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Void Knight Skill Tree

Table of Contents

  1. Volatile Reversal
  2. Abyssal Echoes
  3. Devouring Orb
  4. Anomaly
  5. Erasing Strike

Volatile Reversal (Level 5 Skill)


Accelerationist

When you jump forwards in time, your existing Devouring Orbs become older. This causes them to expire sooner.

  • Max Points: 3
  • Stats:
    • Seconds Older: 2 per point
  • Related Skills & Ailments: Devouring Orb

Anchored Timeline

Volatile Reversal's forwards jump has a significantly shorter maximum distance, but its cooldown is reduced.

  • Max Points: 1
  • Stats:
    • Reduced Max Distance: 70%
    • Reduced Cooldown: 50%
    • No Longer Traversal

Catching Up

You gain the Haste buff for a short duration, when you jump backwards in time.

  • Max Points: 3
  • Stats:
    • Haste Duration (seconds): 1 per point
  • Related Skills & Ailments: Haste

Chrono-Devourer

When you jump backwards in time, Devouring Orb recovers some of its cooldown scaling with the amount of Devouring Orbs that expired after jumping forwards in time.

  • Max Points: 2
  • Stats:
    • Cooldown Recovered Per Expired Orb (seconds): 2 per point
  • Related Skills & Ailments: Devouring Orb

Dark Expanse

Volatile Reversal deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Area: +20% per point

Dissipation

Volatile Reversal's hits have a chance to slow enemies and it deals more hit damage (multiplicative with other modifiers) per stack of slow on the enemy.

  • Max Points: 4
  • Stats:
    • Slow Chance: +50% per point
    • More Hit Damage Per Slow: +3% per point
  • Related Skills & Ailments: Slow

Eldritch Infusion

Volatile Reversal's melee hits have a chance to grant you a Void Essence.

  • Max Points: 3
  • Stats:
    • Void Essence Chance: 34% per point
  • Related Skills & Ailments: Void Essence

Eternal Banquet

When you jump backwards in time, your existing Devouring Orbs become younger. This causes them to expire later, and each orb can only benefit from this once.

  • Max Points: 2
  • Stats:
    • Seconds Younger: +2 per point
  • Related Skills & Ailments: Devouring Orb

Food of Wyrms

Volatile Reversal's Void Bolts have a chance to inflict time rot.

  • Max Points: 4
  • Stats:
    • Void Bolt Time Rot Chance: +50% per point
  • Related Skills & Ailments: 

Future Focus

Volatile Reversal's second combo ability now jumps you forward in time to your target location, instead of backwards.

  • Max Points: 1
  • Stats:
    • Second Combo Jump Forward
    • Cooldown (seconds): +6
  • Related Skills & Ailments: Volatile Reversal

Hellfire Rifts

Volatile Reversal's base void damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to void damage. Time Rot chance from this tree is converted to ignite chance. Swaps Volatile Reversal's Void tag for a Fire tag.

  • Max Points: 1
  • Stats:
    • Fire Conversion
    • Time Rot -> Ignite Chance
  • Related Skills & Ailments: 

Hollow Cascade

The Void Bolts from the Terminal Void Bolt node are now replaced with a single cast of Abyssal Echoes. This consumes mana equal to a portion of Abyssal Echoes' mana cost.

  • Max Points: 1
  • Stats:
    • Abyssal Echoes Instead Of Void Bolts
    • Mana Consumption: 80%
  • Related Skills & Ailments: 

Immutable Past

Volatile Reversal's second combo ability is removed, but the melee attack deals more damage (multiplicative with other modifiers) and Volatile Reversal deals damage in a larger area.

  • Max Points: 1
  • Stats:
    • Second Combo Removed
    • Melee Damage: +10%
    • Area: +20%
  • Related Skills & Ailments: Volatile Reversal

Incipient Void Bolt

When you directly use Volatile Reversal you now also cast a Void Bolt at up to 3 enemies near your starting location, but Volatile Reversal costs additional mana.

  • Max Points: 1
  • Stats:
    • Void Bolts At Starting Position: 3
    • Mana Cost: +3
  • Related Skills & Ailments: Void Bolt

Nether Convergence

When you jump forwards in time, all your Devouring Orbs are pulled towards you and trigger a Void Rift, but Volatile Reversal costs additional mana.

