cost: +5
- Related Skills & Ailments: Detonate Body
Shattered Prison
Bone Curse has a significantly shorter cooldown, but Bone Prison now has gaps.
- Max Points: 1
- Stats:
- Reduced Cooldown Duration: 70%
- Bone Prison Has Gaps
- Related Skills & Ailments: Summon Bone Prison
Sigil of Mortality
Bone Curse applies Mark for Death for 2 seconds, but costs more mana. This effect overwrites Mark for Death's normal duration.
- Max Points: 1
- Stats:
- Mark For Death On Cast
- Marked Duration (seconds): 2
- Mana Cost: +5
- Related Skills & Ailments: Marked for Death
Signet of Agony
Bone Curse becomes a toggled aura which surrounds you, but it has reduced area and drains your mana over time. You are also inflicted with Bone Curse. This is not compatible with the Oppressive Gaze and Illusion of Pain nodes.
- Max Points: 1
- Stats:
- Bone Curse Aura
- Bone Curse On Self
- Area: -40%
- Mana Drain: 15
Spiked Bones
Casting Bone Curse on minions causes them to reflect a flat amount damage to attackers. This effect lasts 4 seconds and does not stack.
- Max Points: 4
- Stats:
- Damage Reflected: 15 per point
- Duration (seconds): 4
Swift Release
Bone Curse deals more damage (multiplicative with other modifiers), but lingers for a shorter duration on enemies if not reapplied. The duration reduction only applies to Bone Curse applied by the aura.
- Max Points: 3
- Stats:
- Damage: +13% per point
- Bone Curse Duration: -30% per point
Transplant (Level 9 Skill)
Acolyte's Favor
Casting Transplant grants you Haste and Frenzy for a short duration.
- Max Points: 3
- Stats:
- Haste Duration (Seconds): 1 per point
- Frenzy Duration (Seconds): 1 per point
- Related Skills & Ailments:
Anemia
Transplant costs less health (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Health Cost: -8% per point
Apostasy
Bone Armor lasts longer.
- Max Points: 3
- Stats:
- Bone Armor Duration (seconds): +1 per point
- Related Skills & Ailments: Bone Armor
Azure Veins
When you hit an enemy with Transplant you regain mana, but lose a portion of your current health and ward.
- Max Points: 2
- Stats:
- Mana Gain on Hit: 1 per point
- Current Health Lost on Hit: 0.5% per point
- Ward Lost on Hit: 0.5% per point
Bone Armor
When you use Transplant you are granted Bone Armor for 4 seconds, which causes you to take less damage. This effect has a 10 second cooldown.
- Max Points: 1
- Stats:
- Bone Armor On Teleport
- Related Skills & Ailments: Bone Armor
Cursed Exile
Transplant deals more hit damage to cursed enemies. Transplant hits against enemies afflicted with Bone Curse restore health. Transplant hits against enemies afflicted with Spirit Plague grant ward.
- Max Points: 5
- Stats:
- Damage vs Cursed: +40% per point
- Health Gain vs Bone Cursed: 8 per point
- Ward Gain vs Spirit Plagued: 8 per point
- Related Skills & Ailments:
Dance of Blood
You automatically cast Rip Blood at enemies nearby where you depart, but Transplant costs more health (multiplicative with other modifiers). An enemy cannot be hit by multiple instances of Rip Blood created this way.
- Max Points: 3
- Stats:
- Number Of Rip Bloods Cast: +1 per point
- Health Cost: +8% per point
- Related Skills & Ailments: Rip Blood
Doom Bringer
You cast Bone Curse around the target location after you arrive.
- Max Points: 1
- Stats:
- Bone Curse on Arrival
- Related Skills & Ailments: Bone Curse
Drink Deep
Transplant's health cost is regenerated over 4 seconds, but costs significantly more health (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Health Cost Regenerated
- Health Cost: +50%
Ethereal Body
Transplant's base physical damage is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.
- Max Points: 1
- Stats:
- Physical Damage -> Necrotic Damage
Fleeting Form
Transplant has increased cast speed and cooldown recovery speed.
- Max Points: 3
- Stats:
- Cast Speed: +5% per point
- Cooldown Recovery Speed: +5% per point
Flesh Marquis
Transplant detonation hits deal more damage, especially to bleeding enemies.
- Max Points: 3
- Stats:
- Detonation Hit Damage: +10% per point
- Detonation Hit Damage vs Bleeding: +10% per point
- Related Skills & Ailments: Bleed
Forced Fruition
When you are out of mana, Transplant detonations deal more damage.
