Table of Contents
Multishot (Level 5 Skill)
Back to Back
When directly using Multishot, every 6th attack is a double shot.
- Max Points: 1
- Stats:
- Double Shot Every 6 Attacks
Bodkin Points
Multishot hits have a chance to apply armor shred on hit.
- Max Points: 4
- Stats:
- Armor Shred Chance: +25% per point
- Related Skills & Ailments: Shred Armor
Critical Arrows
Multishot's critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Multiplier: +15% per point
Efficient Draw
Multishot costs less mana.
- Max Points: 4
- Stats:
- Mana Efficiency: +12% per point
Giant Slayer
Multishot arrows from the same attack can hit the same target and have an increased chance to stun enemies, but Multishot deals significantly less damage (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Projectiles Can Hit The Same Target
- Increased Stun Chance: 500%
- Damage: -80%
Hang Loose
Multishot has increased attack speed and chance to gain Haste when you use or trigger Multishot from another skill.
- Max Points: 3
- Stats:
- Attack Speed: +5% per point
- Chance to Gain Haste: +10% per point
- Related Skills & Ailments: Haste
Heavy Arrows
Multishot deals more damage (multiplicative with other modifiers), but hits in a smaller cone and can only shoot a maximum of 3 arrows. Additionally, Multishot hits have a chance to shred enemy armor per arrow before the limit.
- Max Points: 1
- Stats:
- Damage: +35%
- Cone Width: -50%
- Arrow Limit: 3
- Armor Shred Chance Per Arrow Before Limit: +10%
- Related Skills & Ailments: Shred Armor
Hit 'n' Run
You have a chance to gain Haste for 2 seconds when you use Multishot while Stand My Ground is activate.
- Max Points: 2
- Stats:
- Haste Chance: +50% per point
- Related Skills & Ailments: Haste
Keep Pushing 'em Around
Multishot hits have a chance to knock enemies on hit. This effect only works on direct uses and has a 2 second cooldown.
- Max Points: 1
- Stats:
- Knockback Chance On Direct Use: 100%
Large Quiver
Multishot has additional arrows, but costs more mana.
- Max Points: 2
- Stats:
- Extra Arrows: +2 per point
- Mana Cost: +3 per point
No Easy Way Out
Multishot hits have a chance to slow and inflict bleed on enemies.
- Max Points: 4
- Stats:
- Slow Chance: +25% per point
- Bleed Chance: +25% per point
- Related Skills & Ailments:
Piercing Shots
Multishot arrows pierce enemies (continue through enemies hit) up to a limit.
- Max Points: 3
- Stats:
- Maximum Enemies Pierced: 1 per point
Pincushion
Multishot penetrates enemy physical resistance.
- Max Points: 3
- Stats:
- Physical Penetration: +10% per point
Pinning Shots
Multishot deals more hit damage to slowed targets (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Hit Damage To Slowed Target: +20% per point
- Related Skills & Ailments: Slow
Point Blank
Multishot deals more hit damage to close targets (multiplicative with other modifiers) falling off rapidly, but deals less hit damage to far away targets (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Hit Damage To Close Targets: +25% per point
- Less Hit Damage To Far Away Targets: -25% per point
Quick Draw
Multishot has increased attack speed.
- Max Points: 4
- Stats:
- Attack Speed: +5% per point
Rain of Arrows
Multishot hits in a wider cone.
- Max Points: 3
- Stats:
- Cone Width: +20% per point
Readied Arrows
Multishot has a chance to be shot when you use another bow attack with increased chance to stun, but it costs significantly more mana.
- Max Points: 1
- Stats:
- Autofire Chance On Bow Attack: +5%
- Increased Stun Chance: 100%
- Mana Cost: +100%
Repeater Bow
Reduce the amount of attacks to double shoot with Multishot. Additionally, Multishot deals more damage (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Fewer Attacks Between Double Shots: -1 per point
- Damage: +3% per point
Sniping
Multishot deals more damage (multiplicative with other modifiers) and arrows travel faster.
- Max Points: 5
- Stats:
- Damage: +7% per point
- Projectile Speed: +7% per point
Stand My Ground
Multishot deals more damage (multiplicative with other modifiers) if you haven't moved in the past second.
- Max Points: 3
- Stats:
- Damage: +12% per point
Strong Pull
Multishot deals more damage (multiplicative with other modifiers) when used directly, but has less attack speed (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Direct Use Damage: +60%
- Attack Speed: -30%
The Maj'elkan Grasp
Multishot has increased slow and bleed duration per point of Dexterity.
