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Rogue Skill Tree

Table of Contents

  1. Flurry
  2. Shurikens
  3. Shift
  4. Acid Flask
  5. Puncture
  6. Cinder Strike
  7. Umbral Blades
  8. Smoke Bomb
  9. Decoy 
  10. Ballista

Flurry (Level 1 Skill)


Accelerating Impact

Flurry deals more damage (multiplicative with other modifiers) for each second channeled up to a maximum.

  • Max Points: 1
  • Stats:
    • Damage Per Second: +3%
    • Maximum Damage Bonus: 15%

Adrenaline Rush

Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times.

  • Max Points: 5
  • Stats:
    • Adrenaline Rush Chance: +10% per point
    • Adrenaline Rush Duration (seconds): 4
    • Adrenaline Rush Max Stacks: 4

Alacrity

Flurry has increased attack speed.

  • Max Points: 3
  • Stats:
    • Attack Speed: +5% per point

Arrow Storm

If you are using a bow you fire arrows faster, but they are less accurate.

  • Max Points: 1
  • Stats:
    • Arrow Frequency: +15%
    • Arrows Are Inaccurate

Billowing Waves

The Force Waves travel further.

  • Max Points: 2
  • Stats:
    • Wave Range: +15% per point
  • Related Skills & Ailments: Force Wave

Blood Revelry

Flurry leeches a portion of the damage it deals as health.

  • Max Points: 2
  • Stats:
    • First Strike Leech: +1% per point
    • Second Strike Leech: +2% per point
    • Third Strike Leech: +3% per point

Bloodplay

Each stack of Adrenaline Rush grants a chance to inflict bleed on hit.

  • Max Points: 3
  • Stats:
    • Bleed Chance: +4% per point
  • Related Skills & Ailments: Bleed

Boundless Blows

Flurry is now a channeled ability that costs mana per second to maintain.

  • Max Points: 1
  • Stats:
    • Channeled Flurry
    • Mana Cost Per Second: 13

Compounding Toxin

Poison inflicted by Flurry has additional Poison Penetration.

  • Max Points: 3
  • Stats:
    • Poison Penetration with Poison: +10% per point
  • Related Skills & Ailments: Poison

Crescendo

Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • First Strike Damage: -5% per point
    • Second Strike Damage: -5% per point
    • Third Strike Damage: +25% per point

Deep Strikes

Flurry deals more damage (multiplicative with other modifiers).

  • Max Points:  4
  • Stats:
    • Damage: +15% per point

Fusillade

If you are using a bow, every 6th arrow is replaced with Multishot.

  • Max Points: 1
  • Stats:
    • Multishot Every 6th Arrow
    • Channel Cost: +8
  • Related Skills & Ailments: Multishot

Giant Slayer

Each stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies.

  • Max Points: 3
  • Stats:
    • More Damage to Bosses per Stack: 15% per point

Hamstring

Flurry's third strike Slows enemies hit.

  • Max Points: 3
  • Stats:
    • Third Strike Chance to Slow: +100% per point
  • Related Skills & Ailments: Slow

Incision

Flurry critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Critical Strike Multiplier: +15% per point

Inexhaustible

Adrenaline Rush lasts longer.

  • Max Points: 4
  • Stats:
    • Duration: +25% per point

Kineticism

Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage.

  • Max Points: 4
  • Stats:
    • Chance for Kinetic Burst on Kill: +10% per point
  • Related Skills & Ailments: Kinetic Burst

Lethal Vector

Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Damage Over Time: +10% per point

Pavise

You have additional physical and elemental resistances while channeling Flurry.

  • Max Points: 5
  • Stats:
    • Physical Resistance: +8% per point
    • Elemental Resistance: +8% per point

Precision

Improves Flurry's base critical strike chance.

  • Max Points: 3
  • Stats:
    • Critical Strike Chance: +2% per point

Relentless

You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum.

  • Max Points: 2
  • Stats:
    • Attack Speed per Hit: +2% per point
    • Maximum Attack Speed: 10% per point

Reopened Wounds

Bleed inflicted by Flurry has additional Physical Penetration.

  • Max Points: 3
  • Stats:
    • Physical Penetration with Bleed: +10% per point
  • Related Skills & Ailments: Bleed

Sap Willpower

Flurry grants mana when hitting at least one enemy.

  • Max Points: 2
  • Stats:
    • Mana Gain: +1 per point

Second Wind

Flurry grants health when hitting at least one enemy.

  • Max Points: 3
  • Stats:
    • Health Gain: +4 per point

Shockwave

If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage.

  • Max Points: 1
  • Stats:
    • Force Wave On Use
  • Related Skills & Ailments: Force Wave

Stolen Endurance

Critical strikes restore health. The amount of health gained is increased by Dexterity.

  • Max Points: 2
  • Stats:
    • Heal On Crit: 5 per point
    • Healing Per Dexterity: 4%

Strained Reflexes

Adrenaline Rush can have multiple stacks.

  • Max Points: 2
  • Stats:
    • Maximum Stacks: +1 per point

Vile Tactics

Flurry's first strike has a chance to inflict poison. Flurry's second strike has a chance to cause bleed. Flurry's third strike has a chance to shred physical and poison resistance.

  • Max Points: 4
  • Stats:
    • First Strike Poison Chance: +20% per point
    • Second Strike Bleed Chance: +20% per point
    • Third Strike Poison Res Shred Chance: +20% per point
    • Third Strike Physical Res Shred Chance: +20% per point
  • Related Skills & Ailments: 

Shurikens (Level 2 Skill)


Abrasive Arsenal

Shurikens has a chance to shred enemy physical and poison resistance.


Acrobatics

You backflip away from target direction when you use Shurikens, but it now has a cooldown.

  • Max Points: 1
  • Stats:
    • Backflip Away
    • Cooldown (seconds): +5

Aerodynamic

Shurikens travel faster and farther. This does not affect Chakram.

  • Max Points: 3
  • Stats:
    • Speed and Range: +17% per point
  • Related Skills & Ailments: Chakram

Alacrity

Shurikens has increased attack speed.

  • Max Points: 5
  • Stats:
    • Attack Speed: +5% per point

Behind the Veil

Shurikens has a chance to Blind enemies.

  • Max Points: 4
  • Stats:
    • Blind Chance: +25% per point
  • Related Skills & Ailments: Blind

Blade Shield

You now summon your Shurikens in a shield around you for 3 seconds. This effect does not stack.

  • Max Points: 1
  • Stats:
    • Shurikens Cast Around You
    • Duration (seconds): 3

Bladed Armor

You have increased armor per Shuriken spinning around you.

  • Max Points: 3
  • Stats:
    • Armor: +10% per point

Chakram

You now throw a single returning Chakram instead of multiple Shurikens. The Chakram has increased size and deals significantly more damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Shurikens -> Chakram
    • Size: +200%
    • Damage: +100%
    • Chakram Returns
  • Related Skills & Ailments: Chakram

Charged Steel

Shurikens deals additional lightning damage and a percentage of its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Shurikens gains a Lightning tag. If all its base damage is converted it loses its Physical tag.

  • Max Points: 4
  • Stats:
    • Lightning Damage: +5 per point
    • Base Damage -> Lightning: 25% per point

Deadly Aim

Shurikens are now thrown in a straight line and they can hit the same target, but you throw half as many (rounded up). This has no effect if you have the Blade Shield node.

  • Max Points: 1
  • Stats:
    • Shurikens In Line
    • Projectiles: -50%

Deep Cuts

Shurikens has a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +20% per point
  • Related Skills & Ailments: Bleed

Entry Points

Shurikens hits deal more damage (multiplicative with other modifiers) per stack of bleed or poison on the target up to a maximum.

