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Falconer Skill Tree

Table of Contents

  1. Explosive Trap
  2. Net
  3. Aerial Assault
  4. Dive Bomb
  5. Falconry

Explosive Trap (Level 5 Skill)


Adaptive Fuse

Particularly fast enemies (with a movement speed above 6 meters per second) trigger Explosive Traps instantly, even if they haven't armed. Additionally, Explosive Trap's hits deal more damage (multiplicative with other modifiers) to moving enemies.

  • Max Points: 1
  • Stats:
    • Instant Detonation On Fast Enemies
    • Hit Damage To Moving Enemies: +15%

Arrow Traps

When an Explosive Trap detonates, all other Explosive Traps now also detonate in quick succession and fire Detonating Arrows at the original target trap's location. The Detonating Arrows can occur a limited number of times per 2 seconds. This effect consumes mana equal to a portion of your Detonating Arrow's mana cost.

  • Max Points: 1
  • Stats:
    • Detonating Arrow On Trap Detonation
    • Detonating Arrow Mana Consumption: 125%
    • Detonating Arrow Limit Per 2 Seconds: 10
  • Related Skills & Ailments: Detonating Arrow

Ash Compartment

Explosive Trap deals more damage (multiplicative with other modifiers) and its hits shred enemy fire resistance.

  • Max Points: 4
  • Stats:
    • Damage: +5% per point
    • Fire Res Shred Stacks: 1 per point
  • Related Skills & Ailments: Shred Fire Resistance

Aspect of the Rabbit

Attached traps deal more damage (multiplicative with other modifiers). If the enemy that the Explosive Trap is attached to hits you, it now attaches to you instead (but will still only damage enemies). Hitting an enemy then attaches it back to them without changing the delay before exploding. Additionally, when it explodes, the trap deals 30% more damage for each time it has been passed.

  • Max Points: 1
  • Stats:
    • Attached Damage: +35%
    • Attached Traps Passed On Hit
    • Trap Damage Per Pass: +60%
  • Related Skills & Ailments: Detonating Charge

Automated Bombardment

Explosive Trap has an additional chance to drop a fresh Explosive Trap via the Trap Sprinkler node, but Explosive Trap costs more mana. Traps dropped this way cannot drop more additional traps.

  • Max Points: 1
  • Stats:
    • Trap Drop Chance: +70%
    • Mana Cost: +11

Blast Rain

You now shoot arrows attached with Explosive Traps up into the air that then drop down around the target location. Explosive Trap now scales with your bow damage instead of throwing damage and your bow attack speed instead of throwing attack speed. This requires wielding a bow.

  • Max Points: 1
  • Stats:
    • Traps Rain
    • Throwing -> Bow Damage
    • Throwing -> Bow Attack Speed
    • Requires A Bow
  • Related Skills & Ailments: Explosive Trap

Blasting Device

Detonating Arrows fired this way deal additional bow damage per 3 Dexterity.

  • Max Points: 2
  • Stats:
    • Bow Damage Per 3 Dex: +1 per point
  • Related Skills & Ailments: Detonating Arrow

Clustered Explosives

You now throw additional Explosive Traps per use, but Explosive Trap costs more mana.

  • Max Points: 2
  • Stats:
    • Additional Traps Thrown: +1 per point
    • Mana Cost: +8 per point

Coldsnap Mines

Explosive Trap's base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. Fire resistance shred chance from all sources is converted to cold resistance shred. Swaps Explosive Trap's Fire tag for a Cold tag.


Flash Frozen

Explosive Trap's hits have a chance to chill enemies. Additionally, Explosive Trap has additional freeze rate per Intelligence.

  • Max Points: 3
  • Stats:
    • Chill Stacks: 1 per point
    • Freeze Rate Per Int: +1 per point
  • Related Skills & Ailments: Chill

Free Lofting Bird

Whenever one of your Explosive Traps detonate, your Falcon's skills recover a portion of their remaining cooldowns.


Freezing Trap

When you directly throw Explosive Trap, its hits always freeze enemies, but it now has a cooldown. Whenever you freeze an enemy with any skill, a portion of Explosive Trap's remaining cooldown is recovered.

  • Max Points: 1
  • Stats:
    • Always Freezes On Hit
    • Cooldown (seconds): 15
    • Remaining Cooldown Recovered On Freeze: 10%

Gadgeteer

Explosive Trap deals more damage (multiplicative with other modifiers) if the arming time is not ignored, but it takes longer for it to arm before it can detonate.

  • Max Points: 2
  • Stats:
    • Damage After Full Arming Time: +25% per point
    • Arming Time (seconds): +0.3 per point

Hold This

Whenever you hit an enemy with any melee attack, you attach an Explosive Trap to that enemy. This effect has a 1.5 second cooldown and attached traps explode after 1 second ignoring arming time or when the enemy it's attached to dies. Enemies cannot have more than 1 trap attached.

  • Max Points: 1
  • Stats:
    • Trap Attaches On Hit
    • Attached Trap Arming Time (seconds): 1
    • Explodes On Enemy Death
    • Attach Cooldown (seconds): 1.5
  • Related Skills & Ailments: Detonating Charge

Impact Trigger

Explosive Traps now instantly detonate when the arrows hit the ground via the Blast Rain node, ignoring the arming time. Additionally, Explosive Trap has a higher chance to stun enemies.