- Max Points: 1
- Stats:
- Slow Duration Per Dexterity: +2%
- Bleed Duration Per Dexterity: +2%
- Related Skills & Ailments:
Toxic Gift
Multishot hits have a chance to inflict poison.
- Max Points: 2
- Stats:
- Poison Chance: +50% per point
- Related Skills & Ailments: Poison
True Strikes
Multishot has increased critical strike chance.
- Max Points: 4
- Stats:
- Increased Crit Chance: 75% per point
Won't Back Down
When you are out of mana Multishot is free to use, but it can't shoot more than a few arrows. Other bonuses still apply.
- Max Points: 1
- Stats:
- Free When Out-Of-Mana
- Maximum Projectiles: 3
Dark Quiver (Level 15 Skill)
Accessible
Black Arrows are summoned more frequently. This does not cause more arrows to be summoned and also causes Dark Quiver to have a shorter duration.
- Max Points: 5
- Stats:
- Arrow Frequency: +10% per point
- Duration: -10% per point
Archer's Focus
Using a Black Arrow grants more damage (multiplicative with other modifiers) to your next bow attack, but consume additional mana.
- Max Points: 4
- Stats:
- Damage: +12% per point
- Mana Consumed: +5 per point
Arrow of the Trickster
Picking up a Black Arrow creates a Shadow at the arrow's location.
- Max Points: 1
- Stats:
- Shadow on Pickup
- Related Skills & Ailments: Create Shadow
Bleak Arrow
Using a Black Arrow grants your next Heartseeker additional Recurve chance.
- Max Points: 1
- Stats:
- Next Heartseeker Recurve Chance: +50%
- Related Skills & Ailments: Heartseeker
Crimson Quiver
Picking up a Black Arrow grants you a stack of Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.
- Max Points: 5
- Stats:
- Crimson Shroud Duration (seconds): 1 per point
- Bleed Chance per Crimson Shroud: +50%
- Damage Over Time Taken per Crimson Shroud: -5%
- Max Crimson Shrouds: 3
- Related Skills & Ailments: Crimson Shroud
Crippling Arrows
Picking up a Black Arrow slows nearby enemies for a short duration.
- Max Points: 5
- Stats:
- Slow Duration (seconds): 1 per point
- Related Skills & Ailments: Slow
Dragon Slayer
Using a Black Arrow causes your next Cinder Strike to instantly kill enemies that are below a health threshold (a percentage of their maximum health).
- Max Points: 1
- Stats:
- Kill Threshold: 15%
- Related Skills & Ailments: Cinder Strike
Elemental Adept
Using a Black Arrow grants a chance to freeze, shock or ignite enemies, depending on the element, to your next bow elemental attack.
- Max Points: 5
- Stats:
- Cold -> Freeze Rate Multiplier: +40% per point
- Lightning -> Shock Chance: +20% per point
- Fire -> Ignite Chance: +20% per point
- Related Skills & Ailments:
Fatal Barrage
Using a Black Arrow improves your next Flurry's base critical strike chance
- Max Points: 1
- Stats:
- Flurry Base Crit Chance: +3%
- Related Skills & Ailments: Flurry
Fend Off
Picking up a Black Arrow knocks nearby enemies back 4 meters.
- Max Points: 1
- Stats:
- Knockback Distance: 4 meters
Fiery Vengeance
Picking up a Black Arrow resets the combo of Cinder Strike.
- Max Points: 1
- Stats:
- Cinder Strike Combo Resets
- Related Skills & Ailments: Cinder Strike
Grand Detonation
Using a Black Arrow causes your next Detonating Arrow to deal damage in a significantly larger area.
- Max Points: 1
- Stats:
- Area: +100%
- Related Skills & Ailments: Detonating Arrow
Heartseeker
Using a Black Arrow grants increased critical strike chance to your next bow attack.
- Max Points: 4
- Stats:
- Increased Crit Chance: 25% per point
Heavy Arrows
Using a Black Arrow grants additional physical damage to your next bow attack.
- Max Points: 4
- Stats:
- Additional Physical Damage: +5 per point
Heavy Artillery
Ballistae that have been buffed by at least 4 Black Arrows always critically strike.
- Max Points: 1
- Stats:
- Always Crits With 4 Arrows
- Related Skills & Ailments: Ballista
Keen Shots
Picking up a Black Arrow grants active Ballistae increased attack speed while they are alive. This effect stacks up to 4 times.