- Max Points: 3
- Stats:
- Out-Of-Mana Damage: +30% per point
Hemophilia
Explosions cause enemies to bleed, but using Transplant also causes you to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +100% per point
- Bleed Chance On Self: +100%
- Related Skills & Ailments: Bleed
Ivory Court
You can summon more Bone Minions.
- Max Points: 3
- Stats:
- Maximum Number of Bone Minions: +1 per point
- Related Skills & Ailments: Summon Skeleton
Marrow Blades
Your minions deal additional melee damage for 4 seconds after you cast Transplant.
- Max Points: 3
- Stats:
- Minion Melee Damage: +5 per point
- Buff Duration (Seconds): 4
Pale Blood
Transplant restores mana, but has a longer cooldown.
- Max Points: 3
- Stats:
- Missing Mana Restored: +10 per point
- Cooldown Duration: +10% per point
Purgatory
Bone Minions last until killed, but you may have only 1 active at a time.
- Max Points: 1
- Stats:
- Bone Minions Last Until Killed
- Maximum Bone Minions: 1
- Related Skills & Ailments: Summon Skeleton
Reign of Blood
Transplant creates an additional body that detonates on arrival.
- Max Points: 1
- Stats:
- Additional Detonations At Arrival: 1
Scarlet Rain
Transplant’s detonations deal damage in a larger area.
- Max Points: 4
- Stats:
- Area: +20% per point
Simulacrum
You leave behind a Bone Minion, which is a temporary melee minion, when you use Transplant, but your previous body no longer detonates. Other detonations still behave normally.
- Max Points: 1
- Stats:
- Bone Minion On Transplant
- Related Skills & Ailments: Summon Skeleton
Siphon
Pools of Blood heal you for a percentage of your total health when you walk on them.
- Max Points: 3
- Stats:
- Pool of Blood Maximum Health Heal: +3% per point
- Related Skills & Ailments: Blood Pool
Squeamish
Transplant inflicts surrounding enemies with Fear on departure.
- Max Points: 1
- Stats:
- Fear On Departure
- Related Skills & Ailments: Fear
Sticky Blood
Transplant detonations leave a Pool of Blood for 3 seconds that slows enemies.
- Max Points: 1
- Stats:
- Detonations Leave Pool Of Blood
- Related Skills & Ailments: Blood Pool
Thanatophobia
Transplant inflicts surrounding enemies with Fear on arrival.
- Max Points: 1
- Stats:
- Fear On Arrival
- Related Skills & Ailments: Fear
Transfusion
You may Transplant to minions, which sacrifices the minion. Sacrifice cast this way uses your Sacrifice Tree and deals more damage than usual (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Transplant To Minions
- Sacrifice Minion
- Sacrifice Damage: +15%
- Related Skills & Ailments: Sacrifice
Violent Emergence
Transplant explosions instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node, then the highest threshold is used.
- Max Points: 3
- Stats:
- Kill Threshold: 5% per point
Summon Volatile Zombie (Level 16 Skill)
Army of Nightmares
The explosion now fears enemies for a short duration.
Army of Rot
The explosion has a chance to poison enemies.
Awakening Presence
When a minion dies you have a chance to cast Volatile Zombie at its location, expending its mana cost.
- Max Points: 3
- Stats:
- Chance to Cast Volatile Zombie On Minion Death: +10% per point
Bone Pact
When a Zombie dies you have a chance to cast Marrow Shards from the Zombie towards a nearby enemy. Marrow Shards does not cost health when cast this way.
- Max Points: 3
- Stats:
- Marrow Shards On Death Chance: 10% per point
- No Health Cost For Marrow Shards
- Related Skills & Ailments: Marrow Shards
Corpse Bane
The explosion applies Mark for Death to enemies hit, but Volatile Zombie costs more mana.
- Max Points: 1
- Stats:
- Mark For Death On Explosion Hit
- Mana Cost: +10
- Related Skills & Ailments:
Corrosive Guts
Vomit has a chance to shred enemy armor each second.
- Max Points: 4
- Stats:
- Armor Shred Chance Per Second: +50% per point
- Related Skills & Ailments:
Daunting Blast
The explosion has an increased chance to stun enemies.
- Max Points: 4
- Stats:
- Increased Stun Chance: 75% per point
- Related Skills & Ailments: Explosion
Dreadful Horde
You summon additional Zombies per cast, but Volatile Zombie costs more mana and has additional cooldown duration.
- Max Points: 2
- Stats:
- Zombies Per Cast: +2 per point
- Mana Cost: +50% per point
- Cooldown (seconds): +5 per point
- Chance to For Additional Zombies from Indirect Casts: 10%
Effigy of Combustion
When a Zombie dies you have a chance to cast Infernal Shade on an enemy near the zombie. Infernal Shade cast this way costs less mana.
