Table of Contents
Flurry (Level 1 Skill)
Accelerating Impact
Flurry deals more damage (multiplicative with other modifiers) for each second channeled up to a maximum.
- Max Points: 1
- Stats:
- Damage Per Second: +3%
- Maximum Damage Bonus: 15%
Adrenaline Rush
Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times.
- Max Points: 5
- Stats:
- Adrenaline Rush Chance: +10% per point
- Adrenaline Rush Duration (seconds): 4
- Adrenaline Rush Max Stacks: 4
Alacrity
Flurry has increased attack speed.
- Max Points: 3
- Stats:
- Attack Speed: +5% per point
Arrow Storm
If you are using a bow you fire arrows faster, but they are less accurate.
- Max Points: 1
- Stats:
- Arrow Frequency: +15%
- Arrows Are Inaccurate
Billowing Waves
The Force Waves travel further.
- Max Points: 2
- Stats:
- Wave Range: +15% per point
- Related Skills & Ailments: Force Wave
Blood Revelry
Flurry leeches a portion of the damage it deals as health.
- Max Points: 2
- Stats:
- First Strike Leech: +1% per point
- Second Strike Leech: +2% per point
- Third Strike Leech: +3% per point
Bloodplay
Each stack of Adrenaline Rush grants a chance to inflict bleed on hit.
- Max Points: 3
- Stats:
- Bleed Chance: +4% per point
- Related Skills & Ailments: Bleed
Boundless Blows
Flurry is now a channeled ability that costs mana per second to maintain.
- Max Points: 1
- Stats:
- Channeled Flurry
- Mana Cost Per Second: 13
Compounding Toxin
Poison inflicted by Flurry has additional Poison Penetration.
- Max Points: 3
- Stats:
- Poison Penetration with Poison: +10% per point
- Related Skills & Ailments: Poison
Crescendo
Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- First Strike Damage: -5% per point
- Second Strike Damage: -5% per point
- Third Strike Damage: +25% per point
Deep Strikes
Flurry deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +15% per point
Fusillade
If you are using a bow, every 6th arrow is replaced with Multishot.
- Max Points: 1
- Stats:
- Multishot Every 6th Arrow
- Channel Cost: +8
- Related Skills & Ailments: Multishot
Giant Slayer
Each stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies.
- Max Points: 3
- Stats:
- More Damage to Bosses per Stack: 15% per point
Hamstring
Flurry's third strike Slows enemies hit.
- Max Points: 3
- Stats:
- Third Strike Chance to Slow: +100% per point
- Related Skills & Ailments: Slow
Incision
Flurry critical strikes deal more damage.
- Max Points: 4
- Stats:
- Critical Strike Multiplier: +15% per point
Inexhaustible
Adrenaline Rush lasts longer.
- Max Points: 4
- Stats:
- Duration: +25% per point
Kineticism
Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage.
- Max Points: 4
- Stats:
- Chance for Kinetic Burst on Kill: +10% per point
- Related Skills & Ailments: Kinetic Burst
Lethal Vector
Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage Over Time: +10% per point
Pavise
You have additional physical and elemental resistances while channeling Flurry.
- Max Points: 5
- Stats:
- Physical Resistance: +8% per point
- Elemental Resistance: +8% per point
Precision
Improves Flurry's base critical strike chance.
- Max Points: 3
- Stats:
- Critical Strike Chance: +2% per point
Relentless
You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum.
- Max Points: 2
- Stats:
- Attack Speed per Hit: +2% per point
- Maximum Attack Speed: 10% per point
Reopened Wounds
Bleed inflicted by Flurry has additional Physical Penetration.
- Max Points: 3
- Stats:
- Physical Penetration with Bleed: +10% per point
- Related Skills & Ailments: Bleed
Sap Willpower
Flurry grants mana when hitting at least one enemy.
- Max Points: 2
- Stats:
- Mana Gain: +1 per point
Second Wind
Flurry grants health when hitting at least one enemy.
- Max Points: 3
- Stats:
- Health Gain: +4 per point
Shockwave
If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage.
- Max Points: 1
- Stats:
- Force Wave On Use
- Related Skills & Ailments: Force Wave
Stolen Endurance
Critical strikes restore health. The amount of health gained is increased by Dexterity.
- Max Points: 2
- Stats:
- Heal On Crit: 5 per point
- Healing Per Dexterity: 4%
Strained Reflexes
Adrenaline Rush can have multiple stacks.
- Max Points: 2
- Stats:
- Maximum Stacks: +1 per point
Vile Tactics
Flurry's first strike has a chance to inflict poison. Flurry's second strike has a chance to cause bleed. Flurry's third strike has a chance to shred physical and poison resistance.
- Max Points: 4
- Stats:
- First Strike Poison Chance: +20% per point
- Second Strike Bleed Chance: +20% per point
- Third Strike Poison Res Shred Chance: +20% per point
- Third Strike Physical Res Shred Chance: +20% per point
- Related Skills & Ailments:
Shurikens (Level 2 Skill)
Abrasive Arsenal
Shurikens has a chance to shred enemy physical and poison resistance.
- Max Points: 4
- Stats:
- Physical Shred Chance: +50% per point
- Poison Shred Chance: +50% per point
- Related Skills & Ailments:
Acrobatics
You backflip away from target direction when you use Shurikens, but it now has a cooldown.
- Max Points: 1
- Stats:
- Backflip Away
- Cooldown (seconds): +5
Aerodynamic
Shurikens travel faster and farther. This does not affect Chakram.
- Max Points: 3
- Stats:
- Speed and Range: +17% per point
- Related Skills & Ailments: Chakram
Alacrity
Shurikens has increased attack speed.
- Max Points: 5
- Stats:
- Attack Speed: +5% per point
Behind the Veil
Shurikens has a chance to Blind enemies.
- Max Points: 4
- Stats:
- Blind Chance: +25% per point
- Related Skills & Ailments: Blind
Blade Shield
You now summon your Shurikens in a shield around you for 3 seconds. This effect does not stack.
- Max Points: 1
- Stats:
- Shurikens Cast Around You
- Duration (seconds): 3
Bladed Armor
You have increased armor per Shuriken spinning around you.
- Max Points: 3
- Stats:
- Armor: +10% per point
Chakram
You now throw a single returning Chakram instead of multiple Shurikens. The Chakram has increased size and deals significantly more damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Shurikens -> Chakram
- Size: +200%
- Damage: +100%
- Chakram Returns
- Related Skills & Ailments: Chakram
Charged Steel
Shurikens deals additional lightning damage and a percentage of its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Shurikens gains a Lightning tag. If all its base damage is converted it loses its Physical tag.
- Max Points: 4
- Stats:
- Lightning Damage: +5 per point
- Base Damage -> Lightning: 25% per point
Deadly Aim
Shurikens are now thrown in a straight line and they can hit the same target, but you throw half as many (rounded up). This has no effect if you have the Blade Shield node.
- Max Points: 1
- Stats:
- Shurikens In Line
- Projectiles: -50%
Deep Cuts
Shurikens has a chance to cause enemies to bleed.
- Max Points: 4
- Stats:
- Bleed Chance: +20% per point
- Related Skills & Ailments: Bleed
Entry Points
Shurikens hits deal more damage (multiplicative with other modifiers) per stack of bleed or poison on the target up to a maximum.
- Max Points: 3
- Stats:
- Hit Damage Per Ailment Stack: +2% per point
- Max Bonus Damage: 30% per point
- Related Skills & Ailments:
Ethereal Blades
Shurikens has a chance to pierce enemies (continue through targets they hit).