  • Max Points: 3
  • Stats:
    • Hit Damage Per Ailment Stack: +2% per point
    • Max Bonus Damage: 30% per point
  • Related Skills & Ailments: 

Ethereal Blades

Shurikens has a chance to pierce enemies (continue through targets they hit).

  • Max Points: 4
  • Stats:
    • Pierce Chance: +25% per point

Exuberance

Shurikens has a shorter cooldown and you gain Haste for a short duration if it hits at least one enemy.

  • Max Points: 3
  • Stats:
    • Cooldown Recovery Speed: +10% per point
    • Haste Duration (seconds): 1 per point
  • Related Skills & Ailments: Haste

Fan of Blades

You throw additional Shurikens with each throw.

  • Max Points: 1
  • Stats:
    • Additonal Shurikens: +2

Flip of a Coin

You have a chance to throw many additional Shurikens with each throw.

  • Max Points: 1
  • Stats:
    • Additional Shurikens: +4
    • Additional Shurikens Chance: 50%

Floating Blades

Blade Shield lasts longer.

  • Max Points: 3
  • Stats:
    • Duration: +15% per point

Jagged Edges

Improves Shurikens' base critical strike chance and Shurikens deals more hit damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Base Critical Strike Chance: +1% per point
    • Hit Damage: +7% per point

Keen Throw

Chakram hits deal more damage (multiplicative with other modifiers) for each projectile you would release with Shurikens.

  • Max Points: 1
  • Stats:
    • Damage Per Shuriken: +12%
  • Related Skills & Ailments: Chakram

Massacre

Shurikens' critical strikes deal more damage.

  • Max Points: 3
  • Stats:
    • Critical Multiplier: +25% per point

Ricochet

Shurikens ricochets to different targets up to a maximum number of times, but costs more mana. Pierce chance is converted to additional critical strike multiplier.

  • Max Points: 2
  • Stats:
    • Ricochets: +1 per point
    • Mana Cost: +6 per point
    • Pierce Chance -> Critical Multiplier

Scintillant Steel

Shurikens deal more damage (multiplicative with other modifiers), and costs less mana.

  • Max Points: 3
  • Stats:
    • Damage: +5% per point
    • Mana Cost: -1 per point

Shuriken Storm

Shurikens shocks enemies on hit.

  • Max Points: 1
  • Stats:
    • Shock Chance: +100%
  • Related Skills & Ailments: Shock

Stagger

Shurikens Immobilizes enemies on hit, causing them to be unable to move for a short duration.

  • Max Points: 1
  • Stats:
    • Immobilized Duration (seconds): 0.5
  • Related Skills & Ailments: Immobilize

Throwing Star

Shurikens are now be thrown at enemies all around you rather than in a cone in front of you.

  • Max Points: 1
  • Stats:
    • Shurikens All Around You

Toxic Tips

Shurikens has a chance to poison enemies.

  • Max Points: 4
  • Stats:
    • Poison Chance: +20% per point
  • Related Skills & Ailments: Poison

Weighted Projectiles

Shurikens penetrates enemy physical resistance.

  • Max Points: 4
  • Stats:
    • Physical Penetration: +12% per point

Shift (Level 3 Skill)


Arrival Gift

You have a chance to drop an Acid Flask on arrival.

  • Max Points: 2
  • Stats:
    • Acid Flask On Arrival Chance: +50% per point
  • Related Skills & Ailments: Acid Flask

Braskula's Hesitation

You deal more damage (multiplicative with other modifiers) with your next damaging non-channeled skill after Shifting, but travel a shorter distance with Shift.

  • Max Points: 3
  • Stats:
    • Damage: +10% per point
    • Distance: -10% per point

Breathing Technique

Shifting heals you for a portion equal to your Dexterity. The amount of health gained is increased by healing effectiveness.

  • Max Points: 2
  • Stats:
    • Healing Per Point of Dexterity: 1 per point

Broad Sweep

Unseen Strike hits in a wider area.

  • Max Points: 3
  • Stats:
    • Unseen Strike Width: +10% per point

Consumed by Shadow

Unseen Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 4
  • Stats:
    • Kill Threshold: 4% per point

Critical Opening

The next damaging non-channeled skill you use after Shifting is always a critical strike.

  • Max Points: 1
  • Stats:
    • Always Crit With Next Non-Channeled Skill

Dancing Shadows

After using Shift you use Shadow Cascade.

  • Max Points: 1
  • Stats:
    • Shadow Cascade After Shift
  • Related Skills & Ailments: Shadow Cascade

Deadly Ambush

You deal more damage (multiplicative with other modifiers) with your next damaging non-channeled skill after Shifting.

  • Max Points: 5
  • Stats:
    • Damage: +4% per point

Elusive

You have additional dodge chance per point of Dexterity for 1 second after Shifting.

  • Max Points: 4
  • Stats:
    • Dodge Rating Per Dexterity: 20 per point

Emergency Flask

Shift consumes a health potion on use if you are below 50% health.

  • Max Points: 1
  • Stats:
    • Potion Used Below 50% Health

Hidden Blades

Unseen Strike has a chance to inflict Shadow Dagger to enemies hit.

  • Max Points: 2
  • Stats:
    • Shadow Dagger Chance: +50% per point
  • Related Skills & Ailments: Shadow Daggers

Hypovolemia

You have a chance to cause bleeding with your next damaging non-channeled skill after Shifting.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +30% per point
  • Related Skills & Ailments: Bleed

Jade Quiver

Using Shift grants you Jade Arrows. Using a bow attack consumes a Jade Arrow to have increased critical strike chance and a chance to poison enemies.

  • Max Points: 4
  • Stats:
    • Jade Arrow Stacks Granted: 1 per point
    • Jade Arrow Increased Critical Strike Chance: +60%
    • Jade Arrow Poison Chance: +30%
  • Related Skills & Ailments: Poison

Jagged Arrows

Consuming a Jade Arrow also causes your next bow attack's critical strikes to deal more damage.

  • Max Points: 5
  • Stats:
    • Jade Arrow Critical Multiplier: +10% per point
  • Related Skills & Ailments: Bleed

Jagged Cuts

After Shifting your next damaging non-channeled skill has increased bleed duration and bleed it inflicts has additional Physical Penetration.

  • Max Points: 3
  • Stats:
    • Bleed Duration: +25% per point
    • Physical Penetration with Bleed: +25% per point

Lasting Presence

You leave behind a Shadow at the place you Shifted from.

  • Max Points: 1
  • Stats:
    • Shadow Created After Shifting
  • Related Skills & Ailments: Create Shadow

Low Blow

Unseen Strike slows enemies it hits.

  • Max Points: 3
  • Stats:
    • Slow Duration (seconds): +1 per point
  • Related Skills & Ailments: Slow

Molting

Shifting cleanses all negative ailments on you.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments

Momentum

You gain 50% increased movement speed for a brief moment after Shifting.

  • Max Points: 3
  • Stats:
    • Buff Duration (seconds): 0.5 per point
    • Movement Speed Buff: 50%

Parting Gift

You have a chance to drop an Acid Flask on departure.

  • Max Points: 2
  • Stats:
    • Acid Flask On Departure Chance: +50% per point
  • Related Skills & Ailments: Acid Flask

Rebound

If a single hit deals at least 50% of your health, Shift's cooldown is reset. This can only occur once every 10 seconds.

  • Max Points: 1
  • Stats:
    • Cooldown Resets
    • Portion Of Health: 50%

Shadow Recuperation

Shifting heals you. The amount of health gained is increased by healing effectiveness.

