Skip to main content

How can we help you?

Search

Warlock Skill Tree

Table of Contents

  1. Chaos Bolts
  2. Ghostflame
  3. Soul Feast
  4. Profane Veil
  5. Chthonic Fissure

Chaos Bolts (Level 5 Skills)


A Grave for Two

Chaos Bolts deals more damage over time (multiplicative with other modifiers) equal to a portion of your missing health.

  • Max Points: 1
  • Stats:
    • DoT per 20 Missing Health: +1%

Abrupt Chaos

Chaos Bolts has increased cast speed, and its projectiles travel faster.

  • Max Points: 3
  • Stats:
    • Cast Speed: +4% per point
    • Projectile Speed: +8% per point

Another Affliction

Chaos Bolts' hits against Cursed enemies casts Bone Curse at their location. This effect has a 6 second cooldown.

  • Max Points: 1
  • Stats:
    • Bone Curse at Target Location
  • Related Skills & Ailments: Bone Curse

Blood Tithe

Chaos Bolts costs less mana, but now consumes a portion of your current health and ward on cast.

  • Max Points: 3
  • Stats:
    • Mana Cost: -20% per point
    • Current Health Consumption: 9% per point
    • Ward Consumption: 3% per point

Call of Morditas

Chaos Bolts' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. It now has a chance to freeze enemies. Ignite chance from all sources are converted to frostbite chance for Chaos Bolts. Swaps Chaos Bolts' Fire tag for a Cold tag.

  • Max Points: 1
  • Stats:
    • Fire -> Cold Conversion
    • Ignite -> Frostbite Chance
    • Freeze Rate: 20
  • Related Skills & Ailments: 

Chains of the Betrayer

Chaos Bolts no longer shoots multiple projectiles, but now instead shoots one large projectile causing it to deal more damage (multiplicative with other multipliers) in a larger area. These effects scale with the amount of projectiles Chaos Bolts would have shot.

  • Max Points: 1
  • Stats:
    • Only One Big Bolt
    • Damage per Projectile: +50%
    • Area per Projectile: +35%

Chance of Snow

Chaos Bolts' hits have a chance to chill enemies. Additionally, Chaos Bolts' hits have a chance to deal double hit damage to chilled enemies.

  • Max Points: 5
  • Stats:
    • Chill Chance: +20% per point
    • Chance for Double Hit Damage against Chilled: 6%
  • Related Skills & Ailments: Chill

Condemned to Chaos

Chaos Bolts' hits have a chance to inflict enemies with damned.

  • Max Points: 5
  • Stats:
    • Damned Chance: +20% per point
  • Related Skills & Ailments: Damned

Cthonic Aura

Chaos Bolts releases additional projectiles, but it has a higher mana cost.

  • Max Points: 4
  • Stats:
    • Extra Projectiles: +1 per point
    • Mana Cost: +5 per point

Cursed Blood

Chaos Bolts hits refreshes the duration of your Curses on them and grants you health per curse.

  • Max Points: 1
  • Stats:
    • Curse Duration Refreshes on hit
    • Health Gain per Curse: 6

Destructive Intensity

Whenever you cast Chaos Bolts you gain a stack of Destructive Intensity up to a maximum. Each stack reduces the target area and improves Chaos Bolts base critical strike chance. If you go 2 seconds without gaining a stack, all stacks are lost.

  • Max Points: 4
  • Stats:
    • Crit Chance per stack: +1%
    • Target Area per stack: -6%
    • Maximum Destructive Intensity: 2 per point

Devour the Damned

Chaos Bolts' hits against Cursed enemies regain health and mana.

  • Max Points: 2
  • Stats:
    • Health Gain against Cursed: 5 per point
    • Mana Gain against Cursed: 1 per point

Doom's Vindication

Chaos Bolts deals more damage and its hits deal more damage to Cursed enemies (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +4% per point
    • Hit Damage to Cursed: +4% per point

Exacted Libation

Chaos Bolts' hits have a chance per Intelligence to cast Rip Blood at target enemies. This effect can occur a maximum of 2 times per second.

  • Max Points: 2
  • Stats:
    • Rip Blood chance per 2 Intelligence: 1% per point
    • Maximum Rip Bloods per second: 2 per point
  • Related Skills & Ailments: Rip Blood

Exult in Misery

Chaos Bolts' hits deal more damage (multiplicative with other modifiers) to damned, ignited, bleeding and frostbitten.

  • Max Points: 3
  • Stats:
    • Hit Damage to Damned: +4% per point
    • Hit Damage to Ignited: +4% per point
    • Hit Damage to Bleeding: +4% per point
    • Hit Damage to Frostbitten: +4% per point
  • Related Skills & Ailments: 

Mana Anarchy

Chaos Bolts' projectiles have a chance to consume additional mana causing it to deal more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Chance to Consume Mana: 13% per point
    • Damage: +30%
    • Mana Consumption: 13

Mania in Flames

Chaos Bolts' hits have a chance to ignite enemies.

  • Max Points: 5
  • Stats:
    • Ignite Chance: +20% per point
  • Related Skills & Ailments: Ignite

Pandemonium

Chaos Bolts explosions have a chance to deal damage in a much large area.

  • Max Points: 3
  • Stats:
    • Chance for Increased Area: 13% per point
    • Area: +160%

Reaper of Mayhem

Chaos Bolts' hits have a chance per Dexterity to cause you to attack with Harvest from the location of enemies hit, hitting them and enemies around them. This effect can occur a maximum of 3 times per second.