- Max Points: 4
- Stats:
- Infernal Shade Chance On Death: 25% per point
- Infernal Shade Mana Cost: -50%
- Related Skills & Ailments: Infernal Shade
Ferocious Horde
Zombies have increased movement speed per point of missing health, but their health decays faster.
- Max Points: 1
- Stats:
- Increased Movespeed Per 1% Missing Health: +3%
- Health Decay: +30%
Fervor
Zombies deal more damage and have more movement speed (both multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +8% per point
- More Movespeed: +8% per point
Flammable Vitae
The explosion's base physical damage and Vomit's base physical and poison damage are converted to fire. Consequently their damage scales with increases to fire damage, but not increases to physical or poison damage. Poison chance from all sources is converted to ignite chance and effects related to poison now depend on ignite instead.
- Max Points: 1
- Stats:
- Physical and Poison -> Fire Damage
- Poison -> Ignite Chance
- Related Skills & Ailments:
Forceful Commander
You summon Zombies faster and Volatile Zombie costs less mana.
- Max Points: 5
- Stats:
- Summoning Speed: +5% per point
- Mana Efficiency: +12% per point
Giant Zombie
You now summon a single large zombie with more health, that deals more damage in a larger area (all multiplicative with other modifiers), but Volatile Zombie costs more mana.
- Max Points: 1
- Stats:
- Health: +100%
- Damage: +100%
- More Area: 80%
- Mana Cost: +120%
- Chance to Summon from Indirect Casts: 10%
Grand Sacrifice
When a Zombie dies you have a chance to cast Sacrifice on another nearby minion. Sacrifice cast this way costs less mana.
- Max Points: 4
- Stats:
- Sacrifice Chance: 25% per point
- Sacrifice Mana Cost: -50%
- Related Skills & Ailments: Sacrifice
Grave Attunement
Zombies deal more damage (multiplicative with other modifiers) and the Zombies' health decays slower, but they also move slower.
- Max Points: 3
- Stats:
- Damage: +15% per point
- Health Decay: -15% per point
- Reduced Movespeed: 15% per point
Horrific Vessels
The explosion's base physical and fire damage and Vomit's base physical damage are converted to necrotic. Consequently their damage scales with increases to necrotic damage, but not increases to physical or fire damage.
Leap Attack
Zombies now leap towards their targets, up to a maximum distance.
- Max Points: 4
- Stats:
- Leap Distance (meters): 2 per point
- Related Skills & Ailments: Zombie Leap
Necromantic Fervor
You are healed for a portion of the Zombies' maximum health when they explode. The amount healed is affected by your increased healing effectiveness.
- Max Points: 2
- Stats:
- Healing From Zombie Max Health: 0.4% per point
Path of Destruction
The explosion deals damage in a larger area.
- Max Points: 5
- Stats:
- Increased Explosion Area: 25% per point
- Related Skills & Ailments: Explosion
Pull of the Grave
Zombies instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 2
- Stats:
- Kill Threshold: 8% per point
Putridity
Vomit has a chance to poison enemies each second.
- Max Points: 4
- Stats:
- Poison Chance Per Second: +50% per point
- Related Skills & Ailments:
Ravenous
The explosion's hit deals more damage (multiplicative with other modifiers) against bosses and rare enemies.
- Max Points: 2
- Stats:
- Hit Damage to Bosses And Rare Enemies: +30% per point
- Related Skills & Ailments: Explosion
Repulsive Vomit
Zombies will now Vomit on enemies before exploding, dealing physical and poison damage over time. Zombies lose 33% of their maximum health per second while vomiting.
- Max Points: 1
- Stats:
- Zombies Vomit On Enemies
- Max Health Lost Per Second: 33%
- Related Skills & Ailments: Vomit
Rite of the Grave
The explosion deals damage in a larger area, but Zombies no longer move.
- Max Points: 1
- Stats:
- More Explosion Radius: 20%
- Explosion Damage: +20%
- Stationary Zombies
- Related Skills & Ailments: Explosion
Shepherd of Thralls
The explosion deals damage in a larger area and when a Zombie dies it creates a Skeleton Vanguard, but Volatile Zombie costs more mana.
- Max Points: 1
- Stats:
- Increased Explosion Area: 25%
- Summon Skeleton Warrior On Death
- Mana Cost: +10
- Related Skills & Ailments:
Vile Force
When a Zombie dies it creates Corpse Parasites for 4 seconds, but Volatile Zombie costs more mana.
