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Lich Skill Tree

Table of Contents

  1. Drain Life
  2. Aura of Decay
  3. Flay
  4. Death Seal
  5. Reaper Form

Drain Life (Level 5 Skill)


Blood Pact

Drain Life no longer costs mana. Instead, it drains a portion of your current health per second while channeling. Nodes that modify mana drain now modify this health drain instead.

  • Max Points: 1
  • Stats:
    • Mana Cost: 0
    • Current Health Drain Per Second: 10%

Chilling Demise

When a target is killed by Drain Life, you chill enemies in an area around them for a duration.

  • Max Points: 5
  • Stats:
    • Chill Duration (Seconds): 1 per point
  • Related Skills & Ailments: Chill

Circle of Sacrifice

You gain ward over time while channeling based on your maximum mana. Drain Life can affect enemies in a wider area. This does not affect the maximum number of enemies you can drain from at a time.

  • Max Points: 3
  • Stats:
    • Ward Per Second per 10 Mana: +2 per point
    • Increased Area: 15% per point

Cloak of Solitude

Increased Area stats from this tree and other sources has no effect on Drain Life's area of effect, but instead grants you additional Ward Retention while channeling Drain Life.

  • Max Points: 1
  • Stats:
    • Ward Retention per 1% Increased Area: +1%
    • Increased Area Stats no longer affect Area

Condemnation

Drain Life applies stacks of Damned each second. Damned is an ailment that deals necrotic damage over time.

  • Max Points: 4
  • Stats:
    • Damned Stacks Applied: 2 per point
  • Related Skills & Ailments: Damned

Contempt

You gain a stack of Contempt when you have channeled on the same enemy for 2 seconds. Contempt grants more armor (multiplicative with other modifiers) and adds to all resistances. All stacks of Contempt are lost when you stop channeling

  • Max Points: 1
  • Stats:
    • Armor per Stack: +10%
    • All Resistances per Stack: +10%
    • Maximum Stacks: 5
  • Related Skills & Ailments: Contempt

Dark Shackles

Drain Life is now cast instead of channeled. Lasts for 3 seconds. Adds an up-front mana cost, and this cost is affected by modifiers to mana drain, except for the Blood Pact node.

  • Max Points: 1
  • Stats:
    • Drain Life Is Cast
    • Dark Shackle Duration (Seconds): +3
    • Mana Cost: +60

Death's Barrier

You are granted ward when Drain Life kills an enemy.

  • Max Points: 1
  • Stats:
    • Ward Gain On Kill: 18

Empowered Drain

Drain Life deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Damage: +5% per point

Enduring Contempt

Contempt stacks last for a duration after you stop channeling Drain Life.

  • Max Points: 4
  • Stats:
    • Contempt Duration (Seconds): 2 per point
  • Related Skills & Ailments: Contempt

Enduring Night

Dark Shackles lasts longer, but Drain Life costs more mana.

  • Max Points: 2
  • Stats:
    • Dark Shackle Duration (Seconds): +1 per point
    • Mana Cost: +5 per point

Eternal Servitude

If Wandering Spirits is active when you start channeling Drain Life it does not expire until you stop channeling.

  • Max Points: 1
  • Stats:
    • Wandering Spirits does not expire while channeling
  • Related Skills & Ailments: Wandering Spirits

Grasp of the Damned

Dark Shackles can hit up to 10 additional targets, and slows enemies hit each second, but Drain Life costs significantly more mana.

  • Max Points: 1
  • Stats:
    • Additional Targets: +10
    • Mana Cost: +20
    • Slow Chance: +100%
  • Related Skills & Ailments: Slow

Hecatomb

Drain Life can now target your minions. You gain 10 mana per second for each minion you are draining.

  • Max Points: 1
  • Stats:
    • Can Target Minions
    • Mana Gained Per Second: 10

Horrify

Drain Life has a chance to slow and fear its targets each second.

  • Max Points: 4
  • Stats:
    • Slow Chance: +25% per point
    • Fear Chance: +25% per point
  • Related Skills & Ailments: 

Insatiable

Drain Life leeches a higher percentage of damage as health, but costs more mana per second.

  • Max Points: 3
  • Stats:
    • Health Leech: +4% per point
    • Channel Cost: +8% per point

Lay Waste

Drain Life deals significantly more damage (multiplicative with other modifiers), but the health leech from its base effect and nodes on this tree is removed.

  • Max Points: 1
  • Stats:
    • Damage: +40%
    • No Base Health Leech

Malignant Discharge

Soul Blast deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 5
  • Stats:
    • Necrotic Explosion Damage: +40% per point
    • Necrotic Explosion Area: +40% per point
  • Related Skills & Ailments: Soul Blast

Necrotic Feast

Drain Life can now only target minions. Drain Life leeches a higher percentage of damage as health.

  • Max Points: 1
  • Stats:
    • Health Leech: +15%
    • Can Only Target Minions

Ravenous

Drain Life leeches a higher percentage of damage as health and deals more damage (multiplicative with other modifiers) to targets that are on low health.

  • Max Points: 4
  • Stats:
    • Health Leech: +2% per point
    • Damage vs Low Health: +7% per point

Shadowy Tendril

Drain Life can drain an additional target.