- Max Points: 5
- Stats:
- Attack Speed: +2% per point
- Max Buff Stacks: 4
- Related Skills & Ailments: Ballista
Lacerating Arrows
Using a Black Arrow grants Puncture additional physical penetration and bleed chance.
- Max Points: 1
- Stats:
- Physical Penetration: +10%
- Bleed Chance: +100%
- Related Skills & Ailments:
Large Quiver
Additional Black Arrows are summoned, but the arrows are summoned at the same frequency causing Dark Quiver to have a longer duration.
- Max Points: 3
- Stats:
- Black Arrows: +1 per point
Mending
Picking up a Black Arrow restores health.
- Max Points: 3
- Stats:
- Health Gain: 20 per point
Nature's Focus
Using a Black Arrow grants increased elemental damage to your next bow attack.
- Max Points: 3
- Stats:
- Increased Elemental Damage: 30% per point
Nightfall
Picking up a Black Arrow grants you a stack of Dusk Shroud for 4 seconds, granting you glancing blow chance and dodge rating. This effect can stack.
- Max Points: 5
- Stats:
- Dusk Shroud Stacks: +1 per point
- Related Skills & Ailments: Dusk Shroud
Perfect Bolts
Picking up a Black Arrow grants active Ballistae additional bow physical damage while they are alive. This effect stacks up to 4 times.
- Max Points: 5
- Stats:
- Bow Physical Damage: +4 per point
- Max Buff Stacks: 4
- Related Skills & Ailments: Ballista
Quick Draw
Picking up a Black Arrow grants you the Frenzy buff, granting you 20% increased attack and cast speed for a short duration.
- Max Points: 3
- Stats:
- Frenzy Duration (seconds): 1 per point
- Related Skills & Ailments: Frenzy
Quickened Arrows
You instantly summon a number of Black Arrows on use. The rest are spread out over the normal duration.
- Max Points: 5
- Stats:
- Instant Arrows: 1 per point
Rending Shots
Using a Black Arrow grants a chance to shred enemy physical resistance to your next bow attack.
- Max Points: 5
- Stats:
- Physical Res Shred Chance: +30% per point
- Related Skills & Ailments: Shred Physical Resistance
Resolve
Picking up a Black Arrow restores mana.
- Max Points: 4
- Stats:
- Mana Restored: 2 per point
Scourge Quiver
Using a Black Arrow grants increased damage over time to your next bow attack.
- Max Points: 4
- Stats:
- Damage Over Time: +30% per point
Tide of Darkness
Using a Black Arrow causes your next Hail of Arrows to deal increased damage over time equal to twice your critical strike chance.
- Max Points: 1
- Stats:
- Crit Chance -> Damage Over Time: 200%
- Related Skills & Ailments: Hail of Arrows
Toxic Quiver
Using a Black Arrow grants additional poison penetration and poison chance to your next bow attack.
- Max Points: 5
- Stats:
- Poison Penetration: +10% per point
- Poison Chance: +30% per point
- Related Skills & Ailments: Poison
Trueshot
Using a Black Arrow causes your next Multishot to pierce additional enemies (continue through targets they hit).
- Max Points: 1
- Stats:
- Enemies Pierced: +2
- Related Skills & Ailments: Multishot
Umbral Resolution
Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed. Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +5% per point
- Damage With At Least 3 Shadows: +20% per point
- Consumes Shadows
- Related Skills & Ailments: Create Shadow
Until Dawn
Using a bow attack grants you a chance to summon a Black Arrow at a random nearby location. This effect has a 3 second cooldown.
- Max Points: 5
- Stats:
- Arrow On Bow Skill Use Chance: 5% per point
Heartseeker (Level 30 Skill)
A Storm of Arrows
Whenever Heartseeker Recurves, it extends the duration of your most recent Hail of Arrows by a small amount, up to 10 times per use of Hail of Arrows.
- Max Points: 2
- Stats:
- Hail of Arrows Duration On Recurve: +0.2 per point
- Max Duration Extensions: 10
- Related Skills & Ailments: Hail of Arrows
Against All Odds
Heartseeker's hits cannot be dodged and it deals more damage (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Cannot Be Dodged
- Damage: +8% per point
Arrow Mastery
Heartseeker has an additional chance to Recurve.
- Max Points: 4
- Stats:
- Recurve Chance: +10% per point
Arrow of the Ravager
Heartseeker has an additional chance to Recurve, and it deals more damage (multiplicative with other modifiers), but it now has a cooldown.