  • Max Points: 1
  • Stats:
    • Traps Explode Immediately When Hit
    • Increased Stun Chance: 75%
    • Arming Time Is Ignored

Instrument of the Alchemist

When an Explosive Trap drops a trap by the Trap Sprinkler node, it also flings an Acid Flask for you towards the target location. This consumes mana equal to a portion of Acid Flask's mana cost.

  • Max Points: 1
  • Stats:
    • Traps Throw Acid Flasks
    • Acid Flask Mana Consumption: 70%
  • Related Skills & Ailments: Acid Flask

Jelkhor's Blueprint

Explosive Trap costs less mana and it has increased throwing attack speed.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +8% per point
    • Throwing Attack Speed: +4% per point

Lightning Bomb

Explosive Trap's hits have a chance to shock enemies and inflict them with a Spark Charge.

  • Max Points: 4
  • Stats:
    • Shock Chance: +25% per point
    • Spark Charge Chance: +15% per point
  • Related Skills & Ailments: 

Minefield

You can now have more active Explosive Traps.

  • Max Points: 4
  • Stats:
    • Maximum Traps: +1 per point

No Man's Land

Whenever you directly throw Explosive Trap, you now throw traps, up to your maximum number of traps, in a wide area around the target location. Explosive Trap deals more damage (multiplicative with other modifiers) per maximum traps, but it now has a cooldown and costs more mana per maximum trap.

  • Max Points: 1
  • Stats:
    • All Traps Around Target
    • Damage Per Max Trap: +4%
    • Mana Cost Per Max Trap: +12%
    • Cooldown (seconds): 12

Prepared Demolition

Explosive Trap deals more damage (multiplicative with other modifiers) in a larger area for each second it has existed before detonating up to a maximum.

  • Max Points: 4
  • Stats:
    • Damage Bonus Per Second: +15% per point
    • Area Bonus Per Second: +15% per point
    • Max Bonus Duration (seconds): 3

Siege Engineering

Whenever an Explosive Trap detonates, it now has a chance to create a Ballista for you. This consumes mana equal to a portion of Ballista's mana cost.

  • Max Points: 2
  • Stats:
    • Summon Ballista Chance: 10% per point
    • Ballista Mana Consumption: 50%
  • Related Skills & Ailments: Ballista

Sky Signal

Whenever one of your Explosive Traps detonate, your Falcon gains physical and elemental penetration for a short duration. This effect can trigger up to a maximum of 15 times within 3 seconds.

  • Max Points: 1
  • Stats:
    • Elemental Penetration: +2%
    • Physical Penetration: +2%
    • Buff Duration (seconds): 3
  • Related Skills & Ailments: Falconry

Smoke Traps

When an Explosive Trap detonates, if it hit at least one enemy, it has a chance to grant you a stack of Dusk Shroud. This chance increases for each second it spends arming.

  • Max Points: 1
  • Stats:
    • Dusk Shroud chance gained per second: 30%
  • Related Skills & Ailments: Dusk Shroud

Static Mines

Explosive Trap's base fire damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage. Fire resistance shred chance from all sources is converted to lightning resistance shred. Swaps Explosive Trap's Fire tag for a Lightning tag.


Subtle Sabotage

Explosive Trap costs less mana, but deals less damage (multiplicative with other modifiers) in a smaller area.

  • Max Points: 2
  • Stats:
    • Mana Cost: -10% per point
    • Damage: -10% per point
    • Area: -10% per point

Tinkerer's Design

Explosive Trap is now triggered from farther away and deals damage in a larger area.

  • Max Points: 4
  • Stats:
    • Trigger Area: +10% per point
    • Detonation Area: +20% per point

Trap Sprinkler

Whenever an Explosive Trap detonates, it has a chance to drop a fresh Explosive Trap at its location as long as there is an enemy within 6 meters, but Explosive Trap costs more mana.

  • Max Points: 3
  • Stats:
    • Trap Drop Chance: +10% per point
    • Trap Drop Distance (meters): 6
    • Mana Cost: +1 per point

Trapas

When directly using Explosive Trap, an unconverted Explosive Trap and a trap corresponding to each conversion node you have taken are thrown at the same time. Traps thrown this way are thrown in a small area. Additionally, Explosive Trap deals less damage in a smaller area (both multiplicative with other modifiers) and cost additional mana.

  • Max Points: 1
  • Stats:
    • Default And Converted Trap Thrown
    • Damage: -30%
    • Less Area: -30%
    • Mana Cost: +3

Trapuchet

Explosive Traps dropped by the Trap Sprinkler node are now flung at a nearby enemy within 12 meters instead of being dropped. Explosive Traps dropped by the Trap Sprinkler node can now drop Explosive Traps when there's an enemy within 12 meters even if there is not an enemy within 6 meters.

  • Max Points: 1
  • Stats:
    • Traps Throw Traps
    • Trap Throw Distance (meters): 12
    • Trap Drop Distance (meters): 12

Umbral Saboteur

Explosive Trap deals additional throwing damage per stack of Dusk Shroud you have.