- Max Points: 2
- Stats:
- Corpse Parasites On Zombie Death: 1 per point
- Mana Cost: +5 per point
- Related Skills & Ailments: Corpse Parasite
Vital Ward
Necromantic Fervor now grants ward rather than health. The amount of ward gained is not affected by increased healing effectiveness.
- Max Points: 1
- Stats:
- Health -> Ward From Zombie Max Health
Wretched Innards
Vomit deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Vomit Damage: +40% per point
- Related Skills & Ailments: Vomit
Hungering Souls (Level 5 Skill)
Caustic Wretches
Souls have a chance to poison enemies.
- Max Points: 5
- Stats:
- Poison Chance: +15% per point
- Related Skills & Ailments: Poison
Decayed Mind
Souls have an increased chance to poison enemies, and they cost less mana.
- Max Points: 5
- Stats:
- Poison Chance: +5% per point
- Mana Cost: -1 per point
- Related Skills & Ailments: Poison
Descent Into Madness
Souls deal more damage over time (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage Over Time: +20% per point
Dominion of Undeath
Hungering Souls costs less mana, and fires projectiles in a wider cone.
- Max Points: 4
- Stats:
- Cone Width: +15% per point
- Mana Cost: -2 per point
Eternal Pyre
Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration
- Max Points: 5
- Stats:
- Ignite Duration: +20% per point
- Fire Penetration with Ignite: +20% per point
- Related Skills & Ailments: Ignite
Fire Skull
Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Souls deal more hit damage.
- Max Points: 1
- Stats:
- Base Damage Converted To Fire
- Possess -> Ignite
- Hit Damage: +50%
- Related Skills & Ailments:
Focused Wrath
Hungering Souls fires projectiles in a narrower cone.
- Max Points: 2
- Stats:
- Cone Width: -35% per point
Forbidden Pact
Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast.
- Max Points: 1
- Stats:
- Spell Damage per 20 Max Mana: +1
- Extra Projectiles: -2
Grave Bond
Souls deal more damage (multiplicative with other modifiers) if you have at least one minion.
- Max Points: 4
- Stats:
- Damage: +15% per point
Great Soul
Souls are larger and deal more hit damage, but Hungering Souls costs more mana.
- Max Points: 4
- Stats:
- Hit Damage: +25% per point
- Size: +20% per point
- Mana Cost: +2 per point
Hungering Eyes
Souls' critical strikes deal more damage.
- Max Points: 2
- Stats:
- Critical Multiplier: +30% per point
Inspired Hunger
Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack.
- Max Points: 5
- Stats:
- Damage Over Time vs Possessed: +8% per point
- Buff Duration (Seconds): 8
- Related Skills & Ailments: Possess
Isolation
Souls are significantly larger and deal more hit damage, but only one is created with each cast.
- Max Points: 1
- Stats:
- Hit Damage: +100%
- Size: +100%
- Soul Limit: 1
Lament
You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you gain Ward.
- Max Points: 3
- Stats:
- Chance To Cast Hungering Souls When Hit: +3% per point
- Ward Gain on Direct Cast: 13 per point
Life Hunt
Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire.
- Max Points: 4
- Stats:
- Cast Speed: +5% per point
- Speed and Range: +10% per point
Mind Harvest
Souls grant you more mana when they kill an enemy.
- Max Points: 5
- Stats:
- Mana Gained: +2 per point
Necromantic Emanation
Souls deal more damage (multiplicative with other modifiers) for each minion you have.
- Max Points: 3
- Stats:
- Damage Per Minion: +2% per point
Piercing Gaze
Improves Hungering Souls' base critical strike chance.
- Max Points: 5
- Stats:
- Base Crit Chance: +3% per point
Ravenous
Souls deal additional necrotic damage on Hit.
- Max Points: 5
- Stats:
- Necrotic Damage on Hit: +6 per point
Reaper's Gaze
Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 3
- Stats:
- Kill Threshold: 5% per point
Risen Cemetery
Hungering Souls has a chance to fire additional projectiles.
- Max Points: 2
- Stats:
- Extra Projectiles: 6
- Chance Of Extra Projectiles: +20% per point
Risen Hatred
You have a higher chance to cast Hungering Souls when hit. When you directly cast Hungering Souls you have a chance to cast it twice in quick succession.
- Max Points: 3
- Stats:
- Chance To Cast Hungering Souls When Hit: +4% per point
- Doublecast Chance: 4% per point
Soul Catcher
Hungering Souls cost less mana and has a chance to grant ward on kill.