- Max Points: 1
- Stats:
- Recurve Chance: +50%
- Damage: +50%
- Cooldown (seconds): 3
Blades of the Pyre
Heartseeker has a chance to grant you a Burning Dagger on Recurve consuming mana.
- Max Points: 3
- Stats:
- Burning Dagger Chance On Recurve: 34% per point
- Mana Consumed: 2
- Related Skills & Ailments: Burning Dagger
Blightshot
Heartseeker's hits have a chance to poison enemies and poison it inflicts last longer.
- Max Points: 4
- Stats:
- Poison Chance: +25% per point
- Poison Duration: +10% per point
- Related Skills & Ailments: Poison
Bloodseeker
You leech a portion of Heartseeker's damage and it has an additional chance to Recurve.
- Max Points: 5
- Stats:
- Health Leech: +0.5% per point
- Recurve Chance: +5% per point
Bonepiercer
Heartseeker deals more bow damage (multiplicative with other modifiers) after each recurve, up to a maximum.
- Max Points: 3
- Stats:
- Bow Damage: +4% per point
- Max Damage Bonus Stacks: 12
Controlled Icicle
Heartseeker's base physical damage is converted to cold and it now has a base freeze rate. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance on hit from all sources is converted to frostbite chance for Heartseeker. Swaps Heartseeker's Physical tag for a Cold tag.
- Max Points: 1
- Stats:
- Cold Conversion
- Bleed -> Frostbite Chance
- Base Freeze Rate: 40
- Related Skills & Ailments:
Decimating Spike
Heartseeker has additional critical strike chance and its critical strikes deal more damage.
- Max Points: 3
- Stats:
- Critical Chance: +2% per point
- Critical Multiplier: +10% per point
Deep Rust
Armor shred chance from all sources is converted to poison chance.
- Max Points: 1
- Stats:
- Armor Shred -> Poison Chance
- Related Skills & Ailments:
Dragonfang
Consecutive Recurves each grant a stack of Dragonfang for 10 seconds. Higher stacks can only be achieved by a higher amount of consecutive Recurves, up to a maximum of 20.
- Max Points: 4
- Stats:
- Dragonfang On Recurve
- Bow Fire Damage Per Stack: +1 per point
- Spell Fire Damage Per Stack: +1 per point
- Throwing Fire Damage Per Stack: +1 per point
Exposed
Heartseeker's hits have a chance to apply frailty and shred enemy armor, but it no longer seeks new targets when the first target dies.
- Max Points: 1
- Stats:
- Frailty Chance: +100%
- Armor Shred Chance: +100%
- No Longer Seeks New Targets
- Related Skills & Ailments:
Fletcher's Resurgence
Your Heartseeker restores a charge whenever you pick up a Black Arrow.
- Max Points: 1
- Stats:
- Charge Reset On Black Arrow
- Related Skills & Ailments: Dark Quiver
Frozen Splinter
Heartseeker penetrate additional cold resistance scaling with your cold overcapped resistance.
- Max Points: 2
- Stats:
- Cold Penetration Per 10% Overcapped Cold Res: +1% per point
Fury of the Hunt
Directly using Heartseeker and hitting at least one enemy grants you frenzy for a short duration. This effect has a 10 second cooldown.
- Max Points: 3
- Stats:
- Frenzy Duration (seconds): 2 per point
- Related Skills & Ailments: Frenzy
Gloom Needle
When you directly use Heartseeker and hit at least one enemy, it has a chance to consume one of your Shadows to use Heartseeker at the same target.
- Max Points: 3
- Stats:
- Chance To Consume Shadow: 10% per point
- Related Skills & Ailments: Create Shadow
Heartdrain
When directly used, Heartseeker arrows have a chance to grant mana and health on hit.
- Max Points: 4
- Stats:
- Chance On Hit: 25% per point
- Mana Gain: 1
- Health Gain: 10
Heartrender
Heartseeker's hits have a chance to cause enemies to bleed and bleed it inflicts penetrate enemy physical resistance.
- Max Points: 4
- Stats:
- Bleed Chance: +25% per point
- Physical Penetration With Bleed: +10% per point
- Related Skills & Ailments: Bleed
Hidden Skewer
Heartseeker has a chance on Recurve to grant you a Dusk Shroud, up to a maximum every 2 seconds.