  • Max Points: 1
  • Stats:
    • Devouring Orbs Pulled Towards You
    • Mana Cost: +10
  • Related Skills & Ailments: 

Phased Reality

While you are able to jump backwards in time, a percentage of your armor mitigation also applies to damage over time.

  • Max Points: 4
  • Stats:
    • Armor Mitigation Applied to Damage Over Time: 5% per point

Reclaimed Action

When you travel at least 4 meters by jumping through time, your next direct melee attack or spell is guaranteed to Echo, if it is able to.

  • Max Points: 1
  • Stats:
    • Guaranteed Echoed Skill With Far Jump

Rending Maw

Volatile Reversal has additional critical strike chance.

  • Max Points: 3
  • Stats:
    • Critical Chance: +3% per point

Returning Corruption

Your Void Bolts return to you. All returning Void Bolts can hit the same targets again. (This means a single cast of the Void Bolt spell can hit a single enemy up to 4 times)

  • Max Points: 1
  • Stats:
    • Returning Void Bolts
    • Returning Void Bolts Can Hit Again
    • Mana Cost: +40%
  • Related Skills & Ailments: Void Bolt

Swift Echoes

Volatile Reversal has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: 5% per point

Temporal Dilation

You can use Volatile Reversal's second combo ability for a longer period of time and it deals more damage (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Usable Duration (seconds): +1 per point
    • Second Combo Damage: +12% per point
  • Related Skills & Ailments: Volatile Reversal

Terminal Void Bolt

When you directly use Volatile Reversal you now also cast a Void Bolt at up to 3 enemies near your arrival location, but Volatile Reversal costs additional mana.

  • Max Points: 1
  • Stats:
    • Void Bolts At Arrival: 3
    • Mana Cost: +3
  • Related Skills & Ailments: Void Bolt

Termination

Volatile Reversal deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +8% per point

Time Rifts

Enemies hit by Volatile Reversal's Void Bolts take increased damage over time for several seconds. This effect does not stack.

  • Max Points: 4
  • Stats:
    • Duration (seconds): 3 per point
    • Damage Over Time Taken: +15%
  • Related Skills & Ailments: Void Bolt

Voidbound Momentum

When you jump backwards in time, Volatile Reversal deals more damage (multiplicative with other modifiers) per meter traveled, up to a maximum.

  • Max Points: 3
  • Stats:
    • Damage Per Meter Travelled: +2% per point
    • Max Damage Bonus: 40% per point

Voidstep Siphon

When you critically strike at least one enemy with Volatile Reversal you regain mana.

  • Max Points: 3
  • Stats:
    • Mana Gain: 2 per point

Volatile Power

When you jump forwards in time, your arrival location is slightly randomized, but the melee attack deals more damage (multiplicative with other modifiers) and Volatile Reversal deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Meter Randomization: 1 per point
    • Melee Damage: +10% per point
    • Area: +15% per point

Warped Time

You gain the Frenzy buff, while you are able to jump backwards in time.

  • Max Points: 1
  • Stats:
    • Frenzy While Able To Jump Back
  • Related Skills & Ailments: Frenzy

Abyssal Echoes (Level 10 Skill)


Abyssal Dispersion

Abyssal Echoes costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +20% per point

Abyssal Tendrils

Nether Coating also grants you a chance to inflict Time Rot on hit.

  • Max Points: 3
  • Stats:
    • Time Rot Chance With Buff: +15% per point
  • Related Skills & Ailments: Time Rot

Corrupting Harness

Abyssal Echoes can chain additional times. This effect is tripled for echoed casts.

  • Max Points: 5
  • Stats:
    • Additional Chains: +2 per point

Crippling Waves

Abyssal Echoes' initial burst slows enemies.

  • Max Points: 3
  • Stats:
    • Slow Stacks: +1 per point
  • Related Skills & Ailments: Slow

Crumbling

Abyssal Decay causes enemies to take increased damage over time.

  • Max Points: 3
  • Stats:
    • Damage Over Time Taken: +8% per point
  • Related Skills & Ailments: Abyssal Decay

Dark Torrent

Abyssal Echoes can now be cast at the target location.

  • Max Points: 1
  • Stats:
    • Targeted Abyssal Echoes

Deep Expanse

Abyssal Echoes affects a larger area.