- Max Points: 4
- Stats:
- Pierce Chance: +25% per point
Exuberance
Shurikens has a shorter cooldown and you gain Haste for a short duration if it hits at least one enemy.
- Max Points: 3
- Stats:
- Cooldown Recovery Speed: +10% per point
- Haste Duration (seconds): 1 per point
- Related Skills & Ailments: Haste
Fan of Blades
You throw additional Shurikens with each throw.
- Max Points: 1
- Stats:
- Additonal Shurikens: +2
Flip of a Coin
You have a chance to throw many additional Shurikens with each throw.
- Max Points: 1
- Stats:
- Additional Shurikens: +4
- Additional Shurikens Chance: 50%
Floating Blades
Blade Shield lasts longer.
- Max Points: 3
- Stats:
- Duration: +15% per point
Jagged Edges
Improves Shurikens' base critical strike chance and Shurikens deals more hit damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Base Critical Strike Chance: +1% per point
- Hit Damage: +7% per point
Keen Throw
Chakram hits deal more damage (multiplicative with other modifiers) for each projectile you would release with Shurikens.
- Max Points: 1
- Stats:
- Damage Per Shuriken: +12%
- Related Skills & Ailments: Chakram
Massacre
Shurikens' critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +25% per point
Ricochet
Shurikens ricochets to different targets up to a maximum number of times, but costs more mana. Pierce chance is converted to additional critical strike multiplier.
- Max Points: 2
- Stats:
- Ricochets: +1 per point
- Mana Cost: +6 per point
- Pierce Chance -> Critical Multiplier
Scintillant Steel
Shurikens deal more damage (multiplicative with other modifiers), and costs less mana.
- Max Points: 3
- Stats:
- Damage: +5% per point
- Mana Cost: -1 per point
Shuriken Storm
Shurikens shocks enemies on hit.
- Max Points: 1
- Stats:
- Shock Chance: +100%
- Related Skills & Ailments: Shock
Stagger
Shurikens Immobilizes enemies on hit, causing them to be unable to move for a short duration.
- Max Points: 1
- Stats:
- Immobilized Duration (seconds): 0.5
- Related Skills & Ailments: Immobilize
Throwing Star
Shurikens are now be thrown at enemies all around you rather than in a cone in front of you.
- Max Points: 1
- Stats:
- Shurikens All Around You
Toxic Tips
Shurikens has a chance to poison enemies.
- Max Points: 4
- Stats:
- Poison Chance: +20% per point
- Related Skills & Ailments: Poison
Weighted Projectiles
Shurikens penetrates enemy physical resistance.
- Max Points: 4
- Stats:
- Physical Penetration: +12% per point
Shift (Level 3 Skill)
Arrival Gift
You have a chance to drop an Acid Flask on arrival.
- Max Points: 2
- Stats:
- Acid Flask On Arrival Chance: +50% per point
- Related Skills & Ailments: Acid Flask
Braskula's Hesitation
You deal more damage (multiplicative with other modifiers) with your next damaging non-channeled skill after Shifting, but travel a shorter distance with Shift.
- Max Points: 3
- Stats:
- Damage: +10% per point
- Distance: -10% per point
Breathing Technique
Shifting heals you for a portion equal to your Dexterity. The amount of health gained is increased by healing effectiveness.
- Max Points: 2
- Stats:
- Healing Per Point of Dexterity: 1 per point
Broad Sweep
Unseen Strike hits in a wider area.
- Max Points: 3
- Stats:
- Unseen Strike Width: +10% per point
Consumed by Shadow
Unseen Strike instantly kills enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.
- Max Points: 4
- Stats:
- Kill Threshold: 4% per point
Critical Opening
The next damaging non-channeled skill you use after Shifting is always a critical strike.
- Max Points: 1
- Stats:
- Always Crit With Next Non-Channeled Skill
Dancing Shadows
After using Shift you use Shadow Cascade.
- Max Points: 1
- Stats:
- Shadow Cascade After Shift
- Related Skills & Ailments: Shadow Cascade
Deadly Ambush
You deal more damage (multiplicative with other modifiers) with your next damaging non-channeled skill after Shifting.
- Max Points: 5
- Stats:
- Damage: +4% per point
Elusive
You have additional dodge chance per point of Dexterity for 1 second after Shifting.
- Max Points: 4
- Stats:
- Dodge Rating Per Dexterity: 20 per point
Emergency Flask
Shift consumes a health potion on use if you are below 50% health.
- Max Points: 1
- Stats:
- Potion Used Below 50% Health
Hidden Blades
Unseen Strike has a chance to inflict Shadow Dagger to enemies hit.
- Max Points: 2
- Stats:
- Shadow Dagger Chance: +50% per point
- Related Skills & Ailments: Shadow Daggers
Hypovolemia
You have a chance to cause bleeding with your next damaging non-channeled skill after Shifting.
- Max Points: 5
- Stats:
- Bleed Chance: +30% per point
- Related Skills & Ailments: Bleed
Jade Quiver
Using Shift grants you Jade Arrows. Using a bow attack consumes a Jade Arrow to have increased critical strike chance and a chance to poison enemies.
- Max Points: 4
- Stats:
- Jade Arrow Stacks Granted: 1 per point
- Jade Arrow Increased Critical Strike Chance: +60%
- Jade Arrow Poison Chance: +30%
- Related Skills & Ailments: Poison
Jagged Arrows
Consuming a Jade Arrow also causes your next bow attack's critical strikes to deal more damage.
- Max Points: 5
- Stats:
- Jade Arrow Critical Multiplier: +10% per point
- Related Skills & Ailments: Bleed
Jagged Cuts
After Shifting your next damaging non-channeled skill has increased bleed duration and bleed it inflicts has additional Physical Penetration.
- Max Points: 3
- Stats:
- Bleed Duration: +25% per point
- Physical Penetration with Bleed: +25% per point
Lasting Presence
You leave behind a Shadow at the place you Shifted from.
- Max Points: 1
- Stats:
- Shadow Created After Shifting
- Related Skills & Ailments: Create Shadow
Low Blow
Unseen Strike slows enemies it hits.
- Max Points: 3
- Stats:
- Slow Duration (seconds): +1 per point
- Related Skills & Ailments: Slow
Molting
Shifting cleanses all negative ailments on you.
- Max Points: 1
- Stats:
- Cleanses Ailments
Momentum
You gain 50% increased movement speed for a brief moment after Shifting.
- Max Points: 3
- Stats:
- Buff Duration (seconds): 0.5 per point
- Movement Speed Buff: 50%
Parting Gift
You have a chance to drop an Acid Flask on departure.
- Max Points: 2
- Stats:
- Acid Flask On Departure Chance: +50% per point
- Related Skills & Ailments: Acid Flask
Rebound
If a single hit deals at least 50% of your health, Shift's cooldown is reset. This can only occur once every 10 seconds.
- Max Points: 1
- Stats:
- Cooldown Resets
- Portion Of Health: 50%
Shadow Recuperation
Shifting heals you. The amount of health gained is increased by healing effectiveness.
- Max Points: 4
- Stats:
- Healing Amount: 15 per point
Shadowslip
You are invulnerable while Shifting.
- Max Points: 1
- Stats:
- Invulnerability While Shifting
Sleight of Hand
You throw Shurikens at nearby enemies after Shifting.
- Max Points: 5
- Stats:
- Shurikens Thrown: +1 per point
- Related Skills & Ailments: Shurikens
Swift Recovery
Shift restores mana on use. This amount is tripled when below half health.