  • Max Points: 4
  • Stats:
    • Healing Amount: 15 per point

Shadowslip

You are invulnerable while Shifting.

  • Max Points: 1
  • Stats:
    • Invulnerability While Shifting

Sleight of Hand

You throw Shurikens at nearby enemies after Shifting.

  • Max Points: 5
  • Stats:
    • Shurikens Thrown: +1 per point
  • Related Skills & Ailments: Shurikens

Swift Recovery

Shift restores mana on use. This amount is tripled when below half health.

  • Max Points: 4
  • Stats:
    • Mana Gained Use: 4 per point
    • Mana Gain Below Half Health: 12 per point

Through the Shadows

When the Shadow created by Shift is consumed, you return to its location.

  • Max Points: 1
  • Stats:
    • Return To Shadow Location
  • Related Skills & Ailments: Create Shadow

Unseen Strike

If using a melee weapon, when Shifting you perform an Unseen Strike, hitting enemies along your path.

  • Max Points: 1
  • Stats:
    • Melee Damage Along Path

Vault

You travel farther with Shift, but it has a longer cooldown.

  • Max Points: 3
  • Stats:
    • Distance: +15% per point
    • Cooldown: +10% per point

Velocity

Shift has a shorter cooldown and costs less mana.

  • Max Points: 3
  • Stats:
    • Increased Cooldown Recovery Speed: 4% per point
    • Mana Efficiency: +16% per point

Venom Tipped Arrows

Consuming a Jade Arrow also grants your next bow attack increased damage over time.

  • Max Points: 5
  • Stats:
    • Jade Arrow Damage Over Time: +25% per point

Acid Flask (Level 4 Skill)


Alchemical Proficiency

Acid Flask costs less mana and deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Mana Efficiency: +10% per point
    • Damage: +8% per point

Alchemist's Gift

Acid Flask is now thrown as a trap that starts arming and explodes when enemies walk over it. You can have a maximum of 6 Acid Flask Traps active at once.

  • Max Points: 1
  • Stats:
    • Acid Flask Trap
    • Maximum Acid Flask Traps: 6
  • Related Skills & Ailments: Acid Trap

Amatoxic Pools

Poison Pools have a chance to inflict enemies with Efficacious Toxin each second, causing them to take increased damage over time.


Barrage

When you directly use Acid Flask, you now throw Acid Flasks in a fan in front of you instead of a line. Flasks travel faster.

  • Max Points: 1
  • Stats:
    • Fan Mode
    • Travel Speed: +25%

Blinding Mixture

Acid Flask has a chance to blind enemies hit for 4 seconds.

  • Max Points: 2
  • Stats:
    • Blind Chance: +50% per point
  • Related Skills & Ailments: Blind

Castigate

You have a chance to drop an Acid Flask at your feet when an enemy hits you. This effect has a 5 second cooldown.

  • Max Points: 3
  • Stats:
    • Chance to Drop Flask When Hit: +10% per point
    • Cooldown (seconds): +5

Caustic Concoction

Acid Flask has additional chance to poison enemies on hit.

  • Max Points: 4
  • Stats:
    • Poison Chance: +50% per point
  • Related Skills & Ailments: 

Cluster Bomb

When Acid Flask is thrown directly it causes 3 smaller explosions around the impact location dealing fire damage on hit, but it costs more mana.

  • Max Points: 1
  • Stats:
    • Secondary Explosions: +3
    • Increased Mana Cost: 50%
  • Related Skills & Ailments: Cluster Bomb

Contamination

Acid Flask has a chance to shred enemy poison resistance on hit.


Corrosive

Acid Flask deals more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +20% per point

Debilitate

Acid Flask has a chance to apply Frailty to enemies hit, causing them to deal less damage.

  • Max Points: 2
  • Stats:
    • Frailty Chance: +50% per point
  • Related Skills & Ailments: Frailty

Elixir of Speed

Acid Flask has a chance to grant Haste on use for a short duration.

  • Max Points: 4
  • Stats:
    • Haste Chance: +25% per point
    • Haste Duration (seconds): 2
  • Related Skills & Ailments: Haste

Explosive Flask

Acid Flask's base damage is converted to fire damage and its hits deal significantly more damage (multiplicative with other modifiers). Consequently this damage scales with increases to fire damage, but not increases to physical damage. Acid Flask can no longer apply poison or create poison pools.

  • Max Points: 1
  • Stats:
    • Physical -> Fire Damage
    • Hit Damage: +100%
    • No Poison Chance or Poison Pools
  • Related Skills & Ailments: 

Firebomb Cocktail

Acid Flask deals additional throwing fire damage.

  • Max Points: 4
  • Stats:
    • Throwing Fire Damage: +12 per point

Flammable Concoction

Acid Flask has a chance to ignite enemies.

  • Max Points: 4
  • Stats:
    • Ignite Chance: +25% per point
  • Related Skills & Ailments: Ignite

Hindering Mixture

Acid Flask has a chance to slow enemies on hit. Slow caused by Acid Flask lasts longer.

  • Max Points: 4
  • Stats:
    • Slow Chance: +25% per point
    • Slow Duration: +10% per point
  • Related Skills & Ailments: Slow

Hydrochloric Acid

You have a chance to poison enemies while standing in your Poison Pools.

  • Max Points: 5
  • Stats:
    • Global Poison Chance In Pool: +20% per point
  • Related Skills & Ailments: 

Knowledge of Immunity

Acid Flask penetrates poison resistance based on your own uncapped Poison Resistance.

  • Max Points: 3
  • Stats:
    • Poison Penetration per 5% Uncapped Poison Resistance: 1% per point

Lasting Sickness

Acid Flask has increased poison duration.

  • Max Points: 4
  • Stats:
    • Poison Duration: +10% per point
  • Related Skills & Ailments: 

Lightweight

Acid Flask travels faster.

  • Max Points: 2
  • Stats:
    • Travel Speed: +15% per point

Lingering Toxicity

Poison Pools last longer.

  • Max Points: 3
  • Stats:
    • Pool Duration (seconds): +1 per point
  • Related Skills & Ailments: Poison Pool

Piercing Debris

Acid Flask has increased critical strike chance and critical strikes deal more damage.

  • Max Points: 4
  • Stats:
    • Increased Crit Chance: 50% per point
    • Critical Strike Multiplier: +50% per point

Poison Pools

Acid Flask leaves behind a Poison Pool for 4 seconds that poison enemies that stand in it and adds a 2 second cooldown per flask thrown. You can have a maximum of 4 Poison Pools active at once.

  • Max Points: 1
  • Stats:
    • Poison Pool Duration: +4
    • Cooldown: +2
  • Related Skills & Ailments: 

Quick Draw

Acid Flask has increased throwing speed.

  • Max Points: 4
  • Stats:
    • Throwing Speed: +6% per point

Smoulder

Converts Armor Shred from all sources that Acid Flask would apply to Fire Resistance Shred.


Splash Zone

Acid Flask deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Increased Area: 30% per point

Tempered Glass

Acid Flask has a chance to shred enemy armor.

  • Max Points: 4
  • Stats:
    • Armor Shred Chance: +100% per point
  • Related Skills & Ailments: Shred Armor

Toxic Salvo

When you directly use Acid Flask, you now throw 3 Acid Flasks in a line, but Acid Flask costs more mana. Enemies can only be hit by one flask per throw.