  • Max Points: 1
  • Stats:
    • Additional Target

Soul Blast

When a target is killed by Drain Life you cast Soul Blast at their location, dealing spell necrotic damage to enemies in an area around them.

  • Max Points: q
  • Stats:
    • Soul Blast On Kill
  • Related Skills & Ailments: Soul Blast

Soul Bond

Drain Life has a chance to summon a Soul Wisp when it kills an enemy, a minion that deals necrotic damage to enemies.

  • Max Points: 2
  • Stats:
    • Soul Wisp Chance On Kill: 6% per point
  • Related Skills & Ailments: Summon Soul Wisp

Stagger

When Drain Life has channeled on the same target for 2 seconds, it stuns them for 2 seconds.

  • Max Points: 1
  • Stats:
    • Stuns Enemies After 2 Seconds
    • Stun Duration (Seconds): 2
    • Cooldown (Seconds): 8

Stupefy

The stun inflicted by Stagger lasts longer and Drain Life deals more damage (multiplicative with other modifiers) against bosses and rare enemies.

  • Max Points: 2
  • Stats:
    • Stun Duration: +25% per point
    • Damage vs Bosses and Rares: +25% per point

Thoughtsteal

Drain Life costs less mana per second.

  • Max Points: 3
  • Stats:
    • Channel Cost: -10% per point

Unholy Mass

Drain Life deals 3% more damage per stack of Damned on enemies affected by Damned, up to a cap (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Damage Cap: 21% per point
    • Damage Per Damned Stack: +3%
  • Related Skills & Ailments: Damned

Virulence

Drain Life's base necrotic damage is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage. Swaps Drain Life's Necrotic tag for a Poison tag.

  • Max Points: 1
  • Stats:
    • Necrotic -> Poison Damage

Word of Conviction

Damned inflicted by Drain Life lasts longer.

  • Max Points: 3
  • Stats:
    • Damned Duration: +20% per point
  • Related Skills & Ailments: Damned

Aura of Decay (Level 10 Skill)


Absence of Life

Allies within range are healed by Aura of Decay each second. Aura of Decay heals more health the less health you currently have.

  • Max Points: 4
  • Stats:
    • Heals Allies
    • Percent Of Missing Health Healed: 2% per point

Blood Font

Aura of Decay is converted to physical, inflicting bleed instead of poison. Your chance to inflict bleed applies to Aura of Decay at 75% effectiveness. All of its effects related to poison and poison resistance are converted to bleed and physical resistance. Effects from Aura of Decay which granted less poison damage taken instead grant less physical damage over time taken. Swaps Aura of Decay's Poison tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Poison -> Physical
    • Bleed Chance Effectiveness: 75%
    • Poison Resistance -> Physical Resistance
  • Related Skills & Ailments: 

Bubonic Aura

Aura of Decay has a chance to inflict nearby enemies with Plague each second, and Aura of Decay deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Plague Chance: +20% per point
    • Damage: +5% per point
  • Related Skills & Ailments: Plague

Chill to the Bone

Aura of Decay has a chance to chill nearby enemies every second.

  • Max Points: 4
  • Stats:
    • Chill Chance: +25% per point
  • Related Skills & Ailments: 

Cold Death

Aura of Decay is converted to cold, inflicting frostbite instead of poison. Your chance to inflict frostbite applies to Aura of Decay at 100% effectiveness. All of its effects related to poison and poison resistance are converted to frostbite and cold resistance. Effects from Aura of Decay which granted less poison damage taken instead grant less cold damage over time taken. Swaps Aura of Decay's Poison tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Poison -> Cold
    • Frostbite Chance Effectiveness: 100%
    • Poison Resistance -> Cold Resistance
  • Related Skills & Ailments: 

Corrosive Aura

Aura of Decay has a chance to shred the armor of nearby enemies every second. A percentage of your chance to shred armor on hit also contributes to this chance per second.

  • Max Points: 4
  • Stats:
    • Armor Shred Chance: +25% per point
    • Percent of Armor Shred Chance on Hit Contribution: +10% per point
  • Related Skills & Ailments: Shred Armor

Corruption

Enemies that die within Aura of Decay’s area of effect have a chance to emit a Poison Nova, which poisons all enemies it hits. This effect can occur a limited number of times per 3 seconds.

  • Max Points: 3
  • Stats:
    • Poison Nova Chance: 20% per point
    • Limit per 3 Seconds: 2
  • Related Skills & Ailments: Poison Nova

Death Bloom

Poison Nova can occur an additional number of times per 3 seconds.

  • Max Points: 2
  • Stats:
    • Additional Limit per 3 Seconds: +1 per point
  • Related Skills & Ailments: Poison Nova

Fester

While Aura of Decay is active and you are stationary, you gain two stacks of Fester per second, up to a maximum. You lose two stacks per second while moving. Fester grants your active Aura of Decay more damage per stack (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Maximum Fester Stacks: 3 per point
    • Aura of Decay Damage per Stack: 6%
    • Stack Change Rate per Second: 2

Frozen Touch

While Aura of Decay is active, you have a chance when hit to cast Freezing Blast. This effect has a 4 second cooldown.