  • Max Points: 1
  • Stats:
    • Damage Per Dusk Shroud: +1
  • Related Skills & Ailments: Dusk Shroud

Net (Level 15 Skill)


Acid Snare

Net's base physical damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. Bleed chance on hit from all sources is converted to poison chance for Net. Net gains the Poison tag.

  • Max Points: 1
  • Stats:
    • Physical -> Poison Conversion
    • Bleed -> Poison Chance
  • Related Skills & Ailments: 

Acrobatic

You now jump further when using Net and it has a reduced cooldown. Net gains the Traversal tag.

  • Max Points: 1
  • Stats:
    • Jump Distance Per Dex: +3%
    • Counts as Traversal Skill
    • Reduced Cooldown Duration: 35%

Advanced Engineering

Net snares enemies in a larger area.

  • Max Points: 3
  • Stats:
    • Area: +16% per point

Agile Hunter

You jump further when using Net.

  • Max Points: 1
  • Stats:
    • Jump Distance: +12%

Assault of the Huntress

You now jump forwards when using Net instead of backwards and it is thrown behind you.

  • Max Points: 1
  • Stats:
    • Jump Forward

Barbed Net

Net causes enemies to take physical damage over time and causes them to bleed each second.

  • Max Points: 1
  • Stats:
    • Deals Physical Damage Over Time
    • Bleed Stacks Per Second: 1
  • Related Skills & Ailments: Bleed

Bold Throw

You no longer flip back when using Net.

  • Max Points: 1
  • Stats:
    • No Longer Flips Back

Curved Hooks

Net deals more damage (multiplicative with other modifiers) and bleeds that it inflicts last longer.

  • Max Points: 5
  • Stats:
    • Damage: +10% per point
    • Bleed Duration: +10% per point
  • Related Skills & Ailments: Bleed

Engineering Smarts

Net has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: 15% per point

Entangled Weapons

Netted enemies deal less physical damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Physical Damage From Netted Enemies: -12%
  • Related Skills & Ailments: Netted

Exposed Bait

Your Falcon deals more global damage (multiplicative with other modifiers) to netted enemies.

  • Max Points: 4
  • Stats:
    • Falcon Damage To Netted Enemies: +10% per point
  • Related Skills & Ailments: 

Hunters of Heorot

Net's hits chill bosses and rare enemies while other enemies are stunned for a short duration. Additionally, you gain mana for each moving enemy hit. This effect adds a 10 second cooldown.

  • Max Points: 1
  • Stats:
    • Chill Stacks On Bosses And Rares: 3
    • Stun Duration (seconds): 2
    • Mana Gain: 3
    • Cooldown (seconds): +10
  • Related Skills & Ailments: Chill

Into the Shadows

When directly using Net you now throw a Smoke Bomb after jumping.

  • Max Points: 1
  • Stats:
    • Smoke Bomb After Jump
  • Related Skills & Ailments: Smoke Bomb

Leading the Hunt

Using Net grants you the Huntress Advantage buff for a short duration, granting you more global damage (multiplicative with other modifiers) against slowed or immobilized enemies.

  • Max Points: 3
  • Stats:
    • Huntress Advantage Duration (seconds): 2 per point
    • Damage Against Slowed Or Immobilized: +10%
  • Related Skills & Ailments: 

Net Trap

Net now throws a trap that releases a net at a nearby enemy when it triggers. You can have a maximum of 6 Net Traps active at once and they last up to 30 seconds.

  • Max Points: 1
  • Stats:
    • Throw Net Trap
    • Max Net Traps: 6
  • Related Skills & Ailments: Net Trap

Quick Throws

While you have Huntress Advantage you now also have global increased throwing attack speed.

  • Max Points: 2
  • Stats:
    • Attack Speed With Buff: +10% per point

Rending Wires

Net's hits have a chance to cause enemies to bleed.

  • Max Points: 4
  • Stats:
    • Bleed Chance: +50% per point
  • Related Skills & Ailments: Bleed

Server of Tricks

You now throw additional Net traps with each throw, but Net costs additional mana.

  • Max Points: 2
  • Stats:
    • Additional Traps Thrown: +1 per point
    • Mana Cost: +5 per point
  • Related Skills & Ailments: Net Trap

Silvered Spikes

Improves Caltrops' base critical strike chance from all sources per 10% global slow chance.

  • Max Points: 1
  • Stats:
    • Caltrops Crit Chance Per 10% Slow Chance: +1%
  • Related Skills & Ailments: 

Spear Trap

Net Traps now also use Puncture for you when they are triggered. This will use the melee or bow version of Puncture depending on your equipped weapon. This consumes mana equal to a portion of Puncture's mana cost.

  • Max Points: 1
  • Stats:
    • Trap Uses Puncture
    • Puncture Mana Consumption: 115%
  • Related Skills & Ailments: 

Strongly Woven

Net snares enemies for a longer duration.

  • Max Points: 4
  • Stats:
    • Duration: +10% per point

Surprise Snare

Net's hits cannot be dodged.

  • Max Points: 1
  • Stats:
    • Cannot Be Dodged

Tangled and Prone

Netted enemies and enemies slowed by the Tanglewire node cannot dodge and cannot avoid critical strikes.

  • Max Points: 1
  • Stats:
    • Enemies Cannot Dodge
    • Enemies Cannot Avoid Crits
  • Related Skills & Ailments: 

Tanglewire

Net's hits slows enemies.