  • Max Points: 5
  • Stats:
    • Area: +20% per point

Embrace the Darkness

Directly using Abyssal Echoes grants you Nether Coating for 5 seconds, granting you increased attack speed with your melee and throwing attacks and causing you to deal more damage to blinded enemies.

  • Max Points: 4
  • Stats:
    • Damage vs Blinded with Buff: +5% per point
    • Attack Speed with Buff: +5% per point
  • Related Skills & Ailments: Blind

Fiery Chasm

Abyssal Echoes' initial burst has a chance to ignite enemies.

  • Max Points: 4
  • Stats:
    • Ignite Chance: +50% per point
  • Related Skills & Ailments: Ignite

Fragility

Abyssal Decay causes enemies to have reduced physical resistance, but it is no longer consumed when the enemy is hit.

  • Max Points: 1
  • Stats:
    • Physical Resistance: -10%
    • Abyssal Decay Lingers
  • Related Skills & Ailments: Abyssal Decay

Freedom of Movement

Abyssal Decay causes Enemies that would apply Slow to instead grant their target Haste for 1 second.


Heavenly Gift

Abyssal Echoes' damage now scales with attunement rather than vitality, and its healing effectiveness is also increased by attunement.

  • Max Points: 1
  • Stats:
    • Vitality -> Attunement Scaling
    • Increased Healing Per Attunement: 4%

Impair the Weak

Abyssal Decay now deals damage when the enemy is hit, rather than over time. Each hit deals a portion of the full damage Abyssal Decay would have dealt over its full duration. This damage still counts as damage over time.

  • Max Points: 1
  • Stats:
    • DoT -> Damage To Enemy On Hit
    • Damage Portion Of Abyssal Decay: 5%
  • Related Skills & Ailments: Abyssal Decay

Myopia

Abyssal Decay now blinds enemies.


Nether Breach

Directly using Abyssal Echoes has a chance to cast a Void Rift from each nearby Devouring Orb.


Overwhelming Doom

Abyssal Decay spreads to enemies further away and can spread to more enemies when it spreads.

  • Max Points: 1
  • Stats:
    • Spreading Distance: +50%
    • Number Of Enemies Spread To: +2
  • Related Skills & Ailments: Abyssal Decay

Potent Corruption

Abyssal Echoes' initial burst now hits and deals spell void damage, but no longer inflicts Abyssal Decay.

  • Max Points: 1
  • Stats:
    • Spell Void Damage On Hit: 20
    • No Abyssal Decay
  • Related Skills & Ailments: Abyssal Decay

Resounding Abyss

Echoed casts deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Echoed Damage: +30% per point

Rippling Corrosion

Abyssal Echoes' initial burst shreds enemy armor.

  • Max Points: 5
  • Stats:
    • Armor Shred Stacks: 1 per point
  • Related Skills & Ailments: Shred Armor

Sanguine Eruption

Abyssal Echoes' initial burst consumes all stacks of bleed on the enemy, causing their damage to be dealt instantly.

  • Max Points: 1
  • Stats:
    • Bleed Stacks Consumed
    • Bleed Stacks Deal Damage Instantly
  • Related Skills & Ailments: Bleed

Screaming Rifts

Abyssal Echoes now creates an Abyssal Rift at the target location that casts Abyssal Echoes for you 3 times at its location before expiring.

  • Max Points: 1
  • Stats:
    • Abyssal Rift At Target Location
    • Abyssal Echoes Casts From Location: 3
  • Related Skills & Ailments: Abyssal Rift

Shrieking Echoes

Abyssal Rifts cast additional Abyssal Echoes.

  • Max Points: 2
  • Stats:
    • Additional Abyssal Echoes Casts: +1 per point
  • Related Skills & Ailments: Abyssal Rift

Spreading Chaos

Abyssal Decay now spreads to several nearby enemies after 1 second.

  • Max Points: 1
  • Stats:
    • Abyssal Decay Spreads
    • Number Of Enemies Spread To: 4
  • Related Skills & Ailments: Abyssal Decay

Tides of Rust

Armor shred applied by Abyssal Decay has increased effect.


Time Compression

Abyssal Echoes no longer has a cooldown, but costs more mana.