  • Max Points: 3
  • Stats:
    • Freezing Blast Chance When Hit: +10% per point
  • Related Skills & Ailments: Freezing Blast

Fume Weaver

You and Enemies within Aura of Decay’s area of effect have less poison resistance for each point of intelligence you have.

  • Max Points: 1
  • Stats:
    • Enemy Poison Resistance Per Int: -1%
    • Poison Resistance Per Int: -1%

Incipient Decay

Aura of Decay consumes mana every 15 seconds to emit a powerful Defiling Nova, as long as there is a boss or rare enemy nearby. This effect occurs with increased frequency based on your uncapped poison resistance.

  • Max Points: 3
  • Stats:
    • Defiling Nova
    • Mana Consumed: 10
    • Increased Frequency per 10% Poison Resistance: 2% per point
  • Related Skills & Ailments: Defiling Nova

Infectious Bones

Minions within Aura of Decay’s area of effect deal more poison damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Nearby Minion Poison Damage: +25% per point

Inoculation

You take less poison damage while Aura of Decay is active (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Poison Damage Taken: -5% per point

Mana Blight

Aura of Decay applies Poison and other ailments to enemies more frequently, but drains mana each second.

  • Max Points: 3
  • Stats:
    • Ailment Frequency: +12% per point
    • Mana Drain: 2 per point
  • Related Skills & Ailments: Poison

Plague Bearers

Minions within Aura of Decay’s area of effect have a chance to poison on hit, but are poisoned every second.

  • Max Points: 1
  • Stats:
    • Minion Poison Chance: +100%
    • Minions Poisoned Every Second
  • Related Skills & Ailments: Poison

Plague Rate

Aura of Decay affects a larger area.

  • Max Points: 3
  • Stats:
    • Area: +25% per point

Poison Bolt

When you lose a stack of Fester or gain a stack while already at maximum stacks, you fire a Poison Bolt at a nearby enemy.

  • Max Points: 1
  • Stats:
    • Poison Bolt on Stack Loss
    • Poison Bolt on Stack Gain at Max Stacks
  • Related Skills & Ailments: Poison Bolt

Poison Skin

Enemies are inflicted with multiple stacks of poison when they hit you, but you also gain poison stacks when hit.

  • Max Points: 3
  • Stats:
    • Poison Stacks Inflicted: 3 per point
    • Poison Stacks Received: 1 per point
  • Related Skills & Ailments: Poison

Poisoned Soul

Aura of Decay applies poison and other ailments to enemies more frequently, but also applies poison to yourself more frequently.

  • Max Points: 1
  • Stats:
    • Ailment Frequency: +50%
    • Self-Poison Frequency: +50%
  • Related Skills & Ailments: Poison

Putrid Bombs

While Aura of Decay is active, when using a traversal skill or Evade you leave behind a Putrid Bomb. Putrid Bombs explode after a 1 second delay and Poison all enemies they hit.

  • Max Points: 1
  • Stats:
    • Creates Putrid Bombs
  • Related Skills & Ailments: 

Respite

You have additional poison resistance while in Aura of Decay and you have increased health regeneration if you have deactivated Aura of Decay recently (past 4 seconds).

  • Max Points: 4
  • Stats:
    • Poison Resistance in Aura of Decay: +15% per point
    • Increased Health Regen On Deactivate: 50% per point

Rot Weaver

Aura of Decay applies poison and other ailments to enemies more frequently.

  • Max Points: 3
  • Stats:
    • Ailment Frequency: +8% per point
  • Related Skills & Ailments: Poison

Rotten Core

Fester's maximum stacks is increased, and the rate at which you lose stacks while moving is reduced.

  • Max Points: 2
  • Stats:
    • Fester Maximum Stacks: +2 per point
    • Fester Stack Loss Rate While Moving: -10% per point

Unchecked Growth

You have a chance when you would lose a stack of Fester to instead gain a stack. Additionally, you lose Fester stacks at an increased rate while moving.

  • Max Points: 3
  • Stats:
    • Chance to Gain Fester Stack Instead of Losing: +8% per point
    • Fester Stack Loss Rate While Moving: +10% per point

Undertow

Aura of Decay has a chance to slow nearby enemies every second.

  • Max Points: 4
  • Stats:
    • Slow Chance: +25% per point
  • Related Skills & Ailments: Slow

Unending Sickness

Poison and other ailments inflicted by Aura of Decay last longer. This does not include ailments that slow.

  • Max Points: 3
  • Stats:
    • Ailment Duration: +15% per point
  • Related Skills & Ailments: Poison

Virulence

You gain Fester stacks faster while channeling.

  • Max Points: 2
  • Stats:
    • Fester Stack Gain Rate while Channeling: +50% per point

Vulnerability

Enemies within Aura of Decay’s area of effect have less Poison Resistance.

  • Max Points: 3
  • Stats:
    • Enemy Poison Resistance: -5% per point

Flay (Level 30 Skill)


Blood Revelry

When you create a Blood Eruption, you gain a stack of Blood Revelry, up to 5. Direct uses of Harvest or Rip Blood can consume a stack of Blood Revelry to deal more damage and gain increased area of effect. Blood Eruptions have a significantly reduced delay before erupting.