  • Max Points: 1
  • Stats:
    • Harvest chance per Dexterity: 1%
  • Related Skills & Ailments: Harvest

Revolution

Whenever mana is consumed by the Mana Anarchy node, your minions gain additional spell damage based on your maximum mana and they also gain increased cast speed. This buff lasts 13 seconds.

  • Max Points: 1
  • Stats:
    • Spell Damage per 20 max mana: +1
    • Cast Speed: +13%
  • Related Skills & Ailments: Revolution

Sanguine Reverie

converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Damned chance from all sources are converted to bleed chance for Chaos Bolts. Swaps Chaos Bolts' Necrotic tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Necrotic -> Physical Conversion
    • Damned -> Bleed Chance
  • Related Skills & Ailments: 

Scatter

Chaos Bolts' hits now have a chance to fear enemies, but the projectiles target a wider area.

  • Max Points: 4
  • Stats:
    • Fear Chance: +25% per point
    • Target Area: +13% per point
  • Related Skills & Ailments: Fear

Seed of Chaos

Chaos Bolts' hits against Cursed enemies has a chance to cause you to recast Chaos Bolts from their location towards another nearby enemy, consuming a portion of its mana cost. The recast has a minimum range of 5 meters, and will not cast at enemies within that range.

  • Max Points: 1
  • Stats:
    • Chance to recast: 10%
    • Chaos Bolts Mana Consumption: 80%

Sudden Putrescence

Volatile Zombies exploding from the Volatile Kindling node deal even more damage (multiplicative with other modifiers) in a larger area and poisons enemies.

  • Max Points: 3
  • Stats:
    • Zombie Explosion Damage: +25% per point
    • Zombie Explosion Area: +40% per point
    • Zombie Explosion Poison Stacks: 1 per point
  • Related Skills & Ailments: 

The Burn

Directly casting Chaos Bolts extends the duration of your active Chthonic Fissures and Infernal Shades. This effect has a 3 second cooldown.

  • Max Points: 1
  • Stats:
    • Skill Duration Extension (seconds): +2
    • Effect Cooldown (seconds): 3
  • Related Skills & Ailments: 

The Gate

Hitting your minions with Chaos Bolts grants them any damned, ignite, bleed or frostbite chance that Chaos Bolts gains from this tree. This buff lasts 10 seconds, and does not stack.


Torment of the Red Tundra

Chaos Bolts' hits have a higher chance to freeze enemies per 1% uncapped cold resistance. Additionally, Chaos Bolts deals more physical damage over time (multiplicative with other modifiers) per 4% uncapped cold resistance.

  • Max Points: 2
  • Stats:
    • Freeze Rate Multiplier per 1% Cold Res: +6%
    • Physical Damage over Time per 4% Cold Res: +1%

Volatile Kindling

Chaos Bolts' hitting one of your Volatile Zombies causes it to instantly explode. Zombies exploding this way deal more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 1
  • Stats:
    • Zombie Explosion Damage: +35%
    • Zombie Explosion Area: +70%
  • Related Skills & Ailments: Summon Volatile Zombie

Ghostflame (Level 15 Skill)


Arteries of Malice

Ghostflames's base necrotic and fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic or fire damage. Damned and ignite chance from all sources are converted to bleed chance per second. Ghostflame now drains a portion of your health each second. Swaps Ghostflames's Necrotic and Fire tags for a Physical tag.

  • Max Points: 1
  • Stats:
    • Necrotic and Fire -> Physical Conversion
    • Damned and Ignite -> Bleed Conversion
    • Current Health Drain per second: 5%
  • Related Skills & Ailments: 

Atrocity

Ghostflame deals more damage, but has a higher channel cost (both multiplicative with other modifiers).

  • Max Points: 4
  • Stats:
    • Damage: +12% per point
    • Channel Cost: +8% per point

Banshee

The screech from the Decrepit Mortals node now also fears enemies and Ghostflame deals more direct damage (multiplicative with other modifiers) to feared enemies.

  • Max Points: 3
  • Stats:
    • Screech Fear duration (seconds): 1 per point
    • Direct Damage to Feared: +25% per point
  • Related Skills & Ailments: Fear

Decrepit Mortals

After channeling Ghostflame for a short duration, the skull releases a terrible screech, cursing all nearby enemies with Decrepify. Ghost Flame gains the Curse tag, but its direct damage still does not scale with increased curse damage.

  • Max Points: 1
  • Stats:
    • Decrepify Screech after 1.5 seconds
  • Related Skills & Ailments: Decrepify

Disdain

You take less damage from ignited, damned or bleeding enemies while channeling Ghostflame, but it costs more mana to channel.

  • Max Points: 4
  • Stats:
    • Damage Taken while channeling: -6% per point
    • Mana Cost: +2 per point

Domain of Agony

Ghostflame deals more direct damage (multiplicative with other modifiers) per second you spend channeling Ghostflame.

  • Max Points: 5
  • Stats:
    • Direct Damage bonus every second: +6% per point
    • Maximum Direct Damage bonus: 30% per point

Domain of Torment

Ghostflame deals more damage (multiplicative with other modifiers) in a larger area.

  • Max Points: 5
  • Stats:
    • Damage: +5% per point
    • Area: +10% per point

Doom Surge

You move faster while channeling Ghostflame.