- Max Points: 4
- Stats:
- Mana Gained Use: 4 per point
- Mana Gain Below Half Health: 12 per point
Through the Shadows
When the Shadow created by Shift is consumed, you return to its location.
- Max Points: 1
- Stats:
- Return To Shadow Location
- Related Skills & Ailments: Create Shadow
Unseen Strike
If using a melee weapon, when Shifting you perform an Unseen Strike, hitting enemies along your path.
- Max Points: 1
- Stats:
- Melee Damage Along Path
Vault
You travel farther with Shift, but it has a longer cooldown.
- Max Points: 3
- Stats:
- Distance: +15% per point
- Cooldown: +10% per point
Velocity
Shift has a shorter cooldown and costs less mana.
- Max Points: 3
- Stats:
- Increased Cooldown Recovery Speed: 4% per point
- Mana Efficiency: +16% per point
Venom Tipped Arrows
Consuming a Jade Arrow also grants your next bow attack increased damage over time.
- Max Points: 5
- Stats:
- Jade Arrow Damage Over Time: +25% per point
Acid Flask (Level 4 Skill)
Alchemical Proficiency
Acid Flask costs less mana and deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Mana Efficiency: +10% per point
- Damage: +8% per point
Alchemist's Gift
Acid Flask is now thrown as a trap that starts arming and explodes when enemies walk over it. You can have a maximum of 6 Acid Flask Traps active at once.
- Max Points: 1
- Stats:
- Acid Flask Trap
- Maximum Acid Flask Traps: 6
- Related Skills & Ailments: Acid Trap
Amatoxic Pools
Poison Pools have a chance to inflict enemies with Efficacious Toxin each second, causing them to take increased damage over time.
- Max Points: 4
- Stats:
- Efficacious Toxin Chance: +25% per point
- Related Skills & Ailments:
Barrage
When you directly use Acid Flask, you now throw Acid Flasks in a fan in front of you instead of a line. Flasks travel faster.
- Max Points: 1
- Stats:
- Fan Mode
- Travel Speed: +25%
Blinding Mixture
Acid Flask has a chance to blind enemies hit for 4 seconds.
- Max Points: 2
- Stats:
- Blind Chance: +50% per point
- Related Skills & Ailments: Blind
Castigate
You have a chance to drop an Acid Flask at your feet when an enemy hits you. This effect has a 5 second cooldown.
- Max Points: 3
- Stats:
- Chance to Drop Flask When Hit: +10% per point
- Cooldown (seconds): +5
Caustic Concoction
Acid Flask has additional chance to poison enemies on hit.
Cluster Bomb
When Acid Flask is thrown directly it causes 3 smaller explosions around the impact location dealing fire damage on hit, but it costs more mana.
- Max Points: 1
- Stats:
- Secondary Explosions: +3
- Increased Mana Cost: 50%
- Related Skills & Ailments: Cluster Bomb
Contamination
Acid Flask has a chance to shred enemy poison resistance on hit.
- Max Points: 4
- Stats:
- Poison Resistance Shred Chance: +150% per point
- Related Skills & Ailments:
Corrosive
Acid Flask deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +20% per point
Debilitate
Acid Flask has a chance to apply Frailty to enemies hit, causing them to deal less damage.
- Max Points: 2
- Stats:
- Frailty Chance: +50% per point
- Related Skills & Ailments: Frailty
Elixir of Speed
Acid Flask has a chance to grant Haste on use for a short duration.
- Max Points: 4
- Stats:
- Haste Chance: +25% per point
- Haste Duration (seconds): 2
- Related Skills & Ailments: Haste
Explosive Flask
Acid Flask's base damage is converted to fire damage and its hits deal significantly more damage (multiplicative with other modifiers). Consequently this damage scales with increases to fire damage, but not increases to physical damage. Acid Flask can no longer apply poison or create poison pools.
- Max Points: 1
- Stats:
- Physical -> Fire Damage
- Hit Damage: +100%
- No Poison Chance or Poison Pools
- Related Skills & Ailments:
Firebomb Cocktail
Acid Flask deals additional throwing fire damage.
- Max Points: 4
- Stats:
- Throwing Fire Damage: +12 per point
Flammable Concoction
Acid Flask has a chance to ignite enemies.
- Max Points: 4
- Stats:
- Ignite Chance: +25% per point
- Related Skills & Ailments: Ignite
Hindering Mixture
Acid Flask has a chance to slow enemies on hit. Slow caused by Acid Flask lasts longer.
- Max Points: 4
- Stats:
- Slow Chance: +25% per point
- Slow Duration: +10% per point
- Related Skills & Ailments: Slow
Hydrochloric Acid
You have a chance to poison enemies while standing in your Poison Pools.
- Max Points: 5
- Stats:
- Global Poison Chance In Pool: +20% per point
- Related Skills & Ailments:
Knowledge of Immunity
Acid Flask penetrates poison resistance based on your own uncapped Poison Resistance.
- Max Points: 3
- Stats:
- Poison Penetration per 5% Uncapped Poison Resistance: 1% per point
Lasting Sickness
Acid Flask has increased poison duration.
Lightweight
Acid Flask travels faster.
- Max Points: 2
- Stats:
- Travel Speed: +15% per point
Lingering Toxicity
Poison Pools last longer.
- Max Points: 3
- Stats:
- Pool Duration (seconds): +1 per point
- Related Skills & Ailments: Poison Pool
Piercing Debris
Acid Flask has increased critical strike chance and critical strikes deal more damage.
- Max Points: 4
- Stats:
- Increased Crit Chance: 50% per point
- Critical Strike Multiplier: +50% per point
Poison Pools
Acid Flask leaves behind a Poison Pool for 4 seconds that poison enemies that stand in it and adds a 2 second cooldown per flask thrown. You can have a maximum of 4 Poison Pools active at once.
- Max Points: 1
- Stats:
- Poison Pool Duration: +4
- Cooldown: +2
- Related Skills & Ailments:
Quick Draw
Acid Flask has increased throwing speed.
- Max Points: 4
- Stats:
- Throwing Speed: +6% per point
Smoulder
Converts Armor Shred from all sources that Acid Flask would apply to Fire Resistance Shred.
- Max Points: 1
- Stats:
- Armor -> Fire Res Shred
- Related Skills & Ailments:
Splash Zone
Acid Flask deals damage in a larger area.
- Max Points: 4
- Stats:
- Increased Area: 30% per point
Tempered Glass
Acid Flask has a chance to shred enemy armor.
- Max Points: 4
- Stats:
- Armor Shred Chance: +100% per point
- Related Skills & Ailments: Shred Armor
Toxic Salvo
When you directly use Acid Flask, you now throw 3 Acid Flasks in a line, but Acid Flask costs more mana. Enemies can only be hit by one flask per throw.
- Max Points: 1
- Stats:
- Extra Flasks: +2
- Mana Cost: +5
Puncture (Level 5 Skill)
Bloodthirst
Directly using Puncture and hitting at least one enemy grants you Bleeding Fury, a buff that grants bleed chance and stacks up to 3 times. Each stack falls off after 3 seconds of not attacking.
- Max Points: 4
- Stats:
- Bleed Chance: +15% per point
- Bleeding Fury Max Stacks: 3
- Bleeding Fury Duration (seconds): 3
- Related Skills & Ailments: Bleed
Cadence of Death
Every third Puncture deals more damage (multiplicative with other modifiers), and if it is a melee attack it has increased area.
- Max Points: 1
- Stats:
- Damage: +20%
- Melee Area: +20%
Cross Forward
When used with a melee weapon Puncture has increased range.