  • Max Points: 1
  • Stats:
    • Extra Flasks: +2
    • Mana Cost: +5

Puncture (Level 5 Skill)


Bloodthirst

Directly using Puncture and hitting at least one enemy grants you Bleeding Fury, a buff that grants bleed chance and stacks up to 3 times. Each stack falls off after 3 seconds of not attacking.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +15% per point
    • Bleeding Fury Max Stacks: 3
    • Bleeding Fury Duration (seconds): 3
  • Related Skills & Ailments: Bleed

Cadence of Death

Every third Puncture deals more damage (multiplicative with other modifiers), and if it is a melee attack it has increased area.

  • Max Points: 1
  • Stats:
    • Damage: +20%
    • Melee Area: +20%

Cross Forward

When used with a melee weapon Puncture has increased range.

  • Max Points: 2
  • Stats:
    • Melee Range: +15% per point

Death's Imprint

Puncture has a chance to apply a Shadow Dagger on hit. This chance is doubled when you directly use Puncture.

  • Max Points: 2
  • Stats:
    • Shadow Dagger Chance: +50% per point
    • Doubled Chance On Direct Use
  • Related Skills & Ailments: Shadow Daggers

Debilitation

Puncture hits deal more damage (multiplicative with other modifiers) per unique negative ailment on the target.

  • Max Points: 5
  • Stats:
    • Maximum Ailments Counted: 1 per point
    • Hit Damage Per Negative Ailment: +7%

Efficacious Toxin

Puncture has a chance to apply Efficacious Toxin on hit, causing them to take increased damage over time.

  • Max Points: 4
  • Stats:
    • Efficacious Toxin Chance: +25% per point
  • Related Skills & Ailments: Efficacious Toxin

Hunger

Bleeding Fury can have more maximum stacks.

  • Max Points: 3
  • Stats:
    • Bleeding Fury Max Stacks: +1 per point

Inescapable

Puncture deals more hit damage (multiplicative with other modifiers) per stack of slow on the target.

  • Max Points: 2
  • Stats:
    • Hit Damage: +5% per point

Mind Piercer

Directly using Puncture and hitting at least one enemy restores mana. Puncture also has physical penetration based on your maximum mana.

  • Max Points: 4
  • Stats:
    • Mana on Hit: 1 per point
    • Physical Penetration Per 15 Maximum Mana: 1% per point

Mutilate

Instead of applying bleed, the greater Puncture consumes all stacks of bleed on the target, causing them to deal damage immediately and restoring health per stack consumed.

  • Max Points: 3
  • Stats:
    • Health Per Stack Consumed: +5 per point
    • Bleed Stacks Consumed
    • Bleed Stacks Deal Damage Instantly
  • Related Skills & Ailments: Bleed

Night's Descent

If you use Puncture with a bow while you have a Black Arrow, Puncture charges 100% faster and blinds on hit.

  • Max Points: 1
  • Stats:
    • Charge Speed: +100%
    • Blinds on Hit
  • Related Skills & Ailments: 

Penumbral Ambush

Directly using Puncture causes several Mirages to briefly appear at either side of you, attacking in the same direction as you.

  • Max Points: 1
  • Stats:
    • Mirages Created: +2
    • Mana Cost: +15

Perforate

Puncture has a chance to cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +20% per point
  • Related Skills & Ailments: Bleed

Press the Attack

Attacking with Puncture and hitting at least one enemy grants Frenzy for a short duration.

  • Max Points: 2
  • Stats:
    • Frenzy Duration (seconds): 1 per point
  • Related Skills & Ailments: Frenzy

Rapid Strikes

Every 4 seconds your first few direct uses of Puncture are rapid strikes, which have increased attack speed.

  • Max Points: 3
  • Stats:
    • Maximum Rapid Strikes every 4 seconds: 1 per point
    • Rapid Strike Attack Speed: +150%

Redouble

When used with a bow, Puncture deals more hit damage (multiplicative with other modifiers) per enemy pierced.

  • Max Points: 2
  • Stats:
    • Bow Hit Damage Per Pierce: +10% per point

Sanguine Obsession

Converts poison chance from all sources to bleed chance. This has no effect if you have Scalebane.

  • Max Points: 1
  • Stats:
    • Poison -> Bleed Chance
  • Related Skills & Ailments: 

Scalebane

Converts bleed chance from all sources to poison chance. Converts physical resistance shred from all sources to poison resistance shred. Poison applied by Puncture has increased duration.


Sealed Fate

Every 10 seconds, your next Puncture Immobilizes enemies on hit, causing them to be unable to move for 1 second.

  • Max Points: 1
  • Stats:
    • Immobilize on Hit
  • Related Skills & Ailments: Immobilize

Seized Prey

Puncture hits deal more damage against slowed and Immobilized targets (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Hit Damage Against Slowed: +4% per point
    • Hit Damage Against Immobilized: +8% per point
  • Related Skills & Ailments: 

Shatter

Puncture has a chance to shred enemy armor. Armor Shred applied by Puncture has increased effect.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +10% per point
    • Armor Shred Effect: +10% per point
  • Related Skills & Ailments: Shred Armor

Splinter

Puncture has a chance to shred enemy physical resistance.


Stay of Execution

Puncture can be charged up, causing Puncture with a melee weapon to deal damage in a larger area and causes Puncture with a bow to deal more damage (multiplicative with other modifiers) per second charged. After 1 second it releases automatically.

  • Max Points: 1
  • Stats:
    • Melee Range Per Second Charged: +100%
    • Bow Damage Per Second Charged: +100%

Thrill of Anticipation

Puncture deals more damage (multiplicative with other modifiers) per second charged.

  • Max Points: 5
  • Stats:
    • Damage Per Second Charged: +50% per point

Timing

Puncture deals more damage (multiplicative with other modifiers), but has less attack speed (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +12% per point
    • Attack Speed: -3% per point

Toxic Delivery

Puncture has a chance to poison on hit.

  • Max Points: 3
  • Stats:
    • Poison Chance: +20% per point
  • Related Skills & Ailments: Poison

Cinder Strike (Level 7 Skill)


Blast Wave

Cinder Strike's first attack deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 4
  • Stats:
    • First Attack Damage: +10% per point
    • First Attack Increased Area: +25% per point

Cauterize

Cinder Strike deals more critical strike damage. This bonus is doubled for the first attack.

  • Max Points: 5
  • Stats:
    • Critical Multiplier: +15% per point
    • First Attack Critical Multiplier: +30% per point

Coated Darts

Oil Coating now also grants additional throwing fire damage.

  • Max Points: 5
  • Stats:
    • Throwing Fire Damage: +1 per point

Combustible

If you have at least 3 stacks of Oil Coating you are granted additional fire penetration. This effect is doubled for ignites inflicted by Cinder Strike.

  • Max Points: 3
  • Stats:
    • Fire Penetration: +10% per point
    • Doubled for ignite
  • Related Skills & Ailments: Ignite

Eagerness

Cinder Strike's second and third attacks have increased attack speed.

  • Max Points: 3
  • Stats:
    • Attack Speed: +8% per point

Elemental Vulnerability

Oil Coating now grants you increased elemental damage rather than just fire damage.

  • Max Points: 1
  • Stats:
    • Fire -> Elemental Damage

Elusive

You have additional chance to dodge and additional fire resistance per stack of Oil Coating.

  • Max Points: 5
  • Stats:
    • Dodge Rating: +10 per point
    • Fire Resistance: +3% per point

Explosive Impact

Volatile Flask deals more explosion damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Explosion Damage: +40% per point
  • Related Skills & Ailments: Volatile Flask

Explosive Lash

Cinder Strike has a chance to cause an explosion on kill. This counts as a Volatile Flask explosion.