  • Max Points: 3
  • Stats:
    • Slow Stacks When Free: 1 per point
  • Related Skills & Ailments: Slow

Tinkerer's Combo

If Net hits an enemy you now also throw Caltrops at your target location where the Net hits. This effect can occur once per 2 seconds.

  • Max Points: 1
  • Stats:
    • Caltrops At Target Location
    • Caltrops per 2 Seconds: 1
  • Related Skills & Ailments: Caltrops

Trapper's Crescendo

Net deals more damage (multiplicative with other modifiers) scaling with your dodge chance.

  • Max Points: 1
  • Stats:
    • Damage Per 1% Dodge Chance: +1%

Trickster Artist

When using Net you drop Caltrops at your starting location after jumping.

  • Max Points: 1
  • Stats:
    • Drops Caltrops
  • Related Skills & Ailments: Caltrops

Voltaic Device

Net's base physical damage is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. Bleed chance on hit from all sources is converted to lightning resistance shred for Net. Additionally, Net deals more damage (multiplicative with other modifiers) per global shock chance. Swaps Net's Physical tag for a Lightning tag.

  • Max Points: 1
  • Stats:
    • Physical -> Lightning Conversion
    • Bleed -> Lightning Res Shred Chance
    • Damage Per Global Shock Chance: +1%
  • Related Skills & Ailments: 

Weakening Threads

Net's hits apply frailty to enemies.

  • Max Points: 3
  • Stats:
    • Frailty Stacks: 1 per point
  • Related Skills & Ailments: Frailty

Zone of Control

Caltrops from all sources deal damage in a larger area.

  • Max Points: 3
  • Stats:
    • Caltrops Area: +15% per point
  • Related Skills & Ailments: Caltrops

Aerial Assault (Level 30 Skill)


Aerial Prowess

For the next 8 seconds after using Aerial Assault, critical strikes dealt by you or your Falcon grant you a stack of Aerial Prowess up to a maximum. When you next use Aerial Assault, it consumes all stacks to restore health per stack and deal more damage (multiplicative with other modifiers) per stack.

  • Max Points: 3
  • Stats:
    • Max Aerial Prowess stacks: 12 per point
    • Health Gain per stack: 6
    • Damage Per stack: +2%

Ambush

The Wing Burst deals more direct damage to enemies on high health.

  • Max Points: 4
  • Stats:
    • Direct Damage to High Health: +25% per point

Avian Hunter

Aerial Assault deals more damage (multiplicative with other modifiers) and has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Damage: +6% per point
    • Increased Cooldown Recovery Speed: 3% per point

Coordinated Assault

Directly using Aerial Assault recovers a portion of the remaining cooldown of Falconry and Dive Bomb per 10 maximum mana you have.

  • Max Points: 1
  • Stats:
    • Remaining Cooldown Recovered: 1%
  • Related Skills & Ailments: 

Covering Fire

The Wing Burst's hits apply frailty.

  • Max Points: 3
  • Stats:
    • Frailty Stacks on Feather Burst: +1 per point
  • Related Skills & Ailments: Frailty

Darkwing Fall

Featherstorm now has a chance each second to drop a Black Arrow.

  • Max Points: 3
  • Stats:
    • Black Feather Chance Per Second: 34% per point
  • Related Skills & Ailments: 

Domain of the Huntress

Featherstorm now has a chance to slow enemies inside its area each second. Additionally, you and your allies have additional dodge rating while inside the area.

  • Max Points: 3
  • Stats:
    • Feather Storm Slow Chance: +100% per point
    • Dodge Rating per Dex inside Feather Storm: +1 per point
  • Related Skills & Ailments: 

Falcon's Havoc

Consuming stacks of Aerial Assault now grants you Haste and Frenzy for a short duration per stack consumed.

  • Max Points: 2
  • Stats:
    • Haste Duration per stack (seconds): 0.1 per point
    • Frenzy Duration per stack (seconds): 0.1 per point
  • Related Skills & Ailments: 

Featherstorm

After the initial Wing Burst your Falcon continues releasing Featherstorm at the target location for 5 seconds.

  • Max Points: 1
  • Stats:
    • Feather Storm Duration (seconds): 5
  • Related Skills & Ailments: Featherstorm

Gustborne Guard

Convert the health gain from the Healing Gust node to ward at half the effect.

  • Max Points: 1
  • Stats:
    • Health Gain -> 50% Ward Gain

Healing Gust

Directly using Aerial Assault recovers a portion of your missing health.

  • Max Points: 5
  • Stats:
    • Missing Health Recovered: 10% per point

Piohui

Featherstorms' base physical damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage. A portion of your global poison chance on hit now applies as poison chance per second for Featherstorm. Swaps Featherstorms' Physical tag for a Poison tag.

  • Max Points: 1
  • Stats:
    • Physical -> Poison Conversion
    • Poison Chance -> Featherstorm Poison Chance: 200%
  • Related Skills & Ailments: 

Plumed Daggers

The Umbral Blades' hits from the Twilight Strike node now shred enemy armor.


Predator's Cascade

The Wing Burst deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Feather Burst Area: +20% per point

Projectile Training

A portion of your added, increased, and more throwing damage modifiers now apply to the Wing Burst.