  • Max Points: 1
  • Stats:
    • No Cooldown
    • Mana Cost: +15

Turbulence

Abyssal Decay has increased duration.

  • Max Points: 4
  • Stats:
    • Abyssal Decay Duration: +20% per point
  • Related Skills & Ailments: Abyssal Decay

Void Purifier

Spell void damage from Potent Corruption, Vorpal Reverberation and attribute scaling is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to void damage. Abyssal Echoes' initial burst now also heals you and your allies and nodes on this tree that grant more damage also grant more healing.

  • Max Points: 1
  • Stats:
    • Void -> Fire Damage
    • Healing: 60
    • More Healing From Damage Nodes

Void Supremacy

After casting Abyssal Echoes your next Erasing Strike and Void Cleave deal more damage (multiplicative with other modifiers) to slowed enemies.

  • Max Points: 4
  • Stats:
    • Erasing Strike Damage To Slowed: +20% per point
    • Void Cleave Damage To Slowed: +20% per point
  • Related Skills & Ailments: 

Vorpal Explosion

Abyssal Echoes deals significantly more damage (multiplicative with other modifiers), but no longer chains.

  • Max Points: 1
  • Stats:
    • Damage: +80%
    • No Longer Chains

Vorpal Reverberation

Abyssal Echoes deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +8% per point

Devouring Orb (Level 15 Skill)


Abyssal Emission

Every 3 seconds Devouring Orb releases an Abyssal Orb, a spell which seeks enemies and detonates, dealing void damage in an area.

  • Max Points: 1
  • Stats:
    • Devouring Orb Casts Abyssal Orb
  • Related Skills & Ailments: Abyssal Orb

Abyssal Expanse

Devouring Orb deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Area: +20% per point

Abyssal Juggernaut

You have a chance to gain a Void Essence when Devouring Orb expires.

  • Max Points: 4
  • Stats:
    • Void Essence Chance: +25% per point
  • Related Skills & Ailments: Void Essence

Abyssal Rush

While you are moving, you will automatically cast Devouring Orb if it is not on cooldown and you have enough mana. This effect puts Devouring Orb on cooldown.

  • Max Points: 1
  • Stats:
    • Auto Cast While Moving
    • Puts Devouring Orb On Cooldown

All Consuming

When you directly cast non-orbiting Devouring Orb within the area of an existing Devouring Orb, the new Orb consumes all existing Orbs to deal more damage in a larger area (both multiplicative with other modifiers), per Orb consumed. However, the new Orb also deals less ailment damage per Orb consumed (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Damage Per Orb Consumed: +100%
    • Area Per Orb Consumed: +50%
    • Ailment Damage Per Orb Consumed: -6%

Cataclysm

Devouring Orb now erupts at the end of its duration, creating a Void Eruption. Devouring Orb has a much shorter duration (multiplicative with other duration modifiers).

  • Max Points: 1
  • Stats:
    • Void Orbs On Eruption
    • Duration: -40%
  • Related Skills & Ailments: Void Eruption

Chaotic Torrent

The rate at which Devouring Orbs cast Abyssal Orb is increased by a random amount.

  • Max Points: 4
  • Stats:
    • Minimum Abyssal Orb Frequency: +15% per point
    • Maximum Abyssal Orb Frequency: +35% per point
  • Related Skills & Ailments: Abyssal Orb

Cosmic Impact

Devouring Orb now deals void damage to enemies it collides with.

  • Max Points: 1
  • Stats:
    • Void Damage on Impact: 80

Dark Moon

Devouring Orb now orbits you, but has a much shorter duration (multiplicative with other duration modifiers).

  • Max Points: 1
  • Stats:
    • Devouring Orb Orbits You
    • Duration: -50%

Distant Satellite

Devouring Orb deals more damage and orbits you at a greater distance.

  • Max Points: 4
  • Stats:
    • Damage: +5% per point
    • Orbit Range: +50% per point

Dust Channeller

Devouring Orb has increased cast speed and a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: 15% per point
    • Cast Speed: +5% per point

Eldritch Bloom

Devouring Orb gains more radius each second, up to a maximum.