  • Max Points: 4
  • Stats:
    • Explosion On Kill Chance: +8% per point
  • Related Skills & Ailments: Volatile Flask

Fire Eater

Oil Coating is limited to 5 stacks. If you would gain another stack you instead regain health and mana.

  • Max Points: 3
  • Stats:
    • Health Gain: +6 per point
    • Mana Gain: +3 per point

Fire Walker

Cinder Strike deals increased fire damage over time per point of Dexterity.

  • Max Points: 2
  • Stats:
    • Fire Damage Over Time per Dex: +3% per point

Firebreathing

You now also throw 5 Burning Daggers in a cone in front of you on Cinder Strike's first attack.

  • Max Points: 1
  • Stats:
    • Burning Daggers Cone On First Attack
  • Related Skills & Ailments: Burning Dagger Cone

Flame Alchemist

When you use Cinder Strike and hit with its first attack it has a chance to throw a Volatile Flask at a nearby target.

  • Max Points: 2
  • Stats:
    • Volatile Flask Chance: 25% per point
  • Related Skills & Ailments: Volatile Flask

Flaming Fury

Burning Daggers from all sources deal more damage (multiplicative with other modifiers), and Burning Daggers from Molten Arsenal consume less mana.

  • Max Points: 5
  • Stats:
    • Burning Dagger Damage: +10% per point
    • Mana Consumed: -1 per point
  • Related Skills & Ailments: Burning Dagger

Flammable Toxins

Poison chance from all sources is converted to ignite chance for Cinder Strike.

  • Max Points: 1
  • Stats:
    • Poison -> Ignite Chance
  • Related Skills & Ailments: 

Ignition

Cinder Strike has a chance to ignite enemies and ignites inflicted by the first attack have increased duration.

  • Max Points: 5
  • Stats:
    • Ignite Chance: +20% per point
    • First Attack Ignite Duration: +10% per point
  • Related Skills & Ailments: Ignite

Incinerate

Cinder Strike hits deals additional fire damage for each ignited enemy you have hit recently up to a maximum.

  • Max Points: 4
  • Stats:
    • Fire Damage: +3 per point
    • Maximum Bonus Fire Damage: 9 per point
  • Related Skills & Ailments: Ignite

Inferno

Cinder Strike deals more damage (multiplicative with other modifiers and its hits deal additional fire damage.

  • Max Points: 5
  • Stats:
    • Damage: +8% per point
    • Fire Hit Damage: +2 per point

Kindling

Cinder Strike has a chance to shred enemy fire resistance.

  • Max Points: 5
  • Stats:
    • Fire Res Shred Chance: +20% per point
  • Related Skills & Ailments: Shred Fire Resistance

Molten Arsenal

If you use and hit at least one enemy with Cinder Strike it consumes 8 mana granting you a Burning Dagger that circles you for a second before launching at the nearest enemy.

  • Max Points: 1
  • Stats:
    • Burning Dagger On Use
  • Related Skills & Ailments: Burning Dagger

Oil Coating

If you use and hit at least one enemy with Cinder Strike you are granted Oil Coating granting you increased fire damage. This effect can stack and lasts 4 seconds.

  • Max Points: 5
  • Stats:
    • Oil Coating On Hit
    • Fire Damage Per Stack: +5% per point

Overexertion

Cinder Strike now only has the first attack and it deals more damage (multiplicative with other modifiers), but costs significantly more mana.

  • Max Points: 1
  • Stats:
    • Only First Strike
    • Damage: +30%
    • Mana Cost: +20

Pocket Sand

Blind chance from all sources is converted to Critical Vulnerability chance for Cinder Strike.


Searing Blows

Cinder Strike's first attack has more critical strike chance (multiplicative with other modifiers) per stack of ignite on the target up to a maximum.

  • Max Points: 5
  • Stats:
    • More Crit Chance: 3% per point
    • Maximum Crit Chance Bonus: 30% per point
  • Related Skills & Ailments: Ignite

Soot and Ash

Cinder Strike has a chance to blind enemies while using a bow and a chance to apply Frailty to enemies while using a melee weapon.

  • Max Points: 5
  • Stats:
    • Chance to Blind with Bow: +20% per point
    • Frailty Chance with Melee: +20% per point
  • Related Skills & Ailments: 

Tireless

Cinder Strike costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +20% per point

Umbral Conflagration

All your Shadows now also throw 5 Burning Daggers in a cone in front of them when you do. This consumes all active Shadows.


Umbral Blades (Level 16 Skill)


Backstab

Recalled blades deal more damage, but blades thrown out deal less damage (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Recalled Blades Damage: +28% per point
    • Thrown Blades Damage: -10% per point

Bloody Trail

Recalled blade hits deal more damage (multiplicative with other modifiers) per stack of slow on the target and per bleed on the target, up to a maximum.

  • Max Points: 3
  • Stats:
    • Recalled Blades Hit Damage Per Slow: +10% per point
    • Recalled Blades Hit Damage Per Bleed: +3% per point
    • Maximum Damage Per Bleed: 15% per point
  • Related Skills & Ailments: 

Burst of Agony

The Shard Explosion deals damage in a larger area and deals more damage per second the blade has remained on the ground (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • More Explosion Area Per Second On Ground: +20% per point
    • Explosion Damage Per Second On Ground: +20% per point
  • Related Skills & Ailments: Blade Explosion

Cacophony of Steel

Blades in the ground now create a Bladestorm that hovers and spins in midair at the target location for 4 seconds, hitting nearby enemies 3 times per second. You can have up to 3 active Bladestorms, but each enemy can only take damage from one at a time. Bladestorms have 40% less chance to inflict Shadow Daggers from Lethal Darkness.


Coldsnap Strike

Umbral Blades hits have additional freeze rate and have a chance to chill enemies.

  • Max Points: 2
  • Stats:
    • Freeze Rate: +12 per point
    • Chill Chance: +12% per point
  • Related Skills & Ailments: Chill

Cut and Leave

Umbral Blades hits have a chance to cause enemies to bleed. When your blades are recalled you have a chance to gain Haste for 1 second.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +8% per point
    • Haste Chance On Recall: +20% per point
  • Related Skills & Ailments: 

Dawnfall

You have a chance to gain Dusk Shroud when you use Umbral Blades and hit at least one enemy.

  • Max Points: 4
  • Stats:
    • Dusk Shroud Chance On Use: +12% per point
  • Related Skills & Ailments: Dusk Shroud

Duskhunter

You now throw additional blades with Umbral Blades on the third throw.

  • Max Points: 2
  • Stats:
    • Extra Blades On Throw 3: +1 per point

Edge of Obscurity

Umbral Blades deals more damage (multiplicative with other modifiers) per stack of Dusk Shroud on you, up to 20. This effect is doubled while inside the area of Smoke Bomb.

  • Max Points: 3
  • Stats:
    • Damage per Dusk Shroud, up to 20: +2% per point
    • Doubled Inside Smoke Bomb
  • Related Skills & Ailments: 

Emerald Cutlass

Converts bleed chance from all sources to poison chance for Umbral Blades and effects related to bleed now depend on poison instead. If you have the Explosive Blades, the explosion hit poisons enemies, but deals 80% less damage and it no longer deals any fire damage.

  • Max Points: 1
  • Stats:
    • Bleed -> Poison Chance
    • Explosion Hit Damage: -80%
    • Explosion Poison Chance: +100%
  • Related Skills & Ailments: 

Explosive Blades

Blades in the ground now arm after 0.5 seconds, but can no longer be recalled and Umbral Blades has less attack speed (multiplicative with other modifiers). If enemies walk over them the blades will cause a Shard Explosion, a subskill dealing physical and fire damage in an area. Blades expire and explode after 3 seconds if no enemies walk over them.