  • Max Points: 3
  • Stats:
    • Movespeed while Channeling: +5% per point

Dead Furnace

Ghostflame has a chance to inflict damned and ignite enemies each second.

  • Max Points: 5
  • Stats:
    • Ignite Chance per second: +40% per point
    • Damned Chance per second: +40% per point
  • Related Skills & Ailments: 

Enfeebled Prey

You leech a portion of the damage you deal as health against Cursed enemies while channeling Ghostflame. Additionally, Ghostflame has a chance to inflict Frailty each second.

  • Max Points: 2
  • Stats:
    • Health Leech against Cursed: +0.5% per point
    • Frailty Chance per second: +50% per point
  • Related Skills & Ailments: Frailty

Ethereal Blockade

All of your dodge rating is converted to armor while channeling Ghostflame.

  • Max Points: 1
  • Stats:
    • Dodge Rating -> Armor while Channeling: 100%

Feast of Bones

Damaging an enemy with Ghostflame causes you to cast Marrow Shards towards them. This effect can occur a maximum number of times each second.

  • Max Points: 1
  • Stats:
    • Max Marrow Shards per second: 2
    • Max Marrow Shards per second against 1 target: 1
  • Related Skills & Ailments: Marrow Shards

Fiery Desecration

Ghostflame now deals damage in a full circle around you, but it has a higher channel cost.

  • Max Points: 1
  • Stats:
    • Deals damage in Circle
    • Increased Channel Cost: +30%

Flames of Misery

A portion of your global ignite chance on hit now applies as ignite chance per second for Ghostflame. A portion of your global damned chance on hit now applies as damned chance per second for Ghostflame.

  • Max Points: 5
  • Stats:
    • Ignite Chance -> Ignite Chance per second: 40% per point
    • Damned Chance -> Damned Chance per second: 60% per point
  • Related Skills & Ailments: 

Fuel of Anguish

Increases the frequency of Marrow Shards per second from the Feast of Bones node. Improves the Marrow Shards' base critical strike chance cast this way.

  • Max Points: 3
  • Stats:
    • Marrow Shards frequency: +20% per point
    • Crit Chance per 100 missing Health: +1% per point
  • Related Skills & Ailments: Marrow Shards

Harrowing Path

Ghostflame has a lower channel cost, but you move slower while channeling Ghostflame.

  • Max Points: 2
  • Stats:
    • Channel Cost: -15% per point
    • Movespeed while Channeling: -20% per point

Horrifying Shriek

The screech from the Decrepit Mortals node has a shorter delay before being released and a larger area.

  • Max Points: 2
  • Stats:
    • Delay before Screech: -30% per point
    • Screech Area: +30% per point

Lingering Warmth

When you stop channeling Ghostflame after having channeled for at least 1 second, you gain the Haste buff for a short duration. Additionally, when you stop channeling you gain ward per Cursed enemy.

  • Max Points: 3
  • Stats:
    • Haste duration after Channeling (seconds): 1 per point
    • Ward Gain per Cursed enemy after Channeling: 15 per point
  • Related Skills & Ailments: Haste

Memorial of Flames

After channeling for 1.1 seconds Ghostflame detaches itself, and persists for short duration without you needing to channel. This effect ends early if you start channeling Ghostflame again.

  • Max Points: 5
  • Stats:
    • Detached Duration (seconds): 0.5 per point

Occult Embers

Ghostflame has increased ignite and damned duration per point of Intelligence.

  • Max Points: 1
  • Stats:
    • Ignite Duration per Intelligence: +2%
    • Damned Duration per Intelligence: +2%
  • Related Skills & Ailments: 

Phantom Transfusion

You leech a portion of the physical damage you deal as health while channeling Ghostflame. A portion of your global bleed chance on hit now applies as bleed chance per second for Ghostflame.

  • Max Points: 5
  • Stats:
    • Physical Health Leech: 0.2% per point
    • Bleed Chance -> Bleed Chance per second: 50% per point
  • Related Skills & Ailments: Bleed

Silver Oblation

After channeling for 1 second, Ghostflame consumes a portion of your current ward, and it deals damage in a larger area per ward consumed.

  • Max Points: 1
  • Stats:
    • Ward Consumption of current ward: 25%
    • Area per 10 Ward consumed: +1%
    • Maximum Ward Consumption: 1000

Spectral Menace

Ghostflame has a lower channel cost and you gain a portion of your current mana as ward each second while channeling Ghostflame.

  • Max Points: 5
  • Stats:
    • Less Channel Cost: -10% per point
    • Current Mana -> Ward Gain while Channeling: 14% per point

Spirit Kindling

All your Wraiths, Specters, and Revenants gain a stack of Spirit Kindling every 0.5 seconds while they are inside Ghostflame's area of effect. Each stack of Spirit Kindling lasts 5 seconds, drains health per second, and grants increased movement speed, melee attack speed, and ignite chance equal to a portion of your ignite chance.


Spirit of Dread

You now move towards the target location while channeling Ghostflame with increased movement speed, but it has a higher channel cost.

  • Max Points: 1
  • Stats:
    • Movespeed while Channeling: +10%
    • Increased Channel Cost: +80%

Stygian Beams

For each 200 ward consumed by the Silver Oblation node you now cast a Stygian Beam at a nearby enemy dealing spell necrotic damage. Enemies cannot be hit by more than 1 beam.