- Max Points: 3
- Stats:
- Mana Cost: -1 per point
- Ward On Kill Chance: 15% per point
- Ward Amount: 30
Soul Drain
Souls have a chance to grant you mana when they kill an enemy.
- Max Points: 1
- Stats:
- Chance To Grant Mana On Kill: 10%
- Mana Gained: 3
Soul Swarm
Hungering Souls fires additional projectiles, but costs more mana.
- Max Points: 2
- Stats:
- Extra Projectiles: +2 per point
- Mana Cost: +2 per point
Unholy Trinity
Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions.
- Max Points: 3
- Stats:
- Damage with Three Minions: +50% per point
Vengeful Souls
You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile.
- Max Points: 1
- Stats:
- Chance To Cast Hungering Souls When Hit: 7%
- Chance for Single Projectile When Hit: 70%
Summon Bone Golem (Level 10 Skill)
Amalgam of Mages
Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun.
- Max Points: 5
- Stats:
- Spell Damage: +12% per point
- Increased Stun Chance: 15% per point
Amalgam of Primalists
Your Golem grants additional armor to nearby minions, including itself.
- Max Points: 5
- Stats:
- Armor Granted To Nearby Minions: +80 per point
Amalgam of Rogues
Your Golem moves and attacks faster.
- Max Points: 5
- Stats:
- Melee Attack Speed: +7% per point
- Movespeed: +7% per point
Amalgam of Sentinels
Your Golem has additional health and armor, as well as more health and armor (both multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Health and Armor: +50 per point
- Health and Armor: +15% per point
Betrayal
If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies.
- Max Points: 1
- Stats:
- Triple Bone Shatter Chance From Ally Hits
- Related Skills & Ailments: Bone Shatter
Bladed Fists
Your Golem deals more damage with melee attacks (multiplicative with other modifiers), and has an increased chance to stun with melee attacks.
- Max Points: 5
- Stats:
- Melee Damage: +10% per point
- Increased Melee Stun Chance: 10% per point
Blood Golem
You now summon a Blood Golem instead of a Bone Golem. Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds.
- Max Points: 1
- Stats:
- Blood Golem Replaces Bone Golem
- Blood Golem Casts Sanguine Orb
- Related Skills & Ailments: Summon Blood Golem
Bone Growth
Your Golem has additional health regeneration based on your total amount of health regeneration.
- Max Points: 5
- Stats:
- Portion of your Health Regen: 30% per point
Bone Hail
Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Bone Shatter Chance: +5% per point
- Bone Shatter Damage: +12% per point
- Related Skills & Ailments: Bone Shatter
Bone Kindling
Pyre Golems’ Infernal Aura consumes Skeletons and Skeletal Mages that it hits to deal more damage over time (multiplicative with other modifiers) per minion it consumed.
- Max Points: 1
- Stats:
- Infernal Aura Damage Per Skeleton: +50%
- Infernal Aura Damage Per Skeletal Mage: +80%
- Related Skills & Ailments:
Breath of Formosus
Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality.
- Max Points: 1
- Stats:
- Freezing Grasp Freeze Rate per Vitality: +1
- Freezing Grasp Damage per Vitality: +1
- Related Skills & Ailments:
Burning Bones
Your Golem has a chance to ignite enemies, it also has additional fire resistance and deals more damage over time (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Melee Ignite Chance: +20% per point
- Fire Resistance: +10% per point
- Damage Over Time: +10% per point
- Related Skills & Ailments: Ignite
Charred Bones
Your Golem deals additional fire damage with spells and melee attacks.
- Max Points: 5
- Stats:
- Melee Fire Damage: +5 per point
- Spell Fire Damage: +5 per point
Cold Vengeance
Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit.
- Max Points: 5
- Stats:
- Melee Cold Damage: +10 per point
- Chill Chance When Hit: +10% per point
- Cold Resistance: +10% per point
- Related Skills & Ailments: Chill
Deathchill Golem
You now summon a Deathchill Golem instead of a Bone Golem. The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Deathchill Golems' melee attacks gain a Freeze Rate equal to twice their base damage. Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this.
- Max Points: 1
- Stats:
- Deathchill Golem Replaces Bone Golem
- Melee Base Damage -> Cold
- Deathchill Golem Casts Freezing Grasp
- Related Skills & Ailments:
Flight of the Femurs
Your Golem's Bone Shatter projectiles pierce (continue through targets they hit) and travel faster, causing them to also travel further.
- Max Points: 1
- Stats:
- Bone Shatter Pierces
- Bone Shatter Speed and Range: +25%
- Related Skills & Ailments: Bone Shatter
Fragments of the Fallen
Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them. Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.