  • Max Points: 4
  • Stats:
    • Max Blood Revelry Stacks: 5
    • Harvest or Rip Blood Damage on Stack Consumed: +10% per point
    • Harvest or Rip Blood Area on Stack Consumed: +10% per point
    • Blood Eruption Delay: -70%
  • Related Skills & Ailments: 

Blood Waltz

Blood Eruption spreads all bleeds on that enemy to a limited amount of other enemies within its range.

  • Max Points: 3
  • Stats:
    • Maximum Spreads: 1 per point
  • Related Skills & Ailments: Blood Eruption

Bloodsoaked Blade

A percentage of the melee damage on your equipped axes or daggers is also applied as spell damage for the Blood Eruption.

  • Max Points: 2
  • Stats:
    • Melee Damage On Axes Or Daggers As Spell Damage: 25% per point
  • Related Skills & Ailments: Blood Eruption

Chaos Rip

Directly using Flay and hitting at least one enemy with the melee attack has a chance per 1 maximum mana to release a Chaos Bolt towards an enemy. This effect consumes 2 mana per Chaos Bolt released.

  • Max Points: 2
  • Stats:
    • Chaos Bolt Chance per 1 Maximum Mana: 0.5% per point
    • Mana Consumed per Chaos Bolt: 2
  • Related Skills & Ailments: Chaos Bolts

Chill to the Grave

Flay deals more hit damage (multiplicative with other modifiers) to chilled or frozen enemies. Flay has additional freeze rate per active skeleton or bone golem.


Corrosive Slash

Flay inflicts Exposed Flesh on hit, a Curse which reduces cold resistance and armor, and increases the target's chance to be frozen.

  • Max Points: 1
  • Stats:
    • Exposed Flesh on Hit
  • Related Skills & Ailments: Exposed Flesh

Corrupted Blood

Bleed chance from all sources is converted to poison chance. This node has no effect if Soul Ripper or Frostblight are allocated.

  • Max Points: 1
  • Stats:
    • Bleed -> Poison
  • Related Skills & Ailments: 

Deadly Plot

Flay and all skills triggered by its skill tree deal more spell damage per 100 maximum mana. Flay has additional mana cost.

  • Max Points: 4
  • Stats:
    • Spell Damage per 100 Maximum Mana: +5% per point
    • Mana Cost: +2 per point

Decree of Slaughter

Flay deals more hit damage (multiplicative with other modifiers), doubled against low life enemies.

  • Max Points: 4
  • Stats:
    • Hit Damage: +8% per point
    • Doubled Against Low Life

Dismember

Flay has a chance to inflict bleed on hit, and Flay deals more damage over time (multiplicative with other modifiers). Flay has less attack speed (multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Bleed Chance: +25% per point
    • Damage Over Time: +15% per point
    • Attack Speed: -3% per point
  • Related Skills & Ailments: Bleed

Doom Whisper

The Spirit Step is removed, and Flay has increased attack speed.

  • Max Points: 1
  • Stats:
    • Spirit Step Removed
    • Attack Speed: 10%

Exquisite Blood

Flay's melee attack is removed. Flay becomes a spell that directly creates the Blood Eruption, and is now affected by cast speed instead of attack speed. Any modifiers to Flay's attack speed in its skill tree instead apply to cast speed.

  • Max Points: 1
  • Stats:
    • No Melee Attack
    • Casts Blood Eruption Directly
    • Attack Speed on Tree -> Cast Speed
  • Related Skills & Ailments: Blood Eruption

Frostblight

Flay's base damage is converted to cold and it now has a chance to freeze. Consequently this damage scales with increases to cold damage, but not increases to physical damage. Bleed chance from all sources is converted to frostbite chance. This node has no effect if Soul Ripper is allocated.

  • Max Points: 1
  • Stats:
    • Physical -> Cold Conversion
    • Bleed -> Frostbite Conversion
    • Freeze Rate: 80
  • Related Skills & Ailments: 

Go for the Throat

Flay has additional critical strike chance, and leeches a percentage of damage dealt as health.

  • Max Points: 3
  • Stats:
    • Critical Strike Chance: +2% per point
    • Damage Leeched as Health: 0.5% per point

Gravecrawler

Flay deals more damage (multiplicative with other modifiers), and has a chance to chill on hit.

  • Max Points: 4
  • Stats:
    • Damage: +8% per point
    • Chill Chance: +25% per point
  • Related Skills & Ailments: Chill

Hemorrhage

Flay has a chance to inflict bleed on hit, and bleeds inflicted by Flay have increased duration.

  • Max Points: 3
  • Stats:
    • Bleed Chance: +25% per point
    • Bleed Duration: +10% per point
  • Related Skills & Ailments: Bleed

Hew

Flay deals more melee damage (multiplicative with other modifiers) and has a lower mana cost. Flay has less attack speed (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Melee Damage: +12% per point
    • Mana Cost: -1 per point
    • Attack Speed: -3% per point

Macabre Dance

Flay deals more melee damage (multiplicative with other modifiers). Directly using Flay and hitting at least one enemy reduces the remaining cooldown of Reaper Form by a percentage. This can occur a limited number of times per use of Reaper Form or Reap.