- Max Points: 3
- Stats:
- Dusk Shroud Chance: +15%
- Times Per 2 Seconds: 2 per point
- Related Skills & Ailments: Dusk Shroud
Icy Impaler
Heartseeker's hits have a higher chance to freeze and have a chance to chill enemies.
- Max Points: 4
- Stats:
- Freeze Rate: +20 per point
- Chill Chance: +25% per point
- Related Skills & Ailments: Chill
Molten Arrowstorm
Heartseeker's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance. Swaps Heartseeker's Physical tag for a Fire tag.
Nimble Threads
Heartseeker has an additional chance to Recurve scaling with Dexterity.
- Max Points: 1
- Stats:
- Recurve Chance Per Dex: +0.5%
Relentless Volley
Heartseeker has additional charges.
- Max Points: 2
- Stats:
- Additional Charges: +1 per point
Returning Darkness
After a Heartseeker arrow Recurves at least 3 times, it has a chance to leave a Black Arrow between you and the target enemy if the enemy is at least 6 meters away. This effect can occur a limited number of times every 3 seconds.
- Max Points: 3
- Stats:
- Black Arrow Chance: 34% per point
- Black Arrows per 3 Seconds: 2
- Related Skills & Ailments: Dark Quiver
Seeping Wounds
Heartseeker deals more ailment damage (multiplicative with other modifiers) after each recurve, up to a maximum.
- Max Points: 3
- Stats:
- Damage Over Time: +5% per point
- Max Damage Bonus Stacks: 8
Shadow Weaver's Grasp
Heartseeker now has a minimum chance to Recurve.
- Max Points: 1
- Stats:
- Min Recurve Chance: +66%
Straight Through
When Heartseeker's target dies, you shoot Puncture at a nearby enemy for each Recurve it would have triggered after the target died.
- Max Points: 1
- Stats:
- Puncture Per Recurve After Death
- Related Skills & Ailments: Puncture
Swift and Sure
Heartseeker has increased attack speed and costs less mana.
- Max Points: 4
- Stats:
- Attack Speed: +5% per point
- Mana Efficiency: +10% per point
The Red Veil
Heartseeker has a chance to grant you Crimson Shroud on Recurve.
- Max Points: 4
- Stats:
- Crimson Shroud Chance On Recurve: +5% per point
- Related Skills & Ailments: Crimson Shroud
Woven Grasp
Heartseeker now twists around in a semi-circle to Recurve and its hits have a chance to slow enemies.
- Max Points: 1
- Stats:
- Twists And Turns
- Slow Chance: +50%
- Related Skills & Ailments: Slow
Hail of Arrows (Level 35 Skills)
Acid Rain
Hail of Arrows' base physical damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. Swaps Hail of Arrows' Physical tag for a Poison tag. Bleed chance from all sources is converted to poison chance.
- Max Points: 1
- Stats:
- Physical -> Poison Damage
- Bleed -> Poison Chance
- Related Skills & Ailments:
Aim for the Heart
Hail of Arrows deals more bow damage per stack of bleed on the enemy, up to a maximum. This does not affect ailment damage.
- Max Points: 3
- Stats:
- Bow Damage: +3% per point
- Maximum Damage Bonus: 30% per point
- Related Skills & Ailments: Bleed
Arrow Spray
Hail of Arrows now fall in a forward advancing rectangle area rather than a circle.
- Max Points: 1
- Stats:
- Advancing Area
Arsonist
Hail of Arrows deals more bow damage to ignited enemies (multiplicative with other modifiers).
- Max Points: 4
- Stats:
- Bow Damage vs Ignited: +15% per point
- Related Skills & Ailments: Ignite
Backup Volley
You can store additional charges of Hail of Arrows, but it has a shorter duration (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Additional Charges: +2
- Less Duration: -50%
Blighted Arrows
Hail of Arrows has a chance to apply Frailty to enemies each second.
- Max Points: 5
- Stats:
- Frailty Chance: +10% per point
- Related Skills & Ailments: Frailty
Blot Out the Sun
You have a chance to gain a stack of Dusk Shroud each second for 2 seconds while inside the area, granting you glancing blow chance and dodge rating. This effect can stack.
- Max Points: 5
- Stats:
- Dusk Shroud Chance: +25% per point
- Glancing Blow Chance: +5%
- Dodge Rating: +50
- Related Skills & Ailments: Dusk Shroud
Condemn
Barrage of Arrows immobilizes enemies for a short duration. Rare enemies and bosses are slowed instead.