- Max Points: 1
- Stats:
- Starting Armor Near Dead Golem: +9500
- Size if no other living Golems: +15%
- Damage if no other living Golems: +25%
Hunger
Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality.
- Max Points: 5
- Stats:
- Health Gain On Hit: 13 per point
- Additional Health Per 2 Vitality: +1
Infected Remains
Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies.
- Max Points: 5
- Stats:
- Poison Chance Per Stack: +10% per point
- Chance To Grant Putrid Coating When Hit: 10%
- Related Skills & Ailments: Poison
Ivory Twin
Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.
- Max Points: 1
- Stats:
- Damage: +10%
- Golem Summons Also Summon A Bone Golem
Marrow Eater
Your Golem gains significantly more armor for 8 seconds whenever a skeleton minion dies nearby.
- Max Points: 5
- Stats:
- Armor On Skeleton Death: +500 per point
Pyre Golem
You now summon a Pyre Golem instead of a Bone Golem. The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage. Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards.
- Max Points: 1
- Stats:
- Pyre Golem Replaces Bone Golem
- Melee Base Damage -> Fire
- Pyre Golem Casts Infernal Aura
- Related Skills & Ailments:
Tower of Bones
Your Golem is larger (multiplicative with other modifiers) and generates more threat, which increases the likelihood of enemies targeting it.
- Max Points: 4
- Stats:
- Size: +6% per point
- Threat Generated: +15% per point
Twinned Golems
You summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Maximum Number Of Golems: +1
- Health: -25%
- Size: -35%
- Damage: -45%
Unnatural Speed
Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.
- Max Points: 4
- Stats:
- Movespeed To Other Nearby Minions: +4% per point
- Movespeed: +8% per point
World Pyre
Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre Golems’ Infernal Aura deals damage in a larger area.
- Max Points: 5
- Stats:
- Damage Over Time: +20% per point
- Infernal Aura Area: +40% per point
- Related Skills & Ailments:
- Summon Bone Golem
- Infernal Aura
Spirit Plague (Level 15 Skill)
Agonizing Expanse
Spirit Plague spreads when you critically strike an afflicted target.
- Max Points: 1
- Stats:
- Plague Spreads On Crit Against Afflicted Target
Calamitous
Spirit Plague spreads to additional targets, but costs more mana.
- Max Points: 3
- Stats:
- Additional Targets On Spread: +1 per point
- Mana Cost: +6 per point
Concentrated Rot
Spirit Plague deals more damage (multiplicative with other modifiers), but spreads in a smaller area.
- Max Points: 2
- Stats:
- More Damage: 25% per point
- Spread Range: -15% per point
Conductor of Plagues
Spirit Plague is now a combo skill. Directly recasting Spirit Plague within 2 seconds will cause up to 3 inflicted enemies to spread Spirit Plague to other enemies around them.
- Max Points: 1
- Stats:
- Spread On Recast
- Related Skills & Ailments: Spirit Plague
Contagion
Spirit Plague is now cast in an area around the target, but costs more mana.
- Max Points: 1
- Stats:
- Cast In Area
- Mana Cost: +20
Defilement
You gain mana when Spirit Plague kills an enemy.
- Max Points: 2
- Stats:
- Mana Gain On Kill: +3 per point
Discharge
Spirit Plague spreads after a duration. (This does not affect the maximum number of spreads.)
- Max Points: 1
- Stats:
- Spreads After Duration (Seconds): 3
Efficacious Application
Spirit Plague costs less mana and lasts longer.
- Max Points: 5
- Stats:
- Mana Efficiency: +8% per point
- Increased Duration: 12% per point
Endless Decay
You gain increased poison damage when you afflict an enemy with Spirit Plague. This effect lasts 4 seconds and can stack up to 13 times.
- Max Points: 3
- Stats:
- Increased Poison Damage: 7% per point
- Maximum Stacks: 13
Enfeeblement
Enemies you inflict with Spirit Plague are also inflicted with Frailty.
- Max Points: 3
- Stats:
- Frailty Stacks Inflicted: 1 per point
- Related Skills & Ailments: Frailty
Exsanguination
Bleed inflicted by Spirit Plague has additional Bleed Penetration, but you are now also inflicted with bleeding.
- Max Points: 5
- Stats:
- Physical Penetration with Bleed: +50% per point
- Bleed Stacks On You: 1 per point
- Related Skills & Ailments: Bleed
Gift of Death
Spirit Plague has a chance to summon a Poison Wisp when it kills an enemy, a minion which lasts for 15 seconds and poisons nearby enemies.