  • Max Points: 2
  • Stats:
    • Melee Damage: +8% per point
    • Remaining Cooldown Recovered: 6% per point
    • Limit per Use of Reaper Form or Reap: 3 per point
  • Related Skills & Ailments: 

Marrow Gnawer

Flay has additional critical strike multiplier. Critically hitting at least one enemy with Flay's melee attack has a chance to release Marrow Shards towards another nearby enemy within 6 meters.

  • Max Points: 4
  • Stats:
    • Critical Strike Multiplier: +15% per point
    • Chance To Cast Marrow Shards: 25% per point
  • Related Skills & Ailments: Marrow Shards

Misfortune

Blood Eruption has increased area of effect and deals more hit damage (multiplicative with other modifiers) for each of your curses that were on the enemy.

  • Max Points: 4
  • Stats:
    • Blood Eruption Increased Area per Curse: +8% per point
    • Blood Eruption Hit Damage per Curse: +8% per point
  • Related Skills & Ailments: Blood Eruption

Occult Offerings

Directly using Flay consumes a percentage of your current health and ward. Flay gains additional melee damage per 30 health consumed and additional spell damage per 30 ward consumed by this effect, up to a limited amount of each.

  • Max Points: 4
  • Stats:
    • Percent of Current Health and Ward Consumed: 9%
    • Melee Damage per 30 Health Consumed: +1 per point
    • Spell Damage per 30 Ward Consumed: +1 per point
    • Maximum Added Damage from Consumption: +12 per point

Open Wounds

When you directly use Flay and hit at least one enemy with the melee attack, your active Aura of Decay is granted more ailment frequency (multiplicative with other modifiers) and increased radius for 4 seconds.

  • Max Points: 3
  • Stats:
    • Aura of Decay More Ailment Frequency: 2% per point
    • Aura of Decay Increased Radius: 2% per point
  • Related Skills & Ailments: Aura of Decay

Plasma Fountain

Every second melee attack with Flay which hits a boss or rare enemy has a chance to trigger a Blood Eruption.

  • Max Points: 3
  • Stats:
    • Blood Eruption Chance Every Second Attack: +34% per point
    • Blood Eruption Damage: +8% per point
  • Related Skills & Ailments: Blood Eruption

Prince of Pain

If you directly use Flay and hit at least one enemy, but do not hit a boss or rare enemy, a spectral copy of Flay strikes a random nearby boss or rare enemy.

  • Max Points: 1
  • Stats:
    • Spectral Flay on nearby Boss or Rare

Scent of Death

Enemies hit by Flay are inflicted with Marked for Death for a duration, and Flay hits instantly kill enemies that are below a health threshold (a percentage of their maximum health).

  • Max Points: 4
  • Stats:
    • Marked For Death Duration (seconds): 1 per point
    • Kill Threshold: 3% per point
  • Related Skills & Ailments: Marked for Death

Soul Ripper

Flay's base damage is converted to necrotic. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage. Bleed chance from all sources is converted to damned chance.

  • Max Points: 1
  • Stats:
    • Physical -> Necrotic Damage
    • Bleed -> Damned
  • Related Skills & Ailments: 

Spectral Nightmare

Directly using Flay and hitting at least one enemy has a chance to trigger a spectral copy of Flay against a nearby enemy if one would not be triggered otherwise. Spectral copies of Flay have increased area of effect.

  • Max Points: 3
  • Stats:
    • Spectral Flay Chance: 10% per point
    • Spectral Flay Increased Area: +20% per point

Spirit Geyser

Blood Eruption consumes mana to release a Wandering Spirit. This effect can trigger a limited number of times per 4 seconds.


Spirit Leap

Flay is now a traversal skill with a cooldown. The Spirit Step can move you from a much further distance and no longer requires a target.

  • Max Points: 1
  • Stats:
    • Counts as Traversal Skill
    • Maximum Spirit Step Distance (meters): 12
    • Cooldown (seconds): 5

Spirit Stride

When you directly use Flay and hit at least one enemy, you have a chance to gain Haste for 2 seconds. This chance is tripled if Flay is a traversal skill. Flay's Spirit Step can move you from a further distance.

  • Max Points: 3
  • Stats:
    • Haste Chance: 12% per point
    • Increased Spirit Step Maximum Distance: 20%
    • Haste Chance Tripled if Flay is Traversal
  • Related Skills & Ailments: Haste

Thirst of Dread

Flay has increased area of effect and additional spell damage. These effects are doubled if there is a bleeding enemy within 15 meters.

  • Max Points: 3
  • Stats:
    • Area: +15% per point
    • Spell Damage: +5 per point
    • Doubled with a Bleeding Enemy Within Distance (meters): 15
  • Related Skills & Ailments: Bleed

Transference

Hitting a boss or rare enemy with Flay's melee attack transfers your active Aura of Decay to them for up to 6 seconds. While the aura is attached to an enemy, you can move away from it to avoid the self-inflicted ailments.

  • Max Points: 1
  • Stats:
    • Aura of Decay Transferable to Boss or Rare Enemies

Trepidation Blade

While using a dagger, Flay has increased attack speed.