  • Max Points: 3
  • Stats:
    • Radius Each Second: +3% per point
    • Max Bonus Radius: 30%

Eternal Decay

Devouring Orb deals more damage over time, but less hit damage (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage Over Time: +15% per point
    • Hit Damage: -10% per point

Extinction

Devouring Orb deals more hit damage to enemies it collides with (multiplicative with other modifiers). This ONLY affects the damage that devouring orb deals when the orb itself collides with an enemy, not the damage dealt by its void rifts or other sub skills.

  • Max Points: 5
  • Stats:
    • Collision Damage: +40% per point

Fleeting Orb

Devouring Orb costs less mana, but has a shorter duration (multiplicative with other duration modifiers).

  • Max Points: 4
  • Stats:
    • Mana Efficiency: +35% per point
    • Duration: -20% per point

Hollow Orb

Devouring Orb lasts longer, but a Devouring Orb's Void Rifts no longer increase in size or damage for each successive rift.

  • Max Points: 1
  • Stats:
    • Duration: +40%
    • Successive Void Rifts Do Not Gain Damage
    • Successive Void Rifts Do Not Gain Area
  • Related Skills & Ailments: Void Rift

Orb Master

Devouring Orb has a shorter cooldown and Void Eruption deals more damage

  • Max Points: 5
  • Stats:
    • Increased Cooldown Recovery Speed: 18% per point
    • Void Eruption Damage: +18% per point
  • Related Skills & Ailments: Void Eruption

Patient Hunger

Devouring orb gains additional charges, but costs more mana.

  • Max Points: 2
  • Stats:
    • Additional Charges: +1 per point
    • Mana Cost: +3 per point

Rift Caller

All damage from Devouring Orb penetrates enemy void resistance. This includes Void Rifts and other sub skills and sources of damage added by this tree, and any ailments they inflict

  • Max Points: 5
  • Stats:
    • Void Penetration: +10% per point
  • Related Skills & Ailments: Void Rift

Rotting Prey

Devouring Orb has a chance to apply frailty to enemies within its area of effect each second.

  • Max Points: 4
  • Stats:
    • Frailty Chance Per Second: +25% per point
  • Related Skills & Ailments: Frailty

Sightless Star

Whenever Abyssal Rush triggers, it has a chance to consume only 50% of Devouring Orb's cooldown and mana cost.

  • Max Points: 4
  • Stats:
    • Consume Only Half Chance: 8% per point

Soul Eater

The rate at which Void Rift hit damage and area increments when a nearby enemy dies is increased.

  • Max Points: 2
  • Stats:
    • Damage Increment When Nearby Enemy Dies: +15% per point
    • Area Increment When Nearby Enemy Dies: +10% per point
  • Related Skills & Ailments: Void Rift

Soul Gorger

Void Rift hits deal more damage (multiplicative with other modifiers) to Time Rotting enemies.

  • Max Points: 2
  • Stats:
    • Hit Damage To Time Rotting Enemies: +20% per point
  • Related Skills & Ailments: 

The Rending Maw

Devouring Orb hits have a chance to slow and shred enemy void resistance.

  • Max Points: 4
  • Stats:
    • Void Res Shred Chance: +25% per point
    • Slow Chance: +25% per point
  • Related Skills & Ailments: 

Void Adept

You deal more global void damage (multiplicative with other modifiers) and have increased mana regen while a Devouring Orb is active. These bonuses are doubled if you have at least 90 vitality.

  • Max Points: 5
  • Stats:
    • Global More Void Damage: 2% per point
    • Increased Mana Regen: 2% per point
    • Doubled with 90+ Vitality

World Rot

Devouring Orb lasts longer and it has a chance to inflict Time Rot on enemies each second inside its area of effect. This chance also applies to hits from its subskills.

  • Max Points: 4
  • Stats:
    • Duration: +5% per point
    • Time Rot Chance Per Second: +25% per point
  • Related Skills & Ailments: Time Rot

Anomaly (Level 30 Skill)


Anticipation

Anomaly has a shorter cooldown.

  • Max Points: 3
  • Stats:
    • Cooldown (seconds): -1 per point

Borrowed Time

Anomaly is cast instantly, but Anomaly has a longer cooldown.

  • Max Points: 1
  • Stats:
    • Instant Cast
    • Cooldown: +50%

Cycle of Decay

When enemies return to the present, the duration of damaging ailments applied to them is reset.

  • Max Points: 1
  • Stats:
    • Ailment Duration Reset On Return

Decimation

Time Bubble grants you and your allies increased critical strike chance while in its area.