- Max Points: 2
- Stats:
- Melee Range: +15% per point
Death's Imprint
Puncture has a chance to apply a Shadow Dagger on hit. This chance is doubled when you directly use Puncture.
- Max Points: 2
- Stats:
- Shadow Dagger Chance: +50% per point
- Doubled Chance On Direct Use
- Related Skills & Ailments: Shadow Daggers
Debilitation
Puncture hits deal more damage (multiplicative with other modifiers) per unique negative ailment on the target.
- Max Points: 5
- Stats:
- Maximum Ailments Counted: 1 per point
- Hit Damage Per Negative Ailment: +7%
Efficacious Toxin
Puncture has a chance to apply Efficacious Toxin on hit, causing them to take increased damage over time.
- Max Points: 4
- Stats:
- Efficacious Toxin Chance: +25% per point
- Related Skills & Ailments: Efficacious Toxin
Hunger
Bleeding Fury can have more maximum stacks.
- Max Points: 3
- Stats:
- Bleeding Fury Max Stacks: +1 per point
Inescapable
Puncture deals more hit damage (multiplicative with other modifiers) per stack of slow on the target.
- Max Points: 2
- Stats:
- Hit Damage: +5% per point
Mind Piercer
Directly using Puncture and hitting at least one enemy restores mana. Puncture also has physical penetration based on your maximum mana.
- Max Points: 4
- Stats:
- Mana on Hit: 1 per point
- Physical Penetration Per 15 Maximum Mana: 1% per point
Mutilate
Instead of applying bleed, the greater Puncture consumes all stacks of bleed on the target, causing them to deal damage immediately and restoring health per stack consumed.
- Max Points: 3
- Stats:
- Health Per Stack Consumed: +5 per point
- Bleed Stacks Consumed
- Bleed Stacks Deal Damage Instantly
- Related Skills & Ailments: Bleed
Night's Descent
If you use Puncture with a bow while you have a Black Arrow, Puncture charges 100% faster and blinds on hit.
- Max Points: 1
- Stats:
- Charge Speed: +100%
- Blinds on Hit
- Related Skills & Ailments:
Penumbral Ambush
Directly using Puncture causes several Mirages to briefly appear at either side of you, attacking in the same direction as you.
- Max Points: 1
- Stats:
- Mirages Created: +2
- Mana Cost: +15
Perforate
Puncture has a chance to cause enemies to bleed.
- Max Points: 5
- Stats:
- Bleed Chance: +20% per point
- Related Skills & Ailments: Bleed
Press the Attack
Attacking with Puncture and hitting at least one enemy grants Frenzy for a short duration.
- Max Points: 2
- Stats:
- Frenzy Duration (seconds): 1 per point
- Related Skills & Ailments: Frenzy
Rapid Strikes
Every 4 seconds your first few direct uses of Puncture are rapid strikes, which have increased attack speed.
- Max Points: 3
- Stats:
- Maximum Rapid Strikes every 4 seconds: 1 per point
- Rapid Strike Attack Speed: +150%
Redouble
When used with a bow, Puncture deals more hit damage (multiplicative with other modifiers) per enemy pierced.
- Max Points: 2
- Stats:
- Bow Hit Damage Per Pierce: +10% per point
Sanguine Obsession
Converts poison chance from all sources to bleed chance. This has no effect if you have Scalebane.
Scalebane
Converts bleed chance from all sources to poison chance. Converts physical resistance shred from all sources to poison resistance shred. Poison applied by Puncture has increased duration.
- Max Points: 1
- Stats:
- Bleed -> Poison Chance
- Physical -> Poison Shred Chance
- Poison Duration: +20%
- Related Skills & Ailments:
Sealed Fate
Every 10 seconds, your next Puncture Immobilizes enemies on hit, causing them to be unable to move for 1 second.
- Max Points: 1
- Stats:
- Immobilize on Hit
- Related Skills & Ailments: Immobilize
Seized Prey
Puncture hits deal more damage against slowed and Immobilized targets (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Hit Damage Against Slowed: +4% per point
- Hit Damage Against Immobilized: +8% per point
- Related Skills & Ailments:
Shatter
Puncture has a chance to shred enemy armor. Armor Shred applied by Puncture has increased effect.
- Max Points: 5
- Stats:
- Armor Shred Chance: +10% per point
- Armor Shred Effect: +10% per point
- Related Skills & Ailments: Shred Armor
Splinter
Puncture has a chance to shred enemy physical resistance.
- Max Points: 5
- Stats:
- Physical Res Shred Chance: +20% per point
- Related Skills & Ailments: Shred Physical Resistance
Stay of Execution
Puncture can be charged up, causing Puncture with a melee weapon to deal damage in a larger area and causes Puncture with a bow to deal more damage (multiplicative with other modifiers) per second charged. After 1 second it releases automatically.
- Max Points: 1
- Stats:
- Melee Range Per Second Charged: +100%
- Bow Damage Per Second Charged: +100%
Thrill of Anticipation
Puncture deals more damage (multiplicative with other modifiers) per second charged.
- Max Points: 5
- Stats:
- Damage Per Second Charged: +50% per point
Timing
Puncture deals more damage (multiplicative with other modifiers), but has less attack speed (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Damage: +12% per point
- Attack Speed: -3% per point
Toxic Delivery
Puncture has a chance to poison on hit.
- Max Points: 3
- Stats:
- Poison Chance: +20% per point
- Related Skills & Ailments: Poison
Cinder Strike (Level 7 Skill)
Blast Wave
Cinder Strike's first attack deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 4
- Stats:
- First Attack Damage: +10% per point
- First Attack Increased Area: +25% per point
Cauterize
Cinder Strike deals more critical strike damage. This bonus is doubled for the first attack.
- Max Points: 5
- Stats:
- Critical Multiplier: +15% per point
- First Attack Critical Multiplier: +30% per point
Coated Darts
Oil Coating now also grants additional throwing fire damage.
- Max Points: 5
- Stats:
- Throwing Fire Damage: +1 per point
Combustible
If you have at least 3 stacks of Oil Coating you are granted additional fire penetration. This effect is doubled for ignites inflicted by Cinder Strike.
- Max Points: 3
- Stats:
- Fire Penetration: +10% per point
- Doubled for ignite
- Related Skills & Ailments: Ignite
Eagerness
Cinder Strike's second and third attacks have increased attack speed.
- Max Points: 3
- Stats:
- Attack Speed: +8% per point
Elemental Vulnerability
Oil Coating now grants you increased elemental damage rather than just fire damage.
- Max Points: 1
- Stats:
- Fire -> Elemental Damage
Elusive
You have additional chance to dodge and additional fire resistance per stack of Oil Coating.
- Max Points: 5
- Stats:
- Dodge Rating: +10 per point
- Fire Resistance: +3% per point
Explosive Impact
Volatile Flask deals more explosion damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Explosion Damage: +40% per point
- Related Skills & Ailments: Volatile Flask
Explosive Lash
Cinder Strike has a chance to cause an explosion on kill. This counts as a Volatile Flask explosion.
- Max Points: 4
- Stats:
- Explosion On Kill Chance: +8% per point
- Related Skills & Ailments: Volatile Flask
Fire Eater
Oil Coating is limited to 5 stacks. If you would gain another stack you instead regain health and mana.
- Max Points: 3
- Stats:
- Health Gain: +6 per point
- Mana Gain: +3 per point
Fire Walker
Cinder Strike deals increased fire damage over time per point of Dexterity.
- Max Points: 2
- Stats:
- Fire Damage Over Time per Dex: +3% per point
Firebreathing
You now also throw 5 Burning Daggers in a cone in front of you on Cinder Strike's first attack.