  • Max Points: 3
  • Stats:
    • Attack Speed With a Dagger: 16% per point

Death Seal (Level 35 Skill)


Blood Bond

Minions hit by a Wave of Death deal more damage for 4 seconds (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Minion Damage: +10% per point
  • Related Skills & Ailments: Wave of Death

Carrion Breath

The Wave of Death has increased area of effect and additional critical strike chance.

  • Max Points: 4
  • Stats:
    • Wave of Death Area: +30% per point
    • Wave of Death Critical Chance: +4% per point
  • Related Skills & Ailments: Wave of Death

Condemnation

Death Seal's waves of death instantly kill enemies that are below a health threshold.

  • Max Points: 2
  • Stats:
    • Death Wave Kill Threshold: 8% per point
  • Related Skills & Ailments: Wave of Death

Corporeal Cascade

Wave of Death's base damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. All of its effects related to necrotic resistance and necrotic resistance shred are converted to physical resistance and physical resistance shred.


Corrupted Consciousness

When Death Seal ends, a percentage of all of your delayed damage is cleared.

  • Max Points: 5
  • Stats:
    • Delayed Damage Cleared on End: 5% per point

Curdled Flesh

Wave of Death hits deal more damage per stack of poison up to a maximum (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Death Wave Hit Damage Per Poison: +2%
    • More Damage Cap: 60%
  • Related Skills & Ailments: 

Cycle of Decay

Wave of Death hits deal more damage against poisoned targets (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Death Wave Hit Damage To Poisoned Enemies: +20% per point
  • Related Skills & Ailments: 

Deadlock

If your health is above 33% of your maximum when you activate Death Seal, it is reduced to 33% of your maximum health.

  • Max Points: 1
  • Stats:
    • Health Reduced On Activation

Death Stranded

Minions targeted by Death Seal are rooted in place for its duration. When Death Seal is released, the minion explodes in addition to releasing the wave of death at its location.

  • Max Points: 1
  • Stats:
    • Targeted Minion Explodes On Death
    • Minion Rooted
  • Related Skills & Ailments: 

Desperate Shroud

For the duration of Death Seal, you gain armor and stun avoidance for each 10 health you were missing when Death Seal was activated.

  • Max Points: 3
  • Stats:
    • Armor Per 10 Missing Health: +2 per point
    • Stun Avoidance Per 10 Missing Health: +2 per point

Devouring Release

You now repeatedly cast Hungering Souls while you are sealed. Hungering Souls cast this way has a 70% chance to have only 1 projectile.

  • Max Points: 1
  • Stats:
    • Hungering Souls Interval (Seconds): 1
    • Single Projectile Chance: 70%
  • Related Skills & Ailments: Hungering Souls

Doomcall

You gain a stack of Damned for each second you remain sealed. Waves of Death hits now deal more damage per stack of Damned on you (multiplicative with other modifiers), up to a maximum benefit. You are cleansed of all Damned stacks when you release Death Seal.

  • Max Points: 5
  • Stats:
    • Death Wave Damage Per Damned Stack: +20%
    • Cleanse Damned On Release
    • Damned Stacks Per Second: +1 per point
    • Maximum Damage Benefit: 400%
  • Related Skills & Ailments: 

Entreat the Damned

If Wandering Spirits is active when you activate Death Seal it is granted additional duration.

  • Max Points: 3
  • Stats:
    • Duration To Wandering Spirits (Seconds): +2 per point
  • Related Skills & Ailments: Wandering Spirits

Flesh Pact

When you release Death Seal, you recover a percentage of your missing health.

  • Max Points: 1
  • Stats:
    • Percent of Missing Health Recovered: 30%

Frenzied Accord

When used on a minion, Death Seal also grants it more damage and critical strike chance (both multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Minion Damage: +70% per point
    • More Minion Critical Strike Chance: 70% per point

Frozen Form

The Wave of Death's base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. All of its effects related to necrotic resistance and necrotic resistance shred are converted to cold resistance and cold resistance shred.


Glimpse of Pain

When you kill an enemy while sealed, a percentage of all of your delayed damage is cleared.

  • Max Points: 3
  • Stats:
    • Delayed Damage Cleared on Kill: 4% per point
  • Related Skills & Ailments: Wave of Death

Insatiable Soul

You release Hungering Souls more frequently. Additionally, whenever you cast Reap or Evade, you gain this effect for a percentage of Death Seal's maximum duration. Death Seal must be on your action bar for this effect to occur.

  • Max Points: 3
  • Stats:
    • Hungering Souls Frequency: +34% per point
    • Percent Effect Duration on Reap or Evade: +25% per point
  • Related Skills & Ailments: 

Lethal Release

Wave of Death deals more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Wave of Death Damage: +10% per point
  • Related Skills & Ailments: Wave of Death

Life Tap

If you drop below 10% health while you are sealed, Death Seal is released automatically.

  • Max Points: 1
  • Stats:
    • Death Seal Automatically Releases

Moratorium

Death Seal's maximum duration is increased.