  • Max Points: 5
  • Stats:
    • Increased Critical Chance: 30% per point
  • Related Skills & Ailments: Time Bubble

Emission

Anomaly hits enemies in a larger area.

  • Max Points: 5
  • Stats:
    • Area: +25% per point

Exacerbate

Time Rot inflicted by Anomaly lasts longer and has additional Void Penetration

  • Max Points: 5
  • Stats:
    • Time Rot Duration: +30% per point
    • Void Penetration with Time Rot: +10% per point
  • Related Skills & Ailments: Time Rot

Hour of Flame

Anomaly applies additional stacks of ignite.

  • Max Points: 3
  • Stats:
    • Additional Ignite Stacks Applied: +1 per point
  • Related Skills & Ailments: Ignite

Immediacy

Anomaly no longer sends enemies forward in time. Effects that would be triggered when enemies return to the present are instead triggered immediately.

  • Max Points: 1
  • Stats:
    • Anomaly Effects Triggered Instantly
    • No Longer Sends Enemies Forward In Time

Lingering Memory

When allies or enemies exit Time Bubble's area of effect, effects caused or granted by Time Bubble persist for 2 seconds.

  • Max Points: 1
  • Stats:
    • Time Bubble Effects Persist For 2 Seconds On Exit
  • Related Skills & Ailments: Time Bubble

Manipulation

Time Bubble grants you and your allies increased attack and cast speed while in its area.

  • Max Points: 2
  • Stats:
    • Attack Speed: +10% per point
    • Cast Speed: +10% per point
  • Related Skills & Ailments: Time Bubble

Mark of Rot

When enemies return to the present, they take increased void damage for a duration.

  • Max Points: 5
  • Stats:
    • Void Damage Taken: +30%
    • Duration (Seconds): 1 per point

Quicksand

When enemies return to the present, all damaging ailments currently applied to them apply faster.

  • Max Points: 5
  • Stats:
    • Ailment Speed On Return: +25% per point

Red Shift

Anomaly lasts longer.

  • Max Points: 5
  • Stats:
    • Duration: +20% per point

Reflection

Future Strike is applied to all enemies hit by Anomaly.

  • Max Points: 1
  • Stats:
    • Future Strike On Hit
  • Related Skills & Ailments: Future Strike

Resonate

Future Strikes applied by Anomaly have additional Void Penetration

  • Max Points: 5
  • Stats:
    • Void Penetration with Future Attack: +80% per point
  • Related Skills & Ailments: Future Strike

Stasis

When enemies return to the present, enemies within the area of Anomaly's original cast are also time locked for 2 seconds.

  • Max Points: 1
  • Stats:
    • Nearby Enemies Afflicted With Time Lock On Return

Swiftrest

Time Bubble grants you and your allies increased cooldown recovery speed while in its area.

  • Max Points: 3
  • Stats:
    • Cooldown Recovery Speed: +10% per point
  • Related Skills & Ailments: Time Bubble

Temporal Expanse

Time Wave deals more hit damage (multiplicative with other modifiers) in a larger area, and increases to Anomaly's area also affect Time Wave.

  • Max Points: 5
  • Stats:
    • Time Wave Hit Damage: +50% per point
    • Time Wave Area: +25% per point
  • Related Skills & Ailments: Time Wave

Temporal Mastery

Time Bubble lasts longer.

  • Max Points: 5
  • Stats:
    • Time Bubble Duration: +20% per point
  • Related Skills & Ailments: Time Bubble

Temporal Prison

Time Lock lasts longer.

  • Max Points: 4
  • Stats:
    • Time Lock Duration: +10% per point
  • Related Skills & Ailments: Time Lock

Tides of Time

An additional Time Wave is released when you cast Anomaly.

  • Max Points: 1
  • Stats:
    • Time Wave On Cast
  • Related Skills & Ailments: Time Wave

Time Bubble

Anomaly leaves behind a Time Bubble for 5 seconds, which slows enemies and shreds their void resistance.

  • Max Points: 1
  • Stats:
    • Time Bubble On Cast
    • Slow Stacks per Second: 2
    • Void Res Shred Stacks per Second: 2
  • Related Skills & Ailments: Time Bubble

Time Eater

Time Bubble grants you and your allies global health leech. This is doubled for void damage.