  • Max Points: 4
  • Stats:
    • Character Damage -> Feather Burst Damage: 30% per point

Razorblade Plume

Featherstorm lasts longer and deals more direct damage (multiplicative with other modifiers) per second it has been active.

  • Max Points: 5
  • Stats:
    • Feather Storm Duration: +20% per point
    • Feather Storm Damage Bonus Per Second: +2% per point
  • Related Skills & Ailments: Featherstorm

Refreshing Resolve

Directly using Aerial Assault recovers a portion of your missing mana.

  • Max Points: 3
  • Stats:
    • Missing Mana Recovered: 3% per point

Rending Barbs

Caltrops' hits from all sources have a chance to cause enemies to bleed. Additionally, when an enemy walks over your Caltrops your Falcon's hits gain additional bleed chance scaling with your Dexterity for 4 seconds. This effect can occur a limited number of times per 4 seconds.

  • Max Points: 2
  • Stats:
    • Caltrops Bleed Chance: +100% per point
    • Falcon Bleed Chance per 10 Dex with Buff: +1% per point
    • Falcon Bleed Chance Buff duration (seconds): 4
    • Times Per 4 Seconds: 30
  • Related Skills & Ailments: 

Shaded Wingspan

If there is a boss or rare enemy nearby, Aerial Assault now also creates a Shadow Falcon to use Featherstorm against it.


Skyward Swoop

A portion of Aerial Assault's cooldown is recovered when your Falcon hits an enemy. This effect can occur a limited number of times per 3 seconds.

  • Max Points: 1
  • Stats:
    • Remaining Cooldown Recovered On Falcon Hit: 6%
    • Limit per 3 Seconds: 10

Slayer of Big Prey

The damage bonus from Ambush always applies against bosses and rare enemies, regardless of their health.

  • Max Points: 1
  • Stats:
    • Damage bonus always applies to bosses and rares

Spikefield

You now drop additional Caltrops halfway through Aerial Assault's movement if you traveled at least 6 meters.

  • Max Points: 1
  • Stats:
    • Additional Caltrops Halfway Through
  • Related Skills & Ailments: Caltrops

Storm on the Horizon

Aerial Assault no longer moves you. Additionally, it deals more damage (multiplicative with other modifiers) and it no longer has a minimum range. Aerial Assault loses its Traversal tag.

  • Max Points: 1
  • Stats:
    • No Longer Moves You
    • Damage Over Time: +35%

Tactician

After landing, all your active Ballistae prioritize targets around you, deal more damage (multiplicative with other modifiers) per Intelligence, and gain increased attack speed.

  • Max Points: 1
  • Stats:
    • Ballistae Prioritization
    • Ballista Damage per Int: +1%
    • Ballista Increased Attack Speed: 50%
  • Related Skills & Ailments: Ballista

Terrorwings

Directly using Ballista, Explosive Trap, or Dive Bomb now also consumes your stacks of Aerial Prowess, applying the damage bonus to the ability that consumed them.


Torrent of Talons

Aerial Assault now has a chance to grant you Aerial Prowess stacks on non-critical strikes and when you kill an enemy.

  • Max Points: 1
  • Stats:
    • Chance for buff on non-crit: +40%
    • Chance for buff on kill: +40%

Treacherous Pursuit

Using Aerial Assault now also drops Caltrops at your location.

  • Max Points: 1
  • Stats:
    • Caltrops on Aerial Assault
  • Related Skills & Ailments: Caltrops

Twilight Strike

The Wing Burst now also includes a few Umbral Blades that your Falcon throws for you.

  • Max Points: 3
  • Stats:
    • Umbral Blades on Feather Burst: 2 per point
  • Related Skills & Ailments: Umbral Blades

Umbral Remnants

When the Wing Burst kills an enemy and you have 3 or fewer active Shadows, it creates a Shadow at that enemy's location.

  • Max Points: 1
  • Stats:
    • Shadow Falcon on Feather Burst Kill
  • Related Skills & Ailments: Create Shadow

Vengeful Nails

Caltrops from all sources have a chance to slow on hit and deal more damage (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Caltrops Slow Chance: +50% per point
    • Caltrops Damage: +10% per point
  • Related Skills & Ailments: 

Wind Rider

You have more global dodge rating (multiplicative with other modifiers) while traveling with Aerial Assault. Additionally, each hit you dodge while traveling grants you a stack of Aerial Prowess.

  • Max Points: 4
  • Stats:
    • Dodge Rating While Traveling: +80% per point
    • Aerial Prowess Stacks on dodge: +1 per point

Dive Bomb (Level 35 Skill)


Birds Aren't Real

A Shadow Falcon takes your Falcon's place, that uses Dive Bomb. Your Falcon is able to attack and use other abilities during this. If you do not have an active Falcon, Dive Bomb will scale with your stats instead.

  • Max Points: 1
  • Stats:
    • Shadow Falcon For Primary Attack
  • Related Skills & Ailments: Shadow Dive Bomb

Cloud Gatherer

If your Falcon lands inside the area of your Smoke Bomb the smoke area lasts longer. This effect can occur once per Smoke Bomb.