  • Max Points: 1
  • Stats:
    • Arming Time (seconds): 0.5
    • Blades Explode When Touched
    • No Returning Blades
    • Attack Speed: -20%
  • Related Skills & Ailments: Blade Explosion

Hidden Blades

Every 2 seconds you throw additional blades with Umbral Blades on the next throw.

  • Max Points: 2
  • Stats:
    • Maximum Additional Blades: 2 per point
    • Extra Blades On Next Throw Every 2 Seconds: +1

Jagged Carvings

Umbral Blades deals additional throwing physical damage.

  • Max Points: 5
  • Stats:
    • Throwing Physical Damage: +4 per point

Kunai Belt

You now throw additional blades with Umbral Blades on the second throw.

  • Max Points: 2
  • Stats:
    • Extra Blades On Throw 2: +1 per point

Lethal Darkness

Umbral Blades hits inflict a stack of Shadow Dagger on hit, while using a dagger.

  • Max Points: 1
  • Stats:
    • Inflict Shadow Dagger With Dagger
  • Related Skills & Ailments: Shadow Daggers

Loathing

Bladestorms slowly seek out enemies.

  • Max Points: 1
  • Stats:
    • Homing Bladestorm
  • Related Skills & Ailments: Bladestorm

Nightmare Dash

You can now only recall blades by using Shift, rather than the combo itself. You regain mana for each blade recalled.

  • Max Points: 1
  • Stats:
    • Blades Recalled From Shift Instead
    • Mana Gained per Blade: 2
  • Related Skills & Ailments: Shift

Precision Cuts

Umbral Blades now stop if they reach the target location, and you have increased attack speed with Umbral Blades.

  • Max Points: 1
  • Stats:
    • Throw At Target Location
    • Attack Speed: +5%

Shredding Daggers

Recalled blades now have a chance to pierce enemies (pass through enemies it hits).

  • Max Points: 3
  • Stats:
    • Recalled Blades Pierce Chance: 34% per point

Slice the Legs

Recalled blade hits have a chance to slow enemies and a chance to cause them to bleed.

  • Max Points: 5
  • Stats:
    • Recalled Blades Slow Chance: +30% per point
    • Recalled Blades Bleed Chance: +30% per point
  • Related Skills & Ailments: 

Soul Thief

Umbral Blades has increased attack speed and you gain ward on hit with recalled blades.

  • Max Points: 4
  • Stats:
    • Attack Speed: +4% per point
    • Ward Gain On Hit On Recall: +4 per point

Stabbing Blast

Recalling the blades now sends each blade toward a different nearby enemy instead of to you, but recalled blades no longer pierce.

  • Max Points: 1
  • Stats:
    • Blades Target Nearby Enemies
    • Blades Don't Return
    • Recalled Blades Don't Pierce

Steel Torrent

Bladestorms last longer and deal damage in a larger area.

  • Max Points: 4
  • Stats:
    • Bladestorm Duration: +10% per point
    • Bladestorm Area: +40% per point
  • Related Skills & Ailments: Bladestorm

Subzero Intrusion

Umbral Blades base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies. Swaps Umbral Blades' Physical tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Physical -> Cold Damage
    • Freeze Rate: 24

Sword Thrower

You now throw just one large Umbral Blade with each throw that deals significantly more damage (multiplicative with other modifiers) and has increased radius.

  • Max Points: 1
  • Stats:
    • Only 1 Blade With Each Throw
    • Damage: +250%
    • Radius: +100%

Twilight Assault

You now throw a third time with Umbral Blades with 4 blades before recalling the blades.

  • Max Points: 1
  • Stats:
    • 3rd Throw Before Return
    • Blades On 3rd Throw: 4

Umbral Remnant

Whenever one of your Shadows expire they now also leave behind an Umbral Blade.

  • Max Points: 1
  • Stats:
    • Shadows Drop Umbral Blades
  • Related Skills & Ailments: Create Shadow

Smoke Bomb (Level 5 Skill)


Blood Bandit

Smoke Blades now also causes melee and throwing attacks to leech a portion of the damage you deal as health.

  • Max Points: 3
  • Stats:
    • Melee Leech: +2% per point
    • Throwing Leech: +2% per point
  • Related Skills & Ailments: Smoke Blades

Cleansing Steam

The initial burst cleanses negative ailments on you.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments

Cleaving Shadows

You use Shadow Cascade when the smoke cloud ends.

  • Max Points: 1
  • Stats:
    • Shadow Cascade On End
  • Related Skills & Ailments: Shadow Cascade

Cloaked Incursion

You leap to the target location when you use Smoke Bomb, instead of backflipping away. Smoke Bomb now has a much shorter cooldown, but counts as a Traversal skill.

  • Max Points: 1
  • Stats:
    • Leap to Target Location
    • Counts as Traversal Skill
    • Cooldown Duration: -50%
  • Related Skills & Ailments: Smoke Bomb

Concealed in Carnage

You are granted a stack of Crimson Shroud on kill while inside the smoke cloud, granting you bleed chance and less damage over time taken for 4 seconds. This stacks up to 3 times.

  • Max Points: 1
  • Stats:
    • Bleed Chance per Crimson Shroud: +50%
    • Damage Over Time Taken per Crimson Shroud: -5%
    • Max Crimson Shrouds: 3
    • Crimson Shroud Duration (seconds): 4
  • Related Skills & Ailments: Crimson Shroud

Enfeeblement

The initial burst applies Frailty to enemies, causing them to deal less damage.

  • Max Points: 4
  • Stats:
    • Frailty Duration (seconds): 1 per point
  • Related Skills & Ailments: Frailty

Engulfed in Flames

The smoke cloud catches fire at the end of its duration, igniting enemies inside the cloud.


Eroding Fumes

Applies armor shred to enemies within the smoke cloud each second.

  • Max Points: 4
  • Stats:
    • Armor Shred Stacks: +1 per point
  • Related Skills & Ailments: Shred Armor

Escape Tactics

You backflip away from target direction when you use Smoke Bomb. Smoke Bomb now counts as movement skill. During Smoke Bomb's movement you are immune to Damage.

  • Max Points: 1
  • Stats:
    • Backflip Away
    • Immune during Movement

Generosity

The smoke cloud covers a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Hasty Combustion

Leaving the smoke cloud early causes it to immediately catch fire and end.

  • Max Points: 1
  • Stats:
    • Ignites Early

Hidden Blows

Puncture and Shurikens have a chance cause enemies to bleed if used inside the smoke cloud.

  • Max Points: 4
  • Stats:
    • Puncture Bleed Chance: +50% per point
    • Shurikens Bleed Chance: +50% per point
  • Related Skills & Ailments: 

Impending Gloom

The smoke cloud has a larger area and grows faster.

  • Max Points: 4
  • Stats:
    • Area: +10% per point
    • Growth Speed: +10% per point

Invigorating Darkness

The initial burst consumes all Shadows inside the smoke to grant you and allies health per Shadow consumed this way.

  • Max Points: 3
  • Stats:
    • Health Gain: 100 per point
  • Related Skills & Ailments: Create Shadow

Knives in the Dark

Smoke Bomb has a chance to inflict a stack of Shadow Dagger whenever it applies slow.

  • Max Points: 2
  • Stats:
    • Shadow Dagger Chance On Slow: 35% per point
  • Related Skills & Ailments: 

Lingering Fumes

The smoke cloud lasts longer.