- Max Points: 3
- Stats:
- Immobilized Duration (seconds): 1 per point
- Slow Duration (seconds): 1 per point
- Related Skills & Ailments:
Crystal Arrows
Hail of Arrows' base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies each second. All slow chance from this tree is converted to chill chance and effects related to slow now depend on chill instead. Swaps Hail of Arrows' Physical tag for a Cold tag. This has no effect if Hail of Arrows is converted to poison with Acid Rain.
- Max Points: 1
- Stats:
- Physical -> Cold Damage
- Slow -> Chill Chance
- Freeze Rate: 60
- Related Skills & Ailments:
Deadly Draw
Hail of Arrows costs less mana and has a shorter cooldown, but has a longer delay before the arrows fall.
- Max Points: 3
- Stats:
- Mana Cost: -15% per point
- Cooldown Duration: -15% per point
- Delay: +25% per point
Endless Barrage
Hail of Arrows is now channeled and can be retargeted while you are channeling. It costs less initial mana, but rapidly drains your mana. Channeled Hail of Arrows' delay is halved, and increases to its delay are halved.
- Max Points: 1
- Stats:
- Channeled
- Mana Cost: -40
- Delay And Increases To Delay: -50%
- Mana Cost Per Second: 23
Fight in the Shade
Hail of Arrows now also grants a stack of Dusk Shroud to allies each second for 2 seconds while inside the area.
- Max Points: 1
- Stats:
- Dusk Shroud To Allies
- Related Skills & Ailments: Dusk Shroud
Focus
Hail of Arrows deals more damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +8% per point
Frost Shots
Hail of Arrows has increased chance to freeze enemies each second and has increased chill duration.
- Max Points: 5
- Stats:
- Freeze Rate Multiplier: +40% per point
- Chill Duration: + 20% per point
- Related Skills & Ailments: Chill
Headshot
Hail of Arrows deals more bow damage to stunned enemies (multiplicative with other modifiers). This does not affect ailment damage.
- Max Points: 3
- Stats:
- Bow Damage vs Stunned: +20% per point
Lethality
Hail of Arrows has a chance to inflict enemies with Crit Vulnerability each second.
- Max Points: 5
- Stats:
- Critical Vulnerability Chance: +20% per point
- Related Skills & Ailments: Critical Vulnerability
Nowhere to Hide
Hail of Arrows deals more bow damage (multiplicative with other modifiers) over its duration scaling up to a maximum. This does not affect damaging ailments.
- Max Points: 5
- Stats:
- Bow Damage Per Second: +4% per point
- Maximum Damage Bonus: 16% per point
Pin Down
Hail of Arrows has a chance to slow enemies each second.
- Max Points: 5
- Stats:
- Slow Chance: +20% per point
- Related Skills & Ailments: Slow
Pristine Fletcher
Hail of Arrows deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Damage: +18% per point
- Radius: -6% per point
Quick Draw
Hail of Arrows costs less mana, but has a shorter duration (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Mana Cost: -15% per point
- Less Duration: -10% per point
Scorched Earth
Hail of Arrows' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage. Bleed chance from all sources is converted to ignite chance and effects related to bleed now depend on ignite instead. Swaps Hail of Arrows' Physical tag for a Fire tag. This has no effect if Hail of Arrows is converted to cold with Crystal Arrows or to poison with Acid Rain.
- Max Points: 1
- Stats:
- Physical -> Fire Damage
- Bleed -> Ignite Chance
- Related Skills & Ailments:
Silver Arrows
Improves Barrage of Arrows' base critical strike chance.
- Max Points: 4
- Stats:
- Base Crit Chance: +12% per point
Skystrike
Hail of Arrows now also shoots a Barrage of Arrows on use dealing bow physical damage, but costs more mana. This does not scale with damage over time.
- Max Points: 1
- Stats:
- Initial Barrage
- Mana Cost: +25%
Soul Stealer Arrows
Hail of Arrows leeches a portion of the bow damage it deals as health.
- Max Points: 3
- Stats:
- Bow Health Leech: +4% per point
Steady
Hail of Arrows lasts longer.
- Max Points: 3
- Stats:
- Duration: +10% per point
Sundering Rain
Hail of Arrows has a chance to shred enemy armor each second.
- Max Points: 5
- Stats:
- Armor Shred Chance: +20% per point
- Related Skills & Ailments: Shred Armor
Tear Flesh
Hail of Arrows has a chance to cause enemies to bleed each second.