  • Max Points: 4
  • Stats:
    • Health Leech: +0.5% per point
    • Effect Doubled For Void Damage
  • Related Skills & Ailments: Time Bubble

Time Lock

When enemies return to the present they are afflicted by Time Lock, rendering them unable to move, attack, or cast spells for 2 seconds. Anomaly costs more mana. 10% of remaining cooldown recovered whenever you Time Lock an enemy with Anomaly. This effect can occur a maximum of two times each second.

  • Max Points: 1
  • Stats:
    • Time Lock On Return
    • Mana Cost: +15
    • Cooldown (seconds): +8
  • Related Skills & Ailments: Time Lock

Time Lord

Time Bubble is now cast on yourself and moves with you, but Anomaly costs more mana.

  • Max Points: 1
  • Stats:
    • Time Bubble Is Cast On You
    • Mana Cost: +20
  • Related Skills & Ailments: Time Bubble

Time Wave

When enemies return to the present a Time Wave is released, a spell dealing void damage to nearby enemies.

  • Max Points: 1
  • Stats:
    • Time Wave Cast On Enemy Return
  • Related Skills & Ailments: Time Wave

Void Maw

Time Bubble grants you and your allies increased health leech while in its area.

  • Max Points: 4
  • Stats:
    • Increased Health Leech: 50% per point
  • Related Skills & Ailments: Time Bubble

Void Touched

Enemies hit by Anomaly are afflicted with Time Rot when they return.

  • Max Points: 1
  • Stats:
    • Time Rot Chance On Return: 100%
  • Related Skills & Ailments: Time Rot

Voidfire

Anomaly now applies Ignite instead of Time Rot. Modifiers to Time Rot apply to Ignite instead.

  • Max Points: 1
  • Stats:
    • Time Rot -> Ignite
  • Related Skills & Ailments: 

Erasing Strike (Mastery Skill)


Absorb the Remains

When Erasing Strike kills an enemy or hits a boss or rare enemy you regain health equal to a percentage of the target's maximum health.

  • Max Points: 3
  • Stats:
    • Health Gained On Kill: 1% per point
    • Health Gained On Rare or Boss Hit: 1% per point

Certain Erasure

Erasing Strike critical strikes deal more damage.

  • Max Points: 2
  • Stats:
    • Critical Multiplier: +25% per point

Chamber of Fire

Erasing Strike hits have a chance to slow and deals more melee damage to slowed enemies (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Slow Chance: +50% per point
    • Melee Damage to Slowed: +25% per point
  • Related Skills & Ailments: Slow

Dematerialize

Erasing Strike deals more damage over time.

  • Max Points: 5
  • Stats:
    • Damage Over Time: +15% per point

Dust to Wind

Erasing Strike and Void Rifts it creates deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Melee Area: +15% per point
    • Void Rift Area: +25% per point
  • Related Skills & Ailments: Void Rift

Erasure of the Living

Erasing Strike deals more damage (multiplicative with other modifiers) and instantly kill enemies that are below a health threshold (a percentage of their maximum health).

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Kill Threshold: 2% per point

Essence of the End

Erasing Strike critical strikes have a chance to grant you a Void Essence, which grant 15% increased void damage, 15% increased melee damage, and 10% reduced stun duration. You can have a maximum of 3 void essences at once.

  • Max Points: 3
  • Stats:
    • Void Essence Chance On Crit: 34% per point
  • Related Skills & Ailments: Void Essence

Final Hour

Bleed chance from all sources is converted to Time Rot chance for Erasing Strike and effects related to bleed now depend on Time Rot instead. Erasing Strike deals more melee damage against targets with 12 stacks of Time Rot (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Bleed -> Time Rot Chance
    • Melee Damage vs 12 stacks of Time Rot: +100%
  • Related Skills & Ailments: 

Hastened Cataclysm

Erasing Strike has increased cooldown recovery speed, but also has a higher mana cost.

  • Max Points: 3
  • Stats:
    • Cooldown Recovery Speed: +35% per point
    • Mana Cost: +15 per point

Implements of Destruction

Erasing Strike deals more void damage if you are using a two handed mace (multiplicative with other modifiers). Erasing Strike has increased cooldown recovery speed if you are using a two handed sword. Erasing Strike's melee hit and void rifts have a larger area of effect if you are using a two handed axe.