- Max Points: 1
- Stats:
- Burning Daggers Cone On First Attack
- Related Skills & Ailments: Burning Dagger Cone
Flame Alchemist
When you use Cinder Strike and hit with its first attack it has a chance to throw a Volatile Flask at a nearby target.
- Max Points: 2
- Stats:
- Volatile Flask Chance: 25% per point
- Related Skills & Ailments: Volatile Flask
Flaming Fury
Burning Daggers from all sources deal more damage (multiplicative with other modifiers), and Burning Daggers from Molten Arsenal consume less mana.
- Max Points: 5
- Stats:
- Burning Dagger Damage: +10% per point
- Mana Consumed: -1 per point
- Related Skills & Ailments: Burning Dagger
Flammable Toxins
Poison chance from all sources is converted to ignite chance for Cinder Strike.
Ignition
Cinder Strike has a chance to ignite enemies and ignites inflicted by the first attack have increased duration.
- Max Points: 5
- Stats:
- Ignite Chance: +20% per point
- First Attack Ignite Duration: +10% per point
- Related Skills & Ailments: Ignite
Incinerate
Cinder Strike hits deals additional fire damage for each ignited enemy you have hit recently up to a maximum.
- Max Points: 4
- Stats:
- Fire Damage: +3 per point
- Maximum Bonus Fire Damage: 9 per point
- Related Skills & Ailments: Ignite
Inferno
Cinder Strike deals more damage (multiplicative with other modifiers and its hits deal additional fire damage.
- Max Points: 5
- Stats:
- Damage: +8% per point
- Fire Hit Damage: +2 per point
Kindling
Cinder Strike has a chance to shred enemy fire resistance.
- Max Points: 5
- Stats:
- Fire Res Shred Chance: +20% per point
- Related Skills & Ailments: Shred Fire Resistance
Molten Arsenal
If you use and hit at least one enemy with Cinder Strike it consumes 8 mana granting you a Burning Dagger that circles you for a second before launching at the nearest enemy.
- Max Points: 1
- Stats:
- Burning Dagger On Use
- Related Skills & Ailments: Burning Dagger
Oil Coating
If you use and hit at least one enemy with Cinder Strike you are granted Oil Coating granting you increased fire damage. This effect can stack and lasts 4 seconds.
- Max Points: 5
- Stats:
- Oil Coating On Hit
- Fire Damage Per Stack: +5% per point
Overexertion
Cinder Strike now only has the first attack and it deals more damage (multiplicative with other modifiers), but costs significantly more mana.
- Max Points: 1
- Stats:
- Only First Strike
- Damage: +30%
- Mana Cost: +20
Pocket Sand
Blind chance from all sources is converted to Critical Vulnerability chance for Cinder Strike.
- Max Points: 1
- Stats:
- Blind -> Critical Vulnerability Chance
- Related Skills & Ailments:
Searing Blows
Cinder Strike's first attack has more critical strike chance (multiplicative with other modifiers) per stack of ignite on the target up to a maximum.
- Max Points: 5
- Stats:
- More Crit Chance: 3% per point
- Maximum Crit Chance Bonus: 30% per point
- Related Skills & Ailments: Ignite
Soot and Ash
Cinder Strike has a chance to blind enemies while using a bow and a chance to apply Frailty to enemies while using a melee weapon.
- Max Points: 5
- Stats:
- Chance to Blind with Bow: +20% per point
- Frailty Chance with Melee: +20% per point
- Related Skills & Ailments:
Tireless
Cinder Strike costs less mana.
- Max Points: 3
- Stats:
- Mana Efficiency: +20% per point
Umbral Conflagration
All your Shadows now also throw 5 Burning Daggers in a cone in front of them when you do. This consumes all active Shadows.
- Max Points: 1
- Stats:
- Burning Daggers Cone From Shadows
- Related Skills & Ailments:
Umbral Blades (Level 16 Skill)
Backstab
Recalled blades deal more damage, but blades thrown out deal less damage (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Recalled Blades Damage: +28% per point
- Thrown Blades Damage: -10% per point
Bloody Trail
Recalled blade hits deal more damage (multiplicative with other modifiers) per stack of slow on the target and per bleed on the target, up to a maximum.
- Max Points: 3
- Stats:
- Recalled Blades Hit Damage Per Slow: +10% per point
- Recalled Blades Hit Damage Per Bleed: +3% per point
- Maximum Damage Per Bleed: 15% per point
- Related Skills & Ailments:
Burst of Agony
The Shard Explosion deals damage in a larger area and deals more damage per second the blade has remained on the ground (both multiplicative with other modifiers).
- Max Points: 4
- Stats:
- More Explosion Area Per Second On Ground: +20% per point
- Explosion Damage Per Second On Ground: +20% per point
- Related Skills & Ailments: Blade Explosion
Cacophony of Steel
Blades in the ground now create a Bladestorm that hovers and spins in midair at the target location for 4 seconds, hitting nearby enemies 3 times per second. You can have up to 3 active Bladestorms, but each enemy can only take damage from one at a time. Bladestorms have 40% less chance to inflict Shadow Daggers from Lethal Darkness.
- Max Points: 1
- Stats:
- Blades Spin In Place
- Related Skills & Ailments:
Coldsnap Strike
Umbral Blades hits have additional freeze rate and have a chance to chill enemies.
- Max Points: 2
- Stats:
- Freeze Rate: +12 per point
- Chill Chance: +12% per point
- Related Skills & Ailments: Chill
Cut and Leave
Umbral Blades hits have a chance to cause enemies to bleed. When your blades are recalled you have a chance to gain Haste for 1 second.
- Max Points: 5
- Stats:
- Bleed Chance: +8% per point
- Haste Chance On Recall: +20% per point
- Related Skills & Ailments:
Dawnfall
You have a chance to gain Dusk Shroud when you use Umbral Blades and hit at least one enemy.
- Max Points: 4
- Stats:
- Dusk Shroud Chance On Use: +12% per point
- Related Skills & Ailments: Dusk Shroud
Duskhunter
You now throw additional blades with Umbral Blades on the third throw.
- Max Points: 2
- Stats:
- Extra Blades On Throw 3: +1 per point
Edge of Obscurity
Umbral Blades deals more damage (multiplicative with other modifiers) per stack of Dusk Shroud on you, up to 20. This effect is doubled while inside the area of Smoke Bomb.
- Max Points: 3
- Stats:
- Damage per Dusk Shroud, up to 20: +2% per point
- Doubled Inside Smoke Bomb
- Related Skills & Ailments:
Emerald Cutlass
Converts bleed chance from all sources to poison chance for Umbral Blades and effects related to bleed now depend on poison instead. If you have the Explosive Blades, the explosion hit poisons enemies, but deals 80% less damage and it no longer deals any fire damage.
- Max Points: 1
- Stats:
- Bleed -> Poison Chance
- Explosion Hit Damage: -80%
- Explosion Poison Chance: +100%
- Related Skills & Ailments:
Explosive Blades
Blades in the ground now arm after 0.5 seconds, but can no longer be recalled and Umbral Blades has less attack speed (multiplicative with other modifiers). If enemies walk over them the blades will cause a Shard Explosion, a subskill dealing physical and fire damage in an area. Blades expire and explode after 3 seconds if no enemies walk over them.
- Max Points: 1
- Stats:
- Arming Time (seconds): 0.5
- Blades Explode When Touched
- No Returning Blades
- Attack Speed: -20%
- Related Skills & Ailments: Blade Explosion
Hidden Blades
Every 2 seconds you throw additional blades with Umbral Blades on the next throw.