  • Max Points: 1
  • Stats:
    • Smoke Bomb Duration: +40%
  • Related Skills & Ailments: Smoke Bomb

Dancing Shadows

Your Shadow Falcons that land inside the area of your Smoke Bomb have a chance to take off again after a short delay before diving again at a nearby enemy to deal damage around them.

  • Max Points: 2
  • Stats:
    • Shadow Falcons Chance To Dive Again: 50% per point
  • Related Skills & Ailments: 

Devastating Dive

Dive Bomb deals more damage (multiplicative with other modifiers) and stuns caused by it last longer, but it has a longer cooldown.

  • Max Points: 4
  • Stats:
    • Damage: +18% per point
    • Stun Duration: +18% per point
    • Cooldown Duration: +18% per point

Explosive Dive

If Dive Bomb hits your Explosive Traps they instantly explode dealing more damage in a larger area (both multiplicative with other modifiers). Additionally, when you detonate an Explosive Trap this way you gain a stack of Talon Blades.

  • Max Points: 1
  • Stats:
    • Explosive Traps Detonate From Dive Bomb
    • Explosive Trap Damage: +15%
    • Explosive Trap Area: +50%
    • Talon Blade Stacks: 1
  • Related Skills & Ailments: 

Expose their Defenses

Dive Bomb's hits apply Critical Vulnerability on enemies.

  • Max Points: 3
  • Stats:
    • Critical Vulnerability Stacks: 1 per point
  • Related Skills & Ailments: Critical Vulnerability

Exsanguinating Strike

Dive Bomb's hits deal more damage (multiplicative with other modifiers) per stack of bleed on the target up to a maximum. Additionally, it causes all bleed stacks inflicted by you or your Falcon to be consumed to deal their remaining damage instantly.

  • Max Points: 1
  • Stats:
    • Hit Damage Per Bleed: +1%
    • Max Damage Bonus: 30%
    • Instant Bleed Damage
  • Related Skills & Ailments: Bleed

Featherfall

Before your Falcon dives it now uses Featherfall that causes razor-sharp feathers to strike a number of enemies in an area around the target location. Shadow Falcons won't use Featherfall.

  • Max Points: 4
  • Stats:
    • Feathers Thrown: 2 per point
  • Related Skills & Ailments: Featherfall

Flesh Tearing Talons

Dive Bomb's hits shred enemy physical resistance.


Flock of Crows

You have a chance to gain a stack of Dusk Shroud for each Shadow Falcon that hit at least one enemy.

  • Max Points: 3
  • Stats:
    • Dusk Shroud Chance From Shadow Falcons: +34% per point
  • Related Skills & Ailments: 

Focused Hunter

Dive Bomb deals more damage (multiplicative with other modifiers) and costs less mana.

  • Max Points: 4
  • Stats:
    • Damage: +4% per point
    • Mana Cost: -2 per point

Gale of Blades

You move faster while you have at least 5 stacks of Talon Blades.

  • Max Points: 1
  • Stats:
    • Movespeed with 5 stacks: +10%
  • Related Skills & Ailments: Talon Blades

Gaping Wounds

Dive Bomb deals more damage over time (multiplicative with other modifiers) per 10% of your increased stun chance.

  • Max Points: 4
  • Stats:
    • Ailment Damage Per 10% Increased Stun Chance: +1% per point

Hindering Beak Strike

Dive Bomb's hits slows enemies and it deals damage in a larger area.

  • Max Points: 3
  • Stats:
    • Slow Stacks: 1 per point
    • Area: +15% per point
  • Related Skills & Ailments: Slow

Incendiary Collision Bird Missile

If Dive Bomb hits one of your Decoy, it detonates it, causing its explosion to deal more damage (multiplicative with other modifiers) in a larger area. The effects from the Rapid Pursuit node are also gained when Dive Bomb hits one of your Decoys. Dive Bomb cannot explode more than one Decoy per use.

  • Max Points: 1
  • Stats:
    • Decoy Damage: +40%
    • Decoy Area: +60%
    • Only One Decoy Explodes
  • Related Skills & Ailments: Decoy

Midnight Aviary

Your Shadow Falcons deal more damage (multiplicative with other modifiers) per Umbral Blade you have on the ground, up to a maximum.

  • Max Points: 5
  • Stats:
    • Shadow Falcon Damage Per Umbral Blade: +1% per point
    • Max More Damage From Umbral Blades: +25% per point
  • Related Skills & Ailments: 

On Wings of Shadow

Dive Bomb now creates a Shadow Falcon to strike the location of your own Shadows and it will prioritize your Shadows nearest the target location, but Shadow Falcons deal less damage (multiplicative with other modifiers) than the real Falcon. The number of Shadow Falcons cannot exceed the number of Shadows you currently have.


Rapid Pursuit

If Dive Bomb hits at least one boss or rare enemy you regain mana and recover a portion of your remaining traversal skills' cooldown.

  • Max Points: 3
  • Stats:
    • Mana Gain On Boss Or Rare Hit: 3 per point
    • Traversal Skills Cooldown Recovered: 8% per point

Red Wings

Dive Bomb's hits grant you a stack of Crimson Shroud per enemy hit, up to a maximum.