  • Max Points: 5
  • Stats:
    • Duration: +10% per point

Moonlight Bomb

The initial burst grants you a stack of Silver Shroud, causing you to dodge the next hit and gain ward per stack.

  • Max Points: 3
  • Stats:
    • Silver Shroud Stacks: +1 per point
    • Dodge Next Attack
    • Ward Gain On Dodge: +100
  • Related Skills & Ailments: Silver Shroud

Purging Fumes

The initial burst also cleanses negative ailments on allies.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments

Rapid Concealment

The smoke cloud grants stacks of Dusk Shroud more frequently.

  • Max Points: 4
  • Stats:
    • Dusk Shroud Frequency: +25% per point
  • Related Skills & Ailments: Dusk Shroud

Refreshment

The initial burst consumes all Shadows inside the smoke to grant you and allies mana per Shadow consumed this way.

  • Max Points: 1
  • Stats:
    • Mana Gain: 10
  • Related Skills & Ailments: Create Shadow

Shadow Hunter

Your bow attacks have improved base critical strike chance and blind enemies while you are inside the smoke cloud.

  • Max Points: 5
  • Stats:
    • Base Crit Chance: +2% per point
    • Blinds With Bow Attacks

Shared Concealment

The smoke cloud now also grants Dusk Shroud to allies for 2 seconds while inside the smoke cloud.

  • Max Points: 1
  • Stats:
    • Dusk Shroud To Allies
  • Related Skills & Ailments: Dusk Shroud

Shrouded in Darkness

You are granted a stack of Dusk Shroud each second for 2 seconds while you are in the smoke cloud, granting you glancing blow chance and dodge rating. This effect can stack.

  • Max Points: 1
  • Stats:
    • Glancing Blow Chance: +5%
    • Dodge Rating: +50
    • Buff Duration (seconds): 2
  • Related Skills & Ailments: Dusk Shroud

Smoke Blades

You and allies are granted Smoke Blades each second for 4 seconds while inside the smoke cloud, granting you additional melee and throwing damage. This effect can stack.

  • Max Points: 5
  • Stats:
    • Melee Damage: +4 per point
    • Throwing Damage: +4 per point
    • Buff Duration (seconds): 4
  • Related Skills & Ailments: Smoke Blades

Smokescreen Arrow

While using a bow you now shoot an arrow that detonates the Smoke Bomb at the target location.

  • Max Points: 1
  • Stats:
    • Targeted Bomb

Swirling Fog

Smoke Bomb has a chance to shred enemy armor each second within the smoke cloud.

  • Max Points: 4
  • Stats:
    • Armor Shred Frequency: +25% per point
    • Slow Frequency: +25% per point
  • Related Skills & Ailments: Shred Armor

Thick Smoke

Applies slow to enemies within the smoke cloud each second.

  • Max Points: 1
  • Stats:
    • Slow Stacks: +1
  • Related Skills & Ailments: Slow

Toxic Cloud

Armor shred applied by Smoke Bomb is converted to poison resistance shred.


Trapped Shadows

Your Decoys inside the smoke cloud automatically explode when the smoke cloud ends.

  • Max Points: 1
  • Stats:
    • Decoys Explode
  • Related Skills & Ailments: Decoy

Umbral Assault

The smoke cloud has a chance to create a Shadow each second at a random location inside the smoke cloud.

  • Max Points: 4
  • Stats:
    • Shadow Chance: +25% per point
  • Related Skills & Ailments: Create Shadow

Venom Infusion

You have a chance to poison enemies with bow attacks while inside the smoke cloud.

  • Max Points: 4
  • Stats:
    • Poison Chance: +25% per point
  • Related Skills & Ailments: Poison

Decoy (Level 10 Skill)


Acid Fumes

Small explosions are replaced by Acid Flask detonations. The final explosion is replaced by three Acid Flasks ejected from the decoy. On Fire now inflicts poison instead of ignite.


Ambush

When the decoy expires, for the next 4 seconds you have additional critical strike multiplier equal to your dodge chance while the decoy was active.

  • Max Points: 1
  • Stats:
    • Critical Multiplier Per Dodge Chance

Backup Buddy

Decoy can store an additional charge.

  • Max Points: 1
  • Stats:
    • Maximum Decoy Charges: +1

Boom

Decoy's final explosion deals more damage (multiplicative with other modifiers) and explodes in a larger area.

  • Max Points: 5
  • Stats:
    • Final Explosion Damage: +10% per point
    • Final Explosion Area: +20% per point
  • Related Skills & Ailments: Explosion

Burning Oil

Decoy's final explosion ignites enemies.

  • Max Points: 5
  • Stats:
    • Ignite Stacks Applied: +1 per point
  • Related Skills & Ailments: Ignite

Ear Shatter

Sonic Wave inflicts additional stacks of armor shred, and armor shred it applies lasts longer.

  • Max Points: 5
  • Stats:
    • Armor Shred Stacks Applied: +1 per point
    • Armor Shred Duration: +15% per point
  • Related Skills & Ailments: 

Efficient Construction

Decoy costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +30% per point

Embedded Spikes

Decoy reflects a percentage of damage to attackers.

  • Max Points: 5
  • Stats:
    • Damage Reflected: 10% per point

Excessive Explosives

All explosions from Decoy deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • All Explosion Damage: +20% per point
  • Related Skills & Ailments: 

Explosive Charges

Decoy has a chance to cause a small explosion when hit, up to a maximum of 2 explosions.

  • Max Points: 3
  • Stats:
    • Small Explosion Chance: +15% per point
  • Related Skills & Ailments: Explosives

Freezing Blast

All explosions have a higher chance to freeze enemies.

  • Max Points: 5
  • Stats:
    • Freeze Rate Multiplier: +50% per point

Frostfire Powder

All explosions' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Explosions also gain a base freeze rate. Ignite chance from all sources is converted to chill chance and effects related to ignite now depend on chill instead.


Grand Diversion

Throw additional Decoys near the target location. Decoy location is slightly randomized.

  • Max Points: 2
  • Stats:
    • Extra Decoys Thrown: +1 per point

Harrowing Noise

Sonic Wave Fears enemies for a duration.

  • Max Points: 2
  • Stats:
    • Fear Duration (seconds): +1 per point
  • Related Skills & Ailments: Sonic Wave

Into the Shadows

You have additional dodge chance while the decoy exists.

  • Max Points: 4
  • Stats:
    • Dodge Rating With Active Decoy: +50 per point

Kelthan Oil

The Decoy has increased ignite frequency.

  • Max Points: 4
  • Stats:
    • Ignite Frequency: +50% per point
  • Related Skills & Ailments: Ignite

Lasting Presence

Decoy lasts longer, but has a longer cooldown.

  • Max Points: 5
  • Stats:
    • Duration: +10% per point
    • Final Explosion Damage: +10% per point
    • Cooldown: +10% per point
  • Related Skills & Ailments: Explosion

Meticulous Construction

Decoy's final explosion deals more damage (multiplicative with other modifiers), but costs more mana.

  • Max Points: 5
  • Stats:
    • Final Explosion Damage: +25% per point
    • Mana Cost: +20% per point
  • Related Skills & Ailments: Explosion

On Fire

The Decoy is on fire and ignites nearby enemies each second, but costs more mana.

  • Max Points: 1
  • Stats:
    • Ignites Nearby Enemies
    • Mana Cost: +15
  • Related Skills & Ailments: Ignite

Remote Detonator

Decoy becomes a combo ability. The first cast creates the decoy, and the second detonates it. The remote detonation costs mana. Has no effect if Decoy has additional charges.