  • Max Points: 1
  • Stats:
    • Cast Beam per 200 Ward consumed
  • Related Skills & Ailments: Stygian Beam

The Burning Skull

The detached Ghostflame now slowly seeks out nearby enemies.

  • Max Points: 1
  • Stats:
    • Moves towards enemies

Unending Ruin

The duration from the Memorial of Flames node is longer, but Ghostflame now has an upfront mana cost.

  • Max Points: 3
  • Stats:
    • Detached duration: +80% per point
    • Mana Cost: +20 per point

Wraith Form

You gain additional dodge rating per intelligence while channeling Ghostflame, as well as more dodge rating (multiplicative with other modifiers) while channeling Ghostflame.

  • Max Points: 4
  • Stats:
    • Dodge Rating per Intelligence while Channeling: +1 per point
    • More Dodge Rating while Channeling: 25% per point

Soul Feast (Level 30 Skill)


Another Strife

When Soul Feast hits an enemy Cursed with Spirit Plague, Decrepify, Marked for Death, or Penance it spreads those Cursed from that enemy to a number of other enemies within 5 meters.


Blood Feast

Soul Feast's base necrotic damage is converted to physical damage. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Soul Fragments now restore health instead of granting ward. The health restored is equal to the ward you would have been granted.

  • Max Points: 1
  • Stats:
    • Necrotic -> Physical Damage
    • Ward -> Health

Blood from Souls

When you kill an enemy with Soul Feast it has a chance to create a Blood Splatter around the target.

  • Max Points: 2
  • Stats:
    • Blood Splatter Chance: +12% per point
  • Related Skills & Ailments: Blood Splatter

Blood Tethers

Soul Feast has a chance to cast Blood Tether on enemies it hits.

  • Max Points: 3
  • Stats:
    • Blood Tether Chance: 7% per point
  • Related Skills & Ailments: Blood Tether

Bones of the Accursed

For each Curse on the target, Soul Feast hits grant more ward and deal more damage (multiplicative with other modifiers).

  • Max Points: 5
  • Stats:
    • Hit Damage per Curse: +3% per point
    • More Ward per Curse: 5% per point

Celerity

Soul Fragments return to you faster and Soul Feast has a chance to grant you Haste for 4 seconds.

  • Max Points: 4
  • Stats:
    • Soul Fragment Speed: +25% per point
    • Haste Chance: +5% per point
  • Related Skills & Ailments: Haste

Crimson Bounty

Soul Feast can hit more targets.

  • Max Points: 3
  • Stats:
    • Maximum Targets: +4 per point

Diseased Soul

Casting Soul Feast grant you a chance to poison enemies with all hits for 4 seconds, but also inflicts you with poison. This buff cannot stack.

  • Max Points: 3
  • Stats:
    • Global Poison Chance: +15% per point
    • Buff Duration (Seconds): 4
    • Poison Stacks Received: 1 per point
  • Related Skills & Ailments: Poison

Engorged

Soul Feast costs less mana and has a chance based on your current mana to draw back Greater Soul Fragments, which grant more ward (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Mana Cost: -3 per point
    • Ward from Greater Fragments: +30% per point
    • Greater Fragment Chance per 10 Current Mana: 1%

Grand Imprint

Soul Feast no longer requires targets to be Cursed and no longer has a target limit, but now hits all enemies a small cone in front of you.

  • Max Points: 1
  • Stats:
    • No Longer Requires Cursed
    • Cone Area Of Effect
  • Related Skills & Ailments: Soul Feast

Grim Affliction

Soul Feast deals more damage (multiplicative with other modifiers), but Soul Fragments grant less ward.

  • Max Points: 1
  • Stats:
    • Damage: +35%
    • Ward Granted: -50%

Hellmind

Soul Feast has additional chance to inflict damned on hit based on your Intelligence.

  • Max Points: 3
  • Stats:
    • Damned Chance per Intelligence: 1% per point
  • Related Skills & Ailments: Damned

Hunger

Soul Feast has increased cast speed and costs less mana.

  • Max Points: 4
  • Stats:
    • Cast Speed: +5% per point
    • Mana Efficiency: +5% per point

Incision

Soul Feast has a chance to cause enemies to bleed. Physical ailments inflicted by Soul Feast deal more damage (multiplicative with other modifiers) based on your missing health.

  • Max Points: 5
  • Stats:
    • Bleed Chance: +20% per point
    • Physical Ailment Damage per 100 Missing Health: +1% per point
  • Related Skills & Ailments: Bleed

Infernal Hunger

If you go 2 seconds without directly casting Soul Feast you gain a stack of Infernal Hunger. When you next cast Soul Feast directly, all stacks of Infernal Hunger are consumed to cast Soul Feast an additional time per stack.

  • Max Points: 3
  • Stats:
    • Max Stacks of Infernal Hunger: 1 per point
    • Extra Casts per Stack of Infernal Hunger: 1
    • Infernal Hunger Stacks Per 2 Seconds: 1

No Rest for the Wicked

When you kill a damned enemy with Soul Feast, you have a chance to grant your minions Frenzy for 3 seconds.

  • Max Points: 2
  • Stats:
    • Minion Frenzy Chance On Damned Kills: 13% per point
  • Related Skills & Ailments: 

Original Sin

If the number of cursed enemies within 15 meters is at or below a threshold shortly after you cast Soul Feast, then a number of enemies within that range are Marked for Death to reach that threshold of cursed enemies.