  • Max Points: 4
  • Stats:
    • Void Damage with 2h Mace: +15% per point
    • Cooldown Recovery Speed with 2h Sword: +25% per point
    • Increased Area with 2h Axe: +25% per point
  • Related Skills & Ailments: Void Rift

Iriesha's Fall

Erasing Strike always creates a Void Rift at its impact location.

  • Max Points: 1
  • Stats:
    • Void Rift on Impact
  • Related Skills & Ailments: Void Rift

Mark of the End

Erasing Strike hits shred enemy void resistance.

  • Max Points: 4
  • Stats:
    • Void Shred Chance: +100% per point
  • Related Skills & Ailments: Shred Void Resistance

Merciful

Erasing Strike has increased cooldown recovery speed and deals more melee damage to enemies that are already damaged (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Cooldown Recovery Speed: +15% per point
    • Melee Damage vs Damaged Enemies: +5% per point

Moments Stolen

You gain the Haste buff for 1 second, granting 30% increased movement speed when Erasing Strike kills an enemy or hits a boss or rare enemy.

  • Max Points: 3
  • Stats:
    • Haste Duration (seconds): 1 per point
  • Related Skills & Ailments: Haste

Obliteration

Erasing Strike deals more damage (multiplicative with other modifiers). This bonus is doubled while wielding two handed weapon.

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Doubled with a 2h Weapon

Prophet's Onslaught

Improves Erasing Strike's base critical strike chance. Additionally, Erasing Strike's hits cannot be dodged.

  • Max Points: 3
  • Stats:
    • Base Crit Chance: +3% per point
    • Cannot Be Dodged

Ravenous Void

If you kill 5 or more enemies simultaneously with Erasing Strike, you create 4 Void Beams which travel at random, damaging surrounding enemies for 3 seconds.

  • Max Points: 1
  • Stats:
    • Kills to Summon Void Beams: 5
    • Void Beams Summoned: 4
  • Related Skills & Ailments: Void Beam

Regicide

When Erasing Strike hits a boss or rare enemy you have a chance to cast Void Beam at their location, a spell that continuously damages surrounding enemies for 3 seconds.

  • Max Points: 4
  • Stats:
    • Void Beam Chance: +25% per point
  • Related Skills & Ailments: Void Beam

Rifts of Decay

Erasing Strike hits have a chance to inflict enemies with Time Rot, an ailment that deals void damage over time, increases stun duration by 5%, lasts 3 seconds, and stacks up to 12 times.

  • Max Points: 4
  • Stats:
    • Time Rot Chance: +100% per point
    • Time Rot Duration: +10% per point
  • Related Skills & Ailments: Time Rot

Ruthless

Erasing Strike deals more melee damage to enemies at full health (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Melee Damage Vs Full Health Enemies: +25% per point

Shattered Continuity

Erasing Strike no longer has a cooldown, but it deals less damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • No Cooldown
    • Damage: -20%

Time Loop

Erasing Strike consumes mana to cause additional echoes when used. Each echo will appear one second after the last. These additional echoes cannot be created while you have negative mana.

  • Max Points: 3
  • Stats:
    • Maximum Additional Echoes: +1 per point
    • Mana Consumed Per Echo: 60

Twin Cataclysms

You can store an additional charge of Erasing Strike.

  • Max Points: 1
  • Stats:
    • Additional Charges: +1

Void Bringer

The kills required to summon Void Beams via the Ravenous Void node require less kills to trigger, but Erasing Strike costs more mana.

  • Max Points: 2
  • Stats:
    • Kills to Summon Void Beams: -1 per point
    • Mana Cost: +35% per point
  • Related Skills & Ailments: Void Beam

Void Lens

All Void Beams created by Erasing Strike deal more damage (multiplicative with other modifiers).

  • Max Points: 2
  • Stats:
    • Void Beam Damage: +40% per point
  • Related Skills & Ailments: Void Beam

Void Pyre

When Erasing Strike kills an enemy you have a chance to cast Void Beam at their location, a spell that continuously damages surrounding enemies for 3 seconds.

  • Max Points: 2
  • Stats:
    • Void Beam Chance: +15% per point
  • Related Skills & Ailments: Void Beam