- Max Points: 2
- Stats:
- Maximum Additional Blades: 2 per point
- Extra Blades On Next Throw Every 2 Seconds: +1
Jagged Carvings
Umbral Blades deals additional throwing physical damage.
- Max Points: 5
- Stats:
- Throwing Physical Damage: +4 per point
Kunai Belt
You now throw additional blades with Umbral Blades on the second throw.
- Max Points: 2
- Stats:
- Extra Blades On Throw 2: +1 per point
Lethal Darkness
Umbral Blades hits inflict a stack of Shadow Dagger on hit, while using a dagger.
- Max Points: 1
- Stats:
- Inflict Shadow Dagger With Dagger
- Related Skills & Ailments: Shadow Daggers
Loathing
Bladestorms slowly seek out enemies.
- Max Points: 1
- Stats:
- Homing Bladestorm
- Related Skills & Ailments: Bladestorm
Nightmare Dash
You can now only recall blades by using Shift, rather than the combo itself. You regain mana for each blade recalled.
- Max Points: 1
- Stats:
- Blades Recalled From Shift Instead
- Mana Gained per Blade: 2
- Related Skills & Ailments: Shift
Precision Cuts
Umbral Blades now stop if they reach the target location, and you have increased attack speed with Umbral Blades.
- Max Points: 1
- Stats:
- Throw At Target Location
- Attack Speed: +5%
Shredding Daggers
Recalled blades now have a chance to pierce enemies (pass through enemies it hits).
- Max Points: 3
- Stats:
- Recalled Blades Pierce Chance: 34% per point
Slice the Legs
Recalled blade hits have a chance to slow enemies and a chance to cause them to bleed.
- Max Points: 5
- Stats:
- Recalled Blades Slow Chance: +30% per point
- Recalled Blades Bleed Chance: +30% per point
- Related Skills & Ailments:
Soul Thief
Umbral Blades has increased attack speed and you gain ward on hit with recalled blades.
- Max Points: 4
- Stats:
- Attack Speed: +4% per point
- Ward Gain On Hit On Recall: +4 per point
Stabbing Blast
Recalling the blades now sends each blade toward a different nearby enemy instead of to you, but recalled blades no longer pierce.
- Max Points: 1
- Stats:
- Blades Target Nearby Enemies
- Blades Don't Return
- Recalled Blades Don't Pierce
Steel Torrent
Bladestorms last longer and deal damage in a larger area.
- Max Points: 4
- Stats:
- Bladestorm Duration: +10% per point
- Bladestorm Area: +40% per point
- Related Skills & Ailments: Bladestorm
Subzero Intrusion
Umbral Blades base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies. Swaps Umbral Blades' Physical tag for a Cold tag.
- Max Points: 1
- Stats:
- Physical -> Cold Damage
- Freeze Rate: 24
Sword Thrower
You now throw just one large Umbral Blade with each throw that deals significantly more damage (multiplicative with other modifiers) and has increased radius.
- Max Points: 1
- Stats:
- Only 1 Blade With Each Throw
- Damage: +250%
- Radius: +100%
Twilight Assault
You now throw a third time with Umbral Blades with 4 blades before recalling the blades.
- Max Points: 1
- Stats:
- 3rd Throw Before Return
- Blades On 3rd Throw: 4
Umbral Remnant
Whenever one of your Shadows expire they now also leave behind an Umbral Blade.
- Max Points: 1
- Stats:
- Shadows Drop Umbral Blades
- Related Skills & Ailments: Create Shadow
Smoke Bomb (Level 5 Skill)
Blood Bandit
Smoke Blades now also causes melee and throwing attacks to leech a portion of the damage you deal as health.
- Max Points: 3
- Stats:
- Melee Leech: +2% per point
- Throwing Leech: +2% per point
- Related Skills & Ailments: Smoke Blades
Cleansing Steam
The initial burst cleanses negative ailments on you.
- Max Points: 1
- Stats:
- Cleanses Ailments
Cleaving Shadows
You use Shadow Cascade when the smoke cloud ends.
- Max Points: 1
- Stats:
- Shadow Cascade On End
- Related Skills & Ailments: Shadow Cascade
Cloaked Incursion
You leap to the target location when you use Smoke Bomb, instead of backflipping away. Smoke Bomb now has a much shorter cooldown, but counts as a Traversal skill.
- Max Points: 1
- Stats:
- Leap to Target Location
- Counts as Traversal Skill
- Cooldown Duration: -50%
- Related Skills & Ailments: Smoke Bomb
Concealed in Carnage
You are granted a stack of Crimson Shroud on kill while inside the smoke cloud, granting you bleed chance and less damage over time taken for 4 seconds. This stacks up to 3 times.
- Max Points: 1
- Stats:
- Bleed Chance per Crimson Shroud: +50%
- Damage Over Time Taken per Crimson Shroud: -5%
- Max Crimson Shrouds: 3
- Crimson Shroud Duration (seconds): 4
- Related Skills & Ailments: Crimson Shroud
Enfeeblement
The initial burst applies Frailty to enemies, causing them to deal less damage.
- Max Points: 4
- Stats:
- Frailty Duration (seconds): 1 per point
- Related Skills & Ailments: Frailty
Engulfed in Flames
The smoke cloud catches fire at the end of its duration, igniting enemies inside the cloud.
- Max Points: 5
- Stats:
- Ignite Stacks: +1 per point
- Related Skills & Ailments:
Eroding Fumes
Applies armor shred to enemies within the smoke cloud each second.
- Max Points: 4
- Stats:
- Armor Shred Stacks: +1 per point
- Related Skills & Ailments: Shred Armor
Escape Tactics
You backflip away from target direction when you use Smoke Bomb. Smoke Bomb now counts as movement skill. During Smoke Bomb's movement you are immune to Damage.
- Max Points: 1
- Stats:
- Backflip Away
- Immune during Movement
Generosity
The smoke cloud covers a larger area.
- Max Points: 5
- Stats:
- Area: +20% per point
Hasty Combustion
Leaving the smoke cloud early causes it to immediately catch fire and end.
- Max Points: 1
- Stats:
- Ignites Early
Hidden Blows
Puncture and Shurikens have a chance cause enemies to bleed if used inside the smoke cloud.
- Max Points: 4
- Stats:
- Puncture Bleed Chance: +50% per point
- Shurikens Bleed Chance: +50% per point
- Related Skills & Ailments:
Impending Gloom
The smoke cloud has a larger area and grows faster.
- Max Points: 4
- Stats:
- Area: +10% per point
- Growth Speed: +10% per point
Invigorating Darkness
The initial burst consumes all Shadows inside the smoke to grant you and allies health per Shadow consumed this way.
- Max Points: 3
- Stats:
- Health Gain: 100 per point
- Related Skills & Ailments: Create Shadow
Knives in the Dark
Smoke Bomb has a chance to inflict a stack of Shadow Dagger whenever it applies slow.
- Max Points: 2
- Stats:
- Shadow Dagger Chance On Slow: 35% per point
- Related Skills & Ailments:
Lingering Fumes
The smoke cloud lasts longer.
- Max Points: 5
- Stats:
- Duration: +10% per point
Moonlight Bomb
The initial burst grants you a stack of Silver Shroud, causing you to dodge the next hit and gain ward per stack.
- Max Points: 3
- Stats:
- Silver Shroud Stacks: +1 per point
- Dodge Next Attack
- Ward Gain On Dodge: +100
- Related Skills & Ailments: Silver Shroud
Purging Fumes
The initial burst also cleanses negative ailments on allies.