- Max Points: 5
- Stats:
- Bleed Chance: +40% per point
- Related Skills & Ailments: Bleed
The Hunt
Hail of Arrows lasts significantly longer (multiplicative with other modifiers), but you can only have one Hail of Arrows active at a time. Using Hail of Arrows again causes the old instance to stop.
- Max Points: 1
- Stats:
- More Duration: +40%
- One Active Hail Of Arrows
Venom Arrows
Hail of Arrows has a chance to poison enemies each second.
- Max Points: 5
- Stats:
- Poison Chance: +50% per point
- Related Skills & Ailments: Poison
Volley
Hail of Arrows deals damage in a larger area
- Max Points: 4
- Stats:
- Increased Area: 25% per point
Detonating Arrow (Mastery Skill)
Aimed Shot
Detonating Arrow can now be charged up for up to 2 seconds, causing it to pierce a number of enemies (continue through targets it hits) per 0.5 seconds charged up.
- Max Points: 1
- Stats:
- Maximum Time Charged (seconds): 1
- Enemies Pierced Per 0.5 Seconds: 1
Arcing Blast
The explosion causes Lightning Tendrils to chain out to other nearby targets. This can't hit enemies hit by the explosion. This has no effect if Detonating Arrow's damage is converted.
- Max Points: 4
- Stats:
- Maximum Targets: 2 per point
- Related Skills & Ailments:
Arrow of Delay
Detonating Arrow causes enemies to have less movement speed (multiplicative with other modifiers) for each arrow attached.
- Max Points: 2
- Stats:
- Enemy Movespeed: -4% per point
Barrage
Detonating Arrow now explodes on impact in a cone behind the target rather than a circle, but no longer has an arming time.
- Max Points: 1
- Stats:
- Circle -> Cone Area
- No Arming Time
Beastslayer Arrow
Detonating Arrow deals more damage (multiplicative with other modifiers) and has a longer arming time. The explosion deals more hit damage (multiplicative with other modifiers) per second the arrow spent arming.
- Max Points: 4
- Stats:
- Damage: +5% per point
- Increased Arming Time: 15% per point
- Explosion Hit Damage Per Second: +15% per point
- Related Skills & Ailments: Detonating Arrow Explosion
Concentration
The explosion deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
- Max Points: 3
- Stats:
- Explosion Damage: +25% per point
- Less Explosion Radius: 15% per point
- Related Skills & Ailments: Detonating Arrow Explosion
Copper Dust Arrow
Detonating Arrow causes enemies to have less elemental resistance while they have at least 1 arrow attached.
- Max Points: 2
- Stats:
- Elemental Resistance: -10% per point
Deadly Ailments
Ailments inflicted by Detonating Arrow deal more damage over time (multiplicative with other modifiers).
- Max Points: 1
- Stats:
- Damage Over Time: +25%
Delayed Detonation
Detonating Arrow has a longer arming time (multiplicative with other modifiers).
- Max Points: 2
- Stats:
- More Arming Time: 25% per point
Dragon Arrow
The explosion base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage. Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead. Swaps Detonating Arrow's Lightning tag for a Fire tag.
- Max Points: 1
- Stats:
- Lightning -> Fire Conversion
- Shock -> Ignite Chance
- Related Skills & Ailments:
Fastshot
Detonating Arrow has increased attack speed and shock applied by this skill last longer.
- Max Points: 4
- Stats:
- Attack Speed: +5% per point
- Shock Duration: +5% per point
- Related Skills & Ailments: Shock
Frostfang Arrow
Detonating Arrow's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also gains a base freeze rate. Shock chance from all sources is converted to chill chance. Swaps Detonating Arrow's Lightning tag for a Cold tag. This has no effect if Detonating Arrow is converted to fire with Dragon Arrow.
- Max Points: 1
- Stats:
- Lightning -> Cold Conversion
- Shock -> Chill Chance
- Freeze Rate: +60
- Related Skills & Ailments:
Frozen Resonance
Detonating Arrow has a higher chance based on your uncapped Cold Resistance.
- Max Points: 5
- Stats:
- Freeze Rate per 1% Cold Res: +1 per point
Infused Discharge
Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed.
- Max Points: 5
- Stats:
- Current Mana Consumed: 5% per point
- More Damage per Mana Consumed: 2%
Jolting Charge
Detonating Arrow has a chance to shock enemies, but the explosion hit deals less hit damage (multiplicative with other modifiers).