  • Max Points: 5
  • Stats:
    • Cursed Enemy Threshold: 1 per point
    • Marks For Death to reach threshold
  • Related Skills & Ailments: Marked for Death

Poisoned Husks

Soul Feast's hits have a chance to poison enemies on hit.

  • Max Points: 4
  • Stats:
    • Poison Chance: +25% per point
  • Related Skills & Ailments: Poison

Queen of Flies

When you hit a poisoned enemy with Soul Feast it spreads all stacks of your stacks of poison from that enemy to a number of other enemies within 5 meters. Has no effect if you have the Toxic Craving node.

  • Max Points: 3
  • Stats:
    • Targets to Spread Poison to: 1 per point
  • Related Skills & Ailments: Poison

Sharpened Influence

Soul Feast costs less mana and can hit more targets.

  • Max Points: 3
  • Stats:
    • Mana Efficiency: +8% per point
    • Maximum Targets: +2 per point

Soul Seeker

Soul Fragments grant additional ward based on your intelligence.

  • Max Points: 3
  • Stats:
    • Ward Granted: +1 per point
    • Ward Granted per 25 Intelligence: +1 per point

Thought Corrosion

Poison Chance from all sources is converted to armor shred for Soul Feast and armor shred applied by Soul Feast has increased effect. The Diseased Soul node now inflicts you with armor shred on cast instead of poison.

  • Max Points: 1
  • Stats:
    • Poison -> Armor Shred
    • Armor Shred Effect: +40%
    • Poison Self on Cast -> Armor Shred
  • Related Skills & Ailments: 

Toxic Craving

Soul Feast consumes poison stacks you applied on the target, granting you more armor (multiplicative with other modifiers) and additional poison resistance per stack. This buff lasts 6 seconds and can stack a maximum number of times. Poison stacks applied by minions or other party members are not cleansed and are not counted for the buff.

  • Max Points: 1
  • Stats:
    • Consumes Poison Stacks
    • Armor Per Stack: +1%
    • Poison Resistance Per Stack: +6%
    • Buff Limit: 60
  • Related Skills & Ailments: Poison

Usurp

Soul Fragments from rare or boss enemies also grant you mana. Modifiers to the amount of ward granted by Soul Fragments also apply to the amount of mana gained from this node.

  • Max Points: 1
  • Stats:
    • Mana Granted From Rares Or Bosses: 6
  • Related Skills & Ailments: Howl

Waning Life

Damned inflicted by Soul Feast has additional necrotic penetration.

  • Max Points: 4
  • Stats:
    • Necrotic Penetration with Damned: +25% per point
  • Related Skills & Ailments: Damned

Winds of Affliction

Soul Feast deals damage in a larger area and has a chance to apply Frailty on hit.

  • Max Points: 5
  • Stats:
    • Area: +24% per point
    • Frailty Chance: 12% per point
  • Related Skills & Ailments: Frailty

Withering Maw

Soul Feast inflicts Withering on hit, an ailment which increases the curse damage taken.

  • Max Points: 3
  • Stats:
    • Withering Stacks: 1 per point
  • Related Skills & Ailments: Withering

Wrest

Soul Fragments from bosses or rare enemies grant significantly more ward.

  • Max Points: 4
  • Stats:
    • Ward Granted From Rares Or Bosses: +85% per point

Profane Veil (Level 35 Skill)


Apocalypse

You now summon Volatile Zombies when you exit Profane Veil equal to the number of minions consumed up to a maximum from the Vampiric Pool node. Zombies summoned deal more damage (multiplicative with other modifiers) in a larger area per Intelligence.

  • Max Points: 5
  • Stats:
    • Zombies Summoned on exit: 1 per point
    • Damage per Int: +1% per point
    • Zombie Area per Int: +1% per point
  • Related Skills & Ailments: Summon Volatile Zombie

Derision

You gain ward per dexterity when you dodge while in Profane Veil.

  • Max Points: 1
  • Stats:
    • Ward Gain on Dodge per Dex: 2

Desecrated Graves

You now cast Bone Curse when you enter and exit Profane Veil.

  • Max Points: 1
  • Stats:
    • Bone Curse on you on Enter or Exit
    • Bone Curse at Target Location with Forked Tongue
  • Related Skills & Ailments: Bone Curse

Discourage

Profane Veil's area has a chance to slow enemies each second. Additionally, you leech a portion of the global damage you deal as health while in Profane Veil.

  • Max Points: 4
  • Stats:
    • Slow Chance per second: +50% per point
    • Health Leech in Form: 0.5% per point
  • Related Skills & Ailments: Slow

Eternal Blasphemy

Profane Veil lasts longer and you move faster while in it.

  • Max Points: 3
  • Stats:
    • Duration: +7% per point
    • Movespeed: +7% per point

Forked Tongue

You now create a secondary Profane Veil area that is detached from you and moves towards enemies, but Profane Veil now has a higher mana cost.

  • Max Points: 1
  • Stats:
    • Creates Secondary Area
    • Secondary Area Homes
    • Mana Cost: +60%
  • Related Skills & Ailments: Profane Form

Grave Circle

Profane Veil's area now applies Mark for Death to enemies, but entering Profane Veil applies Mark for Death to you.