- Max Points: 1
- Stats:
- Cleanses Ailments
Rapid Concealment
The smoke cloud grants stacks of Dusk Shroud more frequently.
- Max Points: 4
- Stats:
- Dusk Shroud Frequency: +25% per point
- Related Skills & Ailments: Dusk Shroud
Refreshment
The initial burst consumes all Shadows inside the smoke to grant you and allies mana per Shadow consumed this way.
- Max Points: 1
- Stats:
- Mana Gain: 10
- Related Skills & Ailments: Create Shadow
Shadow Hunter
Your bow attacks have improved base critical strike chance and blind enemies while you are inside the smoke cloud.
- Max Points: 5
- Stats:
- Base Crit Chance: +2% per point
- Blinds With Bow Attacks
Shared Concealment
The smoke cloud now also grants Dusk Shroud to allies for 2 seconds while inside the smoke cloud.
- Max Points: 1
- Stats:
- Dusk Shroud To Allies
- Related Skills & Ailments: Dusk Shroud
Shrouded in Darkness
You are granted a stack of Dusk Shroud each second for 2 seconds while you are in the smoke cloud, granting you glancing blow chance and dodge rating. This effect can stack.
- Max Points: 1
- Stats:
- Glancing Blow Chance: +5%
- Dodge Rating: +50
- Buff Duration (seconds): 2
- Related Skills & Ailments: Dusk Shroud
Smoke Blades
You and allies are granted Smoke Blades each second for 4 seconds while inside the smoke cloud, granting you additional melee and throwing damage. This effect can stack.
- Max Points: 5
- Stats:
- Melee Damage: +4 per point
- Throwing Damage: +4 per point
- Buff Duration (seconds): 4
- Related Skills & Ailments: Smoke Blades
Smokescreen Arrow
While using a bow you now shoot an arrow that detonates the Smoke Bomb at the target location.
- Max Points: 1
- Stats:
- Targeted Bomb
Swirling Fog
Smoke Bomb has a chance to shred enemy armor each second within the smoke cloud.
- Max Points: 4
- Stats:
- Armor Shred Frequency: +25% per point
- Slow Frequency: +25% per point
- Related Skills & Ailments: Shred Armor
Thick Smoke
Applies slow to enemies within the smoke cloud each second.
- Max Points: 1
- Stats:
- Slow Stacks: +1
- Related Skills & Ailments: Slow
Toxic Cloud
Armor shred applied by Smoke Bomb is converted to poison resistance shred.
- Max Points: 1
- Stats:
- Armor Shred -> Poison Res Shred
- Related Skills & Ailments:
Trapped Shadows
Your Decoys inside the smoke cloud automatically explode when the smoke cloud ends.
- Max Points: 1
- Stats:
- Decoys Explode
- Related Skills & Ailments: Decoy
Umbral Assault
The smoke cloud has a chance to create a Shadow each second at a random location inside the smoke cloud.
- Max Points: 4
- Stats:
- Shadow Chance: +25% per point
- Related Skills & Ailments: Create Shadow
Venom Infusion
You have a chance to poison enemies with bow attacks while inside the smoke cloud.
- Max Points: 4
- Stats:
- Poison Chance: +25% per point
- Related Skills & Ailments: Poison
Decoy (Level 10 Skill)
Acid Fumes
Small explosions are replaced by Acid Flask detonations. The final explosion is replaced by three Acid Flasks ejected from the decoy. On Fire now inflicts poison instead of ignite.
- Max Points: 1
- Stats:
- Ignite -> Poison Chance
- Explosions Replaced by Acid Flasks
- Related Skills & Ailments:
Ambush
When the decoy expires, for the next 4 seconds you have additional critical strike multiplier equal to your dodge chance while the decoy was active.
- Max Points: 1
- Stats:
- Critical Multiplier Per Dodge Chance
Backup Buddy
Decoy can store an additional charge.
- Max Points: 1
- Stats:
- Maximum Decoy Charges: +1
Boom
Decoy's final explosion deals more damage (multiplicative with other modifiers) and explodes in a larger area.
- Max Points: 5
- Stats:
- Final Explosion Damage: +10% per point
- Final Explosion Area: +20% per point
- Related Skills & Ailments: Explosion
Burning Oil
Decoy's final explosion ignites enemies.
- Max Points: 5
- Stats:
- Ignite Stacks Applied: +1 per point
- Related Skills & Ailments: Ignite
Ear Shatter
Sonic Wave inflicts additional stacks of armor shred, and armor shred it applies lasts longer.
- Max Points: 5
- Stats:
- Armor Shred Stacks Applied: +1 per point
- Armor Shred Duration: +15% per point
- Related Skills & Ailments:
Efficient Construction
Decoy costs less mana.
- Max Points: 3
- Stats:
- Mana Efficiency: +30% per point
Embedded Spikes
Decoy reflects a percentage of damage to attackers.
- Max Points: 5
- Stats:
- Damage Reflected: 10% per point
Excessive Explosives
All explosions from Decoy deal more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- All Explosion Damage: +20% per point
- Related Skills & Ailments:
Explosive Charges
Decoy has a chance to cause a small explosion when hit, up to a maximum of 2 explosions.
- Max Points: 3
- Stats:
- Small Explosion Chance: +15% per point
- Related Skills & Ailments: Explosives
Freezing Blast
All explosions have a higher chance to freeze enemies.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +50% per point
Frostfire Powder
All explosions' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Explosions also gain a base freeze rate. Ignite chance from all sources is converted to chill chance and effects related to ignite now depend on chill instead.
- Max Points: 1
- Stats:
- Fire -> Cold Conversion
- Ignite -> Chill Chance
- Freeze Rate: 60
- Related Skills & Ailments:
Grand Diversion
Throw additional Decoys near the target location. Decoy location is slightly randomized.
- Max Points: 2
- Stats:
- Extra Decoys Thrown: +1 per point
Harrowing Noise
Sonic Wave Fears enemies for a duration.
- Max Points: 2
- Stats:
- Fear Duration (seconds): +1 per point
- Related Skills & Ailments: Sonic Wave
Into the Shadows
You have additional dodge chance while the decoy exists.
- Max Points: 4
- Stats:
- Dodge Rating With Active Decoy: +50 per point
Kelthan Oil
The Decoy has increased ignite frequency.
- Max Points: 4
- Stats:
- Ignite Frequency: +50% per point
- Related Skills & Ailments: Ignite
Lasting Presence
Decoy lasts longer, but has a longer cooldown.
- Max Points: 5
- Stats:
- Duration: +10% per point
- Final Explosion Damage: +10% per point
- Cooldown: +10% per point
- Related Skills & Ailments: Explosion
Meticulous Construction
Decoy's final explosion deals more damage (multiplicative with other modifiers), but costs more mana.
- Max Points: 5
- Stats:
- Final Explosion Damage: +25% per point
- Mana Cost: +20% per point
- Related Skills & Ailments: Explosion
On Fire
The Decoy is on fire and ignites nearby enemies each second, but costs more mana.
- Max Points: 1
- Stats:
- Ignites Nearby Enemies
- Mana Cost: +15
- Related Skills & Ailments: Ignite
Remote Detonator
Decoy becomes a combo ability. The first cast creates the decoy, and the second detonates it. The remote detonation costs mana. Has no effect if Decoy has additional charges.
- Max Points: 1
- Stats:
- Remote Detonation
- Detonation Mana Cost: 40
Rewired Detonator
Detonation costs less mana.