- Max Points: 5
- Stats:
- Shock Chance: +50% per point
- Explosion Hit Damage: -10% per point
- Related Skills & Ailments:
Lethal Blast
The explosion hit deals more damage (multiplicative with other modifiers) per 5% health the enemy is missing.
- Max Points: 3
- Stats:
- Explosion Hit Damage per 5% Missing Health: +1% per point
- Related Skills & Ailments: Detonating Arrow Explosion
Loaded Quiver
You can store an additional charge of Detonating Arrow.
- Max Points: 3
- Stats:
- Additional Charges: +1 per point
Mana Arrow
Detonating arrow no longer costs mana and instead restores mana when you directly use it and hit at least one enemy. However it now only has a small chance of exploding.
- Max Points: 1
- Stats:
- No Mana Cost
- Mana Gained On Hit: 8
- Explosion Chance: 15%
- Related Skills & Ailments: Detonating Arrow Explosion
Navigator's Shot
Detonating Arrow now slightly seeks out targets.
- Max Points: 1
- Stats:
- Homing Arrows
Outburst
The explosion deals damage in a larger area.
- Max Points: 3
- Stats:
- Increased Explosion Area: 25% per point
- Related Skills & Ailments: Detonating Arrow Explosion
Piercing Thunder
Lightning Tendrils penetrate a portion of enemy lightning resistance and have a chance to shock enemies.
- Max Points: 4
- Stats:
- Lightning Res Penetration: +15% per point
- Shock Chance: +25% per point
- Related Skills & Ailments:
Pinpoint
Detonating Arrow deals more damage (multiplicative with other modifiers) per second charged up.
- Max Points: 2
- Stats:
- Damage Per Second Charged: +25% per point
Quick Detonation
Detonating Arrow has increased critical strike chance and it has reduced arming time.
- Max Points: 5
- Stats:
- Increased Crit Chance: 20% per point
- Reduced Arming Time: 12% per point
Rapid Detonation
If an enemy has an attached Detonating Arrow and gets hit again, it explodes the first arrow immediately.
- Max Points: 1
- Stats:
- Explodes Immediately
- Related Skills & Ailments: Detonating Arrow Explosion
Scorpion Arrow
The explosion now poisons enemies on hit, but its hits deal less damage (multiplicative with other modifiers). Detonating Arrow's base damage is convert to Physical. Consequently this damage scales with increases to physical damage, but not increases to lightning damage. Shock chance from all sources is converted to poison chance. Swaps Detonating Arrow's Lightning tag for Poison and Physical tags. This has no effect if Detonating Arrow is converted to fire or cold with Dragon Arrow or Frostfang Arrow.
- Max Points: 1
- Stats:
- Shock -> Poison Chance
- Explosion Poison Chance: +200%
- Base Lightning Damage -> Physical
- Explosion Hit Damage: -50%
- Related Skills & Ailments:
Shock Arrow
Detonating Arrow has a chance to shock enemies.
- Max Points: 5
- Stats:
- Shock Chance: +20% per point
- Related Skills & Ailments: Shock
Suckerpunch Arrow
When you hit an enemy with Detonating Arrow that already has an arrow attached to them, the explosion deals more damage in a larger area (multiplicative with other modifiers). Suckerpunch Arrow will not attach an additional Detonating Arrow.
- Max Points: 1
- Stats:
- Explosion Hit Damage: +100%
- More Explosion Area: 100%
- Related Skills & Ailments: Detonating Arrow Explosion
Thundersteel Arrow
Detonating Arrow now has a cooldown, but when you directly use it, it deals more damage in a significantly larger area (both multiplicative with other modifiers), and has an increased chance to stun.
- Max Points: 1
- Stats:
- Cooldown (seconds): +5
- Damage: +50%
- More Explosion Area: 100%
- Increased Stun Chance: 100%
- Related Skills & Ailments: Detonating Arrow Explosion
Weak Spot
Detonating Arrow critical strikes deal more damage and it has a chance to apply Critical Vulnerability to enemies, making them easier to critically strike.
- Max Points: 5
- Stats:
- Critical Multiplier: +6% per point
- Critical Vulnerability Chance: +20% per point
- Related Skills & Ailments: Critical Vulnerability
Well Crafted
The explosion deals more damage (multiplicative with other modifiers) in a larger area.
- Max Points: 5
- Stats:
- Explosion Damage: +10% per point
- Increased Explosion Area: 20% per point
- Related Skills & Ailments: Detonating Arrow Explosion