  • Max Points: 1
  • Stats:
    • Marked for Death on Enemies
    • Marked for Death on You
  • Related Skills & Ailments: Marked for Death

Harsh Words

Profane Veil costs less mana and deals more damage (multiplicative with other modifiers).

  • Max Points: 3
  • Stats:
    • Mana Cost: -1 per point
    • Damage: +8% per point

Hell Fire

While in Profane Veil you gain a percentage of your damned, bleed, poison, slow and ignite chance on hit as chance to ignite per second for Profane Form.

  • Max Points: 3
  • Stats:
    • Ailments -> Ignite per second Conversion: 100% per point
  • Related Skills & Ailments: 

Heretic's Flame

Profane Veil's base necrotic damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage. Profane Form now has a chance to ignite enemies each second. Swaps Profane Form's Necrotic tag for a Fire tag.

  • Max Points: 1
  • Stats:
    • Necrotic -> Fire Conversion
    • Ignite Chance per second: +75%
  • Related Skills & Ailments: Ignite

Hex Flurry

Increases the frequency of Profane Orb per 1% increased cast speed for Curses you have. Additionally, Profane Orb deals more damage (multiplicative with other modifiers) per Curse on the target.

  • Max Points: 4
  • Stats:
    • Profane Orb Frequency per 1% Cast Speed: +1% per point
    • Profane Orb Damage per Curse: +15% per point
  • Related Skills & Ailments: Coagulated Blood

Infernal Deliverance

When you first damage an enemy with Profane Veil you have a chance to cast Infernal Shade on them. This effect can occur a maximum amount of times per cast of Profane Veil.

  • Max Points: 4
  • Stats:
    • Infernal Shade chance: 25% per point
    • Maximum Infernal Shade: 2 per point
  • Related Skills & Ailments: Infernal Shade

Lake of Blood

Profane Veil's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage. Profane Veil deals more damage (multiplicative with other modifiers) per 10% global Bleed chance on hit. Swaps Profane Veil's Necrotic tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Necrotic -> Physical Conversion
    • Damage per 10% Bleed chance: +1%
  • Related Skills & Ailments: Bleed

Loose Tongue

Profane Veil costs less mana.

  • Max Points: 3
  • Stats:
    • Mana Cost: -5 per point

Mark of the Rat

When you apply Mark for Death to an enemy or yourself by any method, all your stacks of damned and poison on them spread to a number of nearby enemies.

  • Max Points: 5
  • Stats:
    • Damned Spreads with Mark for Death
    • Poison Spreads with Mark for Death
    • Number of Spreads: 1 per point
  • Related Skills & Ailments: 

Mire of Words

Profane Veil Immobilizes Cursed enemies for a short duration, but Bosses and Rare enemies will instead be chilled, rather than Immobilized.

  • Max Points: 3
  • Stats:
    • Immobilized Duration (seconds): 1 per point
    • Chill stacks on Cursed Rares and Bosses: +1 per point
  • Related Skills & Ailments: 

Omnivore

The benefits from the Vampiric Pool and Apocalypse nodes now also trigger when you kill enemies with Profane Veil. The limit from Vampiric Pool remains the same.

  • Max Points: 1
  • Stats:
    • Can trigger from enemies

Penitent Tangent

Profane Veil's area inflicts Penance to enemies, which is a Curse that causes enemies to take fire damage when they hit a target. Additionally Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers).

  • Max Points: 1
  • Stats:
    • Area Inflicts Penance
    • Penance Damage per 1% of Damage Reflected: +5%
  • Related Skills & Ailments: Penance

Profane Instruments

Profane Veil gains additional effects depending on the weapon type you are wielding. Staff: Increased area. Wand: More damage (multiplicative with other modifiers). Scepter: Increased duration. Dagger: Increased movement speed. Axe: Kill threshold.

  • Max Points: 3
  • Stats:
    • Area with Staff: +25% per point
    • Damage with Wand: +10% per point
    • Duration with Scepter: +10% per point
    • Movespeed with Dagger: +10% per point
    • Kill Threshold with Axe: 6% per point

Profane Orbs

While in Profane Veil, you consume 6 mana to cast a Profane Orb each second that seek out enemies.

  • Max Points: 1
  • Stats:
    • Mana Consumption per second: 6
    • Profane Orb each second
  • Related Skills & Ailments: Coagulated Blood

Propane Form

You move faster equal to a portion of your chance to ignite on hit up to a maximum, but Profane Veil has a shorter duration per chance to ignite on hit up to a maximum. Profane Veil gains the Traversal tag.

  • Max Points: 1
  • Stats:
    • Movespeed per 5% Ignite chance: +1%
    • Maximum Increased Movespeed: 200%
    • Reduced Duration per 20% Ignite chance: -20%
  • Related Skills & Ailments: Ignite

Sable Inquisition

Profane Veil affects a larger area.

  • Max Points: 3
  • Stats:
    • Area: +14% per point

Scorn

You deal more global damage (multiplicative with other modifiers) to Cursed enemies while in Profane Veil.

  • Max Points: 5
  • Stats:
    • Damage to Cursed while Concealed: +5% per point

Seance

When a Wandering Spirit is revealed inside Profane Veil's area the Spirit deals more damage (multiplicative with other modifiers) in a larger area for the rest of the Spirit's duration. Additionally, for each Spirit revealed inside Profane Veil's area you gain ward scaling with your necrotic resistance.