  • Max Points: 3
  • Stats:
    • Duration: +12% per point

Mortal Pulse

You release a Wave of Death each second while sealed and upon activation, in addition to when you release Death Seal, but your waves of death deal less damage (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Death Wave Cast Every Second While Sealed
    • Death Wave Damage: -40%
  • Related Skills & Ailments: Wave of Death

Pustulent Presence

While sealed, you take less poison damage per 10% missing health, up to 50% missing health.

  • Max Points: 4
  • Stats:
    • Less Poison Damage Taken per 10% Missing Health: 3% per point
    • Maximum Less Poison Damage Taken: 15% per point

Radiated Suffering

The Wave of Death has a chance to shred necrotic resistance.


Sanguine Wave

Wave of Death hits now leech a portion of the damage they deal as health.

  • Max Points: 3
  • Stats:
    • Wave of Death Leech: +1% per point
  • Related Skills & Ailments: Wave of Death

Seal of Servitude

Death Seal now targets only minions.

  • Max Points: 1
  • Stats:
    • Targets Minions Only

Skeletal Sheath

When you release Death Seal, you are granted Bone Armor, which grants less damage taken for the duration that Death Seal was active.

  • Max Points: 1
  • Stats:
    • Bone Armor On Release
  • Related Skills & Ailments: Bone Armor

Soul Stability

Death Seal prevents health loss from effects that continuously drain a percentage of your current health.

  • Max Points: 1
  • Stats:
    • Current Health Drain: -100%

Tachycardia

You release a Wave of Death when you cast Reap or Evade. Death Seal must be on your action bar for this effect to work.


The Quick and the Dead

When you release Death Seal, you are granted Haste for 4 seconds.

  • Max Points: 1
  • Stats:
    • Haste Duration On Release (seconds): 4
  • Related Skills & Ailments: Haste

Reaper Form (Mastery Skill)


Blood Tethers

While in Reaper Form, you have a chance to retaliate with Blood Tether when you are hit.

  • Max Points: 3
  • Stats:
    • Chance To Cast Blood Tether When Hit: 6% per point
  • Related Skills & Ailments: Blood Tether

Bloodmoon Reaver

All of Reap's base damage and its added melee damage from intelligence are converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. You have additional physical penetration while in Reaper Form. All poison related effects from this tree now affect bleed for Reap. Reap loses its Necrotic tag and gains a Physical tag instead.

  • Max Points: 1
  • Stats:
    • Necrotic -> Physical Conversion
    • Poison -> Bleed
    • Physical Penetration In Form: +10%
  • Related Skills & Ailments: 

Dark Harvest

Reap hits instantly kill enemies that are below a health threshold (a percentage of their maximum health).

  • Max Points: 3
  • Stats:
    • Reap Kill Threshold: 6% per point
  • Related Skills & Ailments: Reap

Death's Door

Reap deal more damage for each percent of health you are missing (multiplicative with other modifiers). You deal increased damage at low health while in Reaper Form.

  • Max Points: 4
  • Stats:
    • Reap Damage Per Missing Health Percent: +1% per point
    • Increased Damage At Low Health: +25% per point
  • Related Skills & Ailments: Reap

Deathtouch Scythe

While in Reaper Form, you deal additional necrotic damage. This bonus is doubled for Reap.

  • Max Points: 4
  • Stats:
    • Necrotic Damage: +2 per point
  • Related Skills & Ailments: Reap

Elixir of Death

While in Reaper Form, potions grant twice as much health as normal.

  • Max Points: 1
  • Stats:
    • Double Potion Health Gain

Executioner

While in Reaper Form, your critical strikes deal more damage. This bonus is doubled for Reap.

  • Max Points: 5
  • Stats:
    • Critical Multiplier: +10% per point
  • Related Skills & Ailments: Reap

From the Grave

Entering Reaper Form summons Skeletons, unless you are already at your maximum number of Skeletons.

  • Max Points: 3
  • Stats:
    • Skeletons Summoned: 1 per point
  • Related Skills & Ailments: Summon Skeleton

Ghastly Flow

You move faster for 4 seconds after using Reap while below half health.

  • Max Points: 4
  • Stats:
    • Movespeed: +2% per point
  • Related Skills & Ailments: Reap

Gravechill

All of Reap's base damage and its added melee damage from intelligence are converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage. Poison chance from all sources is converted to Frostbite for Reap, and Reap gains a freeze rate equal to four times your intelligence. Reap loses its Necrotic and Poison tags and gains a Cold tag instead.

  • Max Points: 1
  • Stats:
    • Poison Chance -> Frostbite Chance
    • Reap Base Damage -> Cold Damage
    • Reap Necrotic Damage per Intelligence -> Cold
    • Reap Freeze Rate per Intelligence: 4
  • Related Skills & Ailments: 

Harbinger of Blood

While in Reaper Form you have increased healing effectiveness and leech more of the damage you deal. You gain additional health on hit with Reap.

  • Max Points: 4
  • Stats:
    • Increased Health Leech: +10% per point
    • Increased Healing Effectiveness: +10% per point
    • Reap Health Gained: +2 per point
  • Related Skills & Ailments: Reap

Haunting

While in Reaper Form, you have a chance apply Mark for Death to enemies on hit. This chance is doubled for Reap.