  • Max Points: 1
  • Stats:
    • Crimson Shroud Stacks Per Enemy: 1
    • Maximum Crimson Shrouds: 3
  • Related Skills & Ailments: Crimson Shroud

Rending Impact

Dive Bomb's hits cause enemies to bleed.

  • Max Points: 5
  • Stats:
    • Bleed Stacks: 1 per point
  • Related Skills & Ailments: Bleed

Rush of the Hunt

Dive Bomb has a shorter cooldown.

  • Max Points: 4
  • Stats:
    • Increased Cooldown Recovery Speed: 12% per point

Rushing Wings

Dive Bomb deals more damage (multiplicative with other modifiers) and it has a shorter delay before the Falcon dives.

  • Max Points: 4
  • Stats:
    • Damage: +4% per point
    • Reduced Delay: 18% per point

Talon Blades

Dive Bomb and Featherfall hits grant you a stack of Talon Blades for 18 seconds. You have increased critical strike chance and critical multiplier per stack. All stacks of Talon Blades are lost if you directly use Dive Bomb again.

  • Max Points: 1
  • Stats:
    • Talon Blades Duration (seconds): 18
    • Increased Crit Chance: 6%
    • Critical Multiplier: +3%
  • Related Skills & Ailments: 

Talon Knives

If you are dual wielding, a portion of the damage specific stats from both of your weapons apply to your Falcon's Dive Bomb.

  • Max Points: 2
  • Stats:
    • Stats From Weapons Effectiveness: 15% per point

To Shreds

Featherfall's hits shred enemy armor.


United Assault

You reduce a portion of Dive Bomb's remaining cooldown when you use a throwing or bow attack and hit at least one enemy.

  • Max Points: 3
  • Stats:
    • Remaining Cooldown Recovered: 6% per point

Valkyrie

If you are wielding a spear you also leap to the target location when you use Dive Bomb. This deals damage in the area around the target. Dive Bomb gains the Traversal tag.

  • Max Points: 1
  • Stats:
    • Leap With Spear
    • Counts as Traversal Skill
  • Related Skills & Ailments: Spear Slam

Falconry (Mastery Skill)


Agile Prey

Your Falcon deals more damage (multiplicative with other modifiers). This effect is tripled against moving targets.

  • Max Points: 2
  • Stats:
    • Falcon Damage: +5% per point
    • Tripled against Moving Targets

Avian Arsenal

When you consume a Falconer's Mark your Falcon gains additional melee damage equal to a portion of your added melee damage, throwing damage, bow damage, or spell damage depending on the type of ability used to consume the mark. This effect lasts 10 seconds and can stack a limited number of times.

  • Max Points: 3
  • Stats:
    • Max Buff stacks: 5
    • Character Damage -> Falcon Damage: 10% per point
  • Related Skills & Ailments: Falconer's Mark

Avian Stamina

Falcon Strikes hits additional times and your Falcon has increased melee attack speed.

  • Max Points: 4
  • Stats:
    • Additional Falcon Strikes hits: +1 per point
    • Falcon Melee Attack Speed: +4% per point
  • Related Skills & Ailments: Falcon Strikes

Bird of Prey

Falcon Strikes instantly kill enemies that are below a health threshold (a percentage of their maximum health). If you have a similar effect from an item or passive node then the highest threshold is used.

  • Max Points: 2
  • Stats:
    • Falcon Strikes Kill Threshold: 8% per point
  • Related Skills & Ailments: Falcon Strikes

Dark Plumage

When your Falcon hits an enemy it has a chance to drop a Black Arrow at its location.

  • Max Points: 2
  • Stats:
    • Black Arrow chance on Falcon Hit: 10% per point
  • Related Skills & Ailments: Dark Quiver

Exposed Weakness

When you use a melee, throwing, or bow attack and critically strike at least one enemy, your Falcon gains a portion of your global melee, throwing, or bow critical strike multiplier respectively for 10 seconds. This effect can occur at most twice every two second.

  • Max Points: 1
  • Stats:
    • Crit Multi -> Falcon Crit Multi Buff after Attack: 25%
    • Buff Duration (seconds): 10
    • Can Stack Twice per 2 seconds

Falcon Screech

After the first hit of Falcon Strike your Falcon lets out a Screech which slows and applies Frailty to enemies around it.

  • Max Points: 3
  • Stats:
    • Slow Stacks on Screech: +1 per point
    • Frailty Stacks on Screech: +1 per point
  • Related Skills & Ailments: 

Falcon's Gale

Consuming a Falconer's Mark instantly recovers Falcon Strike's cooldown, but it now also costs additional mana.


Falconer's Journey

Your Falcon deals more global damage per character level and per point of Dexterity (both multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Falcon Damage per Level: +1%
    • Falcon Damage per Dex: +1%

Falconer's Mark

Whenever the Falcon hits an enemy with Falcon Strikes it Marks them. Your next hit against a Marked target deals more damage and consumes the Mark.

  • Max Points: 3
  • Stats:
    • Damage to Marked Targets: +50% per point
  • Related Skills & Ailments: Falconer's Mark

Feather Knives

Your Falcon now uses Feather Knives at nearby enemies. This effect has a 10 second cooldown. Your Falcon also throws a single Feather Knife whenever you consume Falconer's Mark.


Flask Satchel

Your Falcon has additional Acid Flask charges.