  • Max Points: 3
  • Stats:
    • Damage to Wandering Spirits: +25% per point
    • Area to Wandering Spirits: +25% per point
    • Ward Gain per 15% Uncapped Necrotic Res: 1 per point
  • Related Skills & Ailments: Wandering Spirits

Second Rites

The secondary area from Forked Tongue is now created at the target location, but Profane Veil costs additional mana.

  • Max Points: 1
  • Stats:
    • Secondary Area at Target Location
    • Mana Cost: +3
  • Related Skills & Ailments: Profane Form

Singleminded

While in Profane Veil you move faster and it has a shorter cooldown, but you can no longer change direction while concealed and it has a shorter duration without being able to extend its duration. Profane Veil gains the Traversal tag.

  • Max Points: 1
  • Stats:
    • Movespeed: +75%
    • Increased Cooldown Recovery Speed: 35%
    • Counts as Traversal Skill
    • Duration: -50%

Spirit Plate

Damage reduction from armor now also applies to damage over time taken while in Profane Veil.

  • Max Points: 1
  • Stats:
    • Armor applies to DoT

Stream of Profanity

Directly casting a Curse skill reduces Profane Veil's remaining cooldown. This effect can occur a maximum number of times.

  • Max Points: 5
  • Stats:
    • Remaining Cooldown on Curse skill: -13%
    • Cooldown Reduction uses: 2 per point

Unholy Renewal

You now cleanse all negative ailments on you when you enter Profane Veil.

  • Max Points: 1
  • Stats:
    • Cleanses Ailments

Vampiric Pool

Profane Veil's area now consumes your minions, and consuming minions this way grants you ward equal to a portion of their maximum health as well as extending its remaining duration by a small amount.

  • Max Points: 5
  • Stats:
    • Minions Consumed: 2 per point
    • Portion of Minion health to Ward Gain: 3%
    • Duration Extension (seconds): +0.2

Visage of Terror

You now fear nearby enemies for a short duration when you exit Profane Veil. Additionally, Profane Veil deals more damage (multiplicative with other modifiers) to feared or slowed enemies for the same duration.

  • Max Points: 4
  • Stats:
    • Fear Duration (seconds): 1 per point
    • Damage to Feared or Slowed: +10% per point
  • Related Skills & Ailments: 

Chthonic Fissure (Mastery Skill)


Acidbane

Your hits against enemies cursed by Acid Skin have additional base critical strike chance per 10% of your global increased poison damage. This bonus critical strike chance is not affected by other critical strike chance modifiers.

  • Max Points: 1
  • Stats:
    • Bonus Crit Chance per 10% Inc Poison Damage: +1%
  • Related Skills & Ailments: Acid Skin

Ash Cloud

The Fissure's initial impact now spreads all of your ignite stacks from the target to nearby enemies up to a maximum.

  • Max Points: 3
  • Stats:
    • Fissure Spreads Ignite Stacks
    • Maximum Targets: 2 per point
  • Related Skills & Ailments: 

Beacon of Torment

Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage and Endurance Threshold. This buff can stack and has the same duration as Torment, but persists if Torment is cleansed.

  • Max Points: 1
  • Stats:
    • Spell Damage Buff: +3
    • Endurance Threshold Buff: +15
  • Related Skills & Ailments: Torment

Blood Gulch

Chthonic Fissure's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage. Ignite chance from all sources are converted to bleed chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Physical tag.

  • Max Points: 1
  • Stats:
    • Fire -> Physical Conversion
    • Ignite -> Bleed Chance
  • Related Skills & Ailments: 

Chaotic Rupture

Spirits now have a chance to be replaced by a cast of Chaos Bolts that consumes a portion of its mana cost and scales with your Chaos Bolts tree. Chaos Bolts cast this way have a chance to have no additional projectiles.

  • Max Points: 3
  • Stats:
    • Chance to replace Spirits with Chaos Bolts: 13% per point
    • Chaos Bolts Mana Consumption: 60%
    • Chance for no Extra Projectiles: 60%
  • Related Skills & Ailments: Chaos Bolt

Chronicles of Ruin

Torment lasts longer and any ignite, poison and bleed inflicted by Chthonic Fissure also last longer.

  • Max Points: 4
  • Stats:
    • Torment Duration: +25% per point
    • Other Ailment Duration: +10% per point
  • Related Skills & Ailments: 

Chthonic Passage

When directly casting Chthonic Fissure you now travel along the Fissure as it opens, but this adds a cooldown to Chthonic Fissure. Chthonic Fissure gains the Traversal tag.

  • Max Points: 1
  • Stats:
    • Travel along Fissure
    • Counts as Traversal Skill
    • Cooldown (seconds): +3.5

Damned Waters

The Spirits' hits inflict enemies with Damned.

  • Max Points: 3
  • Stats:
    • Damned Stacks: +1 per point
  • Related Skills & Ailments: Damned

Death from Below

Chthonic Fissure deals more damage (multiplicative with other modifiers). This effect is doubled if you are cursed.

  • Max Points: 2
  • Stats:
    • Damage: +5% per point
    • Doubled if Cursed

Deepest Ravine

Chthonic Fissure deals more damage (multiplicative with other modifiers), but it no longer releases Spirits.

  • Max Points: 1
  • Stats:
    • Damage: +25%
    • Removes Spirits

Eradication

Chthonic Fissure deals more damage (multiplicative with other modifiers) to rare enemies and bosses. This effect is doubled if the enemy or you are cursed.