- Max Points: 1
- Stats:
- Poison Wisp Chance: 5%
- Related Skills & Ailments: Summon Poison Wisp
Hemorrhage
Enemies you inflict with Spirit Plague are also inflicted with bleeding for the same duration.
- Max Points: 3
- Stats:
- Bleed Stacks Inflicted: 1 per point
- Related Skills & Ailments: Bleed
Hindering Affliction
Enemies afflicted by Spirit Plague are now also slowed.
- Max Points: 3
- Stats:
- Spirit Plague Slows
- Slow Duration (Seconds): 2 per point
- Related Skills & Ailments: Slow
Laceration
You have a chance to apply bleed when you hit an enemy afflicted by Spirit Plague.
- Max Points: 5
- Stats:
- Chance To Inflict Bleed On Afflicted Enemies On Hit: 30% per point
- Related Skills & Ailments: Bleed
Perpetuity
Spirit Plague has increased cast speed and lasts longer.
- Max Points: 3
- Stats:
- Increased Cast Speed: 20% per point
- Increased Duration: 20% per point
Pestilence
You gain increased global damage over time when you afflict an enemy with Spirit Plague. This effect lasts 4 seconds and can stack up to 13 times.
- Max Points: 3
- Stats:
- Increased Global Damage Over Time: 5% per point
- Maximum Stacks: 13
Plague Bearer
Enemies you inflict with Spirit Plague are also inflicted by Plague for the same duration. Plague is an ailment that deals poison damage over time, spreads between enemies, and does not stack.
- Max Points: 1
- Stats:
- Inflicts Plague
- Related Skills & Ailments: Plague
Plague Burst
You have a chance to spread Spirit Plague when you hit an afflicted enemy.
- Max Points: 3
- Stats:
- Chance To Spread On Hitting Afflicted Enemy: +10% per point
Plague of Eyes
Spirit Plague has additional spell necrotic damage for each point of Intelligence.
- Max Points: 1
- Stats:
- Spell Necrotic Damage per Intelligence: +1
Plague's Purview
Spirit Plague is cast in a larger area.
- Max Points: 5
- Stats:
- Increased Area: 35% per point
Putrid Recovery
You gain ward when hitting an enemy afflicted by Spirit Plague, up to a limited number of times per second.
- Max Points: 3
- Stats:
- Ward Gained: 12 per point
- Times Per 2 Seconds: 10
Queen of Plagues
Plague inflicted by Spirit Plague has additional Poison Penetration.
- Max Points: 3
- Stats:
- Poison Penetration with Plague: 50% per point
- Related Skills & Ailments: Plague
Rotten to the Core
Spirit Plague deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- More Damage: 10% per point
Scourge
Spirit Plague deals significantly more damage (multiplicative with other modifiers), but no longer spreads.
- Max Points: 1
- Stats:
- Spirit Plague deals significantly more damage (multiplicative with other modifiers), but no longer spreads.
Spooked
Enemies afflicted by Spirit Plague are also feared.
- Max Points: 2
- Stats:
- Fear For Duration (seconds): +1 per point
- Related Skills & Ailments: Fear
Toxic Transmission
Enemies you inflict with Spirit Plague are also inflicted with poison for the same duration.
- Max Points: 3
- Stats:
- Poison Stacks Per Cast: 1 per point
- Related Skills & Ailments: Poison
Infernal Shade (Level 20 Skill)
Baneful
Ignited inflicted by Infernal Shade has additional Fire Penetration
- Max Points: 2
- Stats:
- Fire Penetration with Ignite: +20% per point
Blaze Shade
You have a chance to create a Blaze Shade which deals more damage in a significantly larger area (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Chance for Blaze Shade: +20%
- More Damage with Blaze Shade: 20%
- Area of Effect with Blaze Shade: +200%
Blood Shade
Infernal Shade's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. All ignite chance from this tree is converted to bleed chance and effects related to ignite now depend on bleed instead.
- Max Points: 1
- Stats:
- Fire Damage -> Physical Damage
- Ignite Chance -> Bleed Chance
- Related Skills & Ailments:
Brimstone
Infernal Shade has a chance to slow nearby enemies each second.
- Max Points: 4
- Stats:
- Slow Chance: +25% per point
- Related Skills & Ailments: Slow
Burn Trail
Your minions gain Haste while they have an Infernal Shade attached to them.
- Max Points: 1
- Stats:
- Hastes Minions
- Related Skills & Ailments: Haste
Cackling Flames
Infernal Shade has increased duration.
- Max Points: 5
- Stats:
- Increased Duration: 15% per point
Combustion
When Infernal Shade expires there is a large explosion which deals fire damage to nearby enemies.
- Max Points: 1
- Stats:
- Explodes at End
- Related Skills & Ailments: Shade Eruption
Corrosion
Infernal Shade has a chance to shred the armor of nearby enemies each second.
- Max Points: 4
- Stats:
- Armor Shred Chance Per Second: +50% per point
- Related Skills & Ailments: Shred Armor
Devour in Flames
Infernal Shade can now only attach to your minions, but your minions are also damaged by Infernal Shade.
- Max Points: 1
- Stats:
- Minion Targetable
Fanning the Flames
Infernal Shade deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 5
- Stats:
- More Damage: 8% per point
- Increased Area: 12% per point
Fiend Hunter
Infernal Shade has a shorter cooldown.
- Max Points: 2
- Stats:
- Cooldown Recovery Speed: +35% per point
Fiery Conclusion
The explosion which occurs when the Infernal Shade expires deals more damage (multiplicative with other modifiers) and affects a larger area.
- Max Points: 5
- Stats:
- Explosion Damage: +40% per point
- Explosion Area: +20% per point
- Related Skills & Ailments: Shade Eruption
Flame Burst
Infernal Shade has reduce duration and the explosion which occurs when the Infernal Shade expires has added critical strike chance.
- Max Points: 1
- Stats:
- Reduced Duration: 24%
- Explosion Critical Chance: +8%
- Related Skills & Ailments: Shade Eruption
Fleeting Shade
Blaze Shade deals more damage, but has a shorter duration (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- More Blaze Shade Damage: 150%
- Blaze Shade Duration: -60%
Flight of Fire
You can cast an additional Infernal Shade or Dread Shade.
- Max Points: 1
- Stats:
- Maximum Shades: +1
- Related Skills & Ailments: Dread Shade
Heart of Fire
Infernal Shade deals more damage (multiplicative with other modifiers), but in a smaller area.
- Max Points: 4
- Stats:
- More Damage: 20% per point
- Reduced Radius: 12% per point
Hellfire
Infernal Shade is now ground targeted and cannot attach to any targets. Infernal Shade applies a stack of Fire Resistance Shred each second but now has a cooldown. Prevents additional Shades from the Legion node being created.
- Max Points: 1
- Stats:
- Remains on Ground
- Shreds Fire Resistance
- Cooldown (seconds): +3
- Related Skills & Ailments: Shred Fire Resistance
Ignition
Infernal Shade costs less mana and has increased cast speed.
- Max Points: 5
- Stats:
- Mana Efficiency: +7% per point
- Cast Speed: +7% per point
Influence
Infernal Shade deals damage in a larger area.
- Max Points: 3
- Stats:
- Increased Area: 25% per point
Legion
When directly casting Infernal Shade you will create extra shades if there are nearby enemies. Infernal Shade costs more mana to cast. Has no effect if you have taken the Hellfire node.
- Max Points: 2
- Stats:
- Additional Shades: +1 per point
- Increased Mana Cost: 85% per point
Lingering Flames
If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.
- Max Points: 1
- Stats:
- Waits on Ground
Manic Pyre
Minions which have an Infernal Shade attached to them gain increased movement, attack and cast speed each second up to a maximum.
- Max Points: 3
- Stats:
- Increased Movespeed Per Second: 4% per point
- Increased Attack Speed Per Second: 4% per point
- Increased Cast Speed Per Second: 4% per point
- Max Speed Increase: 72%
Purgatory
Infernal Shade gains 15% fire penetration each second that it is unattached to a target.
- Max Points: 1
- Stats:
- Fire Penetration per second spent Unattached: 15%
Shifting Doom
When Infernal Shade's target dies it has a chance to move to a new target.
- Max Points: 4
- Stats:
- Chance to Reattach: +25% per point
Soulfire
Infernal Shades which attach to minions have unlimited increased duration.
- Max Points: 1
- Stats:
- Unlimited Duration On Minions
Subjugation
Infernal Shade deals more direct damage (multiplicative with other modifiers) for each second it has been active, up to a maximum.
- Max Points: 1
- Stats:
- Direct Damage gained each second: 10%
- Maximum Damage gained: 180%
Torment Beacon
Infernal Shade has a chance to ignite nearby enemies each second.
- Max Points: 5
- Stats:
- Ignite Chance Per Second: +40% per point
- Related Skills & Ailments: Ignite
Wildfires
Infernal Shade deals more damage (multiplicative with other modifiers), but has reduced duration.
- Max Points: 5
- Stats:
- More Damage: 18% per point
- Reduced Duration: 10% per point