  • Max Points: 4
  • Stats:
    • Additional Acid Flask Charges: +1 per point
  • Related Skills & Ailments: Acid Flask

Frightful Feathers

Your Falcon's Screech now also fears enemies it hits. Additionally, your Falcon moves to you when a hit leaves you at low health, and this effect will interrupt any skill it is currently using. This effect can occur at most every 10 seconds.

  • Max Points: 1
  • Stats:
    • Falcon Screech Fears
    • Falcon Screech on you at Low Health
  • Related Skills & Ailments: Fear

Go for the Eyes!

Your critical strike chance modifiers now also apply to your Falcon, but at a reduced ratio.

  • Max Points: 1
  • Stats:
    • Crit Chance Stat Ratio: 50%

Hunter's Spoils

When your Falcon kills an enemy or hits a boss or rare enemy it restores health and mana to you based on your total attributes. This effect can occur from hits a limited number of times per 3 seconds.

  • Max Points: 1
  • Stats:
    • Health Gain per 2 total attributes: 1
    • Mana Gain per 40 total attributes: 1
    • Hit Effect Limit per 3 Seconds: 10

Is it a Bird?

Your Falcon deals more global damage (multiplicative with other modifiers). This effect is tripled for Falcon Strikes.

  • Max Points: 3
  • Stats:
    • Falcon Damage: +5% per point
    • Tripled for Falcon Strikes
  • Related Skills & Ailments: Falcon Strikes

Marking Strikes

Your Falcon's other hits now have a chance to inflict Falconer's Mark.

  • Max Points: 2
  • Stats:
    • Falcon Chance to inflict Falconer's Mark: 20% per point
  • Related Skills & Ailments: Falconer's Mark

Parrotkin

When you directly use Acid Flask your Falcon has a chance to gain additional Acid Flask charges.

  • Max Points: 5
  • Stats:
    • Chance to grant Falcon Acid Flask Charges: 25% per point
  • Related Skills & Ailments: Acid Flask

Razor Wings

Falcon Strikes now cause your Falcon to swoop down in a line in front of you attacking all enemies in that line rather than hitting enemies individually.


Rending Talons

A portion of your chance to inflict bleed, poison, shred armor, shred resistances, and slow on hit now also apply to your Falcon's hits.


Side by Side

When you directly use a melee, throwing, or bow attack and hit at least one enemy, you reduce a portion of Falcon Strike's remaining cooldown.

  • Max Points: 3
  • Stats:
    • Remaining Cooldown Reduction after skill use: -3% per point
  • Related Skills & Ailments: Falcon Strikes

Sidekick

Your Falcon now heavily prioritizes enemies close to the target location of your most recent melee, throwing or bow attack.

  • Max Points: 1
  • Stats:
    • Falcon Prioritizes close to Recent Target

Sky Chaser

A portion of your global throwing attack speed now applies to the Falcon's Feather Knives ability as increased cooldown recovery speed.

  • Max Points: 3
  • Stats:
    • Throwing Attack Speed -> Increased Cooldown Recovery Speed: 75% per point
  • Related Skills & Ailments: Feather Knives

The Blood Dance

If Falcon Strikes kills an enemy it will hit an additional time. Additionally, when Falcon Strikes hits a boss or rare enemy it has a chance to hit an additional time.

  • Max Points: 2
  • Stats:
    • Additional Falcon Strikes hits on kill: +1 per point
    • 10% chance for Additional hits on Boss or Rares: +1 per point
  • Related Skills & Ailments: Falcon Strikes

Toxic Airdrop

Your Falcon now throws Acid Flasks for you. Acid Flasks thrown by the Falcon scale with your stats and your Acid Flask tree, but can apply Falcon's Mark from Marking Strikes. This effect consumes mana equal to a portion of your Acid Flask's mana cost and has a 6 second cooldown.

  • Max Points: 1
  • Stats:
    • Acid Flask Cooldown (seconds): 6
    • Acid Flask Mana Consumption: 75%
  • Related Skills & Ailments: 

Trained to Hunt

A portion of the highest of your global increased melee damage, increased throwing damage, or increased bow damage now apply to all your Falcon's damage.

  • Max Points: 1
  • Stats:
    • Highest Increased Damage -> Falcon Damage: 50%

Wake of Wings

When you consume Falconer's Mark you gain the Falcon's Wake buff for a short duration. This buff grants you increased movement speed, attack and cast speed.

  • Max Points: 5
  • Stats:
    • Movespeed with buff: +15%
    • Attack and Cast Speed: +15%
    • Buff Duration (seconds): 1 per point
  • Related Skills & Ailments: Falconer's Mark

Watchful Eye

Your Falcon now more heavily prioritizes enemies close to you during combat.

  • Max Points: 1
  • Stats:
    • Falcon Prioritizes close to you

Wingspan

A portion of your global increased area for area skills now applies to the width of Falcon Strikes. Additionally, Falcon Strikes deals more damage (multiplicative with other modifiers) if you have directly used an area skill in the past 8 seconds.

  • Max Points: 1
  • Stats:
    • Area Skills -> Falcon Strikes Area: 80%
    • Falcon Strikes Damage after Area skill use: +20%
  • Related Skills & Ailments: Falcon Strikes