- Max Points: 4
- Stats:
- Detonation Mana Cost: -25% per point
Short Fuse
Decoy's final explosion deals more damage (multiplicative with other modifiers), but Decoy has a shorter duration.
- Max Points: 5
- Stats:
- Final Explosion Damage: +5% per point
- Duration: -15% per point
- Related Skills & Ailments: Explosion
Shrouded Core
Decoy leaves a Shadow in its place after detonating.
- Max Points: 1
- Stats:
- Shadow Created: 1
- Related Skills & Ailments: Create Shadow
Sonic Detonation
The Decoy emits a Sonic Wave when it appears, inflicting Frailty and armor shred to nearby enemies.
- Max Points: 3
- Stats:
- Frailty Stacks Applied: +1 per point
- Armor Shred Stacks: +1 per point
- Related Skills & Ailments:
Sound of Flames
Sonic Wave inflicts fire resistance shred instead of armor shred. If you have taken Frostfire Powder it instead inflicts cold resistance shred.
- Max Points: 1
- Stats:
- Armor -> Fire Res Shred
- Related Skills & Ailments:
Stuffed
Decoy can cause additional small explosions.
- Max Points: 3
- Stats:
- Max Small Explosions: +2 per point
- Related Skills & Ailments: Explosives
Warning Sound
Sonic Wave grants Haste to you and your allies hit for a duration.
- Max Points: 5
- Stats:
- Haste Duration (seconds): +1 per point
- Related Skills & Ailments:
Ballista (Level 15 Skill)
Acidulous Mixture
Ballista has a chance to slow enemies.
- Max Points: 4
- Stats:
- Slow Chance: +15% per point
- Related Skills & Ailments: Slow
Agile Engineering
Ballista takes less time to place and has increased attack speed based on your Dexterity.
- Max Points: 1
- Stats:
- Placement Speed per Dexterity: +1%
- Attack Speed per 5 Dexterity: +1%
Armed Construction
Ballista now also explodes when it expires or is destroyed. This explosion deals more damage (multiplicative with other modifiers) and hits enemies in a larger area based on your Dexterity.
- Max Points: 4
- Stats:
- Ballista Explodes
- More Damage per Dexterity: +1% per point
- Increased Area per Dexterity: +1% per point
- Related Skills & Ailments: Explosives
Bodkin Bolts
Ballista bolts pierces enemies (continue through targets they hit).
- Max Points: 5
- Stats:
- Enemies Pierced: +1 per point
Bolt Rain
Ballista has a chance to shoot extra projectiles.
- Max Points: 3
- Stats:
- Extra Projectiles Chance: 25%
- Extra Projectiles: +2 per point
Care Package
Ballistae which have hit an enemy have a chance to drop a potion when destroyed, based on the time they existed.
- Max Points: 1
- Stats:
- Potion Drop Chance Per Second: 10%
Contaminating Shots
Ballista costs significantly less mana, but has a shorter duration.
- Max Points: 2
- Stats:
- Mana Cost: -25% per point
- Duration (seconds): -20% per point
Efficient Construction
Ballista deals more damage (multiplicative with other modifiers) if constructed within 4 seconds of using a potion.
- Max Points: 2
- Stats:
- Mana Cost: -25% per point
- Duration (seconds): -20% per point
Elixir of Construction
Ballista deals more damage (multiplicative with other modifiers) if constructed within 4 seconds of using a potion.
- Max Points: 3
- Stats:
- Damage: +15% per point
Explosive Delivery
Ballista's bolts now explode on hit dealing fire damage in an area, but has less attack speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Exploding Bolts
- Less Attack Speed: -40%
- Related Skills & Ailments: Explosives
Flaming Shots
Ballista bolts are lit on fire dealing additional fire damage and have a chance to ignite enemies.
- Max Points: 5
- Stats:
- Fire Damage: +3 per point
- Ignite Chance: +10% per point
- Related Skills & Ailments: Ignite
Frigid Barrage
The explosion's base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. The explosion also has a chance to freeze enemies. Ignite chance from inside this skill tree is converted to chill chance.
- Max Points: 1
- Stats:
- Fire Explosion -> Cold Damage
- Freeze Rate: 80
- Ignite -> Chill Chance
- Related Skills & Ailments:
Harpoon Shot
Every 5 seconds Ballista shoots a Harpoon Shot, that sticks into an enemy and pulls them towards the Ballista.
- Max Points: 1
- Stats:
- Pulls Enemies
- Related Skills & Ailments: Harpoon
Heavy Bolts
Ballista deals more damage (multiplicative with other modifiers), but has less attack speed (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Damage: +12% per point
- Less Attack Speed: -5% per point
Light Bolts
Ballista has more attack speed (multiplicative with other modifiers), but deals less damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- More Attack Speed: +12% per point
- Damage: -5% per point
Perfect Aim
Your critical strike chance and critical strike multipliers also apply to your Ballista, but at a reduced ratio.
- Max Points: 4
- Stats:
- Critical Chance Stat Ratio: +25% per point
- Critical Strike Multiplier Stat Ratio: +25% per point
Practical Build
Ballista deals more damage (multiplicative with other modifiers) and has more attack speed (multiplicative with other modifiers), but has a shorter duration.
- Max Points: 1
- Stats:
- Damage: +40%
- More Attack Speed: +40%
- Duration (seconds): -25%
Quickload
Ballista gains increased attack speed with each hit.
- Max Points: 1
- Stats:
- Attack Speed Per Hit: +2%
Rapid Fire
Ballista has increased attack speed.
- Max Points: 4
- Stats:
- Attack Speed: +6% per point
Serrated Edges
Ballista has a chance to shred enemy armor.
- Max Points: 5
- Stats:
- Armor Shred Chance: +10% per point
- Related Skills & Ailments: Shred Armor
Shared Enhancements
Your damage modifiers also apply to your Ballista, but at a reduced ratio.
- Max Points: 3
- Stats:
- Damage Stat Ratio: +25% per point
Sharpened Tips
Improves Ballista's base critical strike chance.
- Max Points: 2
- Stats:
- Base Crit Chance: +3% per point
Shields Up
Ballista now has shields in front of it.
- Max Points: 1
- Stats:
- Shields Health: 300
- Related Skills & Ailments: Summon Ballista Shield
Siege Commander
Your Ballistae gain Frenzy while you are standing near them.
- Max Points: 1
- Stats:
- Ballistae Gain Frenzy
- Related Skills & Ailments: Frenzy
Sturdy Foundation
Ballista has more health and lasts longer.
- Max Points: 3
- Stats:
- Health: +25% per point
- Duration: +15% per point
Tainted Ammunition
Hitting your Ballista with Acid Flask gives it a chance to poison enemies and more poison damage (multiplicative with other modifiers). If Acid Flask damage is converted to fire, this is instead ignite chance and more fire damage.
- Max Points: 4
- Stats:
- Poison Chance From Acid Flask: +100% per point
- Poison Damage With Acid Flask: +25% per point
- Related Skills & Ailments:
Tripwire
When you construct a second ballista a tripwire is created between it and the existing ballista. Enemies that cross the tripwire cause both ballistae to explode.
- Max Points: 1
- Stats:
- Tripwire Between Ballistae
- Related Skills & Ailments: Explosives
Twinned Bolts
Ballista has a chance to fire twice in quick succession.
- Max Points: 4
- Stats:
- Double Shot Chance: +10% per point
Wide Protection
Ballista shields are wider.
- Max Points: 3
- Stats:
- Shields Width: +30% per point
- Related Skills & Ailments: Summon Ballista Shield