  • Max Points: 3
  • Stats:
    • Marked For Death Chance: +5% per point
  • Related Skills & Ailments: 

Herald of Rot

Entering Reaper Form poisons all nearby enemies. While in Reaper Form, you have a chance to poison enemies that you hit.

  • Max Points: 5
  • Stats:
    • Poison Stacks To Nearby Enemies On Transform: 1 per point
    • Global Poison Chance: +10% per point
  • Related Skills & Ailments: Poison

Mercy in Undeath

Hitting minions with Reap heals them for the same amount that Reap would heal you if an enemy was hit.

  • Max Points: 1
  • Stats:
    • Reap Heals Minions
  • Related Skills & Ailments: Reap

Mistress of Decay

While in Reaper Form, your health decays more slowly and you deal increased damage over time.

  • Max Points: 4
  • Stats:
    • Health Drain: -10% per point
    • Increased Damage Over Time: +10% per point

Pestilence

Reap poisons enemies. It also gains the Poison tag.

  • Max Points: 1
  • Stats:
    • Poison Chance: +100%
  • Related Skills & Ailments: 

Phantom Restoration

While in Reaper Form, you have more ward retention. Reap grants ward on hit.

  • Max Points: 5
  • Stats:
    • Ward Retention: +10% per point
    • Reap Ward Gained: +2 per point
  • Related Skills & Ailments: Reap

Protective Spirit

Reaper’s Blessing also grants ward when you transform back to your human form.

  • Max Points: 1
  • Stats:
    • Reaper's Blessing For Human Form

Rapid Destruction

You have increased attack, cast speed and movement speed while in Reaper Form.

  • Max Points: 3
  • Stats:
    • Attack Speed: +8% per point
    • Cast Speed: +8% per point
    • Movespeed: +2% per point

Ravenous Doom

While in Reaper Form you gain health from kills. This bonus is doubled for kills using Reap.

  • Max Points: 3
  • Stats:
    • Health Gained On Kill: +5 per point
  • Related Skills & Ailments: Reap

Reaper's Ascendance

Gain a stack of Reaper’s Ascendance every 5 seconds you spend in Reaper Form, which grants you increased spell damage. You can have up to 25 stacks of Reaper’s Ascendance at a time.

  • Max Points: 4
  • Stats:
    • Gain Reaper's Ascendance
    • Increased Spell Damage Per Stack: 1% per point

Reaper's Blessing

You gain ward when entering Reaper Form.

  • Max Points: 4
  • Stats:
    • Ward On Transform: 40 per point

Reaper's Curse

While in Reaper Form, you deal increased damage and have increased critical strike chance, but lose health when you kill an enemy.

  • Max Points: 4
  • Stats:
    • Increased Damage: 25% per point
    • Increased Crit Chance: 25% per point
    • Health Lost On Kill: 0.5% per point

Reaper's Supremacy

You gain stacks of Reaper’s Ascendence more frequently.

  • Max Points: 3
  • Stats:
    • Reaper's Ascendance Frequency: +40% per point

Sanguine Reaper

Reap deals damage in a larger area and you leech a portion of the damage its hits deal as health.

  • Max Points: 3
  • Stats:
    • Reap Health Leech: +2% per point
    • Reap Area: +18% per point
  • Related Skills & Ailments: Reap

Soul for a Soul

While in Reaper Form, you deal increased damage but have reduced healing effectiveness.

  • Max Points: 4
  • Stats:
    • Increased Damage: +20% per point
    • Healing Effectiveness: -10% per point

Soul Release

You have a chance to cast Hungering Souls whenever you kill an enemy with Reap.

  • Max Points: 3
  • Stats:
    • Hungering Souls Chance: +5% per point
  • Related Skills & Ailments: 

Soul Shroud

While in Reaper Form, you gain additional armor proportional to your intelligence.

  • Max Points: 4
  • Stats:
    • Armor Per Point Of Intelligence: +1 per point

Sweeping Scythes

Reap moves you further.

  • Max Points: 2
  • Stats:
    • Reap Range: +15% per point
  • Related Skills & Ailments: Reap

Swift Harbinger

Reap has increased cooldown recovery speed.

  • Max Points: 3
  • Stats:
    • Reap Cooldown Recovery Speed: +30% per point
  • Related Skills & Ailments: Reap

Unholy Dominion

Reap has a much longer cooldown, but no longer shares a cooldown with other traversal skills.

  • Max Points: 1
  • Stats:
    • Reap No Shared Cooldown
    • Reap Cooldown Duration: +200%
  • Related Skills & Ailments: 

Venomous Coating

Reap has a chance to poison enemies, and poisons you inflict while in Reaper Form last longer.

  • Max Points: 3
  • Stats:
    • Reap Poison Chance: +35% per point
    • Poison Duration: +10% per point
  • Related Skills & Ailments: 

Vile Shroud

While in Reaper Form, you gain additional necrotic and poison resistance per point of intelligence.

  • Max Points: 1
  • Stats:
    • Necrotic Resistance Per Point Of Intelligence: +1%
    • Poison Resistance Per Point Of Intelligence: +1%