  • Max Points: 1
  • Stats:
    • Remote Detonation
    • Detonation Mana Cost: 40

Rewired Detonator

Detonation costs less mana.

  • Max Points: 4
  • Stats:
    • Detonation Mana Cost: -25% per point

Short Fuse

Decoy's final explosion deals more damage (multiplicative with other modifiers), but Decoy has a shorter duration.

  • Max Points: 5
  • Stats:
    • Final Explosion Damage: +5% per point
    • Duration: -15% per point
  • Related Skills & Ailments: Explosion

Shrouded Core

Decoy leaves a Shadow in its place after detonating.

  • Max Points: 1
  • Stats:
    • Shadow Created: 1
  • Related Skills & Ailments: Create Shadow

Sonic Detonation

The Decoy emits a Sonic Wave when it appears, inflicting Frailty and armor shred to nearby enemies.

  • Max Points: 3
  • Stats:
    • Frailty Stacks Applied: +1 per point
    • Armor Shred Stacks: +1 per point
  • Related Skills & Ailments: 

Sound of Flames

Sonic Wave inflicts fire resistance shred instead of armor shred. If you have taken Frostfire Powder it instead inflicts cold resistance shred.


Stuffed

Decoy can cause additional small explosions.

  • Max Points: 3
  • Stats:
    • Max Small Explosions: +2 per point
  • Related Skills & Ailments: Explosives

Warning Sound

Sonic Wave grants Haste to you and your allies hit for a duration.

  • Max Points: 5
  • Stats:
    • Haste Duration (seconds): +1 per point
  • Related Skills & Ailments: 

Ballista (Level 15 Skill)


Acidulous Mixture

Ballista has a chance to slow enemies.

  • Max Points: 4
  • Stats:
    • Slow Chance: +15% per point
  • Related Skills & Ailments: Slow

Agile Engineering

Ballista takes less time to place and has increased attack speed based on your Dexterity.

  • Max Points: 1
  • Stats:
    • Placement Speed per Dexterity: +1%
    • Attack Speed per 5 Dexterity: +1%

Armed Construction

Ballista now also explodes when it expires or is destroyed. This explosion deals more damage (multiplicative with other modifiers) and hits enemies in a larger area based on your Dexterity.

  • Max Points: 4
  • Stats:
    • Ballista Explodes
    • More Damage per Dexterity: +1% per point
    • Increased Area per Dexterity: +1% per point
  • Related Skills & Ailments: Explosives

Bodkin Bolts

Ballista bolts pierces enemies (continue through targets they hit).

  • Max Points: 5
  • Stats:
    • Enemies Pierced: +1 per point

Bolt Rain

Ballista has a chance to shoot extra projectiles.

  • Max Points: 3
  • Stats:
    • Extra Projectiles Chance: 25%
    • Extra Projectiles: +2 per point

Care Package

Ballistae which have hit an enemy have a chance to drop a potion when destroyed, based on the time they existed.

  • Max Points: 1
  • Stats:
    • Potion Drop Chance Per Second: 10%

Contaminating Shots

Ballista costs significantly less mana, but has a shorter duration.

  • Max Points: 2
  • Stats:
    • Mana Cost: -25% per point
    • Duration (seconds): -20% per point

Efficient Construction

Ballista deals more damage (multiplicative with other modifiers) if constructed within 4 seconds of using a potion.

  • Max Points: 2
  • Stats:
    • Mana Cost: -25% per point
    • Duration (seconds): -20% per point

Elixir of Construction

Ballista deals more damage (multiplicative with other modifiers) if constructed within 4 seconds of using a potion.

  • Max Points: 3
  • Stats:
    • Damage: +15% per point

Explosive Delivery

Ballista's bolts now explode on hit dealing fire damage in an area, but has less attack speed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Exploding Bolts
    • Less Attack Speed: -40%
  • Related Skills & Ailments: Explosives

Flaming Shots

Ballista bolts are lit on fire dealing additional fire damage and have a chance to ignite enemies.

  • Max Points: 5
  • Stats:
    • Fire Damage: +3 per point
    • Ignite Chance: +10% per point
  • Related Skills & Ailments: Ignite

Frigid Barrage

The explosion's base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. The explosion also has a chance to freeze enemies. Ignite chance from inside this skill tree is converted to chill chance.

  • Max Points: 1
  • Stats:
    • Fire Explosion -> Cold Damage
    • Freeze Rate: 80
    • Ignite -> Chill Chance
  • Related Skills & Ailments: 

Harpoon Shot

Every 5 seconds Ballista shoots a Harpoon Shot, that sticks into an enemy and pulls them towards the Ballista.

  • Max Points: 1
  • Stats:
    • Pulls Enemies
  • Related Skills & Ailments: Harpoon

Heavy Bolts

Ballista deals more damage (multiplicative with other modifiers), but has less attack speed (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Damage: +12% per point
    • Less Attack Speed: -5% per point

Light Bolts

Ballista has more attack speed (multiplicative with other modifiers), but deals less damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • More Attack Speed: +12% per point
    • Damage: -5% per point

Perfect Aim

Your critical strike chance and critical strike multipliers also apply to your Ballista, but at a reduced ratio.

  • Max Points: 4
  • Stats:
    • Critical Chance Stat Ratio: +25% per point
    • Critical Strike Multiplier Stat Ratio: +25% per point

Practical Build

Ballista deals more damage (multiplicative with other modifiers) and has more attack speed (multiplicative with other modifiers), but has a shorter duration.

  • Max Points: 1
  • Stats:
    • Damage: +40%
    • More Attack Speed: +40%
    • Duration (seconds): -25%

Quickload

Ballista gains increased attack speed with each hit.

  • Max Points: 1
  • Stats:
    • Attack Speed Per Hit: +2%

Rapid Fire

Ballista has increased attack speed.

  • Max Points: 4
  • Stats:
    • Attack Speed: +6% per point

Serrated Edges

Ballista has a chance to shred enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Chance: +10% per point
  • Related Skills & Ailments: Shred Armor

Shared Enhancements

Your damage modifiers also apply to your Ballista, but at a reduced ratio.

  • Max Points: 3
  • Stats:
    • Damage Stat Ratio: +25% per point

Sharpened Tips

Improves Ballista's base critical strike chance.

  • Max Points: 2
  • Stats:
    • Base Crit Chance: +3% per point

Shields Up

Ballista now has shields in front of it.


Siege Commander

Your Ballistae gain Frenzy while you are standing near them.

  • Max Points: 1
  • Stats:
    • Ballistae Gain Frenzy
  • Related Skills & Ailments: Frenzy

Sturdy Foundation

Ballista has more health and lasts longer.

  • Max Points: 3
  • Stats:
    • Health: +25% per point
    • Duration: +15% per point

Tainted Ammunition

Hitting your Ballista with Acid Flask gives it a chance to poison enemies and more poison damage (multiplicative with other modifiers). If Acid Flask damage is converted to fire, this is instead ignite chance and more fire damage.

  • Max Points: 4
  • Stats:
    • Poison Chance From Acid Flask: +100% per point
    • Poison Damage With Acid Flask: +25% per point
  • Related Skills & Ailments: 

Tripwire

When you construct a second ballista a tripwire is created between it and the existing ballista. Enemies that cross the tripwire cause both ballistae to explode.

  • Max Points: 1
  • Stats:
    • Tripwire Between Ballistae
  • Related Skills & Ailments: Explosives

Twinned Bolts

Ballista has a chance to fire twice in quick succession.

  • Max Points: 4
  • Stats:
    • Double Shot Chance: +10% per point

Wide Protection

Ballista shields are wider.