  • Max Points: 3
  • Stats:
    • Damage to Rares and Bosses: +8% per point
    • Doubled if Cursed

Fell Fire

Tormenting an ignited enemy spreads all of your ignite stacks from it to a number of other enemies around it.

  • Max Points: 4
  • Stats:
    • Torment Spreads Ignite Stacks
    • Maximum Targets: 1 per point
  • Related Skills & Ailments: 

Fissure of Wrath

The Fissure's initial hit now deals additional spell damage with a higher chance to stun per 2% ignite chance. This effects scales with bleed or poison if the Fissure is converted to physical or poison respectively.

  • Max Points: 1
  • Stats:
    • Fissure Spell Damage per 2% Ignite Chance: +1
    • Fissure Increased Stun Chance per 2% Ignite Chance: 5%
  • Related Skills & Ailments: 

Forbidden Chasm

The Fissure's initial hit now Curse enemies with Acid Skin, which causes them to take poison damage over time and a chance to be critically struck by any hit.


Fragile Crust

Chthonic Fissure costs less mana and it refunds some of its mana cost if there is a cursed player, rare enemy or boss within 20 meters when you cast it. This effect also works if you are Cursed.

  • Max Points: 3
  • Stats:
    • Mana Cost: -4 per point
    • Mana Refunded: 6% per point

Grasp of the Undying

The Fissure deals more direct damage for each second it is active (multiplicative with other modifiers) and you leech a portion of the damage it does.

  • Max Points: 4
  • Stats:
    • Fissure Direct Damage bonus per Second: +2% per point
    • Fissure Health Leech: +0.5% per point

Grim Tide

Chthonic Fissure and ailments it inflicts deal more necrotic damage (multiplicative with other modifiers) per 1% Added Critical Strike Multiplier.

  • Max Points: 1
  • Stats:
    • Necrotic Damage per 1% Added Crit Multi: +1%

Mantle of Flames

The Fissure gains a percentage of your global chance to ignite on hit as ignite chance per second. Additionally, the Fissure has a base chance to ignite enemies each second.

  • Max Points: 4
  • Stats:
    • Your Ignite Chance -> Ignite Chance per Second: 100% per point
    • Ignite Chance per Second: +50% per point
  • Related Skills & Ailments: Ignite

Of Gloom and Flames

Chthonic Fissure now creates a secondary Fissure in the opposite direction that casts its own Spirits. Enemies can take damage from both Fissures if they stand on both, but Chthonic Fissure costs significantly more mana.

  • Max Points: 1
  • Stats:
    • Secondary Fissure
    • Mana Cost: +80%

Pyrochasm

The Fissure's initial impact now hits enemies dealing spell fire damage, with added damage applying at 300% effectiveness for this hit.


Rekindled Graves

Fissures now cast Volatile Zombies every 2 seconds, but consumes mana equal to a portion of Volatile Zombies mana cost. Volatile Zombie cast this way has a chance to not create multiple Zombies if it would otherwise.

  • Max Points: 1
  • Stats:
    • Volatile Zombies Mana Consumption: 70%
    • Chance for no additional Zombies: 70%
  • Related Skills & Ailments: Summon Volatile Zombie

Return Below

When Spirits Torment an enemy afflicted by an Infernal Shade they consume the Shade, causing it to instantly deal its remaining damage and increases all existing Chthonic Fissures' frequency of releasing Spirits up to a maximum.

  • Max Points: 1
  • Stats:
    • Infernal Shade deals its Remaining Damage
    • Increased Spirit Frequency: +15%
    • Maximum Spirit Frequency Bonus: 60%
  • Related Skills & Ailments: Infernal Shade

Severed Wards

The Spirits' hits shred enemy necrotic resistance.


Singed by Terror

The Spirits' hits shred enemy fire resistance.

  • Max Points: 3
  • Stats:
    • Fire Res Shred Stacks: +1 per point
  • Related Skills & Ailments: Shred Fire Resistance

Spirit Gale

When Tormented enemies die they have a chance to release the Spirit to inflict and Torment another enemy within 8 meters.

  • Max Points: 2
  • Stats:
    • Spirit Release Chance: 25% per point
  • Related Skills & Ailments: Torment

Stygian Current

The Fissure releases Spirits more frequently.

  • Max Points: 5
  • Stats:
    • Spirit Frequency: +8% per point

The Sunderer's Domain

You can now have additional Fissures active at a time, but Spirits are released less frequently. If a Fissure is placed over an existing one, the new Fissure closes after 1 second.

  • Max Points: 1
  • Stats:
    • Maximum Fissures: +2
    • Spirit Frequency: -50%

Tombgorger

Torment deals more damage (multiplicative with other modifiers) to ignited, poisoned or bleeding enemies.


Twisted Waves

Torment deals more damage (multiplicative with other modifiers) based on your uncapped necrotic resistance.

  • Max Points: 3
  • Stats:
    • Damage per 3% Necrotic Res: +1% per point
  • Related Skills & Ailments: Torment

Valley of Defilement

Chthonic Fissure's base fire damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to fire damage. Ignite chance from all sources is converted to poison chance per second for the Fissure. Swaps Chthonic Fissures' Fire tag for a Poison tag.

  • Max Points: 1
  • Stats:
    • Fire -> Poison Conversion
    • Ignite -> Poison Chance
  • Related Skills & Ailments: